Knowledge (XXG)

Crash Bandicoot 2: N-Tranced

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289:"Relics" can be won by re-entering a level where the Crystal has already been retrieved. To obtain a Relic, the player must initiate the "Time Trial" mode and race through a level in the pre-designated time displayed before entering a level. To begin a Time Trial run, the player must enter a level and activate the floating stopwatch near the beginning of the level to activate the timer; if the stopwatch is not touched, the level can be played regularly. The player must then race through the level as quickly as possible. Scattered throughout the level are yellow crates with the numbers 1, 2 or 3 on them. When these crates are broken, the timer is frozen for the number of seconds designated by the box. Sapphire, Gold and Platinum Relics can be won depending on how low the player's final time is. 402:. After Crash defeats Fake Crash inside an Egyptian tomb, N. Tropy and N. Trance realize that they've captured the wrong Crash, but assure themselves that the Bandicoots will never find their hideout. However, with a few more Power Crystals, Crash and Aku Aku enter the hideout. When Crash and Fake Crash defeat N. Trance, N. Tropy flees into one last vortex. Crash defeats N. Tropy after a long and tough battle. With N. Tropy's defeat and capture, Aku Aku decides they should take a picture to celebrate. The Bandicoots group around N. Tropy as Fake Crash takes a picture. This turns out to be the future N. Tropy saw. Meanwhile, Uka Uka, upset over N. Tropy's defeat, promises a real adversary in the future. 390:. Meanwhile, back on N. Sanity Island, Crash Bandicoot sleeps away while his friends Crunch and sister Coco are abducted by a strange vortex. Aku Aku alerts Crash of the situation and tells him to bring him a Power Crystal so that he can see into what's going on. But when he does, Crash begins to be sucked in by the vortex. While Aku Aku tries to rescue Crash, he uses the Power Crystal's power to discover that N. Tropy is behind this. With the last of his power, he rescues Crash. N. Tropy ends up abducting Crash's alter ego clone named Fake Crash, but he doesn't seem to notice and has N. Trance successfully hypnotise the Bandicoots into doing his every whim. 286:. Connecting the portals are dotted lines which Crash can use to travel between portals; initially, only a few dotted lines are visible. The goal of each level is to find and obtain any Crystals and Gems hidden in the area. As more Crystals are retrieved from the levels, more dotted lines will become visible on the map, allowing for further exploration. Gems allow access to special levels necessary for full completion of the game. When the antagonists of the game have been defeated and enough Crystals have been gathered to return to Earth, the game is won. 415: 2467: 301:. Crash loses a life when he is struck by an enemy attack or suffers any other type of damage. More lives can be earned by instructing Crash to collect 100 "Wumpa Fruits" or break open a special crate to collect a life. Crash can be shielded from enemy attacks by collecting an Aku Aku mask. Collecting three of these masks allows temporary invulnerability from all minor dangers. 386:, Uka Uka entrusts Doctor Nefarious Tropy with the task of aiding him in universal domination. Tropy peers into the future and sees himself standing amongst the Bandicoots and concludes that since the Bandicoots keep thwarting them, their only solution is to bring them to their side. With this, he recruits N. Trance, master of 29: 1091:
That took almost all the power I had, Crash. Good job getting the Power Crystal before you were pulled into the vortex. But I'll need a lot more Crystals if we are to put an end to N. Tropy's plans. That floating island up ahead will allow us to go to different worlds and find Crystals. Hopefully we
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who must rescue his friends from the hypnosis of the main antagonist Doctor Nefarious Tropy and his ally N. Trance. Aiding Crash is Aku Aku, an ancient wooden mask who can temporarily protect Crash from harm. Crash's friends, who have been captured and hypnotized by the main antagonists, consist of
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to break open tough objects and can either slide across the ground or crouch and crawl to get past low areas. Crash can expand on these abilities by defeating boss characters, often resulting in more powerful attacks or increased jumping and running prowess. Crash starts the game with six
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Meanwhile, somewhere else in hyperspace, Crash and Aku Aku plan to collect more Power Crystals so that Aku Aku can open more areas of hyperspace, free Coco and Crunch, and foil N. Tropy's plan. Crash frees Crunch after a battle in the skies of
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The sequel's biggest unique element is its pretty darn fun Atlasphere challenges, inspired by the PS2/GameCube/Xbox "Wrath of Cortex" levels and powered by Vicarious Visions' "Tony Hawk" GBA engine.
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will not hypnotize players with its ambitious design or extensive new features, but the quality of presentation and fast-paced arcade-style action make it easy to recommend." Mark MacDonald of
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That incompetent Neo Cortex. He cannot do anything right! His last scheme to shrink the Earth failed miserably! You have been a great asset to the cause of evil over the years, N. Tropy. /
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will not hypnotize players with its ambitious design or extensive new features, but the quality of presentation and fast-paced arcade-style action make it easy to recommend.
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formula and criticizing the 3D stages featuring Coco flying through space as "sloppy" and "annoying", promised that "younger gamers won't be disappointed." Kristan Reed of
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At the beginning of the game, Crash has the ability to jump to navigate ledges, spin in a tornado-like fashion to break open crates and defeat enemies, deliver a
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Of course! Since those wretched Bandicoots keep thwarting us, the solution is to get them on our side. And I know just the fellow for the job. /
358:. The main antagonist of the story, Doctor Nefarious Tropy, is the self-proclaimed master of time who teams up with Aku Aku's evil twin brother 2451: 2151: 1684: 2533: 1772: 2553: 2508: 2471: 2186: 1890: 1711: 656: 354: 2518: 2409: 2179: 2109: 1801: 1653: 1213: 383: 219: 366:, an egg-like being from the Fifth Dimension who uses his mastery of hypnotism to command Crash's friends. Also aiding the villains is 2370: 1953: 1245: 684:
remarked that "this Bandicoot's got plenty of gas left in his belly. Sometimes it smells, other times, it's fresh as a daisy," while
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The mini-game stages can be disappointing (the hamster-ball sections have completely unrealistic physics), but overall
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Crash! Wake up! Coco and Crunch have been abducted! Find me a Power Crystal so I can look into what's going on! Hurry!
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noted that "the single-player game covers more than 30 levels with new nonlinear level progression." Avi Fryman of
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How was I supposed to know? He fooled you, too. Besides, they will never find our hideout. Not in a million years!
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This Bandicoot's got plenty of gas left in his belly. Sometimes it smells, other times, it's fresh as a daisy.
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said that "the sequel's biggest unique element is its pretty darn fun Atlasphere challenges, inspired by the
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GBA engine." Eduardo Zacarias of GameZone criticized the low difficulty of the game, while Fennec Fox of
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Congratulations everyone for defeating N. Tropy and capturing him! Let's take a picture to celebrate!
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are trapped in. The inside of the bubble is displayed as a map littered with portals to different
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decided that "Crash's latest romp is fun, but does not reinvent the wheel." Frank Provo of
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N. Trance, you blundering idiot! That was not Crash! It was some sort of... fake Crash! /
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The single-player game covers more than 30 levels with new nonlinear level progression.
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universe. It's not the best game of its kind, but it's certainly worth a visit," while
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I finally got all you obnoxious Bandicoots! Would you do the honors, N. Trance?! /
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universe. It's not the best game of its kind, but it's certainly worth a visit.
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is unlikely to win over any new converts by playing it so safe and so young."
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is unlikely to win over any new converts by playing it so safe and so young.
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That is why I trust you with the task of aiding me in universal domination.
1086:(Game Boy Advance). Universal Interactive. Level/area: Opening cinematic. 1061:(Game Boy Advance). Universal Interactive. Level/area: Opening cinematic. 1040:(Game Boy Advance). Universal Interactive. Level/area: Opening cinematic. 1007:(Game Boy Advance). Universal Interactive. Level/area: Opening cinematic. 978:(Game Boy Advance). Universal Interactive. Level/area: Opening cinematic. 708:
called the game "a solid effort all around," while Scott Alan Marriott of
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The game's only problem is that the game can be a bit too easy at times.
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That's it! No more underlings! Next time you will face a real adversary!
1196:(Game Boy Advance). Universal Interactive. Level/area: Ending sequence. 1175:(Game Boy Advance). Universal Interactive. Level/area: Ending sequence. 1452: 1356: 1253: 1129:(Game Boy Advance). Universal Interactive. Level/area: Coco Bandicoot. 709: 691: 667: 577: 553: 505: 399: 395: 233:
game to be released on a handheld console. The game's story follows,
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Oh, Crash, thank you. How did you break out of N. Trance's hypnosis?
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is not a bad little platformer at all. Unoriginal but not bad."
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concluded that "the mini-game stages can be disappointing (the
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is not a bad little platformer at all. Unoriginal but not bad.
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Crash's latest romp is fun, but does not reinvent the wheel.
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deduced that "given its high price tag and scant innovation
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introduces the character N. Trance (pictured) to the series.
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Oohh man... brainwashed again! Thanks for saving me, Crash.
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sections have completely unrealistic physics), but overall
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Review // GBA // Eurogamer - Games Reviews, News and More"
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MacDonald, Mark (2003). "Crash Bandicoot 2: N-Tranced".
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called the game "an amusing romp through the bizarre
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Vol. 164, no. March 2003. p. 134. 174: 162: 133: 121: 109: 99: 85: 50: 38: 21: 639:received generally positive reviews from critics. 939:Crash Bandicoot 2: N-Tranced Instruction Booklet 921:Crash Bandicoot 2: N-Tranced Instruction Booklet 903:Crash Bandicoot 2: N-Tranced Instruction Booklet 885:Crash Bandicoot 2: N-Tranced Instruction Booklet 867:Crash Bandicoot 2: N-Tranced Instruction Booklet 849:Crash Bandicoot 2: N-Tranced Instruction Booklet 828:Crash Bandicoot 2: N-Tranced Instruction Booklet 810:Crash Bandicoot 2: N-Tranced Instruction Booklet 789:Crash Bandicoot 2: N-Tranced Instruction Booklet 722:, commending the game for being faithful to the 957:Crash Bandicoot 2: N-Tranced Instruction Bookle 712:("All Game Guide" at the time) concluded that " 1328:Given its high price tag and scant innovation 2110: 1627: 1562:. No. February 2003. 2003. p. 159. 8: 1395:. No. January 2003. 2003. p. 121. 490: 245:to conquer all of time and space. A sequel, 1482: 1480: 1092:can find Coco and Crunch and stop N. Tropy! 370:, a deformed alter ego duplicate of Crash. 2514:Video games developed in the United States 2117: 2103: 2095: 1997: 1790: 1664: 1634: 1620: 1612: 1342: 1340: 1239: 1237: 843: 841: 783: 781: 779: 777: 489: 464: 398:and Coco is freed after a battle inside a 27: 18: 2569:Multiplayer and single-player video games 804: 802: 660:levels and powered by Vicarious Visions' 331:Seven returning characters from previous 1407: 1405: 1303: 1301: 1574: 1572: 1442: 1440: 1418:Review for Game Boy Advance - GameSpot" 743: 248:Crash Bandicoot Purple: Ripto's Rampage 1518: 1516: 1282: 1280: 1553: 1551: 1386: 1384: 1293:Younger gamers won't be disappointed. 1192:Vicarious Visions (January 7, 2003). 1171:Vicarious Visions (January 7, 2003). 1146:Vicarious Visions (January 7, 2003). 1125:Vicarious Visions (January 7, 2003). 1104:Vicarious Visions (January 7, 2003). 1082:Vicarious Visions (January 7, 2003). 1057:Vicarious Visions (January 7, 2003). 1036:Vicarious Visions (January 7, 2003). 1003:Vicarious Visions (January 7, 2003). 974:Vicarious Visions (January 7, 2003). 348:, Crash's spirited genius sister and 7: 2539:Video games set on fictional islands 2472:Category:Universal Interactive games 1468:An amusing romp through the bizarre 1024:I am N. Trance, master of hypnotism! 494: 469: 355:Crash Bandicoot: The Wrath of Cortex 229:video game series. It is the second 460: 384:previous scheme to shrink the Earth 362:. A new character in the series is 220:Crash Bandicoot: The Huge Adventure 449:was composed by Manfred Linzer of 223:and the eighth installment in the 14: 1020:Indeed. Meet my secret weapon. / 60: 2466: 2465: 1579:"Crash Bandicoot 2: N-Tranced". 1558:"Crash Bandicoot 2: N-Tranced". 1391:"Crash Bandicoot 2: N-Tranced". 413: 2524:Video games set in Saudi Arabia 1487:Eduardo Zacarias (2003-01-24). 2055:Sony Interactive Entertainment 1: 327:Characters of Crash Bandicoot 274:in which the player controls 2534:Video games set in Australia 1602:Crash Bandicoot 2: N-Tranced 1527:Crash Bandicoot 2: N-tranced 1491:Crash Bandicoot 2: N-Tranced 1416:Crash Bandicoot 2: N-Tranced 1351:Crash Bandicoot 2: N-Tranced 1330:Crash Bandicoot 2: N-Tranced 1312:Crash Bandicoot 2: N-Tranced 1248:Crash Bandicoot 2: N-Tranced 1216:Crash Bandicoot 2: N-Tranced 1194:Crash Bandicoot 2: N-Tranced 1173:Crash Bandicoot 2: N-Tranced 1148:Crash Bandicoot 2: N-Tranced 1127:Crash Bandicoot 2: N-Tranced 1106:Crash Bandicoot 2: N-Tranced 1084:Crash Bandicoot 2: N-Tranced 1059:Crash Bandicoot 2: N-Tranced 1038:Crash Bandicoot 2: N-Tranced 1005:Crash Bandicoot 2: N-Tranced 976:Crash Bandicoot 2: N-Tranced 758:Crash Bandicoot 2: N-Tranced 754:Crash Bandicoot 2: N-Tranced 732:Crash Bandicoot 2: N-Tranced 319:Crash Bandicoot 2: N-Tranced 192:Crash Bandicoot 2: N-Tranced 22:Crash Bandicoot 2: N-Tranced 2554:Universal Interactive games 2509:Game Boy Advance-only games 1308:Kristan Reed (2003-03-12). 2590: 2519:Video games set in Oceania 2016:Uncharted 4: A Thief's End 1583:(January 2003): 87. 2003. 1495:. GameZone. Archived from 1493:Review - Game Boy Advance" 1432:A solid effort all around. 1412:Frank Provo (2003-01-23). 324: 2461: 1651: 1447:Avi Fryman (2003-01-04). 1347:Fennec Fox (2002-12-27). 1289:Electronic Gaming Monthly 719:Electronic Gaming Monthly 518:Electronic Gaming Monthly 498: 495: 473: 470: 26: 2529:Video games set in Egypt 1939:Team Racing Nitro-Fueled 1523:IGN Staff (2003-01-21). 251:, was released in 2004. 33:North American cover art 2559:Vicarious Visions games 2424:Woody Woodpecker Racing 2023:Skylanders: Imaginators 1153:Doctor Nefarious Tropy: 1064:Doctor Nefarious Tropy: 1018:Doctor Nefarious Tropy: 1010:Doctor Nefarious Tropy: 985:Doctor Nefarious Tropy: 891:. 2003. pp. 12–13. 756:for Game Boy Advance - 2574:Fiction about hypnosis 2504:Game Boy Advance games 2410:Xena: Warrior Princess 2152:2: Cortex Strikes Back 1449:"GameSpy.com - Review" 987:Thank you, my lord. / 322: 264: 2499:Crash Bandicoot games 2265:Attack of the Rhynocs 2126:Universal Interactive 2070:Universal Interactive 2050:Radical Entertainment 1730:Radical Entertainment 1244:Scott Alan Marriott. 961:Universal Interactive 943:Universal Interactive 925:Universal Interactive 907:Universal Interactive 889:Universal Interactive 871:Universal Interactive 853:Universal Interactive 832:Universal Interactive 814:Universal Interactive 793:Universal Interactive 378:After the failure of 317: 262: 205:Universal Interactive 66:Universal Interactive 2452:Battlestar Galactica 2364:Rise of the Akkadian 2344:Return of the Legend 2337:Quest of the Dragon 2258:Enter the Dragonfly 2187:The Wrath of Cortex 1739:Crash of the Titans 1712:The Wrath of Cortex 1685:Cortex Strikes Back 1353:- from GamePro.com" 1250:- Review - allgame" 963:. 2003. p. 23. 945:. 2003. p. 22. 927:. 2003. p. 15. 909:. 2002. p. 14. 873:. 2003. p. 19. 855:. 2003. p. 11. 795:. 2003. p. 25. 492: 467: 2544:Video game sequels 2389:Way of the Warrior 2251:2: Season of Flame 2237:Year of the Dragon 2180:The Huge Adventure 1984:Skylanders Academy 1802:The Huge Adventure 834:. 2003. p. 7. 816:. 2003. p. 8. 465: 451:Shin'en Multimedia 425:. You can help by 323: 265: 2481: 2480: 2355:The Scorpion King 2292:Operation Genesis 2166:Crash Team Racing 2092: 2091: 2088: 2087: 2075:Vicarious Visions 2065:Traveller's Tales 1967:Doctor Neo Cortex 1948: 1947: 1782: 1781: 1703:Traveller's Tales 1111:Crunch Bandicoot: 1016:A new recruit? / 633: 632: 488: 487: 443: 442: 380:Doctor Neo Cortex 217:is the sequel to 203:and published by 201:Vicarious Visions 188: 187: 45:Vicarious Visions 2581: 2494:2003 video games 2469: 2468: 2230:2: Ripto's Rage! 2223:Spyro the Dragon 2201:Crash Nitro Kart 2119: 2112: 2105: 2096: 1998: 1791: 1753:Mind over Mutant 1665: 1636: 1629: 1622: 1613: 1588: 1587: 1576: 1567: 1566: 1555: 1546: 1545: 1540: 1539: 1520: 1511: 1510: 1505: 1504: 1484: 1475: 1474: 1465: 1464: 1455:. Archived from 1444: 1435: 1434: 1429: 1428: 1409: 1400: 1399: 1388: 1379: 1378: 1369: 1368: 1359:. Archived from 1344: 1335: 1334: 1325: 1324: 1305: 1296: 1295: 1284: 1275: 1274: 1266: 1265: 1256:. 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Sane Trilogy 1919: 1885: 1853: 1848:Tag Team Racing 1821: 1816:Ripto's Rampage 1778: 1773:It's About Time 1758: 1724: 1697: 1678:Crash Bandicoot 1656: 1647: 1644:Crash Bandicoot 1640: 1597: 1592: 1591: 1578: 1577: 1570: 1557: 1556: 1549: 1537: 1535: 1522: 1521: 1514: 1502: 1500: 1486: 1485: 1478: 1470:Crash Bandicoot 1462: 1460: 1446: 1445: 1438: 1426: 1424: 1411: 1410: 1403: 1390: 1389: 1382: 1366: 1364: 1346: 1345: 1338: 1322: 1320: 1307: 1306: 1299: 1286: 1285: 1278: 1263: 1261: 1243: 1242: 1235: 1226: 1224: 1212: 1211: 1207: 1191: 1190: 1186: 1170: 1169: 1165: 1145: 1144: 1140: 1132:Coco Bandicoot: 1124: 1123: 1119: 1103: 1102: 1098: 1081: 1080: 1076: 1056: 1055: 1051: 1035: 1034: 1030: 1002: 1001: 997: 973: 972: 968: 955: 954: 950: 937: 936: 932: 919: 918: 914: 901: 900: 896: 883: 882: 878: 865: 864: 860: 847: 846: 839: 826: 825: 821: 808: 807: 800: 787: 786: 775: 765: 763: 750: 749: 745: 740: 696:Crash Bandicoot 657:Wrath of Cortex 634: 466:Aggregate score 463: 459: 439: 433: 430: 423:needs expansion 408: 376: 335:titles star in 329: 312: 307: 276:Crash Bandicoot 257: 239:Doctor N. Tropy 235:Crash Bandicoot 231:Crash Bandicoot 226:Crash Bandicoot 158: 149: 146:January 7, 2003 140: 115:Crash Bandicoot 105:Manfred Linzner 94: 92: 81: 70: 59: 34: 17: 16:2003 video game 12: 11: 5: 2587: 2585: 2577: 2576: 2571: 2566: 2561: 2556: 2551: 2546: 2541: 2536: 2531: 2526: 2521: 2516: 2511: 2506: 2501: 2496: 2486: 2485: 2479: 2478: 2476: 2475: 2462: 2459: 2458: 2456: 2455: 2448: 2441: 2434: 2427: 2420: 2413: 2406: 2399: 2392: 2384: 2382: 2378: 2377: 2375: 2374: 2367: 2359: 2357: 2351: 2350: 2348: 2347: 2340: 2332: 2330: 2326: 2325: 2323: 2322: 2315: 2307: 2305: 2299: 2298: 2296: 2295: 2288: 2280: 2278: 2272: 2271: 2269: 2268: 2261: 2254: 2247: 2240: 2233: 2226: 2218: 2216: 2208: 2207: 2205: 2204: 2197: 2190: 2183: 2176: 2169: 2162: 2155: 2148: 2140: 2138: 2130: 2129: 2124: 2122: 2121: 2114: 2107: 2099: 2090: 2089: 2086: 2085: 2083: 2082: 2077: 2072: 2067: 2062: 2057: 2052: 2047: 2042: 2036: 2034: 2030: 2029: 2027: 2026: 2019: 2012: 2004: 2002: 1995: 1991: 1990: 1988: 1987: 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Index


Developer(s)
Vicarious Visions
Publisher(s)
Universal Interactive
JP
Konami
Designer(s)
Composer(s)
Crash Bandicoot
Platform(s)
Game Boy Advance
NA
EU
Genre(s)
Platform
Single-player
multiplayer
platform game
Vicarious Visions
Universal Interactive
Game Boy Advance
Crash Bandicoot: The Huge Adventure
Crash Bandicoot
Crash Bandicoot
Doctor N. Tropy
N. Trance
Crash Bandicoot Purple: Ripto's Rampage

platform game

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