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Deathbringer (1991 video game)

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247: 39: 221:. The league of wizards forge a magic sword named Deathbringer to kill him; they perform a sacrificial ritual, summoning a demon and imbuing their soul into the sword. Karn takes the sword for himself, turning it against them. The demon that inhabits Deathbringer needs souls to stay alive; Karn must feed souls to the sword by killing monsters, and he ultimately seeks to defeat the wizards. 242:
has a time limit for each level in the form of the sword Deathbringer; the player must constantly kill monsters to obtain their souls, and refill a meter at the bottom of the screen that gradually decreases over time. If this meter reaches zero, it drains the player's health, ultimately killing them.
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has nonlinear map design: the player starts in the middle of each given level, and may move left or right to progress towards the boss. Upon reaching an exit to the level, they fight the boss; defeating them allows the player to progress to the next level, and the game has a total of 30 levels.
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gameplay as repetitive, summarizing it as "a matter of moving towards the next , killing numerous creatures on the way", expressing that the difficulty of the monsters and the landscapes are "about the only things that change", further stating that 'it doesn't have much to it'.
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initially had placeholder sound effects made by the Oxford Digital team themselves, but the sound effects in the final version were produced by Skinnybone Productions, and has 'over 116' 57Khz sampled sounds. In indoor levels,
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graphics, calling its parallax scrolling "shaky", expressed that the game 'gets less and less colorful' as the game goes on, and stated that "unfortunately only the animation of the sprites turned out nice."
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criticizes the game as 'priorizing looks over function' however, expressing that "it looks as if the programmers have spent the time getting the parallax right without thinking about the game itself."
300:, which was achieved through using wedge-shaped tiles as opposed to square ones. As the player moves left or right, the wedge moves in the respective direction, giving the parallax effect. In 480:
style of gameplay "has been around for five years", further criticizing its 'limited' array of enemies, and summarizing its style of play as having "less strategy and more button mashing."
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praised its "superb" graphics as its strongest feature, calling its parallax scrolling "one of the best seen on the ST", and its sprites and backgrounds "extremely detailed".
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an overall score of 61%, praising its "fantastic" music, "fast" parallax scrolling and "bright & colorful" graphics, but criticized its 'unoriginal' gameplay.
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an overall score of 72%, noting the game's graphics as its strongest feature, stating that it "uses so many levels of parallax the effect looks almost perfect."
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sound, lamenting the game's single music track, and called the game's sound effects "nerve-killing", overall summarizing the game as "an economy version of
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difficulty, expressing that the game's bosses are "almost impossible" until the player figures out their pattern, at which point they're "too easy".
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gameplay and controls as "tedious", expressing that combat is 'a matter of luck as opposed to strategy' due to its "sluggish" controls.
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graphics, stating that while its bosses are "impressive" and some of its sprites are "well animated", everything else is "simple".
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began development in February 1991, and was released in September 1991. In a September 1991 issue of British gaming magazine
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When the sword's soul meter gets low, the player may lose control of their character, due to the sword taking control.
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an overall score of 37%, criticizing it was 'short' and 'unsubstantial', stating that "there's not much to see".
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music was produced out-of-house by Angus Murray, who was chosen after submitting a demo tape to Oxford Digital.
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is 'unsubstantial', stating that "there's nowhere near enough to be anything more than a very average game".
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in 1992, and the Amiga version was stated to cost 'around 79' Deutschmark. The Amiga version of
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level design, expressing that they primarily differ by the "degree of their colorlessness".
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cave level, these 36 segments are instead curved, giving the cave walls a tubular effect.
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was developed by Oxford Digital Enterprises and published by Empire. The Amiga version of
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This article is about the 1991 video game. For the unrelated 1988 video game, see
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soul meter mechanics, as well as its nonlinear map design, comparing it to
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as 'technically sound', and called its soul meter mechanic "a great idea".
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plot to enslave the entire world, but are repeatedly stopped by Karn the
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graphic designer, and Swinbourne's art was then adapted into sprites in
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graphics were originally created out-of-house by Colin Swinbourne, a
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sword Deathbringer, and seeks to defeat a group of evil wizards.
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The player takes the role of Karn the Barbarian who wields the
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game developed by Oxford Digital Enterprises and published by
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an overall score of 80%, but criticized its unoriginality.
257:, and its graphics received polarized reviews from critics. 168: 156: 142: 122: 112: 102: 90: 80: 70: 58: 48: 31: 809:[Swordfighting and Cramps: Deathbringer]. 723:(in German). Markt&Technik Verlag. p. 56. 672: 670: 668: 666: 664: 662: 660: 658: 656: 654: 652: 650: 648: 646: 740: 738: 736: 734: 732: 730: 644: 642: 640: 638: 636: 634: 632: 630: 628: 626: 840:. No. 30. Future Publishing. p. 49. 8: 924:Video games developed in the United Kingdom 753:. No. 38. emap Images. pp. 58–59. 710: 708: 706: 704: 702: 700: 698: 696: 694: 692: 685:. No. 36. emap Images. pp. 46–47. 824: 822: 820: 369: 37: 28: 777:[Tome of Swords: Death Bringer]. 768: 766: 764: 762: 760: 719:[Barbarian Sword: Deathbringer]. 533:an overall score of 41%, comparing it to 296:levels has backgrounds with 36 levels of 715:Schneider-Johne, Boris (February 1992). 331:. Due to the number of sound effects in 800: 798: 796: 794: 792: 790: 788: 622: 813:(in German). Joker Verlag. p. 81. 717:"Barbarisches Swchwert: Deathbringer" 335:, the game has only one music track. 327:was added to give the illusion of an 7: 805:Löwenstein, Richard (January 1992). 773:Löwenstein, Richard (January 1992). 374: 365: 775:"Schwerer-Schwarte: Death Bringer" 14: 934:Oxford Digital Enterprises games 677:Presley, Paul (September 1991). 807:"Schwertk(r)ampf: Deathbringer" 745:Presley, Paul (November 1991). 346:was stated to cost 'around 90' 1: 829:Ricketts, Ed (January 1992). 583:gave the Atari ST version of 444:gave the Atari ST version of 914:Side-scrolling beat 'em ups 950: 909:Side-scrolling video games 831:"Screenplay: Deathbringer" 781:(in German). Joker Verlag. 495:gave the Amiga version of 193:that was released for the 54:Oxford Digital Enterprises 18: 919:Single-player video games 378: 375: 185:is a 1991 side scrolling 36: 929:Empire Interactive games 529:gave the DOS version of 468:gave the DOS version of 525:German gaming magazine 491:German gaming magazine 464:German gaming magazine 859:at Amiga Hall of Light 258: 292:development. Each of 249: 751:The One for ST Games 580:The One for ST Games 476:further stated that 387:The One for ST Games 354:was released on two 904:Fantasy video games 551:further criticized 372: 342:The DOS version of 536:Wrath of the Demon 370: 298:parallax scrolling 259: 255:parallax scrolling 438: 437: 253:has 36 levels of 178: 177: 941: 884:1991 video games 842: 841: 835: 826: 815: 814: 802: 783: 782: 770: 755: 754: 742: 725: 724: 712: 687: 686: 674: 571:also criticized 373: 315:Deluxe Paint III 213:A group of evil 108:Colin Swinbourne 41: 29: 949: 948: 944: 943: 942: 940: 939: 938: 874: 873: 851: 846: 845: 833: 828: 827: 818: 804: 803: 786: 772: 771: 758: 744: 743: 728: 714: 713: 690: 676: 675: 624: 619: 439: 368: 364: 264: 227: 211: 151: 147: 97: 44: 27: 26:1991 video game 24: 17: 16:1991 video game 12: 11: 5: 947: 945: 937: 936: 931: 926: 921: 916: 911: 906: 901: 896: 894:Atari ST games 891: 886: 876: 875: 872: 871: 860: 850: 849:External links 847: 844: 843: 816: 784: 756: 747:"Deathbringer" 726: 688: 679:"Deathbringer" 621: 620: 618: 615: 605:Deathbringer's 597:Deathbringer's 573:Deathbringer's 565:Deathbringer's 553:Deathbringer's 545:Deathbringer's 514:Deathbringer's 505:Deathbringer's 478:Deathbringer's 458:Deathbringer's 436: 435: 432: 426: 425: 422: 416: 415: 412: 406: 405: 404:72% (Atari ST) 402: 394: 393: 392:80% (Atari ST) 390: 381: 380: 377: 366: 363: 360: 337:Deathbringer's 306:Deathbringer's 302:Deathbringer's 294:Deathbringer's 290:Deathbringer's 263: 260: 226: 223: 210: 207: 176: 175: 170: 166: 165: 160: 154: 153: 152:September 1991 144: 140: 139: 126: 120: 119: 116: 110: 109: 106: 100: 99: 94: 88: 87: 84: 78: 77: 74: 68: 67: 62: 56: 55: 52: 46: 45: 42: 34: 33: 25: 15: 13: 10: 9: 6: 4: 3: 2: 946: 935: 932: 930: 927: 925: 922: 920: 917: 915: 912: 910: 907: 905: 902: 900: 897: 895: 892: 890: 887: 885: 882: 881: 879: 870: 866: 865: 861: 858: 857: 853: 852: 848: 839: 832: 825: 823: 821: 817: 812: 808: 801: 799: 797: 795: 793: 791: 789: 785: 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107: 105: 101: 98:Rich Horrocks 95: 93: 92:Programmer(s) 89: 85: 83: 79: 75: 73: 69: 66: 63: 61: 57: 53: 51: 47: 43:DOS cover art 40: 35: 30: 22: 21:Death Bringer 864:Deathbringer 863: 856:Deathbringer 855: 837: 810: 778: 750: 720: 682: 608: 604: 600: 596: 592: 588: 585:Deathbringer 584: 578: 577: 572: 568: 564: 560: 557:Deathbringer 556: 552: 548: 544: 540: 534: 531:Deathbringer 530: 526: 524: 517: 513: 509: 504: 500: 497:Deathbringer 496: 492: 490: 486:Deathbringer 485: 481: 477: 473: 470:Deathbringer 469: 465: 463: 457: 453: 449: 446:Deathbringer 445: 441: 440: 429: 419: 409: 397: 385: 356:floppy disks 352:Deathbringer 351: 344:Deathbringer 343: 341: 336: 333:Deathbringer 332: 320:Deathbringer 319: 313: 305: 301: 293: 289: 285: 279: 276:Deathbringer 275: 272:Deathbringer 271: 265: 251:Deathbringer 250: 240:Deathbringer 239: 235:Deathbringer 234: 228: 212: 182:Deathbringer 181: 180: 179: 148: 118:Angus Murray 60:Publisher(s) 50:Developer(s) 32:Deathbringer 889:Amiga games 811:Amiga Joker 595:criticized 563:criticized 543:criticized 512:criticized 510:Amiga Joker 503:criticized 501:Amiga Joker 493:Amiga Joker 456:criticized 434:37% (Amiga) 430:Amiga Joker 376:Publication 348:Deutschmark 270:version of 262:Development 124:Platform(s) 114:Composer(s) 82:Designer(s) 72:Director(s) 878:Categories 721:Power Play 617:References 482:Power Play 474:Power Play 466:Power Play 410:Power Play 288:previewed 899:DOS games 869:MobyGames 838:ST Format 454:ST Format 450:ST Format 442:ST Format 424:41% (DOS) 414:61% (DOS) 399:ST Format 367:Reception 362:Reception 310:freelance 231:eponymous 219:Barbarian 104:Artist(s) 96:John Wood 86:John Wood 779:PC Joker 603:praised 569:PC Joker 561:PC Joker 549:PC Joker 541:PC Joker 527:PC Joker 519:Beast II 484:praised 420:PC Joker 225:Gameplay 203:Atari ST 158:Genre(s) 137:Atari ST 76:Rik Yapp 683:The One 610:Out Run 601:The One 593:The One 589:The One 286:The One 281:The One 215:wizards 169:Mode(s) 143:Release 325:reverb 201:, and 191:Empire 187:action 163:Action 149:Amiga: 65:Empire 834:(PDF) 379:Score 268:Amiga 195:Amiga 129:Amiga 329:echo 266:The 209:Plot 146:1991 867:at 522:." 199:DOS 133:DOS 880:: 836:. 819:^ 787:^ 759:^ 749:. 729:^ 691:^ 681:. 625:^ 358:. 318:. 284:, 205:. 197:, 135:, 131:, 384:' 23:.

Index

Death Bringer

Developer(s)
Publisher(s)
Empire
Director(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Platform(s)
Amiga
DOS
Atari ST
Genre(s)
Action
Single-player
action
Empire
Amiga
DOS
Atari ST
wizards
Barbarian
eponymous

parallax scrolling
Amiga
The One
parallax scrolling

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