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Chibi-Robo! (video game)

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species. Once the aliens land and greet him, Chibi-Robo uses a time machine made by the visitors to go into the past to find a code to enter a safe in the master bedroom containing Giga-Robo's leg. He returns to the present to open the safe, but several larger Spydorz are released and capture the Sandersons. It is revealed that George originally created the Spydorz to be friends with the Chibi-Robos, but his toy company reprogrammed them to be hostile (it is unknown why), causing George to quit his job. George upgrades Chibi-Robo's blaster weapon, allowing the small robot to defeat the Queen Spydor, recover Giga-Robo's missing leg, and rescue the Sandersons. George apologizes for lying to Helen, and the two reconcile. Once Chibi-Robo fully recharges Giga-Robo's battery, reattaches his missing leg, and finds the passcode needed to turn him on, he reactivates Giga-Robo, and the aliens meet them in the backyard. The aliens explain that the toys are able to walk and talk due to a request from Giga-Robo to give them life and to give all Giga-Robos infinite battery power to prevent their energy consumption. The aliens could not do the latter at the time and returned to their own planet to obtain the item necessary to grant Giga-Robo's wish. They then give Giga-Robo this ability, who shares it with Chibi-Robo and the rest of the robots in the world as well, eliminating the energy problem. Sometime later, George gets a new job at Citrusoft Robotics, the company that created Chibi-Robo.
434:" to purchase a variety of items and power-ups with Moolah and use scrap metal to build "Utilibots", robotic helpers that ease the navigation of the Sandersons' home. The gear available from Citrusoft includes the "Chibi-Copter", used to reach far-off points or fly down from a high place safely; the "Chibi-Blaster", used to eliminate obstacles and fend off the hostile Spydorz; and the "Chibi-Radar", used to detect hidden objects. There are several other items of the Sandersons' that Chibi-Robo can find and use. These include the toothbrush, used to clean up stains; the coffee mug, used for protection; the spoon, used to dig holes; and the squirter, used to hold fluids and squirt them. Chibi-Robo can also gain special costumes throughout the game, each of which has its own function. For instance, if the player poses for Mr. Sanderson while wearing The Drake Redcrest costume, he will give Chibi-Robo Happy Points. As more Happy Points are acquired, the player's rank increases among all the Chibi-Robos in the world. At certain ranks, Citrusoft will send the player bonus batteries, allowing Chibi-Robo to roam longer without having to recharge until they earn the status of "Super Chibi-Robo", which earns the player unlimited battery life. 412:. An important task in gaining Happy Points is to clean up messes around the house, such as disposing of trash or scrubbing dirty footprints. The player can also interact with and help with the personal problems of the Sandersons and the toys. This ranges from solving a plot-driving crisis or completing a subquest of simply locating a lost object as a favor. With Chibi-Robo's assistant Telly Vision as his speaker, the player is often prompted to give either a positive or negative response to each question or request. The player loses battery power with every step and action. If his battery is not charged before it empties, Chibi-Robo will collapse and re-emerge in the Chibi-House, having lost half of his Moolah. Throughout the house are electrical outlets, which the player can plug into to recharge his battery or save his progress. The player's exploration is limited by a timer representing a full day or full night. Once the timer expires, Chibi-Robo automatically returns to the Chibi-House. 372:
bear named Sunshine, a toy fortune teller named The Great Peekoe, a brick-made T-rex named Dinah, a toy mummy named Mort, a toy princess named Princess Pitts, a toy potted flower named Funky Phil, and a black and white toy named Primopuel. Chibi-Robo also meets several animals and creatures consisting of two frogs named Freida and Fred, a plug-headed being named Mr. Prongs, a bluebird, a eggplant-like creature called Kid Eggplant, and the Sandersons' pet dog Tao. Chibi-Robo eventually finds a large robot in the basement with a missing leg called Giga-Robo, who was once a companion of the Sandersons', but had to be deactivated due to its high electricity consumption. Chibi-Robo attempts to revive Giga-Robo by fully charging its massive battery using the Giga-charger and makes it a goal to find Giga-Robo's missing leg, but is attacked by spider-like robots called Spydorz.
896:, particularly its integration of different instrumental tones for the hero's various actions, was lauded by the press. Kumar felt that its utilization of sound could be "the seed of a new way of using music in games". Casamassina commented: "Few developers would be brave enough to create a title whose main character generates varying musical notes whenever he takes a step, but this is exactly what Chibi does - and it's actually very whimsical and cute". Although many critics appreciated the bright and colorful features of the accompanying aesthetics, they also judged the graphical presentation as dated. Casamassina encountered low-polygon 3D models and a below-average frame rate; Satterfield stated the game operated at " 540:. The director based the dog on his own pet because he felt that the "black-and-white color is very simple and universal". Despite the game's overall happy attitude, the game designers put some emphasis on serious topics such as divorce, loneliness, pollution, and loss, in which Nishi said: "If we only concentrate on cheerful fun, we'll lose depth. There's nothing surprising for people if the game looks cheerful and the experience is cheerful. There are no surprises or unexpected things". Still, rather than use these topics as major themes for the player, Nishi felt it would be more effective to bring them in as "ordinary things to enhance the adventure of daily life". 367:
constantly stressed over how much money her husband spends on toys despite his unemployment; he originally worked at a toy company called Macroware Robotics Inc. Chibi-Robo is packaged with a small "Chibi-House" and an assistant named Telly Vision who speaks on his behalf. Each of the one million Chibi-Robos in the world is supposed to collect "Happy Points" by doing good deeds for their owners and must occasionally charge their
923:, the GameCube version was the fourth best-selling game in Japan for its week ending June 26, 2005 with nearly 29,000 copies sold. The game managed to sell 97,879 units in Japan alone by the end of 2005. The Wii port of the game did not fare as well; it only sold 11,000 copies in Japan for the week ending June 14, 2009 and a total of 38,573 copies throughout the remainder of that year. 2953: 779: 717: 712: 774: 769: 764: 759: 707: 702: 697: 385: 877:
similarly enjoyed the "near-constant sense of discovery" and the tiny details included by Skip with earning Happy Points and Moolah. Casamassina, Mielke, and Williamson were satisfied that they had to frequently recharge Chibi-Robo, but Mueller was dismayed to have to stop one's current task in order
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all applauded the game's charming setting, compelling storyline, and complex characters. Casamassina found that the fashion in which the main plot and objectives are sewn together is part of the reason the game is enjoyable. Mueller, Kumar, and Satterfield noted endearing, charismatic qualities among
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viewpoints and the ability to center the camera behind Chibi-Robo alleviates most of its problems. Satterfield and Casamassina regarded the cutscenes as awkward and repetitive; the former of the two claimed that they "amount to ugly characters recycling the same animation routine over and over while
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at electrical outlets. During the night or when humans are not around in the Sandersons' house, several toys come to life: a superhero action figure named Drake Redcrest, a toy caterpillar named Sophie, a group of egg-shaped army men called the Free Rangers, a wooden pirate named Plankbeard, a teddy
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controls for the game's tools. Aiming the remote allows the player to change perspective, while pointing it at interactive objects with will be identified with a sound. The remake was released in Japan on June 11, 2009, but Nintendo of America did not permit an English release. A fourth game in the
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that puts the player in direct control of a tiny, battery-powered robot that does housework for humans. The objective of the game is to become the top-ranked "Super Chibi-Robo" in the world by accumulating Happy Points, a collectible gained by doing good deeds for the family and for various toys in
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takes place in a 1960s-style American home and revolves around a tiny, highly advanced house-cleaning robot of the same name given as a birthday gift to the socially withdrawn eight-year-old Jenny Sanderson by her father George. This is much to the dismay of Jenny's mother Helen, a homemaker who is
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by interpreting deep, symbolic meaning in its more subtle aspects. The publication found the game to use "overarching narrative arcs" and "stock melodramatic devices" among the Sandersons' dysfunctional interactions, "emotional crisis points, downtime, and rhythms and cycles of action" between its
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When George purchases yet another toy, Helen locks herself in her room and tells him that she wants a divorce, prompting the rest of the family to do housework in an attempt to make up for it. Meanwhile, Chibi-Robo finds a strange pattern in the backyard and uses his radar to contact an alien
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to find an outlet. The GameSpot contributor was also aggravated with the mere five-minute intervals for the day and night cycles, which he considered a major interruption of the game's pacing. Contrarily, Kumar felt the pacing was appropriate and Williamson viewed the feature as a "flexible
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instruments for the character's actions, the former because "Chibi's actions are not ordinary robotlike actions" and the latter because he did not want to totally eliminate his mechanical characteristics. Different background music is played for the day and night cycles, but they lack
526:, was to always take a standard, orthodox method and "crash it, twist it, or create a totally different direction". The reason Nishi chose to make the majority of the cast toys is because humans are "too big to interact with and create all the drama" and that it added a sense of 468:
adventure title, where the player was not in direct control of Chibi-Robo, but was rather conveying commands to him by clicking a cursor around the area. The protagonist was also to learn and develop depending on the choices the player made for him. This incarnation of
423:. The Second is the Frog Rings which can be collected and given to Jenny, the daughter of the Sanderson household, for Happy Points and a sticker. The third is the crayons found throughout the house which can be deposited in a crayon box for Happy Points. 1562:
Friend second wish... 'For Sandersons and Giga-Robos in the world... Give body that does not need energy.' But... no more balls of light in spaceship... No more balls of light in spaceship! We return to our home. And... we bring back ball of light
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The player takes on the role of the eponymous Chibi-Robo, a 10-centimeter-tall robot owned by the Sanderson family. Gameplay revolves around navigating a household and collecting "Happy Points" by completing various tasks from
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the Sandersons' home. In order to do this, the player must control Chibi-Robo and explore the Sandersons' home. During exploration, Chibi-Robo can find a wide variety of things to collect, including "Moolah", the currency of
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setting". Satterfield proclaimed that although the gameplay is somewhat varied, most of it is constituted by the tedious location and collection of objects for the non-player characters. Jeremy Zoss of
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to helping solve the dilemmas of the Sanderson family and the numerous living toys that inhabit their household. Every action consumes energy, requiring the player to recharge using electrical outlets.
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version entailed the player training Chibi-Robo to defend the home of his inventor from a pair of burglars. The gameplay was different as well; instead of a platform-adventure game, it played like a
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was generally well received, with praise for the premise, the charming storyline, and sound design. However, some gameplay mechanics and the quality of the graphics drew some criticism. Sales of
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were assessed as unpolished as well. Several sources noted the game's default camera system to be unwieldy, cumbersome, or frustrating at times. However, Mueller noted that switching to the
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was displeased with the game as whole and wrote that it was "not a platformer, but more of a 3D adventure game composed entirely of fetch-quests and repetitive menial labor".
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have been mixed. Among the more positive reactions, Casamassina assessed the cleaning mechanics as "very fun and very rewarding", while Kumar compared the game to the
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of his footsteps was designed to match the background music; if he picks up his plug to walk faster, the music speeds up. All of the game's music was compiled on the
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I designed the Spydorz to be your friends, Chibi-Robo. But then the company reprogrammed them to be hostile and cruel. And that's why I quit Macrowave Robotics Inc.!
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There are three collectibles in the game. One is the stickers, which can be obtained throughout the game, either by completing the game, completing quests, playing
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as "honestly one of the most touching games I've played in ages" in which the player often becomes engrossed in "events that pan out like miniature plays, with
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ranked it the 88th best game available on Nintendo platforms. The staff felt that it was the GameCube's "last classic". Critics Greg Mueller of
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gibberish comes from their gaping maws". Kumar perceived the game's combat to be "messy", "uninteresting", and "entirely unnecessary".
3053: 3048: 2993: 3033: 3008: 489:. Miyamoto took a personal interest in the character of Chibi-Robo and signed on as the game's senior producer. The development of 1478:
He started a trend known as Giga Robo Fever a long time ago. But his energy consumption was too high and his popularity plummeted.
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At the start of both day and night, the player begins in the Chibi-House, where they can charge Chibi-Robo's battery, save at the
2998: 1900: 3038: 1440: 839:(nay, love dodecahedrons) between toys, and some scenes with a real pathos behind them". Considering the joyous atmosphere of 456:. Its original projected release date was June 2003 in Japan and spring 2004 in North America. Unlike the released version of 2048: 2193: 2160: 1764: 1731: 1694: 1657: 1056: 2696: 2659: 2622: 2585: 2320: 2490: 2423: 2943: 284:
console. It was released in Japan in 2005, and in North America and Europe the following year. Originally conceived as a
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Cleaning pawprints from the floor using the toothbrush is just one way for the player to earn Happy Points. The game's
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to create the system sounds, such as on the menu selections. All of the noises made by Chibi-Robo's actions were
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day and night events, and "evocative music" as a way for characters to communicate their feelings.
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series due to both entities convert seemingly boring tasks into something fun. James Mielke of
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for the exclusive rights to sell it in the United States. A second sequel for the DS, titled
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I'm sorry, but you've pushed me to the edge. The only option I've got left is... divorce.
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were composed by Hirofumi Taniguchi. He wanted to make unique sound patterns and
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to the experience. The family dog Tao had appeared in Nishi's previous games:
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shows the player's remaining time (upper left) and battery life (lower right).
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adventure game, it was put on developmental hold until Nintendo producer
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released alongside an official 142-page guidebook and published by
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was released in 2009, the latter being a Japan-exclusive. For the
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was released in Japan in 2013 and in North America in 2014, and
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because Chibi-Robo's footsteps create a melody at random. The
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gained interest in the title and overhauled its production.
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was announced in early 2003 with publishing rights held by
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was revamped with Nintendo acting as its new publisher.
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was not a significant commercial success. According to
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has enjoyed a generally favorable critical reception.
2941: 2216:"Adult issues mar what could have been charming game" 2184:"Nintendo Feature: 100 Best Nintendo Games: Part One" 2660:"Chibi-Robo: Photo Finder Gets Western Release Date" 2914: 2883: 2852: 2820: 2697:"Nintendo Announces New Chibi Robo Game and Amiibo" 244: 228: 169: 153: 141: 131: 117: 101: 87: 73: 61: 49: 32: 1260:Hoffman, Chris (March 2006). "Breaking the Mold: 311:were modest. It spawned several sequels. For the 481:was eventually introduced to the game by fellow 1189: 1187: 1185: 969:of GameCube games. The remake features special 2388:"Japanese Sales Charts, Week Ending June 26th" 1637: 1635: 1633: 1299: 1297: 1295: 1293: 1291: 1289: 1013: 756: 2796: 1887: 1885: 522:. Nishi's approach to game design, even with 8: 2304: 2302: 1420: 1418: 1416: 1414: 1412: 1255: 1253: 1251: 1249: 1247: 1245: 1243: 694: 625: 1591: 1410: 1408: 1406: 1404: 1402: 1400: 1398: 1396: 1394: 1392: 1350: 1348: 1346: 1344: 1342: 1241: 1239: 1237: 1235: 1233: 1231: 1229: 1227: 1225: 1223: 2803: 2789: 2781: 1589: 1587: 1585: 1583: 1581: 1579: 1577: 1575: 1573: 1571: 1340: 1338: 1336: 1334: 1332: 1330: 1328: 1326: 1324: 1322: 624: 599: 347:saw a Japanese re-release in 2009 for the 38: 29: 2426:(in Japanese). Geimin.net. Archived from 2140: 2138: 2136: 2134: 2132: 2130: 2128: 2126: 2124: 1924: 1922: 1920: 1918: 1149: 1147: 831:the various toy characters. Kumar heeded 504:had previous development credits such as 3014:Video games produced by Shigeru Miyamoto 2082: 2080: 2078: 2042: 2040: 2038: 2036: 2034: 2032: 2030: 2028: 2026: 2948: 2404:from the original on September 22, 2008 2214:Gudmundsen, Jinny (February 24, 2006). 1734:from the original on September 21, 2007 1660:from the original on September 22, 2007 1033: 1003: 984:. The fifth game in the series, titled 951:Okaeri! Chibi-Robo! Happy Richie Ōsōji! 324:Okaeri! Chibi-Robo! Happy Richie Ōsōji! 3059:Video games produced by Kensuke Tanabe 2145:Cassamassina, Matt (4 February 2006). 1618:from the original on February 15, 2006 1156:"New Play Control Closes In June With 2658:Goldfarb, Andrew (18 December 2013). 2565:from the original on January 18, 2010 2309:Thomas, Lucas M. (October 27, 2010). 1208:from the original on October 26, 2012 1132:from the original on January 27, 2013 990:was released in October 2015 for the 430:, or connect to the Citrusoft "Chibi- 7: 2311:"The GameCube's Rise from the Grave" 2047:Satterfield, Shane (March 7, 2006). 1836:. The Ultimate Retro Companion (3). 1767:from the original on January 6, 2009 1716:Gantayat, Anoop (October 29, 2004). 1270:. No. 201. Redmond Washington: 629: 604: 2512:Klepek, Patrick (October 4, 2007). 2240:from the original on April 23, 2009 1804:from the original on August 3, 2017 1596:Williams, Bryn (February 7, 2006). 758: 595: 497:was in development for four years. 343:was released in 2015. The original 2742:from the original on June 30, 2020 2493:from the original on June 27, 2015 2487:"2009年テレビゲームソフト売り上げTOP1000(ファミ通版)" 2323:from the original on March 1, 2011 1929:Mielke, James (February 7, 2006). 1903:from the original on March 6, 2017 1786:Parkin, Simon (October 13, 2010). 1443:from the original on July 17, 2011 1377:from the original on June 17, 2010 1355:Mueller, Greg (February 8, 2006). 1306:Chibi-Robo!: Plug Into Adventure! 934:received a sequel in 2007 for the 551:for each character, and even used 477:" and disappeared from the media. 419:, or doing simple tasks for other 16:2005 platform-adventure video game 14: 2765:Official GameCube version website 2709:from the original on May 31, 2015 2676:from the original on 4 March 2014 2424:"2005年テレビゲームソフト売り上げTOP500(ファミ通版)" 2163:from the original on 14 June 2010 1868:ちびロボ! (ワンダーライフスペシャル―任天堂公式ガイドブック) 1826:staff (2010). "Behind the Scenes 1697:from the original on May 19, 2007 1170:from the original on May 19, 2009 1120:Riley, Adam (February 28, 2006). 1101:from the original on May 27, 2008 1059:from the original on May 14, 2007 1041:Adams, David (February 8, 2006). 696: 44:North American GameCube cover art 2951: 2584:Tanaka, John (October 2, 2008). 1425:Kumar, Mathew (March 15, 2006). 777: 772: 767: 762: 757: 715: 710: 705: 700: 695: 258:Chibi-Robo! Plug Into Adventure! 2386:Jenkins, David (July 1, 2005). 1753:IGN Staff (November 29, 2004). 1679:IGN Staff (February 19, 2004). 1315:pp. 6–22. DL-DOL-GGTE-USA. 980:, was released in 2013 for the 3044:Video games developed in Japan 2695:G. Macy, Seth (May 31, 2015). 2087:Zoss, Jeremy (February 2006). 1984:. September 2005. p. 86. 578:Chibi-Robo! Limited Soundtrack 1: 2728:Kuchera, Ben (June 1, 2015). 2449:Graft, Kris (June 19, 2009). 2005:"News: Famitsu Review Scores" 2773:Official Wii version website 2351:: Absurd Nintendo Nostalgia" 2345:Staff (September 18, 2008). 1642:IGN Staff (April 17, 2003). 1304:Nintendo staff, ed. (2006). 863:Opinions on the gameplay of 2621:IGN Staff (April 8, 2009). 2489:(in Japanese). Geimin.net. 958:was re-released as part of 3085: 2586:"First Look: Wii de Asobu 2189:Official Nintendo Magazine 2007:. N-Europe. Archived from 1154:Spencer (April 16, 2009). 900:level". Other portions of 826:, and Matt Casamassina of 807:Official Nintendo Magazine 18: 3054:Single-player video games 3049:Fictional humanoid robots 2994:GameCube microphone games 2559:Vacuums Riches On The DS" 633: 630: 608: 605: 588:in Japan in August 2005. 532:Moon: Remix RPG Adventure 513:Moon: Remix RPG Adventure 321:was released in 2007 and 37: 19:For the game series, see 3034:Video games about robots 3009:Sentient toys in fiction 2553:Ishaan (June 30, 2009). 2182:East, Tom (2009-02-17). 1755:"Nintendo Supports Cube" 1313:Nintendo of America Inc. 1196: 1083: 977:Chibi-Robo! Photo Finder 941:Chibi-Robo!: Park Patrol 334:Chibi-Robo! Photo Finder 318:Chibi-Robo!: Park Patrol 2999:New Play Control! games 2269:Computer Games Magazine 2260:Computer Games Magazine 1126:Set to Clean Up Europe" 1081:staff (June 17, 2005). 852:Computer Games Magazine 822:, Shane Satterfield of 543:The music and sound in 473:was ultimately put on " 3039:Video games about toys 2262:staff (October 2006). 1014: 559:. Taniguchi used both 393: 2003:Arc (June 17, 2005). 421:non-player characters 387: 2534:on September 4, 2012 2367:on September 8, 2012 1549:(February 8, 2006). 1521:(February 8, 2006). 1493:(February 8, 2006). 1465:(February 8, 2006). 1361:Review for GameCube" 1047:Marches into Stores" 987:Chibi-Robo! Zip Lash 892:The audio design of 537:L.O.L.: Lack of Love 340:Chibi-Robo! Zip Lash 3064:GameCube-only games 2264:"Saving the Family" 2063:on November 3, 2012 2011:on December 9, 2006 1951:on October 18, 2012 1718:"Nintendo Picks Up 1648:- GameCube Preview" 1308:instruction booklet 1272:Nintendo of America 818:, Bryn Williams of 627: 602: 2984:Fictional servants 2602:on October 5, 2008 2518:Only at Wal-Mart?" 2430:on October 9, 2014 2151:- GameCube Review" 1838:Imagine Publishing 1274:. pp. 28–33. 814:, Mathew Kumar of 600: 394: 137:Hirofumi Taniguchi 2939: 2938: 2639:on April 11, 2009 2117:on June 14, 2006. 1982:Future Publishing 1828:LOL: Lack of Love 1084:「ちびロボ!」がプラチナ殿堂入り! 1015:lit. "Mini-Robo!" 962:, a selection of 960:New Play Control! 798: 797: 623: 622: 519:Incredible Crisis 445:was developed by 428:electrical outlet 353:New Play Control! 276:and published by 254: 253: 111:Hiroyuki Takanabe 3076: 2974:2005 video games 2956: 2955: 2954: 2947: 2805: 2798: 2791: 2782: 2777: 2769: 2752: 2751: 2749: 2747: 2725: 2719: 2718: 2716: 2714: 2692: 2686: 2685: 2683: 2681: 2655: 2649: 2648: 2646: 2644: 2635:. Archived from 2618: 2612: 2611: 2609: 2607: 2598:. Archived from 2581: 2575: 2574: 2572: 2570: 2550: 2544: 2543: 2541: 2539: 2530:. Archived from 2509: 2503: 2502: 2500: 2498: 2483: 2477: 2476: 2474: 2472: 2467:on June 21, 2009 2463:. Archived from 2446: 2440: 2439: 2437: 2435: 2420: 2414: 2413: 2411: 2409: 2383: 2377: 2376: 2374: 2372: 2363:. Archived from 2339: 2333: 2332: 2330: 2328: 2306: 2297: 2296: 2294: 2293: 2284:. Archived from 2272:. No. 190. 2256: 2250: 2249: 2247: 2245: 2211: 2205: 2204: 2202: 2201: 2192:. 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Cubed3. 1124:Chibi-Robo 1095:Enterbrain 1045:Chibi Robo 1028:References 971:Wii Remote 857:Chibi-Robo 615:Metacritic 606:Aggregator 586:Shogakukan 565:electronic 417:mini-games 270:video game 261:is a 2005 3024:Wii games 2906:Taro Kudo 2860:Skip Ltd. 2853:Companies 2643:April 12, 2627:Detailed" 2538:March 26, 2497:March 26, 2456:Gamasutra 2434:March 26, 2393:Gamasutra 2371:March 26, 2327:March 26, 2282:1095-1385 2234:0734-7456 2221:USA Today 2111:1067-6392 2067:March 29, 1990:1350-1593 1955:March 26, 1854:173412381 1846:1448-2606 1808:March 26, 1793:Gamasutra 1771:March 26, 1738:March 26, 1685:in Limbo" 1622:March 26, 1547:Skip Ltd. 1519:Skip Ltd. 1491:Skip Ltd. 1463:Skip Ltd. 1447:March 26, 1436:Eurogamer 1280:1041-9551 1212:March 26, 1136:March 26, 1105:March 26, 898:Dreamcast 846:USA Today 816:Eurogamer 665:Eurogamer 597:Reception 592:Reception 500:Director 485:producer 447:Skip Ltd. 369:batteries 298:housework 274:Skip Ltd. 267:adventure 239:adventure 56:Skip Ltd. 2865:Nintendo 2843:Zip Lash 2740:Archived 2707:Archived 2674:Archived 2569:June 29, 2563:Archived 2514:"Why is 2491:Archived 2471:June 19, 2402:Archived 2321:Archived 2244:April 2, 2238:Archived 2167:July 17, 2161:Archived 2103:GameStop 1901:Archived 1802:Archived 1765:Archived 1732:Archived 1695:Archived 1658:Archived 1616:Archived 1555:Nintendo 1527:Nintendo 1499:Nintendo 1471:Nintendo 1441:Archived 1381:July 16, 1375:Archived 1366:GameSpot 1206:Archived 1202:Nintendo 1168:Archived 1130:Archived 1099:Archived 1057:Archived 974:series, 946:Wal-Mart 906:top-down 855:praised 812:GameSpot 739:GameSpot 561:woodwind 483:Nintendo 401:platform 380:Gameplay 355:series. 282:GameCube 280:for the 278:Nintendo 263:platform 235:Platform 230:Genre(s) 174:GameCube 160:GameCube 68:Nintendo 2930:Giftpia 2915:Related 2875:Vanpool 2746:June 1, 2735:Polygon 2713:May 31, 2523:1UP.com 2461:UBM plc 2398:UBM plc 1940:1UP.com 1840:: 117. 1833:GamesTM 1824:GamesTM 1798:UBM plc 1701:May 26, 1664:May 26, 1607:GameSpy 1560:Aliens: 1174:May 12, 1090:Famitsu 1079:Famitsu 967:remakes 938:called 875:1UP.com 820:GameSpy 751:GameSpy 677:Famitsu 641:1Up.com 557:phrased 528:fantasy 245:Mode(s) 170:Release 2944:Portal 2884:People 2680:2 July 2588:Pikmin 2280:  2232:  2109:  1988:  1874:  1852:  1844:  1563:again! 1476:Telly: 1278:  927:Legacy 619:75/100 570:melody 549:motifs 460:, the 454:Bandai 142:Series 2821:Games 998:Notes 634:Score 609:Score 574:tempo 399:is a 2748:2015 2715:2015 2682:2014 2645:2009 2608:2008 2571:2006 2540:2008 2499:2011 2473:2009 2436:2011 2410:2008 2373:2011 2356:Edge 2343:Edge 2329:2011 2278:ISSN 2246:2011 2230:ISSN 2169:2010 2107:ISSN 2069:2011 2017:2010 1986:ISSN 1977:Edge 1957:2011 1909:2017 1872:ASIN 1850:OCLC 1842:ISSN 1810:2011 1773:2011 1740:2011 1703:2008 1666:2008 1624:2011 1449:2011 1383:2010 1276:ISSN 1214:2011 1176:2009 1160:And 1138:2011 1107:2011 1065:2009 1010:ちびロボ 653:Edge 580:, a 563:and 534:and 516:and 462:beta 359:Plot 2702:IGN 2665:IGN 2632:IGN 2595:IGN 2316:IGN 2156:IGN 1830:". 1760:IGN 1727:IGN 1690:IGN 1653:IGN 1612:IGN 1264:". 1052:IGN 964:Wii 908:or 828:IGN 789:IGN 390:HUD 349:Wii 209:Wii 164:Wii 2970:: 2738:. 2732:. 2705:. 2699:. 2672:. 2668:. 2662:. 2629:. 2592:. 2526:. 2520:. 2459:. 2453:. 2400:. 2396:. 2390:. 2359:. 2353:. 2319:. 2313:. 2301:^ 2276:. 2266:. 2236:. 2228:. 2224:. 2218:. 2186:. 2159:. 2153:. 2123:^ 2095:. 2077:^ 2057:G4 2055:. 2025:^ 1943:. 1937:. 1917:^ 1899:. 1895:. 1884:^ 1848:. 1800:. 1796:. 1790:. 1763:. 1757:. 1730:. 1724:. 1693:. 1687:. 1656:. 1650:. 1632:^ 1614:. 1610:. 1604:. 1570:^ 1557:. 1529:. 1501:. 1473:. 1439:. 1433:. 1391:^ 1373:. 1369:. 1363:. 1321:^ 1311:. 1288:^ 1222:^ 1204:. 1184:^ 1146:^ 1097:. 1087:. 1055:. 1049:. 994:. 824:G4 689:G4 646:B+ 582:CD 510:, 432:PC 331:, 315:, 237:, 217:JP 200:EU 191:NA 182:JP 162:, 2946:: 2804:e 2797:t 2790:v 2750:. 2717:. 2684:. 2647:. 2623:" 2610:. 2590:" 2573:. 2555:" 2542:. 2501:. 2475:. 2438:. 2412:. 2375:. 2347:" 2331:. 2295:. 2248:. 2203:. 2171:. 2147:" 2093:" 2071:. 2049:" 2019:. 1992:. 1970:" 1959:. 1931:" 1911:. 1878:. 1856:. 1812:. 1775:. 1742:. 1722:" 1705:. 1681:" 1668:. 1644:" 1626:. 1602:" 1451:. 1427:" 1385:. 1357:" 1282:. 1216:. 1178:. 1164:" 1140:. 1122:" 1109:. 1067:. 1043:" 1018:) 1012:( 403:- 265:- 219:: 202:: 193:: 184::

Index

Chibi-Robo!

Developer(s)
Skip Ltd.
Publisher(s)
Nintendo
Director(s)
Kenichi Nishi
Producer(s)
Kensuke Tanabe
Designer(s)
Programmer(s)
Composer(s)
Chibi-Robo!
Platform(s)
GameCube
Wii
JP
NA
EU
JP
Genre(s)
Platform
adventure
Single-player
platform
adventure
video game
Skip Ltd.
Nintendo

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