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Corrupted Blood incident

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405:) on the afternoon of September 16, a Blizzard staff member reported that the team was "aware of the issue and working on it". While the company quickly became aware that Corrupted Blood had spread beyond its intended reach, identifying and fixing the issue that led to the pandemic proved difficult. One of the first steps that Blizzard took to attempt containment of the virus was to institute quarantine zones, placing barriers around heavily infected areas. The effect that this quarantine had was limited, as some players managed to bypass Blizzard's containment measures. Developers, meanwhile, faced difficulties in isolating and removing the virus from the pet companions that were driving its spread. Their two options for healing pet companions were to manually check every animal in the game universe for Corrupted Blood infection or developing "really hacky code" that would automatically check for infection every time a companion was summoned. 495:, released an online disease resembling the Corrupted Blood plague. Characters infected with the Rakghoul Plague would develop a signature cough that became progressively louder before they transformed into a zombie-like creature. Because the plague was transmitted more easily in heavily populated centers, player characters conducted business in more remote business areas to avoid infection. Unlike the Corrupted Blood incident, BioWare intentionally released the Rakghoul Plague, and player characters who succumbed to the disease received special items. Lead designer Daniel Erickson told reporters that the Rakghoul Plague was inspired by the Corrupted Blood incident, but that developers wanted to steer players away from griefing and towards positive interactions with the pandemic. 356:, but these characters often contracted and died from the disease as well. Healing measures were largely ineffective, as only one character class, Paladins, were capable of removing debuffs of Corrupted Blood's nature, and players risked reinfection almost immediately upon healing. More often, rather than removing the Corrupted Blood infection, healing characters merely kept characters alive and contagious, thereby prolonging the spread of the infection. Less powerful player characters, meanwhile, would stand at the edges of infected towns, warning other player characters not to enter. Players transmitted information from afar by using the game's farthest-reaching chat function, "yell". At least one player became an unofficial 360:, making announcements about new pandemic developments in the open world's public spaces. Other players enacted self-quarantine methods, remaining in less-populated wilderness areas of Azeroth rather than entering towns or cities where they risked infection. Although the pandemic did not extend to the real world, epidemiologist Nina Fefferman noted that "players seemed to really feel they were at risk and took the threat of infection seriously, even though it was only a game." 2885: 467:. Unlike Corrupted Blood, it was possible to cure the zombie infection through healing spells or NPC aid. As the number of infected characters grew, however, the time frame for healing became shorter and the virus became resistant to cleansing. Blizzard put a stop to the Lich King plague on October 28 after receiving complaints from players that the zombie infection was detracting from other parts of the game. 3392: 412:, including restarting each game server on a rolling basis, but Corrupted Blood outbreaks soon re-emerged in restarted areas. These outbreaks also came on a rolling basis: the plague would dissipate after running through a particular game region, only to re-emerge once players, believing that the danger had passed, repopulated the area. After one week without finding a suitable remedy, Blizzard performed 628:
across large parts of the world with ease. Lofgren compared the in-game "first responders", many of whom contracted Corrupted Blood when they attempted to heal others, to healthcare workers that were overrun with COVID-19 patients and became infected themselves. While a direct analogy was not made to griefers, meanwhile, Lofgren also acknowledged individuals who contracted the COVID-19 virus but
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created a new starting area for players, Exile's Reach, in which new characters were separated from the rest of the game until they reached level 10. While this alternative starting area was isolated from the zombie pandemic, players whose characters began in other starting areas remained susceptible
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described seeing "hundreds" of these bodies throughout Azeroth's population centers. One player described Azeroth as "filled to the brim with corpses", the "streets literally white with the bones of the dead". Another posted that "ome servers have gotten so bad that you can't go into the major cities
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of Corrupted Blood was significantly higher than any observed real-world pathogen, which in turn affected the rate of spread and player reactions. Additionally, players who had been infected with Corrupted Blood did not gain immunity to the debuff, which kept the infection circulating in perpetuity.
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introduced the game region of Zul'Gurub on September 13. The boss of the region, Hakkar the Soulflayer, cast the debuff Corrupted Blood on raid participants, which expired when players defeated Hakkar. Corrupted Blood soon spread beyond Zul'Gurub through players by deactivating their infected animal
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introduces human behavior into disease models: while player characters are virtual, players are attached to the health and success of their characters and others, creating an immersive social environment. Video game models necessarily include player behaviors that would not be included in a general
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Of particular interest to researchers in the use of MMORPGs for epidemiology is that character responses to a virtual pandemic are the result of individual player reactions, adding "a level of authenticity that doesn't exist in other simulations". Disease researchers typically study disease spread
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on players called "Corrupted Blood". After Hakkar cast Corrupted Blood on one player in a raid group, the debuff would be transmitted to other player characters in close proximity. The effects of Corrupted Blood were intended to last for 10 seconds, or until the players defeated Hakkar, whichever
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Other researchers noted the similarities between the game and the real-world pandemics. Both had an immediate impact on dense urban areas, which limited the effectiveness of containment procedures in stopping the spread of disease, while air travel, like fast travel, allowed infections to spread
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Developers had intended to limit the effects of the debuff to the Zul'Gurub region, but a programming oversight led to its spread throughout the in-game universe. Players with animal companions during boss battles could protect pets infected with Corrupted Blood by placing them into a type of
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without getting the plague. And anyone less than like Level 50 nearly immediately dies." Some players incorrectly speculated that the Corrupted Blood incident had been intentional, with developers intending for the Hakkar boss battle to lead directly into a pandemic-based game event.
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mid-fight. These pets were subsequently re-activated after the completion of the boss battle, but developers had forgotten to include an "off-switch" that would recognize the conclusion of the raid and remove the debuff from companions. Players who defeated Hakkar would subsequently
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players who had read about the incident on the news would log into their accounts to better understand the pandemic, promptly infecting their characters. The in-game environment soon filled with the skeletons and corpses of player characters who had succumbed to the infection, and
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expansion. To limit griefing attacks, the 2020 Scourge invasion was designed to make opting into the event more of a conscious choice by players who wanted to fight against the zombie hordes. The Scourge invasion received criticism, however, for its handling of new players.
624:, ran an experiment titled "Pandemic In Azeroth" which mimicked both the Corrupted Blood incident and the COVID-19 pandemic. The pandemic infected 88 percent of active players, but by implementing sanitation and isolation measures, this number soon dropped to 42.2 percent. 524:(CDC) contacted Blizzard after the incident, asking if they could use data from what they perceived as a planned disease simulation to inform their disease modeling research. Blizzard informed the facility that the Corrupted Blood outbreak was the unintentional result of a 40: 370:
multiplayer game tactics, took advantage of the Corrupted Blood incident to target and inconvenience other players. These players would purposely contract Corrupted Blood and travel to densely populated areas to further its spread. One griefer whose
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came first. One of Hakkar's healing mechanisms was to temporarily stun a raid party and drain their blood. Blizzard developers intended for players to defeat Hakkar by first weakening him with attacks and then exposing themselves to Corrupted Blood.
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model. For instance, characters may deliberately enter infected areas in the hope that a healing character would protect them, just as individuals may expose themselves to infection under the belief that a vaccine may be in the region.
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and control through the use of three general models, all of which make significant assumptions about human behavior. As behavior is difficult to predict, the effectiveness of these models is limited. The use of MMORPG environments like
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and they thus had no usable data. Despite its accidental nature, the Corrupted Blood incident bore several resemblances to real-world pandemics, leading researchers to explore the event as a disease model. In an article for the journal
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was immediately popular upon its release, with over 240,000 subscribers within 24 hours of its North American launch. By March 2005, its subscriber base had reached 1.5 million individuals. By the time of the Corrupted Blood incident,
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in 2020 led several researchers to turn to the Corrupted Blood incident as a potential model for understanding the virus's sociological impact. The Elysium Project, an independent fan-led organization maintaining early versions of
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While the Corrupted Blood incident created a focus on video games as tools of disease research, there were some specific aspects of the debuff that limited its applicability to other pandemics. For instance, the
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player characters are resurrected after death, protective wearables that a character had acquired would become damaged by 10% upon each death, becoming unusable at 0% "durability" until repaired by certain NPCs.
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While Blizzard had not intended to create a pandemic event with the Corrupted Blood incident, the company noted the popularity that the pandemic had received. In 2008, Blizzard released an intentional plague in
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in 2020. Epidemiologists, meanwhile, took interest in how MMORPGs, unlike mathematical models, could capture individual human responses to disease outbreaks rather than generating assumptions about behavior.
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that was transmitted between characters in close proximity. While developers intended to keep the effects of the debuff within this boss's game region, a programming oversight soon led to an in-game
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Once players realized the scope of the pandemic, individual reactions to the infection varied. Some players whose characters possessed healing abilities headed to major cities as impromptu
1912: 1044: 583:, noted that because characters could regenerate, there was not as much risk in becoming infected with a virtual disease, limiting the applicability of player behavior to the real world. 1086: 213:(NPCs) such as monsters or dragons. Gaining experience levels, higher-level armor, and improved weaponry then allows player characters to participate in more difficult dungeon crawls. 543:, which spread through asymptomatic ducks. The use of fast travel to quickly spread the disease between distant locations was also compared to the role that air travel played in the 1124: 730: 575:
player, questioned whether a player's behavior in a game "where you are encouraged to behave in a way that you would never behave offline" would be applicable to the real world.
286:, allowing Corrupted Blood to spread beyond players involved in the raid. Other NPCs could become infected with the disease, but they were incapable of dying, and instead became 1757: 1790: 1266: 381:
that he did so because he was amused by the reactions of other players, saying, "It's just funny to watch people run away screaming". Fefferman compared these players to
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would explode any time a city fell. We kept a close eye not only on our guild chat but on world chat as well to see where not to go. We didn't want to catch it." Casual
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Blizzard closed the Zul'Gurub raid in 2010 as part of a larger update which transformed the region into a five-person dungeon with new bosses. The region was added to
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struggled to acquire 50,000 subscribers within three months of its release. To retain their subscribers after players finished all the content that was available upon
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had over four million subscribers, corresponding to a $ 700 million annual revenue stream. It was significantly more popular than other MMORPGs of the time:
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supplemented general disease models, the behavior of griefers could augment the computer-modeled tactical decision-making enacted by terrorist researchers.
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Outside of disease research, some have speculated that the griefing attacks that took place during the Corrupted Blood pandemic may provide a model for
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of damage every two seconds. This level of damage would be enough to kill a character of the then-highest experience level in 30 seconds or less. While
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Notice of the National Press and Publication Administration on Further Strict Management and Effective Prevention of Minors' Addiction to Online Games
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who resisted warnings and quarantines to infect others with the disease. Discussion on internet chat forums about Corrupted Blood often included
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to markets in urban centers in order to repair their damaged armor and weaponry. They then re-activated their infected pets, who became
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was derived from code created after the Corrupted Blood patch, pets were immune to Corrupted Blood, preventing another pandemic.
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servers, resetting Azeroth to its state from just before the introduction of Corrupted Blood. On October 8, Blizzard released a
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players and interest among real-world disease researchers. Blizzard developed intentional in-game pandemics in two
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companions, who when reactivated in densely populated non-combat zones, still carried the debuff, becoming
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on September 17, 2005. It was the game's fourth major raid and the first intended for 20 players. The
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may accurately model real-world infectious disease patterns. Although Gary Smith, a professor at the
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to echo the success of the Corrupted Blood pandemic. On October 22, shortly before the release of a
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s release, Blizzard maintained a team of developers to regularly add new content such as raids.
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This article is about the virtual plague. For the legal concept of "corruption of blood", see
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The sudden arrival and spread of the Corrupted Blood pandemic created widespread panic among
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intentionally contracted the debuff to spread it across the game world. After several failed
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Ducheneaut, Nicolas; Yee, Nick; Nickell, Eric; Moore, Robert J. (October 1, 2006).
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was ever identified. Outbreaks soon occurred in Orgrimmar, the capital city of the
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research. Charles Blair of the Center for Terrorism and Intelligence Studies told
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compared the role that pet companions played in the spread of Corrupted Blood to
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Proceedings of the 6th International Conference on Foundations of Digital Games
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The Corrupted Blood debuff being spread among characters in Ironforge, one of
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Another zombie pandemic known as the Scourge invasion was featured in 2020's
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Fan Server Unleashes Days-Long Virtual Plague To Teach Covid-19 Prevention"
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Once it spread beyond the Zul'Gurub region, Corrupted Blood quickly became
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Some researchers have responded skeptically to the notion that games like
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virtual outbreak taught us about how humans behave in epidemics"
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that made pet companions immune to contracting Corrupted Blood.
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prevented companions from contracting Corrupted Blood entirely.
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had approximately 500,000 subscribers in September 2005, while
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of this region was Hakkar the Soulflayer, who would cast a
59:) took place between September 13 and October 8, 2005, in 1781:"SWTOR on the rise and planning more PvP endgame content" 2024:
Lofgren, Eric T.; Fefferman, Nina H. (September 2007).
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Blizzard attempted to put a stop to the pandemic with
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players gained the attention of epidemiologists. The
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The impact that the Corrupted Blood pandemic had on
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Entertainment Merchants Association 797: 795: 632:, thus infecting others through negligence. 1300:"World of Warcraft plague 'swamps servers'" 1260: 1258: 1256: 1254: 1186: 1184: 1182: 1024: 1022: 1020: 1018: 991:"WoW Archivist: The Corrupted Blood plague" 3333: 2922: 2908: 2900: 2711: 2457: 2348: 2334: 2326: 2142: 2140: 2019: 2017: 1814:"World of Warcraft Classic Adds Zul'Gurub" 1070: 1068: 1066: 1064: 1062: 761: 759: 522:Centers for Disease Control and Prevention 2100: 1890: 1653:s Zombie Invasion Hits Different in 2020" 1364: 1362: 1360: 951: 949: 947: 945: 943: 941: 189:by choosing among various fantasy races, 1573: 1571: 1544:"WoW Archivist: The zombie plague event" 1436: 1434: 1407: 1405: 1222: 1220: 1121:American Institute for Economic Research 1110: 1108: 1106: 1104: 681: 679: 677: 675: 3470: 1150: 1148: 1146: 1144: 1142: 723: 721: 719: 717: 715: 713: 671: 2575:Warcraft Adventures: Lord of the Clans 1760:from the original on November 25, 2020 1717:"How MMO Diseases May Save Real Lives" 1644:Whitbrook, James (November 18, 2020). 1345:from the original on December 30, 2021 1029:Ouellette, Jennifer (March 16, 2020). 913:"Conqueror in a War of Virtual Worlds" 397:Developer response and end of incident 2257:from the original on December 1, 2020 2085:"'Corrupted Blood' and Public Health" 2064:from the original on January 18, 2013 1419:from the original on January 27, 2009 1239:from the original on January 22, 2021 27:Virtual epidemic in World of Warcraft 7: 3427:Entertainment Software Ass'n v. Foti 2002:from the original on August 25, 2019 1191:McNamara, Tom (September 22, 2005). 910:Schiesel, Seth (September 6, 2005). 611:Comparisons to the COVID-19 pandemic 603:that, just as the human behavior in 34:Attainder Β§ Corruption of blood 3356:Family Entertainment Protection Act 2622:World of Warcraft Trading Card Game 1844:"Looking Back... World of Warcraft" 1684:Dunn, Zachary (November 23, 2020). 1594:from the original on April 13, 2019 1457:from the original on August 5, 2019 1413:"Virtual game is a 'disease model'" 1390:from the original on April 13, 2019 1265:Marshall, Andrew (April 27, 2009). 1205:from the original on April 13, 2019 1167:from the original on March 31, 2019 1157:"Deadly plague hits Warcraft world" 1075:Messner, Steven (August 26, 2019). 1003:from the original on April 24, 2022 744:from the original on March 30, 2022 698:from the original on March 27, 2022 252:Zul'Gurub raid and pandemic origins 2206:Grayson, Nathan (April 15, 2020). 2187:from the original on June 13, 2021 1915:from the original on March 6, 2022 1892:10.1097/01.ede.0000254692.80550.60 1824:from the original on June 18, 2022 1793:from the original on June 18, 2022 1746:Thursten, Chris (April 16, 2012). 1727:from the original on June 18, 2022 1665:from the original on March 6, 2022 1625:from the original on March 6, 2022 1556:from the original on March 6, 2022 1523:from the original on March 6, 2022 1312:from the original on March 6, 2022 1298:Smith, Tony (September 21, 2005). 1279:from the original on March 6, 2022 1089:from the original on April 1, 2022 1047:from the original on March 6, 2022 970:from the original on March 6, 2022 926:from the original on April 9, 2022 834:from the original on March 6, 2022 644:– A historic bug that occurred in 537:Ben-Gurion University of the Negev 256:Zul'Gurub was added to the game's 93:throughout the fictional world of 73:. When participating in a certain 25: 3112:California v. Activision Blizzard 2942:List of controversial video games 2615:World of Warcraft: The Board Game 2290:from the original on June 8, 2022 2243:McMahon, James (April 30, 2020). 2224:from the original on June 1, 2022 2125:from the original on June 8, 2022 1984:Sydell, Laura (October 5, 2005). 1965:from the original on June 8, 2022 1850:. January 4, 2005. Archived from 1696:from the original on June 8, 2022 1613:Wong, Myles (November 23, 2020). 1578:Ahmed, Murad (October 28, 2008). 1509:Boehme, Sean (October 28, 2020). 1490:from the original on May 21, 2022 1227:Rossi, Matthew (April 14, 2020). 1155:Ward, Mark (September 22, 2005). 1127:from the original on May 10, 2022 891:from the original on June 8, 2022 780:from the original on May 11, 2022 569:University of Southern California 401:At approximately 1:15 p.m. ( 3518:Fictional diseases and disorders 3485: 3473: 2884: 2883: 1542:Andrews, S. (November 5, 2014). 1193:"World of Warcraft Gets Plagued" 1115:Earle, Peter C. (May 28, 2020). 956:Katwala, Amit (March 17, 2020). 766:Williams, Mike (July 22, 2019). 655:– Massive virtual battle in the 135:Although it was the result of a 1715:Chaddock, Ryan (June 9, 2016). 1447:Shines Light on Terror Tactics" 1441:Thier, David (March 20, 2008). 1371:"GFH: The Real Life Lessons of 1331:Hruska, Joel (March 16, 2020). 686:Andrei, Mihai (March 6, 2020). 3366:Truth in Video Game Rating Act 2866:WoW: Emergent Media Phenomenon 2276:Fenlon, Wes (March 13, 2020). 1873:Balicer, Ran D. (March 2007). 1812:Young, Rory (April 16, 2020). 728:Elker, Jhaan (April 9, 2020). 473:World of Warcraft: Shadowlands 375:engaged in this practice told 318:Player reactions and responses 1: 3025:Super Columbine Massacre RPG! 2654:Arthas: Rise of the Lich King 2042:10.1016/S1473-3099(07)70212-8 1951:10.1126/science.316.5827.961a 1476:Bove, Kate (March 29, 2020). 1415:. BBC News. August 21, 2007. 1369:Orland, Kyle (May 20, 2008). 989:Ziebart, A. (July 26, 2011). 385:, an asymptomatic carrier of 329:s user base. One player told 85:would become infected with a 3341:Intellectual property rights 1779:Olivetti, J. (May 2, 2012). 2089:Berkeley Scientific Journal 488:Star Wars: The Old Republic 3549: 2165:10.1136/medhum-2012-010299 565:University of Pennsylvania 167: 57:World of Warcraft pandemic 31: 3351:1993 U.S. Senate hearings 3346:Video Recordings Act 1984 3336: 3214:regionally censored games 2937: 2879: 2365: 2083:Girish, Nachiket (2019). 615:The sudden impact of the 589:basic reproduction number 501:World of Warcraft Classic 393:among general confusion. 3523:Video game controversies 3188:Corrupted Blood incident 3081:Digital Homicide Studios 2931:Video game controversies 2847:Corrupted Blood incident 2314:Corrupted Blood (debuff) 2147:Oultram, Stuart (2013). 1935:"Playing With Epidemics" 1848:Computer and Video Games 820:10.1177/1555412006292613 482:to infection and death. 366:, players who engage in 53:Corrupted Blood incident 3146:Cheating in video games 2860:Make Love, Not Warcraft 2853:Defense of the Ancients 1945:(5827): 961. May 2007. 867:10.1145/2159365.2159376 630:chose not to quarantine 545:2002–2004 SARS outbreak 290:for player characters. 201:, players may create a 3371:Video Game Decency Act 3163:Death of Brandon Crisp 3141:Blitzchung controversy 2476:Wrath of the Lich King 2399:Beyond the Dark Portal 2368:Blizzard Entertainment 460:Wrath of the Lich King 175:Blizzard Entertainment 150:Wrath of the Lich King 71:Blizzard Entertainment 69:(MMORPG) developed by 48: 3231:Gender representation 3173:2017 Wichita swatting 2632:Comics and literature 2392:II: Tides of Darkness 1991:All Things Considered 535:, Ran Balicer of the 504:in 2020, but because 288:asymptomatic carriers 211:non-player characters 114:asymptomatic carriers 110:non-player characters 42: 3508:2005 in video gaming 3441:Epic Games v. Google 3183:match fixing scandal 3118:ABK Workers Alliance 3099:workplace misconduct 3067:Six Days in Fallujah 2685:Other licensed media 2608:The Roleplaying Game 2102:10.5070/BS3241046896 1854:on February 19, 2014 1483:Comic Book Resources 3434:Epic Games v. Apple 3134:Other controversies 2747:Sylvanas Windrunner 2668:The Sunwell Trilogy 2568:Heroes of the Storm 2497:Warlords of Draenor 2469:The Burning Crusade 2408:III: Reign of Chaos 737:The Washington Post 512:As a research model 332:The Washington Post 275:suspended animation 55:(also known as the 45:World of Warcraft's 3448:Strickland v. Sony 3253:Simulator sickness 2947:Video game culture 2511:Battle for Azeroth 2153:Medical Humanities 1378:s Corrupted Blood" 919:The New York Times 861:. pp. 77–83. 579:, director of the 49: 3533:World of Warcraft 3461: 3460: 3457: 3456: 3398:Video game piracy 3381:Microtransactions 2897: 2896: 2770: 2769: 2737:Illidan Stormrage 2675:World of Warcraft 2647:Tides of Darkness 2640:Rise of the Horde 2546:Other video games 2541: 2540: 2490:Mists of Pandaria 2436:World of Warcraft 2415:The Frozen Throne 2385:Orcs & Humans 2210:World Of Warcraft 1648:World of Warcraft 1445:World of Warcraft 808:Games and Culture 622:World of Warcraft 617:COVID-19 pandemic 605:World of Warcraft 573:World of Warcraft 561:World of Warcraft 553:World of Warcraft 518:World of Warcraft 452:World of Warcraft 448:World of Warcraft 439:World of Warcraft 426:World of Warcraft 418:World of Warcraft 341:World of Warcraft 324:World of Warcraft 311:World of Warcraft 238:World of Warcraft 233:The Matrix Online 222:World of Warcraft 217:World of Warcraft 207:experience levels 191:character classes 187:player characters 179:World of Warcraft 170:World of Warcraft 141:World of Warcraft 101:World of Warcraft 83:player characters 62:World of Warcraft 16:(Redirected from 3540: 3490: 3489: 3488: 3478: 3477: 3476: 3469: 3334: 3039:Ethnic Cleansing 2971:Custer's Revenge 2924: 2917: 2910: 2901: 2887: 2886: 2732:Jaina Proudmoore 2712: 2693:Azeroth Choppers 2458: 2350: 2343: 2336: 2327: 2322: 2316: 2300: 2299: 2297: 2295: 2273: 2267: 2266: 2264: 2262: 2240: 2234: 2233: 2231: 2229: 2203: 2197: 2196: 2194: 2192: 2144: 2135: 2134: 2132: 2130: 2104: 2080: 2074: 2073: 2071: 2069: 2021: 2012: 2011: 2009: 2007: 1981: 1975: 1974: 1972: 1970: 1931: 1925: 1924: 1922: 1920: 1894: 1870: 1864: 1863: 1861: 1859: 1840: 1834: 1833: 1831: 1829: 1809: 1803: 1802: 1800: 1798: 1776: 1770: 1769: 1767: 1765: 1743: 1737: 1736: 1734: 1732: 1712: 1706: 1705: 1703: 1701: 1681: 1675: 1674: 1672: 1670: 1652: 1641: 1635: 1634: 1632: 1630: 1610: 1604: 1603: 1601: 1599: 1587:The Sunday Times 1583: 1575: 1566: 1565: 1563: 1561: 1539: 1533: 1532: 1530: 1528: 1506: 1500: 1499: 1497: 1495: 1473: 1467: 1466: 1464: 1462: 1438: 1429: 1428: 1426: 1424: 1409: 1400: 1399: 1397: 1395: 1377: 1366: 1355: 1354: 1352: 1350: 1328: 1322: 1321: 1319: 1317: 1295: 1289: 1288: 1286: 1284: 1262: 1249: 1248: 1246: 1244: 1224: 1215: 1214: 1212: 1210: 1188: 1177: 1176: 1174: 1172: 1152: 1137: 1136: 1134: 1132: 1112: 1099: 1098: 1096: 1094: 1072: 1057: 1056: 1054: 1052: 1026: 1013: 1012: 1010: 1008: 986: 980: 979: 977: 975: 953: 936: 935: 933: 931: 915: 907: 901: 900: 898: 896: 850: 844: 843: 841: 839: 799: 790: 789: 787: 785: 763: 754: 753: 751: 749: 733: 725: 708: 707: 705: 703: 683: 653:Battle of B-R5RB 642:Falador Massacre 354:first responders 328: 242: 77:at the end of a 21: 3548: 3547: 3543: 3542: 3541: 3539: 3538: 3537: 3498: 3497: 3496: 3486: 3484: 3474: 3472: 3464: 3462: 3453: 3407: 3325: 3243:Health problems 3192: 3129: 3098: 3092: 3032:Muslim Massacre 2951: 2933: 2928: 2898: 2893: 2875: 2835: 2799: 2766: 2727:Arthas Menethil 2703: 2680: 2627: 2588: 2583:Warcraft Rumble 2537: 2456: 2429: 2370: 2361: 2354: 2318: 2312: 2309: 2304: 2303: 2293: 2291: 2275: 2274: 2270: 2260: 2258: 2242: 2241: 2237: 2227: 2225: 2205: 2204: 2200: 2190: 2188: 2146: 2145: 2138: 2128: 2126: 2082: 2081: 2077: 2067: 2065: 2023: 2022: 2015: 2005: 2003: 1983: 1982: 1978: 1968: 1966: 1933: 1932: 1928: 1918: 1916: 1872: 1871: 1867: 1857: 1855: 1842: 1841: 1837: 1827: 1825: 1811: 1810: 1806: 1796: 1794: 1778: 1777: 1773: 1763: 1761: 1745: 1744: 1740: 1730: 1728: 1714: 1713: 1709: 1699: 1697: 1683: 1682: 1678: 1668: 1666: 1650: 1643: 1642: 1638: 1628: 1626: 1612: 1611: 1607: 1597: 1595: 1577: 1576: 1569: 1559: 1557: 1541: 1540: 1536: 1526: 1524: 1508: 1507: 1503: 1493: 1491: 1475: 1474: 1470: 1460: 1458: 1440: 1439: 1432: 1422: 1420: 1411: 1410: 1403: 1393: 1391: 1375: 1368: 1367: 1358: 1348: 1346: 1330: 1329: 1325: 1315: 1313: 1297: 1296: 1292: 1282: 1280: 1264: 1263: 1252: 1242: 1240: 1226: 1225: 1218: 1208: 1206: 1190: 1189: 1180: 1170: 1168: 1154: 1153: 1140: 1130: 1128: 1114: 1113: 1102: 1092: 1090: 1074: 1073: 1060: 1050: 1048: 1028: 1027: 1016: 1006: 1004: 988: 987: 983: 973: 971: 955: 954: 939: 929: 927: 909: 908: 904: 894: 892: 877: 852: 851: 847: 837: 835: 801: 800: 793: 783: 781: 765: 764: 757: 747: 745: 727: 726: 711: 701: 699: 685: 684: 673: 668: 638: 613: 541:avian influenza 514: 443: 441:and other games 434: 399: 346:internet forums 326: 320: 297:in Azeroth. No 284:disease vectors 254: 249: 240: 172: 166: 106:disease vectors 37: 28: 23: 22: 18:Corrupted Blood 15: 12: 11: 5: 3546: 3544: 3536: 3535: 3530: 3525: 3520: 3515: 3510: 3500: 3499: 3495: 3494: 3482: 3459: 3458: 3455: 3454: 3452: 3451: 3444: 3437: 3430: 3423: 3415: 3413: 3409: 3408: 3406: 3405: 3400: 3395: 3390: 3389: 3388: 3378: 3373: 3368: 3363: 3358: 3353: 3348: 3343: 3337: 3331: 3327: 3326: 3324: 3323: 3322: 3321: 3311: 3306: 3305: 3304: 3299: 3294: 3287:Sexual content 3284: 3279: 3278: 3277: 3267: 3262: 3261: 3260: 3255: 3250: 3240: 3239: 3238: 3228: 3223: 3218: 3217: 3216: 3211: 3200: 3198: 3197:Social aspects 3194: 3193: 3191: 3190: 3185: 3181:Counter-Strike 3177: 3176: 3175: 3165: 3160: 3159: 3158: 3153: 3143: 3137: 3135: 3131: 3130: 3128: 3127: 3122: 3121: 3120: 3108: 3106:Crunch culture 3102: 3100: 3097:Harassment and 3094: 3093: 3091: 3090: 3087:Active Shooter 3083: 3078: 3070: 3063: 3056: 3053:V-Tech Rampage 3049: 3042: 3035: 3028: 3021: 3014: 3007: 3000: 2993: 2988: 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Index

Corrupted Blood
Attainder Β§ Corruption of blood

World of Warcraft
massively multiplayer online role-playing game
Blizzard Entertainment
boss battle
raid
player characters
debuff
pandemic
Azeroth
disease vectors
non-player characters
asymptomatic carriers
griefers
hotfixes
hard reset
patch
software bug
expansion sets
Wrath of the Lich King
Shadowlands
World of Warcraft
Blizzard Entertainment
massively multiplayer online role-playing game
player characters
character classes
parties
dungeon crawls

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