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player arrives at the "Base" map (described in-game as an abandoned mine site in an alien planetary colony). There, like the City, the player battles through a 6-floor map in order to get to the Kernel and defeat the level's boss. Upon making their way through the Base, the player will have to travel through the "Ruins" map to complete Sector 1 Training - unlike the past maps, this map contains a majority of insect and flora-like enemies and at points appears to be of
Egyptian or Aztec influence. After making their way through the Ruins, the player will hack into a new and more dangerous sector called "Sector 2 Training". Like the previous maps they are also named City, Base and Ruins but possess shifts in visuals throughout progression - for example, Sector 2 City is at first almost identical to Sector 1 City, but about halfway through the art style and decoration immediately shift to a more Japanese aesthetic (Sector 2 City is the only map to have a visible sky) - Sector 2 Base changes from an exposed, industrial warehouse look to a colder military outpost with what appear to be cryogenic pods and computer databases that can be destroyed, and Sector 2 Ruins changes to a darker and much more technologically advanced ruin.
351:. Coded Arms also has wifi support for 4-player multiplayer with three game modes including 'Deathmatch', 'Keep the Mark' and 'Last Man Standing'. Weapons and armor are obtained throughout the levels and have one of five different attributes, ranging from "physical" to "fire" as well as specific attributes such as "electric" or "viral". Certain attributes are more effective against certain enemies - for instance, mechanical enemies can be overloaded by weapons with the "electrical" attribute while insect-type enemies usually dwell in the dark so "light"-type weapons do the most damage to them. Enemies also use weapons with different attributes and therefore one can get certain types of armor that are resistant to attacks of a certain type. All of the weapons and grenades can be upgraded by picking up a certain amount of "Opt_Key" files (the amount varies from weapon to weapon). Because the game takes place in a
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battlefields (City, Base and Ruins) and each battlefield has 6 levels. Sector 02 also has three battlefields consisting of 13 levels each with a boss at the 13th level of each battlefield. Sector 03 consists of one battlefield (Infinity) which has an unlimited amount of levels to it. The difficulty of the game increases as the user progresses through the sectors. Players can also make use of a 3D map graphically similar to a
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Upon defeating what appears to be the final boss and collecting all upgrades and special weapons, the player is given access the simulator's root Kernel. However, the simulator malfunctions and electrocutes the hacker's body in reality. After the credits end, it is revealed that the hacker survived
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at the end of each sector. The game's intro cutscene informs the hacker/player that hacking too deeply into unknown non-civilian protocols with what seem to be homebrew hacking tools carries the risk of contracting a medical condition called the "Achiba
Syndrome", and warns them that upon infection
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After hacking into the training simulator, the player (in the chronological order of the map menu layout) arrives at what seems to be an underground city filled with snipers, drones and some insect-like creatures that are presumably analogues of computer viruses. After completing the City map, the
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All of the levels in the game are randomly generated when they are accessed. In single player mode, players progress through the game by completing sectors. Sector 00 consists of one battlefield (Training) with 3 levels that serve to familiarize the user with the game. Sector 01 consists of three
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attempting to break the codes of the simulator and extract the most valuable data possible for fame and profit. To do this, the player must explore several "sectors" that are infested with various kinds of enemies, including soldiers, security bots, giant bugs and other insect and plant-like
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Reception of the game among reviewers has been mixed. While it was praised as innovative and for having some of the best visuals on the PSP, it received criticism due to a lack of character development, poor enemy AI in the single-player mode, and bad controls.
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military training simulator named "AIDA" which has since been long-abandoned. However, the program continues to run, generating enemies and levels for the no longer present soldiers-in-training. The player takes the role of one of the many
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Late in the 21st century, advancements in medical and computer technology allow for linear connectivity of human minds to computer networks, causing an unprecedented boom in computer hackers. The game takes place inside a
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that they 'will not be able to return' - presumably meaning their consciousness will become corrupted or otherwise lost and their minds will not be able to return to their bodies in the real world.
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and became infected with the Achiba
Syndrome, trapping their consciousness inside AIDA permanently and forcing them to survive an infinite number of levels in the game's final Sector: "Infinity".
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much like in a conventional computer (for example ".arm" for weapons & armaments, ".dfn" for armor and defense items, ".med" for health pickups etc.).
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creatures. The only way to survive and reap the greatest rewards is by reaching the Kernel database, destroying the enemies and the
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393:sequel was also planned under the working title
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583:Multiplayer and single-player video games
261:Learn how and when to remove this message
467:"Coded Arms Review for PSP - Gaming Age"
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199:adding citations to reliable sources
578:Video games set in the 21st century
439:"Coded Arms for PSP - GameRankings"
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492:"GameSpy: Coded Arms - Page 1"
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563:First-person shooters
379:Coded Arms: Contagion
384:PlayStation Portable
299:PlayStation Portable
280:first-person shooter
195:improve this article
150:First-person shooter
91:PlayStation Portable
396:Coded Arms: Assault
301:handheld in 2005.
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127:September 16, 2005
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193:Please help
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118:July 6, 2005
52:Publisher(s)
40:Developer(s)
164:multiplayer
86:Platform(s)
72:Designer(s)
62:Director(s)
538:Coded Arms
532:Categories
477:2008-03-18
403:References
376:A sequel,
357:extensions
283:video game
275:Coded Arms
221:newspapers
80:Jutaro Oue
22:Coded Arms
386:in 2007.
363:Reception
291:published
287:developed
285:that was
251:July 2022
342:Gameplay
329:Synopsis
297:for the
145:Genre(s)
372:Sequels
317:hackers
235:scholar
156:Mode(s)
97:Release
322:bosses
295:Konami
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278:is a
242:JSTOR
228:books
305:Plot
289:and
214:news
293:by
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