Knowledge (XXG)

Crystals of Zong

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Each level consists of nine single-screen rooms arranged in a 3×3 grid. At the centre of each room is a locked treasure area. The treasure areas in eight of the rooms contain different treasures and one of the rooms contains a ladder to the next level. The player's task is to navigate the maze-like
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inhabit the rooms. The monsters start out slow and dim-witted, but become faster and smarter on later levels. Contact with a monster kills the player instantly. In each room, there is a sword, collecting which temporarily gives the player the ability to kill the monsters. After some time, the
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There is a time limit to each level in the form a torch health bar, which decreases slowly as time passes. It can be replenished by collecting the torch power up, and paused altogether once the lantern, one of the treasures, is obtained.
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corridors of the rooms to unlock the treasure areas and get the treasure. The player can descend to the next level via the ladder once they've unlocked it, collecting all the treasures is not necessary to proceed.
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is a maze-chase game written by Sean McKinnon for the
111: 99: 70: 58: 48: 38: 24: 274: 223:can be played for free in the browser at the 8: 194:"The Giant List of Classic Game Programmers" 325:Video games developed in the United Kingdom 187: 185: 281: 267: 170: 168: 166: 132:and published by Cymbal Software in 1983. 30: 21: 162: 7: 235: 233: 253:. You can help Knowledge (XXG) by 14: 237: 1: 346: 232: 320:Single-player video games 29: 310:Commodore 64-only games 249:–related article is a 305:Commodore 64 games 330:Action game stubs 262: 261: 149:monsters return. 121: 120: 337: 300:1983 video games 283: 276: 269: 241: 234: 225:Internet Archive 220:Crystals of Zong 212:Crystals of Zong 198: 197: 189: 180: 176:Crystals of Zong 172: 125:Crystals of Zong 91: 82: 34: 25:Crystals of Zong 22: 345: 344: 340: 339: 338: 336: 335: 334: 290: 289: 288: 287: 230: 207: 202: 201: 191: 190: 183: 173: 164: 159: 138: 95: 86: 77: 44:Cymbal Software 20: 19:1983 video game 17: 16:1983 video game 12: 11: 5: 343: 341: 333: 332: 327: 322: 317: 312: 307: 302: 292: 291: 286: 285: 278: 271: 263: 260: 259: 242: 228: 227: 216: 206: 205:External links 203: 200: 199: 192:Hague, James. 181: 161: 160: 158: 155: 137: 134: 119: 118: 113: 109: 108: 103: 97: 96: 94: 93: 84: 74: 72: 68: 67: 62: 56: 55: 52: 46: 45: 42: 36: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 342: 331: 328: 326: 323: 321: 318: 316: 313: 311: 308: 306: 303: 301: 298: 297: 295: 284: 279: 277: 272: 270: 265: 264: 258: 256: 252: 248: 243: 240: 236: 231: 226: 222: 221: 217: 214: 213: 209: 208: 204: 195: 188: 186: 182: 178: 177: 171: 169: 167: 163: 156: 154: 150: 147: 142: 135: 133: 131: 127: 126: 117: 116:Single-player 114: 110: 107: 104: 102: 98: 89: 85: 80: 76: 75: 73: 69: 66: 63: 61: 57: 54:Sean McKinnon 53: 51: 50:Programmer(s) 47: 43: 41: 37: 33: 28: 23: 255:expanding it 244: 229: 219: 211: 175: 151: 143: 139: 130:Commodore 64 124: 123: 122: 65:Commodore 64 40:Publisher(s) 247:action game 215:at Lemon 64 179:at GameFAQs 60:Platform(s) 315:Maze games 294:Categories 157:References 146:monsters 144:Various 136:Gameplay 101:Genre(s) 112:Mode(s) 71:Release 245:This 251:stub 106:Maze 92:1983 83:1983 296:: 184:^ 165:^ 88:EU 79:NA 282:e 275:t 268:v 257:. 196:. 90:: 81::

Index


Publisher(s)
Programmer(s)
Platform(s)
Commodore 64
NA
EU
Genre(s)
Maze
Single-player
Commodore 64
monsters



Crystals of Zong


"The Giant List of Classic Game Programmers"
Crystals of Zong
Crystals of Zong
Internet Archive
Stub icon
action game
stub
expanding it
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t
e
Categories

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