Knowledge (XXG)

David Crane's Amazing Tennis

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felt it made seeing where the ball was being served tricky. Both described it as the biggest detriment to the game. A concern shared by many of the critics, was the difficulty in controlling the player on the far side of the court. Due to the viewpoint and perspective of the game, the far side player
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described the impression of a 3D court as "the most realistic yet for this type of game", described the sound effects as tremendous, and praised the inclusion of slow motion
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had similar thoughts on the sounds, and found that the "digitized voice of the scorekeeper and excellent sound effects added to the realism".
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described the perspective as "innovative and awesome", but it was a point of contention between critics.
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simulates the men's singles game across three set matches, the game is viewed from behind the player.
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Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (November 1992). "Amazing Tennis Review".
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was an avid tennis player. He had played tournaments as well as playing in doubles with
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Carl Rowley; Rob Millichamp (February 1993). "David Crane's Amazing Tennis Review".
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Despite the criticism, reviews generally found the game enjoyable. Ed Semrad of
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The game enjoyed a positive critical reception. The presentation was lauded,
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suggested that the game was "easily one of the best" tennis games, and
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concluded that although polished and enjoyable, it was not as good as
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stated that "serving and receiving from that end is far too tricky."
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sprite is significantly smaller compared to the near side player.
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Amanda Dyson (July 1993). "David Crane's Amazing Tennis Review".
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option is available. Players can perform various shots, such as
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The game was designed by an expert in the sport, as the titular
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George and Rob (October 1992). "Now Playing: Amazing Tennis".
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felt the viewpoint made play confusing and difficult, while
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Drury, Paul (July 2021). "Collected Works: David Crane".
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Jason Brookes (January 1993). "Amazing Tennis Review".
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called it "an amazing leap forward in tennis sims".
128: 113: 105: 85: 75: 63: 53: 41: 24: 403:felt this made hitting the ball a nightmare, and 668:Video games designed by David Crane (programmer) 580:"David Crane's Amazing Tennis SNES Review Score" 8: 287: 557: 555: 553: 551: 549: 176:. The game was also made available for the 673:Video games developed in the United States 286: 261: 226:are available, and the player can specify 30: 21: 658:Super Nintendo Entertainment System games 648:Multiplayer and single-player video games 511: 509: 471: 469: 467: 465: 463: 461: 502:. Vol. 5, no. 11. p. 24. 437: 531: 529: 443: 441: 491: 489: 428:, a previously released tennis game. 383:as well as the quality of animation. 7: 678:Video games scored by Mark Van Hecke 291: 266: 257: 166:Super Nintendo Entertainment System 14: 522:. No. 42. pp. 104–105. 25:David Crane's Amazing Tennis 379:praised the large and detailed 1: 207:The player prepares to serve. 638:Absolute Entertainment games 613:David Crane's Amazing Tennis 602:David Crane's Amazing Tennis 212:David Crane's Amazing Tennis 149:David Crane's Amazing Tennis 160:developed and published by 694: 618:Killer List of Videogames 303:Electronic Gaming Monthly 295: 292: 270: 267: 29: 308:6/10, 7/10, 7/10, 5/10 208: 162:Absolute Entertainment 59:Absolute Entertainment 48:Absolute Entertainment 36:Sega Genesis cover art 206: 178:Nintendo Super System 289: 264: 663:Tennis video games 653:Sega Genesis games 643:Arcade video games 386:Rob Millichamp of 262: 209: 120:Traditional sports 360: 359: 285: 284: 232:local multiplayer 145: 144: 141: 685: 633:1992 video games 588: 587: 582:. Archived from 576: 570: 569: 559: 544: 543: 533: 524: 523: 513: 504: 503: 493: 484: 483: 473: 456: 455: 445: 290: 265: 139: 34: 22: 693: 692: 688: 687: 686: 684: 683: 682: 623: 622: 597: 592: 591: 578: 577: 573: 561: 560: 547: 535: 534: 527: 515: 514: 507: 495: 494: 487: 475: 474: 459: 447: 446: 439: 434: 361: 263:Aggregate score 260: 256: 201: 140:(2 player max.) 135: 37: 20: 19:1992 video game 17: 16:1992 video game 12: 11: 5: 691: 689: 681: 680: 675: 670: 665: 660: 655: 650: 645: 640: 635: 625: 624: 621: 620: 609: 596: 595:External links 593: 590: 589: 586:on 2019-05-13. 571: 545: 525: 519:Nintendo Power 505: 485: 457: 436: 435: 433: 430: 373:Nintendo Power 358: 357: 354: 346: 345: 342: 334: 333: 330: 322: 321: 318: 315:Nintendo Power 310: 309: 306: 298: 297: 294: 283: 282: 279: 273: 272: 269: 258: 255: 252: 200: 197: 143: 142: 130: 126: 125: 117: 111: 110: 107: 103: 102: 89: 83: 82: 81:Mark Van Hecke 79: 73: 72: 67: 61: 60: 57: 51: 50: 45: 39: 38: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 690: 679: 676: 674: 671: 669: 666: 664: 661: 659: 656: 654: 651: 649: 646: 644: 641: 639: 636: 634: 631: 630: 628: 619: 615: 614: 610: 608: 604: 603: 599: 598: 594: 585: 581: 575: 572: 567: 566: 558: 556: 554: 552: 550: 546: 541: 540: 532: 530: 526: 521: 520: 512: 510: 506: 501: 500: 492: 490: 486: 481: 480: 472: 470: 468: 466: 464: 462: 458: 453: 452: 444: 442: 438: 431: 429: 427: 426: 421: 417: 413: 408: 406: 402: 397: 393: 389: 384: 382: 378: 374: 370: 366: 355: 353: 352: 348: 347: 343: 341: 340: 336: 335: 331: 329: 328: 324: 323: 319: 317: 316: 312: 311: 307: 305: 304: 300: 299: 288:Review scores 280: 278: 275: 274: 253: 251: 249: 245: 241: 237: 233: 229: 225: 221: 217: 213: 205: 198: 196: 194: 190: 186: 181: 179: 175: 171: 167: 163: 159: 155: 151: 150: 138: 134: 133:Single-player 131: 127: 124: 121: 118: 116: 112: 108: 104: 101: 97: 93: 90: 88: 84: 80: 78: 74: 71: 68: 66: 62: 58: 56: 52: 49: 46: 44: 40: 33: 28: 23: 612: 601: 584:the original 574: 563: 537: 517: 497: 477: 449: 425:Super Tennis 423: 419: 415: 411: 409: 404: 400: 395: 391: 387: 385: 376: 372: 364: 362: 349: 337: 325: 313: 301: 277:GameRankings 211: 210: 182: 172:consoles in 170:Sega Genesis 148: 147: 146: 55:Publisher(s) 43:Developer(s) 482:(8): 84–85. 293:Publication 224:hard courts 193:Alan Miller 191:co-founder 185:David Crane 156:simulation 137:Multiplayer 87:Platform(s) 77:Composer(s) 70:David Crane 65:Designer(s) 627:Categories 565:Super Play 432:References 420:Super Play 405:Super Play 396:Super Play 365:Super Play 351:Super Play 281:70% (SNES) 268:Aggregator 248:drop shots 228:handedness 189:Activision 158:video game 123:simulation 607:MobyGames 542:(10): 42. 259:Reception 254:Reception 100:Super NES 568:(3): 80. 240:backspin 199:Gameplay 164:for the 115:Genre(s) 616:at the 479:N-Force 416:N-Force 401:N-Force 388:N-Force 381:sprites 377:N-Force 369:replays 339:N-Force 236:topspin 129:Mode(s) 106:Release 96:Genesis 356:80/100 344:86/100 332:71/100 154:tennis 92:Arcade 320:3.6/5 296:Score 271:Score 220:grass 152:is a 539:Mega 451:Edge 392:Mega 327:Mega 246:and 222:and 216:Clay 174:1992 168:and 109:1992 605:at 499:EGM 412:EGM 244:lob 629:: 548:^ 528:^ 508:^ 488:^ 460:^ 440:^ 371:. 250:. 242:, 238:, 218:, 98:, 94:,

Index

David Crane's Amazing Tennis
Developer(s)
Absolute Entertainment
Publisher(s)
Designer(s)
David Crane
Composer(s)
Platform(s)
Arcade
Genesis
Super NES
Genre(s)
Traditional sports
simulation
Single-player
Multiplayer
tennis
video game
Absolute Entertainment
Super Nintendo Entertainment System
Sega Genesis
1992
Nintendo Super System
David Crane
Activision
Alan Miller

Clay
grass
hard courts

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