Knowledge (XXG)

Dauntless (game)

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214:, David Bieksza and Karl Wiegers agreed that "the outcome of any particular matchup in a dogfight is always very much in question, as it takes a skilled player to properly exploit the strengths of his own aircraft and the weakness of his opponent." They concluded, "The diversity of scenarios, both solitaire and competition, and the virtually limitless possible combination of fighters in dogfights ensures that it will provide many hours of enjoyment, as well as a deeper understanding of tactics in the air in World War II." 223:, Rob Gibson called the game "easy to play and, what is more, fun to play." Gibson's only complaint was that only one of the many scenarios provided was based on an actual historical occurrence. Despite this, Gibson concluded, "Having played World War Two air combat with miniatures and spent hours clambering wearily over the numerous tables to determine a microscopic non-vital hit, I strongly recommend to any air war fanatic." 128: 22: 69:
The board consists of six geomorphic mapsheets. Aircraft and ships are represented by 375 die-cut counters. The game uses a simultaneous movement system in which players log planned maneuvers and then simultaneously reveal them. The players use airplane data cards that list aircraft performance based
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lets you fly a plane in combat almost like on a flight simulator. And herein lies its only weakness. The game is dated in that it was designed before the arrival of the home computer. To go through all the necessary plotting, moving, checking, die-rolling, cross-indexing, bookkeeping, etc., and be
193:. Part of Zucker's revision was to replace the numerical data on the airplane cards with colored diagrams. It was a controversial change, although some reviewers noted there were both advantages and disadvantages to the new cards. The new edition featured cover art by Joe DeMarco. 73:
The rules are divided into a Basic Game and Advanced Game. The Advanced Game adds rules for spotting, non-plotted movement, bombing and rocket fire, training and experience, blind spots, and bailing out.
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is a tactical wargame for two or more players. One player or one team controls Allied aircraft, and the other player or team controls Japanese aircraft.
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still fills a unique niche today. It remains the most comprehensive tactical treatment of Pacific Theater air warfare found in a boardgame."
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In 1990, 13 years after the game's publication, Friedrich Helfferich and Joseph Miranda wrote positively about
398: 378: 43: 39: 137: 116:, an air combat game set in the European Theater of World War II. The following year, Taylor designed 432: 268: 235:
sure not to forget any modifier or prohibitions takes quite a bit of time, and today that puts
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Helfferich, Friedrich; Miranda, Joseph (November–December 1990). "Looking back at Dauntless".
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at a disadvantage compared with computer games that can do the same thing much faster."
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system remained the undisputed king of WWII air combat board gaming for over a decade.
230:, but pointed out that the personal computer had made these types of games obsolete: " 200:
that would add airplanes from the Russian Front was promised but was never published.
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that produced various games in the 1970s. In 1976, Battleline game designer
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and republished them under the Avalon Hill marque. They did the same with
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Bieksza, David; Wiegers, Karl (April–May 1978). "Battleline in the Air".
34:, subtitled "Plane to Plane Combat in the Pacific — 1942–1945", is a 94:
Each plane may attempt to fire at the end of every Movement Phase.
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in 1978, Avalon Hill immediately bought it and republished it.
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Smith, K.A. (September–October 1980). "Improving Air Force".
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Gibson, Rob (March–April 1978). "Air Force & Dauntless".
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Avalon Hill's revised edition with artwork by Joe deMarco
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became an expansion, and players now needed a copy of
135:Avalon Hill often bought Battleline games such as 84:Second Movement Plotting Phase and Execution Phase 87:Third Movement Plotting Phase and Execution Phase 81:First Movement Plotting Phase and Execution Phase 376:Albrecht, Norman (1982). "Norm Albrecht Adds". 217:In Issue 12 of the British wargaming magazine 8: 42:in 1977 that simulates aerial combat in the 402:. Vol. 1, no. 18. pp. 12–16. 330: 328: 310: 308: 297:Scoleri, Joseph (April 2000). "Dauntless". 242:In a retrospective review in Issue 7 of 77:The sequence of events in each turn is: 25:First edition Battleline box cover, 1977 382:. Vol. 1, no. 18. p. 13. 282: 396:Hind, Jim (1982). "Achtung, Zucker!". 292: 290: 288: 286: 90:Adjustments and Changes Plotting Phase 7: 448:"Index to Game Reviews in Magazines" 391: 389: 246:in 2000, Joseph Scoleri noted, "the 14: 124:but set in the Pacific Theater. 102:Battleline was a subsidiary of 341:. No. 27. pp. 30–31. 155:, republishing them in 1977. 1: 486:Battleline Publications games 301:. No. 7. pp. 41–42. 158:When Battleline released the 16:WWII air combat board wargame 419:. No. 38. pp. 4–9. 491:Wargames introduced in 1977 507: 321:. No. 12. p. 6. 144:Wooden Ships and Iron Men 177:for Avalon Hill, making 160:Dauntless Expansion Kit 65:Components and gameplay 44:Asiatic-Pacific Theater 40:Battleline Publications 132: 26: 130: 24: 196:An expansion titled 433:Fire & Movement 269:Fire & Movement 165:Three years later, 98:Publication history 353:"Air Force (1976)" 181:the primary game; 133: 27: 357:boardgamegeek.com 189:in order to play 498: 452: 451: 444: 438: 437: 427: 421: 420: 410: 404: 403: 393: 384: 383: 373: 367: 366: 364: 363: 349: 343: 342: 332: 323: 322: 312: 303: 302: 294: 506: 505: 501: 500: 499: 497: 496: 495: 476: 475: 461: 456: 455: 446: 445: 441: 429: 428: 424: 412: 411: 407: 395: 394: 387: 375: 374: 370: 361: 359: 351: 350: 346: 334: 333: 326: 314: 313: 306: 296: 295: 284: 279: 264: 208:In Issue 38 of 206: 108:S. Craig Taylor 104:Heritage Models 100: 67: 56: 17: 12: 11: 5: 504: 502: 494: 493: 488: 478: 477: 474: 473: 460: 459:External links 457: 454: 453: 439: 436:. No. 69. 422: 405: 385: 368: 344: 324: 304: 281: 280: 278: 275: 274: 273: 263: 260: 205: 202: 138:Circus Maximus 99: 96: 92: 91: 88: 85: 82: 66: 63: 55: 52: 15: 13: 10: 9: 6: 4: 3: 2: 503: 492: 489: 487: 484: 483: 481: 472: 471:BoardGameGeek 468: 467: 463: 462: 458: 449: 443: 440: 435: 434: 426: 423: 418: 417: 409: 406: 401: 400: 392: 390: 386: 381: 380: 372: 369: 358: 354: 348: 345: 340: 339: 331: 329: 325: 320: 319: 311: 309: 305: 300: 293: 291: 289: 287: 283: 276: 271: 270: 266: 265: 262:Other reviews 261: 259: 257: 253: 249: 245: 240: 238: 233: 229: 224: 222: 221: 215: 213: 212: 203: 201: 199: 194: 192: 188: 184: 180: 176: 172: 168: 163: 161: 156: 154: 150: 146: 145: 140: 139: 129: 125: 123: 119: 115: 114: 109: 105: 97: 95: 89: 86: 83: 80: 79: 78: 75: 71: 70:on altitude. 64: 62: 60: 53: 51: 49: 45: 41: 38:published by 37: 36:board wargame 33: 32: 23: 19: 465: 442: 431: 425: 414: 408: 399:The Wargamer 397: 379:The Wargamer 377: 371: 360:. Retrieved 356: 347: 336: 316: 298: 267: 255: 251: 247: 243: 241: 236: 231: 227: 225: 218: 216: 209: 207: 197: 195: 190: 186: 182: 178: 174: 170: 167:Kevin Zucker 164: 159: 157: 152: 148: 142: 136: 134: 121: 117: 111: 101: 93: 76: 72: 68: 58: 57: 48:World War II 30: 29: 28: 18: 54:Description 480:Categories 362:2022-01-18 299:Simulacrum 277:References 244:Simulacrum 466:Dauntless 256:Dauntless 252:Dauntless 248:Air Force 237:Dauntless 232:Dauntless 228:Dauntless 204:Reception 198:Sturmovik 191:Dauntless 187:Air Force 183:Dauntless 179:Air Force 175:Dauntless 171:Air Force 153:Dauntless 149:Air Force 122:Air Force 118:Dauntless 113:Air Force 59:Dauntless 31:Dauntless 169:revised 110:created 338:Phoenix 318:Phoenix 220:Phoenix 46:during 416:Moves 211:Moves 173:and 151:and 141:and 469:at 272:#72 482:: 388:^ 355:. 327:^ 307:^ 285:^ 50:. 450:. 365:. 250:/

Index


board wargame
Battleline Publications
Asiatic-Pacific Theater
World War II
Heritage Models
S. Craig Taylor
Air Force

Circus Maximus
Wooden Ships and Iron Men
Kevin Zucker
Moves
Phoenix
Fire & Movement






Phoenix


Phoenix
"Air Force (1976)"
The Wargamer


The Wargamer

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