Knowledge (XXG)

Claymates

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The protagonist is named Clayton. His scientist father has developed a serum that can transform people into animals when it is combined with clay. Suddenly, Jobo the witch doctor appears and demands the formula for the serum. The father refuses, to which Jobo replies by changing Clayton into a ball
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The player uses samples of serum lying around in these levels to transform into one of five different animals (Muckster the Cat, Doh-Doh the Duck, Oozy the Mouse, Goopy the Guppy, and Globmeister the Chipmunk) to best fit with the environment and make it to the end of the level. Special abilities
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that are in a clay ball transform Clayton into a helpful animals as he races the clock to collect as much as possible and still makes it to the end, jumping over obstacles and attacking with the animal in use. Clayton must also be careful not to be hit while a blob or he'll die.
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of clay and stealing away both his father and the serum. Clayton vows to save his father despite his new form and embarks on a journey through his backyard, the Pacific, Japan, Africa, and finally outer space.
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was produced by Interplay veteran Michael Quarles, designed by Gregory A. Thomas of Visual Concepts, and animated by A-OK Animation, the last of which was responsible for mascots such as
1565: 1525: 1006: 1610: 923: 1560: 332:, and colors that have never been done before". For the game's audio, Interplay employed the Advanced Real-time Dynamic Interplay (ARDI) Sound System. This proprietary 1121: 765: 780: 839: 1595: 1575: 1600: 1570: 1590: 1540: 1545: 1530: 1498: 1414: 1605: 311: 204: 135: 1580: 1555: 946: 1585: 901: 1179: 1535: 1615: 1150: 307: 794: 1448: 857: 355:, which was released around the same time. The line "Blaze Processing" featured on the box art and in the manual of 1155: 514: 1093: 1520: 1407: 1035: 1011: 456: 919: 1441: 1268: 982: 561: 444: 314:. Quarles stated the game's clay characters were made in an attempt "to have the consistency of something like 276: 186: 824: 263: 208: 66: 977: 759: 376: 1236: 96: 1550: 1400: 61: 49: 1455: 1263: 116: 86: 76: 1355: 1326: 1297: 1292: 730: 694: 597: 585: 573: 322: 295: 130: 1321: 886: 853: 740: 704: 328: 282: 106: 1350: 1241: 1069: 735: 699: 549: 480: 337: 171: 672:
3.5/5 three times for play control, challenge, and theme/fun, and 3.6/5 for graphics/sound.
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Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi-X; Weigand, Mike (March 1994).
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in character and story" while Thomas claimed was designed to have "the speed of
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4/5 three times for sound, control, and fun factor, and 4.5/5 for graphics.
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tool allowed composers to play music and sound effects directly from SNES
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Worley, Joyce and Chamberlain, Ross (January 1994).
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would also appear in the pre-fight introductions of
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Vol. 7, no. 3. pp. 30–42 731:"EG Hotline: Sound System Improves SNES" 685: 622: 757: 1499:Boogerman: A Pick and Flick Adventure 367:advertisements. A Genesis version of 7: 1596:Video games set in the United States 1576:Video games scored by Charles Deenen 900:Hardawar, Devindra (July 21, 2021). 395: 386: 205:Super Nintendo Entertainment System 136:Super Nintendo Entertainment System 19:For fans of singer Clay Aiken, see 1601:Video games with digitized sprites 926:from the original on July 21, 2021 816:Interplay staff (April 26, 1994). 613:received mostly positive reviews. 14: 414: 1291:Paul; Allie; Andy (April 1994). 433: 428: 423: 418: 413: 1571:Video games about shapeshifting 1044:. No. 55. pp. 110–111 838:Carter, Chris (July 21, 2021). 779:Jasper, Gavin (July 11, 2016). 636:s review, three critics scored 310:before production moved to the 215:titles which also included the 1591:Video games set in outer space 1320:Keith; Andy; Ryan (May 1994). 1235:Ceccola, Russ (January 1994). 1178:Nicholson, Zy (October 1993). 793:. DoG Tech LLC. Archived from 1: 1541:Interplay Entertainment games 1359:. No. 11. pp. 92–94 1301:. No. 11. pp. 22–25 1188:. No. 12. pp. 50–51 1159:. No. 13. pp. 84–85 1092:Philipp; Markus (June 1994). 1034:Music, Boss (February 1994). 640:7/10, one 6/10, another 8/10. 308:Nintendo Entertainment System 1546:Nintendo Switch Online games 1531:Cancelled Sega Genesis games 1449:ClayFighter 2: Judgment Clay 1330:. No. 2. pp. 62–63 1149:Andy; Steve (October 1993). 1073:. No. 9. pp. 42–43 976:Rand, Paul (November 1993). 693:Ceccola, Russ (March 1993). 1349:Butt, Ryan (October 1993). 1063:Fish, Eliot (August 1994). 1632: 1606:Video games set underwater 986:. 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Thomas conceived 280:and the chess game 820:Instruction Manual 391: 359:is a reference to 296:Pillsbury Doughboy 244: 1508: 1507: 887:Future Publishing 854:Enthusiast Gaming 607: 606: 375:was added to the 304:Animal Connection 283:Battle Chess 4000 262:and published by 258:was developed by 192: 191: 154:November 20, 1993 91:Gregory A. Thomas 1623: 1521:1993 video games 1417: 1410: 1403: 1394: 1369: 1368: 1366: 1364: 1346: 1340: 1339: 1337: 1335: 1317: 1311: 1310: 1308: 1306: 1288: 1282: 1281: 1279: 1277: 1260: 1254: 1253: 1251: 1249: 1242:Electronic Games 1232: 1226: 1225: 1223: 1221: 1204: 1198: 1197: 1195: 1193: 1175: 1169: 1168: 1166: 1164: 1146: 1140: 1139: 1137: 1135: 1118: 1112: 1111: 1109: 1107: 1089: 1083: 1082: 1080: 1078: 1060: 1054: 1053: 1051: 1049: 1031: 1025: 1024: 1022: 1020: 1002: 996: 995: 993: 991: 973: 967: 966: 964: 962: 953:. Archived from 942: 936: 935: 933: 931: 897: 891: 890: 876: 870: 869: 867: 865: 856:. 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Index

Clay Aiken § Fans

Developer(s)
Visual Concepts
Publisher(s)
Interplay Productions
Ocean Software
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Charles Deenen
Platform(s)
Super Nintendo Entertainment System
PAL
NA
Genre(s)
Platform game
Single-player
platform game
Super Nintendo Entertainment System
Interplay
clay animation
ClayFighter

Visual Concepts
Interplay Productions
clay animation
Will Vinton

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