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336:. The analyzer's view lists each API call that was made on the CPU side and its corresponding command that executed on the GPU side in an inter-linked and unified timeline view, as well as aggregated statistics for user-selected specific time fragment – cumulative time for each type of API, number of calls, 20 longest calls and more.
518:
GPUPerfAPI is AMD's library for accessing GPU performance counters on AMD Radeon graphics cards and APUs. It is used by GPU PerfStudio and CodeXL and is also available to third-party developers who wish to incorporate it within their own applications. GPUPerfAPI supports DirectX11, OpenGL, and OpenCL
248:
API calls and runtime objects, and debug OpenCL kernels: set breakpoints, step through source code in real-time, view all variables across different GPU cores during kernel execution, identify logic and memory errors, reduce memory transaction overhead, visualize OpenCL/OpenGL buffers and images and
426:
GPU PerfStudio is AMD's performance and debugging tool for graphics applications. It was initially developed to support Direct3D and OpenGL on
Microsoft Windows only and was ported to Linux during 2013 and is available for Linux since the end of Q1 2014. The suite of tools is considered useful when
273:
CodeXL's CPU profiling suite can be used to identify, investigate and improve the performance of applications, drivers and system software on AMD CPUs. CodeXL's CPU profiler uses a statistical sampling based approach with various profiling techniques and measures: Time-Based
Profiling (TBP),
303:
In Q1 2017, AMD CodeXL Analyzer was replaced by Radeon GPU Analyzer (RGA), maintaining backward compatibility. Radeon GPU Analyzer CLI is an offline compiler and a performance analysis tool for DirectX shaders, OpenGL shaders, Vulkan shaders and OpenCL kernels.
294:
shaders and OpenCL kernels. The tool provides performance estimation for each shader/kernel on different kinds of AMD chips, without actually executing the code. This way, the tool assists in fine-tuning to achieve best performance on AMD GPUs.
261:
GPUs and APUs. The profiler gathers data from the OpenCL runtime, and from the GPU/APU itself during the execution of the kernels, and can be used to discover performance bottlenecks and optimize kernel execution.
427:
developing games for Steam Linux and especially useful when optimizing games for AMD GPUs. GPU PerfStudio has an integrated Frame
Profiles, Frame Debugger and API Trace with CPU timing information.
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suite of GPU tools. It can be run from a USB drive, there is no need for Visual Studio integration, it runs with game executables, it does not require a special driver or a new compilation.
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In April 2020 AMD updated the GitHub repository announcing that "CodeXL is no longer being actively developed or supported by AMD and is being archived"
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http://developer.amd.com/community/blog/2012/12/04/continue-your-heterogeneous-computing-hc-development-with-amd-codexl-1-0-final-release-now-available/
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GPU PerfStudio supports Direct3D 10, Direct3D 10.1, Direct3D 11 and OpenGL 4.2. It is described as a lightweight, no installer, no change to your game,
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CodeXL's GPU profiler collects and visualizes hardware performance counters data, application trace, kernel occupancy, and offers hotspot analysis for
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Event-Based
Profiling (EBP), Instruction-Based Sampling (IBS) and CPU hardware performance monitors. The CodeXL CPU profiler replaces AMD
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OpenGL textures as pictures or as spreadsheet data, and in this way to improve general software quality and optimize its performance.
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CPU profiler and Power profiler were included in CodeXL until version 2.5. Now these profilers are released as part of the
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67:
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At the SteamDevDays in
February 2014, Tony Hosier and Gordon Selley presented GPU PerfStudio 2 in a 43 minutes video.
41:
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http://developer.amd.com/community/blog/2013/07/09/latest-versions-of-amd-codexl-bolt-and-amd-app-sdk-now-available/
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operating systems. On
Windows, CodeXL is available both as a standalone application and as a fully integrated
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The latest version of CodeXL is freely available for download on the CodeXL GitHub releases page.
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CodeXL's static kernel analyzer allows engineers to compile, analyze and disassemble the code of
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The Frame
Analyzer can collect and display a frame timeline for applications that use Microsoft
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AMD uProf supersedes the CodeXL for CPU and Power
Profiling functionalities on AMD processors.
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At the AMD Developer Summit (APU) in
November 2013 Gordon Selley presented GPU PerfStudio 2.
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http://developer.amd.com/community/blog/2014/12/16/whats-new-amd-codexl-1-6/
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http://developer.amd.com/community/blog/2015/08/20/amd-codexl-1-8-released/
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AMD Developer
Central "CodeXL 1.8 Release Loaded With Features" blog post
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hardware (i.e. Radeon R9 Fury, Fury X and Fury Nano, and "Carrizo" APUs.
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profiler, a graphics frame analyzer and a static shader/kernel analyzer.
773:
http://developer.amd.com/community/blog/2014/09/22/whats-new-codexl-1-5/
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http://developer.amd.com/community/blog/2014/04/15/codexl-1-4-released/
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http://developer.amd.com/community/blog/2013/11/08/codexl-1-3-released/
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applications. GPUPerfAPI is available for Linux and Microsoft Windows.
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http://developer.amd.com/community/blog/2015/04/28/amd-codexl-1-7/
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GPU debugging, GPU & CPU profiling, Static Kernel Analysis
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GPU PerfStudio is available for Linux and Microsoft Windows.
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Kernel Debugger support the Boltzmann initiative driver, on
787:
AMD Developer Central "What's New in CodeXL 1.6?" blog post
775:
AMD Developer Central "What's New in CodeXL 1.5?" blog post
437:
GPU PerfStudio 3.6 supports Direct3D 12 on Windows 10 and
822:"CodeXL 2.1 is out and Searing hot with Vulkan - GPUOpen"
799:
AMD Developer Central "AMD CodeXL 1.7 is here!" blog post
926:"Optimizing Game Development using AMD GPU PerfStudio 2"
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606:"Update README.md · GPUOpen-Archive/CodeXL@34fffe5"
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24:
763:AMD Developer Central CodeXL 1.4 release blog post
751:AMD Developer Central CodeXL 1.3 release blog post
739:AMD Developer Central CodeXL 1.2 release blog post
727:AMD Developer Central CodeXL 1.1 release blog post
715:AMD Developer Central CodeXL 1.0 release blog post
509:GPU PerfStudio2 API Trace multi-threaded API usage
240:CodeXL's GPU debugger allows engineers to debug
574:
572:
570:
387:AMD CodeXL 1.5, released on September 22, 2014.
390:AMD CodeXL 1.6, released on December 16, 2014.
381:AMD CodeXL 1.3, released on November 11, 2013.
375:AMD CodeXL 1.1, released on February 27, 2013.
1026:
372:AMD CodeXL 1.0, released on December 4, 2012.
312:With version 2.0 the CodeXL HSA Profiler and
217:. It is no longer branded as an AMD product.
8:
396:AMD CodeXL 1.8, released on August 20. 2015.
19:
411:CodeXL 2.5, released on September 26, 2017.
393:AMD CodeXL 1.7, released on April 28. 2015.
384:AMD CodeXL 1.4, released on April 11, 2014.
205:. With version 2.0 CodeXL was made part of
16:Open-source software development tool suite
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18:
1782:Video game development software for Linux
666:"Up and Running with CodeXL Analyzer CLI"
414:CodeXL 2.6, released on October 15, 2018.
378:AMD CodeXL 1.2, released on July 9, 2013.
847:"Blazing CodeXL 2.2 is here! - GPUOpen"
700:"Bullet 3 OpenCL Rigid Body Simulation"
566:
405:CodeXL 2.2, released on August 8, 2016.
399:CodeXL 2.0, released on April 19, 2016.
408:CodeXL 2.4, released on June 20, 2017.
359:CodeXL was successfully used to debug
402:CodeXL 2.1, released on May 31, 2016.
7:
537:Free and open-source software portal
872:"CodeXL 2.6 is released! - GPUOpen"
213:subject to the requirements of the
545:List of performance analysis tools
501:GPU PerfStudio2 API Trace API call
14:
1772:Proprietary software that uses Qt
1762:Heterogeneous System Architecture
1320:Current technologies and software
555:Heterogeneous System Architecture
529:
344:CodeXL officially supports both
644:"CodeXL Analyzer CLI – GPUOpen"
488:GPU PerfStudio2 Shader Debugger
201:CodeXL was mainly developed by
1767:Proprietary freeware for Linux
475:GPU PerfStudio2 Frame Profiler
462:GPU PerfStudio2 Frame Debugger
47:2.6 / October 15, 2018
1:
581:"CodeXL 2.0 made open-source"
282:Static Shader/Kernel Analyzer
211:free and open-source software
897:"GPUPerfStudio Vulkan Tools"
874:. 2018-10-15. Archived from
849:. 2016-08-08. Archived from
824:. 2016-05-31. Archived from
680:"RGA (Radeon™ GPU Analyzer)"
194:debugger, a GPU profiler, a
190:tool suite which included a
1337:Unified Video Decoder (UVD)
1119:Vertex and fragment shaders
1798:
579:AMD GPUOpen (2016-04-19).
1559:
1554:Other brands and products
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1342:Video Coding Engine (VCE)
1325:
1314:
1082:
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367:Versions and availability
299:Radeon GPU Analyzer (RGA)
62:
36:
1330:Audio/Video acceleration
354:Microsoft Visual Studio
324:Graphics Frame Analyzer
1212:Unified shaders &
940:"GPU PerfStudio - AMD"
510:
502:
489:
476:
463:
441:on Windows and Linux.
31:Advanced Micro Devices
1777:Software that uses Qt
1347:Video Core Next (VCN)
1074:APU features template
1066:GPU features template
508:
500:
487:
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461:
49:; 5 years ago
188:software development
1448:AMD Radeon Software
340:Supported platforms
21:
965:"GPUPerfAPI - AMD"
688:. 11 October 2021.
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26:Original author(s)
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999:Official website
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967:. Archived from
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942:. Archived from
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550:AMD CodeAnalyst
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1606:FireGL/FirePro
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1513:Close to Metal
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1087:Fixed pipeline
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654:on 2016-01-26.
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1757:AMD software
1635:handheld PCs
1565:Workstations
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1153:(after 1999)
1070:List of APUs
1062:List of GPUs
973:. Retrieved
969:the original
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948:. Retrieved
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1518:CodeAnalyst
1503:AMD APP SDK
1393:HyperMemory
648:gpuopen.com
630:"AMD μProf"
356:extension.
276:CodeAnalyst
215:MIT License
185:open-source
144:MIT License
1751:Categories
1728:Steam Deck
1707:Xbox One X
1616:FireStream
1585:Radeon Pro
975:2015-02-07
950:2015-02-07
911:2016-10-15
882:2018-10-15
857:2016-08-15
832:2016-08-15
615:2021-08-20
591:2016-04-21
562:References
514:GPUPerfAPI
330:DirectX 12
181:AMD CodeXL
179:(formerly
98:Written in
68:Repository
54:2018-10-15
1673:Liverpool
1663:Hollywood
1487:HLSL2GLSL
1383:CrossFire
1378:PowerTune
1368:Eyefinity
1352:TrueAudio
1171:TeraScale
493:API Trace
222:AMD uProf
183:) was an
159:/archived
1687:Xbox One
1657:Xbox 360
1647:GameCube
1630:Consoles
1599:Obsolete
1508:Catalyst
1496:Obsolete
1434:Software
1373:FreeSync
1044:graphics
523:See also
231:Features
1703:Scorpio
1683:Durango
1643:Flipper
1578:Current
1480:TressFX
1475:GPUOpen
1441:Current
1294:RX 7000
1289:RX 6000
1284:RX 5000
1261:RX Vega
1236:HD 8000
1231:HD 7000
1199:HD 6000
1194:HD 5000
1189:HD 4000
1184:HD 3000
1179:HD 2000
318:GCN 1.2
288:DirectX
209:and is
207:GPUOpen
155:gpuopen
150:Website
139:License
122:Windows
83:/CodeXL
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1611:FireMV
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1528:CodeXL
1523:Mantle
1465:AMDGPU
1398:HyperZ
1214:memory
1094:Wonder
1068:) and
1058:-brand
1056:Radeon
685:GitHub
610:GitHub
439:Vulkan
361:Bullet
334:Vulkan
292:Vulkan
246:OpenCL
242:OpenGL
224:tool.
177:CodeXL
77:github
20:CodeXL
1653:Xenos
986:Notes
557:(HSA)
346:Linux
314:HSAIL
118:Linux
1460:ROCm
1453:HD3D
1408:RDNA
1276:RDNA
1146:R500
1141:R400
1136:R300
1131:R200
1126:R100
1104:Rage
1099:Mach
348:and
244:and
157:.com
129:Type
79:.com
1693:Neo
1667:Wii
1403:HSA
1266:600
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1223:GCN
1042:AMD
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332:or
259:AMD
203:AMD
196:CPU
192:GPU
106:C++
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