309:
is also an "Office" mode of play in which the game is permanently real-timed and can be minimised to run in the background of other computer activities, allowing the player to check in only when important events take place, and only for so long as it is necessary to modify the standing orders of each of the player's assets. The game offers six territories that may be selected by a player or assigned to an AI opponent.
406:
538:
533:
528:
523:
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38:
405:
351:
We've seen alliance members shooting overhead friendly planes down because they believed the planes were scouting the area for targets in preparation for a strike. This results in arguments in the chat channels, followed by skirmishes at sea, followed by retaliation, before finally the whole alliance
304:
In most games, all sides take heavy losses, but the player with the highest score wins. Players' scores are determined according to one of three schemes: Default (gain 2 points for 1 megadeath caused, lose 1 point for 1 megadeath suffered), Survivor (gain 1 point per million survivors in the player's
759:
asked participants about nuclear war, including how likely they thought one could happen or if they could survive one, and divided them into two groups: one that played DEFCON and the other that read articles about nuclear weapons. After asking the questions again, the study concluded that those who
398:
Users can modify texture, sound, localization, etc. files that are found in the game's program files. The source code is available for purchase, but its distributed version is modified to be incompatible with official binaries. The purchase link used to be available on
Introversion's official store,
308:
Gameplay time can be varied by configuring the speed at which events progress from real-time (1 second in-game:1 second out-of-game) to 20 times real-time. Most games last 30 to 40 minutes while real-time gameplay can last more than eight hours, depending on the mode of scoring. There
300:
computer-themed world map, a varied arsenal of nuclear and conventional weaponry, and a primary objective: destroy as much of the enemy's population as possible while having as little of one's own population destroyed as possible. A typical game will see civilian casualties numbering in the millions
342:
players. DEFCON also features local multiplayer capability, i.e. on LAN, however the metaserver is used to find games anyway. Alliances can be formed, broken, or renegotiated at will with human players. Alliances with CPU-controlled players can only be set at the start of the game. Allied players
330:
Once DEFCON 1 is reached, the game proceeds until a certain percentage (80% by default) of the total number of nuclear missiles available to all players have been launched or destroyed. Once this occurs, a victory countdown begins (45 game minutes by default) and the final score is announced when
282:. On 5 April 2007, publisher Encore announced they would be publishing the game in the United States, and had ordered an initial 50,000 copies of the game for retail. In the UK it was released for retail on 15 June 2007 and for a limited period included the developer's first game
399:
however the website has been redesigned in
September 2016 and the link now can only be found in archived copy. A mod forum is available on the official forums, and a user-made list (open domain) was listed on the official website before it was redesigned.
368:
All players start as members of a single alliance, and attempt to stay on top as the alliance disintegrates. The score is determined not by the enemy population killed, but by which territory has the highest percentage of survivors at the end of the game.
705:
said, "This just may be the finest piece of 'budgetware' ever produced, with every bit as much to offer strategywise as RTS games three times its cost," praising the "elementary" interface and calling the strategic depth "enormous."
390:, is activated by striking the escape key twice in rapid succession. A game in office mode lasts no more than six hours. The boss key is available in all game modes, but it is designed for this mode in particular.
377:
In office mode, the game runs in real-time and cannot be sped up. The game can be quickly forced to the background making the computer available for other use. While the game continues to run in the background, a
305:
territory) or
Genocide (gain 1 point for each megadeath caused); though functionally identical in a one-on-one conflict, each scoring scheme suggests large differences in strategy in larger multiplayer conflicts.
1289:
415:
Player(s) are presented with a battlefield-management map, displaying their own, as well as opponents's units of missile silos, radar stations, naval fleets and other military infrastructure as
343:
share radar coverage and line of sight, but there is no allied victory and there is only one winner. This means that almost all alliances are broken by the end of the game. Lead designer
323:
upgrades. Players choose and position their forces at the beginning of the game. A countdown system prevents games from disintegrating prematurely. Gameplay begins at alert level
1800:
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360:
features a public channel, in which all players may communicate, as well as channels private to specific alliances, and direct player-to-player private messaging.
1366:
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commented that it was "the least ambitious of
Introversion's games in terms of design," and "its limitations are ones of the game's basic scope," while praising
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253:. The gameplay is a simulation of a global nuclear war, with the game's screen reminiscent of the "big boards" that visually represented
1443:
1805:
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889:
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played DEFCON were less likely to believe that they would survive a nuclear war, but also less likely to believe one could happen.
1109:
1601:
1542:
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805:
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with their 2006 "Best Budget Game" award. It was a runner-up for their list of the year's top 10 computer games. It also won
1140:
989:
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777:
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82:
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1358:
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875:
1622:
1535:
1171:
810:
412:
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842:
327:
5 and counts down to DEFCON 1 (the highest alert level). Each upgrade in alert level brings more possibilities.
1710:
1636:
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210:
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735:
339:
17:
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1050:
547:
214:
1608:
1479:
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265:
250:
50:
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278:
The game has been available by download since
September 29, 2006 through Introversion's web store and
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game, with no unit production (except for automatic fighter regeneration), resource collection, or
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also praised the visuals, calling it "one of the best-looking PC games all year."
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344:
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collapses and everyone starts nuking the hell out of each other. It's awesome.
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722:
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icon will notify the gamer of certain events as they occur. The office mode
357:
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301:(megadeaths) while players try their hand at annihilating their opponents.
37:
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745:
657:
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CGM staff (March 2007). "The Best (and Worst) of 2006: The 16th Annual
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920:
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701:
509:
473:
379:
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324:
167:
77:
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1343:. South San Francisco, California. 2 February 2007. Archived from
129:
125:
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1432:
1104:
571:
1359:"DEFCON scares me and science says it will scare you too"
1727:
1565:
249:game created by independent British game developer
202:
190:
135:
115:
103:
91:
56:
44:
30:
730:"as pure and direct a game as its inspiration."
689:received "favourable" reviews according to the
349:
1280:"Two Kinds of Combat: One Wacky, One Shooting"
515:
1543:
1444:
1337:Awards Reveals The Best Of The Best For 2006"
8:
949:
947:
870:
868:
843:"DEFCON: Global Thermonuclear War Interview"
642:
458:
1801:Video games developed in the United Kingdom
973:
971:
909:
907:
720:was "worth it for the presentation alone."
1550:
1536:
1528:
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641:
457:
432:
36:
27:
1816:Multiplayer and single-player video games
1796:Video games about nuclear war and weapons
1212:"DEFCON: Global Thermonuclear War Review"
1054:. Future plc. December 2006. p. 84.
1199:. Future US. December 2006. p. 78.
876:"DEFCON: Everybody Dies for PC Reviews"
797:
1369:from the original on 21 February 2021
853:from the original on 23 February 2017
841:Williams, Gareth (5 September 2006).
7:
1259:from the original on 25 October 2006
1048:"DEFCON: Global Thermonuclear War".
954:"DEFCON: Global Thermonuclear War".
462:
437:
1098:Simmons, Alex (14 September 2006).
517:
428:
1292:from the original on 28 March 2018
1278:Herold, Charles (5 October 2006).
1222:from the original on 28 March 2018
1143:from the original on 28 March 2018
1112:from the original on 28 March 2018
1079:from the original on 28 March 2018
239:in the North American version and
14:
992:from the original on 20 June 2009
978:Gillen, Kieron (2 October 2006).
892:from the original on 9 March 2021
663:Top 100 PC Games July 2008 (# 59)
338:game can host up to six human or
146:
1241:Dahlen, Chris (2 October 2006).
1162:Marrow, Mark (24 October 2006).
1131:Butts, Steve (20 October 2006).
1013:"Review: DEFCON: Everybody Dies"
914:Peckham, Matt (7 October 2006).
752:s 2006 "Best Indie Game" award.
536:
531:
526:
521:
516:
404:
1321:. No. 195. pp. 46–51.
1210:Young, Andy (11 October 2006).
1067:"Defcon: Everybody Dies Review"
1065:Davis, Ryan (10 October 2006).
386:, sometimes referred to as the
1776:Real-time strategy video games
818:. 5 April 2007. Archived from
245:in the European version) is a
1:
964:. November 2006. p. 90.
83:Pinnacle Entertainment Group
1791:Introversion Software games
16:For other video games, see
1832:
1623:The Adventures of El Ballo
1420:Interview with Chris Delay
1408:"Everybody Dies in DEFCON"
1193:"DEFCON: Everybody Dies".
806:"Defcon Bombing US Retail"
296:Players are given a 1980s
15:
1806:World War III video games
1467:
650:
647:
466:
463:
441:
438:
331:this countdown runs out.
35:
1711:SketchFighter 4000 Alpha
242:Global Thermonuclear War
233:and sometimes subtitled
1318:Computer Games Magazine
736:Computer Games Magazine
18:Defcon (disambiguation)
1011:CSL (6 October 2006).
354:
1811:Encore Software games
671:Best Involuntary Yelp
251:Introversion Software
51:Introversion Software
1761:Cold War video games
1697:Pillars of Garendall
757:Concordia University
1365:. 22 January 2021.
1174:on 24 February 2008
1075:. CBS Interactive.
644:
460:
435:
1285:The New York Times
1218:. Resero Network.
1029:on 4 November 2006
932:on 19 October 2012
849:. Resero Network.
822:on 15 January 2013
691:review aggregation
631:The New York Times
433:
317:real-time strategy
247:real-time strategy
197:Real-time strategy
151:29 September 2006
1743:
1742:
1559:Ambrosia Software
1525:
1524:
1416:review/interview)
1392:Product home page
1363:Nate’s RetroPlays
1333:"The 13th Annual
1023:IDG Entertainment
988:. Gamer Network.
683:
682:
676:Way of The Rodent
668:Way of The Rodent
640:
639:
456:
455:
315:is a streamlined
269:, and especially
257:in films such as
255:thermonuclear war
220:
219:
154:
1823:
1756:2006 video games
1552:
1545:
1538:
1529:
1509:Prison Architect
1453:
1446:
1439:
1430:
1422:, programmer of
1379:
1378:
1376:
1374:
1355:
1349:
1348:
1347:on 17 June 2007.
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1179:
1170:. Archived from
1159:
1153:
1152:
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1128:
1122:
1121:
1119:
1117:
1095:
1089:
1088:
1086:
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1062:
1056:
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1045:
1039:
1038:
1036:
1034:
1025:. Archived from
1008:
1002:
1001:
999:
997:
975:
966:
965:
960:. No. 168.
951:
942:
941:
939:
937:
928:. Archived from
911:
902:
901:
899:
897:
872:
863:
862:
860:
858:
838:
832:
831:
829:
827:
802:
779:Balance of Power
751:
645:
541:
540:
539:
535:
534:
530:
529:
525:
524:
520:
519:
461:
436:
419:level decreases.
408:
186:11 December 2012
171:
162:
152:
150:
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111:Michael Maidment
109:Alistair Lindsay
81:
70:
40:
28:
1831:
1830:
1826:
1825:
1824:
1822:
1821:
1820:
1746:
1745:
1744:
1739:
1723:
1630:Escape Velocity
1561:
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1457:
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1177:
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1164:"DEFCON Review"
1161:
1160:
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1129:
1125:
1115:
1113:
1100:"DEFCON Review"
1097:
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916:"DEFCON Review"
913:
912:
905:
895:
893:
886:CBS Interactive
874:
873:
866:
856:
854:
840:
839:
835:
825:
823:
811:Next Generation
804:
803:
799:
794:
766:
755:A study by the
749:
733:The editors of
684:
578:
537:
532:
527:
522:
434:Aggregate score
431:
427:
422:
421:
420:
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409:
396:
375:
366:
321:technology tree
298:vector graphics
294:
260:Dr. Strangelove
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128:
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110:
98:
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72:Encore Software
65:
26:
25:2006 video game
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12:
11:
5:
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1653:Ferazel's Wand
1649:
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1640:
1626:
1619:
1612:
1605:
1602:Bubble Trouble
1598:
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1584:
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1516:Scanner Sombre
1512:
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1386:External links
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1313:Computer Games
1303:
1270:
1233:
1216:VideoGamer.com
1202:
1185:
1154:
1139:. Ziff Davis.
1123:
1108:. Ziff Davis.
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847:VideoGamer.com
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608:VideoGamer.com
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579:(Steve) 8.5/10
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395:
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365:
364:Diplomacy mode
362:
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236:Everybody Dies
218:
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1781:Windows games
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1681:Deimos Rising
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1248:The A.V. Club
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619:The A.V. Club
616:
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611:
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588:
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583:
582:
577:(Alex) 8.8/10
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569:
568:
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172:15 June 2007
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58:Publisher(s)
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1786:Indie games
1771:MacOS games
1766:Linux games
1735:Snapz Pro X
1674:Mars Rising
1504:(cancelled)
1462:video games
1051:GamesMaster
996:22 November
936:22 November
857:22 February
746:PC Gamer US
648:Publication
548:GamesMaster
464:Publication
380:system tray
373:Office mode
358:chat system
345:Chris Delay
215:multiplayer
207:Zero-player
117:Platform(s)
105:Composer(s)
97:Chris Delay
93:Designer(s)
1750:Categories
1690:Multiwinia
1501:Subversion
1494:Multiwinia
962:Future plc
926:Ziff Davis
881:Metacritic
792:References
739:presented
695:Metacritic
679:Best Sound
636:(positive)
448:Metacritic
439:Aggregator
347:explains:
1728:Utilities
1667:Maelstrom
1403:MobyGames
1341:Future US
1315:Awards".
1253:The Onion
985:Eurogamer
896:11 August
816:Future US
723:Eurogamer
498:Eurogamer
430:Reception
425:Reception
266:Fail-Safe
1637:Override
1609:Darwinia
1480:Darwinia
1373:29 March
1367:Archived
1335:PC Gamer
1296:27 March
1290:Archived
1263:27 March
1257:Archived
1243:"DEFCON"
1226:28 March
1220:Archived
1196:PC Gamer
1178:28 March
1147:27 March
1141:Archived
1133:"DEFCON"
1116:27 March
1110:Archived
1083:27 March
1077:Archived
1072:GameSpot
1033:28 March
990:Archived
980:"Defcon"
890:Archived
851:Archived
771:WarGames
764:See also
693:website
658:PC Gamer
596:PC Gamer
560:GameSpot
388:boss key
292:Gameplay
272:WarGames
192:Genre(s)
126:Mac OS X
1704:Redline
1660:GooBall
1581:Aquaria
1574:Apeiron
1018:GamePro
921:1UP.com
826:1 April
786:NUKEMAP
702:1UP.com
510:GamePro
474:1Up.com
203:Mode(s)
153:(Steam)
140:Windows
136:Release
122:Windows
1718:Uplink
1616:DEFCON
1487:DEFCON
1473:Uplink
1424:DEFCON
1398:DEFCON
741:DEFCON
728:DEFCON
718:DEFCON
687:DEFCON
643:Awards
565:8.1/10
452:84/100
417:DEFCON
384:hotkey
336:DEFCON
325:DEFCON
313:DEFCON
285:Uplink
230:DEFCOИ
224:DEFCON
31:DEFCON
1595:Avara
1566:Games
1168:PALGN
750:'
716:said
651:Award
585:PALGN
467:Score
442:Score
280:Steam
183:Linux
130:Linux
1644:Nova
1588:Ares
1375:2021
1298:2018
1265:2018
1228:2018
1180:2018
1149:2018
1118:2018
1085:2018
1035:2018
998:2008
957:Edge
938:2008
898:2011
859:2017
828:2010
713:Edge
612:9/10
598:(US)
589:8/10
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491:7/10
486:Edge
356:The
213:and
177:OS X
1410:, (
1401:at
1137:IGN
1105:IGN
708:1UP
602:83%
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553:80%
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159:NA
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