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Each level consists of nine single-screen rooms arranged in a 3×3 grid. At the centre of each room is a locked treasure area. The treasure areas in eight of the rooms contain different treasures and one of the rooms contains a ladder to the next level. The player's task is to navigate the maze-like
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inhabit the rooms. The monsters start out slow and dim-witted, but become faster and smarter on later levels. Contact with a monster kills the player instantly. In each room, there is a sword, collecting which temporarily gives the player the ability to kill the monsters. After some time, the
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There is a time limit to each level in the form a torch health bar, which decreases slowly as time passes. It can be replenished by collecting the torch power up, and paused altogether once the lantern, one of the treasures, is obtained.
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corridors of the rooms to unlock the treasure areas and get the treasure. The player can descend to the next level via the ladder once they've unlocked it, collecting all the treasures is not necessary to proceed.
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is a maze-chase game written by Sean McKinnon for the
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194:"The Giant List of Classic Game Programmers"
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132:and published by Cymbal Software in 1983.
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249:–related article is a
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.