Knowledge (XXG)

Crash: Mind over Mutant

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his six voodoo bones, his source of power, have been stolen and given to three of the worst Titans on the Island, and tells them to go and retrieve the bones for him. When the bones have been gathered, Uka Uka uses his restored power to send Crash to the Space Head and Crash can enact Uka Uka's vengeance on Cortex. Crash engages in a fight against Cortex, who uses a mutation formula stolen from Brio to empower himself for the battle. Upon losing to the Bandicoot, Cortex throws a tantrum, causing the Space Head to fall towards the Earth. Cortex, having returned to normal, makes his escape from the plummeting Space Head, while Crash and Aku Aku brace themselves for a crash-landing on Wumpa Island. Crash and Aku Aku manage to survive the crash and reunite with Coco and Crunch as parts of the Space Head rain down from the sky. Coco ends the story by telling Aku Aku that they're not going to help clean up, much to his chagrin.
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can be used by the player to access skins, concept art, enemy bios and cutscenes. Surrounding environments consist of societies inhabited by friendly Titans, including the Ratcicle Kingdom, the Rhinoroller Desert and the Sludge Junkyard. Other areas include the Evil Public School, attended by the main antagonist's niece, and Mount Grimly, where the evil mask Uka Uka is held. The final events of the game take place in the Space Head, a space station recycled from junkyard parts that is operated by Doctor Neo Cortex.
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control the minds of both mutants and bandicoots by transmitting bad Mojo, forcefully siphoned from Cortex's former boss Uka Uka. Crash and Aku Aku are not affected by the device, meanwhile N. Gin launches an attack on the bandicoots. Crash and Aku Aku defeated him, but they discover their family members Coco and Crunch are soon transformed into monstrous version of themselves who seek Crash's destruction.
467:, fills in the role of the second player, while a white-furred version of Crash known as "Carbon Crash" takes on this role in the PlayStation 2 version. Coco is not available for play until she is defeated in a boss fight, after which she is fully playable (though the player can choose to continue with Carbon Crash). This method of play is useful for overpowering enemies and collecting Mojo faster. 990: 961: 932: 985: 980: 975: 970: 956: 951: 946: 941: 927: 922: 917: 912: 644:, and decide to go to the Evil Public School, where Nina was placed by Doctor Cortex. Nina in return for Crash saving her science fair project, informs the heroes of Cortex's and Brio's alliance and reveals their location in the Junkyard, where N. Brio is recycling parts to create a new space station, the "Space Head", for Cortex and new NV devices. 450:
control it. While controlled by the player, the Titan possesses a similar moveset to Crash, although some jacked Titans can shoot projectiles. Besides having more health, the Titans controlled by Crash have a purple Titan Meter which, when full, allows the Titan to unleash a powerful special attack. This fully drains the meter in the process.
431: 512:, appears initially as a boss character under the control of Cortex's and Brio's handheld device. Afterward, she acts as a playable character during the co-operative mode of the Wii and Xbox 360 console versions; she is replaced by a white-furred version of Crash named "Carbon Crash" in the PlayStation 2 version. 462:
A player using a second controller can join in the game at any time. The second player will initially appear as a mask floating around Crash. The mask can attack enemies by using magic projectiles. By pressing a certain button, the second player's character can exit and enter the mask. In the Wii and
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for Crash to defeat, larger enemies, known as "Titans", require more effort to subdue. Each of the unique Titans in the game possess a star meter that indicates how close they are to being stunned. When the meter is full, the Titan is susceptible to "jacking", meaning Crash can mount the creature and
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Scattered throughout the world are special items that empower Crash in one way or another. Golden stopwatches trigger a time-limited minigame which usually involves collecting objects or breaking things to earn bonuses. Red running shoes serve to temporarily power up Crash's kick attack and cause him
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The game is played in a free-roaming format rarely seen in previous games, although the DS version is played as a 2-D beat 'em up as a means of utilising the handheld's hardware to its greatest capacity. The opening events of the game take place on Wumpa Island. Crash's house is accessible here, and
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Nina Cortex: Uncle Cortex made up with his old lab partner N. Brio / Aku Aku: N. Brio?! / Nina Cortex: Uncie Cortex talks some big game, but N. Brio's the guy who actually built everything. And luckily for you, my science project thingy tells me exactly where he is. Now, run along to the other side
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Crash and Aku Aku find Crunch and N. Brio at the Junkyard and manage to break Crunch free from the NV's control. After learning of Uka Uka's whereabouts from N. Brio, Crash and Aku Aku go to Mount Grimly, where Uka Uka is being drained of all his Mojo. After being freed, Uka Uka informs Crash that
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The title was met with generally mixed reviews, with opinions varying amongst its different versions. The PlayStation 2 and Wii versions saw generally favorable response, while the Xbox 360 version generated a less positive reaction. Much praise was aimed towards the voice acting and the satirical
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appreciated the game's sense of "good, clean fun" and replayability granted by its optional collectibles, minigames and unlockable content, but felt that the power of the mutants made the gameplay "strangely effortless" and led to a disappointing campaign length. He also described the graphics as
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left off. The Titans, free from the control of Doctor Neo Cortex, have spread throughout the Wumpa Islands and cultivated their own societies and towns. All seems well until a rejuvenated Cortex teams up with his old partner Nitrus Brio to invent a personal digital assistant, the "NV", that can
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A feature new to the series involves Crash storing a Titan in his pocket and utilizing it when it is most advantageous. When Crash is riding a Titan, any Mojo collected goes to the Titan. If enough is collected, the Titan's abilities are upgraded rather than Crash's.
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proclaimed that the game's "unpredictable framerates, extensive backtracking, and the guarantee of one death caused by faulty camera positioning for every platforming segment" made it "a mess of a game, and a new low point for the once-loved marsupial."
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humor of the game's narrative, cutscenes and dialogue, while the unadjustable camera and extensive backtracking were heavily criticised. The Nintendo DS version was received negatively, for what critics described as dull and repetitive gameplay.
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who must defeat the main antagonist Doctor Cortex and free the Titans from the control of Cortex's new device. Aiding Crash is Aku Aku, an ancient wooden mask who can take control of Titans by entering their heads. Crash's genius sister,
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who plans on taking control of the denizens of the Wumpa Islands by marketing a mind-controlling mobile phone, the "NV", to them. Doctor Nitrus Brio makes a return appearance as Cortex's partner, aiding him in the development of the NV.
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title to disappoint him; he derided the confusing storyline and subpar audio, and while he found the character models to be clean and polished, he noted that the frame rate suffered from stuttering and slowdown. Mike Cook of
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found the game to be "exactly like its predecessor: a mildly enjoyable beat 'em up romp that's sure to satisfy younger players, but won't provide much that seasoned players haven't already experienced before". Andy Eddy of
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we're okay! / Coco Bandicoot: Crash, down here! Great job, big brother. / Crunch Bandicoot: Wow! We're really gettin' a lotta this evil junk all over the place! / Coco Bandicoot: We're still not gonna clean up. / Aku Aku:
317:. It was released in North America on October 7, 2008, and was later released in Europe and Australia on October 30 and October 31, respectively. It is the second game in the series not to have a Japanese release, (after 418:'s level-based structure, with goals being given by non-playable characters. Characters with exclamation points (!) over their heads, when talked to, give out important information that is needed to continue the story. 687:
as part of a preview page and was aimed at fans under the age of 18. Selected artwork is included in the final build of the game either inside of a comic book in Crash's house or on a wall in the school attended by
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Crash can perform both a light and heavy-powered attack. He can also block, dodge-and-counter, or break an enemy's block. When he defeats enemies or destroys objects, a magical substance known as
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deemed the game to be a competent and enjoyable platformer in short bursts, but disliked the emphasis on piloting mutants as it diverted focus from the game's titular character. Craig Harris of
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interpreted the developer's lack of credit in the game as embarrassment for having been involved in its production, and he condemned the game's "lifeless" execution in comparison to both
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Doctor Nitrus Brio: Ha ha ha ha! Yes! Fight you little buddy! Teach him who invented who! Strike him with your large man-hand! / Crunch Bandicoot: I obey! Eat... enough... fiber!
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Reviews for the Nintendo DS version were generally unfavourable, with most reviewers criticizing the level design for its lack of challenge and inspiration. Mike David of
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Doctor Nitrus Brio: But Doctor Cortex, who says he invented many things (liar!) says "Hurry! Build me a Space Head and many NV devices," so I have invented... recycling!
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video game series, and the seventh in the main franchise. The game's story centers on the arrival of a popular technological device (a parody of devices such as the
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The game's story centers on the arrival of a popular technological device that places whoever uses it under the control of Doctor Neo Cortex and Doctor Nitrus Brio
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Uka Uka: The voodoo bones of my mask have been stolen and given to the worst, most despicable mutants on the island. Get them back. Be my vengeance.
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Grabowski and Ewen dismissed the in-game graphics as run-of-the-mill, with Grabowski elaborating that while the animations have improved from
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Doctor Neo Cortex: Oh. Did I forget to mention I was going to cheat? I've got some of N. Brio's mutation formula here to even the odds.
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praised the series' transition into a free-roaming gameplay environment, but felt that the game was too easy. Matt Casamassina of
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Doctor N. Gin: I... I forgot what I was going to say. Wait! I got it! Kill the Bandicoots with violence... and new holes! Ha ha!
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Box art depicting the game's protagonist, Crash Bandicoot, fighting off (clockwise from right) a Yuktopus, a Snipe and a Sludge.
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version of the game was rumored, but was promptly debunked by Radical Entertainment as a mistake on many press sites' behalf.
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claimed that the game "has too much backtracking and too many camera problems to make it recommendable". Dan Pearson of
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to move faster, while the "Quad Damage" power-up can be used by Crash to temporarily multiply his attack power by four.
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There was an open call for fan art of Crash Bandicoot to be submitted as part of a contest. The contest was hosted by
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Critics lauded the humorous voice-acting and dialogue, with Towell characterizing the game as a well-done mimicry of
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criticised the game's fixed camera, extensive backtracking, useless mission log and dated concepts. Andrew Reiner of
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A number of small fodder enemies attempt to hinder Crash in his journey, much of them appearing in the previous
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series "may be annoyed by the camera and/or repetitive objectives but will be entertained by what is the best
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features more than 8,500 lines of dialogue. The music was composed by Marc Baril, who previously composed
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was created first, with the graphics scaled up for the Xbox 360, and scaled down for the PlayStation 2. A
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After Coco is freed from the NV's control, the Bandicoots learn of Doctor Cortex's plot by accessing his
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noted the uninspired gameplay, which was "not very consistent in its fun generation." Justin Calvert of
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are drawn in differing artistic styles. Some examples of these styles (as shown above) include hand
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We then asked her if there was going to be a PS3 version, to which she replied, "No".
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is released that, when collected, allows Crash's abilities to be upgraded.
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These servants of N. Brio are the evil hands of evil recycling, evily.
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Radical Entertainment (October 7, 2008). "How to Be a Great Player".
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Slavish servants of the Grimly, Znu emulate their masters manfully.
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Radical Entertainment (October 7, 2008). "Multiplayer Co-op Mode".
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Nina's minions have betrayed her and now rule evil public school.
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Radical Entertainment (October 7, 2008). "How to Jack a Mutant".
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animated in 2D Animation with different styles, such as those of
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Abandoned by Cortex, these nerds have gone feral and vegetarian.
1722:"Crash Franchise Returns This Holiday in Sierra Entertainment's 1677:
Radical Entertainment (October 7, 2008). "Controlling Mutants".
641: 3772: 3289: 2186:(Multiplatform). Activision. Level/area: Fists of Orange Fury. 3072: 3019: 2976: 2933: 1018: 803: 747: 302: 192: 2149:(Multiplatform). Activision. Level/area: Evil Public School. 1977:(Multiplatform). Activision. Level/area: N. Coming Message. 1761:. Official Nintendo Magazine. April 29, 2008. Archived from 1324:"Everyone's Favorite Bandicoot Crashes onto Store Shelves - 2069:
These robots share Cortex's memories and personal problems.
1759:"Nintendo News: Crash Bandicoot Bounces Back On Wii And DS" 519:
The main antagonist of the series, Doctor Neo Cortex, is a
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at the time. The game's story is told through a number of
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Crash Bandicoot using a jacked Grimly to fend off two Znus
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following its merging with the series' previous publisher
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Crash: Mind over Mutant American instruction manual (Wii)
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Crash: Mind over Mutant American instruction manual (Wii)
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Crash: Mind over Mutant American instruction manual (Wii)
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Crash: Mind over Mutant American instruction manual (Wii)
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Crash: Mind over Mutant American instruction manual (Wii)
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Crash: Mind over Mutant American instruction manual (Wii)
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Crash: Mind over Mutant American instruction manual (Wii)
2067:(Multiplatform). Activision. Level/area: Crash's House. 2049:(Multiplatform). Activision. Level/area: Crash's House. 2031:(Multiplatform). Activision. Level/area: Crash's House. 2013:(Multiplatform). Activision. Level/area: Crash's House. 1995:(Multiplatform). Activision. Level/area: Crash's House. 1577:
Radical Entertainment (October 7, 2008). "How to Play".
1605: 1603: 2270: :: Getting in the Game | Radical Entertainment" 1610:
Radical Entertainment (October 7, 2008). "Upgrades".
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Radical Entertainment (October 7, 2008). "Credits".
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clones released for Nintendo Wii." Neal Ronaghan of
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game developed in a long time – and one of the best
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To ensure that the audio did not become repetitive,
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I've got new evil plans to start. 2129:Oh, yeah, all the cool kids are doing it now. / 1430: 1428: 1426: 1424: 1422: 1753: 1751: 1749: 1747: 463:Xbox 360 versions of the game, Crash's sister, 2878: 2876: 2874: 2872: 2870: 2868: 2832: 2830: 2828: 2826: 2790: 2788: 2786: 2784: 2782: 2780: 2778: 2642: 2640: 2638: 2562: 2560: 2558: 967: 938: 909: 3784: 3301: 2742: 2740: 2738: 2233:"Sierra Spring Break 08: Wii lead SKU on new 1641: 1639: 590:are frequent sources of humor in the plot of 8: 2215:) I know, Coco, I know. / Coco Bandicoot: ( 1391: 1389: 1387: 779: 4055:Speed Racer in My Most Dangerous Adventures 3229: 3227: 3225: 3223: 3221: 2121:There's a video posted in Cortex's blog! / 1113:considered the game "slightly better" than 499:titles star in the home console version of 3810: 3791: 3777: 3769: 3671: 3464: 3338: 3308: 3294: 3286: 3054: 3052: 3050: 3048: 3046: 3044: 3042: 2596: 2594: 2475: 2473: 1932: 1930: 1862: 1860: 1858: 1856: 1854: 1852: 1824: 1822: 1820: 1788: 1786: 1784: 1782: 1780: 1442:. Crash Mania. May 8, 2008. Archived from 1297:"AU Shippin' Out October 27-31: Fallout 3" 787: 778: 731: 722: 660:began immediately after the completion of 445:While small minions require only a single 32: 23: 4341:Multiplayer and single-player video games 3892:The Incredible Hulk: Ultimate Destruction 3139: 3137: 3135: 3001: 2999: 2958: 2956: 2696: 2694: 2692: 2690: 2688: 2686: 2684: 2432: 2430: 2389: 2387: 2200:Radical Entertainment (October 7, 2008). 2182:Radical Entertainment (October 7, 2008). 2164:Radical Entertainment (October 7, 2008). 2145:Radical Entertainment (October 7, 2008). 2112:Radical Entertainment (October 7, 2008). 2063:Radical Entertainment (October 7, 2008). 2045:Radical Entertainment (October 7, 2008). 2027:Radical Entertainment (October 7, 2008). 2009:Radical Entertainment (October 7, 2008). 1991:Radical Entertainment (October 7, 2008). 1973:Radical Entertainment (October 7, 2008). 1955:Radical Entertainment (October 7, 2008). 1937:Radical Entertainment (October 7, 2008). 1121:stated that the young demographic of the 491:List of Crash Bandicoot series characters 3099: 3097: 3095: 2918: 2916: 2914: 2346: 2344: 1898: 1896: 1894: 1716: 1714: 1712: 1710: 1708: 1473: 1471: 1469: 1467: 1465: 1463: 1461: 495:Nine returning characters from previous 2520: 2518: 2516: 1436:"Crash Mania - Interview with Radical ( 1287: 1240: 2883:Ewen, Christopher (November 3, 2008). 2415:from the original on December 30, 2010 1515:Review for Playstation Portable (PSP)" 594:, with the game featuring jokes about 412:is a mission-based game as opposed to 4316:Video games with alternative versions 3179: 3177: 3175: 2795:Grabowski, Dakota (October 7, 2008). 2501:from the original on October 13, 2010 2458:from the original on December 6, 2010 2243:from the original on February 5, 2013 1837:from the original on December 8, 2008 1732:from the original on December 8, 2008 1521:from the original on December 8, 2008 1295:Kozanecki, James (October 27, 2008). 784: 728: 313:version of the game was developed by 7: 4311:Video games set on fictional islands 3144:Ronaghan, Neal (November 12, 2008). 3104:Ronaghan, Neal (December 19, 2008). 2647:Calvert, Justin (October 14, 2008). 1509:Jason Lauritzen (November 1, 2008). 783: 727: 351:is the fifteenth installment in the 3248:. IGN Entertainment. Archived from 3076:. IGN Entertainment. Archived from 3023:. IGN Entertainment. Archived from 2980:. IGN Entertainment. Archived from 2937:. IGN Entertainment. Archived from 2837:Bedigian, Louis (October 7, 2008). 2701:Towell, Justin (November 6, 2008). 2337:. Sierra Entertainment. p. 11. 1701:. Sierra Entertainment. p. 10. 1551:. Static Multimedia. Archived from 969: 940: 911: 718: 2923:Harris, Craig (October 28, 2008). 2372:from the original on April 1, 2011 2280:from the original on July 14, 2008 2133:Oh, really? I never heard of that. 1681:. Sierra Entertainment. p. 9. 1632:. Sierra Entertainment. p. 8. 1614:. Sierra Entertainment. p. 6. 1596:. Sierra Entertainment. p. 8. 1581:. Sierra Entertainment. p. 4. 1478:De Marco, Flynn (April 28, 2008). 14: 3238:Crash Bandicoot: Mind over Mutant 3188:Crash Bandicoot: Mind over Mutant 3148:Crash Bandicoot: Mind Over Mutant 3108:Crash Bandicoot: Mind Over Mutant 2887:Crash Bandicoot: Mind over Mutant 2841:Crash Bandicoot: Mind over Mutant 2799:Crash Bandicoot: Mind over Mutant 2751:Crash Bandicoot: Mind over Mutant 2747:David, Mike (November 10, 2008). 2723:from the original on May 18, 2013 2705:Crash Bandicoot: Mind Over Mutant 2651:Crash Bandicoot: Mind Over Mutant 2605:Crash Bandicoot: Mind Over Mutant 2529:Crash Bandicoot: Mind over Mutant 2525:Pearson, Dan (December 1, 2008). 2302:Crash Bandicoot: Mind over Mutant 2268:Crash Bandicoot: Mind Over Mutant 2085:Crash Bandicoot: Mind over Mutant 2081:McInnis, Shaun (April 28, 2008). 1871:Crash Bandicoot: Mind over Mutant 1797:Crash Bandicoot: Mind Over Mutant 1793:Burnes, Andrew (April 28, 2008). 1724:Crash Bandicoot: Mind over Mutant 1658:from the original on May 11, 2008 1650:Crash Bandicoot: Mind Over Mutant 1646:Joynt, Patrick (April 28, 2008). 1513:Crash Bandicoot: Mind over Mutant 1482:Crash Bandicoot: Mind Over Mutant 1358:Crash Bandicoot: Mind over Mutant 4346:Video games scored by Marc Baril 4208: 4207: 4194: 2314:from the original on May 3, 2008 1915:from the original on May 2, 2008 1879:from the original on May 1, 2008 1801:. Voodoo Extreme. Archived from 988: 983: 978: 973: 968: 959: 954: 949: 944: 939: 930: 925: 920: 915: 910: 408:created by the main antagonist. 323:), the first to be published by 4296:Video games developed in Canada 3184:Cook, Mike (December 3, 2008). 2231:Bowden, Mike (April 28, 2008). 1829:Magrino, Tom (April 28, 2008). 1799:Screenshots & Announcement" 334:Crash Bandicoot N. Sane Trilogy 4301:Video games developed in Japan 4041:Al Unser Jr.'s Road to the Top 3851:CSI: Crime Scene Investigation 3729:Sony Interactive Entertainment 3234:Eddy, Andy (October 8, 2008). 1867:Stern, Zack (April 28, 2008). 1403:. Gamer's Hell. Archived from 1: 1903:Snow, Jean (April 29, 2008). 400:in which the player controls 4306:Video games set in Australia 4181:Scarface: The World Is Yours 1728:. GameSpot. April 28, 2008. 555:The individual cutscenes of 4281:Radical Entertainment games 4167:Monsters, Inc. Scream Arena 4076:Power Piggs of the Dark Age 3831:The Simpsons: Hit & Run 2601:Windy (November 18, 2008). 1223:on the same system and the 4372: 4286:Sierra Entertainment games 4276:PlayStation Portable games 4174:James Cameron's Dark Angel 4069:The Divide: Enemies Within 3690:Uncharted 4: A Thief's End 2399:for PlayStation 2 Reviews" 2089:. GameSpot. Archived from 1909:Game Set for Fall Release" 600:skyrocketing prices of gas 488: 406:personal digital assistant 4203: 4192: 3325: 1188:found it to be the first 1175:Saturday-morning cartoons 807: 802: 797: 792: 751: 746: 741: 736: 31: 4118:MTV Sports: Snowboarding 3613:Team Racing Nitro-Fueled 1486:. Kotaku. Archived from 1101:The console versions of 4251:Cooperative video games 4139:Jackie Chan Stuntmaster 3926:Crash: Mind over Mutant 3824:The Simpsons: Road Rage 3697:Skylanders: Imaginators 3276:Crash: Mind over Mutant 3066:Crash: Mind Over Mutant 3013:Crash: Mind over Mutant 2970:Crash: Mind over Mutant 2927:Crash: Mind Over Mutant 2801:Review - PlayStation 2" 2483:Crash: Mind Over Mutant 2440:Crash: Mind Over Mutant 2397:Crash: Mind Over Mutant 2354:Crash: Mind Over Mutant 2202:Crash: Mind over Mutant 2184:Crash: Mind over Mutant 2166:Crash: Mind over Mutant 2147:Crash: Mind over Mutant 2114:Crash: Mind over Mutant 2065:Crash: Mind over Mutant 2047:Crash: Mind over Mutant 2029:Crash: Mind over Mutant 2011:Crash: Mind over Mutant 1993:Crash: Mind over Mutant 1975:Crash: Mind over Mutant 1957:Crash: Mind over Mutant 1939:Crash: Mind over Mutant 1547:Crash: Mind Over Mutant 1399:Crash: Mind Over Mutant 1326:Crash: Mind Over Mutant 1103:Crash: Mind over Mutant 697:Crash: Mind over Mutant 674:Crash: Mind over Mutant 670:Crash: Mind over Mutant 658:Crash: Mind over Mutant 652:Development and release 628:Crash: Mind over Mutant 592:Crash: Mind over Mutant 557:Crash: Mind over Mutant 501:Crash: Mind over Mutant 410:Crash: Mind over Mutant 349:Crash: Mind over Mutant 274:Crash: Mind over Mutant 27:Crash: Mind over Mutant 2569:"Game Informer Online" 2304: :: Game Preview" 2125:Cortex has a blog?! / 1869:"Joystiq impressions: 1517:. Cheat Code Central. 1109:. Dakota Grabowski of 579: 435: 4256:Crash Bandicoot games 4146:MTV Sports: Pure Ride 4132:NHL Championship 2000 4062:Brett Hull Hockey '95 3985:The Battle of Olympus 3912:Crash Tag Team Racing 3800:Radical Entertainment 3744:Universal Interactive 3724:Radical Entertainment 3404:Radical Entertainment 3154:Nintendo World Report 3114:Nintendo World Report 2753:Review - Nintendo DS" 2485:for Xbox 360 Reviews" 1541:Radical Entertainment 1209:Nintendo World Report 1135:Nintendo World Report 1039:Nintendo World Report 702:Crash Tag Team Racing 554: 433: 283:Radical Entertainment 53:Radical Entertainment 4331:Tose (company) games 4261:Hack and slash games 4048:Beavis and Butt-Head 4027:Mario's Time Machine 3120:on December 28, 2008 3062:(October 27, 2008). 3009:(October 14, 2008). 2966:(October 27, 2008). 2763:on December 20, 2008 2653:for Xbox 360 Review" 1446:on December 23, 2008 1407:on February 28, 2009 1266:Sierra Entertainment 1249:PlayStation Portable 291:PlayStation Portable 189:PlayStation Portable 148:Christopher Mitchell 4356:Vivendi Games games 4271:PlayStation 2 games 4125:NBA Basketball 2000 4111:X Games Pro Boarder 4034:Mountain Bike Rally 3919:Crash of the Titans 3413:Crash of the Titans 3386:The Wrath of Cortex 3359:Cortex Strikes Back 3206:on December 4, 2008 3160:on January 13, 2009 3080:on October 30, 2008 3027:on October 17, 2008 2984:on October 30, 2008 2941:on November 1, 2008 2899:on November 9, 2008 2853:on October 11, 2008 2811:on November 3, 2008 2669:on December 7, 2008 2579:on January 16, 2009 2543:on December 4, 2008 2266:"Kidzworld :: 2093:on December 8, 2008 1555:on December 8, 2008 1264:Released under the 1221:Crash of the Titans 1217:Amaze Entertainment 1207:. Neal Ronaghan of 1168:Crash of the Titans 1115:Crash of the Titans 781: 725: 708:Crash of the Titans 666:Crash of the Titans 662:Crash of the Titans 633:Crash of the Titans 541:Crash of the Titans 415:Crash of the Titans 341:of the first three 320:Crash of the Titans 4291:Video game sequels 3658:Skylanders Academy 3476:The Huge Adventure 3252:on October 9, 2008 3240:Review (Xbox 360)" 2889:Review - Xbox 360" 2623:on October 9, 2015 2239:. videogaming247. 1490:on August 10, 2008 723: 580: 436: 371:Doctor Nitrus Brio 4266:Nintendo DS games 4223: 4222: 4190: 4189: 4083:NHL Powerplay '96 4013:Brett Hull Hockey 3992:Mario Is Missing! 3858:CSI: Dark Motives 3766: 3765: 3762: 3761: 3749:Vicarious Visions 3739:Traveller's Tales 3641:Doctor Neo Cortex 3622: 3621: 3456: 3455: 3377:Traveller's Tales 3060:Casamassina, Matt 3007:Casamassina, Matt 2964:Casamassina, Matt 2206:Aku Aku: I can't 1765:on April 30, 2008 1543:(June 26, 2008). 1336:. October 7, 2008 1229:Vicarious Visions 1098: 1097: 777: 776: 586:and the theme of 458:Co-operative play 367:Doctor Neo Cortex 270: 269: 63: 4363: 4246:Activision games 4236:2008 video games 4211: 4210: 4198: 4197: 4104:NHL Powerplay 98 4097:Independence Day 3811: 3793: 3786: 3779: 3770: 3672: 3465: 3427:Mind over Mutant 3339: 3310: 3303: 3296: 3287: 3262: 3261: 3259: 3257: 3231: 3216: 3215: 3213: 3211: 3202:. Archived from 3181: 3170: 3169: 3167: 3165: 3156:. Archived from 3141: 3130: 3129: 3127: 3125: 3116:. Archived from 3101: 3090: 3089: 3087: 3085: 3056: 3037: 3036: 3034: 3032: 3003: 2994: 2993: 2991: 2989: 2960: 2951: 2950: 2948: 2946: 2920: 2909: 2908: 2906: 2904: 2895:. Archived from 2880: 2863: 2862: 2860: 2858: 2849:. Archived from 2834: 2821: 2820: 2818: 2816: 2807:. Archived from 2792: 2773: 2772: 2770: 2768: 2759:. Archived from 2744: 2733: 2732: 2730: 2728: 2698: 2679: 2678: 2676: 2674: 2665:. Archived from 2644: 2633: 2632: 2630: 2628: 2619:. 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Archived from 1352: 1346: 1345: 1343: 1341: 1320: 1314: 1313: 1311: 1309: 1292: 1275: 1269: 1262: 1256: 1245: 1227:installments by 1225:Game Boy Advance 1203:Final Fantasy IV 993: 992: 991: 987: 986: 982: 981: 977: 976: 972: 971: 964: 963: 962: 958: 957: 953: 952: 948: 947: 943: 942: 935: 934: 933: 929: 928: 924: 923: 919: 918: 914: 913: 782: 726: 514:Crunch Bandicoot 398:beat-'em-up game 394:Mind over Mutant 233:October 31, 2008 232: 224:October 30, 2008 223: 214: 92: 81: 61: 36: 24: 4371: 4370: 4366: 4365: 4364: 4362: 4361: 4360: 4336:3D beat 'em ups 4226: 4225: 4224: 4219: 4199: 4195: 4186: 3958: 3931: 3903:Crash Bandicoot 3897: 3870: 3836: 3802: 3797: 3767: 3758: 3702: 3663: 3645: 3636:Crash Bandicoot 3618: 3606:N. 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Bandicoot 1099: 989: 984: 979: 974: 960: 955: 950: 945: 931: 926: 921: 916: 724:Aggregate score 721: 717: 656:Development on 654: 549: 493: 487: 478: 473: 460: 428: 402:Crash Bandicoot 391: 375:Crash Bandicoot 354:Crash Bandicoot 236: 227: 218: 215:October 7, 2008 209: 195: 191: 187: 183: 168:Crash Bandicoot 98: 87: 76: 57: 39: 22: 21:2008 video game 17: 16:2008 video game 12: 11: 5: 4369: 4367: 4359: 4358: 4353: 4348: 4343: 4338: 4333: 4328: 4326:Xbox 360 games 4323: 4318: 4313: 4308: 4303: 4298: 4293: 4288: 4283: 4278: 4273: 4268: 4263: 4258: 4253: 4248: 4243: 4241:3D platformers 4238: 4228: 4227: 4221: 4220: 4218: 4217: 4204: 4201: 4200: 4193: 4191: 4188: 4187: 4185: 4184: 4177: 4170: 4163: 4156: 4149: 4142: 4135: 4128: 4121: 4114: 4107: 4100: 4093: 4086: 4079: 4072: 4065: 4058: 4051: 4044: 4037: 4030: 4023: 4016: 4009: 4002: 3995: 3988: 3981: 3978:The Terminator 3974: 3966: 3964: 3960: 3959: 3957: 3956: 3949: 3941: 3939: 3933: 3932: 3930: 3929: 3922: 3915: 3907: 3905: 3899: 3898: 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Joystiq. 1654:. GameSpy. 1525:November 5, 1397:"Overview: 901:GamesRadar+ 785:Publication 690:Nina Cortex 609:Dragon Ball 588:consumerism 576:Dragon Ball 563:, American 530:Nina Cortex 311:Nintendo DS 265:multiplayer 181:Nintendo DS 176:Platform(s) 154:Composer(s) 114:Designer(s) 104:Producer(s) 4230:Categories 3865:CSI: Miami 3714:Activision 3628:Characters 3547:Boom Bang! 3515:Nitro Kart 3393:Twinsanity 3256:October 9, 2857:October 7, 2717:Future plc 2490:Metacritic 2447:Metacritic 2404:Metacritic 2361:Metacritic 1333:Activision 1282:References 1247:Ported to 1107:Metacritic 760:Metacritic 729:Aggregator 621:South Park 604:cut scenes 570:South Park 485:Characters 363:BlackBerry 325:Activision 277:is a 2008 158:Marc Baril 128:Ian Gipson 118:Joe McGinn 83:Activision 4321:Wii games 3946:Prototype 3937:Prototype 3707:Companies 3598:Remasters 3483:N-Tranced 3461:Spin-offs 3281:MobyGames 2536:Eurogamer 2308:Kidzworld 2274:Kidzworld 2247:April 29, 2097:April 29, 1919:April 30, 1911:. 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Index


Developer(s)
Radical Entertainment
Tose
Publisher(s)
NA
Activision
PAL
Vivendi Games
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Crash Bandicoot
Platform(s)
Nintendo DS
PlayStation 2
PlayStation Portable
Wii
Xbox 360
NA
AU
EU
Genre(s)
Platform
hack and slash
Single-player
multiplayer

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