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him. Along the way to
Phillip's home, Alyssa looks at her amulet, which she believes has some sort of power over her. As she stares at it, she realizes that it must somehow be related to Bates, as she remembers not having it when she awoke from Bates' invasion of her psyche. Meanwhile, at the house, Philip and his wife Kathryn hear a noise at the door, Kathryn goes to see if it is Ashley. Philip says something about the "Maxwell Curse", before Kathryn screams and he rushes over to see what is happening. When Alyssa arrives at the Tate's residence that night, no one appears to be home. She comes across her cousin's bedroom to find her cousin Ashley decapitated. Her other cousin Stephanie attacks her with a knife and stalks her around the house. She hears a series of odd noises through the home and eventually finds Philip, who requests that she burn a statue related to the Maxwell Curse. Stephanie tries to stop her but Alyssa turns into Bates and stabs her, severely wounding her. Alyssa manages to throw the statue into a fireplace, freeing Stephanie from her possession but loses consciousness.
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the enemy is repulsed or successfully evaded. If playing as Mr. Bates, the player may use weapons such as pistols and shotguns against the enemies. When equipped with a weapon, the cursor becomes a crosshair used to aim and shoot. The cursor changes color during panic mode from white, to yellow, and finally red to indicate Alyssa's stamina. First aid kits can be used to improve stamina by one level. If Alyssa's stamina reaches zero or the player fails a panic scenario, the screen will read "
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To protect their family, they must be buried beneath the
Maxwell tree as soon as they are born and left to die. Allen, jealous of George's wealth, dug up the child with Philip to spite him. George tries to attack Alyssa, but Allen shoots him. He then requests Alyssa to go, explaining that the building is about to explode. Alyssa escapes and watches the building burn from the hillside. Alyssa mourns her father's death, claiming that she should have died instead.
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406:. It was also the first in the series not directed by series creator Hifumi Kono. Kono was asked by Human to make a sequel to the first two games, but he felt he was out of material and could not make it. Yutaka Hirata stepped in and offered to direct the game. It was not given a numbered title in Japan because it moves away from the story and setting in the two previous
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Alyssa Hale is a 17-year-old high school girl who, during the spring of 1999, is on her way to a distant town to visit her father's friend
Phillip Tate. Previously, it was discovered that another person resides in Alyssa's soul named Bates. Alyssa underwent intense therapy because she lost control of
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When Alyssa is being chased or is in danger, the cursor will flash red. During this panic mode, the player must rapidly tap a button to escape. When escaping enemies, click points will appear on items or objects that Alyssa can use to fight back or hide from the enemy. Escape mode will not end until
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mask named George
Maxwell, who begins to stalk her. She also finds her adoptive father, Allen. He explains that Alyssa is not his daughter, but rather, the daughter of George. The Maxwell Curse states that every few generations, cursed children with a cruel alter-ego are born into the Maxwell line.
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feature the "sole perfect feature of the game". MacDonald called the game "seriously flawed, but unique". He described it as a terrible game in a conventional sense, but like a cult film, it is redeemed by its willingness to take risks and stand apart from the mainstream and therefore is "strictly
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Alyssa starts the game with an amulet which keeps her alter ego, Mr. Bates, from emerging and controlling her. However, the amulet can be placed within cases or other containers. Without the amulet, Alyssa will become Mr. Bates if provoked with fear. To revert to Alyssa, the player needs to simply
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to control the protagonist, Alyssa Hale, through the game. The cursor changes shape when placed over certain objects, which the player can click to interact with. Clicking on any location guides Alyssa in that direction. Moving the cursor to the top of the screen reveals the player's inventory.
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was met with negative reviews. Journalists heavily criticized the gameplay which they found to be poor due to its slow and dated point-and-click interface, as well as its reliance on trial-and-error mechanics. The story was criticized by some but found to be mature and creepy by others. Critics
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She wakes up in a zombie-infested hospital and meets a detective named Alex Corey, who saved Alyssa from the house and tells her
Stephanie will survive her injuries. She is later overrun by zombies as she tries to escape and faints. When she awakens again, she finds that Alex took her to a
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series. The story follows 17-year-old Alyssa Hale who occasionally is possessed by an alter ego named Mr. Bates. The player must guide Alyssa through various environments, altering between her normal and twisted personality, to uncover the secrets of her and her family's past.
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argued the sound design was good and the graphics were clear and sharp but the scenery was ultimately lifeless. The story was criticized by some, but MacDonald found it to be more adult and "out there-spooky" than any other PlayStation title yet. Mark
Kanarick of
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retrieve the amulet back. Some events can only be cleared as Mr. Bates and likewise some only as Alyssa. The choices the player makes as both Alyssa and Mr. Bates change the scenario development and lead to one of 13 possible endings.
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and coming back later to find the cube solved. In the same vein, he noted how sometimes events are triggered or areas become accessible only after spending time exploring other unrelated areas. Mark MacDonald writing for
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shared these sentiments, saying the player spends most of their time wandering around, hoping to trigger the next event. The point-and-click interface was also criticized as slow and inaccurate.
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with its 1999 "Console
Adventure Game of the Year" award. The editors called it "decidedly the best of the few challengers" in its field, despite competition from the PlayStation release of
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as an adventure or horror game, saying "leave this one for the antique collectors". Nix felt the game fell considerably short of its potential. He found the
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298:(1996) and those looking for a game that, like a cult film, is flawed conventionally but redeemed by its willingness to stray from the mainstream.
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series of games. The gameplay was found to be flawed due to the dual personality mechanic and poor storytelling methods. Joe
Fielder of
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Fielder criticized the graphics as "pure first-generation PlayStation" and believed the sound design was also poor. Marc Nix of
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This article is about the third game in the series. For the second game in the series, known as "Clock Tower 2" in Japan, see
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Clicking on an item and then clicking on an object on the screen uses the item on that object or in that location.
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was met with "generally unfavorable" reviews. The game is generally considered to be the worst in the entire
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for hardcore niche gamers". Kanarick called it a poor attempt at a survival horror game, but that fans of
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The game was released on March 12, 1998 in Japan, and on
November 3, 1999 in North America. A
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ultimately did not recommend the game except to those looking for an experience similar to
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heavily criticized the voice acting, describing it as the worst aspect of the game.
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MacDonald, Mark (January 2000). "Reviews: Clock Tower II: The
Struggle Within".
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Mollohan, Gary (August 1998). "Previews: Clock Tower II: The Struggle Within".
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pharmaceutical lab. She soon finds a man armed with a hatchet and wearing an
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titles, and therefore was not a numbered title in Japan and is considered a
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based on the game was released in 1998. The game was re-released on the
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described the puzzles as counter-intuitive, like being stuck on a
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1081:"Clock Tower II: The Struggle Within for PlayStation Reviews"
1048:"CLOCK TOWER GHOST HEAD | ソフトウェアカタログ | プレイステーション® オフィシャルサイト"
900:
The Untold History of Japanese Video Game Developers Vol. 2
358:
moves away from the story and setting in the two previous
1184:
Elsam, Sarah (March 2021). "The Making of Clock Tower".
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Alyssa runs to a door after the player double-clicked it
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In-game credits. Clock Tower II: The Struggle Within
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983:"まお「世界観が日常に近いほど怖い」『クロックタワーゴーストヘッド』【ホラゲレビュー百物語】"
914:Clock Tower: 20th Anniversary Sound Collection
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326:elements. The player can use either a standard
788:"Clock Tower II: The Struggle Within - Review"
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366:. In the Japanese release, the game is set in
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919:(in Japanese). Japan: City Connection. 2016.
746:"Clock Tower II: The Struggle Within Review"
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1418:Video games featuring female protagonists
953:"クロックタワー ゴーストヘッド [PS] / ファミ通.com"
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641:Ultimately, Fielder could not recommend
1173:. Vol. 3, no. 4. p. 100.
1141:from the original on September 21, 2016
1097:from the original on September 28, 2014
936:. Vol. 1, no. 11. p. 69.
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1016:"Game Informer Magazine - News Story"
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278:in 1998. It is the third game in the
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1129:"Clock Tower 2: The Struggle Within"
832:instruction manual (US, PlayStation)
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1319:Clock Tower II: The Struggle Within
1245:Clock Tower II: The Struggle Within
1233:Clock Tower II: The Struggle Within
898:Szczepaniak, John (November 2015).
830:Clock Tower II: The Struggle Within
671:Broken Sword II: The Smoking Mirror
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410:titles. The game supports enhanced
257:Clock Tower II: The Struggle Within
34:Clock Tower II: The Struggle Within
1170:Official U.S. PlayStation Magazine
1024:. January 22, 2000. Archived from
963:from the original on June 26, 2013
933:Official U.S. PlayStation Magazine
861:from the original on June 24, 2018
851:"Hardcore Gaming 101: Clock Tower"
849:Kalata, Kurt (December 12, 2013).
623:Official U.S. PlayStation Magazine
556:Official U.S. PlayStation Magazine
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1058:from the original on May 10, 2018
744:Fielder, Joe (November 5, 1999).
1188:. No. 121. United Kingdom:
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374:for the North American release.
1398:Point-and-click adventure games
1127:Nix, Marc (November 11, 1999).
902:. SMG Szczepaniak. p. 304.
1403:Video games developed in Japan
992:(in Japanese). July 24, 2016.
320:point-and-click adventure game
1:
1408:Video games set in California
21:Clock Tower (1996 video game)
314:Following its predecessors,
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1393:PlayStation Network games
1383:Human Entertainment games
704:Kurokku Tawā Gōsuto Heddo
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429:in Japan on May 9, 2012.
234:Point-and-click adventure
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1413:Video games set in Osaka
1205:"EP Blister Awards 1999"
45:North American cover art
1210:The Electric Playground
661:The Electric Playground
391:Development and release
263:Clock Tower: Ghost Head
370:. This was changed to
328:PlayStation controller
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656:(1996) may enjoy it.
322:with 3D graphics and
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274:and released for the
266:, is a horror-themed
1378:Clock Tower (series)
1203:Staff (March 2000).
798:on November 16, 2014
260:, known in Japan as
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855:Hardcore Gaming 101
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404:Human Entertainment
272:Human Entertainment
77:Human Entertainment
57:Human Entertainment
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402:game developed by
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144:Masatsugu Igarashi
131:Kazuhiro Takeshima
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1192:. pp. 66–71.
1190:Future Publishing
596:review aggregator
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64:Publisher(s)
52:Developer(s)
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1311:Clock Tower
1303:Clock Tower
1287:Clock Tower
1186:Retro Gamer
1052:PlayStation
653:Clock Tower
607:Clock Tower
472:Publication
408:Clock Tower
400:Clock Tower
360:Clock Tower
295:Clock Tower
281:Clock Tower
276:PlayStation
193:PlayStation
188:Platform(s)
180:Clock Tower
166:Composer(s)
117:Designer(s)
107:Producer(s)
97:Director(s)
1367:Categories
1086:Metacritic
990:電ファミニコゲーマー
714:References
664:presented
599:Metacritic
456:Metacritic
447:Aggregator
372:California
1250:MobyGames
802:April 18,
438:Reception
433:Reception
416:DualShock
345:game over
156:Writer(s)
137:Artist(s)
1351:NightCry
1145:June 12,
1139:Archived
1101:June 12,
1095:Archived
1062:June 24,
1056:Archived
1032:April 6,
1000:June 24,
994:Archived
967:July 27,
961:Archived
865:June 24,
859:Archived
762:June 12,
756:Archived
751:GameSpot
691:Japanese
612:GameSpot
532:GameSpot
423:drama CD
364:spin-off
302:Gameplay
229:Genre(s)
1336:Related
916:booklet
887:. 1999.
792:AllGame
699:Hepburn
636:AllGame
520:Famitsu
482:AllGame
330:or the
244:Mode(s)
199:Release
1314:(1996)
1306:(1995)
1238:Agetec
885:Agetec
647:rumble
549:4.8/10
537:3.9/10
460:49/100
412:rumble
175:Series
87:Agetec
1295:Games
678:Notes
525:24/40
475:Score
450:Score
368:Osaka
318:is a
1147:2014
1103:2014
1064:2018
1034:2023
1002:2018
969:2018
867:2018
804:2016
764:2014
351:Plot
1248:at
1236:at
1134:IGN
631:IGN
544:IGN
384:oni
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