Knowledge (XXG)

ColecoVision

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637:. The ColecoVision console did not do any translation or processing of the game code on the 2600 cartridges; it only provided power and clock input to and audio/video output from the expansion module, which was otherwise entirely self-contained and could be thought of as the first Atari 2600 clone console. Functionally, this gave the ColecoVision the largest software library of any console of its day. The expansion module prompted legal action from Atari. Coleco and Atari settled out of court, with Coleco becoming licensed under Atari's patents. The royalty-based license also applied to Coleco's 754: 958: 47: 602: 552: 858: 610: 38: 488: 532:, which was a home computer expansion for ColecoVision. By mid-1985, Coleco planned to withdraw from the video game market, and the ColecoVision was officially discontinued by October. Total sales are uncertain, but were ultimately in excess of 2 million consoles, with the console continuing to sell modestly up until its discontinuation. 475:, which Yamauchi was attending, Bromley found out from Yamauchi's daughter and translator that he had apparently given the rights to Atari. With Yamauchi's daughter's help, Bromley was able to commit Yamauchi to sign a formal contract to affirm the rights to Coleco. Coleco's announcement that they would bundle 417:
According to Eric Bromley, who led the engineering for the ColecoVision, Greenberg had wanted to get into the programmable home console market with arcade-quality games, but the cost of components had been a limiting factor. As early as 1979, Bromley had drawn out specifications for a system using a
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Coleco Industries is assessing its continuing commitment to the video game business...Arnold C. Greenberg, the chief executive, said no timetable had been set for a decision on continuing or dropping the Colecovision products or on whether the software for the games would continue to be produced if
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that asserted the price of RAM had fallen and, after working the cost numbers, Bromley found the system cost fell within their cost margins. Within ten minutes of reporting this to Greenberg, they had established the working name "ColecoVision" for the console as they began a more thorough design,
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In recent weeks, two particularly hot-selling systems have emerged - the Atari 5200 and ColecoVision. Both are described as powerful 'third wave' machines, the Cadillacs of game systems, and priced accordingly at close to $ 200...hey are sure to snatch most of the Christmas
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The decline in sales of Consumer Electronics was primarily due to reduced sales of ColecoVision products. The increase in shipments of the ADAM Family Computer System in 1984 was largely offset by provisions for price reductions and returns recorded in the last half of the
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Thursday, Coleco said the entire inventory of its troubled Adam personal computer has been sold, along with much of its Colecovision inventory. The company's chairman, Arnold Greenberg, said Coleco expects no more charges against earnings from the two discontinued
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under typical Japanese customs where he sought to negotiate for game rights, though Yamauchi only offered seemingly obscure titles. After a meal with Yamauchi during one day, Bromley excused himself to the restroom and happened upon one of the first
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Coleco released a series of hardware add-ons and special controllers to expand the capabilities of the console. "Expansion Module #1" allowed the system to play Atari 2600 cartridges. A later module converted ColecoVision into the
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the total of ColecoVision inventory and accounts receivable was $ 40.5 million at December 31, 1984. During 1985 it is expected that accounts receivable will be converted to cash and the balance of ColecoVision inventory
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In 2012, Opcode Games released their own Super Game Module expansion, which increases RAM from 1 KB to 32 KB and adds four additional sound channels. This expansion brings the ColecoVision close to the
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ColecoVision consoles, all first-party cartridges and most third-party software titles feature a 12.7 second pause before presenting the game select screen. CBS Electronics reduced this pause in the
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cabinets, which had yet to be released to Western countries. Knowing this game would likely be a hit, Bromley arranged a meeting the following day with Yamauchi and requested the exclusive rights to
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Arnold C. Greenberg, Coleco's president and chief executive, said more than 500,000 ColecoVision players were shipped during the first quarter, nearly equaling the number shipped in all of 1982.
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Since its introduction last fall, Colecovision has sold about 1.4 million units...Of that total, about 900,000 were sold this year, compared with 800,000 units by Atari and 300,000 by Mattel.
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with the console was initially met with surprise and skepticism, with journalists and retailers questioning why they would give away their most anticipated home video game with the console.
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were demonstrated with the Super Game Module. The Adam computer expansion with its 256 KB tape drive and 64 KB RAM fulfilled the specifications promised by the Super Game Module.
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Most of 1982's action was in the second half, when Coleco shipped 550,000 ColecoVision game machines--which sell for $ 169 to $ 189--booking orders for nearly that many more.
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cartridges and controllers. It leveraged the fact that the 2600 used largely off-the-shelf components and was effectively a complete set of 2600 electronics, including a
662:. The gas pedal is merely a simple on/off switch. Although Coleco called the driving controller an expansion module, it actually plugs into the controller port, not the 1408:] those for the year ago quarter', Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982. 1751: 895:
named the ColecoVision their 12th-best video-game console out of their list of 25, citing "its incredible accuracy in bringing current-generation arcade hits home".
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Consumer Electronics net sales of $ 56.2 million consisted principally of the ADAM Family Computer and ColecoVision video game systems, accessories and software.
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per unit sold. Greenberg agreed, though as in Japanese custom, Bromley did not have a formal contract from Nintendo on his return. By the time of that year's
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Expansion Module #3 was originally the Super Game Module. It was advertised for an August 1983 release but was ultimately cancelled and replaced with the
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development, stated that the ColecoVision set the bar that influenced how he approached the creation of the Famicom. During the creation of the
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computer. The company stated that the $ 70 product allowed users to "enjoy the entire library of exciting ColecoVision video-game cartridges".
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ColecoVision was discontinued in 1985 when Coleco withdrew from the video game market. Coleco had already contemplated shifting focus to their
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Potential Colecovision buyers have also apparently been attracted by Coleco's licensing agreement with Nintendo Inc., the Japanese creator of
3443: 2337: 410:. Coleco was able to survive on sales of their electronic games through to 1982, but that market itself began to wane, and Coleco president 517:
and was branded the CBS ColecoVision. In Europe, the console was released in July 1983, nearly one year after the North American release.
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Coleco is now debating whether to withdraw from electronics altogether. Colecovision still sells, but it is a shadow of its former self.
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Coleco Industries Inc. of West Hartford, Conn., is considering withdrawal from the video game business in both hardware and software.
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The ColecoVision was released in August 1982. By Christmas 1982, Coleco had sold more than 500,000 units, in part on the strength of
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By the beginning of 1984, quarterly sales of the ColecoVision had dramatically decreased. In January 1985, Coleco discontinued the
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The Ultimate History of Video Games: From Pong to Pokémon--The Story Behind the Craze That Touched Our Lives and Changed the World
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In 2014, AtGames began producing the ColecoVision Flashback console that includes 60 games, but not the original pack-in game,
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The year's sales of 1.5 million ColecoVision units brought the installed base to over 2 million units worldwide.
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As for game hardware, many experts said that Atari's...5200 or Coleco's Colecovision would corner the high end.
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Coleco entered the video game market in 1976 during the dedicated-game home console period with their line of
1648: 812:, said to be 30 KB, to load and execute programs from tape. Games could be distributed on tiny tapes, called 2839: 2689: 2296: 1891: 784: 432: 287: 146: 70: 2157: 2549: 899: 805: 741: 1981:
writer, D. S. Cohen A. gaming; developer; teacher; Historian, Video Game; Professional, Gaming Industry.
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as the pack-in game. Approximately 136 games were published between 1982 and 1984, including Sega's
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From its introduction, Coleco touted the ColecoVision's hardware expandability by highlighting the
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computer, complete with keyboard, digital data pack (DDP) cassette drive, 64 KB RAM, and printer.
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on the front of the unit. These hardware expansion modules and accessories were sold separately.
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and some ports of lesser known arcade games that found a larger audience on the console, such as
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as the bundled game. ColecoVision's main competitor was the less commercially successful
1402:'First quarter sales of ColecoVision were substantial, although much less that [ 609: 294:
and launched in North America in August 1982. It was released a year later in Europe by
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The ColecoVision Hand Controller has a number pad that can be fitted with overlays.
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Aeppel, Timothy (1982-12-10), "Zap! Pow! Video games sparkle in holiday market",
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computer expansion. The Super Game Module added a tape drive known as the
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attempted a Japanese version of the console, but it was retooled into the
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Coleco recognized that licensed conversion of arcade games had worked for
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Kleinfield, N. R. (1985-07-21), "Coleco Moves Out Of The Cabbage Patch",
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The encyclopedia of consoles, handhelds & home computers 1972 - 2005
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Expansion Module #1 allows the ColecoVision to play any Atari 2600 game.
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architecture standard, allowing MSX software to be more easily ported.
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Video Game Maker Says 1st-Quarter Profit More Than Tripled, 1983-04-20
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Sales in the Consumer Electronics segment were $ 98.6 million in 1984
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Harmetz, Aljean (1984-01-10), "Sigh of Relief on Video Games",
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audio chip, but could not get the go-ahead due to the cost of
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announced the SV-603 ColecoVision Video Game Adapter for its
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was still interested in producing a home video game console.
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Video Game Maker Says 1st-Quarter Profit More Than Tripled
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which the marketing department never was able to surpass.
2158:"Classic Gamer: Colecovision Hits Volume One for Windows" 613:
Expansion Module #2 is a steering wheel for racing games.
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The console offered a closer experience to more powerful
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Classic Game Room reviews COLECOVISION ROLLER CONTROLLER
1837:(YouTube). Lord Karnage. 2008. Event occurs at 4:45. 1804:"Controller Update: Probing the World of the Exotic" 656:/ gas pedal) that comes packaged with the cartridge 3488: 3467: 3426: 3365: 3324: 3289: 3282: 3249: 3206: 3178: 3128: 3105: 3072: 3049: 3001: 2978: 2940: 2917: 2889: 2866: 2838: 2815: 2792: 2749: 2696: 2588: 2527: 2432: 2423: 2365: 2289: 1139:"Feature: How ColecoVision Became the King of Kong" 463:; Yamauchi offered them if only they could provide 267: 248: 225: 215: 191: 183: 157: 145: 135: 127: 119: 86: 76: 66: 56: 2102:"Classic Videogame Games INTERVIEW - Kevin Horton" 1356:"Delpher Kranten - Limburgsch dagblad 31-12-1983" 2243:- comprehensive archive of photos and documents. 506:. Sales quickly passed 1 million in early 1983. 2565:Palmtex Portable Videogame System / Super Micro 633:equivalent of the 2600's sole custom chip, the 1892:"Super Action Controller Set Operation Manual" 3011:Family Computer/Nintendo Entertainment System 2674: 2262: 8: 1593:"Coleco Industries, Inc. 1985 Annual Report" 1554:"Coleco Industries, Inc. 1984 Annual Report" 1515:"Coleco Industries, Inc. 1984 Annual Report" 1477:"Coleco Industries, Inc. 1984 Annual Report" 1279:cartridge comes with each Colecovision unit. 1132: 1130: 1020:"Coleco Industries, Inc. 1983 Annual Report" 816:, and be much larger than the 16KB or 32 KB 30: 2208:"ColecoVision Flashback at AtGames E-Store" 2032:. Classicgaming.gamespy.com. Archived from 2030:"ColecoVision - 1982-1984 - Classic Gaming" 1672: 1670: 1380:"Sega, Coleco Announce Distribution Pact". 563:CPU and a variant of the Texas Instruments 3286: 2681: 2667: 2659: 2429: 2269: 2255: 2247: 370:success after the costly failure of their 29: 1923:"ColecoVision - The Arcade In Your Home!" 1107:. "Chapter 13 - A Case of Two Gorillas". 998:Learn how and when to remove this message 982:so that sources are clearly identifiable. 919:, a collection of ColecoVision games for 883:produced a ColecoVision clone called the 430:. Around 1981, Bromley saw an article in 317:. The initial catalog of twelve games on 27:Second-generation home video game console 2137:"Personal Arcade Volume One for Windows" 1964:Electronic Fun with Computer & Games 808:with 128KB capacity, and the additional 567:video chip that was introduced in 1979. 3316:1292 Advanced Programmable Video System 2489:1292 Advanced Programmable Video System 2236:The History of ColecoVision Game System 1137:McFerran, Damien (September 18, 2010). 1011: 719:that comes packaged with the cartridge 625:makes the ColecoVision compatible with 3540:Computer-related introductions in 1982 1773:"Expansion Module #2 Operation Manual" 1708:"Game Title Display Duration Analysis" 1612: 1601: 1574: 1563: 1535: 1524: 1496: 1485: 1166:"The Player's Guide to Climbing Games" 1039: 1028: 788:are also designed to be used with the 782:, and a conversion of the arcade game 3555:Second-generation video game consoles 1960:"Super Game Module: Million bit baby" 1427:hardware production was discontinued. 1420:"Coleco Reassesses Its Video Games", 1230:"Coleco hits with home video games", 7: 2123:"AGH ColecoVision Review -- Kevtris" 1861:"Roller Controller Operation Manual" 1595:. Coleco Industries, Inc. 1985: 25. 1517:. Coleco Industries, Inc. 1984: 22. 509:The ColecoVision was distributed by 309:compared to competitors such as the 1556:. Coleco Industries, Inc. 1984: 3. 1479:. Coleco Industries, Inc. 1984: 2. 1439:"Video games Coleco may drop out", 1022:. Coleco Industries, Inc. 1983: 3. 824:, with all screens and animations, 699:converts the ColecoVision into the 641:, a stand-alone clone of the 2600. 321:included the first home version of 1211:from the original on June 12, 2024 902:ColecoVision game was released: a 467:upfront by that day and gave them 25: 1207:. November 25, 1982. p. 23. 590:Expansion Modules and accessories 559:ColecoVision is based around the 3545:Discontinued video game consoles 2179:"ColecoVision Super Game Module" 1265:"Coleco's New Video Challenge", 1251:, Associated Press, 1983-04-20, 980:add missing citation information 956: 36: 1904:from the original on 2013-01-20 1873:from the original on 2014-04-07 1841:from the original on 2021-12-11 1785:from the original on 2014-05-27 1180:from the original on 2016-03-19 3357:View-Master Interactive Vision 1457:"Coleco's Net In Sharp Rise", 1398:Coleco Industries sales report 1328:"Coleco Strong In Marketing", 1: 1424:: 4 (Section D), 1985-06-13, 1269:: 1 (Section D), 1982-11-11, 874:Nintendo Entertainment System 3342:Gakken Compact Vision TV Boy 2480:Gakken Compact Vision TV Boy 1958:Brown, William (June 1983). 1386:. April 3, 1982. p. 62. 925:Colecovision Hits Volume One 915:In 1997, Telegames released 3412:3DO Interactive Multiplayer 3397:3DO Interactive Multiplayer 3059:3DO Interactive Multiplayer 2540:Children's Discovery System 2055:"Colecovision is number 12" 1810:. June 1983. pp. 24–28 1400:, PR Newswire, 1984-04-17, 763:Super Action Controller Set 3576: 2580:Epoch Game Pocket Computer 2535:Milton Bradley Microvision 2081:"Kevtris for ColecoVision" 845: 842:List of ColecoVision games 839: 664:Expansion Module Interface 596:Expansion Module Interface 3513: 2848:Commodore 64 Games System 2608: 2596:Nintendo Game & Watch 1293:Christian Science Monitor 848:List of Coleco Adam games 652:is a driving controller ( 578:to 3.3 seconds for their 473:Consumer Electronics Show 388:handheld electronic games 232:Joystick + numeric keypad 44: 35: 3550:Home video game consoles 2690:Home video game consoles 2617:Third generation → 2612:← First generation 1655:. March 1983. p. 46 1362:. Delpher.nl. 1983-12-31 1199:"JCPenney Advertisement" 1176:(11): 49. January 1983. 1064:, GAMEPLAN, p. 50, 923:, and a 1998 follow-up, 131:> 2 million (1982-83) 3016:Super Famicom/Super NES 2988:PC Engine/TurboGrafx-16 2297:Home video game console 2160:. MobyGames. 2000-05-30 2139:. MobyGames. 2000-05-21 2083:. MobyGames. 2006-11-29 1970:(8): 16, 17, 39–43, 94. 820:cartridges of the day. 790:Super Action Controller 757:Super Action Controller 749:Super Action Controller 692:Adam computer expansion 586:ColecoVision consoles. 433:The Wall Street Journal 288:home video-game console 241:Super Action Controller 71:Home video game console 2550:Entex Adventure Vision 1611:Cite journal requires 1573:Cite journal requires 1534:Cite journal requires 1495:Cite journal requires 1113:. Three Rivers Press. 1038:Cite journal requires 917:Personal Arcade Vol. 1 862: 861:ColecoVision Flashback 806:Exatron Stringy Floppy 758: 614: 606: 556: 495: 51: 2881:Super Cassette Vision 2825:Coleco Telstar Arcade 2470:Epoch Cassette Vision 2410:Eighth (2012–present) 2309:Handheld game console 1204:Youngstown Vindicator 860: 771:Super Action Football 767:Super Action Baseball 756: 612: 604: 554: 490: 272:Coleco Telstar series 49: 2415:Ninth (2020–present) 967:needs more complete 826:Super Donkey Kong Jr 685:The Dukes of Hazzard 618:Atari 2600 expansion 3307:Fairchild Channel F 2545:Entex Select-A-Game 2475:Fairchild Channel F 2405:Seventh (2005–2017) 2278:Video game consoles 2183:www.opcodegames.com 1945:www.colecovision.dk 1929:. 8 September 2019. 1754:. The-liberator.net 1734:"Atari-Coleco Pact" 898:In 1996, the first 780:Super Action Boxing 697:Expansion Module #3 650:Expansion Module #2 623:Expansion Module #1 50:A ColecoVision unit 32: 3148:Mega Drive/Genesis 2575:Romtec Colorvision 2519:VTech CreatiVision 2390:Fourth (1987–2004) 2380:Second (1976–1992) 1738:the New York Times 1441:The Globe and Mail 1360:Limburgsch Dagblad 1234:: 31, 1983-01-24, 863: 830:Super Smurf Rescue 759: 739:, and Atarisoft's 645:Driving controller 639:Gemini game system 631:reverse-engineered 615: 607: 557: 496: 424:General Instrument 368:Cabbage Patch Kids 307:arcade video games 238:Driving Controller 52: 3522: 3521: 3509: 3508: 3439:EVO Smart Console 2759:Super Vision 8000 2656: 2655: 2604: 2603: 2514:Super Vision 8000 2400:Sixth (1998–2013) 2395:Fifth (1993–2006) 2385:Third (1983–2003) 2375:First (1972–1980) 2333:Dedicated console 2282:second generation 2241:ColecoVision Zone 2104:. Good Deal Games 1634:: 4 (Section 3), 1314:: 1 (Section D), 1093:. 3 January 1985. 1090:Los Angeles Times 1008: 1007: 1000: 921:Microsoft Windows 822:Super Donkey Kong 713:Roller Controller 707:Roller Controller 420:Texas Instruments 285:second-generation 278: 277: 250:Best-selling game 235:Roller Controller 16:(Redirected from 3567: 3312:Interton VC 4000 3287: 3082:Magnavox Odyssey 2683: 2676: 2669: 2660: 2485:Interton VC 4000 2430: 2271: 2264: 2257: 2248: 2223: 2222: 2220: 2219: 2210:. Archived from 2204: 2198: 2197: 2195: 2194: 2185:. Archived from 2175: 2169: 2168: 2166: 2165: 2154: 2148: 2147: 2145: 2144: 2133: 2127: 2126: 2119: 2113: 2112: 2110: 2109: 2098: 2092: 2091: 2089: 2088: 2077: 2071: 2070: 2068: 2067: 2051: 2045: 2044: 2042: 2041: 2026: 2020: 2019: 2017: 2016: 2007:. Archived from 2005:Glitterberri.com 1997: 1991: 1990: 1978: 1972: 1971: 1955: 1949: 1948: 1937: 1931: 1930: 1919: 1913: 1912: 1910: 1909: 1903: 1896: 1888: 1882: 1881: 1879: 1878: 1872: 1865: 1857: 1851: 1850: 1848: 1846: 1836: 1826: 1820: 1819: 1817: 1815: 1808:Electronic Games 1800: 1794: 1793: 1791: 1790: 1784: 1777: 1769: 1763: 1762: 1760: 1759: 1748: 1742: 1741: 1740:. 12 March 1983. 1730: 1724: 1723: 1721: 1719: 1704: 1698: 1697: 1695: 1693: 1686:Electronic Games 1674: 1665: 1664: 1662: 1660: 1649:"Heavy Hardware" 1645: 1639: 1638: 1627: 1621: 1620: 1614: 1609: 1607: 1599: 1589: 1583: 1582: 1576: 1571: 1569: 1561: 1550: 1544: 1543: 1537: 1532: 1530: 1522: 1511: 1505: 1504: 1498: 1493: 1491: 1483: 1473: 1467: 1466: 1454: 1448: 1447: 1436: 1430: 1429: 1417: 1411: 1410: 1394: 1388: 1387: 1377: 1371: 1370: 1368: 1367: 1352: 1346: 1343: 1337: 1336: 1325: 1319: 1318: 1307: 1301: 1300: 1288: 1282: 1281: 1262: 1256: 1255: 1245: 1239: 1238: 1227: 1221: 1220: 1218: 1216: 1195: 1189: 1188: 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1332:, 1983-08-01, 1330:New York Times 1320: 1312:New York Times 1302: 1283: 1267:New York Times 1257: 1240: 1222: 1190: 1157: 1126: 1119: 1096: 1076: 1070: 1049: 1040:|journal= 1010: 1009: 1006: 1005: 964: 962: 955: 949: 946: 854: 851: 840:Main article: 837: 834: 797: 794: 750: 747: 708: 705: 693: 690: 654:steering wheel 646: 643: 619: 616: 591: 588: 548: 545: 484: 481: 379: 376: 346:Cosmic Avenger 276: 275: 269: 265: 264: 252: 246: 245: 243: 242: 239: 236: 233: 229: 227: 223: 222: 217: 213: 212: 193: 189: 188: 185: 181: 180: 178: 177: 174: 168: 166:scratchpad RAM 161: 159: 155: 154: 149: 143: 142: 137: 133: 132: 129: 125: 124: 121: 117: 116: 114: 113: 103: 101: 100: 90: 88: 84: 83: 78: 74: 73: 68: 64: 63: 58: 54: 53: 42: 41: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 3572: 3561: 3558: 3556: 3553: 3551: 3548: 3546: 3543: 3541: 3538: 3536: 3533: 3532: 3530: 3517: 3512: 3502: 3499: 3497: 3494: 3493: 3491: 3487: 3481: 3480:Steam Machine 3478: 3476: 3473: 3472: 3470: 3466: 3460: 3457: 3455: 3452: 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Retrieved 1142: 1108: 1105:Kent, Steven 1099: 1088: 1079: 1061: 1052: 1031:cite journal 1023: 1014: 994: 985: 978:Please help 973:verification 966: 939: 937: 929: 924: 916: 914: 909: 903: 897: 890: 889: 878: 864: 829: 825: 821: 813: 799: 789: 783: 779: 774: 770: 766: 762: 760: 740: 734: 728: 724: 720: 712: 710: 696: 695: 683: 677: 671: 667: 663: 657: 649: 648: 622: 621: 595: 593: 569: 558: 537:Spectravideo 534: 527: 508: 499: 497: 476: 460: 454: 439: 431: 422:video and a 416: 381: 365: 357: 350: 344: 338: 332: 326: 304: 299: 281:ColecoVision 280: 279: 254: 120:Discontinued 87:Release date 57:Manufacturer 31:ColecoVision 18:Colecovision 3501:Evercade VS 3418:Super A'Can 3403:LaserActive 3383:CPS Changer 3347:RDI Halcyon 3221:PlayStation 3212:PlayStation 3064:Panasonic Q 3021:Nintendo 64 2899:Leapster TV 2807:Casio Loopy 2367:Generations 1277:Donkey Kong 1273:Donkey Kong 941:Donkey Kong 513:outside of 500:Donkey Kong 477:Donkey Kong 461:Donkey Kong 456:Donkey Kong 378:Development 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2555:3D Gamate 2499:Odyssey 2 1835:(YouTube) 1814:6 January 1692:7 January 1682:"Q&A" 1464:products. 1150:April 13, 969:citations 879:In 1986, 742:Centipede 717:trackball 561:Zilog Z80 535:In 1983, 465:$ 200,000 446:Atari VCS 172:video RAM 152:Zilog Z80 112:July 1983 3496:Polymega 3434:DISCover 3393:Goldstar 3264:Socrates 3120:RCA Nuon 3026:GameCube 3003:Nintendo 2965:Xbox One 2960:Xbox 360 2891:LeapFrog 2633:Services 2623:Emulator 2528:Handheld 1987:Lifewire 1899:Archived 1868:Archived 1845:April 2, 1839:Archived 1780:Archived 1712:AtariAge 1653:Softline 1383:Cash Box 1215:June 12, 1209:Archived 1178:Archived 1060:(2005), 988:May 2024 900:homebrew 730:WarGames 547:Hardware 408:Nintendo 340:Lady Bug 323:Nintendo 205:TMS9929A 196:TMS9928A 192:Graphics 176:8 KB ROM 3352:Vectrex 3274:V.Flash 3269:V.Smile 3193:Neo Geo 3184:Neo Geo 3153:Sega CD 3138:SG-1000 3074:Philips 2802:PV-1000 2774:Playdia 2764:Arcadia 2638:History 2560:Variety 2509:Vectrex 1659:28 July 1298:market. 910:Kevtris 870:Famicom 725:Victory 721:Slither 679:Pitstop 565:TMS9918 523:SG-1000 483:Release 352:Venture 298:as the 261:pack-in 220:SN76489 184:Storage 3283:Others 3165:Saturn 3041:Switch 2919:Mattel 2909:LeapTV 2817:Coleco 2751:Bandai 2726:Jaguar 2424:Second 1117:  1068:  905:Tetris 853:Legacy 828:, and 814:wafers 682:, and 541:SV-318 406:, and 404:Midway 392:Mattel 349:, and 334:Zaxxon 292:Coleco 274:(1978) 170:16 KB 158:Memory 81:Second 61:Coleco 3489:2020s 3475:CT510 3468:2010s 3459:Zeebo 3454:Xavix 3427:2000s 3408:Sanyo 3366:1990s 3325:1980s 3290:1970s 3251:VTech 3036:Wii U 2993:PC-FX 2868:Epoch 2794:Casio 2769:RX-78 2741:2600+ 2698:Atari 2290:Types 1902:(PDF) 1895:(PDF) 1871:(PDF) 1864:(PDF) 1783:(PDF) 1776:(PDF) 1559:sold. 1520:year. 1295:: 7, 836:Games 776:Rocky 715:is a 659:Turbo 584:SECAM 442:Atari 400:Bally 283:is a 216:Sound 164:1 KB 136:Media 3516:List 3208:Sony 3130:Sega 3097:CD-i 2955:Xbox 2946:Xbox 2853:CDTV 2721:XEGS 2643:List 2628:Game 2433:Home 2355:list 2338:list 2326:list 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Index

Colecovision

A ColecoVision unit
Coleco
Home video game console
Second
NA
EU
ROM cartridge
CPU
Zilog Z80
scratchpad RAM
video RAM
TMS9928A
NTSC
TMS9929A
PAL
SN76489
Best-selling game
Donkey Kong
pack-in
Coleco Telstar series
second-generation
home video-game console
Coleco
CBS Electronics
arcade video games
Atari 2600
Intellivision
ROM cartridge

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