Knowledge (XXG)

CodeXL

Source 📝

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GPUPerfAPI is AMD's library for accessing GPU performance counters on AMD Radeon graphics cards and APUs. It is used by GPU PerfStudio and CodeXL and is also available to third-party developers who wish to incorporate it within their own applications. GPUPerfAPI supports DirectX11, OpenGL, and OpenCL
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API calls and runtime objects, and debug OpenCL kernels: set breakpoints, step through source code in real-time, view all variables across different GPU cores during kernel execution, identify logic and memory errors, reduce memory transaction overhead, visualize OpenCL/OpenGL buffers and images and
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GPU PerfStudio is AMD's performance and debugging tool for graphics applications. It was initially developed to support Direct3D and OpenGL on Microsoft Windows only and was ported to Linux during 2013 and is available for Linux since the end of Q1 2014. The suite of tools is considered useful when
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CodeXL's CPU profiling suite can be used to identify, investigate and improve the performance of applications, drivers and system software on AMD CPUs. CodeXL's CPU profiler uses a statistical sampling based approach with various profiling techniques and measures: Time-Based Profiling (TBP),
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In Q1 2017, AMD CodeXL Analyzer was replaced by Radeon GPU Analyzer (RGA), maintaining backward compatibility. Radeon GPU Analyzer CLI is an offline compiler and a performance analysis tool for DirectX shaders, OpenGL shaders, Vulkan shaders and OpenCL kernels.
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shaders and OpenCL kernels. The tool provides performance estimation for each shader/kernel on different kinds of AMD chips, without actually executing the code. This way, the tool assists in fine-tuning to achieve best performance on AMD GPUs.
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GPUs and APUs. The profiler gathers data from the OpenCL runtime, and from the GPU/APU itself during the execution of the kernels, and can be used to discover performance bottlenecks and optimize kernel execution.
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developing games for Steam Linux and especially useful when optimizing games for AMD GPUs. GPU PerfStudio has an integrated Frame Profiles, Frame Debugger and API Trace with CPU timing information.
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suite of GPU tools. It can be run from a USB drive, there is no need for Visual Studio integration, it runs with game executables, it does not require a special driver or a new compilation.
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In April 2020 AMD updated the GitHub repository announcing that "CodeXL is no longer being actively developed or supported by AMD and is being archived"
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http://developer.amd.com/community/blog/2012/12/04/continue-your-heterogeneous-computing-hc-development-with-amd-codexl-1-0-final-release-now-available/
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GPU PerfStudio supports Direct3D 10, Direct3D 10.1, Direct3D 11 and OpenGL 4.2. It is described as a lightweight, no installer, no change to your game,
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CodeXL's GPU profiler collects and visualizes hardware performance counters data, application trace, kernel occupancy, and offers hotspot analysis for
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Event-Based Profiling (EBP), Instruction-Based Sampling (IBS) and CPU hardware performance monitors. The CodeXL CPU profiler replaces AMD
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OpenGL textures as pictures or as spreadsheet data, and in this way to improve general software quality and optimize its performance.
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CPU profiler and Power profiler were included in CodeXL until version 2.5. Now these profilers are released as part of the
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At the SteamDevDays in February 2014, Tony Hosier and Gordon Selley presented GPU PerfStudio 2 in a 43 minutes video.
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http://developer.amd.com/community/blog/2013/07/09/latest-versions-of-amd-codexl-bolt-and-amd-app-sdk-now-available/
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operating systems. On Windows, CodeXL is available both as a standalone application and as a fully integrated
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http://developer.amd.com/community/blog/2013/02/27/amd-codexl-version-1-1-released-to-developer-amd-com/
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The latest version of CodeXL is freely available for download on the CodeXL GitHub releases page.
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CodeXL's static kernel analyzer allows engineers to compile, analyze and disassemble the code of
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The Frame Analyzer can collect and display a frame timeline for applications that use Microsoft
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AMD uProf supersedes the CodeXL for CPU and Power Profiling functionalities on AMD processors.
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At the AMD Developer Summit (APU) in November 2013 Gordon Selley presented GPU PerfStudio 2.
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http://developer.amd.com/community/blog/2014/12/16/whats-new-amd-codexl-1-6/
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http://developer.amd.com/community/blog/2015/08/20/amd-codexl-1-8-released/
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AMD Developer Central "CodeXL 1.8 Release Loaded With Features" blog post
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hardware (i.e. Radeon R9 Fury, Fury X and Fury Nano, and "Carrizo" APUs.
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profiler, a graphics frame analyzer and a static shader/kernel analyzer.
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http://developer.amd.com/community/blog/2014/09/22/whats-new-codexl-1-5/
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http://developer.amd.com/community/blog/2014/04/15/codexl-1-4-released/
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http://developer.amd.com/community/blog/2013/11/08/codexl-1-3-released/
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applications. GPUPerfAPI is available for Linux and Microsoft Windows.
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http://developer.amd.com/community/blog/2015/04/28/amd-codexl-1-7/
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GPU debugging, GPU & CPU profiling, Static Kernel Analysis
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GPU PerfStudio is available for Linux and Microsoft Windows.
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Kernel Debugger support the Boltzmann initiative driver, on
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AMD Developer Central "What's New in CodeXL 1.6?" blog post
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AMD Developer Central "What's New in CodeXL 1.5?" blog post
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GPU PerfStudio 3.6 supports Direct3D 12 on Windows 10 and
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AMD Developer Central "AMD CodeXL 1.7 is here!" blog post
926:"Optimizing Game Development using AMD GPU PerfStudio 2" 1628: 1598: 1577: 1563: 1495: 1440: 1433: 1360: 1329: 1274: 1221: 1211: 1169: 1160: 1118: 1086: 606:"Update README.md · GPUOpen-Archive/CodeXL@34fffe5" 149: 137: 127: 111: 97: 66: 40: 24: 763:AMD Developer Central CodeXL 1.4 release blog post 751:AMD Developer Central CodeXL 1.3 release blog post 739:AMD Developer Central CodeXL 1.2 release blog post 727:AMD Developer Central CodeXL 1.1 release blog post 715:AMD Developer Central CodeXL 1.0 release blog post 509:GPU PerfStudio2 API Trace multi-threaded API usage 240:CodeXL's GPU debugger allows engineers to debug 574: 572: 570: 387:AMD CodeXL 1.5, released on September 22, 2014. 390:AMD CodeXL 1.6, released on December 16, 2014. 381:AMD CodeXL 1.3, released on November 11, 2013. 375:AMD CodeXL 1.1, released on February 27, 2013. 1026: 372:AMD CodeXL 1.0, released on December 4, 2012. 312:With version 2.0 the CodeXL HSA Profiler and 217:. It is no longer branded as an AMD product. 8: 396:AMD CodeXL 1.8, released on August 20. 2015. 19: 411:CodeXL 2.5, released on September 26, 2017. 393:AMD CodeXL 1.7, released on April 28. 2015. 384:AMD CodeXL 1.4, released on April 11, 2014. 205:. With version 2.0 CodeXL was made part of 16:Open-source software development tool suite 1574: 1560: 1549: 1437: 1326: 1315: 1218: 1166: 1083: 1050: 1033: 1019: 1011: 1003: 166: 86: 18: 1782:Video game development software for Linux 666:"Up and Running with CodeXL Analyzer CLI" 414:CodeXL 2.6, released on October 15, 2018. 378:AMD CodeXL 1.2, released on July 9, 2013. 847:"Blazing CodeXL 2.2 is here! - GPUOpen" 700:"Bullet 3 OpenCL Rigid Body Simulation" 566: 405:CodeXL 2.2, released on August 8, 2016. 399:CodeXL 2.0, released on April 19, 2016. 408:CodeXL 2.4, released on June 20, 2017. 359:CodeXL was successfully used to debug 402:CodeXL 2.1, released on May 31, 2016. 7: 537:Free and open-source software portal 872:"CodeXL 2.6 is released! - GPUOpen" 213:subject to the requirements of the 545:List of performance analysis tools 501:GPU PerfStudio2 API Trace API call 14: 1772:Proprietary software that uses Qt 1762:Heterogeneous System Architecture 1320:Current technologies and software 555:Heterogeneous System Architecture 529: 344:CodeXL officially supports both 644:"CodeXL Analyzer CLI – GPUOpen" 488:GPU PerfStudio2 Shader Debugger 201:CodeXL was mainly developed by 1767:Proprietary freeware for Linux 475:GPU PerfStudio2 Frame Profiler 462:GPU PerfStudio2 Frame Debugger 47:2.6 / October 15, 2018 1: 581:"CodeXL 2.0 made open-source" 282:Static Shader/Kernel Analyzer 211:free and open-source software 897:"GPUPerfStudio Vulkan Tools" 874:. 2018-10-15. Archived from 849:. 2016-08-08. Archived from 824:. 2016-05-31. Archived from 680:"RGA (Radeon™ GPU Analyzer)" 194:debugger, a GPU profiler, a 190:tool suite which included a 1337:Unified Video Decoder (UVD) 1119:Vertex and fragment shaders 1798: 579:AMD GPUOpen (2016-04-19). 1559: 1554:Other brands and products 1548: 1342:Video Coding Engine (VCE) 1325: 1314: 1082: 1049: 367:Versions and availability 299:Radeon GPU Analyzer (RGA) 62: 36: 1330:Audio/Video acceleration 354:Microsoft Visual Studio 324:Graphics Frame Analyzer 1212:Unified shaders & 940:"GPU PerfStudio - AMD" 510: 502: 489: 476: 463: 441:on Windows and Linux. 31:Advanced Micro Devices 1777:Software that uses Qt 1347:Video Core Next (VCN) 1074:APU features template 1066:GPU features template 508: 500: 487: 474: 461: 49:; 5 years ago 188:software development 1448:AMD Radeon Software 340:Supported platforms 21: 965:"GPUPerfAPI - AMD" 688:. 11 October 2021. 511: 503: 490: 477: 464: 26:Original author(s) 1744: 1743: 1740: 1739: 1736: 1735: 1697:PlayStation 4 Pro 1624: 1623: 1544: 1543: 1540: 1539: 1536: 1535: 1310: 1309: 1306: 1305: 1302: 1301: 1207: 1206: 1077: 350:Microsoft Windows 174: 173: 1789: 1713:Atari VCS (2021) 1575: 1561: 1550: 1438: 1361:GPU technologies 1327: 1316: 1219: 1167: 1084: 1060: 1051: 1035: 1028: 1021: 1012: 1007: 1002: 1001: 999:Official website 980: 979: 977: 976: 967:. 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Index

Original author(s)
Advanced Micro Devices
Stable release
Repository
github.com/GPUOpen-Archive/CodeXL
Edit this at Wikidata
C
C++
Operating system
Linux
Windows
Type
License
MIT License
gpuopen.com/archived/legacy-codexl/
Edit this at Wikidata
open-source
software development
GPU
CPU
AMD
GPUOpen
free and open-source software
MIT License
AMD uProf
OpenGL
OpenCL
AMD
CodeAnalyst
DirectX

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