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Clock Tower II: The Struggle Within

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him. Along the way to Phillip's home, Alyssa looks at her amulet, which she believes has some sort of power over her. As she stares at it, she realizes that it must somehow be related to Bates, as she remembers not having it when she awoke from Bates' invasion of her psyche. Meanwhile, at the house, Philip and his wife Kathryn hear a noise at the door, Kathryn goes to see if it is Ashley. Philip says something about the "Maxwell Curse", before Kathryn screams and he rushes over to see what is happening. When Alyssa arrives at the Tate's residence that night, no one appears to be home. She comes across her cousin's bedroom to find her cousin Ashley decapitated. Her other cousin Stephanie attacks her with a knife and stalks her around the house. She hears a series of odd noises through the home and eventually finds Philip, who requests that she burn a statue related to the Maxwell Curse. Stephanie tries to stop her but Alyssa turns into Bates and stabs her, severely wounding her. Alyssa manages to throw the statue into a fireplace, freeing Stephanie from her possession but loses consciousness.
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the enemy is repulsed or successfully evaded. If playing as Mr. Bates, the player may use weapons such as pistols and shotguns against the enemies. When equipped with a weapon, the cursor becomes a crosshair used to aim and shoot. The cursor changes color during panic mode from white, to yellow, and finally red to indicate Alyssa's stamina. First aid kits can be used to improve stamina by one level. If Alyssa's stamina reaches zero or the player fails a panic scenario, the screen will read "
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To protect their family, they must be buried beneath the Maxwell tree as soon as they are born and left to die. Allen, jealous of George's wealth, dug up the child with Philip to spite him. George tries to attack Alyssa, but Allen shoots him. He then requests Alyssa to go, explaining that the building is about to explode. Alyssa escapes and watches the building burn from the hillside. Alyssa mourns her father's death, claiming that she should have died instead.
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Alyssa Hale is a 17-year-old high school girl who, during the spring of 1999, is on her way to a distant town to visit her father's friend Phillip Tate. Previously, it was discovered that another person resides in Alyssa's soul named Bates. Alyssa underwent intense therapy because she lost control of
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When Alyssa is being chased or is in danger, the cursor will flash red. During this panic mode, the player must rapidly tap a button to escape. When escaping enemies, click points will appear on items or objects that Alyssa can use to fight back or hide from the enemy. Escape mode will not end until
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mask named George Maxwell, who begins to stalk her. She also finds her adoptive father, Allen. He explains that Alyssa is not his daughter, but rather, the daughter of George. The Maxwell Curse states that every few generations, cursed children with a cruel alter-ego are born into the Maxwell line.
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feature the "sole perfect feature of the game". MacDonald called the game "seriously flawed, but unique". He described it as a terrible game in a conventional sense, but like a cult film, it is redeemed by its willingness to take risks and stand apart from the mainstream and therefore is "strictly
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Alyssa starts the game with an amulet which keeps her alter ego, Mr. Bates, from emerging and controlling her. However, the amulet can be placed within cases or other containers. Without the amulet, Alyssa will become Mr. Bates if provoked with fear. To revert to Alyssa, the player needs to simply
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to control the protagonist, Alyssa Hale, through the game. The cursor changes shape when placed over certain objects, which the player can click to interact with. Clicking on any location guides Alyssa in that direction. Moving the cursor to the top of the screen reveals the player's inventory.
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was met with negative reviews. Journalists heavily criticized the gameplay which they found to be poor due to its slow and dated point-and-click interface, as well as its reliance on trial-and-error mechanics. The story was criticized by some but found to be mature and creepy by others. Critics
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She wakes up in a zombie-infested hospital and meets a detective named Alex Corey, who saved Alyssa from the house and tells her Stephanie will survive her injuries. She is later overrun by zombies as she tries to escape and faints. When she awakens again, she finds that Alex took her to a
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series. The story follows 17-year-old Alyssa Hale who occasionally is possessed by an alter ego named Mr. Bates. The player must guide Alyssa through various environments, altering between her normal and twisted personality, to uncover the secrets of her and her family's past.
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argued the sound design was good and the graphics were clear and sharp but the scenery was ultimately lifeless. The story was criticized by some, but MacDonald found it to be more adult and "out there-spooky" than any other PlayStation title yet. Mark Kanarick of
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retrieve the amulet back. Some events can only be cleared as Mr. Bates and likewise some only as Alyssa. The choices the player makes as both Alyssa and Mr. Bates change the scenario development and lead to one of 13 possible endings.
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and coming back later to find the cube solved. In the same vein, he noted how sometimes events are triggered or areas become accessible only after spending time exploring other unrelated areas. Mark MacDonald writing for
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shared these sentiments, saying the player spends most of their time wandering around, hoping to trigger the next event. The point-and-click interface was also criticized as slow and inaccurate.
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with its 1999 "Console Adventure Game of the Year" award. The editors called it "decidedly the best of the few challengers" in its field, despite competition from the PlayStation release of
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as an adventure or horror game, saying "leave this one for the antique collectors". Nix felt the game fell considerably short of its potential. He found the
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series of games. The gameplay was found to be flawed due to the dual personality mechanic and poor storytelling methods. Joe Fielder of
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Fielder criticized the graphics as "pure first-generation PlayStation" and believed the sound design was also poor. Marc Nix of
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This article is about the third game in the series. For the second game in the series, known as "Clock Tower 2" in Japan, see
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Clicking on an item and then clicking on an object on the screen uses the item on that object or in that location.
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was met with "generally unfavorable" reviews. The game is generally considered to be the worst in the entire
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for hardcore niche gamers". Kanarick called it a poor attempt at a survival horror game, but that fans of
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The game was released on March 12, 1998 in Japan, and on November 3, 1999 in North America. A
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ultimately did not recommend the game except to those looking for an experience similar to
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heavily criticized the voice acting, describing it as the worst aspect of the game.
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MacDonald, Mark (January 2000). "Reviews: Clock Tower II: The Struggle Within".
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Mollohan, Gary (August 1998). "Previews: Clock Tower II: The Struggle Within".
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pharmaceutical lab. She soon finds a man armed with a hatchet and wearing an
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titles, and therefore was not a numbered title in Japan and is considered a
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based on the game was released in 1998. The game was re-released on the
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described the puzzles as counter-intuitive, like being stuck on a
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The Untold History of Japanese Video Game Developers Vol. 2
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moves away from the story and setting in the two previous
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Elsam, Sarah (March 2021). "The Making of Clock Tower".
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Alyssa runs to a door after the player double-clicked it
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In-game credits. Clock Tower II: The Struggle Within
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Vol. 1, no. 11. p. 69. 739: 737: 735: 733: 731: 729: 727: 725: 723: 719: 683: 1162: 1160: 1158: 1156: 1122: 1120: 1118: 1116: 1114: 1112: 1075: 1073: 1016:"Game Informer Magazine - News Story" 996:from the original on November 7, 2017 947: 945: 943: 825: 823: 821: 819: 817: 815: 813: 758:from the original on February 4, 2017 278:in 1998. It is the third game in the 7: 1129:"Clock Tower 2: The Struggle Within" 832:instruction manual (US, PlayStation) 470: 445: 1319:Clock Tower II: The Struggle Within 1245:Clock Tower II: The Struggle Within 1233:Clock Tower II: The Struggle Within 898:Szczepaniak, John (November 2015). 830:Clock Tower II: The Struggle Within 671:Broken Sword II: The Smoking Mirror 563: 489: 436: 410:titles. The game supports enhanced 257:Clock Tower II: The Struggle Within 34:Clock Tower II: The Struggle Within 1170:Official U.S. PlayStation Magazine 1024:. January 22, 2000. Archived from 963:from the original on June 26, 2013 933:Official U.S. PlayStation Magazine 861:from the original on June 24, 2018 851:"Hardcore Gaming 101: Clock Tower" 849:Kalata, Kurt (December 12, 2013). 623:Official U.S. PlayStation Magazine 556:Official U.S. PlayStation Magazine 14: 1058:from the original on May 10, 2018 744:Fielder, Joe (November 5, 1999). 1188:. No. 121. United Kingdom: 582: 577: 572: 567: 562: 508: 503: 498: 493: 488: 374:for the North American release. 1398:Point-and-click adventure games 1127:Nix, Marc (November 11, 1999). 902:. SMG Szczepaniak. p. 304. 1403:Video games developed in Japan 992:(in Japanese). 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This was changed to 328:PlayStation controller 311: 656:(1996) may enjoy it. 322:with 3D graphics and 309: 274:and released for the 266:, is a horror-themed 1378:Clock Tower (series) 1203:Staff (March 2000). 798:on November 16, 2014 260:, known in Japan as 1217:on August 16, 2000. 1028:on January 22, 2000 855:Hardcore Gaming 101 468: 443: 404:Human Entertainment 272:Human Entertainment 77:Human Entertainment 57:Human Entertainment 441: 402:game developed by 312: 144:Masatsugu Igarashi 131:Kazuhiro Takeshima 1360: 1359: 1192:. pp. 66–71. 1190:Future Publishing 596:review aggregator 591: 590: 464: 463: 427:PlayStation Store 332:PlayStation Mouse 253: 252: 1440: 1373:1998 video games 1279: 1272: 1265: 1256: 1219: 1218: 1213:. 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Index

Clock Tower (1996 video game)

Developer(s)
Human Entertainment
Publisher(s)
JP
NA
Agetec
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Clock Tower
Platform(s)
PlayStation
JP
NA
Genre(s)
Point-and-click adventure
survival horror
Single-player
adventure game
Human Entertainment
PlayStation
Clock Tower
Clock Tower

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