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Development of Mother 3

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376:). Some of the artists had been on the project for over three years. They estimated the project to be about 60 percent complete at the time of cancellation—the basics were complete and only programming was left. About 30 percent of the final product was completed. Itoi estimated that it would have taken an additional two years to finish properly, and Iwata said that the game might have been finished by 2000 had the scope been reduced two years earlier. Miyamoto was involved in other work and spent little time on-site with the project, and Iwata too was distracted by bankruptcy concerns at HAL Labs and was off-site in 1999 due to circumstances that required travel. Iwata was also hospitalized during production for stress-related reasons. The team intended to have the game finished by the end of 1999 and knew they had to reconsider their priorities when they missed the milestone. They said that the 456:. He conceptualized the process as designing 3D "puppets" that could then be easily moved around the "stage". In actuality, each custom scene required special programming. The player-character changed between each chapter—a concept they first attempted in their previous game—so as to see multiple characters grow. As development wore on, Itoi offered to compromise by replacing full chapters with sequences of still images and text. They cut the total chapters to seven or nine by the time it was canceled. Itoi described the story as "normal" for its first half, leading up to a "triple-play twist". One of the game's themes was the reckless appearance and "uncomfortable beauty" of 337: 541:). The battles had psychedelic backgrounds and a circular menu that included a command to "get up" if the player was knocked down in a real-time sequence. Attacks could be timed with the in-game music for stronger effects. The developers also planned multiple routes for advancing through the game and unforeseen complications from minor actions, such as a monster finding food dropped in the forest. The game was set to include features such as synching the game's time with the real time, but those features required the 64DD. 719:'s. Itoi processed each line individually as he wrote the final scene, and later reflected on its moral content that bad people sometimes need even more help than the good people. He said that the one line that makes him most emotional is, "You must be tired". Itoi said that the ending's renewal theme reflected his worldview of appreciating our time on Earth in light of the planet's inevitable end. Much of the rest of the script was written after-hours at a local hotel where they would continue their work. 385:, but realized that it would take "just as much time" with 40 to 50 staff members to make such a game. In retrospect, Iwata wondered out loud in an interview why the game needed to be in 3D when Itoi's "greatest talent lies in words" and thought that the energy poured into making a 3D game might have been a poor choice. He said he was "genuinely ashamed", and acknowledged that they were both "caught up in the 3D obsession and felt obligated" at the time. At the time of its cancellation, Itoi predicted that 750: 346: 2124: 2239: 666:". The antagonist, Porky, was designed as a "symbol of humankind". Itoi associated the game's view of evil to the "fun and games" on the spectrum of "pranks" to "crimes", and likened its tone to the lyrics of the song "Reunion" by Kazuko Matsuo, where the subject falls in love with someone the world finds evil. Itoi compared how the characters come to realize their psychic powers with 2279: 2267: 178: 783:
There are 250 tracks in the game's sound player. Itoi did not have a favorite of Sakai's work. He noted that the final track, "Love Theme", was added towards the end of the development cycle. While the ending was incomplete, Itoi planned to use the Pigmask theme, but they decided to add a new song to
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was canceled. His Nintendo 64 version was darker, "dirtier", and more upsetting, though the final version changed little in concept. The Nintendo 64 version was to be more vague and left to the player's imagination through its sparse dialogue. Itoi attributed the change in tone to his own growth and
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was "one of his themes". As such, players sweat when learning an ability, based on Itoi's belief of how physical struggle facilitates growth. He also included characters like the Magypsies and Duster (who has a bad leg) to show the value of having friends with different qualities. Some environments
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logo was made from a fusion of metal and trees, which Itoi interpreted as an "uncomfortable beauty" from two materials that were impossible to fuse. This is also a theme in his only novel. The chimeras theme informed the game's original subtitle: "Forest of the Chimeras". Itoi compared the reckless
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In its review of the Space World 1999 demo, IGN found the mine cart scene—where Lucca and Klaus outrun a collapsing cave in a minecart—to be its "most impressive" sequence. They added that it "might be one of the most impressive cutscenes on the N64 yet". IGN said that the controls were intuitive,
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as a sign of further delay or cancellation of the 64DD altogether. In April 2000, IGN estimated the game's development as "safe to assume that the game is nearing its final stages of completion". The company struggled to find a firm release date, and was expected to release in Japan before a North
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supervisors had wanted to cancel the project since 1999, but later changed sides and said that cancellation would be wasteful. They discussed bringing the game to their forthcoming GameCube, which Miyamoto said would have solved some of the Nintendo 64's hardware issues. Miyamoto and Iwata also
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and decided, based on encouragement from several failed fan petitions, to release the game. Itoi had earlier assumed that restarting the project was impossible, and said that his final effort to finish the game to be more like a "prayer" than like "vengeance". Other than the graphical changes
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who would become engrossed in a big murder case, and the story would unfold from a young female clerk at a flower shop who would slowly recall parts of a story consequential to the plot. Thus, the city would appear to grow. This idea of a "single place changing over time" was central to
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development team carried over to the new game's development, though several people left and the team grew in size. They forwent the usual prototyping phase and went straight into development expecting to create something unprecedented. Itoi said he wanted to make the game like a
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the character composition of the new development team. He said that he had not been changed by fans. Itoi always planned for the two brothers to fight each other, though he did not write the ending until after production had already begun, a process he compared with
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with two boys, Lucca and Klaus (later becoming Lucas and Claus), and a dog, Boney. The game was to include over 10 playable characters and span 10 years in its story based around the Pig army, which attempts to use "primitive machinery ... to enslave mankind". At
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for his fans. Itoi had to choose a composer from the development team who understood the series and could work full-time on the project, including other development duties. Thus, he could not choose Suzuki, who was outside the project, or
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s "hallucinatory city", Moonside. Another of his themes is the duality of the seriousness and lightheartedness of games, which is why he added a serious death scene to the first chapter. Parts of the game reference outside media such as
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wrote that the game retained the quirkiness of the previous soundtracks in the series though switching composers. He found the second half of the album, which included reinterpreted "classics" from the series, to be its strongest.
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By July 2004, the game was about 60 percent finished and was set for a late 2005 release in Japan. The game was released on April 20, 2006 in Japan for the Game Boy Advance, whereupon it became a bestseller. A
443:" with little reason for the hero to backtrack to previous areas, and instead wanted the player to see the town gossip grow dynamically. Miyamoto and Itoi compared this type of progression to the story of 303:, where IGN described the development's progress as "very far along" and half complete. Having followed a period of media silence, the announcement there of its conversion from 64DD disk to 29:, spanned a total of twelve years between 1994 and 2006 with a three year gap in between, and spanned four consoles and multiple delays. Following the commercial success of its predecessor, 509:. The subtitle eventually became "The End of the Pig King" before the game was canceled and the final release has no subtitle because Itoi did not want to lead the player's interpretation. 675:
were added to serve specific purposes. For example, Osohe Castle was meant to show the scale of time and Tantane Island was designed to reflect the player's worst nightmares as similar to
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Iwata clarified that the franchise was not abandoned but that the game would no longer be developed for the Nintendo 64, and Miyamoto added that it was not due to project complications or
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Itoi originally intended the game to have 12 chapters with varied game mechanics; for example, one with classic role-playing game mechanics and another as just
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s development. He saw himself as simultaneously making the game he wanted to play and setting traps for the player, and as making a game Nintendo could not.
59:, the team set out to create a 3D game that ultimately exceeded the capabilities of the platform. Along the way, the team changed its console focus from the 997: 962: 76: 1024: 2026: 1902: 157:, renewal, and fungibility on the morality spectrum. Its music was composed by Shogo Sakai, and retained the quirky style of series composers 449:. The game was enough of a departure from the series that the development team questioned whether fans would consider it part of the series. 423:
s production. He called another person on the project to describe a "detective story where the city was the main character". He envisioned a
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because he was uninterested in computer graphics trends. He said that it was only coincidentally related to the resurgence of interest in
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would remain a story that only the game's staff would know, though he also expressed an interest in making the story into a novel or
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American version would be considered. At the time, the 64DD was only released in Japan. Nintendo did not show the game at the 2000
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s development and built a 12-chapter story with player-characters that rotated between chapters. Having been a producer during
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was released on April 20, 2006 in Japan, whereupon it became a bestseller. It has not been released outside Japan.
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s development would end around 1996 with a release on Nintendo's then-upcoming console. The team was inspired by
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and Franklin Badge pin. It did not receive a North American release on the basis that it would not sell well.
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My personal feelings steer me to want to affirm everything the player thinks about the game. I wanted to make
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wrote that the game's emphasis on "magical transgender gurus" might have also affected the decision.
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staff assisted in the game's development, and Itoi worked with them on individual pacing issues.
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s development spanned four consoles, but eventually released for the handheld Game Boy Advance.
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would be one of the four games for the then-expected 1998 launch of the Japan-only peripheral.
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series that he wanted to be more of a team member and scriptwriter and less of a manager in
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canceled the game altogether prior to Space World 2000, as announced by Itoi on August 20.
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of the 64DD, the game was converted to cartridge. Itoi developed the game's concept during
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readers ranked the game as one of their top ten most anticipated towards the end of 1999.
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Flint within an inn, as compared between the Nintendo 64 and Game Boy Advance versions of
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better reflect their intentions in December 2005. The game's soundtrack was released on
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and was experienced at pitching video games, so Miyamoto provided a team willingly. The
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to the Advance. The game kept its original story and received a graphical overhaul in a
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All of the game's music was composed by Shogo Sakai. Itoi saw Sakai as competing with
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if he had the time. Miyamoto was still interested in bringing the game to fruition.
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required for a release on the Advance, the game was to keep its original story.
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like a mirror. One that reflects the heart of the player off of the screen.
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triggered a turn-based battle scene shown in the first-person (similar to
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television advertisement included a slide announcing a future release of
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IGN was impressed by the mine cart sequence shown at Space World 1999.
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to the Game Boy Advance, Itoi predicted further pressure to release
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and decided that they too could creatively flourish by making a 3D
748: 663: 655: 585: 552: 176: 850:[About the development of "MOTHER 3" has been canceled]. 2004: 267: 182: 68: 2008: 316:, though IGN expected to see a finished version of the game at 1383: 1346: 1258: 1221: 1150: 1096: 1052: 988: 308: 516:. The player-character, Flint, was a cowboy in the vein of 296:. Nintendo displayed a playable version of the game at its 503:
appearance of chimeras to the mutilated toys of Sid from
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peripheral, for which the game was expected to be a 1998
1835:"Years Later, Mother 3 Still Lives Up to All the Hype" 512:
The game was set to continue 10 years after the first
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anticipated a sequel, and a North American release of
2255: 971:(Interview). No. 99. Nintendo. pp. 104–105. 1936:"Shigesato Itoi Tells All about Mother 3 (Part One)" 1761:"Shigesato Itoi Tells All about Mother 3 (Part Two)" 1712:"Shigesato Itoi Tells All about Mother 3 (Part One)" 1670:"Shigesato Itoi Tells All about Mother 3 (Part One)" 1625:"Shigesato Itoi Tells All about Mother 3 (Part Two)" 1583:"Shigesato Itoi Tells All about Mother 3 (Part One)" 1538:"Shigesato Itoi Tells All about Mother 3 (Part Two)" 1420:"Shigesato Itoi Tells All about Mother 3 (Part One)" 1299:"Shigesato Itoi Tells All about Mother 3 (Part Two)" 1179: 1177: 562:
the sound "well orchestrated and memorable", the 3D
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in 2003 within a Japanese television commercial for
2198: 2172: 2131: 2068: 727:Deluxe Box Set was produced with a special edition 307:cartridge plus mission expansion disk was taken by 545:was set to run between 40 and 60 hours in length. 961:Imamura, Takao; Miyamoto, Shigeru (August 1997). 206:Nintendo Entertainment Analysis & Development 50:was given the previous game's development team. 1490: 1488: 838: 836: 834: 832: 830: 828: 826: 706:Itoi wrote the game's ending while overseas in 478: 1085: 1083: 1081: 1079: 824: 822: 820: 818: 816: 814: 812: 810: 808: 806: 745:Music of the EarthBound series § Mother 3 615:. While working on the compilation that would 2020: 1146:"Earthbound 64 (MOTHER 3) Last Known Details" 226:outside Japan) had sold well. By this point, 185:peripheral, shown here as docked beneath the 8: 919: 917: 915: 913: 911: 693:, a company for which Itoi had written film 234:had worked on the series' earlier games and 1930: 1928: 1901:Agnello, Anthony John (December 21, 2012). 1755: 1753: 1751: 1749: 1664: 1662: 1577: 1575: 1532: 1530: 1528: 1526: 1524: 1522: 1414: 1412: 1410: 1293: 1291: 1289: 1287: 1285: 1139: 1137: 1135: 1133: 1131: 1129: 1127: 1125: 1123: 249:film. In September 1994, he predicted that 117:After multiple years and failed petitions, 2027: 2013: 2005: 100:A North American version was announced as 1633:. August 2006. p. 10. Archived from 984:"FOUR GAMES TO LAUNCH WITH JAPANESE 64DD" 926:"Vapor Trails: The Games that Never Were" 638:Itoi chose to use the pixelated style of 1769:. August 2006. p. 8. Archived from 1546:. August 2006. p. 7. Archived from 1307:. August 2006. p. 7. Archived from 963:"Pak Watch E3 Report "The Game Masters"" 904:(in Japanese): 21–23. September 2, 1994. 650:. The series' games were written in the 533:. Physical contact with an enemy in the 400: 2262: 802: 464:logo. Itoi has said of his role in the 274:in June 1997, Miyamoto speculated that 90:, Itoi served as a scriptwriter during 1944:. July 2006. p. 2. Archived from 1913:from the original on December 26, 2012 1870:Sloderbeck, Matt (February 22, 2006). 1720:. July 2006. p. 6. Archived from 1678:. July 2006. p. 4. Archived from 1591:. July 2006. p. 3. Archived from 1428:. July 2006. p. 1. Archived from 1395:from the original on February 20, 2015 1358:from the original on September 3, 2014 1270:from the original on February 19, 2014 1162:from the original on November 29, 2014 1108:from the original on February 19, 2014 1872:"Mother 3 Gets a Little More Special" 1833:Eisenbeis, Richard (March 29, 2013). 1027:from the original on February 8, 2018 858:from the original on October 18, 2000 7: 1882:from the original on August 24, 2014 1814:from the original on August 24, 2014 1507:from the original on August 22, 2014 1473:from the original on August 22, 2014 1196:from the original on August 19, 2020 1184:Mandelin, Clyde (October 17, 2018). 1046:Thomas, Lucas M. (August 17, 2006). 788:on November 2, 2006. Kyle Miller of 599:is announced at the end of the 2003 381:discussed releasing the game on the 2305:Development of specific video games 1000:from the original on April 27, 2015 354:Satoru Iwata and Shigeru Miyamoto, 216:was "a commercial decision", since 1989:from the original on July 25, 2014 1851:from the original on June 19, 2014 1802:Adashek, Jeffrey (July 22, 2004). 1233:from the original on June 26, 2014 1064:from the original on July 14, 2014 776:, who had become the president of 237:Itoi Shigesato no Bass Tsuri No. 1 14: 942:from the original on May 22, 2011 924:Cowan, Danny (February 7, 2007). 898:"Interview with Shigesato Itoi". 196:was originally developed for the 25:, a role-playing video game from 2277: 2265: 2238: 2237: 2122: 1019:Johnston, Chris (May 30, 1997). 344: 335: 1377:IGN Staff (September 2, 1999). 1804:"Mother 3 to See 2005 Release" 607:Three years later, a Japanese 446:Legend of Zelda: Majora's Mask 412:Itoi conceived the premise of 368:, but to resources needed for 181:The game was designed for the 1: 1340:IGN Staff (August 31, 1999). 1252:IGN Staff (August 21, 2000). 1186:"MOTHER 3's Timeline of Hope" 1144:IGN Staff (August 22, 2000). 848:"『MOTHER 3』の開発が中止になったことについての" 697:and had voiced the father in 662:" and its power struggle as " 314:Electronic Entertainment Expo 153:. The game's themes included 1463:"Mother 1 and 2 Hit the GBA" 1215:IGN Staff (March 22, 2000). 1090:IGN Staff (April 18, 2000). 1021:"Nintendo Says 64DD Delayed" 439:. He saw previous RPGs as " 2321: 2300:Mother (video game series) 1497:"Further News of Mother 3" 982:IGN Staff (June 2, 1997). 742: 489:Itoi in an interview with 2233: 2120: 2045: 1254:"EARTHBOUND 64 CANCELLED" 594:for the GBA too! Dakota!" 1495:Putnam, Gabriel (2003). 1342:"THE BEST OF SPACEWORLD" 121:was reannounced for the 1461:Hindman, Heath (2003). 1190:Legends of Localization 1048:"RETRO REMIX: ROUND 25" 880:Translated introduction 686:Kiki's Delivery Service 654:alphabet instead of in 1217:"MOTHER 3 PUSHED BACK" 760: 604: 558: 486: 409: 190: 110:(the code name of the 2081:EarthBound Beginnings 752: 589: 556: 527:non-player characters 404: 180: 1948:on February 26, 2015 1724:on February 26, 2015 1682:on February 26, 2015 1595:on February 26, 2015 1550:on February 26, 2015 1432:on September 2, 2006 432:private investigator 212:producer, said that 1379:"JAPAN WANTS ZELDA" 1311:on February 1, 2014 846:(August 22, 2000). 416:towards the end of 1964:2014-07-16 at the 1789:2014-10-18 at the 1740:2014-07-15 at the 1698:2014-07-18 at the 1653:2014-07-10 at the 1611:2014-07-15 at the 1566:2017-12-07 at the 1448:2014-11-21 at the 1327:2014-10-09 at the 1092:"NOT BOUND FOR E3" 885:2017-11-11 at the 874:2017-11-04 at the 761: 700:My Neighbor Totoro 660:might equals right 605: 559: 410: 191: 77:commercial failure 2253: 2252: 2224:Super Smash Bros. 670:, and added that 292:was announced as 149:style similar to 2312: 2282: 2281: 2280: 2270: 2269: 2268: 2261: 2241: 2240: 2126: 2029: 2022: 2015: 2006: 1999: 1998: 1996: 1994: 1974: 1968: 1957: 1955: 1953: 1932: 1923: 1922: 1920: 1918: 1898: 1892: 1891: 1889: 1887: 1867: 1861: 1860: 1858: 1856: 1830: 1824: 1823: 1821: 1819: 1799: 1793: 1782: 1780: 1778: 1773:on April 3, 2015 1757: 1744: 1733: 1731: 1729: 1708: 1702: 1691: 1689: 1687: 1666: 1657: 1646: 1644: 1642: 1637:on April 3, 2015 1621: 1615: 1604: 1602: 1600: 1579: 1570: 1559: 1557: 1555: 1534: 1517: 1516: 1514: 1512: 1492: 1483: 1482: 1480: 1478: 1458: 1452: 1441: 1439: 1437: 1416: 1405: 1404: 1402: 1400: 1374: 1368: 1367: 1365: 1363: 1337: 1331: 1320: 1318: 1316: 1295: 1280: 1279: 1277: 1275: 1249: 1243: 1242: 1240: 1238: 1212: 1206: 1205: 1203: 1201: 1181: 1172: 1171: 1169: 1167: 1141: 1118: 1117: 1115: 1113: 1087: 1074: 1073: 1071: 1069: 1043: 1037: 1036: 1034: 1032: 1016: 1010: 1009: 1007: 1005: 979: 973: 972: 958: 952: 951: 949: 947: 921: 906: 905: 895: 889: 867: 865: 863: 840: 758: 681: 672:human physiology 582:Game Boy Advance 523:Space World 1999 494: 474: 422: 383:Game Boy Advance 366:development hell 348: 339: 318:Space World 2000 306: 298:Space World 1999 255: 202:Shigeru Miyamoto 155:human psychology 123:Game Boy Advance 96: 85: 39:outside Japan), 2320: 2319: 2315: 2314: 2313: 2311: 2310: 2309: 2290: 2289: 2288: 2278: 2276: 2266: 2264: 2256: 2254: 2249: 2229: 2194: 2168: 2164:Marcus Lindblom 2154:Hirokazu Tanaka 2127: 2118: 2112:fan translation 2064: 2041: 2033: 2003: 2002: 1992: 1990: 1976: 1975: 1971: 1966:Wayback Machine 1951: 1949: 1934: 1933: 1926: 1916: 1914: 1900: 1899: 1895: 1885: 1883: 1869: 1868: 1864: 1854: 1852: 1832: 1831: 1827: 1817: 1815: 1801: 1800: 1796: 1791:Wayback Machine 1776: 1774: 1759: 1758: 1747: 1742:Wayback Machine 1727: 1725: 1710: 1709: 1705: 1700:Wayback Machine 1685: 1683: 1668: 1667: 1660: 1655:Wayback Machine 1640: 1638: 1623: 1622: 1618: 1613:Wayback Machine 1598: 1596: 1581: 1580: 1573: 1568:Wayback Machine 1553: 1551: 1536: 1535: 1520: 1510: 1508: 1494: 1493: 1486: 1476: 1474: 1460: 1459: 1455: 1450:Wayback Machine 1435: 1433: 1418: 1417: 1408: 1398: 1396: 1376: 1375: 1371: 1361: 1359: 1339: 1338: 1334: 1329:Wayback Machine 1314: 1312: 1297: 1296: 1283: 1273: 1271: 1251: 1250: 1246: 1236: 1234: 1214: 1213: 1209: 1199: 1197: 1183: 1182: 1175: 1165: 1163: 1143: 1142: 1121: 1111: 1109: 1089: 1088: 1077: 1067: 1065: 1045: 1044: 1040: 1030: 1028: 1018: 1017: 1013: 1003: 1001: 981: 980: 976: 960: 959: 955: 945: 943: 923: 922: 909: 897: 896: 892: 887:Wayback Machine 876:Wayback Machine 861: 859: 844:Itoi, Shigesato 842: 841: 804: 799: 774:Hirokazu Tanaka 756: 747: 741: 725:limited edition 679: 595: 584: 551: 531:science fiction 496: 488: 472: 420: 399: 370:Project Dolphin 362: 361: 360: 359: 351: 350: 349: 341: 340: 304: 270:peripheral. At 253: 230:series creator 175: 163:Hirokazu Tanaka 108:Project Dolphin 97:s development. 94: 83: 18:development of 12: 11: 5: 2318: 2316: 2308: 2307: 2302: 2292: 2291: 2287: 2286: 2274: 2251: 2250: 2248: 2247: 2234: 2231: 2230: 2228: 2227: 2220: 2215: 2214: 2213: 2202: 2200: 2196: 2195: 2193: 2192: 2187: 2182: 2176: 2174: 2170: 2169: 2167: 2166: 2161: 2159:Nobuyuki Inoue 2156: 2151: 2149:Keiichi Suzuki 2146: 2141: 2139:Shigesato Itoi 2135: 2133: 2129: 2128: 2121: 2119: 2117: 2116: 2115: 2114: 2109: 2097: 2085: 2072: 2070: 2066: 2065: 2063: 2062: 2060:HAL Laboratory 2057: 2052: 2046: 2043: 2042: 2034: 2032: 2031: 2024: 2017: 2009: 2001: 2000: 1977:Miller, Ryan. 1969: 1941:Nintendo Dream 1924: 1907:Digital Trends 1893: 1862: 1825: 1794: 1766:Nintendo Dream 1745: 1717:Nintendo Dream 1703: 1675:Nintendo Dream 1658: 1630:Nintendo Dream 1616: 1588:Nintendo Dream 1571: 1543:Nintendo Dream 1518: 1484: 1453: 1425:Nintendo Dream 1406: 1369: 1332: 1304:Nintendo Dream 1281: 1244: 1207: 1173: 1119: 1075: 1038: 1011: 974: 968:Nintendo Power 953: 907: 901:Weekly Famitsu 890: 801: 800: 798: 795: 769:Keiichi Suzuki 743:Main article: 740: 737: 733:Digital Trends 729:Game Boy Micro 717:Hayao Miyazaki 603:advertisement. 590:"We're making 583: 580: 550: 547: 518:Clint Eastwood 491:Nintendo Dream 477: 427:, small-time, 398: 395: 353: 352: 343: 342: 334: 333: 332: 331: 330: 259:Super Mario 64 232:Shigesato Itoi 174: 171: 159:Keiichi Suzuki 56:Super Mario 64 48:Shigesato Itoi 13: 10: 9: 6: 4: 3: 2: 2317: 2306: 2303: 2301: 2298: 2297: 2295: 2285: 2275: 2273: 2263: 2259: 2246: 2245: 2236: 2235: 2232: 2226: 2225: 2221: 2219: 2216: 2212: 2209: 2208: 2207: 2204: 2203: 2201: 2197: 2191: 2188: 2186: 2183: 2181: 2178: 2177: 2175: 2171: 2165: 2162: 2160: 2157: 2155: 2152: 2150: 2147: 2145: 2142: 2140: 2137: 2136: 2134: 2130: 2125: 2113: 2110: 2108: 2105: 2104: 2103: 2102: 2098: 2096: 2094: 2090: 2086: 2084: 2082: 2078: 2074: 2073: 2071: 2067: 2061: 2058: 2056: 2053: 2051: 2048: 2047: 2044: 2040: 2038: 2030: 2025: 2023: 2018: 2016: 2011: 2010: 2007: 1988: 1984: 1980: 1973: 1970: 1967: 1963: 1960: 1947: 1943: 1942: 1937: 1931: 1929: 1925: 1912: 1908: 1904: 1897: 1894: 1881: 1877: 1873: 1866: 1863: 1850: 1846: 1842: 1841: 1836: 1829: 1826: 1813: 1809: 1805: 1798: 1795: 1792: 1788: 1785: 1772: 1768: 1767: 1762: 1756: 1754: 1752: 1750: 1746: 1743: 1739: 1736: 1723: 1719: 1718: 1713: 1707: 1704: 1701: 1697: 1694: 1681: 1677: 1676: 1671: 1665: 1663: 1659: 1656: 1652: 1649: 1636: 1632: 1631: 1626: 1620: 1617: 1614: 1610: 1607: 1594: 1590: 1589: 1584: 1578: 1576: 1572: 1569: 1565: 1562: 1549: 1545: 1544: 1539: 1533: 1531: 1529: 1527: 1525: 1523: 1519: 1506: 1502: 1498: 1491: 1489: 1485: 1472: 1468: 1464: 1457: 1454: 1451: 1447: 1444: 1431: 1427: 1426: 1421: 1415: 1413: 1411: 1407: 1394: 1390: 1386: 1385: 1380: 1373: 1370: 1357: 1353: 1349: 1348: 1343: 1336: 1333: 1330: 1326: 1323: 1310: 1306: 1305: 1300: 1294: 1292: 1290: 1288: 1286: 1282: 1269: 1265: 1261: 1260: 1255: 1248: 1245: 1232: 1228: 1224: 1223: 1218: 1211: 1208: 1195: 1191: 1187: 1180: 1178: 1174: 1161: 1157: 1153: 1152: 1147: 1140: 1138: 1136: 1134: 1132: 1130: 1128: 1126: 1124: 1120: 1107: 1103: 1099: 1098: 1093: 1086: 1084: 1082: 1080: 1076: 1063: 1059: 1055: 1054: 1049: 1042: 1039: 1026: 1022: 1015: 1012: 999: 995: 991: 990: 985: 978: 975: 970: 969: 964: 957: 954: 941: 938:. p. 2. 937: 933: 932: 927: 920: 918: 916: 914: 912: 908: 903: 902: 894: 891: 888: 884: 881: 877: 873: 870: 857: 853: 849: 845: 839: 837: 835: 833: 831: 829: 827: 825: 823: 821: 819: 817: 815: 813: 811: 809: 807: 803: 796: 794: 791: 787: 781: 779: 775: 770: 766: 755: 751: 746: 738: 736: 734: 730: 726: 720: 718: 713: 709: 704: 702: 701: 696: 692: 691:Studio Ghibli 688: 687: 678: 673: 669: 665: 661: 657: 653: 649: 645: 641: 636: 634: 633:Brownie Brown 629: 625: 621: 618: 614: 610: 602: 598: 593: 588: 581: 579: 577: 576: 571: 570: 565: 555: 548: 546: 544: 540: 536: 532: 528: 524: 519: 515: 510: 508: 507: 501: 495: 493:, August 2006 492: 485: 483: 476: 471: 467: 463: 459: 455: 450: 448: 447: 442: 438: 433: 430: 426: 419: 415: 408: 403: 396: 394: 392: 388: 384: 379: 375: 371: 367: 357: 347: 338: 329: 327: 323: 319: 315: 310: 302: 299: 295: 294:EarthBound 64 291: 287: 286:fan community 285: 279: 277: 273: 269: 265: 261: 260: 252: 248: 243: 239: 238: 233: 229: 225: 224: 219: 215: 211: 207: 203: 199: 198:Super Famicom 195: 188: 184: 179: 172: 170: 168: 164: 160: 156: 152: 148: 144: 140: 139: 134: 130: 129: 124: 120: 115: 113: 109: 105: 104: 103:EarthBound 64 98: 93: 89: 82: 78: 74: 70: 66: 62: 61:Super Famicom 58: 57: 51: 49: 45: 43: 38: 34: 33: 28: 24: 23: 22: 2243: 2222: 2144:Satoru Iwata 2106: 2099: 2092: 2088: 2080: 2076: 2036: 1993:September 1, 1991:. Retrieved 1982: 1972: 1950:. Retrieved 1946:the original 1939: 1915:. Retrieved 1896: 1886:September 1, 1884:. Retrieved 1875: 1865: 1855:September 1, 1853:. Retrieved 1845:Gawker Media 1838: 1828: 1818:September 1, 1816:. Retrieved 1807: 1797: 1775:. Retrieved 1771:the original 1764: 1726:. Retrieved 1722:the original 1715: 1706: 1684:. Retrieved 1680:the original 1673: 1639:. Retrieved 1635:the original 1628: 1619: 1597:. Retrieved 1593:the original 1586: 1552:. Retrieved 1548:the original 1541: 1511:September 1, 1509:. Retrieved 1500: 1477:September 1, 1475:. Retrieved 1466: 1456: 1434:. Retrieved 1430:the original 1423: 1399:September 1, 1397:. Retrieved 1382: 1372: 1362:September 1, 1360:. Retrieved 1345: 1335: 1313:. Retrieved 1309:the original 1302: 1272:. Retrieved 1257: 1247: 1235:. Retrieved 1220: 1210: 1198:. Retrieved 1189: 1164:. Retrieved 1149: 1110:. Retrieved 1095: 1066:. Retrieved 1051: 1041: 1029:. Retrieved 1023:. GameSpot. 1014: 1002:. 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Upon the 73:launch game 65:Nintendo 64 2294:Categories 2173:Characters 2093:EarthBound 1952:August 31, 1777:August 31, 1728:August 31, 1686:August 31, 1641:August 31, 1599:August 31, 1554:August 31, 1436:August 31, 1389:Ziff Davis 1352:Ziff Davis 1315:August 31, 1274:August 31, 1264:Ziff Davis 1227:Ziff Davis 1200:August 14, 1166:August 31, 1156:Ziff Davis 1102:Ziff Davis 1058:Ziff Davis 1004:August 31, 994:Ziff Davis 936:Ziff Davis 862:August 30, 797:References 609:Mother 1+2 601:Mother 1+2 539:EarthBound 429:womanizing 391:kamishibai 301:trade show 284:EarthBound 264:open world 223:EarthBound 204:, head of 128:Mother 1+2 37:EarthBound 778:Creatures 767:composer 549:Reception 535:overworld 506:Toy Story 454:cutscenes 358:producers 324:producer 247:Hollywood 147:pixelated 2244:Category 2101:Mother 3 2089:Mother 2 2050:Nintendo 1987:Archived 1962:Archived 1917:June 15, 1911:Archived 1880:Archived 1849:Archived 1812:Archived 1787:Archived 1738:Archived 1696:Archived 1651:Archived 1609:Archived 1564:Archived 1505:Archived 1471:Archived 1446:Archived 1393:Archived 1356:Archived 1325:Archived 1268:Archived 1237:June 15, 1231:Archived 1194:Archived 1160:Archived 1112:June 15, 1106:Archived 1068:June 15, 1062:Archived 1031:June 12, 1025:Archived 998:Archived 946:June 15, 940:Archived 883:Archived 872:Archived 856:Archived 852:1101.com 765:Mother 2 754:Mother 3 712:Mother 3 695:taglines 677:Mother 2 652:hiragana 644:Mother 3 640:Mother 2 628:Mother 3 624:Mother 2 613:Mother 3 597:Mother 3 592:Mother 3 543:Mother 3 500:Mother 3 482:Mother 3 470:Mother 3 462:Mother 3 437:Mother 3 418:Mother 2 414:Mother 3 407:Mother 3 387:Mother 3 378:Mother 3 374:GameCube 356:Mother 3 290:Mother 3 276:Mother 3 251:Mother 3 242:Mother 2 218:Mother 2 214:Mother 3 210:Mother 3 194:Mother 3 167:Mother 3 151:Mother 2 143:Mother 2 119:Mother 3 112:GameCube 92:Mother 3 88:Mother 2 81:Mother 2 67:and its 46:creator 32:Mother 2 27:Nintendo 21:Mother 3 2258:Portals 2199:Related 1876:RPGamer 1808:RPGamer 1501:RPGamer 1467:RPGamer 931:1UP.com 710:before 575:Famitsu 458:chimera 63:to the 2206:Fandom 2180:Giygas 2132:People 2077:Mother 2039:series 2037:Mother 1983:RPGFan 1840:Kotaku 790:RPGFan 708:Saipan 620:Mother 514:Mother 466:Mother 397:Design 322:Mother 228:Mother 138:Mother 44:series 42:Mother 2272:Japan 2218:Music 2069:Games 757:' 739:Music 680:' 664:macho 656:kanji 473:' 421:' 372:(the 254:' 95:' 84:' 2185:Ness 1995:2014 1954:2014 1919:2014 1888:2014 1857:2014 1820:2014 1779:2014 1730:2014 1688:2014 1643:2014 1601:2014 1556:2014 1513:2014 1479:2014 1438:2014 1401:2014 1364:2014 1317:2014 1276:2014 1239:2014 1202:2020 1168:2014 1114:2014 1070:2014 1033:2014 1006:2014 948:2014 864:2014 642:for 622:and 617:port 498:The 425:hack 281:The 268:64DD 208:and 183:64DD 161:and 141:and 133:port 131:, a 69:64DD 16:The 2055:Ape 1384:IGN 1347:IGN 1259:IGN 1222:IGN 1151:IGN 1097:IGN 1053:IGN 989:IGN 309:IGN 135:of 2296:: 1985:. 1981:. 1938:. 1927:^ 1909:. 1905:. 1878:. 1874:. 1847:. 1843:. 1837:. 1810:. 1806:. 1763:. 1748:^ 1714:. 1672:. 1661:^ 1627:. 1585:. 1574:^ 1540:. 1521:^ 1503:. 1499:. 1487:^ 1469:. 1465:. 1422:. 1409:^ 1391:. 1387:. 1381:. 1354:. 1350:. 1344:. 1301:. 1284:^ 1266:. 1262:. 1256:. 1229:. 1225:. 1219:. 1192:. 1188:. 1176:^ 1158:. 1154:. 1148:. 1122:^ 1104:. 1100:. 1094:. 1078:^ 1060:. 1056:. 1050:. 996:. 992:. 986:. 965:. 934:. 928:. 910:^ 878:. 854:. 805:^ 703:. 572:. 320:. 272:E3 165:. 2260:: 2095:) 2091:( 2083:) 2079:( 2028:e 2021:t 2014:v 1997:. 1956:. 1921:. 1890:. 1859:. 1822:. 1781:. 1732:. 1690:. 1645:. 1603:. 1558:. 1515:. 1481:. 1440:. 1403:. 1366:. 1319:. 1278:. 1241:. 1204:. 1170:. 1116:. 1072:. 1035:. 1008:. 950:. 866:. 220:( 189:. 35:(

Index

Mother 3
Nintendo
Mother 2
Mother series
Shigesato Itoi
Super Mario 64
Super Famicom
Nintendo 64
64DD
launch game
commercial failure
Project Dolphin
GameCube
Game Boy Advance
Mother 1+2
port
Mother
pixelated
human psychology
Keiichi Suzuki
Hirokazu Tanaka

64DD
Nintendo 64
Super Famicom
Shigeru Miyamoto
Nintendo Entertainment Analysis & Development
EarthBound
Shigesato Itoi
Itoi Shigesato no Bass Tsuri No. 1

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