Knowledge (XXG)

China brain

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rules given to the participants, who communicate with each other using sentences composed only of the words "zero" and "one". After several hours of playing the game, the participants have no idea of what is going on as they get progressively tired. A young woman becomes too dizzy and leaves the game just before it ends. On the next day, Professor Zarubin reveals to everyone's excitement that the participants were simulating a computer machine that translated a sentence written in Portuguese "Os maiores resultados são produzidos por – pequenos mas contínuos esforços", a language that nobody from the participants understood, into the sentence in Russian "The greatest goals are achieved through minor but continuous ekkedt", a language that everyone from the participants understood. It becomes clear that the last word, which should have been "efforts", is mistranslated due to the young woman who had become dizzy leaving the simulation.
48: 20: 488:. Instead of people who each model a single neuron of the brain, in the Chinese room, clerks who do not speak Chinese accept notes in Chinese and return an answer in Chinese according to a set of rules, without the people in the room ever understanding what those notes mean. In fact, the original short story 563:
Thus, the China brain possesses all the elements of a functional description of mind: sensory inputs, behavioral outputs, and internal mental states causally connected to other mental states. If the nation of China can be made to act in this way, then, according to functionalism, this system would
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Anatoly Dneprov contains both the China brain and the Chinese room scenarios as follows: All 1400 delegates of the Soviet Congress of Young Mathematicians willingly agree to take part in a "purely mathematical game" proposed by Professor Zarubin. The game requires the execution of a certain set of
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in corresponding way to the other people. The current mental state of the China brain is displayed on satellites that may be seen from anywhere in China. The China brain would then be connected via radio to a body, one that provides the sensory inputs and behavioral outputs of the China brain.
601:, have concluded that the China brain does create a mental state. Functionalist philosophers of mind endorse the idea that something like the China brain can realise a mind, and that neurons are, in principle, not the only material that can create a mental state. 584:
objection to functionalism because it purports to show that it is possible for something to be functionally equivalent to a human being and yet have no conscious experience. A creature that functions like a human being but doesn't feel anything is known as a
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Suppose that the whole nation of China were reordered to simulate the workings of a single brain (that is, to act as a mind according to functionalism). Each Chinese person acts as (say) a neuron, and communicates by special
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argues that it would. The China brain problem is a special case of the more general problem whether minds could exist within other, larger minds.
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The China brain argues that consciousness is a problem for functionalism. Block's Chinese nation presents a version of what is known as the
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it is to think that such an arrangement could create a mind capable of thoughts and feelings.
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is 1.4×10 people, while a human brain is estimated to have ≈10 neurons.
781:. Series "Galaxy" (in Bulgarian). Vol. 66. Varna: Georgi Bakalov. 502: 495: 435: 469:. Block argues that the China brain would not have a mind, whereas 727:"A Russian Chinese Room story antedating Searle's 1980 discussion" 443: 431: 24: 18: 565: 535: 451: 848:
Daniel Dennett (1991). "Chapter 14. Consciousness Explained".
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Vadim Vasiliev, Dmitry Volkov, Robert Howell (15 June 2018).
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Quantum Information and Consciousness: A Gentle Introduction
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Early versions of this scenario were put forward in 1961 by
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Edward Feser (2006). "The "Chinese nation" argument".
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A. Dneprov: "The Game" (originally published in 1961)
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that connect neurons. Would this arrangement have a
530:. The physicalist theory that responds to this is 465:, in 1974 by Lawrence Davis, and again in 1978 by 546:, as long as it provides mental functionality. 817:Minnesota Studies in the Philosophy of Science 843: 841: 767: 765: 688: 686: 392: 8: 754:: CS1 maint: multiple names: authors list ( 399: 385: 30: 988:Thought experiments in philosophy of mind 733:. Moscow Center for Consciousness Studies 434:were asked to simulate the action of one 778:The Clay God. Stories and Short Stories 682: 38: 958:Philosophy of Mind: A Beginner's Guide 800:. Stanford Encyclopedia of Philosophy. 747: 720: 718: 983:Philosophy of artificial intelligence 7: 960:. Oxford: Oneworld. pp. 89–93. 852:. Back Bay Books. pp. 431–455. 23:A "China brain". The population of 651:Functionalism (philosophy of mind) 438:in the brain, using telephones or 14: 863:Georgiev, Danko D. (2017-12-06). 794:"Section 2.3 The Chinese Nation" 458:in the same way that brains do? 67:Artificial general intelligence 568:. Block's goal is to show how 1: 923:Behavioral and Brain Sciences 916:"Minds, brains, and programs" 813:"Troubles with functionalism" 775:(1985). "The Game (1961)". 102:Natural language processing 1009: 155:Hybrid intelligent systems 77:Recursive self-improvement 935:10.1017/S0140525X00005756 823:: 261–325. Archived from 798:The Chinese Room Argument 597:Some philosophers, like 279:Artificial consciousness 16:Philosophical experiment 978:Philosophical arguments 914:John R. Searle (1980). 850:Consciousness Explained 641:Eliminative materialism 486:artificial intelligence 150:Evolutionary algorithms 40:Artificial intelligence 550:The thought experiment 528:multiple realizability 51: 28: 875:10.1201/9780203732519 480:scenario analyzed by 50: 22: 587:philosophical zombie 92:General game playing 792:David Cole (2009). 422:(also known as the 244:Machine translation 160:Systems integration 97:Knowledge reasoning 34:Part of a series on 811:Ned Block (1978). 646:Emergent phenomena 621:Blockhead argument 420:thought experiment 413:philosophy of mind 52: 29: 514:Many theories of 409: 408: 145:Bayesian networks 72:Intelligent agent 1000: 962: 961: 953: 947: 946: 920: 911: 905: 904: 860: 854: 853: 845: 836: 835: 833: 832: 808: 802: 801: 789: 783: 782: 773:Dneprov, Anatoly 769: 760: 759: 753: 745: 740: 738: 722: 713: 712: 702: 694:Dneprov, Anatoly 690: 666:Property dualism 442:to simulate the 401: 394: 387: 308:Existential risk 130:Machine learning 31: 1008: 1007: 1003: 1002: 1001: 999: 998: 997: 968: 967: 966: 965: 955: 954: 950: 918: 913: 912: 908: 885: 862: 861: 857: 847: 846: 839: 830: 828: 810: 809: 805: 791: 790: 786: 771: 770: 763: 746: 736: 734: 724: 723: 716: 705:Knowledge—Power 700: 692: 691: 684: 679: 607: 595: 578: 552: 524:identity theory 512: 463:Anatoly Dneprov 405: 376: 375: 366: 358: 357: 333: 323: 322: 294:Control problem 274: 264: 263: 175: 165: 164: 125: 117: 116: 87:Computer vision 62: 17: 12: 11: 5: 1006: 1004: 996: 995: 990: 985: 980: 970: 969: 964: 963: 948: 929:(3): 417–457. 906: 883: 855: 837: 803: 784: 761: 731:hardproblem.ru 714: 707:(in Russian). 681: 680: 678: 675: 674: 673: 671:Systems theory 668: 663: 661:Neutral monism 658: 653: 648: 643: 638: 633: 628: 626:David Chalmers 623: 618: 613: 606: 603: 599:Daniel Dennett 594: 591: 577: 574: 551: 548: 511: 508: 494:(1961) by the 471:Daniel Dennett 440:walkie-talkies 424:Chinese Nation 407: 406: 404: 403: 396: 389: 381: 378: 377: 374: 373: 367: 364: 363: 360: 359: 356: 355: 350: 345: 340: 334: 329: 328: 325: 324: 321: 320: 315: 310: 305: 300: 291: 286: 281: 275: 270: 269: 266: 265: 262: 261: 256: 251: 246: 241: 240: 239: 229: 224: 219: 218: 217: 212: 207: 197: 192: 190:Earth sciences 187: 182: 180:Bioinformatics 176: 171: 170: 167: 166: 163: 162: 157: 152: 147: 142: 137: 132: 126: 123: 122: 119: 118: 115: 114: 109: 104: 99: 94: 89: 84: 79: 74: 69: 63: 58: 57: 54: 53: 43: 42: 36: 35: 15: 13: 10: 9: 6: 4: 3: 2: 1005: 994: 991: 989: 986: 984: 981: 979: 976: 975: 973: 959: 952: 949: 944: 940: 936: 932: 928: 924: 917: 910: 907: 902: 898: 894: 890: 886: 884:9781138104488 880: 876: 872: 868: 867: 859: 856: 851: 844: 842: 838: 827:on 2011-09-27 826: 822: 818: 814: 807: 804: 799: 795: 788: 785: 780: 779: 774: 768: 766: 762: 757: 751: 744: 732: 728: 721: 719: 715: 710: 706: 699: 695: 689: 687: 683: 676: 672: 669: 667: 664: 662: 659: 657: 656:Hilary Putnam 654: 652: 649: 647: 644: 642: 639: 637: 634: 632: 629: 627: 624: 622: 619: 617: 614: 612: 609: 608: 604: 602: 600: 592: 590: 588: 583: 582:absent qualia 576:Consciousness 575: 573: 571: 567: 561: 558: 557:two-way radio 549: 547: 545: 541: 537: 533: 532:functionalism 529: 525: 521: 517: 516:mental states 509: 507: 504: 500: 497: 493: 492: 487: 483: 479: 474: 472: 468: 464: 459: 457: 456:consciousness 453: 449: 445: 441: 437: 433: 429: 425: 421: 418: 414: 402: 397: 395: 390: 388: 383: 382: 380: 379: 372: 369: 368: 362: 361: 354: 351: 349: 346: 344: 341: 339: 336: 335: 332: 327: 326: 319: 316: 314: 311: 309: 306: 304: 301: 299: 295: 292: 290: 287: 285: 282: 280: 277: 276: 273: 268: 267: 260: 257: 255: 252: 250: 247: 245: 242: 238: 237:Mental health 235: 234: 233: 230: 228: 225: 223: 220: 216: 213: 211: 208: 206: 203: 202: 201: 200:Generative AI 198: 196: 193: 191: 188: 186: 183: 181: 178: 177: 174: 169: 168: 161: 158: 156: 153: 151: 148: 146: 143: 141: 140:Deep learning 138: 136: 133: 131: 128: 127: 121: 120: 113: 110: 108: 105: 103: 100: 98: 95: 93: 90: 88: 85: 83: 80: 78: 75: 73: 70: 68: 65: 64: 61: 56: 55: 49: 45: 44: 41: 37: 33: 32: 26: 21: 957: 951: 926: 922: 909: 865: 858: 849: 829:. 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Index


China
Artificial intelligence

Major goals
Artificial general intelligence
Intelligent agent
Recursive self-improvement
Planning
Computer vision
General game playing
Knowledge reasoning
Natural language processing
Robotics
AI safety
Machine learning
Symbolic
Deep learning
Bayesian networks
Evolutionary algorithms
Hybrid intelligent systems
Systems integration
Applications
Bioinformatics
Deepfake
Earth sciences
Finance
Generative AI
Art
Audio

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