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by
Douglas J. Morgan "I hereby grant a non-exclusive permanent world-wide license to any and all Color Computer site administrators, emulator developers, programmers or any other person or persons who wish to develop, produce, duplicate, emulate, or distribute the game on the sole condition that they
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A unique feature of the game is a heartbeat which rises as the player moves, takes actions or takes damage within the virtual environment. The heartbeat is a direct predecessor of the "health" indicator in later games; the higher the heart rate, the more vulnerable the player is to attack. The player
197:
The player moves around a dungeon, issuing commands by means of typing – for example, typing "GET LEFT SHIELD" or "USE RIGHT" (or abbreviations such as "G L SH" and "U R"), gathering strength and ever more powerful weapons as the game progresses. Various creatures appear, and can often be heard when
192:
Exploring the dungeons and battling creatures by typing commands into the text area at the bottom. The white bar shows a leather shield in the left hand and a wooden sword in the right hand, and indicates the player's heartbeat. Note the sword on the floor, which can be picked up by the player or
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exercise every effort to preserve the game insofar as possible in its original and unaltered form. ... Anyone willing to pay for the copying of the listing (at Kinko's) and shipment to them, who intends to use it to enhance or improve the emulator versions of the game is welcome to it".
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was visually similar to these games, it added several elements of strategy, such as different kinds of monsters, complex mazes, different levels of visibility, and the use of different objects and weapons.
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was one of the first games that attempted to portray three-dimensional space in a real-time environment, using angled lines to give the illusion of depth. It followed the 1974 games
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they are nearby, even when not visible. The object of the game is to defeat the second of two wizards, who is on the fifth and last level of the dungeon.
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can faint from overexertion, in which case there is the risk of being attacked while defenseless. This heartbeat system was used instead of numerical
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Vintage games: An
Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
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for the Color
Computer, which took several months of recoding to achieve. Despite this, the game features a multi-level
592:
331:, where the protagonist has to solve the game, emulated within a simulated universe. That plot point did not appear in
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The game was developed by
Douglas J. Morgan and Keith S. Kiyohara, with sounds by Phil Landmeier, in 1980–81 for the
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and has what for the time were advanced sound effects that provide important clues to the locations of monsters.
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180:, which was released in 1982 for the Color Computer, also featured monsters lurking in a maze. While
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where a heartbeat-like sound gradually increases pace as enemies advance towards the player.
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168:, written for research computers, and the first 3D maze game for home computers,
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became one of the most popular Color
Computer games, Tandy produced a sequel,
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Dungeons & Desktops: The
History of Computer Role-Playing Games
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library. A free, open-source version has also been ported to the
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618:
244:. Produced by DynaMicro, it was released in 1983 as an eight
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316:
499:"A Review of DynaMicro's The Dungeons of Daggorath (1983)"
272:, in 1988 which was made without the participation of the
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Commercial video games with freely available source code
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Sabbatini, Mark (February 2010). Roppolo, Bryan (ed.).
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Grant of license to reproduce
Dungeons of Daggorath
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Grant of license to reproduce
Dungeons of Daggorath
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95:
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69:
59:
47:
37:
23:
348:, which is an edit from a screenshot of the game.
611:"Dungeons of Daggorath – Version 0.5.1 for Linux"
367:, June 2007, News Release, AutomatedBuildings.com
283:copyright had reverted to him from the publisher
593:"Project Page for Dungeons of Daggorath PC-Port"
279:Around 2001, Douglas J. Morgan noticed that the
295:for a small fee. It has been ported by fans to
291:-like license to the public, also offering the
365:Hirsch Electronics Expands Board of Directors
8:
657:"PSP homebrew – Dungeons of Daggorath v0.7"
811:Video games developed in the United States
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490:
29:
20:
634:"Dungeons of Daggorath ported to RISC OS"
338:The game's artwork was used also for the
706:"The Video Games of 'Ready Player One'"
532:from the original on 12 September 2009.
357:
135:. It was produced by DynaMicro for the
743:at the Tandy Color Computer Games list
545:, Color Computer Documentation Website
456:Loguidice, Bill; Barton, Matt (2009).
762:on GitHub, retrieved 26 January 2022.
7:
716:from the original on 4 February 2019
407:from the original on 26 August 2011.
526:Tandy (TRS-80) Color Computer Games
401:Tandy (TRS-80) Color Computer Games
644:from the original on 15 June 2012.
14:
509:from the original on 24 May 2007.
752:with Douglas J. Morgan interview
497:Barton, Matt (13 October 2006).
287:. He released the game under a
655:M., Glenn (15 December 2008).
632:Hudd, Vince M. (27 May 2012).
276:team. It was poorly received.
1:
563:. No. 69. Archived from
174:, released in 1981. The game
704:Owens, Skip (9 April 2018).
791:TRS-80 Color Computer games
617:. July 2012. Archived from
832:
816:Single-player video games
561:Retrogaming Times Monthly
382:11 September 2010 at the
325:was featured in the book
28:
796:Role-playing video games
786:First-person video games
145:, was released in 1988.
133:role-playing video games
130:first-person perspective
680:"Dungeons of Daggorath"
397:"Dungeons of Daggorath"
218:, specifically 1978's
214:, and was inspired by
194:
758:Dungeons of Daggorath
748:Dungeons of Daggorath
740:Dungeons of Daggorath
684:Dungeons of Daggorath
557:"Castle of Tharoggad"
522:"Castle of Tharoggad"
418:Barton, Matt (2008).
340:Oneohtrix Point Never
323:Dungeons of Daggorath
266:Dungeons of Daggorath
242:TRS-80 Color Computer
191:
154:Dungeons of Daggorath
137:TRS-80 Color Computer
121:Dungeons of Daggorath
76:TRS-80 Color Computer
24:Dungeons of Daggorath
599:on 28 February 2015.
591:Hunerlach, Richard.
124:is one of the first
781:Fantasy video games
567:on 7 February 2010.
543:Castle of Tharoggad
333:its film adaptation
270:Castle of Tharoggad
142:Castle of Tharoggad
139:in 1983. A sequel,
520:Boyle, L. Curtis.
395:Boyle, L. Curtis.
195:
667:on 24 April 2016.
621:on 23 April 2016.
615:Daggorath PC-Port
473:978-0-240-81146-8
435:978-1-56881-411-7
297:Microsoft Windows
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65:Douglas J. Morgan
54:Tandy Corporation
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801:1982 video games
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663:. Archived from
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426:A K Peters, Ltd.
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345:Garden of Delete
328:Ready Player One
193:other creatures.
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384:Wayback Machine
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718:. Retrieved
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687:. Retrieved
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665:the original
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619:the original
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597:the original
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80:Dragon 32/64
49:Publisher(s)
39:Developer(s)
15:
760:source code
638:RISCOSitory
464:Focal Press
441:8 September
293:source code
228:Development
71:Platform(s)
61:Designer(s)
770:Categories
352:References
285:RadioShack
238:RadioShack
208:hit points
204:statistics
756:Original
661:QuickJump
281:exclusive
274:Daggorath
250:cartridge
182:Daggorath
126:real-time
43:DynaMicro
720:20 March
714:Archived
710:Geek Dad
689:20 April
642:Archived
530:Archived
507:Archived
405:Archived
380:Archived
311:via the
289:freeware
246:kilobyte
212:vitality
206:such as
159:Maze War
149:Gameplay
97:Genre(s)
305:RISC OS
248:ROMpak
108:Mode(s)
86:Release
470:
432:
342:album
264:After
260:Legacy
165:Spasim
479:1 May
301:Linux
234:Tandy
750:site
722:2019
691:2020
481:2011
468:ISBN
443:2010
430:ISBN
307:and
254:maze
162:and
90:1982
317:Web
313:SDL
309:PSP
210:or
772::
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682:.
659:.
640:.
636:.
613:.
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528:.
524:.
505:.
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489:^
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403:.
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335:.
319:.
303:,
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240:)
128:,
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693:.
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445:.
236:(
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.