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make them work harder, at the cost of their health. Certain creatures, such as
Skeletons and Vampires cannot be attracted via Portals. They are obtained by their corpse decomposing in a Graveyard, and dying in captivity respectively. Certain sacrifices in the Temple, a room where creatures pray, also yield the acquisition of certain creatures. Creatures frequently enter combat (each follow one of four combat strategies) against creatures belonging to enemy keepers, or heroic forces defending the realm. Heroes enter the level via Hero Gates. The heroic forces are composed of different units of keepers: heroes include Wizards, Giants, and Guards. Most creatures have a heroic counterpart: for example, the Wizard is the counterpart of the Warlock. Heroes and rival keepers' creatures can be converted to the player's cause in the torture chamber after being captured and imprisoned. Creatures dislike their heroic counterparts, and their company may make them angry, which can lead to rebellions. Rebelling creatures either leave the dungeon, or defect to another keeper or the heroes, and may take other creatures too. Other things that can annoy creatures and cause rebellions include lack of food, not getting paid (creatures require payment on a regular basis), and being slapped.
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level involves defeating King
Reginald, overlord of the entire realm of Harmonia. Some levels have more specific conditions relating to this goal: for example, there is one level in which the player races against the clock to obtain the Portal Gem in the possession of a rival keeper before the heroes invade and try to do the same. If the heroes recover the Portal Gem, the player loses. Other game modes include My Pet Dungeon and Skirmish. In My Pet Dungeon, the player constructs a dungeon without campaign-style objectives, and can control if, when, and how heroes invade. Instead, there are criteria based on the dungeon composition and related activities, and there is no requirement to proceed to the next level on completion. Skirmish involves competing against computer-controlled rival keepers, and the player can customize conditions such as which rooms and spells are available. Multiplayer is supported over
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Imp spell summons a level four Imp, whereas the normal version summons a level one Imp. As with the first game, the player can possess a creature and interact with the world from its perspective of using its abilities. A special spell is the ability to summon Horny to assist the player for a short period. In the
Campaign mode, it requires the assembling of the talisman, pieces of which are obtained through the discovery of bonus levels. Mana vaults may be scattered across certain levels; these may be claimed to increase mana generation. Other magical items are special items that provide a specific benefit to the player. These include healing all creatures, revealing the map, and locating a hidden level. There are five hidden levels based on mini games such as
345:(used to cast spells), doubling as a gold-storage area, producing Imps, and sending certain creatures to investigate threats it detects. Gold is the currency used to construct rooms, traps, and doors, and pay minions. Gold is obtained primarily by digging gold and gem seams, the latter providing an unlimited supply. This is performed by the Imps, the main workforce of the dungeon, who dig and claim tiles for the player to control. Another main task Imps perform is the fortification of walls adjacent to tiles owned by the player, although this no longer makes them impenetrable to enemies, but merely makes digging take longer.
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nearby enemy creatures, the Fear trap, which scares enemies away, and the Alarm trap, which alerts its owner if it detects enemy creatures nearby. Doors block enemies while still allowing its owner's creatures to have a passage. They come in various forms, such as Wooden, Braced, Secret, and Magic. Secret doors imitate walls, and Magic doors defend themselves by shooting enemy creatures. Bridges connect areas and facilitate transport over water and lava tiles. Lava harms most creatures and burns Wooden
Bridges, but Stone Bridges are immune to it.
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255:, the player takes the role of a 'dungeon keeper', building and defending an underground dungeon from the would-be heroes that would invade it, as well as from other keepers. In the campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. The player can also construct a dungeon without strict objectives, and multiplayer is supported over a network.
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can only train creatures up to experience level four. Further experience can only be gained through real combat, such as fighting in the new Combat Pit, where creatures fight against one another. The higher a creature's experience level, the stronger and more powerful they become. The highest experience level is level ten, and creatures cannot achieve levels nine or ten via the
Training Room or Combat Pit.
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recover the portal gems. The kingdom itself takes the form of a large table containing a 3D map where the player selects where to attack from the highlighted regions. There are twenty main levels in the campaign. Some levels have multiple versions with differing methods of attack, allowing the player to choose the method and sub-region.
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realm and safeguarded by its guardian. These devices have forced even serious dungeon keepers into retreat. An evil warrior known as the Horned Reaper (or "Horny") believes he has the ability to remove Portal Gems from
Harmonia, and has enlisted the player's assistance in conquering its realms so he can claim the Portal Gems.
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Creatures are attracted via
Portals. Which ones come depend on the dungeon's composition. Each has its own abilities (such as spells they can cast), expertise, and job preferences. Creatures include Bile Demons, Warlocks, and Salamanders. Like the first game, creatures can be slapped with the hand to
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The primary rooms include the Lair, Hatchery, Training Room, Library, and the
Treasury. These have the same purpose as the first game: they function as a resting place, feeding place, training area, research area, and gold storage area respectively. The only major difference is that the Training Room
297:
The kingdom of
Harmonia, ruled by King Reginald, has been under siege from dungeon keepers for a while, and his wizards have devised a device known as a Portal Gem to confine evil creatures to the underworld, while still allowing good forces access. Reginald has twenty Portal Gems, each assigned to a
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In the campaign mode, the objective of each level is the acquisition of the Portal Gem, usually in the possession of the heroic guardian of the realm, although it is sometimes in the possession of a rival keeper. Whoever has the Portal Gem must be defeated, so Horny can enter and claim it. The final
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Spells are cast using mana, not gold as in the first game. Spells include healing creatures, creating Imps, and summoning all creatures to a particular location. There are two grades of each spell, upgraded in the
Library, the higher grade version being more powerful. For example, an upgraded Create
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Other rooms include the casino, where creatures gamble for either pleasure or to be exploited for gold. The Workshop, where traps and doors are produced, and the torture chamber, where creatures are tortured, can convert enemy units into friendly units. Traps include the Sentry trap, which shoots
332:
places the player in the role of a malignant overlord bent on world domination. The player controls the world with a hand, performing actions such as moving creatures around the map, casting spells, and interacting with specific items. All the underground lands in the kingdom must be conquered to
444:
created to reduce ambiguity when looking after the dungeon. In fact, the interface was redesigned more than ten times due to feedback from various groups because the team wanted the public to understand it. Testers played levels without any invading forces, which led to the development of My Pet
455:, producer of the original game, would be pleased with the sequel. Indeed, Molyneux stated that he "liked what they did with it", but also said that it was not precisely what he would have done and that his focus would have been "expanding that sense of creating the greatest dungeon". A
34:
891:
was also among those who eulogized the graphics, and he did likewise with the replay value, and the multiplayer, describing it as "one of the best ever on PC". Another reviewer who complimented the improved artificial intelligence was John Houlihan of
406:
and programmer Alex Peters. Electronic Arts wanted to capitalize on the original game's success. Producer Nick Goldsworthy believed the key to success was carrying over aspects of the original game and adding new things. A project manager from
820:
too praised the graphical improvements over the original, and also highly commended the sound, but criticized the lack of gameplay changes compared to the first game. The gameplay was praised as "outstanding" by William Harms of the American
918:"should have been in the first place", and cited the entertainment, innovation, and addictiveness as why the game is "pure Bullfrog", but criticized the combat because he believed it was a case of putting all creatures in and hoping to win.
385:
and is otherwise similar to Skirmish. A patch added elite creatures (stronger than their normal counterparts) to the latter three modes. Elite creatures are attracted by constructing rooms with very specific tile arrangements.
258:
The game carries over many ideas from the original and adds new elements including units, rooms, and objectives. Development was carried out by a team of around fifty people, who focused on the graphics on multiplayer. A
336:
Generally, the player starts out with a Dungeon Heart and some Imps. The Dungeon Heart has the same purpose as the original game: it serves as the dungeon's life force. If destroyed, the player loses. In
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assisted the team in management of attaining milestones, and according to Goldsworthy, this taught the team a lot about the practices employed by major companies regarding game development.
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was released for Microsoft Windows by Electronic Arts in 1999 on 25 June in the United Kingdom, 28 June in North America, and 8 July in Australia. Goldsworthy believed
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magazine, but he also commented that multiplayer has glitches and oversights such as not being able to get back to the main menu after a game. Jason Cross of
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Ideas such as the merging of the underworld and overworld were planned for the sequel, but Electronic Arts began focusing on other franchises such as
814:
complimented the "amazing" graphics and commented that it looks better than the first game, but criticized the lack of major changes. Greg Kasavin of
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2216:
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936:. They wrote that the game "may have walked away with the crown" on a less competitive year. The game was awarded the Editor's Choice award from
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commended the gameplay and echoed others' views on the graphical improvements, but criticized the high system requirements. A reviewer from
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version was in development, but cancelled. The first patch, which added levels, fixed bugs, and tweaked gameplay, was released in August.
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942:, and, in 2000, a Best Voice Acting award. It was also nominated for the "Strategy Game of the Year" award, which went to
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s Charlie Brooker, who was also among the reviewers to criticize the game's similarity to the original. Nevertheless,
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Dungeon. An important feature to improve was the multiplayer, and great deal of effort was put into it.
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s reviewer also lauded the graphics and gameplay, but considered the scenarios repetitive. The British
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liked the graphics, scenarios, and humor. Another reviewer who liked the graphics was Chad Foster of
238:
53:
46:
41:
277:, although some reviewers criticized its similarity to the original. The game was later released on
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75:
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nominated the game for their 1999 "Best Real-Time Strategy Game" award, which ultimately went to
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David Armor and Shintaro Kanaoya headed the level design, working with the flow of the tweaked
33:
3294:
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Danjon kīpā tsū nihongoban konpurīto gaidobukku : aku no tame no kanzen kōryaku tebikisho
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2601:
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2412:
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1984:
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422:. The team was also aiming to have a software renderer for lower-end computers. The team used
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843:, who also commended the "incredible" detail, and the "realistic" sounds. Robert Coffey of
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1988:
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with a team of around fifty people. The team included people involved in the original
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872:, describing it as "extremely impressive". It and the graphics were again praised by
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Dungeon Keeper 2 Japanese Version Complete Guide Book. Complete Guide Book For Evil
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CGW staff (March 2000). "The 2000 Premier Awards (Strategy Game of the Year)".
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A typical dungeon containing a dungeon heart, treasury, portal, and some Imps.
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praised the dark humour, but criticized the short campaign. Blake Fischer of
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to keep up with trends. The goal was to have a 3D renderer good enough for
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The audio was implemented by five team members. The music was composed by
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carries over many gameplay aspects, and adds new ones. Like the original,
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2600:. No. 88. Bath: Future Publishing. November 2000. p. 115.
808:. The improved graphics in particular were noted. Trent C. Ward of
311:
2647:"The Sixth Annual PC Gamer Awards (Best Real-Time Strategy Game)"
2626:. Vol. 7, no. 4. Imagine Media. April 2000. p. 33
2019:
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2923:
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709:
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273:
received positive reviews: reviewers lauded the graphics and
969:. In August 2000, Bullfrog announced that the development of
2437:. No. 79. London: Dennis Publishing. pp. 68–73.
1878:"Forget microtransactions: Dungeon Keeper free on GOG.com"
956:
In the Extras menu, players can see a teaser trailer for
896:, who described the game as a "more than worthy sequel".
2620:"PC Gamer Editors' Choice Winners: Does Quality Matter?"
2411:. Vol. 6, no. 9. Imagine Media. Archived from
2196:
2194:
1530:"Lock up your daughters, here comes... Dungeon Keeper 2"
2785:
Dungeon Keeper 2 : Prima's Official Strategy Guide
921:
The game sold 70,685 copies in the U.S. by April 2000.
1015:
1013:
2873:
1796:. No. 80. Imagine Publishing. pp. 134–137.
414:
It was known the game needed to use 3D graphics with
2653:. Vol. 7, no. 3. Imagine Media. p. 50
2177:
Bergren, Paul (September 1999). "Dungeon Keeper 2".
3267:
3221:
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3143:
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341:, the heart has additional functions: regenerating
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104:
94:
84:
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64:
52:
40:
26:
2236:
2234:
2396:
2394:
1822:. Strategy Plus, Inc. 30 May 1998. Archived from
859:is nowhere near as inspired as its predecessor."
2424:
2422:
982:was released and developed by Brightrock Games.
885:was named as a PC Zone classic. A reviewer from
2129:
2127:
2043:
2041:
619:
581:
531:
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2812:] (in Japanese). Tokyo: Keibunsha. 1999.
2674:"The 2000 Premier Awards (Best Voice Acting)"
2299:
2297:
2079:
2077:
2075:
1523:
1521:
1519:
1517:
800:received favourable reviews according to the
8:
727:
510:
3386:Video games developed in the United Kingdom
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1070:
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509:
484:
32:
23:
3351:Multiplayer and single-player video games
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1574:
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1564:
2379:. No. 14. Imagine Media. p. 86
952:Cancelled sequel and spiritual successor
2880:
2706:. No. 188. Ziff Davis. p. 74.
2331:
2329:
991:
2683:. No. 188. Ziff Davis. p. 88
976:In 2015, a spiritual successor called
3331:Cancelled PlayStation (console) games
1932:
1930:
269:, were in development but cancelled.
7:
2725:. Strategy Plus, Inc. Archived from
2219:from the original on 3 February 2004
2056:. Strategy Plus, Inc. Archived from
1853:. Strategy Plus, Inc. Archived from
1790:"Behind The Scenes Dungeon Keeper".
1746:Complete Guide Book, p. front cover.
1724:. Strategy Plus, Inc. Archived from
1627:. Strategy Plus, Inc. Archived from
514:
489:
1876:Gaston, Martin (14 February 2014).
1451:Prima Guide Book, pp. 8–10,143–231.
933:Age of Empires II: The Age of Kings
621:
583:
533:
480:
2853:Official website (Electronic Arts)
2787:. Rocklin, CA: Prima Games. 1999.
1847:"Dungeon Keeper 2 Update Released"
1112:Prima Guide Book, pp. 84–86,91,92.
914:s reviewer said the game was what
14:
3391:Video games scored by Mark Knight
2401:Harms, William (September 1999).
1619:Udell, Scott (28 December 1998).
1581:"The Making Of: Dungeon Keeper".
1433:Complete Guide Book, pp. 118–120.
862:A reviewer from British magazine
729:
426:to improve the lighting effects.
2907:
2895:
2883:
2471:. Gamezilla, Inc. Archived from
2429:Brooker, Charlie (August 1999).
748:
743:
738:
733:
728:
640:
635:
630:
625:
620:
602:
597:
592:
587:
582:
552:
547:
542:
537:
532:
2849: (archived 16 October 2002)
2336:Fischer, Blake (October 1999).
2084:Coffey, Robert (October 1999).
1845:Fudge, James (23 August 1999).
1361:Complete Guide Book, pp. 34–37.
1103:Complete Guide Book, pp. 16,17.
1046:Complete Guide Book, pp. 68,69.
1037:Complete Guide Book, pp. 67–69.
394:Bullfrog Productions developed
3366:Real-time strategy video games
2859: (archived 3 October 2002)
2717:Fudge, James (3 August 2000).
2534:Houlian, John (30 June 1999).
2504:. No. 213. Peterborough:
2463:Foster, Chad (6 August 1999).
2304:Ward, Trent C. (9 July 1999).
2241:Kasavin, Greg (16 July 1999).
2010:Gentry, Perry (22 July 1999).
1528:Brooker, Charlie (June 1999).
1460:Prima Guide Book, pp. 185–187.
1442:Prima Guide Book, pp. 233–243.
1424:Prima Guide Book, pp. 106,107.
1370:Prima Guide Book, pp. 100–105.
1325:Prima Guide Book, pp. 55, 117.
1184:Prima Guide Book, pp. 110–116.
1139:Prima Guide Book, pp. 118–121.
308:Dungeon Keeper § Gameplay
1:
2748:Parker, Sam (1 August 2000).
2719:"Dungeon Keeper 3 Cancelled?"
2645:PC Gamer staff (March 2000).
2369:Hudak, Chris (October 1999).
2048:Cross, Jason (24 July 1999).
1714:Fudge, James (28 June 1999).
1587:. No. 143. Bournemouth:
1232:How To Attract Your Creatures
3356:Multiplayer null modem games
2750:"Dungeon Keeper 3 Cancelled"
2723:Computer Games Strategy Plus
2542:. Ziff Davis. Archived from
2054:Computer Games Strategy Plus
1851:Computer Games Strategy Plus
1820:Computer Games Strategy Plus
1816:"E3 Update – Dungeon Keeper"
1721:Computer Games Strategy Plus
1651:"The Games Of 1999 ~ Europe"
1625:Computer Games Strategy Plus
1316:Prima Guide Book, pp. 87,90.
1298:Prima Guide Book, pp. 55–69.
1271:Prima Guide Book, pp. 88,89.
1262:Prima Guide Book, pp. 82,87.
1220:Prima Guide Book, pp. 96,97.
1157:Prima Guide Book, pp. 78,79.
830:Computer Games Strategy Plus
576:Computer Games Strategy Plus
2843:Official website (Bullfrog)
1975:"Dungeon Keeper 2 - Review"
1415:Complete Guide Book, p. 12.
1379:Complete Guide Book, p. 35.
1244:Prima Guide Book, pp. 26–54
998:Prima Guide Book, pp. 8–11.
855:said, "Although still fun,
3412:
3326:Bullfrog Productions games
2831:. Slough: Electronic Arts.
2806:ダンジョンキーパー2日本語版コンプリートガイドブック
2134:Edge staff (August 1999).
1689:. 25 June 1999. p. 16
1019:Prima Guide Book, pp. 8,9.
305:
2536:"Dungeon Keeper 2 Review"
2494:CVG staff (August 1999).
2270:Lupos (13 October 1999).
2243:"Dungeon Keeper 2 Review"
2203:"Dungeon Keeper 2 Review"
1938:"Dungeon Keeper 2 for PC"
1765:. 8 July 1999. p. 80
1496:Prima Guide Book, p. 246.
1388:Prima Guide Book, p. 104.
1352:Prima Guide Book, p. 100.
1280:Prima Guide Book, p. 127.
1193:Prima Guide Book, p. 109.
1148:Prima Guide Book, pp. 80.
518:
515:
493:
490:
437:for their radio effects.
31:
3361:Multiplayer online games
3336:Dungeon management games
2805:
2672:CGW staff (March 2000).
2567:"Test: Dungeon Keeper 2"
2565:Kornifex (6 July 1999).
2501:Computer and Video Games
1716:"Dungeon Keeper 2 Ships"
1508:Update text for DK2 v1.7
1343:Prima Guide Book, p. 23.
1307:Prima Guide Book, p. 55.
1289:Prima Guide Book, p. 97.
1202:Prima Guide Book, p. 95.
1175:Prima Guide Book, p. 90.
1166:Prima Guide Book, p. 94.
1130:Prima Guide Book, p. 80.
1121:Prima Guide Book, p. 91.
1055:Prima Guide Book, p. 81.
888:Computer and Video Games
3396:Dungeon Keeper (series)
2990:Populous: The Beginning
2829:Dungeon Keeper 2 manual
1538:. No. 77. London:
870:artificial intelligence
275:artificial intelligence
263:version, and a sequel,
3275:Mucky Foot Productions
317:
3341:Electronic Arts games
2704:Computer Gaming World
2681:Computer Gaming World
2147:. No. 74. Bath:
2105:. pp. 158, 163.
2098:Computer Gaming World
1681:"Half Price Software"
1085:Manual, pp. 15,31,32.
979:War for the Overworld
973:had been cancelled.
939:Computer Gaming World
846:Computer Gaming World
614:Computer Gaming World
416:hardware acceleration
315:
2951:Bullfrog Productions
2594:"Dungeon Keeper 2".
2575:(in French). Webedia
239:Bullfrog Productions
47:Bullfrog Productions
3212:The Indestructibles
2475:on 21 December 2001
2415:on 17 October 2006.
2201:Clint (July 1999).
2086:"Devil's Advocate (
2060:on 29 December 2003
1991:on 14 November 2014
1904:"Dungeon Keeper™ 2"
1661:on 10 February 2001
512:
487:
249:. In the sequel to
3381:Windows-only games
3371:Video game sequels
2729:on 26 January 2004
2508:. pp. 22–23.
2496:"Dungeon Keeper 2"
2465:"Dungeon Keeper 2"
2431:"Dungeon Keeper 2"
2403:"Dungeon Keeper 2"
2371:"Dungeon Keeper 2"
2338:"Dungeon Keeper 2"
2306:"Dungeon Keeper 2"
2272:"Dungeon Keeper 2"
2151:. pp. 80–81.
2136:"Dungeon Keeper 2"
2050:"Dungeon Keeper 2"
2012:"Dungeon Keeper 2"
1973:House, Michael L.
1857:on 3 February 2004
1826:on 13 January 2004
1631:on 13 January 2004
1621:"Fear this Reaper"
1591:. pp. 64–69.
1589:Imagine Publishing
1542:. pp. 44–49.
1487:Manual, pp. 80–82.
1478:Manual, pp. 83,84.
1469:Manual, pp. 79,80.
1234:. Electronic Arts.
1028:Manual, pp. 12,13.
802:review aggregation
485:
318:
207:dungeon management
199:Real-time strategy
3308:
3307:
3295:Two Point Studios
3268:Related companies
2827:Bullfrog (1999).
2819:978-4-7669-3293-5
2794:978-0-7615-1805-1
2546:on 7 October 1999
2251:. CBS Interactive
2149:Future Publishing
2026:on 16 August 2000
1985:All Media Network
1884:. CBS Interactive
1540:Dennis Publishing
1506:Bullfrog (2000).
1230:Bullfrog (1999).
794:
793:
508:
507:
247:Microsoft Windows
241:and published by
226:
225:
149:Microsoft Windows
3403:
3321:1999 video games
3280:Lionhead Studios
3198:Dungeon Keeper 3
3134:Dungeon Keeper 2
3097:Theme Park World
2944:
2937:
2930:
2921:
2912:
2911:
2910:
2900:
2899:
2888:
2887:
2886:
2879:
2864:Dungeon Keeper 2
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2823:
2798:
2771:
2770:
2768:
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2355:
2333:
2324:
2323:
2321:
2319:
2301:
2292:
2291:
2289:
2287:
2278:. Archived from
2267:
2261:
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2258:
2256:
2238:
2229:
2228:
2226:
2224:
2198:
2189:
2188:
2174:
2168:
2167:
2165:
2163:
2140:
2131:
2122:
2121:
2119:
2117:
2101:. No. 183.
2094:
2088:Dungeon Keeper 2
2081:
2070:
2069:
2067:
2065:
2045:
2036:
2035:
2033:
2031:
2022:. Archived from
2007:
2001:
2000:
1998:
1996:
1987:. Archived from
1970:
1964:
1963:
1961:
1959:
1950:. Archived from
1934:
1925:
1924:
1922:
1920:
1900:
1894:
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1873:
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1787:
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1776:Dungeon Keeper 2
1772:
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1753:
1747:
1744:
1738:
1737:
1735:
1733:
1711:
1705:
1704:
1700:Dungeon Keeper 2
1696:
1694:
1686:Evening Standard
1677:
1671:
1670:
1668:
1666:
1657:. Archived from
1647:
1641:
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1636:
1616:
1610:
1607:
1601:
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1578:
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1035:
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1020:
1017:
1008:
1005:
999:
996:
971:Dungeon Keeper 3
959:Dungeon Keeper 3
913:
904:
883:Dungeon Keeper 2
880:
857:Dungeon Keeper 2
798:Dungeon Keeper 2
753:
752:
751:
747:
746:
742:
741:
737:
736:
732:
731:
645:
644:
643:
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629:
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623:
607:
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585:
557:
556:
555:
551:
550:
546:
545:
541:
540:
536:
535:
513:
488:
465:is available on
463:Dungeon Keeper 2
449:Dungeon Keeper 2
396:Dungeon Keeper 2
339:Dungeon Keeper 2
330:Dungeon Keeper 2
326:Dungeon Keeper 2
271:Dungeon Keeper 2
266:Dungeon Keeper 3
230:Dungeon Keeper 2
184:
175:
166:
70:Nick Goldsworthy
36:
27:Dungeon Keeper 2
24:
3411:
3410:
3406:
3405:
3404:
3402:
3401:
3400:
3311:
3310:
3309:
3304:
3300:5 Lives Studios
3263:
3217:
3190:Cancelled games
3185:
3139:
3109:
3060:
3032:
3020:American Revolt
2995:
2958:
2948:
2918:
2908:
2906:
2894:
2884:
2882:
2874:
2857:Wayback Machine
2847:Wayback Machine
2839:
2826:
2820:
2807:
2801:
2795:
2783:
2780:
2775:
2774:
2764:
2762:
2760:CBS Interactive
2747:
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2420:
2400:
2399:
2392:
2382:
2380:
2368:
2367:
2363:
2353:
2351:
2346:. No. 58.
2335:
2334:
2327:
2317:
2315:
2303:
2302:
2295:
2285:
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2269:
2268:
2264:
2254:
2252:
2240:
2239:
2232:
2222:
2220:
2200:
2199:
2192:
2183:. No. 77.
2176:
2175:
2171:
2161:
2159:
2138:
2133:
2132:
2125:
2115:
2113:
2092:
2083:
2082:
2073:
2063:
2061:
2047:
2046:
2039:
2029:
2027:
2009:
2008:
2004:
1994:
1992:
1972:
1971:
1967:
1957:
1955:
1948:CBS Interactive
1936:
1935:
1928:
1918:
1916:
1914:Electronic Arts
1902:
1901:
1897:
1887:
1885:
1875:
1874:
1870:
1860:
1858:
1844:
1843:
1839:
1829:
1827:
1814:
1813:
1809:
1789:
1788:
1784:
1768:
1766:
1755:
1754:
1750:
1745:
1741:
1731:
1729:
1728:on 26 June 2003
1713:
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1692:
1690:
1679:
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1455:
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1446:
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1243:
1239:
1229:
1228:
1224:
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1134:
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1125:
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1111:
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1080:
1075:
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1059:
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1032:
1027:
1023:
1018:
1011:
1006:
1002:
997:
993:
988:
954:
911:
902:
878:
795:
749:
744:
739:
734:
722:Next Generation
641:
636:
631:
626:
603:
598:
593:
588:
564:CNET Gamecenter
553:
548:
543:
538:
486:Aggregate score
483:
479:
404:Richard Ridings
392:
310:
304:
295:
243:Electronic Arts
188:
179:
170:
161:
114:Gordon Davidson
113:
111:
59:Electronic Arts
22:
21:1999 video game
17:
16:1999 video game
12:
11:
5:
3409:
3407:
3399:
3398:
3393:
3388:
3383:
3378:
3373:
3368:
3363:
3358:
3353:
3348:
3343:
3338:
3333:
3328:
3323:
3313:
3312:
3306:
3305:
3303:
3302:
3297:
3292:
3287:
3282:
3277:
3271:
3269:
3265:
3264:
3262:
3261:
3256:
3254:Demis Hassabis
3251:
3246:
3241:
3236:
3231:
3229:Peter Molyneux
3225:
3223:
3219:
3218:
3216:
3215:
3208:
3201:
3193:
3191:
3187:
3186:
3184:
3183:
3176:
3169:
3162:
3155:
3147:
3145:
3141:
3140:
3138:
3137:
3130:
3127:Dungeon Keeper
3122:
3120:
3116:Dungeon Keeper
3111:
3110:
3108:
3107:
3104:Theme Park Inc
3100:
3093:
3090:Theme Aquarium
3086:
3083:Theme Hospital
3079:
3071:
3069:
3062:
3061:
3059:
3058:
3055:Magic Carpet 2
3051:
3043:
3041:
3034:
3033:
3031:
3030:
3027:Syndicate Wars
3023:
3016:
3008:
3006:
2997:
2996:
2994:
2993:
2986:
2979:
2971:
2969:
2960:
2959:
2949:
2947:
2946:
2939:
2932:
2924:
2917:
2916:
2914:United Kingdom
2904:
2892:
2872:
2871:
2860:
2850:
2838:
2837:External links
2835:
2834:
2833:
2824:
2818:
2799:
2793:
2779:
2776:
2773:
2772:
2740:
2709:
2694:
2664:
2637:
2611:
2586:
2557:
2526:
2486:
2455:
2418:
2390:
2376:PC Accelerator
2361:
2325:
2293:
2282:on 1 July 2001
2262:
2230:
2208:GameRevolution
2190:
2169:
2141:. Testscreen.
2123:
2071:
2037:
2002:
1965:
1954:on 21 May 2019
1926:
1895:
1868:
1837:
1807:
1782:
1757:"Games Galore"
1748:
1739:
1706:
1672:
1642:
1611:
1609:Manual, p. 85.
1602:
1560:
1513:
1510:(Media notes).
1498:
1489:
1480:
1471:
1462:
1453:
1444:
1435:
1426:
1417:
1408:
1406:Manual, p. 33.
1399:
1397:Manual, p. 29.
1390:
1381:
1372:
1363:
1354:
1345:
1336:
1334:Manual, p. 32.
1327:
1318:
1309:
1300:
1291:
1282:
1273:
1264:
1255:
1253:Manual, p. 12.
1246:
1237:
1222:
1213:
1211:Manual, p. 30.
1204:
1195:
1186:
1177:
1168:
1159:
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1141:
1132:
1123:
1114:
1105:
1096:
1094:Manual, p. 15.
1087:
1078:
1076:Manual, p. 11.
1066:
1064:Manual, p. 10.
1057:
1048:
1039:
1030:
1021:
1009:
1000:
990:
989:
987:
984:
953:
950:
916:Dungeon Keeper
836:GameRevolution
792:
791:
788:
780:
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760:PC Accelerator
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676:GameRevolution
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495:
492:
481:
478:
475:
453:Peter Molyneux
442:user interface
400:Dungeon Keeper
391:
388:
322:Dungeon Keeper
320:The sequel to
303:
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294:
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252:Dungeon Keeper
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3:
2:
3408:
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3379:
3377:
3376:Windows games
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2603:
2599:
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2573:
2572:Jeuxvideo.com
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2397:
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2365:
2362:
2350:. p. 118
2349:
2348:Imagine Media
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2197:
2195:
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2182:
2181:
2180:Game Informer
2173:
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2150:
2146:
2145:
2137:
2130:
2128:
2124:
2112:
2108:
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2025:
2021:
2017:
2013:
2006:
2003:
1990:
1986:
1982:
1981:
1976:
1969:
1966:
1953:
1949:
1945:
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1939:
1933:
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167:25 June 1999
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54:Publisher(s)
42:Developer(s)
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3259:Mark Healey
3249:Mark Webley
3166:Powermonger
3144:Other games
2983:Populous II
2890:Video games
2765:21 November
2733:20 November
2597:PC Gamer UK
2579:21 November
2550:21 November
2540:GameSpot UK
2479:20 November
2255:20 November
2213:CraveOnline
2064:20 November
1919:22 November
1888:21 November
1861:20 November
1830:21 November
1635:20 November
1584:Retro Gamer
927:PC Gamer US
894:GameSpot UK
516:Publication
457:PlayStation
431:Mark Knight
390:Development
261:PlayStation
221:multiplayer
185:8 July 1999
144:Platform(s)
125:Mark Knight
120:Composer(s)
90:Alex Peters
80:Sean Cooper
76:Designer(s)
66:Producer(s)
3315:Categories
3076:Theme Park
2103:Ziff Davis
2016:Gamecenter
986:References
491:Aggregator
420:deathmatch
409:Mitsubishi
306:See also:
100:John Miles
3346:God games
3285:Lost Toys
3244:Gary Carr
3234:Les Edgar
3173:Hi-Octane
3013:Syndicate
3002:Syndicate
2955:all games
2869:MobyGames
2606:1470-1693
2514:0261-3697
2469:Gamezilla
2443:0967-8220
2185:FuncoLand
2157:1350-1593
2111:0744-6667
1802:1478-5889
1655:Gone Gold
1597:1742-3155
1548:0967-8220
945:Homeworld
841:Gamezilla
482:Reception
477:Reception
106:Writer(s)
96:Artist(s)
3205:Creation
3180:Genewars
2976:Populous
2965:Populous
2755:GameSpot
2651:PC Gamer
2624:PC Gamer
2408:PC Gamer
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2248:GameSpot
2217:Archived
2090:Review)"
1882:GameSpot
1769:15 April
1693:15 April
1665:15 April
908:PC Gamer
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817:GameSpot
804:website
772:PC Gamer
699:GameZone
688:GameSpot
424:Direct X
302:Gameplay
203:god game
194:Genre(s)
2876:Portals
2855:at the
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2778:Sources
2435:PC Zone
2343:NextGen
1980:AllGame
1793:GamesTM
1762:The Age
1535:PC Zone
875:PC Zone
852:NextGen
785:PC Zone
526:AllGame
467:GOG.com
367:bowling
279:GOG.com
213:Mode(s)
155:Release
3290:22cans
3222:People
3152:Fusion
3118:series
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1909:Origin
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715:8.9/10
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693:7.9/10
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471:Origin
383:TCP/IP
369:, and
285:, and
283:Origin
131:Series
3159:Flood
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2902:1990s
2808:[
2677:(PDF)
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1778://New
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519:Score
494:Score
287:Steam
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2814:ISBN
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2767:2016
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293:Plot
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