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390:. It has the advantage over the other monsters in that it does not need to capture and eat people to survive. This is countered by the fact that, as a non-lifeform, it can't heal; the game's customization could allow the player to build a self-repairing robot, but this requires a prohibitive amount of "crunch credits".
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The game also allows the player to "grow" their own monster, with several basic shapes to choose from and a number of "crunch credits" to spend on custom abilities. The number of credits available, and the cost of some abilities, depends on the shape chosen. The player can add a number of abilities
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in 1983. He called it "my all-time favorite" in 1984, writing "there's something exceedingly attractive about burning down and stomping the
Pentagon flat, and in general making an even bigger mess of Washington than the politicians have".
466:, and stated that "If you have enjoyed other Automated Simulation games you will not be disappointed in this one. It has the traditional Automated Simulation game mechanics, improved graphics, and a highly entertaining theme."
424:. After attacking a city—the main activity of the game—players are rated on how well they did. Players are rated even if their monsters die in the attack and can achieve a high score for what they accomplished before expiring.
475:#65 by Bruce Humphrey. Humphrey concluded that "The game system isn't perfect, from the player/monster point of view," but "The game is satisfying, however, from a fun-to-play standpoint, and that counts more."
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and can escape underground via its network of secret tunnels. Arachnis can tunnel underwater, but if emerging in water it's trapped, can't move, and needs to tunnel back to dry land.
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and presented in a low-resolution mode that allows up to four colors. The same engine was used in most of Epyx's games from the early 1980s.
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were released later. Some versions were published under the company's original name of
Automated Simulations, while the rest use
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375:. It also leaves a flammable trail of slime in its wake. The Glob shares Arachnis' tunneling ability, but also its limitation.
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is a fine, well thought-out game that ought to keep our subdued destructive impulses at bay for one more evening."
397:. Mantra can fly over water, but, if landing in it, is stuck like Arachnis or The Glob emerging from its tunneling.
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and then slip into the water to hide from attack. However, the Kraken can not go on land.
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The player creates a movie monster and attacks a city, much in the manner of the classic
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for the map and player, using basic graphics on platforms that support it. On the
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Greenlaw, Stanley (November–December 1981). "Crush, Crumble and Ch---!".
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is a turn-based action game played on a scrolling 2D grid-based map.
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Humphrey, Bruce (September 1982). "Campaigns for the
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393:Mantra, a giant flying monster, like the infamous
614:"Too Many Leads, or What in *;?!#"*? Goes First?"
479:stated that he was "particularly partial" to
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639:Loniewski, Steve (Spring 1983). "Software".
371:and absorb obstacles in its path, including
559:. Vol. 1, no. 1. pp. 22, 34.
262:. Unsourced material may be challenged and
752:Video games developed in the United States
176:where the player takes control of a movie
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282:Learn how and when to remove this message
515:Epyx released a similar game in 1986 as
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460:Stanley Greenlaw reviewed the game for
367:, can travel underground in the city's
593:. Vol. 8, no. 6. p. 411
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260:adding citations to reliable sources
402:until their credits are exhausted.
192:. It was published in 1981 for the
382:menace, sports an exotic array of
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612:Pournelle, Jerry (January 1984).
469:The game was reviewed in 1982 in
361:The Glob, akin to the monster in
320:and leaving a corrosive trail of
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339:-like monster, that can attack
585:Pournelle, Jerry (June 1983).
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408:has four cities to attack:
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712:Atari 8-bit computer games
354:, can clog roads with its
737:Single-player video games
665:Crush, Crumble and Chomp!
539:Crush, Crumble and Chomp!
493:Steve Loniewski reviewed
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503:#14 and commented that "
495:Crush, Crumble and Chomp
518:The Movie Monster Game
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557:Computer Gaming World
463:Computer Gaming World
446:Atari 8-bit computers
378:Mechismo, a towering
202:Atari 8-bit computers
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256:improve this section
180:and attacks a major
717:Commodore 64 games
442:character graphics
386:weaponry, such as
350:Arachnis, a giant
308:Goshilla, a giant
214:IBM PC compatibles
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732:Kaiju video games
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254:Please help
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210:Commodore 64
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89:Commodore 64
52:Publisher(s)
40:Developer(s)
434:game engine
428:Development
373:skyscrapers
322:radioactive
163:Magazine ad
85:Atari 8-bit
76:Platform(s)
67:Jon Freeman
62:Designer(s)
727:Epyx games
696:Categories
624:20 January
597:20 October
572:The Dragon
525:References
472:The Dragon
331:, a giant
184:, such as
174:video game
722:DOS games
647:TSR, Inc.
544:MobyGames
456:Reception
440:and uses
316:, with a
310:amphibian
272:July 2020
243:does not
677:80 Micro
649:: 46–47.
414:New York
388:ray guns
364:The Blob
314:Godzilla
224:Gameplay
198:Apple II
186:New York
142:Strategy
137:Genre(s)
81:Apple II
687:80-U.S.
380:robotic
341:bridges
333:octopus
264:removed
249:sources
178:monster
148:Mode(s)
107:Release
683:Review
672:Review
645:(14).
511:Legacy
436:is in
420:, and
352:spider
329:Kraken
324:waste.
212:, and
206:VIC-20
200:, and
194:TRS-80
101:VIC-20
97:TRS-80
93:MS-DOS
481:Crush
438:BASIC
422:Tokyo
395:Rodan
384:alien
369:sewer
345:ports
337:squid
312:like
172:is a
626:2015
618:BYTE
599:2013
591:BYTE
486:BYTE
432:The
327:The
247:any
245:cite
218:Epyx
182:city
128:1983
119:1981
56:Epyx
45:Epyx
685:in
674:in
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497:in
483:in
356:web
335:or
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