338:"an impressive little weirdo," but warned that the "Babe" cards were "the most blatant display of sexism the industry's seen." He called the combat system "the game's best feature," and complimented its "several ingenious twists." Swan concluded by giving the game an average rating of 4 out of 6, saying, "
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Each player assembles a 55-card deck from the starter deck and booster packs; it must include at least one
Guardian and three Strongholds. Other types of cards needed include Terrains, Shields, Magic Items, Bribes (Beer and Babe cards), and Creatures. Unlike other CCGs,
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Artwork and marketing sometimes featured scantily clad women and used suggestive sexual themes, especially the class of cards called "Babes." In an article/advertisement by designer Luke
Peterschmidt in
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also features a rectangular battlefield with a 4 x 3 grid placed between the players. Each player places their three
Stronghold cards in the row closest to them. The two rows that lie in between are a
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is not without its problems. For a premise this goofy it's way too complicated Still, the plusses outweigh the minuses, making it a must for collectible card freaks with an eye for good art."
677:- Set information and ruling summaries, card database, background information on cards and other collectible items, storyline information, Seven Seas: an unofficial set cards...
694:- A blog detailing Guardians Solo Adventures, which is a single-player adventure-type rules variant, and including new user-generated cards specifically made for this variant.
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117:(CCG) published by Friedlander Publishing Group (FPG) in 1995. The initial set was sold in 60-card starter decks and 14-card
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265:, an illustration of three buxom women has the caption "Six of the... uh, three of the best things about
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Peterschmidt, Luke (May 1996). "Basic training: simple strategies and deck designs for beginners".
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reported that the game had a strong following in
Philadelphia, Ohio, England and France.
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As new booster packs were released, the list of contributing artists grew to include:
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A game represents two armies contesting a battle, each protected by a
Guardian.
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520:(September 1996), "Inside the Industry - Reports on Trading Card Games",
308:, consisting of 120 cards, was released in mid-1996 and sold in 14-card
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Scrye
Collectible Card Game Checklist & Price Guide, Second Edition
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Schneiderman, Jason (September 1996). "On deck: Drifter's Nexus".
441:"Basic Training: Simple Strategies and Deck Designs for Beginners"
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191:. It was published by Friedlander Publishing Group (FPG) in 1995.
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A player wins by fulfilling any one of three victory conditions:
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was released in April 1996 and sold in 8-card booster packs.
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The player conquers all 6 squares of "disputed territories".
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Varney, Allen (May 1996), "Reports on
Trading Card Games",
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560:. No. 13. Wizard Entertainment. pp. 13–18.
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Harris, Andrew (November 1995). "News & Notes".
543:. No. 7. Wizard Entertainment. pp. 15–20.
364:, Jason Schneiderman stated that the expansion set
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592:Chase, Wil (November 1995). "On deck: Guardians".
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645:Peterschmidt, Luke (September–October 1995).
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394:. No. 7. May–June 1995. pp. 26–28.
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358:In a review in the September 1996 issue of
554:Forbeck, Matt (May 1996). "Inquest News".
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630:Peterschmidt, Luke (July–August 1995).
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159:The player destroys five enemy Shields.
615:; Peterschmidt, Luke (May–June 1995).
153:The player defeats the enemy Guardian.
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415:(April 1996). "Roleplaying Reviews".
7:
138:called the "disputed territories".
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647:"Guardians designer reveals all"
640:. No. 8. pp. 130–131.
439:Peterschmidt, Luke (May 1996).
388:"Card collector confidential".
345:In the September 1996 issue of
632:"An introduction to Guardians"
607:. No. 13. pp. 59–62.
44:The card back to Guardians CCG
1:
740:Card games introduced in 1995
655:. No. 9. pp. 78–79.
625:. No. 7. pp. 88–91.
598:. No. 7. pp. 46–47.
324:In the April 1996 edition of
312:. The 120-card expansion set
67:Friedlander Publishing Group
675:Chez Phil, Fan de Guardians
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577:. No. 17. p. 43.
526:, no. #12, p. 73
503:, no. #10, p. 8
279:Guardians Revised Edition
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489:InQuest May 1996, p. 71.
368:is "an all-out comedy".
745:Collectible card games
453:. p. 59–62
115:collectible card game
58:and Luke Peterschmidt
27:Collectible card game
473:Miller, John Jackson
451:Wizard Entertainment
113:is a fantasy-themed
479:, pp. 211–214.
223:Wilson Keith Elmore
164:Publication history
34:
273:Expansion set list
214:Timothy Bradstreet
145:Victory conditions
721:"The Duelist # 8"
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16:(Redirected from
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723:. December 1995.
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708:rules and trivia
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421:. No. 228.
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248:Darrell K. Sweet
171:was designed by
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290:Drifter's Nexus
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84:Approx 45 min
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457:December 27,
455:. Retrieved
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353:Allen Varney
351:(Issue 12),
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292:(120 cards)
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219:Larry Elmore
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101:Card playing
81:Playing time
29:
661:The Duelist
617:"Guardians"
523:The Duelist
501:The Duelist
425:p. 64.
348:The Duelist
303:Dagger Isle
286:(120 cards)
284:Dagger Isle
18:Dagger Isle
734:Categories
413:Swan, Rick
372:References
240:Mark Poole
185:Mike Ploog
63:Publishers
706:Guardians
700:Guardians
682:Guardians
423:TSR, Inc.
340:Guardians
336:Guardians
332:Rick Swan
320:Reception
267:Guardians
254:Marketing
230:Ken Kelly
181:Don Maitz
169:Guardians
110:Guardians
51:Designers
33:Guardians
475:(2003),
132:Guardian
125:Gameplay
605:Inquest
595:Inquest
574:Inquest
557:InQuest
540:InQuest
446:Inquest
361:InQuest
334:called
262:Inquest
195:Artwork
73:Players
418:Dragon
327:Dragon
187:, and
97:Skills
89:Chance
652:Scrye
637:Scrye
622:Scrye
391:Scrye
702:page
459:2016
301:The
244:Shaw
177:Brom
92:Some
685:at
269:."
76:2-4
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664:#8
649:.
634:.
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509:^
449:.
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431:^
400:^
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20:)
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