Knowledge (XXG)

Crush, Crumble and Chomp!

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234: 390:. It has the advantage over the other monsters in that it does not need to capture and eat people to survive. This is countered by the fact that, as a non-lifeform, it can't heal; the game's customization could allow the player to build a self-repairing robot, but this requires a prohibitive amount of "crunch credits". 401:
The game also allows the player to "grow" their own monster, with several basic shapes to choose from and a number of "crunch credits" to spend on custom abilities. The number of credits available, and the cost of some abilities, depends on the shape chosen. The player can add a number of abilities
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in 1983. He called it "my all-time favorite" in 1984, writing "there's something exceedingly attractive about burning down and stomping the Pentagon flat, and in general making an even bigger mess of Washington than the politicians have".
466:, and stated that "If you have enjoyed other Automated Simulation games you will not be disappointed in this one. It has the traditional Automated Simulation game mechanics, improved graphics, and a highly entertaining theme." 424:. After attacking a city—the main activity of the game—players are rated on how well they did. Players are rated even if their monsters die in the attack and can achieve a high score for what they accomplished before expiring. 475:#65 by Bruce Humphrey. Humphrey concluded that "The game system isn't perfect, from the player/monster point of view," but "The game is satisfying, however, from a fun-to-play standpoint, and that counts more." 358:
and can escape underground via its network of secret tunnels. Arachnis can tunnel underwater, but if emerging in water it's trapped, can't move, and needs to tunnel back to dry land.
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and presented in a low-resolution mode that allows up to four colors. The same engine was used in most of Epyx's games from the early 1980s.
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were released later. Some versions were published under the company's original name of Automated Simulations, while the rest use
671: 375:. It also leaves a flammable trail of slime in its wake. The Glob shares Arachnis' tunneling ability, but also its limitation. 259: 383: 716: 66: 244: 731: 507:
is a fine, well thought-out game that ought to keep our subdued destructive impulses at bay for one more evening."
397:. Mantra can fly over water, but, if landing in it, is stuck like Arachnis or The Glob emerging from its tunneling. 613: 263: 248: 701: 151: 706: 517: 746: 741: 462: 445: 201: 51: 39: 726: 141: 61: 721: 75: 471: 213: 417: 159: 136: 31: 641: 499: 476: 537: 347:
and then slip into the water to hide from attack. However, the Kraken can not go on land.
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The player creates a movie monster and attacks a city, much in the manner of the classic
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for the map and player, using basic graphics on platforms that support it. On the
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Greenlaw, Stanley (November–December 1981). "Crush, Crumble and Ch---!".
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is a turn-based action game played on a scrolling 2D grid-based map.
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Humphrey, Bruce (September 1982). "Campaigns for the Keyboard".
485: 344: 217: 181: 44: 227: 448:, for instance, the map is created out of a custom 304:of the 1950s. Specifically, the player can create: 147: 135: 106: 74: 60: 50: 38: 24: 393:Mantra, a giant flying monster, like the infamous 614:"Too Many Leads, or What in *;?!#"*? Goes First?" 479:stated that he was "particularly partial" to 8: 639:Loniewski, Steve (Spring 1983). "Software". 371:and absorb obstacles in its path, including 559:. Vol. 1, no. 1. pp. 22, 34. 262:. Unsourced material may be challenged and 752:Video games developed in the United States 176:where the player takes control of a movie 30: 21: 282:Learn how and when to remove this message 515:Epyx released a similar game in 1986 as 530: 460:Stanley Greenlaw reviewed the game for 367:, can travel underground in the city's 593:. Vol. 8, no. 6. p. 411 7: 260:adding citations to reliable sources 402:until their credits are exhausted. 192:. It was published in 1981 for the 382:menace, sports an exotic array of 14: 612:Pournelle, Jerry (January 1984). 469:The game was reviewed in 1982 in 361:The Glob, akin to the monster in 320:and leaving a corrosive trail of 232: 339:-like monster, that can attack 585:Pournelle, Jerry (June 1983). 1: 408:has four cities to attack: 768: 712:Atari 8-bit computer games 354:, can clog roads with its 737:Single-player video games 665:Crush, Crumble and Chomp! 539:Crush, Crumble and Chomp! 493:Steve Loniewski reviewed 406:Crush, Crumble and Chomp! 295:Crush, Crumble and Chomp! 169:Crush, Crumble and Chomp! 29: 25:Crush, Crumble and Chomp! 505:Crush, Crumble and Chomp 503:#14 and commented that " 495:Crush, Crumble and Chomp 518:The Movie Monster Game 164: 557:Computer Gaming World 463:Computer Gaming World 446:Atari 8-bit computers 378:Mechismo, a towering 202:Atari 8-bit computers 162: 256:improve this section 180:and attacks a major 717:Commodore 64 games 442:character graphics 386:weaponry, such as 350:Arachnis, a giant 308:Goshilla, a giant 214:IBM PC compatibles 165: 732:Kaiju video games 292: 291: 284: 157: 156: 759: 702:1981 video games 651: 650: 636: 630: 629: 627: 625: 609: 603: 602: 600: 598: 582: 576: 575: 567: 561: 560: 552: 546: 535: 418:Washington, D.C. 287: 280: 276: 273: 267: 236: 228: 127: 118: 34: 22: 767: 766: 762: 761: 760: 758: 757: 756: 692: 691: 660: 655: 654: 638: 637: 633: 623: 621: 611: 610: 606: 596: 594: 584: 583: 579: 569: 568: 564: 554: 553: 549: 536: 532: 527: 513: 477:Jerry Pournelle 458: 430: 288: 277: 271: 268: 253: 237: 226: 204:. Ports to the 131: 122: 113: 69: 20: 19:1981 video game 17: 16:1981 video game 12: 11: 5: 765: 763: 755: 754: 749: 744: 739: 734: 729: 724: 719: 714: 709: 707:Apple II games 704: 694: 693: 690: 689: 680: 669: 668:at Atari Mania 659: 658:External links 656: 653: 652: 631: 604: 577: 562: 547: 529: 528: 526: 523: 512: 509: 457: 454: 429: 426: 399: 398: 391: 376: 359: 348: 325: 290: 289: 240: 238: 231: 225: 222: 155: 154: 149: 145: 144: 139: 133: 132: 130: 129: 120: 110: 108: 104: 103: 78: 72: 71: 64: 58: 57: 54: 48: 47: 42: 36: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 764: 753: 750: 748: 745: 743: 740: 738: 735: 733: 730: 728: 725: 723: 720: 718: 715: 713: 710: 708: 705: 703: 700: 699: 697: 688: 684: 681: 679: 678: 673: 670: 667: 666: 662: 661: 657: 648: 644: 643: 642:Ares Magazine 635: 632: 619: 615: 608: 605: 592: 588: 581: 578: 573: 566: 563: 558: 551: 548: 545: 541: 540: 534: 531: 524: 522: 520: 519: 510: 508: 506: 502: 501: 500:Ares Magazine 496: 491: 488: 487: 482: 478: 474: 473: 467: 465: 464: 455: 453: 451: 450:character set 447: 443: 439: 435: 427: 425: 423: 419: 415: 411: 410:San Francisco 407: 403: 396: 392: 389: 385: 381: 377: 374: 370: 366: 365: 360: 357: 353: 349: 346: 342: 338: 334: 330: 326: 323: 319: 318:breath weapon 315: 311: 307: 306: 305: 303: 302:horror movies 298: 296: 286: 283: 275: 265: 261: 257: 251: 250: 246: 241:This section 239: 235: 230: 229: 223: 221: 219: 215: 211: 207: 203: 199: 195: 191: 190:San Francisco 187: 183: 179: 175: 171: 170: 161: 153: 152:Single-player 150: 146: 143: 140: 138: 134: 125: 121: 116: 112: 111: 109: 105: 102: 98: 94: 90: 86: 82: 79: 77: 73: 70:Jim Connelley 68: 65: 63: 59: 55: 53: 49: 46: 43: 41: 37: 33: 28: 23: 747:VIC-20 games 742:TRS-80 games 686: 675: 664: 640: 634: 622:. 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Index


Developer(s)
Epyx
Publisher(s)
Designer(s)
Jon Freeman
Platform(s)
Apple II
Atari 8-bit
Commodore 64
MS-DOS
TRS-80
VIC-20
NA
EU
Genre(s)
Strategy
Single-player

video game
monster
city
New York
San Francisco
TRS-80
Apple II
Atari 8-bit computers
VIC-20
Commodore 64
IBM PC compatibles

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