Knowledge (XXG)

Civilization's Waiting Room

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Sivilisasjonen. During the day there were small personal dramas, planned plot twists and unplanned incidents, as well as large-scale hacking of the Intelligence undermining the foundational ideology of Sivilisasjonen. Players experienced conflicts on a personal level, as their characters had their interpersonal relationship challenged by technological mediation, as well as by their shifting interpretation of how this society worked. Participants also experienced large-scale drama as a group when the social framework of the Intelligence cracked and for a little while was replaced by a small group of more individuality-oriented hackers led by one of the organizers.
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as part of a scheme to increase the Norwegian impact of EU-funded research. The stated goal was to "create arenas where the general public can practice making ethical decisions about the use of new technologies, specifically machine vision technologies such as facial recognition, deepfakes and VR"
131:(live-action roleplaying game) held in Bergen in November 2021. It was designed to explore the potential of larps as a research methodology and as research dissemination, and was specifically intended to investigate ethical questions that arise when encountering new surveillance technologies. 196:
The overall story arc of Sivilisasjonens Venterom unfolded over a dramatic day in the reception hall, starting in the morning with new applicants arriving, and ending in the evening with a ceremony in which those who had learned to manipulate the system were granted citizenship and access to
311: 193:("the Intelligence") that bases all of its decisions on the sum of all the opinions and interests of the citizens, as it interprets these based on the extensive data it collects and is fed by the citizens. Sivilisasjonen was therefore imagined as an AI-based democracy. 232:. However, he found that the focus on the aspects of surveillance that are visible, such as screens and cameras, led to less focus on data-intensive surveillance, and thus the larp could be said "not to challenge imaginaries, but to solidify them." 239:
argued that the "opportunity to observe a theme or situation from different sides and thus grants a larger room for reflection and understanding based on the context of the situation".
151:, working with Harald Misje, Jon Andreas Edland, Toril Mjelva Saatvedt, Sebastian Sjøvold and Eskil Mjelva Saatvedt. The researchers in the development team were Marianne Gunderson, 255: 216:
that was set in another part of the world where there are no adults, and robots bring up children in an attempt to mould them into peaceful, productive citizens.
615: 590: 347: 595: 174:, Malthe Stavning Erslev describes it as a research larp, which is "a method of academic knowledge development in its own right". 605: 610: 128: 33:
A participant is ready to commune with the AI Intelligence that rules Civilization. Photographer: Eivind Senneset for UiB.
372: 493: 140: 204:("Opticionated"), a short form larp using a dinner table setting that was run at the NORA 2021 conference on AI, 467: 189:) is a city state that is a rare refuge from the surrounding wilderness. It is run by a benevolent AI known as 600: 72: 64: 152: 148: 80: 52: 236: 76: 60: 68: 156: 84: 312:"Maskinsyn: Utstilling og laivrollespill for utforskning av etikk og ny teknologi - Prosjektbanken" 224:
Malthe Stavning Erslev analyses his experience of playing Trin in the larp, discussing larps as a
185:
was set in a future where society has unravelled due to climate change and war. The Civilization (
56: 106: 213: 282: 567: 421: 353: 343: 167: 557: 468:"NORA Annual Conference 2021 - NORA - Norwegian Artificial Intelligence Research Consortium" 449: 411: 28: 229: 584: 47: 546:"A Mimetic Method: Rendering Artificial Intelligence Imaginaries through Enactment" 400:"A Mimetic Method: Rendering Artificial Intelligence Imaginaries through Enactment" 163: 562: 416: 208:, a short larp set in a school that trained citizens for the Civilization, and 571: 425: 357: 373:"The Asylum Seekers Larp: The Positive Discomfort of Transgressive Realism" 518: 337: 545: 453: 399: 256:"Overvakingssamfunn på Universitetsmuseet | Universitetet i Bergen (UiB)" 445:Å se verden på en ny måte: Laiv som pedagogisk verktøy i maskinsynsetikk 443: 225: 102: 147:
The creative lead for the project was veteran larp developer
127:(Norwegian for "Civilization's Waiting Room") was a research 212:, a larp for children run by the larp development company 170:) and larps as research tools. In a scholarly paper about 200:
Three related larps set in the same fictional world were
448:(Master thesis) (in Norwegian). University of Bergen. 166:
genre as well as on research on educational larping (
371:Bjørkelo, Kristian A.; Jørgensen, Kristine (2018). 112: 98: 90: 46: 38: 16:Research-focused live-action roleplaying game 8: 342:(1st print ed.). Stockholm: Fea Livia. 21: 544:Erslev, Malthe Stavning (18 October 2022). 398:Erslev, Malthe Stavning (18 October 2022). 492:Rettberg, Jill Walker (29 November 2021). 27: 561: 415: 336:Stenros, Jaakko; Montoya, Markus (2010). 525:(in Norwegian Bokmål). 7 September 2021 247: 281:Olsen, Jan Willie (30 December 2019). 20: 7: 437: 435: 393: 391: 389: 306: 304: 14: 159:, who had initiated the project. 380:Proceedings of Nordic DiGRA 2018 316:Prosjektbanken - Forskningsrådet 494:"Roleplaying AI and Technology" 616:November 2021 events in Norway 591:Live-action role-playing games 139:The project was funded by the 1: 550:A Peer-Reviewed Journal About 404:A Peer-Reviewed Journal About 442:Edland, Jon Andreas (2021). 283:"Lager rollespill på museet" 183:Civilization's Waiting Room 22:Civilization's Waiting Room 632: 596:Research Council of Norway 563:10.7146/aprja.v11i1.134305 417:10.7146/aprja.v11i1.134305 141:Research Council of Norway 26: 172:Sivilisasjonens venterom 124:Sivilisasjonens venterom 42:Sivilisasjonens venterom 606:Government by algorithm 162:The larp drew upon the 611:Design of experiments 289:(in Norwegian Bokmål) 73:Eskil Mjelva Saatvedt 65:Toril Mjelva Saatvedt 498:University of Bergen 260:kommunikasjon.ntb.no 178:Setting and gameplay 157:Jill Walker Rettberg 153:Kristian A. Bjørkelo 149:Anita Myhre Andersen 85:Jill Walker Rettberg 81:Kristian A. Bjørkelo 53:Anita Myhre Andersen 23: 519:"Høstprogram 2021" 287:pahoyden.khrono.no 237:Jon Andreas Edland 235:In his MA thesis, 228:method related to 77:Marianne Gunderson 61:Jon Andreas Edland 349:978-91-633-7856-0 120: 119: 69:Sebastian Sjøvold 623: 576: 575: 565: 541: 535: 534: 532: 530: 515: 509: 508: 506: 504: 489: 483: 482: 480: 478: 464: 458: 457: 439: 430: 429: 419: 395: 384: 383: 377: 368: 362: 361: 333: 327: 326: 324: 322: 308: 299: 298: 296: 294: 278: 272: 271: 269: 267: 252: 206:Mønsterakademiet 31: 24: 631: 630: 626: 625: 624: 622: 621: 620: 581: 580: 579: 543: 542: 538: 528: 526: 517: 516: 512: 502: 500: 491: 490: 486: 476: 474: 466: 465: 461: 441: 440: 433: 397: 396: 387: 375: 370: 369: 365: 350: 335: 334: 330: 320: 318: 310: 309: 302: 292: 290: 280: 279: 275: 265: 263: 254: 253: 249: 245: 222: 180: 137: 34: 17: 12: 11: 5: 629: 627: 619: 618: 613: 608: 603: 601:Machine vision 598: 593: 583: 582: 578: 577: 536: 510: 484: 459: 431: 385: 363: 348: 328: 300: 273: 262:(in Norwegian) 246: 244: 241: 230:design fiction 221: 218: 187:Sivilisasjonen 179: 176: 136: 133: 118: 117: 114: 110: 109: 100: 96: 95: 92: 88: 87: 50: 44: 43: 40: 36: 35: 32: 15: 13: 10: 9: 6: 4: 3: 2: 628: 617: 614: 612: 609: 607: 604: 602: 599: 597: 594: 592: 589: 588: 586: 573: 569: 564: 559: 555: 551: 547: 540: 537: 524: 520: 514: 511: 499: 495: 488: 485: 473: 469: 463: 460: 455: 454:11250/2761418 451: 447: 446: 438: 436: 432: 427: 423: 418: 413: 409: 405: 401: 394: 392: 390: 386: 381: 374: 367: 364: 359: 355: 351: 345: 341: 340: 332: 329: 317: 313: 307: 305: 301: 288: 284: 277: 274: 261: 257: 251: 248: 242: 240: 238: 233: 231: 227: 219: 217: 215: 211: 207: 203: 198: 194: 192: 191:Intelligensen 188: 184: 177: 175: 173: 169: 165: 160: 158: 154: 150: 145: 142: 134: 132: 130: 126: 125: 115: 111: 108: 104: 101: 97: 93: 89: 86: 82: 78: 74: 70: 66: 62: 58: 54: 51: 49: 45: 41: 37: 30: 25: 19: 556:(1): 34–49. 553: 549: 539: 527:. Retrieved 522: 513: 501:. Retrieved 497: 487: 475:. Retrieved 471: 462: 444: 410:(1): 34–49. 407: 403: 379: 366: 338: 331: 319:. Retrieved 315: 291:. Retrieved 286: 276: 264:. Retrieved 259: 250: 234: 223: 209: 205: 202:Ettersynsing 201: 199: 195: 190: 186: 182: 181: 171: 161: 146: 138: 123: 122: 121: 57:Harald Misje 18: 472:www.nora.ai 339:Nordic larp 164:Nordic larp 107:Nordic larp 91:Publication 39:Other names 585:Categories 529:7 February 523:Tidsreiser 503:7 February 477:7 February 321:7 February 293:7 February 266:7 February 243:References 214:Tidsreiser 135:Background 572:2245-7755 426:2245-7755 358:733223799 220:Reception 116:Norwegian 113:Languages 48:Designers 168:Edu-larp 226:mimetic 570:  424:  356:  346:  155:, and 99:Genres 376:(PDF) 568:ISSN 531:2022 505:2022 479:2022 422:ISSN 354:OCLC 344:ISBN 323:2022 295:2022 268:2022 210:Hawa 129:larp 103:Larp 94:2021 558:doi 450:hdl 412:doi 587:: 566:. 554:11 552:. 548:. 521:. 496:. 470:. 434:^ 420:. 408:11 406:. 402:. 388:^ 378:. 352:. 314:. 303:^ 285:. 258:. 105:, 83:, 79:, 75:, 71:, 67:, 63:, 59:, 55:, 574:. 560:: 533:. 507:. 481:. 456:. 452:: 428:. 414:: 382:. 360:. 325:. 297:. 270:.

Index


Designers
Anita Myhre Andersen
Harald Misje
Jon Andreas Edland
Toril Mjelva Saatvedt
Sebastian Sjøvold
Eskil Mjelva Saatvedt
Marianne Gunderson
Kristian A. Bjørkelo
Jill Walker Rettberg
Larp
Nordic larp
larp
Research Council of Norway
Anita Myhre Andersen
Kristian A. Bjørkelo
Jill Walker Rettberg
Nordic larp
Edu-larp
Tidsreiser
mimetic
design fiction
Jon Andreas Edland
"Overvakingssamfunn på Universitetsmuseet | Universitetet i Bergen (UiB)"
"Lager rollespill på museet"


"Maskinsyn: Utstilling og laivrollespill for utforskning av etikk og ny teknologi - Prosjektbanken"
Nordic larp

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