269:. The narrative would have centered around the relationship between humans and small stone creatures called Bogles, which acted as protective charms. Some humans seek to use Bogles as weapons by restoring their ability to become giants. Players would take on the role of Sally, a girl with the power to restore Bogles to giant size, and she would be accompanied by a Bogle who spoke human languages. Gameplay would have been divided between longer areas controlling Sally, and shorter sections using the Bogle. Each section would have had a different gameplay focus, and planned but undefined puzzle elements were featured.
386:. Sakaguchi brought in Kusunoki after discussing the project with him and hearing his artistic suggestions. While Kusunoki was in charge of the artwork, Cavia remained as co-developer. Manabu became character and concept designer, resulting in an artistic shift for the game, with Sakaguchi wanting the art to be more realistic.
219:, where humans begin using a race called the Bogles for war. The plot would have followed lead protagonist Sally and her companion Bogle that could speak human language. The gameplay and narrative would have been designed to evoke emotion, and Sakaguchi was experimenting with different control schemes for each playstyle.
34:
361:
Commenting on the gameplay, Iwasaki said he aimed to combine
Sakaguchi's knowledge of RPGs with Cavia's previous experience developing action titles. During production, Sakaguchi was experimenting with multiple control schemes, including the possibility of using both controller sticks to manipulate
233:
1 billion and projected production time of up to two years. Following a prolonged media silence, AQ Interactive announced its cancellation in 2008, attributing it to current and projected market conditions. Reactions to its cancellation were generally negative. Sakaguchi reused designs in his later
377:
The visuals made use of cel-shading, with
Sakaguchi describing it as not the typical cel-shading used in video games of the time. While it looked like 2D animation, all graphics were 3D and made use of a special visual filter dubbed "Fujisaka shader" which produced the effect of drawn sketches in
392:
was announced to the public in
December 2005. It was shown off using a concept trailer, detailing its animation style, and gameplay and theme concepts. It was one of several next-generation game titles announced by AQ Interactive following its formation earlier that year, alongside Cavia's
362:
the Bogle's actions. It was planned to have a playtime of between thirty and forty hours. As with his other projects, Sakaguchi wanted the game to prompt emotion from players. When announced, Sakaguchi said the scenario was roughly half-finished. The central theme was the evocation of
443:
had been cancelled. The company made the decision after analyzing the current and projected video game market. Several websites reacted to the cancellation with disappointment. Between its announcement in 2005 and its cancellation in 2008, little was heard of the title, and
1311:
1303:
1113:
488:
was mentioned in a 2009 interview, Uematsu felt glad it was cancelled as he was overworked during that period. Sakaguchi, Fujisaka and
Uematsu would all collaborate on Mistwalker's next project,
480:
In a 2009 post on the
Mistwalker website, Sakaguchi said that regretted being unable to tell the game's story. Fujisaka, who joined Mistwalker as an in-house artist, posted his concept art for
1123:
378:
motion. Commenting on
Fujisaka's designs, Sakaguchi praised them as bringing dignity alongside the theme of sadness. By 2007, Fujisaka had been replaced by Manabu Kusunoki, an artist from
342:
The game was
Sakaguchi's first time creating an action RPG. He estimated that production would require between 1.5 and two years of development time. AQ Interactive allotted a budget of
1282:
581:
1156:
1242:
772:
346:
1 billion (equivalent at the time to US$ 8.5 million). According to a later statement from an artist who worked on the game, a version was also being developed for
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994:
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571:
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358:, which Sakaguchi described as difficult for the team due to work pressure of producing multiple large-scale projects at once.
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1532:
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on
Mistwalker's website, both apologizing for its lack of release and feeling a lack of polish in the artwork. When
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series, was co-producer and scenario writer. The second producer was Takuya
Iwasaki, who had worked on the
1436:
339:. Uematsu, inspired by the game's themes, said that he would create an emotional and melancholy score.
532:
64:
41:
1366:
793:
132:
76:
1494:
335:
artist
Kimihiko Fujisaka, and the music was being composed by Sakaguchi's recurring collaborator
315:
199:
144:
84:
477:. Also that year, Sakaguchi released the original concept trailer through his YouTube channel.
524:
469:
240:, and shared a concept trailer in 2014. Sakaguchi, Fujisaka and Uematsu later collaborated on
122:
97:
1428:
464:
164:
212:
was attached to the project. From 2007 onwards, artwork was redesigned by Manabu Kusunoki.
1220:
1114:"Hironobu Sakaguchi's Trailer For Mistwalker's Cancelled Cry On Recalls The Last Guardian"
289:
191:
54:
1048:
1188:
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1452:
490:
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69:
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401:
395:
343:
304:
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from Artoon. It was Mistwalker's fourth announced project within 2005 following
266:
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1389:
1215:
1183:
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873:
310:
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204:
187:
49:
1304:"Iwata Asks: The Last Story Vol 1 - Hironobu Sakuguchi and Kimihiko Fujisaka"
1476:
737:
454:
898:
473:. In a 2014 interview, Sakaguchi said he has no plans to revive or revisit
1307:
576:
296:. Mistwalker was a new studio working on multiple 360 projects including
281:
195:
149:
33:
1021:
957:
868:
669:
367:
262:
379:
363:
1149:"Hironobu Sakaguchi On The Development Of Mistwalker's Terra Battle"
208:
artist Kimihiko Fujisaka was designing the characters, and composer
1275:"Of Mustaches and Men: A Circus of an Interview with Nobuo Uematsu"
1247:
1362:
225:
was announced in 2005, shortly after the creation of publisher
1083:
953:"AQ Interactive Announces Cancellation Of Cry On For Xbox 360"
925:
617:
495:
446:
371:
1358:
229:
as one of several next-generation titles. It had a budget of
215:
The storyline was based in a fantasy world equivalent to the
1243:"Mistwalker artwork has nothing to do with current projects"
331:
as line producer. The characters were being designed by
463:
compared the game's scenario, and general situation of
702:"Sakaguchi reveals teaser for long-cancelled Cry On"
1487:
1396:
664:アニメを動かせる!? 坂口博信氏×キャビアの新作『クライオン』が発表【AQインタラクティブ戦略発表会】
163:
155:
143:
131:
121:
96:
75:
63:
40:
26:
765:"Was Cry On In Development For PlayStation 3 Too?"
572:"Sakaguchi developing new action RPG for Xbox 360"
885:
883:
795:トライエース、Xbox 360で新作RPGの開発を表明――「機動戦士ガンダム(仮)」実機映像も公開
502:were reused by Sakaguchi in the 2014 mobile game
439:In December 2008, AQ Interactive announced that
536:
657:
655:
653:
651:
649:
647:
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643:
641:
639:
1374:
8:
858:
856:
854:
824:
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820:
1142:
1140:
1017:"AQ Interactive cans Xbox 360 RPG 'Cry On'"
423:. The game's release was planned to follow
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1359:
32:
23:
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604:
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598:
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556:
921:"Final Fantasy Father Brings Ash to DS"
613:"Japan's Most Popular Developer Speaks"
552:
517:
695:
693:
691:
350:. Development ran parallel to that of
7:
872:(in Japanese). No. March 2007.
611:Gantayat, Anoop (22 December 2005).
733:"Here be the makers of Drakengard!"
830:"Mistwalker Unveils Another Title"
14:
1273:Napolitano, Jayson (2009-07-23).
1241:Nunneley, Stephany (2009-04-03).
1211:"Fujisaka - Artist of Mistwalker"
202:acted as co-producer and writer,
1015:Kietzmann, Ludwig (2008-12-26).
453:s John Tanaka referred to it as
308:, while Cavia was known for the
1523:Action role-playing video games
1314:from the original on 2013-10-14
1285:from the original on 2011-06-16
1159:from the original on 2015-01-29
1091:from the original on 2014-03-11
1059:from the original on 2010-02-14
997:from the original on 2021-04-10
985:"Xbox 360's 'Cry On' cancelled"
951:Barres, Nick Des (2008-12-25).
933:from the original on 2021-01-26
864:Xbox 360 ストラテジー 2007 - ミストウォーカー
806:from the original on 2021-08-03
775:from the original on 2011-08-31
745:from the original on 2016-03-04
714:from the original on 2021-04-10
677:from the original on 2010-10-06
625:from the original on 2014-12-31
584:from the original on 2014-08-18
280:was being co-developed for the
1548:Video games developed in Japan
919:Gantayat, Anoop (2005-10-05).
891:"Hironobu Sakaguchi interview"
382:who had done concept work for
1:
1049:"Cry For Mistwalker's Cry On"
983:Langshaw, Mark (2008-12-27).
292:, and set to be published by
1445:Blue Dragon: Awakened Shadow
1341:. 2012-02-20. Archived from
1177:Sakaguchi, Hironobu (2009).
1112:Hillard, Kyle (2014-12-28).
897:. 2007-07-08. Archived from
836:. 2005-12-12. Archived from
318:, known for his work on the
1209:Fujisaka, Kimihiko (2009).
1147:Ward, Robert (2014-09-16).
1077:Tanaka, John (2008-12-25).
1047:Yip, Spencer (2008-12-25).
802:(in Japanese). 2006-04-06.
763:Yip, Spencer (2011-08-08).
700:Holmes, Mike (2015-01-03).
673:(in Japanese). 2005-12-20.
537:
314:series. Mistwalker founder
1564:
498:. Some enemy designs from
876:. 2007-01-30. p. 75.
528:
366:, in the context of both
31:
1528:Cancelled Xbox 360 games
1413:ASH: Archaic Sealed Heat
1338:Computer and Video Games
1333:"Sakaguchi's Last Story"
863:
794:
663:
425:ASH: Archaic Sealed Heat
420:ASH: Archaic Sealed Heat
259:action role-playing game
184:action role-playing game
435:Cancellation and legacy
265:world themed after the
1279:Original Sound Version
1533:Cavia (company) games
1437:Away: Shuffle Dungeon
198:. Mistwalker founder
1126:on December 31, 2014
16:Cancelled video game
457:. Kyle Hilliard of
250:Concept and premise
170:Action role-playing
1495:Hironobu Sakaguchi
316:Hironobu Sakaguchi
200:Hironobu Sakaguchi
186:in development by
127:Hironobu Sakaguchi
105:Kimihiko Fujisaka
85:Hironobu Sakaguchi
1510:
1509:
470:The Last Guardian
175:
174:
114:
108:
1555:
1543:Mistwalker games
1429:Blue Dragon Plus
1383:
1376:
1369:
1360:
1354:
1353:
1351:
1350:
1329:
1323:
1322:
1320:
1319:
1300:
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1291:
1290:
1270:
1264:
1263:
1261:
1260:
1251:. Archived from
1238:
1232:
1231:
1229:
1228:
1219:. Archived from
1206:
1200:
1199:
1197:
1196:
1187:. Archived from
1174:
1168:
1167:
1165:
1164:
1144:
1135:
1134:
1132:
1131:
1122:. Archived from
1109:
1100:
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1097:
1096:
1074:
1068:
1067:
1065:
1064:
1044:
1038:
1037:
1035:
1034:
1025:. Archived from
1012:
1006:
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1003:
1002:
980:
974:
973:
971:
970:
961:. Archived from
948:
942:
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631:
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608:
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568:
541:
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522:
465:development hell
452:
182:was a cancelled
112:
111:Manabu Kusunoki
106:
36:
24:
1563:
1562:
1558:
1557:
1556:
1554:
1553:
1552:
1538:Microsoft games
1513:
1512:
1511:
1506:
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1392:
1387:
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1256:
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1224:
1208:
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1203:
1194:
1192:
1179:"Something New"
1176:
1175:
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1162:
1160:
1146:
1145:
1138:
1129:
1127:
1111:
1110:
1103:
1094:
1092:
1079:"Cry On Canned"
1076:
1075:
1071:
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1046:
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869:Famitsu Xbox360
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92:
59:
22:
17:
12:
11:
5:
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1453:The Last Story
1449:
1441:
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1400:
1398:
1394:
1393:
1388:
1386:
1385:
1378:
1371:
1363:
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1355:
1324:
1310:. 2010-08-17.
1295:
1265:
1233:
1201:
1169:
1136:
1101:
1069:
1039:
1007:
975:
943:
911:
879:
850:
816:
785:
755:
741:. 2004-04-19.
724:
687:
635:
594:
580:. 2005-12-20.
551:
549:
546:
543:
542:
516:
515:
513:
510:
491:The Last Story
436:
433:
294:AQ Interactive
274:
271:
251:
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243:The Last Story
227:AQ Interactive
173:
172:
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161:
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153:
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135:
129:
128:
125:
119:
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109:
102:
100:
94:
93:
91:
90:
89:Takuya Iwasaki
87:
81:
79:
73:
72:
70:AQ Interactive
67:
61:
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58:
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52:
46:
44:
38:
37:
29:
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20:
15:
13:
10:
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1379:
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1361:
1345:on 2012-02-21
1344:
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1328:
1325:
1313:
1309:
1305:
1299:
1296:
1284:
1280:
1276:
1269:
1266:
1255:on 2016-10-06
1254:
1250:
1249:
1244:
1237:
1234:
1223:on 2009-03-28
1222:
1218:
1217:
1212:
1205:
1202:
1191:on 2009-03-01
1190:
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1185:
1180:
1173:
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1143:
1141:
1137:
1125:
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1120:
1119:Game Informer
1115:
1108:
1106:
1102:
1090:
1086:
1085:
1080:
1073:
1070:
1058:
1054:
1050:
1043:
1040:
1029:on 2009-01-02
1028:
1024:
1023:
1018:
1011:
1008:
996:
992:
991:
986:
979:
976:
965:on 2010-01-06
964:
960:
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954:
947:
944:
932:
928:
927:
922:
915:
912:
901:on 2008-12-02
900:
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875:
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859:
857:
855:
851:
840:on 2014-12-31
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460:Game Informer
456:
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381:
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369:
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353:
349:
348:PlayStation 3
345:
340:
338:
337:Nobuo Uematsu
334:
330:
329:
323:
322:
321:Final Fantasy
317:
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210:Nobuo Uematsu
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185:
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158:
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138:Nobuo Uematsu
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30:
25:
19:
1500:
1499:
1475:
1469:Terra Battle
1467:
1459:
1451:
1443:
1435:
1427:
1421:Lost Odyssey
1419:
1411:
1403:
1347:. Retrieved
1343:the original
1336:
1327:
1316:. Retrieved
1298:
1287:. Retrieved
1278:
1268:
1257:. Retrieved
1253:the original
1246:
1236:
1225:. Retrieved
1221:the original
1214:
1204:
1193:. Retrieved
1189:the original
1182:
1172:
1161:. Retrieved
1152:
1128:. Retrieved
1124:the original
1117:
1093:. Retrieved
1082:
1072:
1061:. Retrieved
1052:
1042:
1031:. Retrieved
1027:the original
1020:
1010:
999:. Retrieved
988:
978:
967:. Retrieved
963:the original
956:
946:
935:. Retrieved
924:
914:
903:. Retrieved
899:the original
894:
867:
842:. Retrieved
838:the original
833:
808:. Retrieved
799:
788:
777:. Retrieved
768:
758:
747:. Retrieved
736:
727:
716:. Retrieved
705:
679:. Retrieved
668:
627:. Retrieved
616:
586:. Retrieved
575:
520:
505:Terra Battle
503:
499:
489:
485:
481:
479:
474:
468:
458:
445:
440:
438:
429:Lost Odyssey
428:
424:
418:
411:Lost Odyssey
410:
406:
402:Vampire Rain
400:
396:Bullet Witch
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65:Publisher(s)
42:Developer(s)
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1405:Blue Dragon
1308:Nintendo UK
990:Digital Spy
707:Gamereactor
415:Nintendo DS
407:Blue Dragon
384:Blue Dragon
352:Blue Dragon
299:Blue Dragon
267:Middle Ages
217:Middle Ages
145:Platform(s)
133:Composer(s)
113:(2007-2008)
107:(2005-2007)
77:Producer(s)
1517:Categories
1461:Party Wave
1390:Mistwalker
1349:2016-01-10
1318:2015-01-09
1289:2021-04-10
1259:2021-04-10
1227:2021-04-10
1216:Mistwalker
1195:2021-04-10
1184:Mistwalker
1163:2021-04-10
1153:Siliconera
1130:2014-12-28
1095:2021-04-10
1063:2021-04-10
1053:Siliconera
1033:2021-04-10
1001:2021-04-10
969:2021-04-10
937:2021-04-10
905:2021-08-03
874:Enterbrain
844:2014-12-31
810:2021-08-03
779:2021-04-10
769:Siliconera
749:2013-12-12
718:2021-04-10
681:2021-04-10
629:2014-12-31
588:2021-04-10
548:References
333:Drakengard
328:Drakengard
311:Drakengard
286:Mistwalker
273:Production
205:Drakengard
188:Mistwalker
50:Mistwalker
21:Video game
1477:Fantasian
738:Eurogamer
455:vaporware
326:original
261:set in a
159:Cancelled
123:Writer(s)
98:Artist(s)
1312:Archived
1283:Archived
1157:Archived
1089:Archived
1057:Archived
995:Archived
931:Archived
804:Archived
773:Archived
743:Archived
712:Archived
675:Archived
623:Archived
582:Archived
577:GameSpot
538:Kurai On
525:Japanese
494:for the
413:and the
282:Xbox 360
196:Xbox 360
165:Genre(s)
150:Xbox 360
1488:Related
1022:Joystiq
958:1Up.com
895:Xboxyde
834:RPGamer
800:ITMedia
670:Famitsu
533:Hepburn
368:sadness
263:fantasy
257:was an
156:Release
1501:Cry On
1480:(2021)
1472:(2014)
1464:(2012)
1456:(2011)
1448:(2009)
1440:(2008)
1432:(2008)
1424:(2007)
1416:(2007)
1408:(2006)
500:Cry On
486:Cry On
482:Cry On
475:Cry On
441:Cry On
417:title
390:Cry On
380:Artoon
278:Cry On
255:Cry On
234:title
223:Cry On
179:Cry On
27:Cry On
1397:Games
1248:VG247
529:クライオン
512:Notes
467:, to
451:'
364:tears
290:Cavia
192:Cavia
55:Cavia
427:and
399:and
370:and
354:and
302:and
288:and
194:for
190:and
1084:IGN
926:IGN
618:IGN
496:Wii
447:IGN
372:joy
284:by
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