Knowledge (XXG)

Dark Star (1984 video game)

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The gameplay is divided into two main phases: space combat and planetary assault. In space, the player's battle computer generates a real-time display of the immediate vicinity, showing enemy ships, missiles, energy concentrations, and Warp Gates. The LIAR's weaponry is fixed and aimed by maneuvering
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Despite these criticisms, many reviewers found the game compelling. Personal Computer Games described it as "exciting" and "compelling," stating that reviewer "kept wanting to have just one more go." Computer and Video Games concluded that the game was "well worth the wait" and expressed interest in
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On planets, the player must destroy enemy towers and bases to liberate the planet. Towers provide anti-aircraft fire and collapse when hit. Some areas are protected by force shields with navigable holes to avoid damage. Once all bases on a planet are destroyed, it is liberated, and the player can
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Some reviewers expressed concerns about repetitiveness. Your Spectrum stated that the game "becomes rather repetitive" and "loses most of its appeal" over time, though noted that turning off alien missiles could make the game more enjoyable. Popular Computing Weekly similarly suggested that some
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Reviewers appreciated the game's customization options. Computer and Video Games praised the "user-definable menu" as "the real joy of this game," while Home Computing Weekly noted features such as user-definable keys, joystick options, and selectable sound effects. Personal Computer Games and
164:. The game features a Tactical Sector Map that displays enemy bases, the player's ship position, and includes humorous comments. Dark Star also offers an extensive user-definable menu for customizing screen display, sound effects, skill levels, and keyboard controls. 506:
The difficulty of the game was a point of contention. Crash noted that the game was "difficult to play at first" and "takes quite a bit of time to master," while Personal Computer Games described it as "very difficult" and demanding high skills.
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received generally positive reviews from contemporary gaming magazines, with praise for its graphics and customization options, but some criticism for its difficulty and potential repetitiveness.
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The game includes a humorous hall of fame with various names and references. Players can adjust the difficulty setting, which affects the Empire's sphere of influence.
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galaxy from the tyranny of the Evil Lord. The game takes place in a 16x16 sector grid, where the player must navigate through space, hop between planets, and use
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also praised the game's "spectacular graphics," with the latter emphasizing how they created a strong sensation of three-dimensional space.
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called the graphics "breathtakingly fast" and "smooth," though noting they were not very detailed. Home Computing Weekly and
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might find the game "repetitive" or "boring." Amstrad Action also mentioned that "attacking bases may get a bit samey."
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the ship, with plasma bolts fired in the direction of flight. Energy can be replenished by flying through blue squares.
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also features a colorful high-resolution title page and offers various customization options for controls and sound.
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The game's speed was frequently highlighted. Crash claimed it must be "the fastest Spectrum graphics," while
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echoed these sentiments, describing the graphics as "spectacular" and noting the use of colored lines.
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the planned sequel. Amstrad User wrote that the game "deserves considerable success."
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Amstrad Action also mentioned the numerous options available to players.
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described the 3D star field as "very pretty" and a "visual treat," while
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found the game "not easy to control" but "easy to get into".
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also noted the "fast, exciting movement" of the game.
187:on the reverse side. This program, which resembled 160:displays, reminiscent of classic arcade games like 72: 62: 38: 26: 21: 195:song "Just Another Nervous Wreck" from the album " 495:described the game as "fast" and "astonishing." 901: 288: 179:The original ZX Spectrum cassette release of 8: 835: 833: 831: 829: 729:. No. 87. November 6, 1984. p. 39. 443: 411: 361: 1035:Video games developed in the United Kingdom 908: 894: 886: 442: 218: 18: 742: 740: 738: 736: 677:. No. 13. December 1984. p. 52. 644:. No. 11. December 1984. p. 97. 582:. No. 40. February 1985. p. 44. 551:. No. 11. February 1985. p. 51. 595: 593: 591: 589: 767: 765: 763: 630: 628: 626: 624: 622: 620: 618: 616: 614: 537: 535: 533: 531: 527: 801:. No. 14. March 1985. p. 62. 717: 715: 713: 711: 690: 688: 686: 684: 663: 661: 659: 657: 655: 653: 651: 568: 566: 564: 562: 560: 558: 7: 223: 849:. No. 1. Oct 1985. p. 61. 781:. No. 1. Nov 1985. p. 27. 756:. No. 6. May 1985. p. 85. 214: 812:Jenkins, Charlie (December 1987). 290: 183:contained a hidden program called 14: 413: 363: 146:leave to continue their mission. 432: 427: 422: 417: 412: 382: 377: 372: 367: 362: 334: 329: 324: 319: 314: 309: 304: 299: 294: 289: 983:The Warlock of Firetop Mountain 138:gates to jump between sectors. 102:. It was later ported to other 962:Invasion of the Body Snatchas! 872:Dark Star original source code 601:"Dark Star Instruction Manual" 1: 793:"Spectacle — The Passwords!" 1020:TRS-80 Color Computer games 976:Dark Star (1984 video game) 98:developed and published by 1051: 867:at SpectrumComputing.co.uk 822:. No. 69. p. 57. 923: 451: 448: 227: 224: 701:Popular Computing Weekly 579:Computer and Video Games 493:Popular Computing Weekly 474:Computer and Video Games 271:Computer and Video Games 106:platforms including the 674:Personal Computer Games 482:Personal Computer Games 346:Personal Computer Games 753:Amstrad Computer User 727:Home Computing Weekly 406:Amstrad Computer User 357:Home Computing Weekly 112:TRS-80 Color Computer 53:TRS-80 Color Computer 197:Breakfast in America 929:Halls of the Things 445: 221: 943:The Dungeon Master 878:2008-09-22 at the 219: 1015:Amstrad CPC games 1010:ZX Spectrum games 992: 991: 917:Crystal Computing 605:World of Spectrum 464: 463: 441: 440: 84: 83: 1042: 1005:1984 video games 936:Rommel's Revenge 910: 903: 896: 887: 882:at Design Design 851: 850: 837: 824: 823: 809: 803: 802: 789: 783: 782: 769: 758: 757: 744: 731: 730: 719: 706: 705: 692: 679: 678: 665: 646: 645: 632: 609: 608: 597: 584: 583: 570: 553: 552: 539: 446: 437: 436: 435: 431: 430: 426: 425: 421: 420: 416: 415: 387: 386: 385: 381: 380: 376: 375: 371: 370: 366: 365: 339: 338: 337: 333: 332: 328: 327: 323: 322: 318: 317: 313: 312: 308: 307: 303: 302: 298: 297: 293: 292: 222: 199:". 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Index

Publisher(s)
Design Design
Platform(s)
ZX Spectrum
Amstrad CPC
TRS-80 Color Computer
Dragon 32/64
1984
Genre(s)
Shoot 'em up
ZX Spectrum
shoot 'em up
Design Design
home computer
Amstrad CPC
TRS-80 Color Computer
Dragon 32/64
hyperspace
vector graphics
wireframe
Asteroids
teletext
Supertramp
Breakfast in America
Simon Brattel
Amstrad Action
Amtix
Crash
Computer and Video Games
Sinclair User

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