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Deadly Power

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285:. He continued: "A more benevolent GM might want to defuse some of the harsher encounters before running the adventure. At one point, for instance, a character becomes permanently evil just for touching a harmless-looking staff; at another, the same thing happens just for trying on a helmet. The GM will also need to supply a fair amount of transitional information as it's often hard to tell exactly how the party is supposed to get from one location to the next. Better maps would have helped, and so would additional NPCs to guide adventurers who stray too far." Swan concluded his review by saying: "But these few rough spots are easily cleaned up with a little advance preparation. Overall, 22: 128: 281:. The uncertainty of exactly who's on your side and who isn't adds a nice edge to the proceedings. With a lot of action and hair-raising encounters (including a trip through Hell), it's unlikely that even the most jaded of roleplayers will lose interest with 276:
series, it's a qualify effort both in execution and premise. The quest for the seeds requires four separate steps to complete, and even though each step is fairly involved, smooth play is insured by thorough descriptions and instructions from the
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to obtain the seeds, claiming his father intended him to have them. The ruler Queen Enaj wants the characters to get the seeds for her because she believes that Mynor will use them for evil so she wants to destroy them.
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is an adventure in which two factions compete for a prize in the mining town of Shallotville, a box of magical seeds purported to grant unbelievable power. The warrior Mynor Yelad wants the
390: 380: 272:, it's the sorting out of these allegiances that gives it a special flavor and depth." He commented that "like the other modules in the 321: 105: 189:
is a scenario for character levels 6-9 in which the adventurers must solve an ancient riddle to find some legendary golden seeds.
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is a nice blend of puzzle solving and swordplay, intense from beginning to end. Recommended for the courageous."
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No. 72. He stated that "Although the quest for the seeds is the heart of
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Heroic Worlds: A History and Guide to Role-Playing Games
152: 134: 46:. Unsourced material may be challenged and removed. 391:Role-playing game supplements introduced in 1984 245:line from Mayfair and was intended for use with 8: 353:(January–February 1985). "Capsule Reviews". 118: 126: 106:Learn how and when to remove this message 298: 117: 7: 381:Fantasy role-playing game adventures 345: 343: 341: 339: 337: 335: 333: 304: 302: 44:adding citations to reliable sources 14: 215:and others, and was published by 316:. Prometheus Books. p. 94. 20: 31:needs additional citations for 1: 219:in 1984 as a 40-page book. 407: 262:reviewed the adventure in 125: 239:is an adventure in the 248:Dungeons & Dragons 251:or similar systems. 167:is an adventure for 40:improve this article 361:Steve Jackson Games 204:Publication history 122: 172:role-playing games 197:player characters 160: 159: 116: 115: 108: 90: 398: 365: 364: 347: 328: 327: 310:Schick, Lawrence 306: 233:Donald Nicholson 225:Laurel Nicholson 223:was designed by 213:Laurel Nicholson 147:Donald Nicholson 139:Laurel Nicholson 130: 123: 111: 104: 100: 97: 91: 89: 48: 24: 16: 406: 405: 401: 400: 399: 397: 396: 395: 371: 370: 369: 368: 356:The Space Gamer 349: 348: 331: 324: 308: 307: 300: 295: 265:The Space Gamer 257: 211:was written by 206: 184: 153:First published 112: 101: 95: 92: 49: 47: 37: 25: 12: 11: 5: 404: 402: 394: 393: 388: 383: 373: 372: 367: 366: 329: 322: 297: 296: 294: 291: 256: 253: 205: 202: 183: 180: 158: 157: 154: 150: 149: 136: 132: 131: 114: 113: 55:"Deadly Power" 28: 26: 19: 13: 10: 9: 6: 4: 3: 2: 403: 392: 389: 387: 384: 382: 379: 378: 376: 362: 358: 357: 352: 346: 344: 342: 340: 338: 336: 334: 330: 325: 323:0-87975-653-5 319: 315: 311: 305: 303: 299: 292: 290: 288: 284: 283:Deadly Powers 280: 275: 271: 267: 266: 261: 254: 252: 250: 249: 244: 243: 238: 234: 230: 226: 222: 218: 217:Mayfair Games 214: 210: 203: 201: 198: 194: 190: 188: 181: 179: 177: 176:Mayfair Games 174:published by 173: 170: 166: 165: 155: 151: 148: 144: 140: 137: 133: 129: 124: 121: 110: 107: 99: 96:February 2017 88: 85: 81: 78: 74: 71: 67: 64: 60: 57: –  56: 52: 51:Find sources: 45: 41: 35: 34: 29:This article 27: 23: 18: 17: 354: 313: 287:Deadly Power 286: 282: 273: 270:Deadly Power 269: 263: 258: 246: 240: 237:Deadly Power 236: 221:Deadly Power 220: 209:Deadly Power 208: 207: 193:Deadly Power 192: 191: 187:Deadly Power 186: 185: 182:Plot summary 164:Deadly Power 163: 162: 161: 120:Deadly Power 119: 102: 93: 83: 76: 69: 62: 50: 38:Please help 33:verification 30: 375:Categories 351:Swan, Rick 293:References 229:John Keefe 143:John Keefe 66:newspapers 386:Role Aids 260:Rick Swan 255:Reception 242:Role Aids 178:in 1984. 363:: 36–37. 312:(1991). 274:RoleAids 169:fantasy 135:Authors 80:scholar 359:(72). 320:  231:, and 145:, and 82:  75:  68:  61:  53:  87:JSTOR 73:books 318:ISBN 156:1984 59:news 235:. 42:by 377:: 332:^ 301:^ 279:GM 227:, 141:, 326:. 109:) 103:( 98:) 94:( 84:· 77:· 70:· 63:· 36:.

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Laurel Nicholson
John Keefe
Donald Nicholson
fantasy
role-playing games
Mayfair Games
player characters
Laurel Nicholson
Mayfair Games
Laurel Nicholson
John Keefe
Donald Nicholson
Role Aids
Dungeons & Dragons
Rick Swan
The Space Gamer
GM

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