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just moving into Long Life Town, which appears very much like a small, Japanese village. Coincidentally, the girl of his dreams lives in this town, but she flatly rejects him due to coming from a very poor family. Taking his father's advice, the hero decides to kiss the odd citizens of the town in order to strengthen his heart and improve his reputation. En route to doing so, he also resolves to write a love letter to his crush. When this treasured set of papers is stolen, he must search Long Life Town for the missing pieces. The hero's journey involves numerous bizarre incidents that lead him to cheating his way to the top of a major corporation, making contact with
430:
give them a kiss. If the player successfully kisses enough NPCs and returns home to sleep, the hero's father will recite his progress and the Lover's Tree will give the player more hearts and an improved reputation if he advances. Secondary to improving his reputation, the player must track down all the pieces to the "Love Letter Set" by traveling throughout Long Life Town. As the story progresses, the player gains access to new areas of the game world via train, which include many more underground residents and hazards. Saving takes place in various bathrooms.
414:(NPCs) follow a 24-hour day schedule. In the daytime, many of the NPCs of the game walk around the streets. To succeed in kissing an NPC, the player is required to wait for the correct time where they will be happy and press the corresponding button. The player must sometimes complete a certain task for that NPC in order to achieve the kiss condition. Choosing the wrong time to kiss will often result in the player getting hit and losing health. Exploring Long Life Town presents the player with numerous environmental hazards discovered by
778:
your inexperienced, young avatar can die from heartbreak, resulting in a 'game over' screen and the loss of unsaved progress and you've got a recipe for annoyance." Barnholt, Davis, and Seff did positively credit
Natsume Inc. for the inclusion of the mini-strategy guide. Despite faulting the "indistinct objectives", Davis found gratification in successful kisses. "The whole kissing thing is absolutely fantastic in concept," Davis stated, "And there's something unsettling about your character's encouraged promiscuity." However,
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problem for
Japanese students with the game's cast of underground dwellers. Norikazu Yasunaga designed many of the game's mechanics. According to Kimura, "for efficient procedure, set it up so that the personality and the characteristics for each NPC had to be one-by-one". The character designs were
777:
all labeled the often-unclear progression presented to the player as "frustrating" and "tedious", requiring an excessive amount of patience. Mastrapa summarized, "Since the game is on 24-hour clock a missed opportunity means having to wait until the next day to take another crack. Add the fact that
369:
opens with a dream sequence in which the unnamed male protagonist kisses the girl he loves under the talking "Lover's Tree" on a green hill. The dream takes its course and the tree ends the sequence saying they lived happily ever after. However, once the protagonist wakes up, he and his father are
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stores. The North
American version was supposed to feature updated graphics and an "accurately meticulous" translation of Japanese text. Natsume Inc. claimed that Punchline's busy schedule resulted in such a long delay for the localization and that it also prevented them from making any graphical
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only come out of their underground apartments through holes in the ground at certain times of the day. If the player looks through these holes, clues are given in regards to when they come out or when to kiss them. After an NPC comes out of the ground, the player has a very limited opportunity to
374:, and acting as a defense lawyer in court. Once the three pieces of the love letter (the ink, paper, and pen) are collected, he writes and mails it to the girl. The game's ending shows the two meeting and kissing beneath the Lover's Tree, as the protagonist had dreamed.
418:. For instance, attempting to use the town's playground equipment or being suddenly shot at by the night-patrolling policeman will cause instant death. One mission ends in the player being struck by lightning, removing more than ten hearts and resulting in a
471:. Kimura valued his team members' opinions and ideas while working on it. "It was challenging and interesting at the same time to program a game for a new console," he stated. "We were definitely eager to see what we could do with it." The original idea for
557:
that year. Natsume Inc. realized early on that it would be an extremely obscure title and thus planned on releasing it at a low retail price. The game was delayed, and
Natsume Inc. assured that it would be released sometime in 2005. After more delays,
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puts the player in the role of a young man who has just moved to a new town and next door to the girl of his dreams. Although she wants nothing to do with him due to his family's poor economic status, he decides to write her a heartfelt
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is represented by a number of hearts. To gain more hearts, the player has to find and kiss other characters in the game. Finding out how and when to kiss other characters is a puzzle in and of itself. The game and each of its
52:
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for a charming presentation, quirky characters, and absurd, Japanese humor. Admitting that the game had some blurry or pixelated textures and cramped environments, both Seff and Davis noted the peculiar art style of
483:, a custom not often performed among Japanese people. Kimura came up with the game's title after attending a party in Tokyo. As the intoxicated partygoers talked about video games, they began to humorously say "
357:
suffered dismal sales, while its overall critical reception has been negative to average. Most reviews cited the game's quirkiness and charm as its strong points yet criticized its tedious gameplay mechanics.
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in Japan on a single disc on
November 22, 2002. Songs 35 through 44 represent the "Tsurukame Movie Soundtrack", consisting of music for each of the game's short films, while songs 45 and 46 are bonus tracks.
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to be aesthetically pleasing. Seff specifically found the game "surprisingly easy on the eyes" and to feature unique character designs, "wacky" dialogue, and an art style comparable to other titles like the
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revolves around improving the player's reputation with the citizens in order to access all parts of the town. To do this, the player must impress each member of the community and then kiss them.
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was re-released in Japan two separate times, first as part of the "Victor the Best" selection on April 24, 2003, and second as part of the "Super Best
Collection" on July 6, 2006. Many of
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writer Ben Reeves described the game as one of the most poorly designed games he has ever played due to its lack of in-game direction and frequency of game overs. In
January 2008,
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to be localized to show the world certain aspects of
Japanese culture and "all the kind of interesting stuff that you can see every day". He also wanted to display a real, modern
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game in which the player must improve the hero's reputation in the community of Long Life Town by kissing its various citizens. The player's
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339:. When the letter is stolen, it is up to the protagonist to travel around the village and retrieve all of its pieces. The gameplay of
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received mostly average critical scores upon its release in North
America. The game currently holds a 57% on the aggregate websites
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353:. Kimura wanted the game's focus to be on kissing in public, a more Western-accepted custom, within a Japanese setting.
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445:. The game took two and a half years to complete after its initial planning; one year and three months were devoted to
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done by Ryuji
Nouguchi, who used items from Kimura's personal scrapbook and "made them funny". The musical score to
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was composed by Hirofumi Taniguchi, another former member of Love-de-Lic. The soundtrack was released by
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licensed the game for a projected North American release in early 2004. The game was then shown at the
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soundtrack. Seff was unimpressed by the game's audio, remarking the music as "entirely boring".
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sold only 6,645 units during its first week of release in Japan. Despite such low sales,
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s key development members and their design philosophies were carried over to the 2009
449:. Director Yoshirou Kimura started work on the project as he helped his colleagues at
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was ultimately released in North America on February 13, 2007, the day before
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with a protagonist that is African-American, Caucasian, or other ethnicity.
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as a "PS2 Classic" on December 4, 2012, exclusively in North America.
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1232:"1997 Japan Media Arts Festival Digital Art Excellence Prize hana"
316:. After numerous delays, the game was released in North America by
857:. That year, Kimura stated that he would like to make a sequel to
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390:. The player's health is located at the top-left of the screen.
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861:. He was also contemplating creating a version set in an
931:[ Time Period: September 30 ~ October 6, 2002].
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has been almost universally criticized. Ray Barnholt of
1800:
staff (January 2008). "Top 10 of Worst Games of 2007".
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was directed by Yoshirou Kimura, a former employee of
817:. Davis was amused by the script and the townsfolk's
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1883:"Marvelous Updates Us About Their Future Projects"
1540:only at Gamestop, but they have plenty of copies"
503:, as well as the Japanese rendering of the word
386:The player (center-left) successfully kisses an
422:if the player does not have sufficient health.
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499:for the sound of a kiss) and the English word
441:was developed by a team of 12 to 14 people at
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308:and released on October 3, 2002, in Japan by
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929:"γγ²γΌγ γ½γγ販売γ©γ³γγ³γ° TOP30γιθ¨ζι:2002εΉ΄9ζ30ζ₯ο½10ζ6ζ₯"
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1654:staff (September 27, 2002). "Cross Review:
1314:: CS1 maint: numeric names: authors list (
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1862:(Super Best Collection)] (in Japanese)
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518:about creating a game mixing a "flare of
324:-exclusive title. It was released on the
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1189:Gudmundson, Carolyn (15 February 2007).
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524:and Japan a little while ago (say about
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821:speech, and was satisfied with largely
1307:
1048:from the original on February 12, 2009
976:from the original on December 18, 2012
1632:from the original on October 28, 2011
1606:
1604:
1563:
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1444:from the original on December 1, 2010
1336:Sheffield, Brandon (April 16, 2008).
945:from the original on October 24, 2012
7:
1908:Sheffield, Brandon (July 24, 2009).
1484:from the original on August 25, 2006
1170:from the original on October 2, 2008
622:
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491:is a play on words: a cross between
1926:from the original on March 14, 2011
1910:"Yoshiro Kimura's Strange Journeys"
1589:from the original on August 4, 2009
1546:from the original on April 22, 2008
1338:"Q&A: Marvelous's Kimura Talks
1080:Barnholt, Ray (February 16, 2007).
578:
1889:from the original on April 8, 2011
694:PlayStation: The Official Magazine
463:began in the earliest days of the
453:finish that company's final game,
25:
1468:Dunham, Jeremy (March 15, 2005).
1211:from the original on 4 March 2016
1026:Davis, Ryan (February 23, 2007).
902:from the original on July 6, 2008
713:
1856:"γγ₯γ¦γͺγγ (Super Best Collection)"
964:Chen, Grace (December 4, 2012).
792:one of the worst games of 2007.
732:
727:
722:
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712:
1414:from the original on 2012-10-23
892:"Natsume Clarifies the Fate of
2016:Video games developed in Japan
487:" (lit. "kiss me"). The title
30:For the Ai Otsuka single, see
1:
1664:(in Japanese). No. 721.
555:Electronic Entertainment Expo
510:Kimura eventually spoke with
1722:staff (May 2007). "Reviews:
1534:Spencer (January 24, 2007).
890:Spencer (January 19, 2007).
755:. The ambitious gameplay of
1236:Agency for Cultural Affairs
1154:Seff, Micah (May 5, 2007).
970:Sony Computer Entertainment
320:on February 13, 2007, as a
310:Victor Interactive Software
89:Victor Interactive Software
2037:
1682:Reeves, Ben (April 2007).
1511:. GameZone. Archived from
966:"PlayStation Store Update"
927:staff (October 18, 2002).
29:
2021:Single-player video games
2006:PlayStation Network games
1881:Spencer (July 17, 2009).
1768:Review Videos - G4tv.com"
1503:jkdmedia (May 14, 2004).
1395:Electronic Gaming Monthly
1382:Electronic Gaming Monthly
1032:for PlayStation 2 Review"
626:
623:
591:
588:
475:came when Kimura visited
284:
49:
1830:"Victor the Best γγ₯γ¦γͺγγ"
304:video game developed by
795:Reviewers have praised
512:Marvelous Entertainment
1434:"RPGFan Soundtracks -
1384:staff (October 2004).
771:, and Gus Mastrapa of
391:
1991:Life simulation games
1832:[Victor the Best
412:non-player characters
385:
1808:GameStop Corporation
1694:GameStop Corporation
1280:"Sealed With a Kiss"
1242:on September 5, 2010
1086:Review from 1UP.com"
575:Reception and legacy
456:L.O.L.: Lack of Love
56:North American cover
2011:Romance video games
2001:PlayStation 2 games
1836:] (in Japanese)
1778:on October 16, 2012
1708:on January 4, 2008.
854:Little King's Story
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326:PlayStation Network
229:PlayStation Network
193:PlayStation Network
18:Chulip (video game)
1996:Natsume Inc. games
1616:for PlayStation 2"
1573:for PlayStation 2"
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528:)". Kimura wanted
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178:Hirofumi Taniguchi
1684:"Reviews: Chulip"
865:location such as
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616:
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566:, exclusively to
481:kissing in public
477:Western countries
425:Some denizens of
274:
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224:February 13, 2007
138:Norikazu Yasunaga
16:(Redirected from
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1981:2002 video games
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1806:. No. 177.
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1774:. Archived from
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1732:. No. 123.
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1704:. Archived from
1692:. No. 168.
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1509:- PS2 - Preview"
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1296:on July 17, 2012
1292:. Archived from
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1238:. Archived from
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584:Aggregate scores
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459:. Production of
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1762:Mastrapa, Gus.
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1474:Still Coming"
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687:6.0 out of 10
686:
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658:Game Informer
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619:Review scores
612:57 out of 100
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517:
516:Yosuhiro Wada
513:
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319:
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314:PlayStation 2
311:
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294:
280:
279:
270:
269:Single-player
267:
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203:PlayStation 2
201:
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189:PlayStation 2
187:
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144:Programmer(s)
141:
137:
135:
131:
126:
125:Yasuhiro Wada
123:
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117:
113:
111:
107:
101:
96:
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1298:. Retrieved
1294:the original
1283:
1246:September 3,
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1240:the original
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656:
651:32 out of 40
644:
632:
598:GameRankings
559:
551:Natsume Inc.
548:
543:King Records
538:
529:
526:40 years ago
520:
509:
497:onomatopoeia
492:
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331:
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318:Natsume Inc.
292:
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276:
275:
228:
202:
100:Natsume Inc.
75:Publisher(s)
63:Developer(s)
36:
1782:February 4,
1593:February 4,
1300:October 27,
1278:1UP Staff.
1215:October 21,
1106:February 4,
1052:February 4,
811:series and
663:3 out of 10
624:Publication
469:PlayStation
451:Love-de-Lic
447:programming
434:Development
351:Love-de-Lic
337:love letter
184:Platform(s)
174:Composer(s)
134:Designer(s)
120:Producer(s)
110:Director(s)
1975:Categories
1666:Enterbrain
1636:August 29,
1621:Metacritic
1440:. RPGFan.
1418:2011-03-27
1400:Ziff Davis
1390:(Natsume)"
1290:Ziff Davis
1205:Future plc
1200:GamesRadar
1096:Ziff Davis
939:Enterbrain
873:References
823:a cappella
753:Metacritic
699:3 out of 5
608:Metacritic
589:Aggregator
549:Publisher
403:simulation
302:simulation
1966:MobyGames
1915:Gamasutra
1866:March 27,
1840:March 27,
1816:1067-6392
1742:1095-4163
1734:Future US
1702:1067-6392
1519:March 27,
1488:March 27,
1432:Wyrdwad.
1408:1058-918X
1351:Gamasutra
949:March 27,
867:The Bronx
819:gibberish
580:Reception
571:changes.
485:chu-shite
443:Punchline
420:game over
399:adventure
306:Punchline
298:adventure
255:Adventure
164:Writer(s)
154:Artist(s)
68:Punchline
1930:April 9,
1924:Archived
1893:April 9,
1887:Archived
1630:Archived
1587:Archived
1544:Archived
1482:Archived
1448:April 9,
1442:Archived
1412:Archived
1366:April 9,
1310:cite web
1209:Archived
1168:Archived
1046:Archived
1037:GameSpot
974:Archived
943:Archived
900:Archived
863:American
765:GameSpot
670:GameSpot
568:GameStop
378:Gameplay
322:GameStop
312:for the
296:, is an
250:Genre(s)
1920:UBM plc
1652:Famitsu
1356:UBM plc
1285:1UP.com
1230:Staff.
1174:May 14,
1160:Review"
1091:1UP.com
934:Famitsu
925:Famitsu
788:listed
761:1UP.com
646:Famitsu
634:1Up.com
534:truancy
293:Chuβ₯lip
265:Mode(s)
199:Release
32:Chu-Lip
1961:Chulip
1860:Chulip
1834:Chulip
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1724:Chulip
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1614:Chulip
1571:Chulip
1550:May 8,
1538:Chulip
1507:Chulip
1472:Chulip
1436:Chulip
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1388:Chulip
1340:Chulip
1193:Chulip
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1084:Chulip
1030:Chulip
906:May 8,
894:Chulip
859:Chulip
842:Chulip
838:Chulip
834:Chulip
808:Mother
802:Chulip
797:Chulip
790:Chulip
774:X-Play
757:Chulip
745:Chulip
706:X-Play
560:Chulip
539:Chulip
530:Chulip
489:Chulip
473:Chulip
461:Chulip
439:Chulip
427:Chulip
407:health
397:is an
395:Chulip
372:aliens
367:Chulip
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332:Chulip
285:γγ₯γ¦γͺγγ
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627:Score
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1932:2011
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1868:2011
1842:2011
1812:ISSN
1784:2009
1738:ISSN
1698:ISSN
1638:2011
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1552:2008
1521:2011
1490:2011
1450:2011
1438:OST"
1404:ISSN
1368:2011
1316:link
1302:2008
1248:2011
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1176:2008
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1054:2009
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951:2011
908:2008
751:and
521:Moon
362:Plot
1964:at
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1726:".
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493:chu
465:PS2
388:NPC
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