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Dust II

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knew had to stay. Though, he wanted to add other elements, an area with close combat and an area with long-range fights, which turned into B Tunnels and Long A. Compared to Dust, he was patient in using the "trim" feature, an element that separated certain objects; he said he, "tried to use the trim very carefully, only exactly when needed, and not just as filler". He set certain rules for himself with trimming so that he did not overuse or under-use it; overusing would make the map too complex and under-using would make it too flat. Another thing different from Dust is that Dust II did not undergo any other major layout changes.
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to the Counter-Terrorist's spawn. At Long A, there are another three important areas before approaching the A Site. Long Doors are the two sets of open double doors that lead from the Terrorist's spawn to Long A; Pit is a sloped area where players can hide or use for cover near Long Doors; and Counter-Terrorist spawn, located right of Long A from A Site, is where the Counter-Terrorists spawn. B Tunnels has two main areas; Upper Tunnels and Lower Tunnels. Upper Tunnels leads to the B site or Terrorist spawn; Lower Tunnels leads to Upper Tunnels or Middle.
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Terrorist side must gain control in one of two locations to plant the bomb; these sites are easily accessible to the Counter-Terrorists at the beginning of the round. The map has a few main choke points: "Middle", "Long A", and "B Tunnels". Of its layout, the map's creator David Johnston wrote: "...Dust was little more than a figure-of-eight that had grown a pair of arms and legs, centralizing the battles but providing tactical wiggle room."
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launch it was retitled Dust II. The map was designed to be simple and balanced. During the initial development of the map, "Long A", a long pathway that leads towards the "A Site", was not present. It existed in the map because of space limitations of the engine. During development, map features such as caverns that would have provided cover, a window in "B Site", and a longer ramp in the Counter-Terrorist's Spawn to A Site were removed.
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In October 2017, Valve released a beta remake of the map, which improved upon player readability, visuals, and movement. A week later, the updated version was made public. In April 2018, the map was put back in the Active Duty Competitive Pool, replacing "Cobblestone". In November 2022, Valve removed
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The main choke points contain tactically important positions and areas. Middle has three main areas: Catwalk, an elevated pathway that leads to Short on A site; Lower Tunnels, a tunnel leading from Middle to Upper Tunnels; and Middle Doors, that has a set of open double doors at Middle, which leads
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game. Like the other maps in the game, players are divided into two teams: Terrorists and Counter-Terrorists. The Terrorists have a limited time in which to plant and detonate a bomb; the Counter-Terrorists try to stop them from planting the bomb or to defuse it if it has already been planted. The
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Dust II was developed by David Johnston for the first game in the series as a conceptual sequel to the existing Dust map. Chris "MacMan" Ashton helped provide textures for the map. Johnston originally titled it "Dust 3" because he did not think it was a worthy successor to Dust; before the game's
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Johnston stated in a blog post that, in making Dust II, he "had to ensure that this new map had everything in common with Dust, without actually being Dust". He began identifying what made Dust unique and Johnston kept the simple structures, ramps, crates, and "Dust doors"; these were elements he
371:. There was an immediate backlash to this change from professional players and community members; according to Peter "ptr" Gurney, Valve " out a map that's balanced and put a map in that literally has at least 4-5 problems I can think of right away". Fabien "kioShiMa" Fiey, another professional 442:
explores the theme of the fragility of multiplayer experiences and player bases, and is set in the far future, entirely inside "the last copy of de_dust2 in the world". It includes a hidden homage to David Johnston, the original creator of Dust and Dust II, as well as numerous references to
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and changed some of the physics. Dust II received a graphical update and new objects that would affect gameplay were added. New doors were added and a crate at "Middle" was made easier to climb. A raised ceiling made firing down from T spawn onto Mid Doors easier.
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There have been several imitations and recreations of Dust II. In early 2014, it was reported that the map had been recreated in real life, though the location of its recreation is not known. Dust II has also been found in other games because of the work of
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featured more graphical updates and changed all of the doors from wooden doors to metal doors, making them much more difficult to penetrate. In an update on February 3, 2017, Dust II was removed from the Active Duty Competitive Pool, a group of
303:, Dust II received graphical upgrades. The map was referred to by Valve as a "touchstone" map, meaning that it received graphical and lighting enhancements but would retain relatively the same layout. 363:
Dust II has existed since 2001 and has been subject to imitation, spin offs, and disapproval from the gaming community. In February 2017, the map was removed from the Active Duty Competitive Pool in
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game and is present in all games in the series. Apart from graphical updates, it underwent minimal changes after its initial release, before receiving a significant visual revision in
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player, said, "Why is everyone so surprised. Looks logical that is removed, the only one that has not been redone??", referring to the earlier reworking and refinement of other
1138: 219:, the map received minimal changes following updates to the rest of the game, but received small graphical updates and lighting changes. It also received graphical updates in 1076: 1389: 1312: 589: 825: 129:
game. It was designed with the aims of simplicity and balance, based on its symmetrical design and two points, over which the two teams must fight for control.
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praised the 2017 update, stating: "It's a healthy overhaul that makes some modest but interesting changes without reinventing the wheel." Professional
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mapmaker, said: "Valve has given the map a very cohesive and 'tactile' look, making it easier to get a read on your surroundings". Mitch Bowman of
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In April 2024, Dust II was added back to Active Duty rotation replacing Overpass, causing mixed reactions from players and members of the
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game to date and, as of the 2017 updates, continues to receive positive reception from mapmakers and players. Shawn "FMPONE" Snelling, a
1517: 1382: 1130: 717:"Dust 2 fact: Long A exists purely because I ran out of world space. Wanted to build out further but couldn't, so went long instead!" 716: 1444: 266: 155: 138: 622: 340:
criticized the addition of a car to the map, saying, "you can hide behind it well, and I just think it's kind of overpowered".
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in October 2017. The map has been popular with players since its initial release, and both its original and revised design in
1423: 1375: 1066: 221: 693: 1592: 1567: 945: 367:, a group of maps played in professional competitions. The map was removed in favor of a revamped version of a map titled 655: 162:; red representing bomb points, and green representing team spawn areas (top is Counter-Terrorists, bottom is Terrorists) 1562: 579: 1038: 1582: 1572: 1416: 815: 413: 190: 125: 70: 1247: 517: 858: 1577: 1587: 1509: 922: 1525: 1478: 368: 276: 1485: 746: 336:
players have mixed opinions; some players enjoyed the update and its changes, while some were disapproving.
1531: 1430: 246: 1492: 1437: 967:"CS:GO Update Replaces Dust 2 with Anubis in the Active Duty Map Pool for 2023 Paris Major, and More" 720: 251: 171: 110: 89: 279:" and, at the same time, given its own exclusive map group in the Casual and Deathmatch game modes. 425: 388: 167: 106: 1099: 1540: 449: 1191: 1313:"Counter Strike : cette map culte a 25 ans et elle n'a jamais été aussi belle et réaliste" 1014: 481: 820: 348: 1451: 1224: 1196: 783:"Counter-Strike: Global Offensive moves Dust2 out of rotation in favour of revamped Inferno" 295: 430: 433:
over the course of a month, revamping the entire map's graphics to make them realistic.
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maps for professional games, in the competitive game mode. It was instead replaced by "
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map, and was developed by David Johnston before the official release of the original
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in which the map's original textures had been replaced by cyberpunk-themed materials
272: 724: 987: 1345:"Save Counter-Strike from disappearing forever in this surreal multiplayer game" 1285: 950: 917: 853: 685: 185: 1220:"I Deeply Appreciate These Cyberpunk 2077 Takes On Classic Counter-Strike Maps" 544:"Dust 2: How Counter-Strike's Most Popular Map Was Almost Completely Different" 645: 1281:"Far Cry 5 Arcade fans already re-made battle royale and Counter-Strike maps" 1131:"What Are The Pros Saying About Dust II Being Removed from Competitive Play?" 971: 419: 407: 401: 354: 154: 1257: 1349: 1252: 992: 787: 650: 617: 512: 507: 337: 328: 1367: 1344: 1104: 728: 438: 384: 307: 181: 159: 51: 17: 1100:"Find out what the pros think of Counter-Strike's all-new Dust 2 map" 1071: 584: 882:"Dust II to Dust II: How Valve rebuilt a classic Counter-Strike map" 283:
Dust II from the Active Duty Competitive Pool in favor of "Anubis".
347: 429:. In 2023, a user named Nic remade Dust II from the ground up in 1161:"Counter Strike's Legendary de_dust2 Map Recreated in Real Life" 1043: 849:"The new and improved Dust II is now available for beta testing" 580:"Valve Removes Counter-Strike's Dust2 Map From Competitive Play" 1371: 946:"Dust II returns to Active Duty map pool, Cobblestone removed" 751: 816:"Valve unveils new version of Counter-Strike's Dust 2 map" 132:
The map was first released in March 2001 for the original
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After its initial release on March 13, 2001, as part of
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have been positively received by players and mapmakers.
1039:"Community Reacts: Dust2 replaces Overpass in map pool" 1067:"What Counter-Strike Mapmakers Think Of The New Dust2" 1502: 1461: 1408: 1124: 1122: 85: 77: 65: 34: 180:. The map is set in a dusty environment based on 776: 774: 501: 499: 119:. Dust II is the successor to "Dust", another 1383: 399:The map has seen imitations in games such as 8: 988:"All Counter-Strike 2 maps confirmed so far" 27:Video game map in the Counter-Strike series 1390: 1376: 1368: 679: 677: 675: 673: 50: 1248:"You can play de_dust2 in Far Cry Arcade" 573: 571: 153: 814:McWhertor, Michael (October 11, 2017). 644:Salomonsson, Fredrik (March 15, 2016). 611:Salomonsson, Fredrik (March 22, 2016). 462: 1141:from the original on February 28, 2018 965:Saksena, Sanchay (November 22, 2022). 911:Villanueva, Jamie (October 19, 2017). 847:Villanueva, Jamie (October 11, 2017). 795:from the original on November 13, 2017 759:from the original on November 13, 2017 520:from the original on February 10, 2018 31: 1338: 1336: 1079:from the original on January 23, 2018 913:"The Dust II remake is now available" 747:"Counter-Strike: Evolution of Dust 2" 745:Onyett, Charles (February 13, 2012). 740: 738: 592:from the original on January 25, 2018 556:from the original on December 1, 2017 7: 1065:Grayson, Nathan (October 12, 2017). 944:Villanueva, Jamie (April 20, 2018). 715:Johnston, Dave (February 2, 2017). 658:from the original on January 2, 2018 646:"How to defend on CS:GO's Dust2 map" 625:from the original on January 2, 2018 613:"How to attack on CS:GO's Dust2 map" 542:Leack, Jonathan (February 2, 2017). 537: 535: 468: 466: 1246:Davenport, James (March 28, 2018). 391:published a re-textured version of 1293:from the original on April 1, 2018 1098:Stubbs, Mike (December 28, 2017). 828:from the original on March 5, 2018 781:Donnelly, Joe (February 6, 2017). 696:from the original on March 9, 2018 508:"CS:GO's new Dust 2 map, reviewed" 506:Bowman, Mitch (October 13, 2017). 25: 684:Johnston, Dave (April 26, 2014). 1190:Walker, Alex (August 21, 2018). 1167:. March 31, 2014. Archived from 1129:Hitt, Kevin (February 3, 2017). 986:Bhatti, Fariha (July 26, 2023). 880:Kerr, Chris (October 11, 2017). 727:on February 2, 2017 – via 578:Gach, Ethan (February 5, 2017). 480:. March 13, 2001. Archived from 267:Counter-Strike: Global Offensive 260:Counter-Strike: Global Offensive 139:Counter-Strike: Global Offensive 58:Counter-Strike: Global Offensive 1218:Walker, Alex (April 23, 2021). 250:was allowed to use Valve's new 1279:Grubb, Jeff (March 29, 2018). 299:, alongside all other maps in 222:Counter-Strike: Condition Zero 188:, co-designer of the original 101:", also known by its filename 1: 1343:Lahti, Evan (July 18, 2019). 60:after the October 2017 update 1192:"When Dust 2 Goes Cyberpunk" 1321:(in French). August 3, 2023 352:An imitation of Dust II in 1609: 318:Dust II has been in every 293:During the development of 379:maps before this change. 49: 39: 1526:Counter-Strike: Malvinas 686:"The Making Of: Dust 2" 1015:"On The Other Hand..." 360: 247:Counter-Strike: Source 240:Counter-Strike: Source 163: 1018:Counter Strike 2 Blog 478:Counter-Strike Planet 351: 157: 1593:Video game locations 1568:2001 in video gaming 1518:match fixing scandal 1171:on February 28, 2018 892:on November 13, 2017 861:on November 13, 2017 172:first-person shooter 111:first-person shooter 90:First-person shooter 1563:Counter-Strike maps 925:on February 1, 2018 426:Cube 2: Sauerbraten 338:Jake "Stewie2K" Yip 1583:Morocco in fiction 1573:2001 introductions 361: 359:s "Far Cry Arcade" 252:Source game engine 217:Counter-Strike 1.1 164: 1578:Fictional regions 1550: 1549: 723:). Archived from 484:on March 30, 2005 344:Impact and legacy 95: 94: 16:(Redirected from 1600: 1588:Multiplayer maps 1452:Counter-Strike 2 1445:Global Offensive 1392: 1385: 1378: 1369: 1362: 1361: 1359: 1357: 1340: 1331: 1330: 1328: 1326: 1309: 1303: 1302: 1300: 1298: 1276: 1270: 1269: 1267: 1265: 1260:on April 2, 2018 1256:. Archived from 1243: 1237: 1236: 1234: 1232: 1225:Kotaku Australia 1215: 1209: 1208: 1206: 1204: 1197:Kotaku Australia 1187: 1181: 1180: 1178: 1176: 1157: 1151: 1150: 1148: 1146: 1126: 1117: 1116: 1114: 1112: 1095: 1089: 1088: 1086: 1084: 1062: 1056: 1055: 1053: 1051: 1035: 1029: 1028: 1026: 1024: 1011: 1005: 1004: 1002: 1000: 983: 977: 976: 962: 956: 955: 941: 935: 934: 932: 930: 921:. Archived from 908: 902: 901: 899: 897: 888:. Archived from 877: 871: 870: 868: 866: 857:. 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In 2018, 273:whitelisted 186:Jess Cliffe 1557:Categories 1513:in esports 1165:Gamersbook 457:References 78:Created by 1541:Half-Life 1325:August 4, 1297:April 11, 1050:April 27, 1023:April 26, 972:IGN India 886:Gamasutra 436:The game 420:Minecraft 414:Crossfire 408:Far Cry 5 402:Far Cry 3 355:Far Cry 5 314:Reception 235:release. 1350:PC Gamer 1291:Archived 1264:April 2, 1253:PC Gamer 1139:Archived 1111:March 6, 1077:Archived 993:PCGamesN 826:Archived 793:Archived 788:PC Gamer 757:Archived 694:Archived 656:Archived 651:PC Gamer 623:Archived 618:PC Gamer 590:Archived 554:Archived 518:Archived 513:PC Gamer 488:April 8, 329:PC Gamer 158:Dust II 103:de_dust2 45:location 1535:surfing 1503:Related 1479:Inferno 1472:Dust II 1105:Redbull 821:Polygon 729:Twitter 439:Dustnet 393:Dust II 385:modders 369:Inferno 310:scene. 308:esports 277:Inferno 207:History 182:Morocco 174:series 160:minimap 113:series 105:, is a 99:Dust II 35:Dust II 1486:Mirage 1438:Online 1431:Source 1403:series 1072:Kotaku 585:Kotaku 423:, and 230:'s 150:Design 18:Dust 2 721:Tweet 450:Quake 86:Genre 1493:Nuke 1463:Maps 1358:2019 1327:2023 1299:2018 1266:2018 1233:2022 1205:2022 1177:2018 1147:2018 1113:2018 1085:2017 1052:2024 1044:HLTV 1025:2024 1001:2023 931:2017 898:2017 867:2017 834:2017 801:2017 765:2017 702:2017 664:2017 631:2017 598:2017 562:2017 526:2017 490:2018 447:and 233:Xbox 225:and 1135:WWG 752:IGN 1559:: 1347:. 1335:^ 1315:. 1289:. 1283:. 1250:. 1222:. 1194:. 1163:. 1137:. 1133:. 1121:^ 1102:. 1075:. 1069:. 1041:. 990:. 969:. 948:. 915:. 884:. 851:. 824:. 818:. 791:. 785:. 773:^ 755:. 749:. 737:^ 692:. 688:. 672:^ 654:. 648:. 621:. 615:. 588:. 582:. 570:^ 552:. 546:. 534:^ 516:. 510:. 498:^ 476:. 465:^ 453:. 417:, 411:, 405:, 1491:" 1484:" 1477:" 1470:" 1391:e 1384:t 1377:v 1360:. 1329:. 1301:. 1268:. 1235:. 1207:. 1179:. 1149:. 1115:. 1087:. 1054:. 1027:. 1003:. 975:. 954:. 933:. 900:. 869:. 836:. 803:. 767:. 731:. 719:( 704:. 666:. 633:. 600:. 564:. 528:. 492:. 397:. 357:' 97:" 20:)

Index

Dust 2
Counter-Strike

Counter-Strike
First-person shooter
video game map
first-person shooter
Counter-Strike
Counter-Strike
Counter-Strike: Global Offensive

minimap
video game map
first-person shooter
Counter-Strike
Morocco
Jess Cliffe
Counter-Strike
Counter-Strike: Condition Zero
Xbox
Counter-Strike: Source
Source game engine
Counter-Strike: Global Offensive
whitelisted
Inferno
Counter-Strike 2
esports
PC Gamer
Jake "Stewie2K" Yip

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