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City of Brass (video game)

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shatter barricades, trigger traps and switches and also to swing. Players must make their way through each level within a certain time limit, avoiding being killed by traps or enemies, collecting treasure along the way to increase their scores. Items found in the environment can be used as weapons, for example bricks or vases. As with most dungeon crawlers, death is permanent - players will have to start the game again on each playthrough.
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gameplay systems are designed to give the player the opportunity to combine them together in imaginative ways to overcome obstacles. Examples given include using the whip to stun an enemy before slicing them with the scimitar, sliding into enemies to push them into a trap, or baiting one enemy such
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The gameplay video released to coincide with the announcement shows the protagonist wielding a scimitar in the right hand and a whip in the left, and the team confirmed in an interview that the whip contributes to the gameplay in a number of ways: to grab objects, to trip, disarm or stun enemies,
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was to generate a believable and playable environment from a single seed at run time, with the engine only manipulating pieces of the game world. To achieve this, the developers employed a heavily modified version of the Dungeon Architect plug-in for
263:. In the same interview, Ed Orman claimed that procedural generation allowed a higher degree of polish to be applied to modular environmental pieces which were then subsequently combined to produce a variety of original level designs. 257:. The team has stated that as developers they wanted to try their hand at procedural generation after finding the task of "hand-crafting every nook and cranny" very resource intensive for their previous game 815: 1345: 597:
gave it a mediocre review, saying there were performance issues, but that the game was notable for its "impressive balance between its pacing, difficulty curve, and combat systems."
1433: 1209: 1530: 1520: 677: 279:, with enhancements introduced by "walking around the perimeter" of each procedurally generated level to make amendments to improve the layout and playability. 1525: 233:, the developers have released 10 updates adding new environments, enemies, weapons, relics and tweaking gameplay balance based on community feedback. 842: 1326: 1298: 915: 1355: 979: 267: 1485: 1437: 1219: 1505: 740: 698: 603:
was more critical, and felt the game was repetitious. It gave it a "bad" score of 4 out of 10 for being "maddeningly" difficult.
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while working for 2K Australia, and cite this as an influence in the development of the combination of gameplay genres of
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from critics. The Xbox One version received a slightly higher score of 67. The PC game received 69/100 from Metacritic.
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2017 entitled Procedural Generation in City of Brass. In this talk, the team explained its goal for
67: 39: 1097: 847: 745: 99: 1125: 1406: 190: 108: 77: 652: 1153: 565:, the PlayStation 4 version released on May 4, 2018, received a score of 66 out of 100 from 141: 769: 1075: 1044: 1010: 980:"Whip-cracking roguelike City of Brass, made by former Bioshock devs, leaves Early Access" 957: 276: 202: 116: 92: 916:"City of Brass, the BioShock-meets-Indiana Jones rogue-lite, is out now on Early Access" 868: 1242: 1327:"First-person roguelike City of Brass proves that there should be more whips in games" 1474: 1350: 1214: 1102: 585: 397: 361: 288: 194: 176: 146: 104: 678:"City of Brass is a BioShock-inspired Arabian Nights-meets-Indiana Jones rogue-lite" 226:
that as it closes in to kill the player, it actually destroys other enemies nearby.
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This article is about the 2018 video game. For the novel by S. A. Chakraborty, see
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praised the look of the game and the weapons mechanics, particularly the whip.
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reviewed it before the main release, and overall gave it positive praise.
1383: 1275: 920: 843:"Interview: Uppercut Games on the journey from BioShock to City Of Brass" 593: 579: 373: 243: 198: 112: 792: 893: 605: 1299:"Hack-and-slash rogue-lite City of Brass is a whip-cracking good time" 653:"Uppercut Games' City of Brass Coming to Nintendo Switch Next Month" 1463: 1434:"City of Brass review: A forgettable but functional roguelike romp" 1346:"Rogue-Lite 'City of Brass' Modernizes Classic Arabian Nights Tale" 719: 287:
The game had an early access release in September 2017 on PC. The
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especially felt the whip was a positive aspect of the game.
1182:"City of Brass Switch review - "Needs whipping into shape"" 266:
Designer Ed Orman and artist Andrew James gave a talk at
741:"Ex BioShock devs announce FPS roguelite City Of Brass" 699:"City of Brass Catacombs Update Released Press Release" 889:"GCAP 2017: Procedural Generation in City of Brass" 152: 140: 122: 98: 86: 76: 66: 56: 46: 32: 241:Members of the Uppercut team previously worked on 1210:"City of Brass Review - Get Rich Or Die Trying" 787: 785: 810: 808: 504: 403: 8: 466: 334: 764: 762: 1029: 1027: 333: 302: 38: 29: 948:"City of Brass for PlayStation 4 Reviews" 942: 940: 938: 1379:"City of Brass Review - Hidden Treasure" 1271:"City of Brass Review - Hidden Treasure" 1096:Reseigh-Lincoln, Dom (7 February 2019). 995: 993: 869:"Steam Community page for City of Brass" 1531:Video games using procedural generation 836: 834: 832: 618: 1521:Video games based on Arabian mythology 609:called it forgettable but functional. 201:. The Windows version was released on 1098:"City of Brass Review (Switch eShop)" 291:version was released on May 4, 2018. 7: 1035:"City of Brass for Xbox One Reviews" 914:Donnelly, Joe (September 18, 2017). 338: 307: 298: 1526:Video games developed in Australia 1066:"City of Brass for Switch Reviews" 506: 405: 14: 468: 1325:Tom Senior (20 September 2017). 550: 545: 540: 535: 530: 525: 520: 515: 510: 505: 487: 482: 477: 472: 467: 449: 444: 439: 434: 429: 424: 419: 414: 409: 404: 1344:Garst, Aaron (March 25, 2018). 1297:Meister, Rich (April 8, 2018). 1180:Cowley, Ric (7 February 2019). 1377:Pan, Alexander (May 3, 2018). 1001:"City of Brass for PC Reviews" 626:Lemon, Marshall (2018-04-02). 209:program on 18 September 2017. 1: 1269:Pan, Alexander (3 May 2018). 1208:Gwaltney, Javy (4 May 2018). 651:Pierce, Tanner (2019-01-15). 1405:Marsh, Calum (May 9, 2018). 1243:"City of Brass Review (PS4)" 1152:Meister, Rich (3 May 2018). 816:"Announcement Press Release" 1486:Dungeon crawler video games 1124:Marsh, Calum (9 May 2018). 978:Samuel Horti (5 May 2018). 676:Joe Donnelly (2017-07-06). 1557: 1241:Croft, Liam (3 May 2018). 841:John Walker (2017-07-06). 770:"City of Brass Steam page" 739:John Walker (2017-07-06). 221:The developers claim that 15: 1506:Single-player video games 342: 339: 311: 308: 37: 18:The City of Brass (novel) 793:"Uppercut Games website" 1154:"Review: City of Brass" 818:. Gamasutra. 2017-07-06 720:"City of Brass website" 701:. Gamasutra. 2017-10-23 1407:"City of Brass Review" 1126:"City of Brass Review" 181:procedurally generated 127:PS4, Windows, Xbox One 20:. For other uses, see 1516:Unreal Engine 4 games 1496:Nintendo Switch games 1491:First-person shooters 179:video game, set in a 1501:PlayStation 4 games 336: 305: 848:Rock Paper Shotgun 746:Rock Paper Shotgun 303: 559: 558: 332: 331: 191:Microsoft Windows 162: 161: 1548: 1481:2018 video games 1467: 1466: 1464:Official website 1449: 1448: 1446: 1445: 1436:. Archived from 1430: 1424: 1423: 1421: 1419: 1402: 1396: 1395: 1393: 1391: 1374: 1368: 1367: 1365: 1363: 1354:. Archived from 1341: 1335: 1334: 1322: 1316: 1315: 1313: 1311: 1294: 1288: 1287: 1285: 1283: 1266: 1260: 1259: 1257: 1255: 1238: 1232: 1231: 1229: 1227: 1218:. 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Index

The City of Brass (novel)
City of Brass

Developer(s)
Publisher(s)
Designer(s)
Artist(s)
Engine
Unreal Engine 4
Platform(s)
PlayStation 4
Windows
Xbox One
Nintendo Switch
Genre(s)
Dungeon crawl
Single-player
single-player
first-person
dungeon crawl
procedurally generated
Arabian Nights
Microsoft Windows
PlayStation 4
Xbox One
Steam
Early Access
Early Access
BioShock
BioShock 2

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