197:
Sivilisasjonen. During the day there were small personal dramas, planned plot twists and unplanned incidents, as well as large-scale hacking of the
Intelligence undermining the foundational ideology of Sivilisasjonen. Players experienced conflicts on a personal level, as their characters had their interpersonal relationship challenged by technological mediation, as well as by their shifting interpretation of how this society worked. Participants also experienced large-scale drama as a group when the social framework of the Intelligence cracked and for a little while was replaced by a small group of more individuality-oriented hackers led by one of the organizers.
29:
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as part of a scheme to increase the
Norwegian impact of EU-funded research. The stated goal was to "create arenas where the general public can practice making ethical decisions about the use of new technologies, specifically machine vision technologies such as facial recognition, deepfakes and VR"
131:(live-action roleplaying game) held in Bergen in November 2021. It was designed to explore the potential of larps as a research methodology and as research dissemination, and was specifically intended to investigate ethical questions that arise when encountering new surveillance technologies.
196:
The overall story arc of
Sivilisasjonens Venterom unfolded over a dramatic day in the reception hall, starting in the morning with new applicants arriving, and ending in the evening with a ceremony in which those who had learned to manipulate the system were granted citizenship and access to
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193:("the Intelligence") that bases all of its decisions on the sum of all the opinions and interests of the citizens, as it interprets these based on the extensive data it collects and is fed by the citizens. Sivilisasjonen was therefore imagined as an AI-based democracy.
232:. However, he found that the focus on the aspects of surveillance that are visible, such as screens and cameras, led to less focus on data-intensive surveillance, and thus the larp could be said "not to challenge imaginaries, but to solidify them."
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argued that the "opportunity to observe a theme or situation from different sides and thus grants a larger room for reflection and understanding based on the context of the situation".
151:, working with Harald Misje, Jon Andreas Edland, Toril Mjelva Saatvedt, Sebastian Sjøvold and Eskil Mjelva Saatvedt. The researchers in the development team were Marianne Gunderson,
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that was set in another part of the world where there are no adults, and robots bring up children in an attempt to mould them into peaceful, productive citizens.
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174:, Malthe Stavning Erslev describes it as a research larp, which is "a method of academic knowledge development in its own right".
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A participant is ready to commune with the AI Intelligence that rules
Civilization. Photographer: Eivind Senneset for UiB.
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493:
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204:("Opticionated"), a short form larp using a dinner table setting that was run at the NORA 2021 conference on AI,
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189:) is a city state that is a rare refuge from the surrounding wilderness. It is run by a benevolent AI known as
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312:"Maskinsyn: Utstilling og laivrollespill for utforskning av etikk og ny teknologi - Prosjektbanken"
224:
Malthe
Stavning Erslev analyses his experience of playing Trin in the larp, discussing larps as a
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was set in a future where society has unravelled due to climate change and war. The
Civilization (
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468:"NORA Annual Conference 2021 - NORA - Norwegian Artificial Intelligence Research Consortium"
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546:"A Mimetic Method: Rendering Artificial Intelligence Imaginaries through Enactment"
400:"A Mimetic Method: Rendering Artificial Intelligence Imaginaries through Enactment"
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208:, a short larp set in a school that trained citizens for the Civilization, and
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373:"The Asylum Seekers Larp: The Positive Discomfort of Transgressive Realism"
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256:"Overvakingssamfunn på Universitetsmuseet | Universitetet i Bergen (UiB)"
445:Å se verden på en ny måte: Laiv som pedagogisk verktøy i maskinsynsetikk
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The creative lead for the project was veteran larp developer
127:(Norwegian for "Civilization's Waiting Room") was a research
212:, a larp for children run by the larp development company
170:) and larps as research tools. In a scholarly paper about
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Three related larps set in the same fictional world were
448:(Master thesis) (in Norwegian). University of Bergen.
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genre as well as on research on educational larping (
371:Bjørkelo, Kristian A.; Jørgensen, Kristine (2018).
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16:Research-focused live-action roleplaying game
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342:(1st print ed.). Stockholm: Fea Livia.
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544:Erslev, Malthe Stavning (18 October 2022).
398:Erslev, Malthe Stavning (18 October 2022).
492:Rettberg, Jill Walker (29 November 2021).
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336:Stenros, Jaakko; Montoya, Markus (2010).
525:(in Norwegian Bokmål). 7 September 2021
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281:Olsen, Jan Willie (30 December 2019).
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159:, who had initiated the project.
380:Proceedings of Nordic DiGRA 2018
316:Prosjektbanken - Forskningsrådet
494:"Roleplaying AI and Technology"
616:November 2021 events in Norway
591:Live-action role-playing games
139:The project was funded by the
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550:A Peer-Reviewed Journal About
404:A Peer-Reviewed Journal About
442:Edland, Jon Andreas (2021).
283:"Lager rollespill på museet"
183:Civilization's Waiting Room
22:Civilization's Waiting Room
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596:Research Council of Norway
563:10.7146/aprja.v11i1.134305
417:10.7146/aprja.v11i1.134305
141:Research Council of Norway
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172:Sivilisasjonens venterom
124:Sivilisasjonens venterom
42:Sivilisasjonens venterom
606:Government by algorithm
162:The larp drew upon the
611:Design of experiments
289:(in Norwegian Bokmål)
73:Eskil Mjelva Saatvedt
65:Toril Mjelva Saatvedt
498:University of Bergen
260:kommunikasjon.ntb.no
178:Setting and gameplay
157:Jill Walker Rettberg
153:Kristian A. Bjørkelo
149:Anita Myhre Andersen
85:Jill Walker Rettberg
81:Kristian A. Bjørkelo
53:Anita Myhre Andersen
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519:"Høstprogram 2021"
287:pahoyden.khrono.no
237:Jon Andreas Edland
235:In his MA thesis,
228:method related to
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61:Jon Andreas Edland
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410:(1): 34–49.
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57:Harald Misje
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472:www.nora.ai
339:Nordic larp
164:Nordic larp
107:Nordic larp
91:Publication
39:Other names
585:Categories
529:7 February
523:Tidsreiser
503:7 February
477:7 February
321:7 February
293:7 February
266:7 February
243:References
214:Tidsreiser
135:Background
572:2245-7755
426:2245-7755
358:733223799
220:Reception
116:Norwegian
113:Languages
48:Designers
168:Edu-larp
226:mimetic
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155:, and
99:Genres
376:(PDF)
568:ISSN
531:2022
505:2022
479:2022
422:ISSN
354:OCLC
344:ISBN
323:2022
295:2022
268:2022
210:Hawa
129:larp
103:Larp
94:2021
558:doi
450:hdl
412:doi
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