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Dark Seed (video game)

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the end of each day, Dawson goes to sleep and upon going to bed, each night he has a nightmare of the Dark World. Dawson automatically goes to sleep at ten P.M. each night, regardless of where the player is. If it becomes night while Dawson is in the Dark World, he will fall asleep and die, resulting in a game over. Dawson is able to access the Dark World on day two upon receiving a piece of a mirror in the mail and re-assembling it with the rest of the mirror, creating a portal to the Dark World. Every room, person and object in the normal world has a Dark World equivalent and this is often necessary for puzzle solving.
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visiting Mike and telling him she found some pills in her purse prescribed to Mike, although she does not understand how they got there. The medication will presumably kill the embryo inside his head. A morphing animation reveals that, unbeknownst to the librarian, she is the Keeper of the Scrolls' counterpart. Mike then states that he is just beginning to understand. The ending then shows that the old mansion has been put up for sale.
379:. On his first night at the house, Mike has a nightmare about being imprisoned by a machine that shoots an alien embryo into his brain. He wakes up with a large headache and, after taking a painkiller and a shower, explores the mansion. He finds clues about the previous owner's death, which reveal the existence of a parallel universe called the Dark World ruled by sinister aliens called the Ancients. 449:'s 320 by 200 graphics and demanded higher resolution, calling lower resolution "square and jagged". The developers agreed to use 640 by 350 mode instead, although doing so reduced the palette from 256 to 16 colors. Cyberdreams received access to almost all of Giger's artwork. Some of the work selected for use in Dark Seed includes: "N.Y. City III", " 626:
gave the Sega CD version (which was ultimately never released) three out of five stars, describing it as "a perfect example of graphic-adventure-as-nightmare ... Half of the game's appeal lies in the bizarre and frightening hallucinations suffered by the hero (or maybe they aren't hallucinations...).
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When interacting with objects, the options available to the player include look/inquire, touch/manipulate, and move, denoted by a "?", a hand, and four arrows pointing inwards respectively. Looking at an object and manipulating an object are context-sensitive: the "?" becomes a "!" when the cursor is
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gameplay: "Too many things in the game need to be done within a specific time, or in a certain order, and you don't necessarily know when you've passed that 'critical point' after which you're fighting a lost cause. As a result, you often have to play the game several times over, going through scenes
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also praises the music and graphics, expressing that the game "creates a strong atmosphere, with some superb music ... Giger's artwork adds greatly to the claustophobic tension". They criticize the amount of time it takes to get to different locations, calling it "tedious", as well as the "rigorous"
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in 1992 "the most integrated and effective feel for a horror adventure yet" but criticized the unforgiving real-time gameplay that often caused unwinnable situations, hard-to-find on-screen puzzle elements, and an overly abrupt ending, stating that "the interactive elements are so poorly implemented
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camera digitized actors' poses that Cyberdreams further edited on PCs. After the company decided that the images were inadequate late in the development process, developers hand colored the art for six more months. The main character, Mike Dawson, is named after the game's designer and producer. He
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The player has three real time hours within which they must complete the game, which is the equivalent of three in-game days. Time can also be passed by using the in-game wait function, and the time can be checked by looking at Dawson's watch, or by inspecting the grandfather clock in the house. At
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games. The reviewer wrote: "The graphics are impressive, the atmosphere gripping, but for me the staying power was the story and wondering what was going to happen next", and concluded: "I didn't think it was the best thing out this year, but I certainly would have missed out if I'd passed it by.
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On the third and final day, Mike executes an elaborate plan that culminates with the Ancient ship's departure on the Dark World, depriving them of their power source, and the destruction of the living room mirror, sealing the Ancients out of the Normal World. The game ends with the town librarian
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On the second day, he travels to that universe through the living room mirror and meets the Keeper of the Scrolls, a friendly darkworlder. She tells him that the nightmare he had on his first night was real and warns him that if the embryo—the
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that they nearly destroy the effect" of the graphics and sound. The magazine nonetheless concluded that the game "hint at tremendous potential" and hoped that Cyberdreams' future games would be "not only beautiful, but fun to play".
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an overall score of 72%, praising the use of Giger's artwork and "stunningly spooky" graphics, calling it "the nearest thing you could have to a software nightmare", but criticizes its strict timeframe, and refers to
1255: 516:, but these console versions are not dubbed in Japanese, only subtitled, making the game's story still accessible to English speakers. The Saturn version is also compatible with the Sega Saturn Mouse. 512:. The Amiga CD32 version includes narration for Mike Dawson's dialogue, voiced by Mike Dawson, which is left unvoiced in other versions. The PlayStation and Saturn versions were released only in 665:. The magazine's Theo Clarke wrote: "The strength of this game lies in its atmosphere, but my pleasure was diminished by the use of a master diskette at the security device". 1398: 1248: 708:
spread that the intense pressure of designing the game gave lead designer Mike Dawson a mental breakdown. However, he actually left the games industry after completing
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an overall score of 80%, praising its "well-designed" controls, and states that "The premise isn't a particularly original one, but good sci-fi is all about ideas and
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it sometimes feels like you're playing to a timetable and if you're not in the right place at the right time, a vital clue or character may be lost forever".
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has plenty of them, most of which are used to good effect game-wise - I particularly like the way the real and alien worlds mirror each other".
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Walker, Brian; Syzmonik, Peter; Clarke, Theo; McKeown, Joan; McCullough, Joseph; Commander Crunch (January 1993). "The Best of 1992...".
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Dark Seed—is born, it will kill him and all of humanity. The only way to stop this, she says, is to destroy the Ancients' Power Source.
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over items or areas of interest and the hand icon points upwards when the cursor is over items that can be picked up or manipulated.
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Mike Dawson is a successful advertising executive and writer who has recently bought an old mansion on Ventura Drive (named after
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state. As a result of this, one must start over repeatedly to win without resorting to a walkthrough.
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in 1992. It is set in a normal world and a dark world counterpart, the latter based on artwork by
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about providing artwork for a video game, the artist disliked the proposed use of
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to import selected body parts and landscape fragments in monochrome, then with
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adventure games, which give the player time to explore, many actions in
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must occur within precise time limits, or the game will end up in an
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The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
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Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (December 1992).
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and moved into television writing (including some episodes of
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never released it. An unlicensed version was released for the
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scored the Sega Saturn version of the game a 24 out of 40.
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the seventh scariest game of all time, ranking it above
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s 1992 "Best Adventure" award, which ultimately went to
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is currently being worked on by a small nonprofit team.
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and even promoted for American release, but publisher
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The game was reviewed in 1992 in 878: 876: 787: 785: 1249: 1221:can be played for free in the browser at the 900: 898: 823: 821: 819: 817: 38:MS-DOS cover art from Giger's 1974 painting, 8: 724:Python Programming for the Absolute Beginner 531:(NES) in Chinese, but an English translated 476:also lent his appearance to the character's 751: 749: 747: 519:There was also a version developed for the 1399:Video games developed in the United States 1256: 1242: 1234: 758:"Playing Catch Up: Darkseed's Mike Dawson" 32: 23: 644:for Best Fantasy Role-Playing/Adventure. 417:, in its review, stated with regards to 1389:Video games about extraterrestrial life 1078:"Awards — Thy Name Is Controversy" 756:Wallis, Alistair (September 28, 2006). 743: 181: 958:QuestBusters: The Adventurers' Journal 1265:Cyberdreams Interactive Entertainment 1086:. No. 106. May 1993. p. 146 1049:. No. 3. March 1995. p. 95. 422:you've seen countless times before". 7: 1404:Video games about parallel universes 557:recommended the game to fans of the 1133:from the original on March 18, 2015 1003:from the original on March 21, 2016 595:gameplay as "its weakest element". 488:The original game was released for 1293:I Have No Mouth, and I Must Scream 1060:"NEW GAMES CROSS REVIEW: ダークシード". 770:from the original on April 7, 2014 698:Eternal Darkness: Sanity's Requiem 14: 1164:from the original on May 16, 2018 855:Helpful Hints. Cyberdreams. p. 15 1394:Video games about the paranormal 996:. No. 188. pp. 57–64. 952:Shaffer, Paul (September 1992). 1369:Point-and-click adventure games 642:Software Publishers Association 627:We recommend checking it out". 1409:Video games set in Los Angeles 905:Sears, David (November 1992). 792:Miller, Val (September 1992). 720:Beginning C++ Game Programming 347:point-and-click adventure game 1: 802:. No. 98. pp. 88–90 636:In 1993, the game received a 614:time limit, stating that "in 529:Nintendo Entertainment System 1108:Computer Games Strategy Plus 868:Quick Reference Guide (1993) 653:Computer Games Strategy Plus 438:When Cyberdreams approached 1364:PlayStation (console) games 1230:at Adventure Classic Gaming 349:developed and published by 1425: 1374:Psychological horror games 601:gave the Amiga version of 586:gave the Amiga version of 1384:Single-player video games 1271: 320:point-and-click adventure 31: 829:"Dark Seed Amiga Review" 363:, was released in 1995. 1334:Cancelled Sega CD games 985:"The Role of Computers" 375:) in the small town of 1202:at Amiga Hall of Light 1063:Weekly Famicom Tsūshin 935:"Darkseed CD32 Review" 835:. March 1993. p.  1083:Computer Gaming World 892:. Cyberdreams. p. 6-7 799:Computer Gaming World 545:Computer Gaming World 1359:Classic Mac OS games 1141:– via YouTube. 344:psychological horror 316:Psychological horror 870:Cyberdreams. p. 5-6 728:Stanford University 456:Developers used an 67:GAGA Communications 766:. Think Services. 650:was a nominee for 1379:Sega Saturn games 1344:Cyberdreams games 1311: 1310: 1023:"Darkseed Review" 451:Hommage a Bocklin 373:Ventura Boulevard 335: 334: 1416: 1339:Amiga CD32 games 1324:1992 video games 1258: 1251: 1244: 1235: 1223:Internet Archive 1174: 1173: 1171: 1169: 1158:ProgramGames.com 1149: 1143: 1142: 1140: 1138: 1119: 1113: 1112: 1102: 1096: 1095: 1093: 1091: 1074: 1068: 1067: 1057: 1051: 1050: 1037: 1031: 1030: 1019: 1013: 1012: 1010: 1008: 1002: 989: 980: 974: 973: 971: 969: 949: 943: 942: 931: 925: 924: 902: 893: 888:The Creation of 880: 871: 862: 856: 847: 841: 840: 825: 812: 811: 809: 807: 789: 780: 779: 777: 775: 753: 658: 467:II Enhanced for 299:October 27, 1995 298: 281: 264: 247: 230: 221: 204: 195: 94:Michael Cranford 36: 24: 1424: 1423: 1419: 1418: 1417: 1415: 1414: 1413: 1314: 1313: 1312: 1307: 1267: 1262: 1183: 1178: 1177: 1167: 1165: 1151: 1150: 1146: 1136: 1134: 1121: 1120: 1116: 1104: 1103: 1099: 1089: 1087: 1076: 1075: 1071: 1059: 1058: 1054: 1046:Next Generation 1039: 1038: 1034: 1021: 1020: 1016: 1006: 1004: 1000: 987: 982: 981: 977: 967: 965: 951: 950: 946: 933: 932: 928: 904: 903: 896: 881: 874: 863: 859: 848: 844: 827: 826: 815: 805: 803: 791: 790: 783: 773: 771: 755: 754: 745: 740: 671: 656: 630:Famicom Tsūshin 623:Next Generation 541: 486: 461:flatbed scanner 436: 401:point-and-click 397: 369: 305: 302: 293: 289: 285: 276: 272: 268: 259: 255: 251: 242: 238: 234: 225: 216: 212: 208: 199: 190: 186: 180: 179: 134: 132: 111:Bernd Brummbaer 110: 96: 82: 80: 65: 42: 22: 21:1992 video game 17: 16:1992 video game 12: 11: 5: 1422: 1420: 1412: 1411: 1406: 1401: 1396: 1391: 1386: 1381: 1376: 1371: 1366: 1361: 1356: 1351: 1346: 1341: 1336: 1331: 1326: 1316: 1315: 1309: 1308: 1306: 1305: 1297: 1289: 1281: 1272: 1269: 1268: 1263: 1261: 1260: 1253: 1246: 1238: 1232: 1231: 1225: 1214: 1203: 1195: 1182: 1181:External links 1179: 1176: 1175: 1152:Dawson, Mike. 1144: 1123:"GT Countdown" 1114: 1097: 1069: 1052: 1032: 1014: 975: 944: 926: 894: 872: 857: 842: 813: 781: 742: 741: 739: 736: 715:Family Matters 692:System Shock 2 670: 667: 540: 537: 485: 482: 435: 432: 396: 393: 377:Woodland Hills 368: 365: 333: 332: 327: 323: 322: 313: 307: 306: 304: 303: 301: 300: 290: 284: 283: 273: 267: 266: 256: 250: 249: 239: 233: 232: 223: 213: 207: 206: 197: 187: 177: 176: 175: 173: 169: 168: 143: 137: 136: 129: 123: 122: 119: 113: 112: 105: 99: 98: 91: 85: 84: 77: 71: 70: 62: 56: 55: 50: 44: 43: 37: 29: 28: 20: 15: 13: 10: 9: 6: 4: 3: 2: 1421: 1410: 1407: 1405: 1402: 1400: 1397: 1395: 1392: 1390: 1387: 1385: 1382: 1380: 1377: 1375: 1372: 1370: 1367: 1365: 1362: 1360: 1357: 1355: 1352: 1350: 1347: 1345: 1342: 1340: 1337: 1335: 1332: 1330: 1327: 1325: 1322: 1321: 1319: 1303: 1302: 1298: 1295: 1294: 1290: 1287: 1286: 1282: 1279: 1278: 1274: 1273: 1270: 1266: 1259: 1254: 1252: 1247: 1245: 1240: 1239: 1236: 1229: 1226: 1224: 1220: 1219: 1215: 1213: 1209: 1208: 1204: 1201: 1200: 1196: 1194: 1190: 1189: 1185: 1184: 1180: 1163: 1159: 1155: 1148: 1145: 1132: 1128: 1124: 1118: 1115: 1110: 1109: 1101: 1098: 1085: 1084: 1079: 1073: 1070: 1065: 1064: 1056: 1053: 1048: 1047: 1042: 1036: 1033: 1028: 1024: 1018: 1015: 999: 995: 994: 986: 979: 976: 963: 959: 955: 948: 945: 940: 936: 930: 927: 922: 918: 914: 913: 908: 901: 899: 895: 891: 887: 886:Manual (1993) 885: 879: 877: 873: 869: 867: 861: 858: 854: 853:Manual (1993) 852: 846: 843: 838: 834: 830: 824: 822: 820: 818: 814: 801: 800: 795: 788: 786: 782: 769: 765: 764: 759: 752: 750: 748: 744: 737: 735: 733: 729: 725: 721: 717: 716: 711: 707: 702: 700: 699: 694: 693: 688: 687: 682: 678: 677: 668: 666: 664: 663: 655: 654: 649: 645: 643: 639: 634: 632: 631: 625: 624: 619: 617: 612: 608: 604: 600: 599: 594: 589: 585: 584: 579: 577: 576: 570: 569: 564: 560: 556: 551: 547: 546: 538: 536: 534: 530: 526: 522: 517: 515: 511: 507: 503: 499: 495: 491: 483: 481: 479: 474: 470: 466: 462: 459: 454: 452: 448: 445: 441: 433: 431: 427: 423: 420: 416: 415: 410: 406: 402: 394: 392: 388: 386: 380: 378: 374: 366: 364: 362: 361: 356: 352: 348: 345: 341: 340: 331: 330:Single-player 328: 324: 321: 317: 314: 312: 308: 296: 292: 291: 288: 279: 275: 274: 271: 262: 258: 257: 254: 245: 241: 240: 237: 228: 224: 219: 215: 214: 211: 202: 198: 193: 189: 188: 185: 182: 174: 170: 167: 163: 159: 155: 151: 147: 144: 142: 138: 133:Chris Granger 131:Gregory Alper 130: 128: 124: 121:Michel Horvat 120: 118: 114: 109: 106: 104: 100: 95: 92: 90: 86: 83:Harald Seeley 78: 76: 72: 69:(Saturn, PSX) 68: 63: 61: 57: 54: 51: 49: 45: 41: 35: 30: 25: 19: 1301:Dark Seed II 1299: 1291: 1283: 1276: 1275: 1217: 1206: 1198: 1187: 1166:. 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Giger 419:Dark Seed's 355:H. R. Giger 351:Cyberdreams 287:PlayStation 270:Sega Saturn 166:PlayStation 162:Sega Saturn 141:Platform(s) 127:Composer(s) 108:H. R. Giger 97:Mike Dawson 89:Designer(s) 81:Mike Dawson 75:Producer(s) 64:Cyberdreams 53:Cyberdreams 1318:Categories 1041:"Darkseed" 968:January 7, 738:References 561:films and 498:Amiga CD32 434:Production 409:unwinnable 253:Amiga CD32 158:Amiga CD32 135:David Bean 1349:DOS games 1285:CyberRace 1277:Dark Seed 1218:Dark Seed 1207:Dark Seed 1199:Dark Seed 1193:MobyGames 1188:Dark Seed 1168:August 1, 1137:August 1, 1007:March 31, 921:0194-357X 890:Dark Seed 884:Dark Seed 866:Dark Seed 851:Dark Seed 763:Gamasutra 710:Dark Seed 681:Dark Seed 673:In 2006, 648:Dark Seed 640:from the 603:Dark Seed 588:Dark Seed 550:Dark Seed 539:Reception 525:Vic Tokai 502:Macintosh 405:Dark Seed 385:eponymous 339:Dark Seed 236:Macintosh 154:Macintosh 117:Writer(s) 103:Artist(s) 27:Dark Seed 1162:Archived 1131:Archived 998:Archived 912:Compute! 774:June 14, 768:Archived 616:Darkseed 607:Darkseed 563:Accolade 447:Mode 13h 395:Gameplay 311:Genre(s) 1090:July 7, 1027:The One 964:(10): 6 939:The One 806:July 3, 611:The One 598:The One 548:called 521:Sega CD 326:Mode(s) 172:Release 1304:(1995) 1296:(1995) 1288:(1993) 1280:(1992) 1228:Review 993:Dragon 919:  695:, and 679:named 669:Legacy 575:Dragon 568:Elvira 490:MS-DOS 478:sprite 469:MS-DOS 184:MS-DOS 146:MS-DOS 1001:(PDF) 988:(PDF) 657:' 559:Alien 514:Japan 494:Amiga 484:Ports 473:S-VHS 458:Epson 342:is a 210:Amiga 150:Amiga 40:Li II 1212:IMDb 1170:2015 1139:2015 1092:2014 1009:2019 970:2015 917:ISSN 839:-69. 808:2014 776:2013 732:UCLA 730:and 722:and 508:and 367:Plot 265:1994 248:1993 231:1993 222:1992 205:1992 196:1992 178:1992 1210:at 1191:at 704:An 565:'s 533:ROM 444:VGA 1320:: 1160:. 1156:. 1129:. 1125:. 1080:. 1043:. 1025:. 990:. 960:. 956:. 937:. 909:. 897:^ 875:^ 837:68 831:. 816:^ 796:. 784:^ 760:. 746:^ 734:. 701:. 689:, 504:, 500:, 496:, 480:. 318:, 295:JP 278:JP 261:EU 244:NA 227:EU 218:NA 201:EU 192:NA 164:, 160:, 156:, 152:, 148:, 1257:e 1250:t 1243:v 1172:. 1094:. 1011:. 972:. 962:9 923:. 810:. 778:. 297:: 280:: 263:: 246:: 229:: 220:: 203:: 194::

Index


Developer(s)
Cyberdreams
Publisher(s)
GAGA Communications
Producer(s)
Designer(s)
Michael Cranford
Artist(s)
H. R. Giger
Writer(s)
Composer(s)
Platform(s)
MS-DOS
Amiga
Macintosh
Amiga CD32
Sega Saturn
PlayStation
NA
EU
NA
EU
NA
EU
JP
JP
Genre(s)
Psychological horror
point-and-click adventure

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