Knowledge

David Williamson Shaffer

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31: 397:, players become interns at the office of a fictitious urban and regional planning firm, Land Management Associates. Players weigh the trade-offs of land use decisions in ecologically-sensitive areas, interact with virtual stakeholders and use iPlan, a custom-designed Geographic Information System, to develop land use plans for local and national sites. 355:
Players become biomechanical engineers. Using Sodaconstructor, a sophisticated physics simulation, they design wire-frame character prototypes for an upcoming animated film. Players meet with clients and engineering experts, and present their work, developing real-world skills while learning concepts
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In ENA, logfiles from learning activities are coded for the presence of key elements in a target domain, such as engineering or journalism. For any two elements of the target domain, the strength of their association in an epistemic network is computed based on the frequency of their co-occurrence
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Building on epistemic frame theory, Epistemic Network Analysis (ENA) is a mathematical technique used to quantify the development of epistemic frames. Based on Social Network Analysis, ENA creates network models of the connections a person or group of people makes among the frame elements (skills,
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Epistemic network analysis (ENA) was originally developed as a tool to model connected understanding that characterizes complex learning in communities of practice in terms of epistemic frames. Although originally designed to assess epistemic frames in virtual game environments, ENA is used more
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ENA is an example of quantitative ethnography, a term coined by Shaffer to describe a set of research methods leveraging novel statistical models and data visualization techniques to augment the scale and power of rich qualitative analyses. Originally developed to identify meaningful differences
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Based on studies of how people learn to solve complex problems in realistic settings, Shaffer developed epistemic frame theory, which suggests that professional thinking is best understood not in terms of knowledge and skills in a professional domain, but rather as an epistemic frame composed of
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These models can be projected into a high-dimensional space. Trajectories of change over time in networks can be visualized as paths through this space, and differences between networks (including possible convergence towards some ideal configuration) can be measured by calculating the distance
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generally to quantify the structure of connections that constitute complex thinking as they manifest in discourse, or more generally to quantify and visualize the development of any phenomenon, such as fMRI data on brain activity, that can be characterized by changes in connections over time.
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knowledge, skills, values, and identity linked by a particular professional epistemology—-a way of making decisions and justifying actions. This theory has been tested in a range of professions, including architecture, journalism, urban planning, and engineering.
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Players become reporters working for an online newsmagazine. Working with professional journalists and interviewing community leaders, these young reporters learn about how journalists think about news and its important relationship to the community.
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The ENA toolkit is available online and has been used to model data from a diverse array of domains, including ethnographic data, log files, video game data, classroom teacher discourse, interview transcripts, and neuroscience imaging.
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Players become high-powered negotiators, deciding the fate of a real medical controversy: the ethics of transplanting organs from animals into humans. Along the way, they learn about biology, international relations, and mediation.
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between networks. Because changes in network structure are linked to specific points in time, ENA can associate key changes in complex and collaborative thinking with specific activities that learners undertake.
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Shaffer, D. W., Hatfield, D., Svarovsky, G. N., Nash, P., Nulty, A., Bagley, E., Franke, K., Rupp, A. A., Mislevy, R. (2009). Epistemic Network Analysis: A prototype for 21st Century assessment of learning.
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best known for his work on computer games and learning. Shaffer's research was originally based on the development of epistemic games, or games that simulate real-world problem solving.
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between groups of learners, quantitative ethnographic approaches have also been used to analyze data from other disciplines, such as history and systems engineering.
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Players are welcomed as early career hires into the fictitious company Nephrotex, whose core technology is the ultrafiltration unit, or dialyzer, of a
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and chemical surfactants into the hollow fibers of the dialyzer unit. Since design is a foundational discipline for engineers, we focus on bringing
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since 2001, and a faculty affiliate of the Gaylord Nelson Institute for Environmental Studies at the University of Wisconsin–Madison since 2005.
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and learn how to become ecological thinkers in the process. They work together to tackle the urban issues that face their city, using iPlan, a
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Gee, J. P., & Shaffer, D. W. (September/October 2010). Looking Where the Light is Bad: Video Games and the Future of Assessment.
815: 334:. Based on an architectural design studio, the game helps players learn to think like designers about geometry and graphic art. 877: 135: 233: 371: 556: 162:(born May 10, 1964 in New York City, NY) is the Vilas Distinguished Achievement Professor of Learning Science at the 100: 806: 437:
the logfile data. The model of linkages between elements over time quantifies the development of a network.
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in Nepal from 1989–1991 in a secondary-level science and math teacher development program sponsored by the
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Shaffer, D. W. (2009). Wag the Kennel: Games, Frames, and the Problem of Assessment. In R. Fertig (Ed.),
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Shaffer, D. W. (2009). Computers and the End of Progressive Education. In David Gibson (Ed.) Digital
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in the department of Educational Psychology, the Obel Foundation Professor of Learning Analytics at
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After completing his studies at MIT, Shaffer taught in the Technology in Education program at the
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machine. The players' assigned task is to design a next-generation dialyzer that incorporates
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In 2008, Shaffer founded EFGames, LLC, an educational game development and consulting firm.
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from 2008–2009, and received a Fellowship to the European Institute for Advanced Study at
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Shaffer, David Williamson; Halverson, Richard; Squire, Kurt; Gee, James P. (2017-01-01),
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Players become graphic artists and create an exhibit of mathematical art in the style of
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Simulations for Improving Education:Learning Through Artificial Teaching Environments
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Shaffer has been involved in the creation and study of several epistemic games.
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knowledge, values, identities, and epistemologies) of a professional practice.
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In 2001, Shaffer became an assistant professor in education psychology at the
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Shaffer received an A.B. in History and East Asian Studies (1987) from
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and his M.S. (1996) and Ph.D. (1998) in Media Arts and Sciences from
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Handbook of Research on Effective Electronic Gaming in Education
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Foundations of Learning and Instructional Design Technology
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in Copenhagen since 2016, a principal investigator at the
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Kaput, 652:"David Shaffer :: UW–Madison Experts" 277:Shaffer is a scholar in the fields of the 18: 498:(pp. 68–85).Hershey, PA: IGI Global. 209:Shaffer began his career as a teacher at 170:in Copenhagen, a Data Philosopher at the 557:"Video Games and the Future of Learning" 863:University of Wisconsin–Madison faculty 523: 249:Wisconsin Center for Education Research 172:Wisconsin Center for Education Research 475:How Computer Games Help Children Learn 432:Application of ENA to data on learning 7: 673: 671: 626: 624: 419:to first-year engineering students. 226:Harvard Graduate School of Education 804:Epistemic Network Analysis Homepage 489:Phi Delta Kappa International EDge 388: 14: 605:"FOEE - David Williamson Shaffer" 174:, and Principal of EFGames, LLC. 776:"Projects – Epistemic Analytics" 267:École normale supĂ©rieure de Lyon 29: 241:University of Wisconsin–Madison 164:University of Wisconsin–Madison 136:University of Wisconsin-Madison 234:Massachusetts General Hospital 1: 372:Geographic Information System 16:American academic (born 1964) 356:in science and engineering. 904: 873:Writers from New York City 868:Writers from Massachusetts 423:Epistemic Network Analysis 101:Epistemic Network Analysis 853:Harvard University alumni 463:, Madison, WI: Cathcart. 445:Other applications of ENA 153: 106: 28: 838:Nelson Institute Profile 705:Quantitative ethnography 461:Quantitative Ethnography 160:David Williamson Shaffer 23:David Williamson Shaffer 703:Shaffer, David (2017). 473:Shaffer, D. W. (2007). 878:Writers from Wisconsin 579:Negroponte, Nicholas. 477:. New York: Palgrave. 287:Educational Psychology 230:Harvard Medical School 219:Asian Development Bank 126:Educational Psychology 93:Epistemic Frame Theory 799:Epistemic Games Group 656:experts.news.wisc.edu 459:Shaffer, D.W. (2017) 323: 97:Epistemic Frame Games 178:Education and career 821:Ed Psych Staff Page 211:The Mountain School 202:, who studied with 196:William J. Mitchell 826:2011-07-20 at the 809:2016-03-05 at the 417:engineering design 263:Utrecht University 259:Marie Curie Fellow 245:Aalborg University 184:Harvard University 168:Aalborg University 79:Harvard University 58:New York, New York 714:978-0-578-19168-3 387:extends the game 279:Learning Sciences 157: 156: 118:Learning Sciences 108:Scientific career 895: 786: 785: 783: 782: 772: 766: 765: 763: 761: 751: 745: 744: 742: 740: 735:. 9 January 2018 725: 719: 718: 700: 694: 693: 691: 690: 675: 666: 665: 663: 662: 648: 642: 641: 639: 638: 628: 619: 618: 616: 615: 601: 595: 594: 592: 591: 576: 570: 569: 568: 567: 552: 546: 545: 543: 542: 528: 413:carbon nanotubes 143:Doctoral advisor 54: 50: 48: 33: 19: 903: 902: 898: 897: 896: 894: 893: 892: 843: 842: 833:UW Experts Page 828:Wayback Machine 816:WCER Staff Page 811:Wayback Machine 795: 790: 789: 780: 778: 774: 773: 769: 759: 757: 753: 752: 748: 738: 736: 727: 726: 722: 715: 702: 701: 697: 688: 686: 677: 676: 669: 660: 658: 650: 649: 645: 636: 634: 630: 629: 622: 613: 611: 609:www.naefoee.org 603: 602: 598: 589: 587: 578: 577: 573: 565: 563: 554: 553: 549: 540: 538: 530: 529: 525: 520: 456: 447: 434: 425: 405: 382: 364: 353: 342: 328: 317: 314:Pandora Project 307: 305:Epistemic Games 275: 192:Mitchel Resnick 180: 124: 120: 99: 95: 81: 75:Alma mater 60: 55: 52: 46: 44: 36: 35:Shaffer in 2006 24: 17: 12: 11: 5: 901: 899: 891: 890: 885: 880: 875: 870: 865: 860: 855: 845: 844: 841: 840: 835: 830: 818: 813: 801: 794: 793:External links 791: 788: 787: 767: 746: 720: 713: 695: 667: 643: 620: 596: 571: 547: 532:"Staff | WCER" 522: 521: 519: 516: 515: 514: 513:. 1(2), 33–53. 506: 499: 492: 485: 483:978-0230602526 471: 469:978-0578191683 455: 454:Selected works 452: 446: 443: 433: 430: 424: 421: 404: 399: 381: 376: 368:urban planning 363: 358: 352: 347: 341: 339:Journalism.net 336: 327: 325:Escher's World 322: 316: 311: 306: 303: 274: 271: 257:Shaffer was a 215:US Peace Corps 200:Seymour Papert 179: 176: 155: 154: 151: 150: 148:Seymour Papert 145: 139: 138: 133: 129: 128: 115: 111: 110: 104: 103: 90: 89:Known for 86: 85: 76: 72: 71: 66: 62: 61: 56: 42: 38: 37: 34: 26: 25: 22: 15: 13: 10: 9: 6: 4: 3: 2: 900: 889: 888:Living people 886: 884: 881: 879: 876: 874: 871: 869: 866: 864: 861: 859: 856: 854: 851: 850: 848: 839: 836: 834: 831: 829: 825: 822: 819: 817: 814: 812: 808: 805: 802: 800: 797: 796: 792: 777: 771: 768: 756: 750: 747: 734: 730: 724: 721: 716: 710: 706: 699: 696: 684: 680: 674: 672: 668: 657: 653: 647: 644: 633: 627: 625: 621: 610: 606: 600: 597: 586: 585:MIT Media Lab 582: 575: 572: 562: 558: 551: 548: 537: 536:wcer.wisc.edu 533: 527: 524: 517: 512: 507: 504: 500: 497: 493: 490: 486: 484: 480: 476: 472: 470: 466: 462: 458: 457: 453: 451: 444: 442: 438: 431: 429: 422: 420: 418: 414: 410: 403: 400: 398: 396: 392: 391: 390:Urban Science 386: 380: 377: 375: 373: 369: 362: 361:Urban Science 359: 357: 351: 348: 346: 340: 337: 335: 333: 326: 321: 315: 312: 310: 304: 302: 298: 294: 290: 288: 284: 280: 272: 270: 268: 264: 260: 255: 252: 250: 246: 242: 237: 235: 231: 227: 222: 220: 216: 212: 207: 205: 201: 197: 193: 189: 185: 177: 175: 173: 169: 165: 161: 152: 149: 146: 144: 140: 137: 134: 130: 127: 123: 119: 116: 112: 109: 105: 102: 98: 94: 91: 87: 84: 80: 77: 73: 70: 67: 63: 59: 53:(age 60) 43: 39: 32: 27: 20: 779:. 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Index


New York, New York
American
Harvard University
MIT
Epistemic Frame Theory
Epistemic Frame Games
Epistemic Network Analysis
Learning Sciences
Education
Educational Psychology
University of Wisconsin-Madison
Doctoral advisor
Seymour Papert
University of Wisconsin–Madison
Aalborg University
Wisconsin Center for Education Research
Harvard University
MIT
Mitchel Resnick
William J. Mitchell
Seymour Papert
Jean Piaget
The Mountain School
US Peace Corps
Asian Development Bank
Harvard Graduate School of Education
Harvard Medical School
Massachusetts General Hospital
University of Wisconsin–Madison

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