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The objective of the game is to traverse two different screens. In the first screen, consisting of five floors, the player must jump between platforms, collecting all the keys while avoiding bats and bullets. After collecting the tenth key, the player moves on to the second screen, walking on
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reviewed the game in its April 1984 issue and stated that it is not Ken Kalish's best game, but it does show some originality. A reviewer for
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platforms and collecting treasure chests while avoiding acid rain drops and shooting deadly masks.
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found the
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Once both screens are completed, they are repeated at a higher difficulty level.
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340:can be played for free in the browser at the
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245:"The Giant List of Classic Game Programmers"
397:Video games developed in the United Kingdom
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175:. The game was ported to the
392:TRS-80 Color Computer games
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377:Med Systems Software games
362:Atari 8-bit computer games
267:Tandy Color Computer Games
230:"MobyGames:Danger Ranger"
163:and published in 1983 by
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183:by Rita Jay in 1984.
177:Atari 8-bit computers
173:TRS-80 Color Computer
123:TRS-80 Color Computer
305:: 59. October 1984.
281:"Software scrutiny"
155:is a non-scrolling
367:Commodore 64 games
261:Boyle, L. Curtis.
287:: 15. April 1984.
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357:1983 video games
342:Internet Archive
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263:"Danger Ranger"
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159:designed by
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52:Publisher(s)
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387:Platformers
285:Dragon User
205:Dragon User
111:Atari 8-bit
106:Platform(s)
93:Atari 8-bit
64:Designer(s)
45:Med Systems
351:Categories
299:"Software"
216:References
161:Ken Kalish
89:Ken Kalish
69:Ken Kalish
199:Reception
165:Microdeal
57:Microdeal
187:Gameplay
167:for the
143:Platform
138:Genre(s)
100:Rita Jay
129:Release
119:Dragon
81:Dragon
179:and
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132:1983
85:CoCo
97:C64
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253:^
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.