27:
67:
549:
Some mobile developers expressed concern about King's long term intentions for the engine, as well as the lack of a clear business goal. Development has continued with bi-weekly incremental releases of the engine and editor, with a major milestone being the release of the new editor in 2017. Defold was nominated for best engine in the 2018 Develop Awards, the 2018 and 2019 Mobile Games Awards.
548:
in 2014. Defold was developed and used internally at King for a few years before the decision was made to make Defold available to developers outside of King. The announcement and release of Defold as a free to use game engine was made at the Game
Developers Conference in San Francisco in March 2016.
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platforms. The development model of the maintainers (Source-available) keeps the engine free to use, because it is maintained by its community. Defold has over 30,000 users, and has been used to publish over 100 games. Exported games with Defold typically use less than 100kB RAM and very small bundle
552:
In 2020, the Defold
Foundation was established to oversee the development and stewardship of the engine, ensuring its independence from any single entity. In the process, the source code for the engine was made public. King released the source on GitHub as open source game engine, but community of
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Defold has support for extensions, which are plugins that extend the engine, where users can integrate auxiliary solutions into their projects. There are libraries for simplifying game systems, interacting with hardware, and integration with third-party software. Both the Defold
Foundation and the
573:
Defold is released under the "Defold
License", derived from the Apache License, Version 2.0. The engine is "source available" and developers can access the engine's source code on GitHub. The "Defold License" license permits any use of the code except for the sale of the Defold engine itself, but
557:- popular open source license. However, King had used a custom license that prevented commercialization of the Defold editor, so that Defold would always remain free for developers to use, calling into question whether it could be considered open source as defined by the
324:, and target-specific native languages. Defold projects are organized as collections, which consist of a hierarchy of game objects containing in-game entities. Scripting between game objects is handled using the
2611:
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The Defold
Foundation is funded entirely by community donations and corporate partnerships. The Defold engine is maintained by both the Defold foundation and open source developers.
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editor, and all templates required for bundling the game. Newer versions support hot-reloading, to make changes to assets and scripts without rebuilding the project.
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The Defold editor can be run on three platforms and natively supports targeting eight platforms. Defold supports exports for:
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developers questioned the choice of license, as it was initially unclear. Many assumed it was released under an
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Defold was created in 2008 by
Christian Murray and Ragnar Svensson as a side-project while they were working at
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1306:"Why King is entering the game engine space with Defold and how it will help other devs launch their games"
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The render pipeline can be customized via a render script API, which can be translated into
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1559:"Heroic Labs partners with the Defold Foundation to further open-source game development"
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for platform-specific or more performant code. In addition, the community maintains
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2017:
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565:. Shortly after, Defold added support for Nintendo Switch target platform exports.
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sizes, less than 2 MB, due to the Engine's modularization and efficient core.
116:
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34:
1533:"EGDF: UNITY'S INSTALL FEES ARE A SIGN OF LOOMING GAME ENGINE MARKET FAILURE"
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702:"Candy Crush studio King releases Defold game development engine for free"
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games made can be distributed freely, without royalties or restrictions.
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898:"『キャンディークラッシュ』のKingが提供する2D開発特化ゲームエンジン"Defold"とは? | ファミ通App【スマホゲーム情報サイト】"
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Defold is a downloadable desktop app, and ships with its own embedded
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1509:"The Defold Foundation adds Nintendo Switch support to Defold engine"
929:"【特別企画】Kingがゲームエンジン「DEFOLD」を無償公開するワケ 2Dにフォーカスしたゲームエンジンを開発者向けにブリーフィング"
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is enabled on permitted platforms. Users can extend the engine using
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1349:"What do mobile developers think of King's game engine Defold?"
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272:, and later the Defold Foundation. It is used to create mostly
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1210:
544:, and later as a full time business before being acquired by
316:
for scripting, but also allows native extensions, written in
1645:
1186:"Defold: motor gráfico multiplataforma torna-se open source"
813:"Here's why King gave away its 2D mobile game engine Defold"
532:
community host their extensions on the Defold Asset Portal.
515:) depending on the user's needs. Shaders can be written in
1406:"Pocket Gamer Mobile Games Awards 2019 finalists revealed"
1373:"Announcing the Develop Awards 2018 nominations shortlist"
955:"[GDC 2016]「キャンディークラッシュ」のKingが公開した完全無料のゲームエンジン「Defold」とは?"
1099:"Игровой движок Defold получил поддержку Nintendo Switch"
1637:
328:
paradigm, which allows scripts to intercommunicate in
243:
782:"King's Defold game engine is now available for free"
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2337:
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2256:
2245:
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1584:"Melsoft Games partners with the Defold Foundation"
730:"King is making its Defold game engine open source"
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147:
127:
115:
101:
89:
57:
43:
33:
2612:Lua (programming language)-scriptable game engines
1431:"Mobile Games Awards 2018: The finalists revealed"
1167:"Haxe support library for the Defold game engine"
336:models. Defold's IDE natively supports in-editor
1073:"King бесплатно выпускает игровой движок Defold"
1609:"The Defold Foundation partners with Rive Inc"
1675:
8:
19:
1040:"King releases Defold game engine for free"
479:The editor includes a visual scene editor,
2253:
1765:
1682:
1668:
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1537:EGDF - European Games Developer Federation
65:
25:
18:
871:"Is It Time to Leave Open Source Behind?"
440:is used on all platforms except HTML and
429:Users communicate with the engine via a
385:Nintendo Switch (requires approval from
1149:"TypeScript support library for Defold"
1125:"Defold adds support for PlayStation®5"
1016:Documenting Defold Programming Projects
591:
1456:"King makes Defold engine open source"
1018:. CRAIGNDAVE Limited. pp. 10–12.
977:
975:
922:
920:
918:
892:
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407:The editor is currently supported on:
399:PlayStation 5 (requires approval from
392:PlayStation 4 (requires approval from
1477:
1475:
1009:
1007:
1005:
1003:
864:
862:
757:"Defold: A Grant for the Web Awardee"
695:
693:
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689:
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7:
1256:"King makes Defold game engine free"
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276:(2D) games, but is fully capable of
1507:Partleton, Kayleigh (2020-06-25).
1097:Михайлова, Вероника (2020-06-24).
14:
1230:"国王守护者Defold:从无人问津到King御用引擎 - 触乐"
411:Windows (Vista or newer; 64-bit)
234:Defold License (Source Available)
39:Christian Murray, Ragnar Svensson
842:"Vi kollar in spelmotorn Defold"
96:https://github.com/defold/defold
2607:Video game development software
1454:Batchelor, James (2020-05-19).
1014:Hillyard, David (2020-06-11).
1:
2400:Lightweight Java Game Library
1429:Chapple, Craig (2017-11-29).
1404:Chapple, Craig (2018-11-23).
2617:Cross-platform free software
1746:List of visual novel engines
1347:Suckley, Matt (2016-09-27).
1330:"GDC - King presents Defold"
1304:Suckley, Matt (2016-09-19).
1254:Weber, Rachel (2016-03-23).
869:Hunter, Tatum (2020-10-27).
840:Orremark, Kim (2017-08-29).
414:macOS (11 Big Sur or newer)
379:Android (32-bit and 64-bit)
352:Windows (32-bit and 64-bit)
1712:First-person shooter engine
1607:Ritzl, Björn (2021-02-16).
1582:Ritzl, Björn (2020-08-11).
1484:"Is Open Source Dying Out?"
1123:Ritzl, Björn (2024-02-29).
982:Pearson, Dan (2016-06-10).
953:Aueki, Aetas (2016-03-17).
2648:
1646:"Defold GitHub repository"
1482:Fyler, Tony (2022-08-04).
1279:Riis, Jacob (2016-05-09).
780:Kerr, Chris (2016-03-23).
728:Cowley, Ric (2020-05-19).
700:Kamen, Matt (2016-03-22).
646:Kerr, Chris (2020-05-19).
1702:
904:(in Japanese). 2017-04-11
420:(18.04 or newer; 64-bit)
85:
53:
24:
927:株式会社インプレス (2017-04-14).
559:Free Software Foundation
442:just-in-time compilation
2627:MacOS programming tools
2632:Game engines for Linux
2622:IOS video game engines
1724:Game engine recreation
563:Open Source Initiative
472:bindings. Scripts are
2435:Platinum Arts Sandbox
2280:Adventure Game Studio
1285:Nordic Game Community
1281:"The Story of Defold"
1211:"Defold Asset portal"
1071:Ксения (2016-03-23).
72:; 23 days ago
2081:Visual3D Game Engine
1736:Game creation system
1184:Isaac (2020-05-22).
622:"The Defold License"
483:, asset management,
425:Scripting and editor
2350:Blender Game Engine
2182:Pixel Game Maker MV
1557:Alim (2020-05-26).
846:Gamereactor Sverige
344:Supported platforms
70:/ 20 August 2024
21:
2597:Video game engines
2355:Bork3D Game Engine
1228:周思冲 (2016-06-13).
761:Grantfortheweb.org
35:Original author(s)
2602:Free game engines
2584:
2583:
2580:
2579:
2480:Wintermute Engine
2241:
2240:
2102:Amazon Lumberyard
1897:Zillions of Games
1460:GamesIndustry.biz
1260:GamesIndustry.biz
988:GamesIndustry.biz
542:Avalanche Studios
527:Engine extensions
474:platform-agnostic
287:. Defold targets
278:three-dimensional
252:
251:
49:Defold Foundation
2639:
2254:
2207:UbiArt Framework
2172:Nvidia GameWorks
1766:
1684:
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1656:
1655:. 10 April 2022.
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1638:Official website
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602:. 20 August 2024
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16:Free game engine
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2465:Thousand Parsec
2415:Open Wonderland
2390:Irrlicht Engine
2333:
2268:
2248:
2237:
2233:Unreal Engine 5
2216:
2212:Unreal Engine 4
2167:Luminous Engine
2122:Creation Engine
2085:
2066:Unreal Engine 3
2061:Unreal Engine 2
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1882:Virtual Theatre
1877:Unreal Engine 1
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600:"Release 1.9.2"
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198:300 MB (Editor)
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1887:Voxel Space
1857:Reality Lab
1817:Dark Engine
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