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Designers & Dragons

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hobby, with special attention paid to things like intellectual property rights, marketing, and distribution. Both authors manage to present a mountain of information in a very accessible, engaging format, and anyone interested in particular stages of the development of the hobby—from hit points and character classes to the first “indie” games and the rise of "story-based" role-playing—will find a rich trove of resources in either work Shannon Appelcline has already written an extensive account of the economic history of the hobby in his
261:(Appelcline, 2013). Peterson describes the precursors to and influences upon the development of D&D as well as the early history of the game itself (Chapter 3), while Appelcline details the fortunes of the myriad TRPG publishers that emerged, decade by decade, in the wake of D&D's publication. These works provide detailed overviews of the history of RPG publishing, extending earlier, briefer accounts but, in large measure, confirming their outlines." 25: 66: 238:, a "comprehensive chronological collection of major RPG publishing houses and their games Appelcline takes a production-oriented approach, chronicling the development of the people who make RPGs and their companies" and that his "detailed content should provide a satisfactory insight into the evolution of the medium in form and content beyond D&D." 113: 418:"has not received as much popular recognition – although his influence is being discovered and reevaluated (thanks in part to the rigorous scholarship of historians such as Peterson and Appelcline)." Bruner commented that "Appelcline notes that TRPG play in the 1970s was often “competitive” between players and the referee." Bruner noted how "In 327:. ... For each article, Appelcline gathered as much information as he could from magazines and websites, then ran his research past people who had actually worked at the companies in question. ... Along the way he discovered that the history of tabletop gaming is full of confrontations, betrayals, and scandals, which makes 252:
posits that "true to the intertwining of RPG fandom and scholarship, independent authors like Jon Peterson (2012) and Shannon Appelcline (2015) have produced substantial historiographies of the emergence and evolution of TRPGs and RPGs more generally The historical arc traced here draws in large
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by Shannon Appelcline (2013), which devotes one volume each to the 1970s, eighties, nineties, and two-thousands Appelcline's series relies on Peterson's book at many points—especially in the early volumes—but expands on that prior work by focusing more intently on the business end of the early
422:, Appelcline examines many of the most influential texts and genres which influenced the game’s design (2016). ... The literary inspirations that Appelcline and Driussi refer to are based in 20th Century pulp fiction. As with the lurid, fantastic action-oriented titles that inspired Gygax for 405:
Scott Michael Bruner in his 2023 PhD thesis "Agential Fantasy: A Copenhagen Approach to the Tabletop Role-Playing Game" wrote that "Jon Peterson and Shannon Appelcline's historical scholarship provides the record of the emergence of the TRPG." Bruner stated that compared to Jon Peterson's
455:, most of the works that Appelcline identifies belong to a more heroic, adventurous legacy of science fiction (which might also lend themselves more accessible to a game that requires players to role-play compelling action-oriented heroes) (Wolf). Appelcline posits that 383:, which touched on the topic. According to RGP historian Shannon Appelcline, "Back in 1978, Gygax had decided that it was best if the players did not know the rules." Thanks to Shannon Appelcline, for his ambitious and clear-cutting work in RPG history." 401:
series, published by the TTRPG publisher Evil Hat Productions combined archival documents and interviews to assemble portraits of significant game designers and the shape of the TTRPG industry over four decades, from the 1970s through the 2000s."
342:, the story of roleplaying games is the story of two different trends coming together: one concerning wargames, the other reflecting the new-found love for fantasy that flourished with the sudden US success of 287:(2015) both offer expansive histories of TRPGs. What ties these works together is fantasy's seminal role in opening horizons of possibility for new technological-driven world creation and subject formation." 368:
series, in which he highlights an important fact: however much role-playing games might constitute a labor of love, from their earliest conception they were mined for their profit-making potential."
394:(Evil Hat Production, 2014). Those books were an invaluable resource for getting my facts straight and should be the first stop for anyone desiring to read about the history of the RPG hobby." 302:
series on Kindle from Evil Hat Productions (expanding and updating a single-volume issuance from Mongoose Publishing). It is also a good history of print and miniatures wargame publishers."
272:, "If you're looking for a longer explanation of RPG design history, I recommend that book and the many great books it cites, especially the work of Jon Peterson and Shannon Appelcline." 913: 245:
noted how the two volumes on the 1990s and the 2000s "discuss the legal battles and rulings that determined that system mechanics could not be copyrighted."
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wrote that "when I was assigned to write an article titled “Did You Know that Wizards of the Coast DIDN'T Originally Make Dungeons & Dragons?" for
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presents an incredibly detailed look at the history of tabletop roleplaying games, featuring profiles of more than a hundred companies, including
945: 38: 379:, I felt like I knew the exact story I was going to tell about the company's fall. I'd lived through it and read Shannon Appelcline's excellent 951: 886: 845: 804: 763: 692: 659: 622: 581: 540: 491: 459:
is a “child of the ‘50s and ‘60s,” because its inspirations belong to a mode of science fiction based on an interstellar manifest destiny. "
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series (2014- 2015) is an equally valuable record of the history of TRPG companies, creators, and philosophies of design." Bruner noted that
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wrote that "A number of references were critical in the writing of this book. First among them is Shannon Appelcline's four-volume history,
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wrote that "the broad category of RPGs has been subjected to a considerable amount of critical commentary. ... Jon Peterson's
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Monsters, Aliens, and Holes in the Ground, Deluxe Edition: A Guide to Tabletop Roleplaying Games from D&D to Mothership
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Monsters, Aliens, and Holes in the Ground, Deluxe Edition: A Guide to Tabletop Roleplaying Games from D&D to Mothership
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Benjamin Joseph Munise in his 2023 PhD thesis "Roleplaying Games and Performance" that "Shannon Appelcline's four-volume
234:, one of the central texts for the chapter "Generations: The Origins and Development of RPGs" was the original volume of 44: 919: 651: 189: 79: 999: 447:'s military science fiction stories, as primary inspirations." Bruner wrote that "Although Miller has cited 796: 528: 483: 316: 755: 355:
how "Two recent histories of the hobby that have found their way into print are notable: Jon Peterson's
324: 837: 955: 320: 219: 748:"The Wargame Legacy: How Wargames Shaped the Roleplaying Experience from Tabletop to Digital Games" 208: 435:
s literary antecedents are fairly obscure. Appelcline identifies Dickson’s “Childe Cycle” series,
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The Postmodern Joy of Role-Playing Games: Agency, Ritual and Meaning in the Medium
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Playing for Change: FreeMarket and the Rise of Serious Tabletop Role-Playing Games
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The Postmodern Joy of Role-Playing Games: Agency, Ritual and Meaning in the Medium
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On Wargaming: How Wargames Have Shaped History and how They May Shape the Future
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On Wargaming: How Wargames Have Shaped History and how They May Shape the Future
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how "According to Shannon Appelcline's (2013) exhaustive historical treatise
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measure upon two recent histories of the origins of TRPGS: Jon Peterson's
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Agential Fantasy: A Copenhagen Approach to the Tabletop Role-Playing Game
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but the role-playing industry itself see Shannon Appelcline's four-title
222:, with one volume dedicated to each decade from the 1970s to the 2000s. 792:
Strictly Fantasy: The Cultural Roots of Tabletop Role-Playing Games
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Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic
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Strictly Fantasy: The Cultural Roots of Tabletop Role-Playing Games
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Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic
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Designers & Dragons: A History of the Roleplaying Game Industry
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The Role-Playing Society: Essays on the Cultural Influence of RPGs
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that "For the most comprehensive history of not only the birth of
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praised the work of Appelcline, noting of his own previous work
687:. Newport, Rhode Island: Naval War College Press. p. 126. 833:
Slaying the Dragon: A Secret History of Dungeons & Dragons
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Slaying the Dragon: A Secret History of Dungeons & Dragons
106: 59: 18: 443:'s comic science fictions, E.C. Tubb's “Dumarest” saga, and 716:"Everything You Ever Wanted to Know About Tabletop RPGs" 257:(Peterson, 2012) and Shannon Appelcline's multi-volume 230:
René Reinhold Schallegger wrote that for his 2018 book
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https://rpggeek.com/rpgseries/25621/designers-dragons
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War Games: Memory, Militarism and the Subject of Play
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War Games: Memory, Militarism and the Subject of Play
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Appelcline wrote an expanded four-volume version of
566:Zagal, JosĂ© P.; Deterding, Sebastian, eds. (2018). 311:wrote that "Shannon Appelcline's four-book series 250:Role-Playing Game Studies: Transmedia Foundations 569:Role-Playing Game Studies: Transmedia Foundations 954:. pp. 66, 88, 99, 164–166. Archived from 521:. In Byers, Andrew; Crocco, Francesco (eds.). 290:Matthew B. Caffrey Jr. wrote in his 2019 book 8: 750:. In Hammond, Phil; Pötzsch, Holger (eds.). 53:Learn how and when to remove these messages 334:Dimitra Nikolaidou wrote in the 2020 book 451:’s “Foundation” series as influential to 167:Learn how and when to remove this message 149:Learn how and when to remove this message 90:of all important aspects of the article. 468: 351:Gerald Nachtwey wrote in his 2021 book 912:Munise, Benjamin Joseph (2023-05-24). 86:Please consider expanding the lead to 714:Williams, Matthew Ryan (2019-07-13). 275:Curtis D. Carbonell in his 2019 book 7: 476:Schallegger, RenĂ© Reinhold (2018). 944:Bruner, Scott Michael (May 2023). 264:Patrick Holleman in his 2019 book 14: 952:University of Wisconsin–Milwaukee 915:Roleplaying Games and Performance 681:Caffrey, Jr., Matthew B. (2019). 270:Reverse Design: Final Fantasy VII 34:This article has multiple issues. 420:The Science Fiction in Traveller 283:(2012) and Shannon Appelcline's 111: 64: 23: 78:may be too short to adequately 42:or discuss these issues on the 995:Books about role-playing games 88:provide an accessible overview 1: 795:. Jefferson, North Carolina: 644:Carbonell, Curtis D. (2019). 527:. Jefferson, North Carolina: 482:. Jefferson, North Carolina: 386:Stu Horvath in his 2023 book 331:a surprisingly lively read." 241:Troy Leaman in his 2016 book 922:. p. 16. Archived from 746:Nikolaidou, Dimitra (2020). 371:Ben Riggs in his 2022 book 1016: 920:Louisiana State University 652:Liverpool University Press 607:Holleman, Patrick (2019). 305:Matthew Ryan Williams for 190:tabletop role-playing game 16:Book by Shannon Appelcline 789:Nachtwey, Gerald (2021). 610:Reverse Design: Diablo II 266:Reverse Design: Diablo II 188:about the history of the 797:McFarland & Company 613:. Boca Raton, Florida: 529:McFarland & Company 484:McFarland & Company 412:Designers & Dragons 399:Designers & Dragons 392:Designers & Dragons 381:Designers & Dragons 366:Designers & Dragons 361:Designers & Dragons 359:(2012), and the series 300:Designers & Dragons 236:Designers & Dragons 218:, published in 2014 by 207:, published in 2011 by 205:Designers & Dragons 181:Designers & Dragons 424:Dungeons & Dragons 410:(2012), "Appelcline's 296:Dungeons & Dragons 871:Horvath, Stu (2023). 756:Bloomsbury Publishing 517:Leaman, Troy (2016). 340:Designers and Dragons 329:Designers and Dragons 313:Designers and Dragons 285:Designers and Dragons 259:Designers and Dragons 408:Playing at the World 357:Playing at the World 321:Wizards of the Coast 281:Playing at the World 255:Playing at the World 220:Evil Hat Productions 830:Riggs, Ben (2022). 209:Mongoose Publishing 196:Publication history 838:St. Martin's Press 799:. pp. 12–13. 201:Shannon Appelcline 186:Shannon Appelcline 133:in your own words. 888:978-0-262-04822-4 847:978-1-250-27804-3 806:978-1-4766-7571-8 765:978-1-5013-5115-0 694:978-1-935352-65-5 661:978-1-78962-057-3 624:978-0-429-83410-3 583:978-1-138-63890-7 542:978-0-7864-9883-3 493:978-1-4766-3146-2 439:'s space operas, 377:Geek & Sundry 345:Lord of the Rings 177: 176: 169: 159: 158: 151: 105: 104: 57: 1007: 967: 966: 964: 963: 941: 935: 934: 932: 931: 909: 903: 902: 896: 895: 868: 862: 861: 855: 854: 827: 821: 820: 814: 813: 786: 780: 779: 773: 772: 743: 737: 736: 734: 733: 724:. Archived from 711: 705: 704: 702: 701: 678: 672: 671: 669: 668: 641: 635: 634: 632: 631: 604: 598: 597: 591: 590: 563: 557: 556: 553:Internet Archive 550: 549: 514: 508: 507: 501: 500: 473: 434: 172: 165: 154: 147: 143: 140: 134: 122:article needs a 115: 114: 107: 100: 97: 91: 68: 60: 49: 27: 26: 19: 1015: 1014: 1010: 1009: 1008: 1006: 1005: 1004: 985: 984: 976: 971: 970: 961: 959: 943: 942: 938: 929: 927: 911: 910: 906: 893: 891: 889: 870: 869: 865: 852: 850: 848: 829: 828: 824: 811: 809: 807: 788: 787: 783: 770: 768: 766: 745: 744: 740: 731: 729: 713: 712: 708: 699: 697: 695: 680: 679: 675: 666: 664: 662: 643: 642: 638: 629: 627: 625: 606: 605: 601: 588: 586: 584: 565: 564: 560: 547: 545: 543: 516: 515: 511: 498: 496: 494: 475: 474: 470: 465: 432: 348:in the 1960s." 228: 203:wrote the book 198: 173: 162: 161: 160: 155: 144: 138: 135: 128: 116: 112: 101: 95: 92: 85: 73:This article's 69: 28: 24: 17: 12: 11: 5: 1013: 1011: 1003: 1002: 1000:ENnies winners 997: 987: 986: 983: 982: 975: 974:External links 972: 969: 968: 950:(PhD thesis). 936: 918:(PhD thesis). 904: 887: 863: 846: 822: 805: 781: 764: 738: 706: 693: 673: 660: 636: 623: 599: 582: 558: 541: 509: 492: 467: 466: 464: 461: 248:The 2018 book 227: 224: 197: 194: 175: 174: 157: 156: 119: 117: 110: 103: 102: 82:the key points 72: 70: 63: 58: 32: 31: 29: 22: 15: 13: 10: 9: 6: 4: 3: 2: 1012: 1001: 998: 996: 993: 992: 990: 981: 978: 977: 973: 958:on 2023-10-23 957: 953: 949: 948: 940: 937: 926:on 2024-03-24 925: 921: 917: 916: 908: 905: 900: 890: 884: 880: 877:. 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Retrieved 478: 471: 456: 452: 441:Keith Laumer 427: 423: 419: 416:Dave Arneson 411: 407: 404: 398: 396: 391: 387: 385: 380: 372: 370: 365: 360: 356: 352: 350: 343: 339: 335: 333: 328: 312: 306: 304: 299: 295: 291: 289: 284: 280: 276: 274: 269: 265: 263: 258: 254: 249: 247: 242: 240: 235: 231: 229: 215: 213: 204: 199: 180: 179: 178: 163: 145: 136: 124:plot summary 121: 93: 77: 75:lead section 50: 43: 37: 36:Please help 33: 445:David Drake 989:Categories 962:2024-03-24 930:2024-03-24 894:2024-03-24 853:2024-03-24 812:2024-03-24 771:2024-03-24 732:2024-03-24 700:2024-03-24 667:2024-03-24 630:2024-03-24 589:2024-03-24 548:2024-03-24 531:. p.  499:2024-03-24 463:References 426:, many of 325:White Wolf 192:industry. 139:April 2024 96:April 2024 39:improve it 879:MIT Press 615:CRC Press 574:Routledge 457:Traveller 453:Traveller 429:Traveller 226:Reception 80:summarize 45:talk page 131:add one 129:Please 885:  844:  803:  762:  691:  658:  621:  580:  539:  490:  449:Asimov 323:, and 721:Wired 433:' 308:Wired 120:This 883:ISBN 842:ISBN 801:ISBN 760:ISBN 689:ISBN 656:ISBN 619:ISBN 578:ISBN 537:ISBN 488:ISBN 533:205 317:TSR 991:: 881:. 840:. 758:. 718:. 617:. 576:. 535:. 486:. 319:, 211:. 48:. 965:. 933:. 901:. 860:. 819:. 778:. 735:. 703:. 670:. 633:. 596:. 555:. 506:. 170:) 164:( 152:) 146:( 141:) 137:( 126:. 98:) 94:( 84:. 55:) 51:(

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Shannon Appelcline
tabletop role-playing game
Shannon Appelcline
Mongoose Publishing
Evil Hat Productions
Wired
TSR
Wizards of the Coast
White Wolf
Lord of the Rings
Geek & Sundry
Dave Arneson
Traveller
H. Beam Piper
Keith Laumer
David Drake
Asimov
The Postmodern Joy of Role-Playing Games: Agency, Ritual and Meaning in the Medium
McFarland & Company

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