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would become boring "unless you are extremely young or easily impressed". Lewis praised the game's framerate but criticized its graphics, writing: "Yuck. Yuck, yuck, yuck. We have one word to describe these visuals, and you've just heard it four times in a row". Lewis offered some praised for the game's music, but criticized its sound effects, and compared the game to other Midway racing games such as
275:
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IGN's Craig Harris, who reviewed the Game Boy Color version, wrote that "as impressive as the game engine is, the game is just flat-out bland". Harris criticized the game's artificial intelligence and its Cruis'n
Freestyle mode, writing "where's the incentive to play the circuit mode if you can race
539:
and its limited sounds, including its "bland" engine effects and "tinny rhythm and blues music" and noted that the game has "a speedy frame rate and obstacle-filled backgrounds, albeit at the cost of an overall grainy veneer and two-tone vehicle sprites". Provo wrote that despite the game's flaws,
519:
wrote that the
Nintendo 64 version featured nearly identical gameplay to its predecessors, writing "that right there spells certain doom for this latest title. Once again we find only a few extra little touches to help differentiate this sequel as something 'new' for gamers". Lewis wrote the game
511:
wrote about the
Nintendo 64 version: "The game's graphics run quite smoothly on a platform that's hardly renowned for smooth graphics. Unfortunately, this smoothness comes at a price - Exotica's cars and tracks lack detail. The game looks decent, but it won't blow your mind". Shoemaker also wrote
503:
noted that the
Nintendo 64 version "runs smoothly, but suffers from a tremendous level of draw-in. This visual hitch can make it difficult to navigate the road, a problem that becomes particularly potent when racing friends in the multiplayer mode. Another concern is replay value: the first 10
32:
548:
the tracks in a separate mode? That's not exactly smart planning. the replay factor is destroyed simply by the inclusion of one single mode that really didn't need to be there".
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that the game "requires very little skill or finesse, but for the casual gamer who doesn't want to commit lots of time to racing a track, that's not really a bad thing".
358:
The
Nintendo 64 version is similar to its arcade counterpart, with changes being made to race track layouts, lack of fully licensed vehicles, and more hidden vehicles.
535:
Frank Provo of GameSpot wrote that the Game Boy Color version "bears only a passing resemblance to its arcade and console counterparts". Provo criticized the game's
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532:: "Except that for what each of these games does well, Exotica simply does the complete opposite and truly disappoints in comparison".
595:
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minutes or so really hook you in, but when you get the hang of the control, the challenge disappears, and so does the fun".
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894:
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gave it a score of 55.87% and 43 out of 100 for the
Nintendo 64 version, and 48% for the Game Boy Color version.
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84:
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343:. The game also allows a player to choose a driver visible onscreen during races, including a
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295:. The levels take place in exotic locations in the universe, such as
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plays similarly to the previous games in the series, but it adds a
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developed by
Gratuitous Games was released in 2000, along with a
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there "is never any doubt that you're playing a Cruis'n game".
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The home ports of the game were met with very mixed reception.
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A player racing on the Hong Kong course (Nintendo 64 version)
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596:"Vince Pontarelli Sound Designer & Composer"
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874:. Vol. 138. November 2000. p. 128.
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1088:Video games developed in the United States
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840:
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369:
30:
21:
1098:Multiplayer and single-player video games
814:
812:
711:"Cruis'n Exotica for Nintendo 64 Reviews"
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569:"Midway Press Release: PR 2000-10-17 A"
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7:
790:Shoemaker, Brad (October 27, 2000).
770:"REVIEW for Cruis'n Exotica (N64)".
705:
703:
686:"Cruis'n Exotica for Game Boy Color"
411:
374:
845:Harris, Craig (November 15, 2000).
628:Lewis, Cory D. (October 20, 2000).
571:. November 12, 2006. Archived from
365:
819:Provo, Frank (November 20, 2000).
598:. Vince Pontarelli. Archived from
14:
658:"Cruis'n Exotica for Nintendo 64"
137:
1035:
1034:
821:"Cruis'n Exotica Review (GBC)"
792:"Cruis'n Exotica Review (N64)"
747:. January 2001. Archived from
289:system to track progress like
52:Gratuitous Games (Nintendo 64)
1:
230:developed and published by
36:North American arcade flyer
1124:
1093:Crawfish Interactive games
244:and is the third entry in
238:. The game is a sequel to
1030:
895:Killer List of Videogames
868:"Cruis'n Exotica (N64)".
744:Electronic Gaming Monthly
500:Electronic Gaming Monthly
423:Electronic Gaming Monthly
415:
412:
378:
375:
29:
847:"Cruis'n Exotica (GBC)"
739:"Cruis'n Exotica (N64)"
630:"Cruis'n Exotica (N64)"
537:artificial intelligence
529:San Francisco Rush 2049
292:San Francisco Rush 2049
1103:Gratuitous Games games
279:
254:series. A port to the
277:
262:version developed by
1073:Game Boy Color games
575:on November 12, 2006
264:Crawfish Interactive
55:Crawfish Interactive
901:Cruis'n Exotica
890:Cruis'n Exotica
776:. October 24, 2000.
751:on January 29, 2001
409:
372:
339:and the surface of
1108:Midway video games
1068:Arcade video games
594:Vince Pontarelli.
507:Brad Shoemaker of
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280:
1078:Nintendo 64 games
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1049:
602:on April 26, 2014
515:Cory D. Lewis of
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317:The Amazon jungle
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1063:1999 video games
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981:Cruis'n Velocity
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371:Aggregate scores
319:with dinosaurs,
176:October 31, 2000
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89:Vince Pontarelli
57:(Game Boy Color)
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853:November 16,
851:. Retrieved
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825:. Retrieved
801:November 16,
799:. Retrieved
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755:November 16,
753:. Retrieved
749:the original
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720:November 16,
718:. Retrieved
692:November 16,
690:. Retrieved
667:November 16,
665:. Retrieved
662:GameRankings
639:November 16,
637:. Retrieved
606:February 16,
604:. Retrieved
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466:(N64) 5.7/10
459:
454:(GBC) 5.4/10
452:(N64) 5.8/10
445:
433:
421:
401:(N64) 43/100
389:(N64) 55.87%
385:GameRankings
357:
347:, a baby, a
290:
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249:
239:
232:Midway Games
222:
221:
220:
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129:
97:
67:Midway Games
63:Publisher(s)
48:Midway Games
43:Developer(s)
1022:Raw Thrills
960:Cruis'n USA
413:Publication
256:Nintendo 64
228:racing game
204:multiplayer
147:Nintendo 64
116:Nintendo 64
107:Platform(s)
85:Composer(s)
73:Designer(s)
1057:Categories
1005:Developers
823:. GameSpot
715:Metacritic
552:References
493:Metacritic
468:(GBC) 5/10
397:Metacritic
376:Aggregator
226:is a 1999
906:MobyGames
579:March 19,
391:(GBC) 48%
367:Reception
362:Reception
301:Hong Kong
297:Las Vegas
1041:Category
796:GameSpot
509:GameSpot
447:GameSpot
351:, and a
305:Atlantis
270:Gameplay
246:Nintendo
185:Genre(s)
50:(Arcade)
1083:Cruis'n
988:Cruis'n
943:Cruis'n
893:at the
773:GameFan
435:GameFan
345:Martian
337:Holland
333:Ireland
251:Cruis'n
236:arcades
196:Mode(s)
126:Release
99:Cruis'n
945:series
480:6.7/10
428:6.5/10
353:cowboy
321:Sahara
313:Alaska
190:Racing
130:Arcade
112:Arcade
94:Series
952:Games
849:. IGN
416:Score
379:Score
349:clown
329:Korea
325:Tibet
309:India
855:2014
829:2014
803:2014
757:2014
722:2014
694:2014
669:2014
641:2014
608:2012
581:2023
526:and
491:and
341:Mars
234:for
142:1999
904:at
634:IGN
546:all
517:IGN
461:IGN
440:50%
287:PIN
248:'s
1059::
837:^
811:^
794:.
782:^
741:.
730:^
713:.
702:^
677:^
660:.
649:^
632:.
616:^
560:^
355:.
335:,
331:,
327:,
323:,
315:,
311:,
307:,
303:,
299:,
266:.
202:,
172:NA
155:NA
138:WW
934:e
927:t
920:v
857:.
831:.
805:.
759:.
724:.
696:.
671:.
643:.
610:.
583:.
174::
157::
140::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.