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Chase (video game)

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171: 106: 329: 237:.. A real time version of Chase called Logan was ported to the HP-2000 by Jim Burnes at St. Louis University High School. It used the 2D addressable cursor of a VT52 video terminal to generate the play field. It became so popular that it monopolized the entire computer center within a month and was subsequently deleted off the system. 31:
in which players are tasked with escaping from robots programmed to pursue and kill them. The player attempts to destroy the robots by moving in such a way that the robots collide with each other or other obstacles. The basic concept has been part of games stretching into the 1970s, and is among the
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to a random location in cases where escape is otherwise impossible. Teleportation counts as a move, and the robots will respond by moving towards the new location. Since the location is randomly selected, it is possible for the player to teleport right into the path of a robot. In some versions of
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version, the player starts at the centre of the grid. The robots start in random locations on the grid. Every time the player character moves in any direction (horizontally, vertically, or diagonally), each robot moves one square closer to their new location, in whichever direction is the shortest
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and Nathan Butcher. This reduced the number of enemies to four and eliminated the tank. In addition, the player could only move in four directions (North, South, East, West) while the robots had the ability to move diagonally. The game was played in real time; as the player pondered his move, the
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the game, there is a "safe teleport" feature which the player may use a limited number of times (for instance once per level) and there may also be a close-range weapon that kills all robots within the immediate vicinity, the use of which would be limited in a similar way.
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The game is won when all of the robots are destroyed. In modern versions, this normally results in the game proceeding to another level with more robots. Traditionally, the number of robots increases by ten each level.
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The player attempts to survive by causing the robots to kill themselves by colliding with other objects on the map. There are two major ways this occurs. In earlier versions derived from
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A series of relatively direct copies of this game appeared in computer magazines of the era, including one for the SWCP 4k BASIC, and a graphical version using the
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was aware of its origins on the DTSS system and naturally ascribed it to Mac based on his prodigious output. The original author remains unknown.
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In an email, Mac stated he was not the original author of the game. Bill Cotter stated that he saw the original on either a DECUS tape or the
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The game is turn-based. In the original game, the player character starts in a random location. In some derivative versions, such as the
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as early as 1982, which added a real-time option that caused the robots to move even if the user didn't. A review of this version in
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A few versions also add a tank, which is not destroyed when colliding with other objects and acts similarly to the other robots.
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both appeared in 1984, leading to another wave of similar versions. New ports continue to appear to this day.
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is played on a two-dimensional rectangular grid. The objective of the game is to escape from a number of
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path to the player. If the player character collides with a robot, they die and the game ends.
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magazine in early 1976 and a variety of modified versions appeared over the next few years.
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The original author of the game remains unknown, but it is highly likely it started on the
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was developed by Allan R. Black in November 1984. In May 1985, it was posted to the
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robots would continue converging toward him. This version was published in the 1983
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Computer Games : for business, school, and home for the TRS-80 level II Basic
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Tim Hartnell's Giant Book of Computer Games, p.273: Robot Minefield
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platforms. Many variations exist, the most notable being the
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GNOME robots replaces the character graphics with sprites.
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in the early 1970s. The first public versions appeared in
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contains a version of this original code ported to the
189:. The author is unknown and original versions of the 264:once again attributed the original to Mac Oglesby. 381:. DECUS shows no similar program. It appears that 240:Many follow-up versions of the game were known as 128:, which have been programmed to kill the player. 489:Nahigian, J. Victor; Hodges, William (1980). 206:by Bill Cotter. It was republished in 1979's 8: 562:"Robots game for 4.2 BSD (highly addictive)" 657:Video games developed in the United States 364:The Honeywell 6000 series was a re-badged 398: 357: 476:"HiVolts, the Game of Electric Fences" 7: 221:machines. It was also ported to the 424:Chase (additional detail from 1979) 14: 662:Video games with textual graphics 560:Stephen J. Muir (May 28, 1985). 442:. February 1977. pp. 48–50. 327: 113:is very similar to the original 32:earliest of the "standards" for 647:Free software that uses ncurses 453:Singer, Joseph Jay (May 1977). 317:software release in June 1986. 303:Berkeley Software Distribution 1: 379:Dartmouth Time Sharing System 301:. It was then ported to the 283:Giant Book of Computer Games 538:GameBase64: Robot Minefield 693: 527:. August 1982. p. 16. 455:"Video Chase for 8080/VDM" 309:. The BSD Unix version of 246:Announcing: Computer Games 196:The Jan-Feb 1976 issue of 181:was originally written in 619:4.3BSD robots source code 608:4.3BSD robots(6) man page 597:robots, by Allan R. Black 208:More BASIC Computer Games 642:Video games about robots 275:was released in 1983 by 16:Turn-based computer game 667:Open-source video games 313:first appeared in the 267:A modified version of 185:on the DTSS system at 175: 118: 347:, a real-time version 204:Honeywell 6000 series 193:have not been found. 173: 108: 150:The player can also 525:Creative Computing 460:Dr. Dobb's Journal 411:Creative Computing 335:Video games portal 262:Creative Computing 199:Creative Computing 176: 119: 86:Creative Computing 570:net.sources.games 463:. pp. 10–16. 299:net.sources.games 256:was also sold by 187:Dartmouth College 81:Dartmouth College 684: 621: 616: 610: 605: 599: 594: 588: 587: 585: 583: 557: 551: 546: 540: 535: 529: 528: 517: 511: 510: 486: 480: 479: 474:Jones, Douglas. 471: 465: 464: 450: 444: 443: 432: 426: 421: 415: 414: 403: 386: 375: 369: 362: 337: 332: 331: 330: 229:language on the 692: 691: 687: 686: 685: 683: 682: 681: 672:Mainframe games 627: 626: 625: 624: 617: 613: 606: 602: 595: 591: 581: 579: 559: 558: 554: 547: 543: 536: 532: 519: 518: 514: 507: 488: 487: 483: 473: 472: 468: 452: 451: 447: 434: 433: 429: 422: 418: 405: 404: 400: 395: 390: 389: 376: 372: 363: 359: 354: 333: 328: 326: 323: 289:The Unix-based 273:Robot Minefield 183:Dartmouth BASIC 168: 103: 17: 12: 11: 5: 690: 688: 680: 679: 674: 669: 664: 659: 654: 649: 644: 639: 629: 628: 623: 622: 611: 600: 589: 552: 541: 530: 512: 505: 481: 466: 445: 427: 416: 397: 396: 394: 391: 388: 387: 370: 356: 355: 353: 350: 349: 348: 344:Robotron: 2084 339: 338: 322: 319: 167: 166:Other versions 164: 102: 99: 15: 13: 10: 9: 6: 4: 3: 2: 689: 678: 675: 673: 670: 668: 665: 663: 660: 658: 655: 653: 650: 648: 645: 643: 640: 638: 635: 634: 632: 620: 615: 612: 609: 604: 601: 598: 593: 590: 578: 575: 571: 567: 563: 556: 553: 550: 545: 542: 539: 534: 531: 526: 522: 516: 513: 508: 506:9780876261651 502: 498: 494: 493: 485: 482: 477: 470: 467: 462: 461: 456: 449: 446: 441: 437: 431: 428: 425: 420: 417: 412: 408: 402: 399: 392: 384: 380: 374: 371: 367: 366:GE-600 series 361: 358: 351: 346: 345: 341: 340: 336: 325: 320: 318: 316: 312: 308: 304: 300: 296: 292: 287: 285: 284: 278: 274: 270: 265: 263: 259: 255: 251: 247: 243: 238: 236: 232: 228: 224: 220: 216: 211: 209: 205: 201: 200: 194: 192: 188: 184: 180: 172: 165: 163: 159: 156: 153: 148: 146: 142: 137: 134: 129: 127: 123: 116: 112: 107: 100: 98: 96: 92: 88: 87: 82: 78: 73: 71: 67: 66: 61: 57: 56: 51: 50: 45: 44: 39: 38:home computer 35: 34:microcomputer 30: 29:computer game 27: 23: 22: 614: 603: 592: 580:. Retrieved 555: 544: 533: 524: 515: 491: 484: 469: 458: 448: 439: 430: 419: 410: 401: 383:David H. Ahl 373: 360: 342: 310: 298: 290: 288: 281: 277:Tim Hartnell 272: 268: 266: 261: 253: 245: 241: 239: 234: 212: 207: 197: 195: 178: 177: 160: 157: 149: 144: 140: 138: 130: 121: 120: 114: 110: 94: 90: 84: 74: 64: 63: 54: 53: 48: 47: 42: 41: 20: 19: 18: 677:MacOS games 637:Linux games 191:source code 652:Unix games 631:Categories 582:August 21, 495:. p.  393:References 307:Ken Arnold 297:newsgroup 231:MODCOMP IV 79:system at 26:turn-based 566:Newsgroup 521:"Escape!" 271:known as 225:system's 219:S-100 bus 217:card for 440:Kilobaud 436:"Chase!" 321:See also 258:Sublogic 248:for the 152:teleport 101:Gameplay 574:Usenet: 568::  407:"CHASE" 269:Escape! 254:Escape! 242:Escape! 235:HiVolts 49:Zombies 43:Escape! 40:-based 576:  503:  315:4.3BSD 311:robots 295:Usenet 291:robots 250:TRS-80 145:robots 141:Chase! 126:robots 111:robots 95:robots 91:Daleks 65:robots 60:Mac OS 55:Daleks 352:Notes 227:TUTOR 223:PLATO 215:VDM-1 179:Chase 133:GNOME 122:Chase 115:Chase 24:is a 21:Chase 584:2015 501:ISBN 109:BSD 93:and 77:DTSS 70:Unix 62:and 46:and 305:by 233:as 68:on 58:on 633:: 572:. 564:. 523:. 499:. 497:46 457:. 438:. 409:. 286:. 72:. 52:, 586:. 509:. 478:. 117:.

Index

turn-based
computer game
microcomputer
home computer
Mac OS
Unix
DTSS
Dartmouth College
Creative Computing

robots
GNOME
teleport

Dartmouth BASIC
Dartmouth College
source code
Creative Computing
Honeywell 6000 series
VDM-1
S-100 bus
PLATO
TUTOR
MODCOMP IV
TRS-80
Sublogic
Tim Hartnell
Giant Book of Computer Games
Usenet
Berkeley Software Distribution

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