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Dune (video game)

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pushes the game into the next stage: creating a military force to defend sietches and ultimately take the fight into Harkonnen territory. To start, Paul must complete certain plot objectives by traveling to specific destinations and conversing with certain characters, primarily Stilgar. Once the requirements are fulfilled, Paul can instruct tribes to switch from Spice-mining activity to military training. Such a tribe can then be equipped with any available weaponry, instead of mining equipment, to increase its combat efficiency. Military tribes can also train to increase their prowess and morale, more-so if Gurney Halleck is told to remain at the sietch where the military forces are training. Once ready, military tribes can be sent to scout out Harkonnen fortresses and attack them. Attacking tribes must outnumber and out-equip the Harkonnen defenders of a fortress in order to win, otherwise they might be destroyed and / or taken captive. Morale also plays a strong part in a military tribe's effectiveness and Paul himself can influence a battle's outcome by traveling to the site of a battle and issuing generalized combat orders (cautious vs. aggressive). This is very risky to Paul himself and can result in him being killed in that battle. If a battle is won, Paul might be able to interrogate to fortress' previous commander for more information and possibly release any tribes held captive there. Over time, a captured fortress will be turned into a new sietch.
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general direction and flying there in a straight line. During flight, it is possible to spot certain points of interest from the air. Certain characters who are currently following Paul may increase the probability of spotting such locations. Every visited location (or one whose position had been reported by a character during dialogue with them) is shown on the "select destination" map. The travel sequence can be skipped, but the flight time is calculated and the in-game clock will be advanced accordingly once the destination is reached. Once a Fremen sietch is reached, Paul may converse with the local chieftain to attempt to convince the Fremen to join the Atreides. Though most chieftains will agree immediately, some require further convincing and Paul would need to perform some specific action or raise his reputation score before they will agree to work for him.
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they will automatically plant wherever they go. The bulbs will grow into vegetation (seen growing on both the strategy and adventure layers) and will expand northwards over time from the location where they are planted. Vegetation rapidly destroys any spice still left in the soil in any region it expands into. As such, if it ever reaches a Harkonnen fortress, the Harkonnen will lose interest in that region and abandon it without a fight. This method is very time-consuming and will destroy any potential spice-mining prospects in the affected areas, but in conjunction with the military campaign can nevertheless pay off strategically. An important side-benefit to terraforming is that it increases the morale of all Fremen tribes, thereby increasing their efficiency at whatever they are currently doing.
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has been received at the palace (including the all-important demands for Spice from the Emperor). Later on, Paul will be able to contact and command Fremen tribes a short distance from his position on the map. As the game progresses, the range of Paul's telepathic ability will increase, until it eventually spans the entire planet. Furthermore, the Fremen will eventually teach Paul to ride sandworms (as an alternative to Ornithopter flight), which can be used to approach Harkonnen fortresses more safely and further increase the odds of victory in battle.
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recruited as well). Finally, any Fremen tribe can be instructed to pick up spice-mining equipment (which increases their mining efficiency) if it is available at their current location, or even to search nearby sietches for such equipment. Tribe movement between sietches takes place in real-time. Tribes will automatically begin to mine Spice at their current location and will continue doing so until the Spice runs out. Spice is automatically moved to the Atreides' stores at Arrakeen, requiring no logistics for its transportation.
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adds a dimension of gameplay wherein the player must calculate how often they must return to Arrakeen (Atreides Palace), since each shipment requires manual confirmation. Duncan can be instructed to send more or less than the requested amount of Spice (assuming it is available), in order to preserve spice or delay the next request, respectively. Spice also serves as a currency that can be used to purchase additional mining (and later military) equipment from Smuggler camps, which will be marked on the map as the game progresses.
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The plot was modified from the novel and the developers chose to start the game with the arrival of Paul on Arrakis. A few weeks later, they sent a prototype to the United States. Alper was impressed not only by the game but also by the soundtrack, which he wanted to release on CD. In September 1991,
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Early on in the scripted storyline, Paul will begin to have visions of events occurring far from his current location. As time passes and more plot events occur, Paul's telepathic ability will become more and more pronounced. At first, this ability will allow Paul to instantly know whenever a message
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Once at least one tribe has been recruited, the strategy layer becomes unlocked. This layer allows Paul to direct his troops to move to any known location on the planet. It also provides a small interface to examine the availability of spice in each sector of the map (once Spice prospectors have been
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wrote in September 1992 that the developer "had succeeded in distilling the book's complex plot into a game that involves the player in the outcome". It praised the graphics and animation, and concluded that the game was "a light and interesting challenge" easy enough for most players to finish. In
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bought Virgin's European operations and Cryo lost Jean-Martial Lefranc, its intermediary with the publisher's general management. Their new manager, Christian Brecheteau, discovered that Virgin Entertainment had financed Cryo in secret, but fortunately expressed interest in the project. An audit of
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Once Spice begins to accumulate, the Emperor will begin to make demands for Spice shipments. These are received in a communications room at the palace and must be fulfilled within a certain period of time, otherwise the game will end with the Emperor invading Dune and destroying the Atreides. This
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project on Dune, setting certain tribes to work on ecology. This option becomes available only after completing a plot thread involving Liet-Kynes. Ecology tribes can construct a wind trap (or use an existing one) at a sietch to begin accumulating water and then be equipped with plant bulbs which
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As the story develops, Paul will discover more sietches and gather more and more Spice-mining tribes. Eventually, the Harkonnen will attack one of the sietches and take one of the tribes prisoner, at which point Duke Leto will go on a retaliatory suicide mission and be killed. This scripted event
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Soon enough, Paul is sent out by his father Duke Leto to contact the local Fremen tribes and attempt to convince them to work for House Atreides, which has no military or spice-mining forces of its own. Travel to those Fremen sietches must be done by Ornithopter, by selecting the destination or a
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The adventure layer allows the player to move about short distances, whether inside structures (e.g. the Arrakeen palace, or a sietch) or to walk out into the desert. The strategy layer shows the entire planet Arrakis and allows surveying (and later controlling) Paul's assets in the Spice-mining
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are interactive to a limited degree, with the player able to occasionally select responses in order to advance the plot – but most dialogue options simply command the other character to divulge pertinent strategic information, or to carry out some relevant action in the game world. For example,
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There must be a balance between military and spice mining power. While having a strong military force will provide fast response to the Harkonnen, if Spice is not mined fast enough to keep up with the Emperor's demands, the game will be lost. However, if there is too much focus on spice mining,
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A team of developers, mostly Frank Herbert fans, began to work on the project. The team worked for 6 months on paper and organized weekly meetings. Ulrich met the game's producer, David Bishop, of whom he had heard conflicting reports in the past. Bishop expressed his desire to design the game
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The game runs in real-time, measuring both the time of day (with corresponding changes to the in-game visuals) as well as the number of days elapsed since the beginning of the game. The flow of time is crucial and it passes at the same pace regardless of which layer is being viewed.
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The ultimate goal of the game is to destroy all or most of the Harkonnen fortresses, coming within striking distance of the Harkonnen palace, Arrakeen, which is near the north pole of Dune. Then, a massive army must be collected in order to make the final assault and win the game.
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The game begins with Paul at the Arrakeen palace, his family's new residence on Dune. The very early game involves moving around the palace to meet and have conversations with his family members and trusted advisors, introducing the player to the game's setting.
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Members of the Cryo team rushed to London to meet with Martin Alper to present their work samples and hopefully save the project. Alper and Bishop were excited by the early prototypes and they reversed their cancellation decision, despite still having another
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Gameplay evolves in a manner that responds to the evolution of the story itself. As the story progresses, more and more options become available, mirroring Paul's gradual growth as a leader to the Fremen and a danger to House Harkonnen and the Emperor.
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was commercially successful, with sales of 20,000 units in its first week alone. By 1997, it had sold 300,000 units. Cryo Interactive's Philippe Ulrich later noted that the company had "bet a lot on the explosion of the PC and the CD-ROM" with
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himself. In the first few months of development, the documents that the developers sent to the United States did not convince Virgin. Communication was relayed through Bishop in London, who did not defend the project. The Americans at
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Harkonnen troops can ambush a sietch, capturing the soldiers inside and reducing available military strength. Since the game is as much resource managing as military conquest, balancing both is the key for successful completion.
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wrote: "I really enjoyed this game, a high quality product with many surprisingly entertaining aspects". Because of the strategic aspects it recommended the game to those who enjoyed both strategy games and graphic adventures.
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April 1994 the magazine said of the CD version that "many of the actors come off better on the PC screen than they fared in the real cinema, and the addition of digitized speech spices up many of the dull parts of the game".
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Duncan Idaho can be asked to give a detailed report on the current status of the Atreides Spice-mining operation, or to send a shipment of Spice to the Emperor. A few characters can be commanded to join Paul in his travels.
45: 334: 702:, but the majority of the characters were completely redesigned by Jean-Jacques Chaubin. Also adapted from the film is the "weirding module", a weapon that does not exist in the novel. The graphics were created for 615:, for which Ulrich was scenario designer. On 20 July 1990, he organized a meeting between Frank Herman, head of the group in London and Ulrich's team. Herman promised them a meeting with Martin Alper, president of 821:. Most never saw the light of day, although the game was successfully ported to the Amiga and Sega CD. Philippe Ulrich also planned a sequel to the game, which this time would place the player on the side of the 294:, voice-acting for all speaking roles, and improved 3D-rendered traveling and location screens. This version, a mix of the Amiga graphics and the extras of the PC-CD version, was also released on the 430:. Duke Leto accepts the offer not only to gain the incredible wealth that comes from Spice trading, but also to utilize the native peoples of Arrakis - the fearsome tribal warriors known as the 566:
rights since 1988. He conducted a study to measure the viability of such an adaptation, estimating that there were between 3 and 4 million fans of the novel in the United States. He found that
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On 19 September 1990, after a change in management, Virgin threatened to cancel the production. No contract had yet been signed; the developers feared all their work would be lost.
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version had graphics close to the Amiga version's, but offered the extras of the DOS CD-ROM version: snippets from Lynch's film, voice acting and new travelling animations.
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met with Martin Alper in Los Angeles to pitch three video games, all with strong science fiction elements. In response, Alper proposed to Herbulot the idea of adapting the
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in London in 1990. In October, the game was in pre-beta, with a demo version planned. On 27 September, Virgin Games USA signed an agreement with Sega for an adaptation of
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games to be ported to the new CD format. This was thanks to Ulrich's willingness to exploit this new medium, despite initial opposition from David Bishop. The
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Frank Herman managed to salvage the project, but the American backers, including Martin Alper, pulled out. Alper entrusted the electronic adaptation rights of
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novel to a video game format, as he held those rights. The rights agreement between the groups was finalized in August 1990, during a dinner at
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games. The player may switch between these two layers at will, to carry out completely different sets of activities required to win the game.
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gave the Sega CD version an 8 out of 10, describing it as "involving", and praising the digitized graphics and flight sequences.
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In January 1992, after this comeback, Ulrich, Herbulot and Lefranc spun off Cryo Interactive as an independent company. Cryo's
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the accounts of Sega France, which absorbed Virgin Loisirs, was carried out. Management now realized that the development of
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blends adventure with economic and military strategy. Loosely following the story of the novel, the game casts the player as
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To give the development team a more defined framework, Philippe Ulrich created a new label within Virgin Interactive:
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project under development. They gave Cryo five weeks to present a prototype able to satisfy the American public.
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announced a remaster and re-release of the game's original soundtrack, in digital lossless .
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The game was inspired by the novel by Frank Herbert, but also by David Lynch's film.
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consists of two interwoven gameplay layers: an adventure layer reminiscent of
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tribes. As the player progresses, his troops are equipped with weapons from "
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and Ulrich was inspired to integrate images recalling the night bombing of
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The developers, working on the game practically in secret, ended up with a
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An alternative (or complementary) option to direct combat is to start a
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This article is about the 1992 video game. For the 2001 video game, see
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arrived in stores before Westwood's game, which was eventually renamed
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Tasserie, Sébastien (July–August 1999). "Rencontre; Philippe Ulrich".
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placed the game at No. 10 in their Top Mega CD Games of All Time.
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in France was still being funded, while Sega had not obtained the
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criticized the game for its "French aesthetic" and too-prominent
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The game, seen always through the eyes of Paul, is a mix between
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extraction, military, and, later, ecology through the native
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by removing unnecessary details and making it more concise.
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games, and a top-down strategy layer more reminiscent of
1539:"StĂ©phane Picq annonce la rĂ©Ă©dition de Dune Spice Opera" 1512:"Interview with StĂ©phane Picq the composer of Lost Eden" 364: 1703:. No. 56. EGM Media, LLC. March 1994. p. 42. 321:, which ultimately set the standard for the genre of 306:, was released by Cryo (formerly Exxos) on the album 1137:. Westwood later produced two more games, a remake, 2861: 2783: 2730: 2723: 2633: 2556: 2521: 2460: 2413: 2374: 2335: 2296: 2257: 2248: 2221: 2212: 2146: 2040: 1931: 1904: 1877: 1850: 1828: 1794: 1767: 916: 908: 198: 182: 172: 152: 140: 127: 113: 101: 85: 75: 63: 51: 37: 1568: 587:The first links between the future French company 1323: 1321: 1319: 1317: 1315: 1313: 1311: 418:was given an irresistible offer by the Emperor 298:/ Mega CD console. The audio track, created by 1666:Giovetti, Alfred and Amanda (September 1992). 426:, formerly controlled by their ancient enemy: 2100: 1744: 1458:, First, 5 February 1997, 430 pages, section 1419: 1417: 1415: 1294:, First, 5 February 1997, 430 pages, section 395:The story is mostly based on the plot of the 8: 1619:"Virgin Games Adds Spice To Computer Gaming" 1349: 1347: 1345: 467:effort and the fight against the Harkonnen. 2727: 2254: 2218: 2107: 2093: 2085: 2073:The Secrets of Atlantis: The Sacred Legacy 1751: 1737: 1729: 756:, which Ulrich had proposed to him at the 43: 34: 633:, in the presence of Philippe Ulrich and 383:Learn how and when to remove this message 902: 698:, for example, retained the likeness of 595:and Virgin Interactive were forged when 422:– mine the spice from the desert planet 248:, with the ultimate goal of driving the 222:based on the 1965 science-fiction novel 1280: 1278: 1276: 1274: 1272: 1270: 1268: 1266: 1264: 1262: 1260: 1258: 1256: 1174: 1063: 2003:The New Adventures of the Time Machine 1254: 1252: 1250: 1248: 1246: 1244: 1242: 1240: 1238: 1236: 2979:Video games based on Dune (franchise) 1064: 872:in 1992. The tracks were composed by 494:Gurney and a Fremen inside a sietch ( 7: 2989:Video games set on fictional planets 1215:"Strategy Gaming: Part I – A Primer" 1778:Arthur's Knights: Tales of Chivalry 880:. Virgin Records was later sold to 797:Cryo planned a number of ports, to 706:256 color mode. In early 1991, the 1678:from the original on 11 March 2016 1537:Eklecty-City (29 September 2023). 1134:Dune II: The Building of a Dynasty 14: 1895:Egypt II: The Heliopolis Prophecy 1478:Mega magazine issue 26, page 74, 1400:from the original on 26 June 2014 1382:Cobbett, Richard (21 June 2014). 603:, recently appointed director of 315:It was followed the same year by 21:Frank Herbert's Dune (video game) 2911: 2910: 2538:Frank Herbert's Children of Dune 1629:from the original on 2 July 2014 1625:. No. 98. pp. 54, 56. 1617:Eden, Maxwell (September 1992). 1435:n°94, October 1991, pages 38–40. 358:too long or excessively detailed 345: 2984:Video games developed in France 1649:"Invasion of the Data Stashers" 559:and had been trying to buy the 555:), was fascinated by the novel 1954:Aliens: A Comic Book Adventure 1333:interview of Philippe Ulrich, 1149:in 2001. Cryo returned to the 909: 337:PC screenshot (floppy version) 1: 1759:Adventure games developed by 1655:. April 1994. pp. 20–42. 1510:Eklecty-City (25 July 2020). 710:seemed to echo the themes of 23:. For other video games, see 1492:StĂ©phane Picq website ~ News 1460:"Dune – TraversĂ©e du dĂ©sert" 1339:n°94, October 1991, page 41. 1296:"Dune – TraversĂ©e du dĂ©sert" 758:European Computer Trade Show 354:This article's plot summary 1819:Atlantis III: The New World 1182:Adams, Dan (7 April 2006). 591:, born out of the ashes of 434:- against House Harkonnen. 25:List of games based on Dune 3010: 2024:The Secret of the Nautilus 2017:Thorgal: Curse of Atlantis 1384:"Saturday Crapshoot: Dune" 1368:by Jean-Baptiste Lebelle, 691:more than 100 pages long. 18: 2974:Single-player video games 2906: 2128: 1922:II: Testament of the King 1700:Electronic Gaming Monthly 1217:. GameSpy. Archived from 1119:In 1992 software company 1108:Electronic Gaming Monthly 1053: 1042: 1031: 1020: 1009: 998: 987: 976: 965: 954: 943: 932: 921: 913: 42: 2994:Virgin Interactive games 2949:Adventure strategy games 2588:Emperor: Battle for Dune 1805:Atlantis: The Lost Tales 1785:II: The Secret of Merlin 1697:"Review Crew: Dune CD". 1429:by Jean-Loup Jovanovic, 1146:Emperor: Battle for Dune 2650:National Lampoon's Doon 1497:22 October 2012 at the 1143:in 1998 and its sequel 676:to an American studio, 584:in the spring of 1990. 2959:Cryo Interactive games 1606:(in French) (125): 79. 1571:La saga des jeux vidĂ©o 1184:"The State of the RTS" 1165:to never be released. 1153:universe in 2001 with 860: 499: 338: 230:. It was developed by 92:Stephen Clarke-Willson 2642:The Dune Encyclopedia 2053:The Adventure Company 1653:Computer Gaming World 1623:Computer Gaming World 1123:produced a sequel to 1096:Computer Gaming World 897:Dune Spice Opera 2024 895:format, to be titled 858: 831:was one of the first 786:. The development of 493: 336: 2595:Frank Herbert's Dune 2530:Frank Herbert's Dune 2325:The Battle of Corrin 1868:Frank Herbert's Dune 1427:"Micro Kid's – Dune" 1363:13 July 2016 at the 1331:"Micro Kid's – Dune" 1156:Frank Herbert's Dune 601:Jean-Martial Lefranc 119:Jean-Jacques Chaubin 2688:The Science of Dune 2442:The Heir of Caladan 2434:The Lady of Caladan 2426:The Duke of Caladan 2317:The Machine Crusade 2309:The Butlerian Jihad 2179:God Emperor of Dune 1575:. Pocket. pp.  905: 750:and a second game, 746:he signed the game 2853:Gaius Helen Mohiam 2833:Vladimir Harkonnen 2403:Navigators of Dune 2387:Sisterhood of Dune 2195:Chapterhouse: Dune 2066:Atlantis Evolution 1480:Maverick Magazines 1129:Virgin Interactive 1024:"Sign of the Worm" 903: 861: 680:, at a meeting in 659:Cryo Entertainment 582:Universal Pictures 570:, the producer of 568:Dino De Laurentiis 553:Virgin Interactive 500: 439:real-time strategy 408:Duke Leto Atreides 339: 323:real-time strategy 285:IBM PC compatibles 236:Virgin Interactive 109:Patrick Dublanchet 2926: 2925: 2902: 2901: 2696:Jodorowsky's Dune 2664:Songs of Muad'Dib 2625:Role-playing game 2456: 2455: 2452: 2451: 2356:The Winds of Dune 2238:Sandworms of Dune 2215:Kevin J. Anderson 2138:Kevin J. Anderson 2082: 2081: 1968:Dreams to Reality 1221:on 10 August 2010 1093:Maxwell Eden for 1074: 1073: 936:"Emotion Control" 865:Dune: Spice Opera 813:and possibly the 547:, the founder of 482:Conversations in 393: 392: 385: 309:Dune: Spice Opera 279:Released for the 256:, while managing 234:and published by 208: 207: 176:1992 (DOS, Amiga) 95:David A. Luehmann 3001: 2939:1992 video games 2914: 2913: 2798:Leto II Atreides 2728: 2680:The Road to Dune 2364:Princess of Dune 2255: 2219: 2203:The Road to Dune 2187:Heretics of Dune 2171:Children of Dune 2109: 2102: 2095: 2086: 1769:Arthur's Knights 1761:Cryo Interactive 1753: 1746: 1739: 1730: 1705: 1704: 1694: 1688: 1687: 1685: 1683: 1674:. pp. 4–5. 1663: 1657: 1656: 1645: 1639: 1638: 1636: 1634: 1614: 1608: 1607: 1597: 1591: 1590: 1574: 1561: 1555: 1554: 1552: 1550: 1534: 1528: 1527: 1525: 1523: 1507: 1501: 1489: 1483: 1476: 1470: 1450: 1442: 1436: 1425: 1421: 1410: 1409: 1407: 1405: 1379: 1373: 1355: 1351: 1340: 1329: 1325: 1306: 1286: 1282: 1231: 1230: 1228: 1226: 1210: 1204: 1203: 1201: 1199: 1190:. Archived from 1179: 1162:Dune Generations 1121:Westwood Studios 1067: 1046:"Dune Variation" 911: 906: 868:was released by 678:Westwood Studios 593:ERE Informatique 589:Cryo Interactive 402:: the player is 388: 381: 377: 374: 368: 349: 348: 341: 252:from the planet 232:Cryo Interactive 224:of the same name 58:Cryo Interactive 47: 35: 3009: 3008: 3004: 3003: 3002: 3000: 2999: 2998: 2944:Adventure games 2929: 2928: 2927: 2922: 2898: 2874:Butlerian Jihad 2857: 2843:Princess Irulan 2779: 2719: 2672:Dreamer of Dune 2629: 2552: 2517: 2448: 2409: 2395:Mentats of Dune 2370: 2331: 2292: 2278:House Harkonnen 2244: 2230:Hunters of Dune 2214: 2208: 2142: 2124: 2113: 2083: 2078: 2036: 1975:Treasure Hunter 1927: 1915:Versailles 1685 1900: 1888:Egypt 1156 B.C. 1873: 1846: 1841:Commander Blood 1824: 1790: 1763: 1757: 1714: 1709: 1708: 1696: 1695: 1691: 1681: 1679: 1665: 1664: 1660: 1647: 1646: 1642: 1632: 1630: 1616: 1615: 1611: 1599: 1598: 1594: 1587: 1565:Ichbiah, Daniel 1563: 1562: 1558: 1548: 1546: 1536: 1535: 1531: 1521: 1519: 1509: 1508: 1504: 1499:Wayback Machine 1490: 1486: 1482:, November 1994 1477: 1473: 1448: 1447: 1443: 1439: 1423: 1422: 1413: 1403: 1401: 1381: 1380: 1376: 1365:Wayback Machine 1353: 1352: 1343: 1327: 1326: 1309: 1284: 1283: 1234: 1224: 1222: 1212: 1211: 1207: 1197: 1195: 1194:on 9 April 2006 1181: 1180: 1176: 1171: 1117: 1080: 1075: 1065: 878:Philippe Ulrich 853: 790:cost 3 million 774: 721:In April 1991, 718:into the game. 689:design document 667: 643: 597:Philippe Ulrich 551:(later renamed 542: 537: 457:dungeon crawler 428:House Harkonnen 389: 378: 372: 369: 365:help improve it 362: 350: 346: 331: 250:House Harkonnen 177: 135:Philippe Ulrich 133:StĂ©phane Picq, 122: 120: 108: 96: 94: 33: 32:1992 video game 28: 17: 16:1992 video game 12: 11: 5: 3007: 3005: 2997: 2996: 2991: 2986: 2981: 2976: 2971: 2966: 2961: 2956: 2951: 2946: 2941: 2931: 2930: 2924: 2923: 2921: 2920: 2907: 2904: 2903: 2900: 2899: 2897: 2896: 2891: 2886: 2881: 2876: 2871: 2865: 2863: 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2836: 2834: 2831: 2829: 2826: 2824: 2821: 2819: 2816: 2814: 2813:Count Fenring 2811: 2809: 2806: 2804: 2803:Paul Atreides 2801: 2799: 2796: 2794: 2793:Alia Atreides 2791: 2790: 2788: 2786: 2782: 2776: 2775:Spacing Guild 2773: 2771: 2768: 2766: 2763: 2761: 2758: 2756: 2753: 2751: 2748: 2746: 2743: 2741: 2740:Bene Gesserit 2738: 2737: 2735: 2733: 2732:Organizations 2729: 2726: 2722: 2715: 2714: 2709: 2706: 2705: 2701: 2698: 2697: 2693: 2690: 2689: 2685: 2682: 2681: 2677: 2674: 2673: 2669: 2666: 2665: 2661: 2658: 2657:Short stories 2655: 2652: 2651: 2647: 2644: 2643: 2639: 2638: 2636: 2632: 2626: 2623: 2621: 2618: 2616: 2613: 2611: 2610: 2606: 2604: 2603: 2599: 2597: 2596: 2592: 2590: 2589: 2585: 2583: 2582: 2578: 2576: 2575: 2571: 2569: 2568: 2564: 2563: 2561: 2559: 2555: 2548: 2547: 2543: 2540: 2539: 2535: 2532: 2531: 2527: 2526: 2524: 2520: 2512: 2509: 2508: 2506: 2505: 2501: 2497: 2494: 2492: 2489: 2488: 2486: 2485: 2481: 2477: 2474: 2473: 2471: 2470: 2466: 2465: 2463: 2459: 2444: 2443: 2439: 2436: 2435: 2431: 2428: 2427: 2423: 2422: 2420: 2418: 2417: 2412: 2405: 2404: 2400: 2397: 2396: 2392: 2389: 2388: 2384: 2383: 2381: 2379: 2378: 2377:Great Schools 2373: 2366: 2365: 2361: 2358: 2357: 2353: 2350: 2349: 2345: 2344: 2342: 2340: 2339: 2334: 2327: 2326: 2322: 2319: 2318: 2314: 2311: 2310: 2306: 2305: 2303: 2301: 2300: 2295: 2288: 2287: 2286:House Corrino 2283: 2280: 2279: 2275: 2272: 2271: 2267: 2266: 2264: 2262: 2261: 2256: 2253: 2251: 2247: 2240: 2239: 2235: 2232: 2231: 2227: 2226: 2224: 2220: 2217: 2213:Brian Herbert 2211: 2204: 2200: 2197: 2196: 2192: 2189: 2188: 2184: 2181: 2180: 2176: 2173: 2172: 2168: 2165: 2164: 2160: 2157: 2156: 2152: 2151: 2149: 2147:Frank Herbert 2145: 2139: 2136: 2134: 2133:Brian Herbert 2131: 2130: 2127: 2123: 2122: 2117: 2116:Frank Herbert 2110: 2105: 2103: 2098: 2096: 2091: 2090: 2087: 2075: 2074: 2070: 2068: 2067: 2063: 2061: 2060: 2056: 2054: 2051: 2049: 2048:Kheops Studio 2046: 2045: 2043: 2039: 2033: 2032: 2028: 2026: 2025: 2021: 2019: 2018: 2014: 2012: 2011: 2007: 2005: 2004: 2000: 1998: 1997: 1993: 1991: 1990: 1986: 1984: 1983: 1979: 1977: 1976: 1972: 1970: 1969: 1965: 1963: 1962: 1958: 1956: 1955: 1951: 1949: 1948: 1944: 1942: 1941: 1937: 1936: 1934: 1930: 1924: 1923: 1919: 1917: 1916: 1912: 1911: 1909: 1907: 1903: 1897: 1896: 1892: 1890: 1889: 1885: 1884: 1882: 1880: 1876: 1870: 1869: 1865: 1863: 1862: 1858: 1857: 1855: 1853: 1849: 1843: 1842: 1838: 1837: 1835: 1833: 1832: 1831:Captain Blood 1827: 1821: 1820: 1816: 1814: 1813: 1809: 1807: 1806: 1802: 1801: 1799: 1797: 1793: 1787: 1786: 1782: 1780: 1779: 1775: 1774: 1772: 1770: 1766: 1762: 1754: 1749: 1747: 1742: 1740: 1735: 1734: 1731: 1725: 1721: 1720: 1716: 1715: 1711: 1702: 1701: 1693: 1690: 1677: 1673: 1669: 1662: 1659: 1654: 1650: 1644: 1641: 1628: 1624: 1620: 1613: 1610: 1605: 1604: 1596: 1593: 1588: 1586:2-266-08763-0 1582: 1578: 1573: 1572: 1566: 1560: 1557: 1544: 1540: 1533: 1530: 1517: 1513: 1506: 1503: 1500: 1496: 1493: 1488: 1485: 1481: 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867: 866: 857: 850: 848: 846: 845: 840: 838: 834: 830: 826: 824: 820: 819:Master System 816: 812: 808: 804: 800: 795: 793: 789: 785: 784: 779: 771: 769: 767: 763: 759: 755: 754: 749: 743: 741: 735: 733: 729: 724: 719: 717: 713: 709: 705: 701: 697: 692: 690: 685: 683: 679: 675: 670: 664: 662: 660: 655: 653: 649: 640: 638: 636: 632: 628: 624: 623:RĂ©mi Herbulot 620: 618: 614: 613:Captain Blood 610: 606: 602: 598: 594: 590: 585: 583: 579: 578: 573: 569: 565: 562: 558: 554: 550: 546: 539: 534: 532: 528: 524: 521: 516: 512: 508: 504: 497: 492: 488: 485: 480: 476: 472: 468: 464: 462: 458: 454: 450: 446: 444: 440: 435: 433: 429: 425: 421: 417: 413: 409: 405: 404:Paul Atreides 401: 399: 387: 384: 376: 366: 361: 359: 352: 343: 342: 335: 328: 326: 325:video games. 324: 320: 319: 313: 311: 310: 305: 304:Philip Ulrich 301: 300:StĂ©phane Picq 297: 293: 290: 286: 282: 277: 275: 271: 267: 263: 259: 255: 251: 247: 246:Paul Atreides 243: 239: 237: 233: 229: 228:Frank Herbert 225: 221: 220:strategy game 218: 214: 213: 204: 203:Single-player 201: 197: 194: 190: 187: 185: 181: 175: 171: 168: 164: 160: 157: 155: 151: 148: 147: 143: 139: 136: 132: 130: 126: 118: 116: 112: 107:RĂ©mi Herbulot 106: 104: 103:Programmer(s) 100: 93: 90: 88: 84: 81:RĂ©mi Herbulot 80: 78: 74: 71: 68: 66: 62: 59: 56: 54: 50: 46: 41: 36: 30: 26: 22: 2915: 2848:Lady Jessica 2838:Duncan Idaho 2750:Face Dancers 2745:Bene Tleilax 2712: 2702: 2694: 2686: 2678: 2670: 2662: 2648: 2640: 2607: 2600: 2593: 2586: 2579: 2572: 2566: 2565: 2544: 2536: 2528: 2502: 2482: 2467: 2440: 2432: 2424: 2415: 2414: 2401: 2393: 2385: 2376: 2375: 2362: 2354: 2348:Paul of Dune 2346: 2337: 2336: 2323: 2315: 2307: 2298: 2297: 2284: 2276: 2268: 2259: 2258: 2236: 2228: 2193: 2185: 2177: 2169: 2163:Dune Messiah 2161: 2153: 2119: 2071: 2064: 2057: 2029: 2022: 2015: 2008: 2001: 1994: 1987: 1980: 1973: 1966: 1959: 1952: 1945: 1938: 1932:Other titles 1920: 1913: 1905: 1893: 1886: 1878: 1866: 1860: 1859: 1851: 1839: 1829: 1817: 1810: 1803: 1795: 1783: 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Retrieved 1672:QuestBusters 1671: 1661: 1652: 1643: 1631:. Retrieved 1622: 1612: 1603:GĂ©nĂ©ration 4 1601: 1595: 1570: 1559: 1549:30 September 1547:. Retrieved 1543:Eklecty-City 1542: 1532: 1522:30 September 1520:. Retrieved 1516:Eklecty-City 1515: 1505: 1487: 1474: 1459: 1451: 1444: 1440: 1430: 1426: 1402:. Retrieved 1387: 1377: 1356: 1334: 1330: 1295: 1287: 1223:. Retrieved 1219:the original 1208: 1196:. Retrieved 1192:the original 1187: 1177: 1160: 1154: 1150: 1144: 1138: 1132: 1124: 1118: 1106: 1102:QuestBusters 1101: 1094: 1092: 1087: 1082: 1081: 1002:"Dune Theme" 969:"Revelation" 896: 886: 864: 863: 862: 842: 841: 837:Sega Mega-CD 828: 827: 796: 787: 781: 777: 775: 761: 751: 747: 744: 739: 736: 731: 727: 720: 711: 693: 686: 673: 671: 668: 658: 656: 648:Virgin Games 644: 635:Frank Herman 626: 621: 617:Virgin Games 586: 575: 556: 549:Mastertronic 545:Martin Alper 543: 529: 525: 520:terraforming 517: 513: 509: 505: 501: 496:Sega Mega-CD 483: 481: 477: 473: 469: 465: 452: 451: 447: 436: 412:Lady Jessica 397: 394: 379: 370: 355: 316: 314: 307: 278: 241: 240: 211: 210: 209: 144: 97:David Bishop 70:Virgin Games 65:Publisher(s) 53:Developer(s) 29: 2954:Amiga games 2823:Feyd-Rautha 2659:(1985–2022) 2491:soundtracks 1947:Dragon Lore 1812:Atlantis II 1545:(in French) 1518:(in French) 1449:(in French) 1424:(in French) 1354:(in French) 1328:(in French) 1285:(in French) 1115:Later games 1057:"Cryogenia" 859:Sound track 833:floppy disk 696:Feyd-Rautha 572:David Lynch 561:interactive 535:Development 289:David Lynch 154:Platform(s) 129:Composer(s) 87:Producer(s) 77:Director(s) 2933:Categories 2889:Technology 2785:Characters 2704:Head-Space 2615:Board game 2602:Spice Wars 2522:Television 2511:soundtrack 2476:soundtrack 1906:Versailles 1467:2876913372 1394:Future plc 1370:Grospixels 1303:2876913372 1225:28 October 1169:References 980:"Free Men" 904:Track list 823:Harkonnens 564:adaptation 540:Groundwork 420:Shaddam IV 274:Liet-Kynes 266:crysknives 215:is a 1992 2964:DOS games 2770:Sardaukar 2620:Card game 2581:Dune 2000 2496:accolades 2059:Egypt III 1961:Lost Eden 1724:MobyGames 1682:7 January 1140:Dune 2000 1127:also for 1078:Reception 991:"Wake Up" 947:"Ecolove" 887:In 2023, 811:Super NES 772:Aftermath 734:license. 682:Las Vegas 631:Fouquet's 406:, son of 217:adventure 189:Adventure 115:Artist(s) 2917:Category 2894:Glossary 2884:Sandworm 2862:Elements 2724:Universe 2609:Imperium 2546:Prophecy 2504:Part Two 2250:Prequels 2205:" (1985) 2031:Salammbo 1989:ZeroZone 1796:Atlantis 1676:Archived 1627:Archived 1567:(1997). 1495:Archived 1398:Archived 1389:PC Gamer 1361:Archived 799:Atari ST 708:Gulf War 574:'s film 373:May 2024 329:Gameplay 193:strategy 184:Genre(s) 123:Sohor Ty 2869:Arrakis 2765:Mentats 2574:Dune II 2507:(2024) 2487:(2021) 2472:(1984) 2416:Caladan 2299:Legends 2260:Prelude 2222:Sequels 2041:Related 2010:Odyssey 1579:, 324. 958:"Water" 783:Dune II 766:Mega-CD 716:Baghdad 665:Trouble 441:and an 424:Arrakis 363:Please 356:may be 318:Dune II 296:Sega CD 254:Arrakis 199:Mode(s) 173:Release 167:Sega CD 2755:Fremen 2707:(2016) 2699:(2013) 2691:(2007) 2683:(2005) 2675:(2003) 2667:(1992) 2653:(1984) 2645:(1984) 2549:(2024) 2541:(2003) 2533:(2000) 2445:(2022) 2437:(2021) 2429:(2020) 2406:(2016) 2398:(2014) 2390:(2012) 2367:(2023) 2359:(2009) 2351:(2008) 2338:Heroes 2328:(2004) 2320:(2003) 2312:(2002) 2289:(2001) 2281:(2000) 2273:(1999) 2241:(2007) 2233:(2006) 2198:(1985) 2190:(1984) 2182:(1981) 2174:(1976) 2166:(1969) 2158:(1965) 1668:"Dune" 1633:3 July 1583:  1465:  1404:3 July 1301:  1198:31 May 917:Length 792:francs 432:Fremen 262:Fremen 159:MS-DOS 141:Series 2879:Spice 2808:Chani 2711:Lego 2634:Other 2558:Games 2461:Films 1996:Aztec 1982:China 1879:Egypt 1070:64:10 1035:"Too" 914:Title 851:Audio 803:Amiga 700:Sting 619:USA. 400:novel 281:Amiga 270:Chani 258:spice 163:Amiga 2713:Dune 2567:Dune 2484:Dune 2469:Dune 2155:Dune 2121:Dune 1861:Dune 1852:Dune 1719:Dune 1684:2015 1635:2014 1581:ISBN 1551:2023 1524:2023 1463:ISBN 1432:Tilt 1406:2014 1358:Dune 1336:Tilt 1299:ISBN 1227:2007 1200:2007 1151:Dune 1125:Dune 1088:Dune 1083:Dune 1060:4:46 1049:6:20 1038:4:35 1027:3:15 1016:5:03 1005:5:07 994:5:15 983:6:37 972:6:00 961:3:05 950:5:01 939:4:19 928:4:47 893:FLAC 876:and 844:Mega 829:Dune 817:and 807:CD32 788:Dune 778:Dune 764:for 762:Dune 748:Dune 740:Dune 732:Dune 728:Dune 723:Sega 712:Dune 674:Dune 627:Dune 599:met 577:Dune 557:Dune 484:Dune 453:Dune 410:and 398:Dune 302:and 292:film 283:and 272:and 242:Dune 212:Dune 146:Dune 38:Dune 2118:'s 1940:KGB 1722:at 1577:233 1454:by 1290:by 1188:IGN 1054:13. 1043:12. 1032:11. 1021:10. 910:No. 882:EMI 815:NES 753:KGB 704:VGA 607:by 226:by 2935:: 1670:. 1651:. 1621:. 1541:. 1514:. 1414:^ 1396:. 1392:. 1386:. 1344:^ 1310:^ 1235:^ 1186:. 1131:, 1010:9. 999:8. 988:7. 977:6. 966:5. 955:4. 944:3. 933:2. 922:1. 899:. 825:. 809:, 805:, 801:, 768:. 684:. 661:. 637:. 461:4X 414:. 312:. 276:. 238:. 191:, 165:, 161:, 2201:" 2108:e 2101:t 2094:v 1752:e 1745:t 1738:v 1686:. 1637:. 1589:. 1553:. 1526:. 1469:. 1408:. 1372:. 1305:. 1229:. 1202:. 498:) 386:) 380:( 375:) 371:( 360:. 27:.

Index

Frank Herbert's Dune (video game)
List of games based on Dune

Developer(s)
Cryo Interactive
Publisher(s)
Virgin Games
Director(s)
Producer(s)
Stephen Clarke-Willson
Programmer(s)
Artist(s)
Composer(s)
Philippe Ulrich
Dune
Platform(s)
MS-DOS
Amiga
Sega CD
Genre(s)
Adventure
strategy
Single-player
adventure
strategy game
of the same name
Frank Herbert
Cryo Interactive
Virgin Interactive
Paul Atreides

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