Knowledge (XXG)

Chrono Break

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1757: 434:. Aemo's character setting and the balance between the three characters at the beginning ... these were based on the original concept but were reworked for this title." Tokita confirmed the following year that he had begun preproduction on the game in 2000, and ultimately recycled his story ideas for 225:
Editor Douglass Perry went as far as to say "...we're almost positive that you can expect to see this awaited monster in 2004." On November 13, 2003, the trademark was dropped in the U.S. It expired on December 14, 2011, in the European Union, and on July 26, 2012, in Japan. A similar trademark was
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as a reason as to why the company should release a third game in the series. Siliconera described the game as "a beacon of hope" for the game's fanbase, as proof that the company had in the past plans to continue the series. Kato revealed in 2015 that he had no involvement with whatever project
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I think the statute of limitations has passed and expired so I think I'm okay saying this – but we just didn't see eye-to-eye with management, and so I went and fought for it, and I officially lost the battle ... Nothing's confirmed. But again, it would be nice to be able to work on a
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trademark, and that his idea for a final game would have involved Kid and other "all-star" characters rescuing Crono, Marle, and Lucca. Though acknowledging in this interview that his idea of an ending to the trilogy would "never come out", Kato then discussed his involvement in writing
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should participate in development should a new entry in the series materialize. He did say that he was open to working with the company on the series again "if they had a good concept for the game", and he speculated that Kato "probably would" as well.
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series ... because if we don't try to reunite these people but take other people instead, we will find ourselves at that point with a game which will feel different, since there would be different persons in charge, and we would possibly lose the
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is not in development. This doesn't mean we will never make a sequel. However, resources are being focused on other titles at this moment. Keep an eye on our Press Release page to keep up with current information on upcoming titles from SQUARE
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or leaving the company in favor of freelance work. The game elicited much commentary from the company and the video game press in the following years, though as of 2021, all trademarks had expired, with no announced plans to work on the game.
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page, in which the company noted that no new game was in development, though this did not mean the series was dead. In 2006, the entry was revised to include sequel inquiries for any series. After the release of
193:, was interested in creating a new game in the series, and that script and story ideas were currently being considered, but that the project had not yet been greenlighted. Kato had previously mentioned in the 1269: 1329: 1422: 1354: 795: 573: 860: 351:
took part in several interviews while promoting games in Europe. Tanaka reiterated that no new game was in development, but that a return was certainly not out of the question.
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series eighth among the "Top Ten Sequels in Demand", naming the games "steadfast legacies in the Square Enix catalogue" and asking "what's the damn holdup?!". In
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filed in the game's name. However, the game would ultimately go unproduced, with many members of the internal development team either moving on to
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is pretty much it for a while. We still have a lot of possible expansion packs we could do, and plenty of support to give. As far as
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is concerned, that's huge; but we can't do two or three things at the same time, and it's tough to do FFXI and another
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series into another game, but that problems with Square Enix management prevented it from coming to fruition.
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instead. The registration, and Sakaguchi's comments, led video game journalists to believe that a sequel to
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to wrap up certain story elements and plot threads, but the pitfalls of a direct sequel prompted them to do
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would keep them busy for a long time. Richard Honeywood, localization director for Square Enix, explained,
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on December 5, 2001. A similar trademark was registered by the company in the European Union a week later.
1517: 1630: 1588: 1583: 1573: 1493: 1105:"Hironobu Sakaguchi wanted Chrono Trigger to evolve in a series "like a Final Fantasy" | Polygon" 594: 503: 498: 44: 32: 355:... it's very difficult to be able to reunite the original team, to be able to make a sequel to the 1702: 1385: 1325: 921: 180: 115: 1412:"Chrono Break May Be Forever Lost In Time But Its Concept Lives On In A Final Fantasy Dimension" 623: 1070: 953: 378:
remarked that "there are a lot of politics involved" in creating a new game, and stressed that
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as the franchise video game fans would be most thrilled to see a sequel to. In the first May
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game at the same time or too close together. We'd love to do one though, but yeah, not yet.
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In December 2015, Kato confirmed that Square Enix had indeed discussed a project called
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placed 14th out of 50 in a vote of most-wanted sequels by the magazine's readers. At
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by Square Enix lead Siliconera to speculate that the game had switched titles from
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remarked "If people want a sequel, they should buy more!" In 2012, a trademark for
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A Chrono Break trademark was registered by Seruao Co. Ltd. on February 12, 2024.
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game. He explained: "There was actually a time when I planned a new title called
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Inquiry over a new title was subsequently large enough to warrant an entry in
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Cancelled third mainline entry in the Chrono series of video games by Square
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2003, this development team stated that they would love to develop a new
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Does SQUARE ENIX have any plans to develop a sequel to Chrono Cross?
106:. While never officially announced by the company, commentary from 1593: 1578: 534:, which notably features a frog knight character and time travel. 267: 1509: 335:" in a 2003 interview which has not been translated to English. 1513: 850:"Monolith Soft Discuss Their Closer Relationship With Nintendo" 511:
expressed disappointment that Square Enix had not acted on the
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panel, Sakaguchi stated that he had intended on continuing the
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have confirmed early plans for the game, alongside a number of
890: 737:"> Square-Enix Gives Chrono Break Trademark Some Playmates" 564: 416:
In December 2017, Tokita stated that some smaller elements of
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The registration followed a press report of talks about a new
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franchise in 2005. In February 2007, Square Enix producer
1449:(in Spanish). Héroes de Papel. 2015-12-01. p. 253. 1194:
Electronic Gaming Monthly Retro Issue: Missing in Action
765:"Square Enix Abandons Chrono Break Trademark: News from" 270:
and is currently a first-party developer working under
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s June 2008 "Retro Issue", writer Jeremy Parish cited
1351:"Chrono Bind is Not Chrono Trigger 3 or Chrono Break" 1719: 1694: 1668: 1639: 1614: 1557: 1550: 413:, but that he was personally not involved with it. 73: 65: 53: 43: 31: 26: 879: 877: 599:Trademark Applications and Registration Retrieval 1208:"Famitsu Readers Vote Their Most Wanted Sequels" 1291:"Chrono Bind Domains Registered By Square Enix" 886:"E3 2003: Final Fantasy XI Developer Interview" 396: 353: 305: 1064: 1062: 759: 757: 676:(in Japanese). Square Enix. pp. 476–477. 284:conceived by Hironobu Sakaguchi – one of 232: 226:registered in 2001 by Square Enix in Japan as 1525: 1240:"Square: Want more Chrono Trigger? Buy More!" 8: 1441: 1439: 918:"【ゲームな人々】第11回 長きに渡って活躍する凄腕プロデューサー 時田貴司氏(後編)" 203:that he wanted to create a direct sequel to 92:is a cancelled third mainline entry in the 1554: 1532: 1518: 1510: 343:expressed no interest in returning to the 23: 1502:US Patent and Trademark Office entry for 1494:US Patent and Trademark Office entry for 706: 704: 553: 551: 549: 1099: 1097: 942:Alex Fraioli, Sam Kennedy (2005-12-02). 1181:. GameStop Corporation. pp. 24–25. 863:from the original on September 26, 2013 545: 523:Square had begun to develop under the 1177:Game Informer staff (February 2008). 7: 1139:. Héroes de Papel. pp. 253–254. 651:from the original on 18 January 2012 639:"New Chrono game in planning stages" 183:stated that the development team of 978:"Interview vidéo Final Fantasy III" 898:from the original on 1 January 2007 792:Industrial Property Digital Library 291:s creators. During an interview at 1135:Mariela Gonzalez (December 2015). 1038:"Tanaka: No Chrono in Development" 14: 515:name, citing strong sales of the 399:continuation of my old creations. 1756: 1755: 1425:from the original on 2017-12-22 1392:from the original on 2013-09-17 1357:from the original on 2013-10-04 1332:from the original on 2014-01-03 1297:from the original on 2014-01-20 1272:from the original on 2013-10-06 1117:from the original on 2014-09-01 1083:from the original on 2012-12-05 1069:Yasunori Mitsuda (2008-01-28). 1048:from the original on 2015-12-23 1036:Hiromichi Tanaka (2002-02-01). 1018:from the original on 2011-07-16 1008:"Hiromichi Tanaka, Square Enix" 988:from the original on 2007-09-30 718:from the original on 2013-09-26 690:from the original on 2009-04-18 605:from the original on 2005-11-23 576:from the original on 2018-02-25 558:Sullivan, Meghan (2017-12-21). 481:2009, SE Senior Vice President 266:, which was initially owned by 1710:Chrono Trigger: Crimson Echoes 1478:US Patent and Trademark Office 1238:Donaldson, Alex (2009-06-05). 712:"The Big Games of 2003, Pt. 1" 670:Studio BentStuff, ed. (1999). 299:game, but their commitment to 1: 1196:. Ziff Davis Inc. p. 95. 1353:. Playstationlifestyle.net. 1151:"Another Eden Festival 2018" 920:. 2003-07-16. Archived from 884:Jeremy Dunham (2003-05-14). 794:. 2002-07-26. Archived from 420:eventually made it into his 1735:Final Fantasy Dimensions II 1192:Jeremy Parish (June 2008). 637:Shahed Ahmed (2001-07-03). 446:The February 2008 issue of 436:Final Fantasy Dimensions II 432:Final Fantasy Dimensions II 423:Final Fantasy Dimensions II 1807: 1216:. May 2009. Archived from 944:"Dragon Quest vs. America" 624:"002512853 - CHRONO BREAK" 374:In January 2008, composer 179:game. Within this report, 1751: 1159:. Square Enix. 2018-04-19 1006:Adam Riley (2002-02-01). 739:. RPGamer. Archived from 459:Electronic Gaming Monthly 233: 221:was in full development. 1293:. G4tv.com. 2012-02-27. 786: 1264:Spencer (2012-02-27). 673:Chrono Cross Ultimania 407: 372: 322: 1786:Cancelled video games 1504:Chrono Break (Latest) 386:In August 2014, at a 626:. EUIPO. 2002-12-02. 595:"Latest Status Info" 507:. In the same year, 504:Final Fantasy XIII-2 1703:Chrono Resurrection 1447:Más Allá del Tiempo 1410:Sato (2017-12-21). 1386:Gizmodo Media Group 1326:Gizmodo Media Group 1137:Más allá del Tiempo 848:Sato (2013-02-08). 404:Hironobu Sakaguchi 181:Hironobu Sakaguchi 157:was registered by 116:Hironobu Sakaguchi 110:series developers 1771: 1770: 1664: 1663: 1042:Chrono Compendium 243:Official response 85: 84: 1798: 1759: 1758: 1686:Yasunori Mitsuda 1648:Radical Dreamers 1555: 1534: 1527: 1520: 1511: 1482: 1481: 1470: 1464: 1460: 1443: 1434: 1433: 1431: 1430: 1407: 1401: 1400: 1398: 1397: 1372: 1366: 1365: 1363: 1362: 1347: 1341: 1340: 1338: 1337: 1312: 1306: 1305: 1303: 1302: 1287: 1281: 1280: 1278: 1277: 1261: 1255: 1254: 1252: 1251: 1242:. 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Siliconera. 1256: 1230: 1199: 1184: 1169: 1142: 1127: 1093: 1058: 1028: 998: 984:. 2002-01-31. 969: 934: 909: 873: 840: 801: 798:on 2013-12-30. 777: 753: 728: 700: 682: 662: 629: 615: 601:. 2003-11-13. 586: 544: 542: 539: 519:Chrono Trigger 475:Chrono Trigger 443: 440: 401: 366: 329:Chrono Trigger 325:Takashi Tokita 286:Chrono Trigger 244: 241: 215:Chrono Trigger 206:Chrono Trigger 143: 140: 138: 135: 120:Takashi Tokita 83: 82: 77: 71: 70: 67: 63: 62: 55: 51: 50: 47: 41: 40: 35: 29: 28: 20: 15: 13: 10: 9: 6: 4: 3: 2: 1803: 1792: 1789: 1787: 1784: 1783: 1781: 1774: 1764: 1763: 1754: 1753: 1750: 1744: 1743: 1739: 1737: 1736: 1732: 1730: 1729: 1725: 1724: 1722: 1720:Related games 1718: 1712: 1711: 1707: 1705: 1704: 1700: 1699: 1697: 1693: 1687: 1684: 1682: 1679: 1677: 1674: 1673: 1671: 1667: 1657: 1656: 1652: 1650: 1649: 1645: 1644: 1642: 1640:Other entries 1638: 1632: 1629: 1627: 1624: 1623: 1621: 1619: 1618: 1613: 1607: 1604: 1600: 1599:Lucca Ashtear 1597: 1595: 1592: 1590: 1587: 1585: 1582: 1580: 1577: 1575: 1572: 1571: 1570: 1567: 1566: 1564: 1562: 1561: 1556: 1553: 1549: 1544: 1543: 1535: 1530: 1528: 1523: 1521: 1516: 1515: 1512: 1506: 1505: 1500: 1498: 1497: 1492: 1491: 1487: 1480:. 2024-02-12. 1479: 1475: 1469: 1466: 1463: 1458: 1452: 1448: 1442: 1440: 1436: 1424: 1421: 1417: 1413: 1406: 1403: 1391: 1387: 1383: 1382: 1377: 1371: 1368: 1356: 1352: 1346: 1343: 1331: 1327: 1323: 1322: 1317: 1311: 1308: 1296: 1292: 1286: 1283: 1271: 1267: 1260: 1257: 1246:on 2009-12-03 1245: 1241: 1234: 1231: 1220:on 2009-08-04 1219: 1215: 1214: 1209: 1203: 1200: 1195: 1188: 1185: 1180: 1179:Game Informer 1173: 1170: 1158: 1157: 1152: 1146: 1143: 1138: 1131: 1128: 1116: 1112: 1111: 1106: 1100: 1098: 1094: 1082: 1078: 1077: 1072: 1065: 1063: 1059: 1047: 1043: 1039: 1032: 1029: 1017: 1013: 1009: 1002: 999: 987: 983: 979: 973: 970: 967: 956:on 2012-10-13 955: 951: 950: 945: 938: 935: 924:on 2006-03-07 923: 919: 913: 910: 897: 893: 892: 887: 880: 878: 874: 862: 859: 855: 851: 844: 841: 830:on 2005-04-18 829: 825: 821: 820:"Support FAQ" 815: 810: 805: 802: 797: 793: 789: 781: 778: 766: 760: 758: 754: 743:on 2014-11-13 742: 738: 732: 729: 717: 713: 707: 705: 701: 689: 685: 683:4-925075-73-X 679: 675: 674: 666: 663: 650: 646: 645: 640: 633: 630: 625: 619: 616: 604: 600: 596: 590: 587: 575: 571: 567: 566: 561: 554: 552: 550: 546: 540: 538: 535: 533: 532: 526: 521: 520: 514: 510: 506: 505: 501:card game in 500: 496: 492: 488: 484: 480: 476: 472: 468: 461: 460: 455: 451: 450: 449:Game Informer 441: 439: 437: 433: 429: 425: 424: 419: 414: 412: 400: 395: 393: 389: 384: 381: 377: 365: 363: 358: 352: 350: 346: 342: 338: 334: 330: 326: 321: 319: 315: 311: 310: 304: 302: 298: 294: 287: 283: 279: 278: 273: 269: 265: 264:Monolith Soft 261: 260: 254: 250: 242: 240: 229: 224: 220: 216: 212: 208: 207: 202: 198: 197: 192: 189:, especially 188: 187: 182: 178: 176: 170: 168: 167:United States 164: 160: 156: 152: 149: 141: 136: 134: 131: 130: 125: 121: 117: 113: 109: 105: 101: 97: 96: 91: 90: 81: 78: 76: 72: 68: 64: 61: 60: 56: 52: 48: 46: 42: 39: 36: 34: 30: 25: 19: 1773: 1761: 1742:Another Eden 1740: 1733: 1726: 1708: 1701: 1655:Chrono Break 1654: 1653: 1646: 1617:Chrono Cross 1615: 1558: 1541: 1503: 1496:Chrono Break 1495: 1468: 1446: 1427:. 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Index

Developer(s)
Square
Publisher(s)
Chrono
Genre(s)
Role-playing
Chrono
video games
Square
Masato Kato
Hironobu Sakaguchi
Takashi Tokita
trademarks
Final Fantasy XI
trademark
video game
Square
Square Enix
United States
Chrono series
Hironobu Sakaguchi
Chrono Cross
Masato Kato
Ultimania
Chrono Trigger
IGN
Square Enix
FAQ
Chrono Cross
Monolith Soft

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