204:
32:
398:
felt it made seeing where the ball was being served tricky. Both described it as the biggest detriment to the game. A concern shared by many of the critics, was the difficulty in controlling the player on the far side of the court. Due to the viewpoint and perspective of the game, the far side player
667:
672:
367:
described the impression of a 3D court as "the most realistic yet for this type of game", described the sound effects as tremendous, and praised the inclusion of slow motion
657:
647:
677:
579:
375:
had similar thoughts on the sounds, and found that the "digitized voice of the scorekeeper and excellent sound effects added to the realism".
637:
165:
99:
230:. There are a selection of fictional computer controlled opponents available, each with different strengths, and a two player
662:
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192:
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632:
617:
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302:
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184:
132:
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47:
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described the perspective as "innovative and awesome", but it was a point of contention between critics.
180:. The SNES version got a worldwide release, while the Genesis version only saw a North American release.
177:
214:
simulates the men's singles game across three set matches, the game is viewed from behind the player.
173:
54:
42:
76:
64:
31:
86:
231:
611:
600:
496:
Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (November 1992). "Amazing Tennis Review".
114:
538:
450:
326:
122:
187:
was an avid tennis player. He had played tournaments as well as playing in doubles with
518:
368:
314:
626:
476:
Carl Rowley; Rob
Millichamp (February 1993). "David Crane's Amazing Tennis Review".
424:
276:
243:
169:
95:
195:, but stated he never had interest in developing a tennis-themed game until then.
410:
Despite the criticism, reviews generally found the game enjoyable. Ed Semrad of
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119:
91:
564:
350:
227:
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188:
157:
363:
The game enjoyed a positive critical reception. The presentation was lauded,
606:
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suggested that the game was "easily one of the best" tennis games, and
338:
235:
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concluded that although polished and enjoyable, it was not as good as
407:
stated that "serving and receiving from that end is far too tricky."
153:
399:
sprite is significantly smaller compared to the near side player.
202:
536:
Amanda Dyson (July 1993). "David Crane's
Amazing Tennis Review".
234:
option is available. Players can perform various shots, such as
183:
The game was designed by an expert in the sport, as the titular
516:
George and Rob (October 1992). "Now
Playing: Amazing Tennis".
454:. No. 359. United Kingdom: Future Publishing. p. 91.
394:
felt the viewpoint made play confusing and difficult, while
448:
Drury, Paul (July 2021). "Collected Works: David Crane".
562:
Jason
Brookes (January 1993). "Amazing Tennis Review".
418:
called it "an amazing leap forward in tennis sims".
128:
113:
105:
85:
75:
63:
53:
41:
24:
403:felt this made hitting the ball a nightmare, and
668:Video games designed by David Crane (programmer)
580:"David Crane's Amazing Tennis SNES Review Score"
8:
287:
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176:. The game was also made available for the
673:Video games developed in the United States
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261:
226:are available, and the player can specify
30:
21:
658:Super Nintendo Entertainment System games
648:Multiplayer and single-player video games
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502:. Vol. 5, no. 11. p. 24.
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428:, a previously released tennis game.
383:as well as the quality of animation.
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678:Video games scored by Mark Van Hecke
291:
266:
257:
166:Super Nintendo Entertainment System
14:
522:. No. 42. pp. 104–105.
25:David Crane's Amazing Tennis
379:praised the large and detailed
1:
207:The player prepares to serve.
638:Absolute Entertainment games
613:David Crane's Amazing Tennis
602:David Crane's Amazing Tennis
212:David Crane's Amazing Tennis
149:David Crane's Amazing Tennis
160:developed and published by
694:
618:Killer List of Videogames
303:Electronic Gaming Monthly
295:
292:
270:
267:
29:
308:6/10, 7/10, 7/10, 5/10
208:
162:Absolute Entertainment
59:Absolute Entertainment
48:Absolute Entertainment
36:Sega Genesis cover art
206:
178:Nintendo Super System
289:
264:
663:Tennis video games
653:Sega Genesis games
643:Arcade video games
386:Rob Millichamp of
262:
209:
120:Traditional sports
360:
359:
285:
284:
232:local multiplayer
145:
144:
141:
685:
633:1992 video games
588:
587:
582:. Archived from
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263:Aggregate score
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140:(2 player max.)
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37:
20:
19:1992 video game
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16:1992 video game
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5:
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595:External links
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586:on 2019-05-13.
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373:Nintendo Power
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81:Mark Van Hecke
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288:Review scores
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133:Single-player
131:
127:
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118:
116:
112:
108:
104:
101:
97:
93:
90:
88:
84:
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68:
66:
62:
58:
56:
52:
49:
46:
44:
40:
33:
28:
23:
612:
601:
584:the original
574:
563:
537:
517:
497:
477:
449:
425:Super Tennis
423:
419:
415:
411:
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400:
395:
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372:
364:
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277:GameRankings
211:
210:
182:
172:consoles in
170:Sega Genesis
148:
147:
146:
55:Publisher(s)
43:Developer(s)
482:(8): 84–85.
293:Publication
224:hard courts
193:Alan Miller
191:co-founder
185:David Crane
156:simulation
137:Multiplayer
87:Platform(s)
77:Composer(s)
70:David Crane
65:Designer(s)
627:Categories
565:Super Play
432:References
420:Super Play
405:Super Play
396:Super Play
365:Super Play
351:Super Play
281:70% (SNES)
268:Aggregator
248:drop shots
228:handedness
189:Activision
158:video game
123:simulation
607:MobyGames
542:(10): 42.
259:Reception
254:Reception
100:Super NES
568:(3): 80.
240:backspin
199:Gameplay
164:for the
115:Genre(s)
616:at the
479:N-Force
416:N-Force
401:N-Force
388:N-Force
381:sprites
377:N-Force
369:replays
339:N-Force
236:topspin
129:Mode(s)
106:Release
96:Genesis
356:80/100
344:86/100
332:71/100
154:tennis
92:Arcade
320:3.6/5
296:Score
271:Score
220:grass
152:is a
539:Mega
451:Edge
392:Mega
327:Mega
246:and
222:and
216:Clay
174:1992
168:and
109:1992
605:at
499:EGM
412:EGM
244:lob
629::
548:^
528:^
508:^
488:^
460:^
440:^
371:.
250:.
242:,
238:,
218:,
98:,
94:,
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