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Deadline (1982 video game)

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22: 328: 319:'s complexity were considered revolutionary at the time of the game's release. Also innovative was its use of "feelies"; physical documents that came with the game to help the player solve the mystery, resulting in its more expensive cost relative to other text adventures of the time. 1227: 91: 492:
displayed a timer rather than the movecount and score that other Infocom games of its time showed, the game needed a custom interpreter, which made porting the game to different computers more difficult.
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s mystery, she praised the game's realism, documentation, extensive command vocabulary, and the frustration involved in both finding the killer and presenting enough evidence for a conviction.
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any of the suspects at any time. A well-timed accusation can cause an unnerved suspect to reveal previously concealed information. For an arrest to stick, however, the player must possess hard
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at #104 among the top 150 best games of all time, calling it "a tough text adventure that placed you in the midst of an intricate police procedural and let you wander around a mansion."
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called the game "fascinating" and "great fun", calling the multiple endings "a radical departure from the prototypical mystery".
733: 1279: 1744: 617: 426: 1651: 1440: 681: 386: 1034: 1398: 504:, Infocom created physical items to provide information not included within the digital game itself. These items were: 1734: 1220: 1064: 36: 30: 647:, where judges attributed the "richness and realism" of the game's dialogue to the advanced text parser that allows 1714: 1704: 1500: 1342: 476: 47: 1300: 1293: 967: 227: 999: 1729: 1719: 1356: 1307: 812: 1749: 1663: 1458: 1419: 1405: 1142: 1057: 547: 429:. Without these, the game ends with a description of why the presumed culprit was released. The standard 1286: 1149: 817: 585: 575:, many of these documents were incorporated into the Casebook, rather than existing as separate papers. 264: 651:
input rather than the "telegraphic verb-noun phrases that other such disks generally employ". In 1996,
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Notes from police interviews with Leslie and George Robner, Mr. Baxter, Ms. Dunbar, and Mrs. Rourke
410: 241: 217: 120: 1349: 947: 501: 144: 615:"of the highest quality. It is thoroughly researched and tested, and it is virtually flawless". 981: 933: 791: 783: 276: 1596: 1377: 1328: 976: 648: 474:. The working title of the game was "Who Killed Marshall Robner", a reference to Wheatley's 455: 392: 208: 1637: 846: 738: 537: 471: 629:
8 points out of 10, stating that the game "is very exciting, is as good, or better, than
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a difficulty rating of "Expert", largely due to the abundance of evidence and
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The game received an award for "Best Computer Adventure" at the 4th annual
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recommended the game as among the best adventures for the Atari 8-bit.
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also mentioned the narrative and participatory character of the game.
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were implemented to suit the game's detective theme: the player can
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A plastic bag with 3 white pills found near Marshall Robner's body
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There are only two ways for the player to die, but Infocom gave
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Blank couldn't include all of the game's text in the limited 80
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pursuing their own agendas during your investigation, are:
1049: 974:(March 1983). "Arcade Alley: The Best Computer Games". 255:, it was Infocom's third game. It was released for the 484:
while playing the game, and designed the game and its
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Working with a newly hired 458:to be sorted out within a short timespan. 89: 80: 887:Reading and Writing: Participatory Novels 564:of the murder scene, complete with white 508:A police folder in a pouch containing an 480:. Blank wanted the player to feel like a 66:Learn how and when to remove this message 1392:Sherlock: The Riddle of the Crown Jewels 29:This article includes a list of general 875:. Vol. 1, no. 8. p. 110. 728: 726: 696: 945: 821:. Vol. 2, no. 4. p. 34 638:'s Essential Guide to Atari Computers 7: 1322:The Hitchhiker's Guide to the Galaxy 932:. Harper & Row. pp. 79–80. 592:s reviewer disliked the solution to 811:Maloy, Deirdre (July–August 1982). 347:estate to investigate the apparent 1678:Zork: The Undiscovered Underground 35:it lacks sufficient corresponding 14: 1755:Video games about police officers 1473:Quarterstaff: The Tomb of Setmoth 788:Game Design Theory & Practice 571:In later "grey-box" editions of 373:Leslie Robner, the victim's wife 20: 1280:Arthur: The Quest for Excalibur 1006:. November 1996. pp. 64–80 840:Morgan, Chris (December 1982). 742:, December 1983, archived from 427:motive, method, and opportunity 376:George Robner, the victim's son 1765:Video games set in Connecticut 899:Morris, Anne (February 1984). 704:Maher, Jimmy (July 11, 2012). 618:The New York Times Book Review 525:(summary of findings from the 1: 1652:The Lost Treasures of Infocom 1228:Leather Goddesses of Phobos 2 952:: CS1 maint: date and year ( 734:"Putting Fiction on a Floppy" 669:The V.I.P. of Gaming Magazine 1035:Interactive Fiction Database 1000:"150 Best Games of All Time" 1221:Leather Goddesses of Phobos 477:Who Killed Robert Prentice? 1786: 1725:Atari 8-bit computer games 764:. February 1985. p. 8 546:from G.K. Anderson of the 343:, summoned to a sprawling 335:The player's character in 1770:Single-player video games 1700:1980s interactive fiction 331:The beginning of the game 88: 907:. No. 1. p. 60 813:"MicroReviews: Deadline" 247:video game published by 1357:A Mind Forever Voyaging 1045:Infocom Bugs List entry 710:The Digital Antiquarian 50:more precise citations. 1664:Zork: Grand Inquisitor 1399:James Clavell's ShĹŤgun 548:Lakeville, Connecticut 365:, who walk around the 332: 1745:Detective video games 1004:Computer Gaming World 818:Computer Gaming World 653:Computer Gaming World 586:Computer Gaming World 488:around that. Because 425:of the three basics: 397:Ms. Dunbar, Robner's 391:Mr. Baxter, Robner's 339:is an unnamed police 330: 265:Atari 8-bit computers 1592:Legend Entertainment 1040:Packaging and manual 926:Mace, Scott (1984). 671:#3 (April/May, 1986) 510:Inspector's Casebook 287:, and later for the 251:in 1982. Written by 885:Rothstein, Edward, 242:interactive fiction 218:Interactive fiction 1735:Commodore 64 games 1350:The Lurking Horror 784:Rouse III, Richard 502:advertising agency 333: 1715:Amstrad CPC games 1687: 1686: 1575: 1574: 1482: 1481: 1212:Leather Goddesses 1206: 1205: 939:978-0-06-669006-3 550:police department 385:Mrs. Rourke, the 358:Marshall Robner. 277:self-booting disk 233: 232: 76: 75: 68: 1777: 1705:1982 video games 1606:Related articles 1597:Westwood Studios 1491: 1378:Plundered Hearts 1329:Hollywood Hijinx 1269: 1097:Original trilogy 1094: 1074: 1067: 1060: 1051: 1016: 1015: 1013: 1011: 996: 990: 989: 964: 958: 957: 951: 943: 923: 917: 916: 914: 912: 896: 890: 883: 877: 876: 866: 860: 859: 857: 855: 837: 831: 830: 828: 826: 808: 802: 801: 780: 774: 773: 771: 769: 754: 748: 747: 730: 721: 720: 718: 716: 701: 649:natural language 598: 591: 446: 442: 436: 432: 420: 416: 393:business partner 379:Mr. McNabb, the 311:. 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Index

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Developer(s)
Infocom
Publisher(s)
Designer(s)
Marc Blank
Engine
Z-machine
Platform(s)
Amiga
Amstrad CPC
Amstrad PCW
Apple II
Atari 8-bit
Atari ST
Commodore 64
IBM PC
Mac
Osborne 1
TI-99/4A
TRS-80
Genre(s)
Mystery
Interactive fiction
Single-player

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