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Spyro: Enter the Dragonfly

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textures are still the same, simple flat shaded swaths of primary colours, just like the others. Oftentimes, entire areas pop in because of weird problems with load issues." According to an IGN article from March 2002, the game was originally going to have a frame rate of 60 fps despite it having more animation, more interactive architecture bits, and a noticeably greater draw distance than the previous Spyro games.
2701: 510:, even as the visuals were simplified. Check Six had difficulty paying their developers, missing paychecks, and the team was also pressured to release the game in time for the Christmas season. Goodsell felt that having two directors on the team, including Ricci Rukavina of Universal Interactive, hurt the team's morale and was a drain on Check Six's limited financial resources, he subsequently left the studio. 891: 886: 881: 850: 845: 753: 748: 743: 668: 663: 876: 871: 840: 835: 830: 738: 733: 697: 692: 687: 682: 677: 658: 653: 648: 374:, disrupts the event. He makes his unexpected appearance through a magical portal, along with his henchmen in an attempt to capture all of the dragonflies, thus weakening the power of every dragon and thereby get his revenge upon Spyro. His spell misfires, however, and the dragonflies become scattered throughout the Dragon Realms. 935:, said, "Even the biggest fans of Spyro are going to have a hard time enjoying this game. The leap to the latest generation of consoles leaves them with a slower game, a shorter game (10 hours), and an all-around less enjoyable game, not to mention a buggy one." Critics also reported that the technical issues extended to sound. 498:
The game was originally going to have 25 levels. Although this is fewer than the amount of levels in the previous Spyro games, the levels were going to be noticeably larger than the levels in previous Spyro games. In addition, it was planned to have around 120 dragonflies that players had to collect.
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The player controls Spyro the dragon, who is accompanied by his dragonfly partner Sparx. Spyro is able to breathe fire, charge, glide, hover, and swim. New to the series is the introduction of multiple breath attacks, such as bubble breath, ice breath, and electric breath. Spyro is also able to learn
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Critics also had issues with control and collision detection. Kosmina mentioned, "Due to the awful control you have over Spyro when he's flying, you'll be plummeting off cliffs, missing switches you're trying to ground pound, swerving all over the place while trying to land properly and falling off
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said, "While running around the Dragon Realms (the overworld of the game) if there's too many sheep or moving characters on screen, the game will skip frames excessively. It also happens while running or flying through levels where there are a lot of characters, and even sometimes when there aren't
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shared this complaint, adding "The framerate suffers often, chugging from around a maximum of 30 fps downward, depending on the area. Which is kind of strange, because these worlds aren't much bigger than those on the PlayStation versions of Spyro. There aren't many more enemies on screen, and the
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claimed: "Let's remember some basic school knowledge first: sounds that originate from far away are more silent than sounds which are near us. Not so in Spyro. Something went very wrong with the sound positioning system. Sounds from far away often sound like they are directly in front of you."
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received mixed to negative reviews due to its short length, lack of originality, and numerous technical issues. This was caused by creative disagreements with the publisher and time constraints to meet the holiday 2002 deadline. It was followed by the release of
2243: 457:, joined the project after seeing a Spyro-themed demo they developed. Goodsell served as the original project lead and felt that Spyro needed a "tone update" going from PS1 to PS2. The developers initially created a darker, more adult take on 336: 348:
technique which can be used to deflect ranged attacks back at enemies. These abilities are attained from the ancient dragon statue in the home world by collecting magical runes. Additionally, some levels involve the operation of
925:, the President of Insomniac Games, even spoke out about how bad he found the game. In an interview, he stated, "Spyro has become an abused stepchild... Spyro: Enter the Dragonfly on PS2 and GameCube was an absolute travesty." 928:
A large body of criticism for the game was caused by its numerous bugs and glitches. Some reviewers speculated that this was caused by a rushed development cycle to reach a scheduled release date. Matthew Gallant, writing for
525:. They showed me an ad they had, which I didn't even recognize as Spyro. It was country and western-themed, and I think that's where the divergence happened for me. We were not on the same page any more." 533: 2017: 921:
is essentially a replica game, a side step or a lateral move rather than a step forward. So, what it comes down to is this: Are you up for more of the exact same Spyro game?"
2772: 487:-lite Spyro design" including a hub-town and surrounding open world field with changing seasons. Universal signed off on this design in January 2002, leaving no feedback. 1983: 977: 2777: 2350: 1323: 1337: 438:-based studios to develop the game: Equinoxe Digital Entertainment, responsible for the game's art, and Check Six Studios, who handled its design and programming. 988:
On March 28, 2007, a lawsuit was filed against Universal, Check Six, Equinoxe and Sony by the parents of a child who suffered epileptic seizures after playing
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The PlayStation 2 version of the game received "mixed or average" reviews and the GameCube version received "generally unfavorable" reviews, according to the
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visuals into the design and art. Based on Universal's feedback, the game was rewritten to be more traditional, with a plot involving
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series and the sixth overall, being the first for either of its consoles and the first main entry to not be developed by
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Spyro must then recover the dragonflies by capturing them using his bubble breath ability and by completing tasks for
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game "that had a lot of promise, but Nintendo elected to not continue funding it after one particular milestone."
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the following year, becoming a publishing label within the company and announced plans to bring an original
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Each hatchling is meant to receive a dragonfly partner of their own, but Ripto, who was the antagonist of
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The story begins during a rite of passage for a group of dragon hatchlings, which were the dragon eggs in
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was the only game developed by Check Six and Equinoxe before they closed down. Check Six was working on
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Several months into the game's development, Check Six and Equinoxe moved into a single office space in
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for the PS2 was unveiled on February 19, 2002, at Vivendi Universal Games' First Annual Games Fair in
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that his returning enemy Ripto scattered around the Dragon Realms when he tried to abduct them.
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and Universal Interactive Studios ended in April 2000, Universal Interactive, who owned the
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The GameCube version was a runner-up for the "Worst Game on GameCube" award at
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game design", asking what was special about it. Goodsell then wrote "an epic
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developed by Equinoxe Digital Entertainment and Check Six Studios for the
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The PlayStation 2 version received a "Platinum" sales award from the
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Another criticism of the game was the frame rate. Ben Kosmina of
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Joel Goodsell, a game designer who had previously worked on the
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Spyro is able to use his bubble breath to capture dragonflies.
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Jason Fourier (Check Six Programmer) - Full Audio Interview
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Entertainment and Leisure Software Publishers Association
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Entertainment and Leisure Software Publishers Association
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any characters in the area! This is just unacceptable."
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Named for the companions of the dragons in the setting,
2004:"ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK" 1827:. No. 64. Ziff Davis. p. 132. Archived from 1437:"Spyro: Enter the Dragonfly for PlayStation 2 Reviews" 2614: 2587: 2562: 2535: 2508: 2444: 2366: 2278: 2260: 2214: 2178: 2132: 1374:"Aliens: Colonial Marine [PS2 – Cancelled]" 1044:
Spyro: Enter the Dragonfly Documentary (REMASTERED)
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After the publishing agreement between 2344: 2096: 8: 868: 827: 730: 597: 495:; a GameCube version was confirmed in July. 2041:"Vivendi, Sony sued over epileptic seizure" 1852:"'Spyro: Enter the Dragonfly' (PS2) Review" 1682:"Spyro: Enter the Dragonfly - PS2 - Review" 1622:"GameSpy: Spyro: Enter the Dragonfly (PS2)" 1584: 1582: 1322:: CS1 maint: numeric names: authors list ( 1088:Spyro: Enter the Dragonfly (Full Game 100%) 2773:Video games developed in the United States 2351: 2337: 2329: 2103: 2089: 2081: 1651:"Spyro: Enter the Dragonfly - GC - Review" 1548: 1546: 1279: 1277: 1149: 1147: 1145: 1143: 1141: 1139: 1137: 605: 596: 565: 556: 40: 31: 454:Toy Story 2: Buzz Lightyear to the Rescue 1711:Perry, Douglass C. (November 18, 2002). 1431: 1429: 2020:from the original on September 18, 2017 1743:Perry, Douglass C. (November 8, 2002). 1680:Lafferty, Michael (November 20, 2002). 1397: 1395: 1011: 1009: 1007: 1005: 1001: 957:small platforms for no reason at all." 279:. It is the fourth console game in the 2778:Video games scored by Stewart Copeland 1785: 1783: 1781: 1779: 1738: 1736: 1734: 1589:Gallant, Matthew (November 15, 2002). 1553:Gallant, Matthew (November 15, 2002). 1315: 1304:from the original on December 21, 2021 300:in his adventure to rescue 90 magical 1692:from the original on January 25, 2009 1661:from the original on January 25, 2009 1601:from the original on January 13, 2005 1567:from the original on January 27, 2005 602: 562: 7: 2706:Category:Universal Interactive games 2039:Sinclair, Brendan (March 28, 2007). 1943:GameSpot staff (December 20, 2002). 1649:Bedigian, Louis (December 8, 2002). 1620:Williams, Bryn (November 28, 2002). 1483:Four-Eyed Dragon (January 7, 2003). 1081: 1079: 1062: 1060: 601: 561: 1850:Urbanek, A.M. (November 20, 2002). 1527:. IDG Entertainment. Archived from 1462:"Spyro: Enter the Dragonfly (GC)". 676: 647: 552: 2002:Caoili, Eric (November 26, 2008). 1888:"Spyro Enter the Dragonfly Review" 1824:Official U.S. PlayStation Magazine 1745:"Spyro: Enter the Dragonfly (PS2)" 1713:"Spyro: Enter the Dragonfly (NGC)" 819:Official U.S. PlayStation Magazine 25: 1790:Kosmina, Ben (February 1, 2003). 1234:Perry, Douglass (June 28, 2016). 870: 829: 732: 2700: 2699: 889: 884: 879: 874: 869: 848: 843: 838: 833: 828: 751: 746: 741: 736: 731: 695: 690: 685: 680: 675: 666: 661: 656: 651: 646: 389:Upon completion of the original 1817:Steinman, Gary (January 2003). 1261:"SPYRO ENTER THE DRAGONFLY PS2" 1180:IGN staff (February 19, 2002). 1069:Spyro Enter the Dragonfly (USA) 970:Jeremy McGrath Supercross World 2758:Video games with 2.5D graphics 2303:Crash Team Racing Nitro-Fueled 1979:"ELSPA Sales Awards: Platinum" 1762:"Spyro: Enter the Dragonfly". 506:. The game struggled with low 54:Equinoxe Digital Entertainment 1: 1772:. December 2002. p. 218. 1109:IGN staff (August 29, 2000). 2748:Spyro the Dragon video games 2310:Crash Bandicoot: On the Run! 1918:"Spyro: Enter The Dragonfly" 1819:"Spyro: Enter the Dragonfly" 1792:"Spyro: Enter the Dragonfly" 1472:. January 2003. p. 101. 1236:"E3 2002: Spyro Impressions" 331:Gameplay of Spyro the Dragon 2768:Universal Interactive games 1284:Mr. FO1 (August 29, 2018). 1209:"Spyro: Enter the GameCube" 434:. Universal contracted two 405:Sony Computer Entertainment 2794: 2071:Spyro: Enter the Dragonfly 1207:IGN staff (July 9, 2002). 917:said of the PS2 version, " 529:Spyro: Enter the Dragonfly 489:Spyro: Enter the Dragonfly 443:Disney Interactive Studios 328: 308:Spyro: Enter the Dragonfly 260:Spyro: Enter the Dragonfly 35:Spyro: Enter the Dragonfly 2763:Single-player video games 2695: 2121: 1111:"Spyro Spreads his Wings" 615: 610: 575: 570: 39: 534:Aliens: Colonial Marines 414:, was consolidated into 2658:Woody Woodpecker Racing 2644:Xena: Warrior Princess 2386:2: Cortex Strikes Back 1894:. 2002. Archived from 1350:. 2016. Archived from 340: 2499:Attack of the Rhynocs 2360:Universal Interactive 2244:The Cortex Conspiracy 2237:Attack of the Rhynocs 1796:Nintendo World Report 945:Nintendo World Report 805:Nintendo World Report 412:intellectual property 338: 277:Universal Interactive 67:Universal Interactive 2686:Battlestar Galactica 2598:Rise of the Akkadian 2578:Return of the Legend 1959:on December 23, 2002 1868:on November 18, 2002 314:Spyro: A Hero's Tail 2743:PlayStation 2 games 2571:Quest of the Dragon 2492:Enter the Dragonfly 2421:The Wrath of Cortex 2181:The Legend of Spyro 2162:Enter the Dragonfly 1770:Nintendo of America 1630:. IGN Entertainment 1531:on October 25, 2005 1354:on February 6, 2017 990:Enter the Dragonfly 919:Enter the Dragonfly 599: 559: 523:Enter the Dragonfly 519:Enter the Dragonfly 400:Ratchet & Clank 353:or other vehicles. 294:Enter the Dragonfly 275:, and published by 2753:Video game sequels 2623:Way of the Warrior 2485:2: Season of Flame 2471:Year of the Dragon 2414:The Huge Adventure 2205:Dawn of the Dragon 2155:Year of the Dragon 1501:on August 28, 2005 1348:Imagine Publishing 1091:, January 23, 2020 903:review aggregation 557: 537:concurrently with 504:Venice, California 364:Year of the Dragon 341: 2715: 2714: 2589:The Scorpion King 2526:Operation Genesis 2400:Crash Team Racing 2326: 2325: 2317:Crash Team Rumble 2294:Spyro's Adventure 2269:Reignited Trilogy 2198:The Eternal Night 1898:on April 14, 2003 1768:. Vol. 163. 1495:IDG Entertainment 1161:. October 1, 2018 898: 897: 595: 594: 517:games as well as 426:, PlayStation 2, 416:Havas Interactive 256: 255: 223:November 29, 2002 214:November 19, 2002 197:November 29, 2002 56:Check Six Studios 16:(Redirected from 2785: 2728:2002 video games 2703: 2702: 2464:2: Ripto's Rage! 2457:Spyro the Dragon 2435:Crash Nitro Kart 2353: 2346: 2339: 2330: 2141:Spyro the Dragon 2105: 2098: 2091: 2082: 2057: 2056: 2054: 2052: 2036: 2030: 2029: 2027: 2025: 1999: 1993: 1992: 1991:on May 15, 2009. 1987:. Archived from 1975: 1969: 1968: 1966: 1964: 1955:. Archived from 1940: 1934: 1933: 1931: 1929: 1914: 1908: 1907: 1905: 1903: 1884: 1878: 1877: 1875: 1873: 1864:. Archived from 1847: 1841: 1840: 1838: 1836: 1814: 1808: 1807: 1805: 1803: 1787: 1774: 1773: 1759: 1753: 1752: 1740: 1729: 1728: 1726: 1724: 1708: 1702: 1701: 1699: 1697: 1677: 1671: 1670: 1668: 1666: 1646: 1640: 1639: 1637: 1635: 1617: 1611: 1610: 1608: 1606: 1597:. Red Ventures. 1586: 1577: 1576: 1574: 1572: 1563:. Red Ventures. 1550: 1541: 1540: 1538: 1536: 1517: 1511: 1510: 1508: 1506: 1497:. Archived from 1480: 1474: 1473: 1468:. No. 117. 1459: 1453: 1452: 1450: 1448: 1433: 1424: 1423: 1421: 1419: 1399: 1390: 1389: 1387: 1385: 1380:. 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Index

Check Six Games

Developer(s)
Publisher(s)
Universal Interactive
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Stewart Copeland
Spyro
Platform(s)
PlayStation 2
GameCube
NA
EU
NA
EU
Genre(s)
Platform
action-adventure
Single-player
platform game
PlayStation 2
GameCube
Universal Interactive
Spyro
Insomniac Games

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