Knowledge (XXG)

Development of Overwatch

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various attributes of the Heroes to better manage their expectations they had in designing the game and in response to player feedback. For example, one of the first planned updates was to change the strength of Cassidy's alternate fire "Fan the Hammer" ability, which could do a great deal of damage to most targets. Blizzard felt this attack should be lethal to most of the Heroes but should not be able to take out Tank-based characters in a single shot, and reduced the damage to address this. Similarly, Symmetra had major character update in late 2016 that gave her additional abilities including a second Ultimate ability, the changes made in response to Blizzard's observations that she had been infrequently selected by players. Kaplan said that while they do want to promote lesser-played heroes, their goal of these updates is not to strive for equal selection rates for all heroes, but to work with the fluctuations in the meta-game as new heroes are introduced and new strategies by players are developed to counter new heroes or updates made to other heroes. Kaplan described their overall approach in these post-release adjustments as part of a "balance triangle", weighing the various statistics they collect, the feedback and general attitudes from the player base they monitor, and their own personal opinions and gut feelings where the balance should be. Not all three points are equally weighed, but they consider avoiding allowing one of these areas overwhelm the other two.
825:. Some of these additions are derived from player feedback to Blizzard. In the case of the "Overwatch Uprising" event during April 2017, Kaplan said that players wanted to have more story put into the game, inspiring them to create a new story-driven player-vs-environment mode set during Overwatch's past that helped to create some new narrative and provide cosmetic items to reflect that. In May 2019, Blizzard introduced "The Workshop", a script-based environment for players to create their own custom game modes. According to Keith Miron and Dan Reed, software and gameplay engineers for Blizzard, the development team knew they wanted to explore options for players in custom games. As a result of a "hack-a-thon" in 2017, they had developed a simple scripting language that could be used to create custom games for those that were not programmers. The work was put on hold until late 2018, following another hack-a-thon event where they fleshed out more game ideas and scripting to support it, at which point it was determined to make this a feature of 739:. Blizzard's art director Sam Didier reviewed Tsang's original design, prompting several questions to help tighten the art design that led to Torbjörn's gameplay mechanics, and subsequently, Torbjörn's appearance was used as a baseline in all other character and map designs to make sure that these assets would appear to fit into the same universe as Torbjörn. Another example is Doomfist, a character introduced into one of the game's promotional videos where his gauntlet was on display. This led to the creation of one of the maps that expanded upon the Doomfist concept, making that a title passed down among others in the past, and seeding some of the existing heroes' backstory has had connections to the Doomfist title. This process gave them a sufficient starting point to work from in introducing Doomfist as a playable hero in 864:
support these efforts. Due to the rise of toxic behavior in the game, the Blizzard team has had to slow down development of additional content to deal with reports of toxic players. An endorsement system was added in June 2018 to discourage toxicity. Through this, players can give up to three endorsements in leadership, teamwork, and sportsmanship to any other player after a match. Players receiving endorsements gain experience that can help lead to earning loot box rewards faster, and players that continually receive endorsements are favored in the matchmaking system. According to Blizzard, by March 2019, the endorsement system had helped to reduce disruptive behavior in the game by up to 40%, and through surveys, players found the system to be trustworthy, helping to enforce the value of the endorsement system.
492:, where initially a player would generally progress along a five-tier ladder system the more matches they played, but as they moved into higher ranks, would find further progression to be based more on skill. This approach had been tested in the beta period but Blizzard found that low-ranked players to be pitted frequently against much more highly ranked players, and that they had not accounted for players to fall out of a tier if they started to perform poorly. They further found players wanting a finer resolution of their competitive ranking to be able to better compare to other players. They opted to hold back on including competitive mode at release, and later redeveloped the mode to use the 100-point ranking system to meet these issues while continuing to look for other ways to improve the ranking system. 468:
also stated that the free-to-play/downloadable content model could fragment their player community, with gamers only playing with friends that had the same content instead of all available players. The game's engine was developed from scratch within Blizzard as to target a wide range of personal computers, including laptops that use integrated graphics processors. Senior software engineer Ryan Greene said that they looked to create a hardware "minspec" that would assure the game ran at nearly 30 frames-per-second on these lower-end machines, which once met would allow higher end machines as well as the consoles to run at 60 frames-per-second, as well as optimizing other performance-related issues.
872:, originally designs to have some flexible capabilities between roles, would be adjusted to better fit their intended role. The intent of the change according to Kaplan was to "improve match quality, give players more control over their gameplay experience, and provide more positive social experiences between teammates." However, many observers believed the change was needed to combat the popular "GOATS" composition - a three-tank, three-support team named for the Overwatch Contenders team that popularized this. GOATS proved difficult to disrupt by opposing teams unless they also played GOATS. The GOATS composition had been dominating both Overwatch League play for most of its 484:. Over several iterations, they devised a scheme that they put to public testing in January 2017 through the "Capture the Rooster" special event to celebrate the Chinese New Year; here, to prevent speedy characters from running immediately after collecting the flag, they must wait a few seconds before they can run or use their special powers, leaving them vulnerable for that period. Initially having no plans to retain the Capture the Flag mode after the event, Blizzard announced that they will keep the event as a custom game mode with additional options. 432:, for example. In addition to character balance, the development team needed to find ways to balance the characters with the various maps, wanting to provide areas across the maps for each character to have an area where they could be effective. The number of characters in the game was not fixed; though released with 21 different heroes, Kaplan stated the team played around with various goals, potentially as high as 40 unique heroes and across six different classes. Kaplan knew they had to have more than nine heroes as to separate themselves from 594:
character like Zenyatta, the robot monk, and he would say something like, "becoming one with the objective." So we find these ways to really differentiate them and it makes for unexpected and sometimes ridiculous lines." Blizzard also found ways to include narrative elements through limited-time events, such as the "Junkenstein's Revenge" event during October 2016 and the April 2017 "Uprising" event. Chu said that with these types of events, they will encourage players to explore the other forms of media that Blizzard is using to develop the
436:, which featured nine distinct classes. Kaplan credits Geoff Goodman, a veteran designer in Blizzard, for figuring out the right number of heroes, classes, and balance between the characters. Keller noted that as the cast approached 15 characters, the team started to worry that there were too many for players to learn and may dilute the experience, but they strived to assure both uniqueness and balance across the slate of Heroes. The team felt the game was ready for release in November 2015 after adding the last two characters, 560:
something bright and welcoming, that featured a lot of deep, rich colors. A lot of the modern realistic games tend to focus on gritty gray, brown palettes." Several of the initial maps, Ilios, Dorado, and Nepal, were developed based on the idea of vacation spots and drew from various imagery of those locations. Kaplan noted that Dorado, set in Mexico, was inspired by a photograph they found while searching for images of colorful Mexican towns, but only later realized that the photo was that of
723:, including Tracer, Widowmaker, Bastion, Soldier: 76, Symmetra, Torbjorn, and Reinhardt. Characters were designed to avoid outright characters stereotypes. In some cases such as Cassidy, they took a stereotypical character but created a story and approach to embrace the stereotype. Other cases was presenting a character one would never typically see in a modern game, such as Ana, an older mother who remains a skilled sniper. The choice of Tracer as the cover art was purposely to contrast 680:
girls, everybody. We feel indebted to do our best to honor that." Michael Chu expressed that the diverse group of characters is a result of Blizzard's approach to game design, elaborating that "We've tried have a diverse cast of characters and diverse locations that you go through, and hopefully these characters - even beyond national diversity; just seeing their personalities, their backstories, their occupations - hopefully people will find things in common with these characters."
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kill/death ratios from the various statistic summaries, as according to Kaplan "some characters don’t need to kill to be effective". To promote a friendlier playing environment, Blizzard penalizes players that "rage quit" (purposely leaving a match before it is complete) with a penalty on player experience points after a match, and will permanently ban players that they find "cheating or using hacks, bots, or third-party software".
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or Competitive games, which limits them to playing and switching between those heroes for the duration of the game. Players then would be matched so that each team would have two of each role. Groups of players would need to make sure their group does not exceed this before joining a match. Changes were made to support the Role Queue: competitive players would have separate skill rankings for each role, while heroes like
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grouped introduction of the final three characters—Genji, Mei, and D.Va—during the closed beta period, which if repeated could be "disruptive" to the game's community. For example, the first new character, Ana, was revealed and playable on the Public Test region from July 12, 2016, and made available to all on the Windows version on July 19 with console versions following in the days after. Other characters like
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on this reveal "as with any aspect of our characters' backgrounds, their sexuality is just one part of what makes our heroes who they are. From the very beginning of our work on Tracer's story, it just felt right to make this an aspect of her character." Blizzard reiterated their goal to have a diverse cast with Tracer's reveal, stating, "from the beginning, we've wanted the universe of
743:. Other examples of similar iterative expansion to the characters given by Metzen and Chu include the heroes Genji and Hanzo who were characters borne out of an initial single character concept and leading to them being rivals of each other, and the introduction of Lúcio as a means to expand upon the loosely connected Vishkar Corporation concept that was part of Symmetra's backstory. 488:
dropping out mid-game in terms of tracking the team's rating. When they presented this concept to players early on, they received a large amount of negative feedback, with many players wanting to be able to play competitively solo rather than grouped with a team. From this feedback, they redesigned competitive mode to be based on a progression system, similar to
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creating characters with distinctly different silhouettes to allow a player to identify the hero from a distance, including whether they were friend or foe. They found during development that having players be able to change heroes in mid-match to be important to gameplay. This inspired them to forego plans to release
852:, among other features, eventually winning the case by default and being awarded $ 8.5 million in damages. To this end, Blizzard has also explicitly warned users of using third-party applications that provide additional in-game feedback to players about their performance, such as Visor, software that fed into an 763:"experimental card" to the game where they will test elements that are not related to debugging but for testing game balance, such as tweaking of gameplay rules or character abilities. Players will be able to access the experimental card from any region and are optional modes to the main gameplay elements. 1071:
across various mediums, rather than include a story mode; Chu stated, "One of the things that's really great is we're able to leverage the strengths of these different mediums to tell different parts of the story," citing Soldier: 76's appearances in fake news reports, an animated video narrated from
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that day. Blizzard allowed retailers to sell physical copies of the game on May 23 to help players prepare for the servers' launch. The game will be supported by updates, including new maps and characters. All of the additional content will be free for existing players and does not require additional
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to feel welcoming and inclusive, and to reflect the diversity of our players around the world." Additional lore released in January 2019 revealed that Soldier: 76 had been in a same-sex relationship earlier in this life, making him the second LGBT character on the roster. Similarly, the character of
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is led by Blizzard's senior game designer Michael Chu. Creating a narrative for the game was a challenge compared to past Blizzard titles as the game lacks a single-player mode or a traditional story-telling mechanic. Instead, the story crafters for the game sought to create a spanning narrative that
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A further goal in development was to avoid the negativity that often occurs in other competitive game environments, and, along with strides to make the narrative give a positive message, made specific choices in gameplay design to remove elements they felt fed negativity. One such choice was omitting
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Not all updates will be equivalent across platforms; a planned update will reduce the damage of Torbjörn's auto-aiming turrets on console versions but will not be applied to the Windows version, while a later patch for consoles helped to improve the precision of aiming with controller analog sticks.
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Kaplan credits artist Arnold Tsang from coming up with the preliminary designs of all the heroes in the game. The narrative and characters themselves were then developed through an iterative process between the gameplay developers, artists, and promotional media as they worked to bring the narrative
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Blizzard's initial idea for competitive mode were to limit play to six-on-six matches where players had formed their own teams outside of normal matchmaking, with rankings based on team rather than individual performance; Kaplan stated that this would avoid issues relating to matchmaking and players
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s intention as to "create an awesome experience that's more accessible to a much wider audience while delivering the action and depth that shooter fans love." On the FPS nature of the game, Kaplan commented that "the real focus of the shooting in the game is not to chase realism. We don't have real
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A major change to the game was announced in July 2019, called "Role Queue". Prior to this, players in Quickplay and Competitive modes could select any heroes at any point in the match. With the Role Queue requires players to select one of the three roles, Damage, Tank, and Support, before QuickPlay
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from becoming a toxic environment, with Kaplan saying that they want to remove players that frequently contribute toxicity from the game. By September 2017, Blizzard has taken action over 480,000 users, including 340,000 reported by other users, but have encouraged the community to continue to help
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as possible in considering the potential of new characters. Blizzard level designer Aaron Keller led map designs to make sure that players were generally contained within the expected battle path, and was fortunate enough with a character with near limited flying ability, Pharah, was available from
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identities; Metzen said that the inclusion of LGBT characters was not "to be a data point or feel contrived in any way", but instead to have these identities "play out organically". Tracer was the first identified as one of the LGBT characters via one of the promotional online comics. Blizzard said
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over the past year we've been really cognizant of that, trying not to oversexualize the female characters." Kaplan explained that the industry was "clearly in an age where gaming is for everybody," going on to say that "increasingly, people want to feel represented, from all walks of life, boys and
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and ethnicities, including males, females, and non-human characters such as robots and a gorilla. The need for a diverse cast was important to the developers, as some of Blizzard's previous games had been criticized before for missing this mark; Metzen explained that even his daughter had asked him
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was like, rather than any reference material, with the result being better than a realistic version, according to Kaplan. A more recent map, Oasis, set in Iraq, was portrayed as "one of the most technologically-advanced places in the world" to contrast how other games set in the near-future present
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individuals. During development, one important goal was to have "combat clarity" for the player, so that when a player moved into a new area, enemy characters would be clearly visible. This was enabled by contrasting the hues and saturation levels used for players to those used within the maps, and
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event on November 7, 2014; the game was playable during the event to all attendees, with fourteen characters available to select from. During this event Blizzard released a cinematic trailer and an extended gameplay video for the game. A month after the BlizzCon event, in December 2014, Blizzard
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mode. Metzen stated that "we have a long legacy of developing multiplayer games, and it came down to 'is it even possible to build a shooter that doesn't feel cynical, that doesn't feel cruel, that doesn't feel nasty? Can you build one that really promotes teamwork and relationship and having fun
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but instead make it a single-purchase title. Keller said that they wanted players to be able to jump to any Hero as necessitated by the situation, and the free-to-play or downloadable content approach could limit that ability if none of the team's players had purchased access to that hero. Keller
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team of 140 members was broken up: 80 were permanently relocated to other divisions in Blizzard, twenty put on loan to other Blizzard projects, and the remaining 40 tasked to come up with a new project within six weeks, otherwise they would be assigned to other groups within Blizzard. Among ideas
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Blizzard has plans to add new characters and maps to the game. With respect to characters, Kaplan expected they will release these one at a time, rather than in groups, allowing the new character to be stabilized before adding the next. Kaplan referred to the negative feedback received after the
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Some updates included features promised as part of the long-term release plan. as the competitive mode that was added in June 2016, and potential changes to how the Play of the Game is selected to showcase non-attacking-based Heroes. Other updates will come from monitoring the game and adjusting
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Instead, they spent about two years on developing out the rest of the characters, gameplay balance, and graphics. Characters were generally added to the game for one of three reasons: to introduce a new gameplay mechanic or balance gameplay, to incorporate a new character design created by their
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could be interjected into the game through short in-game dialogue and unlockable hero skins. A March 2017 patch for the game added short character biographies, as well as lore details about specific character skins in the Hero Gallery. Outside of the game, the narrative is primarily driven by a
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Kaplan has expressed that this theme continued into the aesthetics of the game, commenting, "when it comes to the setting and art style and tone of the universe, a lot of games like to approach the future in either a very dystopian way, or a post-apocalyptic way," and adding, "we wanted to make
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for the game, which Metzen said still captures the "heroism and vibe" that superhero stories carry. The team did not want to have any characters that served solely as villains in the game, but did develop some of the characters, like Soldier: 76, to have an unsure purpose within the narrative.
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mode for several years, recognizing that most team-based first-person shooters included some type of variant on this mode. The largest issue that this mode faced was the speed or warping abilities of some of the characters, like Tracer, which could pick up the flag and warp back to their base,
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is expanded over the years. The narrative can still be seen being hinted at through map environments and character dialogue within the game itself; Chu explains that "you get a character like Soldier: 76 and he says, like: 'back in my day we'd have this payload delivered'. And then you get a
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became, their group had to rethink how Blizzard's more successful games had come about, ignoring the scale and business opportunity of the result and instead understand what tools and skills they had already to build from. In brainstorming ideas, the team thought about the current state of
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in May 2016. The game, while having several different play modes, generally features two teams of six players each, selecting pre-made heroes from the game's roster, to either attack or defend various objective points on the game's maps. The game supports casual game modes as well as ranked
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Blizzard has pledged to support the game through various updates. Nearly all such updates are made available for testing on a special region called the Public Test Region (PTR) which any player can select instead of their local geographic region. In February 2020, Blizzard plans to add an
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To develop the game's themes, Kaplan stated that they wanted to create a future that was not typical of what a post-apocalyptic world might be like, opting instead for a future where conflict still exists but a "bright and aspirational vision" is maintained. The title's creative director,
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across all three platforms began on October 27, 2015. The closed beta was put on "extended break" in December and brought back in February 2016. Following the March 2016 release announcement, Blizzard also announced an open beta period from May 5 to 9 for any registered user of the
775:, making the game smoother and more reactive for those players. Players on slower bandwidth connections are grouped with others of this type to avoid any disadvantage of connection speed. Blizzard is looking for how to implement high bandwidth support in the console versions. 183:, an MMO set in an outpost in space that would have been a crossroads for many different alien species. This game would have featured several different character classes, upwards of fifty, which Kaplan thought would be difficult but remained a core concept of 507:
due to "a likelihood of confusion" with a previously registered trademark by Innovis Labs. On October 13, 2015, Innovis Labs and Blizzard settled a pending lawsuit. A week later, on October 21, 2015, Innovis Labs surrendered their trademark registration for
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s cancellation also led into creating a narrative of an optimistic near-future setting for the game, taking place some decades after the formation of the peacekeeping Overwatch team, created in response to a robotic uprising known as the Omnic War.
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development. Kaplan said his small team was "very nervous about our future" when tasked to come up with a new game concept, but this soon solidified into the idea of "a future worth fighting for", which had also been a phrase used internally for
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were added in a similar manner, along with other new features. In regards to maps, the first new map added, "Eichenwalde", was on August 16, 2016, first available in the PTR before being offered to all players. New maps are developed to be as
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Blizzard has said it is committed to maintaining a competitive landscape for the game and will take proactive steps to prevent cheating through hacks and other tricks. Blizzard performed one such mass-ban of players they had found to be using
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according to journalists. The Role Queue was introduced on the PTR in July 2019, and a short 2-week competitive season was held in August 2019 to test the system across all platforms before its full planned release in September 2019.
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content as well as a statue of Soldier: 76, one of the playable characters, along with the game's soundtrack and a source book. Those that purchased either the Origins or Collectors Editions received the Baby Winston battle pet in
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An improved competitive mode entered open beta testing within Battle.net's public test region on June 21, 2016. Competitive mode for Windows, Xbox One and PlayStation 4 was added on June 28, June 30 and July 1, 2016, respectively.
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fought Reaper and Widowmaker in the Overwatch Museum. A collection of these cinematic sequences played in movie theaters across the United States as part of the game's launch event. The first episode of the animated short series,
813:, a character capable of rolling and grappling for fast maneuvering, future maps may have sections well tailored to new characters like Wrecking Ball. Keller strove to give each character an equal number of maps the can excel on. 1101:, which would have focused on the story of several in-game characters including Soldier: 76, Torbjörn, Reaper, and Reinhardt. The novel was to be penned by writer Micky Neilson and artist Ludo Lullabi. Blizzard opted to cancel 400:
with similar time-manipulation abilities. They used Tracer and a single map based on the Temple of Anubis, to test how well the core mechanics played, according to assistant game director Aaron Keller. They added three more
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leaving the other team unable to stop them. Thus they would either find matches reduced to players selecting the speediest characters, or having to put so many restrictions in place that the result game no longer felt like
914:, launched in November 2020. Blizzard released a performance optimization patch for the Xbox Series X/S version on March 9, 2020, that allowed players to run the game at up to 120 frames per second on supported monitors. 794:
which they considered similarly challenging due to its specifications, and would complicate the nature of updating the game in a timely fashion on all consoles, but still consider the platform a viable one for the game.
627:, so what we decided to go for was the future of Earth. We always wanted the game to be about heroes, so we took a lot of inspiration from comics and superhero stories of our youth and today." Once it was determined 361:
heroes; at that point, they had not included any animations so Tracer would fire by shooting lasers out of her eyes. The prototype proved successful within Blizzard, and the team was given the greenlight to proceed.
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Blizzard is also able to add in new game modes and cosmetics, such as sprays and skins, among other things. Themed limited-time modes and cosmetics have also been made available for events and holidays, such as the
231:(MOBA) games were starting to take off, which required players to cooperate with others to successfully win the match. Kaplan said that their team considered how to adapt the large-scale and fast-paced gameplay of 4127: 896:; this is the second such cloned title produced by 4399, the first that Blizzard had already succeeded in having removed from the various app stores. Blizzard and NetEase won the lawsuit by November 2019, with 3486: 266:
world guns in the game. You're not playing a soldier in a present-day military conflict." Simplicity of design was a high-value goal, taking cues from the success of the simple approach used in Blizzard's
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would be played on a near-futuristic version of Earth, the writers recognized the possibility of having a global-spanning set of characters and locations set in an "inspirational future". Metzen sees the
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progression; these skills got more powerful the farther the player progressed, and Kaplan said that it ended up being "very cluttered and confused". Blizzard co-founder Michael Morhaime stated that with
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in this narrative, each with their own abilities, background and personality that could stand on their own, but could also fit into the larger story; this notion translated into the characters being
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In September 2016, Blizzard added in support for high bandwidth network play on the Windows client for users with sufficient Internet connections, which reduces the amount of interpolation delay in
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classes—to start polishing the gameplay mechanics, which even at this stage Keller stated that it compared very closely with what the released game would present. They had even considered releasing
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together. In this regards, Torbjörn was the defining character for the game, as while he was not created first, his art style was originally created by Tsang to help bridge the gap between the
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system to provide additional information in-match to the player's performance, and Pursuit, which tracked players' performance and gave additional statistics after the conclusion of a match.
4549: 1787: 1007:, available both as a downloadable and retail product, includes the base game and five additional character skins, as well as other bonus items for other Blizzard games via Battle.net. The 5293: 4801: 1338: 1112:
s narrative development has gone in a somewhat different direction, changing out these origin stories would work. Blizzard still plans to reveal more of the characters' backstory in time.
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with a smaller group, they all wanted to come together and support each other to make their next game a success, "a redemption story for us as people and as craftsmen". Morhaime described
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Blizzard began releasing the series of animated shorts in March 2016; the shorts maintained the style of the game's cinematic trailer, which centered on a battle in which Tracer and
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client. The open beta proven popular with Blizzard reporting over 9.7 million players participating, and as a way of showing thanks, extended the open beta period by one extra day.
3201: 535:. Citing a desire to keep its game styles "simple", and because it contradicted its emphasis on accomplishing goals as a team rather than trying to achieve large numbers of kills, 2048: 1706: 4487: 4390: 3615: 3107: 2675: 5326: 4677: 4644: 4580: 4259: 4195: 3262: 1739: 1571: 1525: 3582: 876:, and was very common in normal competitive play, causing players and viewers to become disinterested. The Role Queue eliminates GOATS and thus expected to bring new life to 5123: 4768: 4423: 961:, who has collaborated with Blizzard before on past projects, and Eddie Yang. After planning the design of the sculptures in January 2016, teams across the world, including 5359: 3168: 2225: 4117: 3740: 746:
Character animations were created by Blizzard's David Gibson. To help give more personality to the 3D-rendered animation, Gibson applied traditional methods used in 2D
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for the various player avatars were also reused and refined to create the appearance of the heroes. The initial gameplay used maps they had developed for
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While the game's primary gameplay modes were easily developed to account for unique abilities of all characters, the developers also had thought about a
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from most other shooter games that feature a grizzled-looking older male soldier, with Kaplan saying this was to show that "normal things are normal".
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s development. This gave them the idea to set the game in a near future, and started evaluating other games set in the same period, including recent
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by the development team, with Kaplan saying, "we think she does a great job of representing just how awesome someone with autism can be".
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developments continue to produce more content, released free for all, for the title, including new hero characters, maps, game modes,
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In the week prior to release, Blizzard arranged to have three giant-sized boxes (approximately 15 feet (4.6 m) tall) of various
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universe as having potential dynamics over time, but Blizzard does not yet have plans for how to implement this within the game.
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skill set they believed worked best together, and developing backstory and personality for the heroes. Existing art assets from
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around 2013. After most of the rest of the team was transferred to other projects, the remaining team members, led by director
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between console systems in the future, though has no plans for Windows-supported cross-play due to the precision advantage of
3730: 150: 64: 5146: 4218: 2504: 2116: 4314: 2634: 2281: 1640: 5209: 4162: 3410: 2248: 873: 3509: 2780: 1175:. Hanzo has been added alongside Alexstrasza as part of the "Dragons of the Nexus" event in December 2017. A number of 973:, Blizzard had over 50% of the American advertisement share among gaming industry brands from May 16 to June 15, 2016. 5049: 2345: 1965: 4824: 3545:"New Overwatch maps will better support Wrecking Ball's abilities, but Blizzard future proofs every arena it creates" 3443: 2967:"Jeff Kaplan AMA reveals that Lucio changes, loot box gifting, and a 'making of' documentary are coming to Overwatch" 2076: 4956: 544:
with your friends, and not getting killed with a thrown knife from halfway across the map as soon as you jump in?'"
5698: 5018: 2537: 2182: 907: 884:
Separately, Blizzard, through its China regional offices, have taken developer 4399 to court over its mobile title
658:
were meant to be a diverse cast, covering a broad range of genders and ethnicities, including non-human characters.
337:
team began putting these together as a prototype to present to management. They took the classes they had made for
1899: 601:
Blizzard felt they had strength in developing a narrative for a large universe of characters as they had done for
47:
has been both critically and financially successful, with a player base of 35 million players as of October 2017.
5632: 5513: 5495: 5426: 3032: 2468: 810: 790:
were "just too challenging" to support initially. Kaplan has stated that they have looked into a version for the
598:
narrative, as well as prompt fans to continue to explore and speculate on the world and characters they created.
104: 2999: 5481: 3638: 2149: 1090: 1074: 1058: 582: 564:. Others, like the Hollywood map, were created by a multicultural team that used only their perception of what 540: 268: 4859: 2412: 1810: 953:
heroes, as if being sold as packaged action figures, put on display across the globe at Hollywood, Paris, and
450:
was developed with half a dozen features to bring in a wider audience, including an accessibility feature for
934:
channel, and followed up on this May 2015 by posting weekly videos of game footage and character highlights.
5392: 3316: 2842: 2604: 2382: 2005: 853: 645: 578: 437: 2910: 5760: 5596: 5450: 772: 565: 402: 67:, came up with the concept of a team-based shooter that borrowed elements from other online shooters like 27: 22: 413:
with a limited set of heroes at this point, as they had felt the game already had a finished feel to it.
5421: 4700: 2747: 1596: 217: 5805: 689:
s diversity also extends to other character facets. Blizzard has said that some of the characters have
3763: 3349: 2875: 2563: 1128:, showcased a standoff between Tracer and Widowmaker, and was released on April 5. The third episode, 969:
and Egads, raced to print, finish and assemble the works in time for the game's release. Propelled by
5708: 5668: 5658: 5487: 1280: 869: 818: 551:
The visuals for the Mexico-based Dorado map were inadvertently inspired by the mountainside-homes of
464: 204: 174:
had been canceled internally by May 2013, though this wasn't publicly reported until 2014. The large
4002: 2438: 254:
s development, the team was highly fractured which impacted the project's cancellation. On starting
5766: 5713: 5556: 1195: 1159: 1151: 1116: 1038: 992: 996:
payment. Blizzard hoped that through this method they can alleviate the concerns of some players.
5793: 5663: 5591: 5581: 5385: 4347: 3946: 2966: 2709: 1217: 1042: 954: 800: 393: 354: 3670:"Overwatch Uprising: Kaplan explains what, why, how you made it happen and what's in it for you" 3065: 1364: 1202:
comics to date under their label as well as future comics, and will publish a 100-page art book
1167:
maps Hanamura and Volskaya Industries. Tracer debuted as a playable character in the video game
4988:"Watch Widowmaker and Tracer battle it out in Blizzard's second Overwatch animated short Alive" 4734:"Overwatch celebrates its one year anniversary with a new event and a Game of the Year edition" 4281: 2315:"Overwatch Update for PS4 Now Out, Competitive Play Added Along With New Features & Tweaks" 1866: 1838: 1163:. Nine characters appear as playable heroes in the game, along with battlegrounds based on the 5678: 5673: 5637: 5627: 5561: 4897: 4705: 4063: 3890: 3862: 3577: 3354: 3321: 3163: 2752: 2670: 2350: 2220: 2043: 2010: 1815: 1668: 1402: 1369: 1229: 1191: 1137: 1133: 1018: 980: 747: 320: 170:, "We didn't find the fun. We didn't find the passion." even after re-evaluating the project. 31: 4510: 3286:"Overwatch's next patch is making a big change to analogue stick aiming for PS4 and Xbox One" 5703: 5551: 4603: 3707: 3544: 1289: 889: 719:
Several characters evolved out of the characters and their abilities they had developed for
476: 460: 116: 54:
started in the fallout following Blizzard's decision to cancel continued development of the
1248:
Tracer, Zarya, Lúcio, Genji, D.Va, Ana, Junkrat, Hanzo, and Mei are playable characters in
1078:
short. Chu has also remarked that the reasoning for Blizzard's method of storytelling with
5653: 5566: 1635: 1046: 791: 619: 451: 243:
was partially influenced by their own team's current morale following the cancellation of
223: 69: 161:, with each class having a core set of abilities that the player would expand upon via a 2635:"Breaking the lore - How Overwatch weaves compelling stories into a multiplayer shooter" 2006:"Overwatch's capture the flag mode took years to figure out, but it may be here to stay" 547: 5718: 5505: 308: 212: 208: 5527: 3131:"Overwatch's next patch adds experimental mode and League of Legends-style hero pools" 1483:"The Overwatch team originally considered making a multi-class MMO called Crossworlds" 5821: 4573:"Overwatch Heads to Retail a Day Early, But Only So You Can Get Ready for Launch Day" 4451: 3387: 2748:"Blizzard wants its diverse fans to feel 'equally represented' by Overwatch's heroes" 1105:
in November 2016, with Chu stating that since the announcement of the graphic novel,
984: 911: 715: 145:, a game that had been in development at Blizzard for seven years since around 2007. 35: 2939:"Overwatch's Symmetra has autism, Jeffrey Kaplan confirms in touching letter to fan" 1140:, was released on May 16. The fourth and final episode of the series' first season, 1030:
in honor of its first anniversary on May 23, 2017; it includes all content from the
650: 589:. This gives the developers some flexibility as to where they can take the story as 88:
to obtain a proof-of-concept to greenlight further development. The consequences of
5739: 5622: 1782: 805: 522: 296: 215:
that helped players move with fluidity across maps and team-based shooters such as
195: 158: 372:
in 1998. Some of the additional heroes came from the classes they created for the
5258:"New Overwatch Skins For Heroes Of The Storm Turn Blizzard Icons Into Cosplayers" 4059:"Blizzard, NetEase win $ 569k in copyright suit against Chinese mobile publisher" 2505:"Overwatch: talking hero design, Quake and backstory with Blizzard's Michael Chu" 754:
effects, creating more exaggerated animations that support the feel of the game.
5744: 5734: 5576: 5464: 5354: 5179:"Together We Are Strong! - Designing Zarya in Overwatch and Heroes of the Storm" 5085: 4796: 3383:"Nintendo Switch Overwatch UPDATE: Blizzard has good news and bad news for fans" 1701: 906:
was playable through backward compatibility on the next console generation, the
751: 4087:"Overwatch Update Boosts The Game To 120FPS, But Only On Xbox, Not PlayStation" 3764:"Targeting Overwatch cheaters at the source, Blizzard rallies its legal eagles" 1630: 5230: 5203: 4152: 1778:""When it's done": How Blizzard dragged Overwatch across the launch threshold" 958: 943: 392:
Initial development of the game began with creating the first Hero character,
162: 4003:"Overwatch rolls out Sigma and new Role Queue matchmaking and queuing system" 3797:"Blizzard awarded $ 8.5M in damages following copyright infringement lawsuit" 3477:"Overwatch's new Sombra character and Arcade Mode go live for everyone today" 1839:"Reinhardt's new look in Overwatch 2 is based on the cancelled Project Titan" 235:
with the smaller scale and cooperative nature of MOBAs, forming the basis of
5409: 5050:"Soldier: 76 Plays Hero In The Final Animated Overwatch Short Of The Season" 4957:"Overwatch's first animated short is out now, introduces players to Winston" 4738: 4639: 4385: 4122: 4035: 3979: 3834: 3801: 3735: 3415: 3229: 3135: 3102: 2355: 2121: 1664:"Overwatch: How Blizard Turned Its Biggest Failure into its Next Great Hope" 1449: 1333: 1221: 966: 822: 786:, with Kaplan saying that the OS X architecture and their optimizations for 711: 613: 368: 314: 3942:"How Blizzard Reduced Toxic Behavior With 'Overwatch's' Endorsement System" 3858:"Blizzard has taken disciplinary action against 480,000 Overwatch accounts" 3159:"Blizzard's giving Overwatch's Symmetra a second ultimate ability (update)" 1445:"How Overwatch's bleak beginnings turned into positivity and inclusiveness" 5284:"COMIC-CON 2016: DARK HORSE AND BLIZZARD PARTNER FOR NEW OVERWATCH COMICS" 3914:"Overwatch's endorsement system has cut disruptive behavior by 40 percent" 3886:"Blizzard adds "endorsements" to encourage positive behavior in Overwatch" 2564:"Overwatch patch 1.10 notes - massive Lucio changes and Assault map fixes" 1933:"Overwatch rage quitters will be handed a 75% EXP penalty on future games" 1730:"From the Death of Titan to the Birth of Overwatch: A 3-Part Video Series" 809:
the start as part of this testing. Keller noted that with introduction of
5617: 5586: 5321: 5118: 4926:"Hanzo, Genji, and Soldier: 76 are up next for Overwatch animated shorts" 4864: 4319: 4254: 4190: 4091: 4031:"Blizzard takes Chinese dev to court over alleged mobile Overwatch clone" 3918: 3481: 3257: 2971: 2812:"Overwatch animated shorts and graphic novels to tell story outside game" 2714: 2568: 2154: 2077:"Overwatch's Director On Competitive Mode, Controversies, And The Future" 1904: 1871: 1843: 1734: 1566: 1520: 1487: 988: 926: 700: 607: 561: 552: 39: 991:
platforms on May 24, 2016, with the game servers coming online at 00:00
4792:"Blizzard muses on the possibility of Overwatch cross-play on consoles" 4542:"Overwatch rules the airwaves as WWE and Kirby fight for your eyeballs" 3606:"Overwatch is getting Olympics-themed skins, sprays, voice lines, more" 3317:"Overwatch 'high-bandwidth' update is live for PC, here's what it does" 3192:"Overwatch director Jeff Kaplan offers his take on the Bastion debacle" 931: 112: 5317:"Overwatch's New Funko Pop Figures Coming In April, See Them All Here" 3975:"Overwatch's new 'role queue' feature lets you play the hero you want" 675:
seemed to be only wearing swimsuits. Metzen stated: "Specifically for
5571: 5232:
Heroes of the Storm Hanzo & Alexstrasza Cinematic – BlizzCon 2017
3830:"Blizzard cracks down on third-party data-tracking apps in Overwatch" 3448: 3070: 3037: 3004: 2943: 2847: 2253: 2081: 1228:
characters in 2017 and onward, starting with Tracer, and followed by
1097:
in 2016. The related media included plans for a graphic novel called
962: 834: 704: 191:
universe, focused around individual characters within that universe.
4118:"How Blizzard built the Overwatch hype train and rode it to success" 1329:"Blizzard's Jeff Kaplan traces line from Project Titan to Overwatch" 366:
became Blizzard's second attempt at launching a new franchise since
4604:"Overwatch comes out at 16:00 PDT, 00:00 BST - here's all the info" 1811:"Sombra's voice actor doesn't mind the haters, loves her character" 844:
s release, Blizzard sought legal action against Bossland Hacks for
5081:"Overwatch's Genji and Hanamura are coming to Heroes of the Storm" 4701:"Overwatch won't be free-to-play, special editions coming in 2016" 4480:"Blizzard sets up giant Overwatch action figures across the globe" 4352: 4286: 4007: 3768: 3703:"Tinkers and Tool Makers: The Story Behind the Overwatch Workshop" 3674: 3610: 3549: 3225:"Blizzard uses a 'balance triangle' to keep Overwatch competitive" 3196: 2915: 2781:"With Overwatch, Blizzard Is Trying To Do Women Characters Better" 2509: 2282:"UPDATE: OVERWATCH COMPETITIVE PLAY NOW AVAILABLE ON PC, XBOX ONE" 2187: 1970: 1937: 1209: 649: 546: 428:
classes: Reinhardt had started as the "Juggernaut" character from
5114:"'Heroes of the Storm' adds everyone's favorite 'Overwatch' hero" 1171:
in its April 2016 update, nearly a month prior to the release of
5612: 2216:"Overwatch's revamped Competitive Play returns in new open beta" 783: 690: 441: 341:
and remade these as Heroes, giving them core abilities from the
5381: 3573:"Overwatch getting new soccer-style game mode called Lúcioball" 1398:"Game designer Jeffrey Kaplan failed big, but he's back on top" 1216:
character figurines in their Pop line since the game's launch.
1085:
In March 2016, Blizzard announced that they would be releasing
900:
awarded in damages for the copyright violations on both games.
5288: 5151: 4672: 4418: 2741: 2739: 2737: 2286: 2070: 2068: 2066: 848:
tool that enables certain cheats and advantages to players in
4668:"Overwatch: Origins Edition Release Date Set For Spring 2016" 4250:"Overwatch Release Date, Xbox One/PS4/PC Open Beta Announced" 1516:"The Story of Overwatch: The Complete Chris Metzen Interview" 5377: 2666:"How Overwatch still stuffs story into a campaign-less game" 1597:"Overwatch is Blizzard's new team-based multiplayer shooter" 1562:"The Story of Overwatch: The Complete Jeff Kaplan Interview" 1365:"Overwatch includes pieces of Blizzard's canceled MMO Titan" 837:
and other cheating assistants in late July 2016. Following
3253:"Overwatch's Torbjorn Is Being Nerfed, Here's How and When" 5019:"Overwatch's third animated short focuses on Hanzo's past" 4761:"Overwatch on consoles is smooth, but most will prefer PC" 4414:"GIANT OVERWATCH ACTION FIGURES UNVEILED ACROSS THE WORLD" 4186:"New Overwatch Characters Revealed, Beta Starts This Fall" 405:, Reaper, and Pharah, all of whom had been developed from 4348:"Overwatch open beta extended by 24 hours – get in there" 2469:"Overwatch first look: Blizzard takes on Team Fortress 2" 1900:"22 percent of Overwatch players use integrated graphics" 1697:"Blizzard Announces New Franchise In 17 Years: Overwatch" 4447:"Giant Overwatch Action Figures Appear Across The World" 4381:"Giant Overwatch action figures appear around the world" 3444:"Overwatch's new hero, Ana, is now live for all to play" 3098:"Video: Designing and animating the heroes of Overwatch" 2710:"How Blizzard is making up Overwatch's story as it goes" 2110: 2108: 2106: 2104: 1358: 1356: 957:. The displays were created by Alliance Studios, led by 239:. Metzen also commented that the concept of teamwork in 5350:"Overwatch's Mei and Mercy will also become Nendoroids" 4635:"Overwatch's post-release heroes and maps will be free" 4315:"'Overwatch' open beta pulls in over 9 million players" 2911:"Overwatch short story confirms that Soldier 76 is gay" 1867:"Blizzard's blueprint: Overwatch as a competitive FPS" 1322: 1320: 1318: 1316: 1314: 1312: 1150:
characters and elements have been brought over to the
623:), stating "we wanted to try something different with 4282:"Overwatch beta: when it starts and how to get on it" 2703: 2701: 2699: 2697: 2695: 2693: 2597:"Overwatch and the pleasure of transmedia narratives" 2538:"Building Overwatch - An Interview With Aaron Keller" 1966:"Overwatch cheaters will be perma-banned "full stop"" 503:
suspended Blizzard's application for a trademark for
424:
s narrative. Some characters were adaptions from the
4860:"Blizz details Overwatch comics and animated shorts" 1631:"'Overwatch' Wants To Appeal To Every Kind of Gamer" 1476: 1474: 1472: 282:
approach came out of emotional impact of the failed
5753: 5727: 5691: 5646: 5605: 5544: 5535: 5474: 5442: 5435: 5147:"Junkrat and Ana are Coming to Heroes of the Storm" 4147: 4145: 3968: 3966: 3964: 2039:"Overwatch's capture the flag mode is here to stay" 666:was selected to portray diverse representations of 380:tie-in that they brainstormed prior to settling on 3033:"A Look At Some Of The Animation Behind Overwatch" 3000:"Overwatch's Unique Art Style Began With Torbjorn" 1591: 1589: 1560:O'Dwyer, Danny; Haywald, Justin (April 26, 2016). 1514:O'Dwyer, Danny; Haywald, Justin (April 25, 2016). 1438: 1436: 1434: 1432: 1430: 1428: 1426: 1424: 1422: 1420: 1082:was an emphasis on a "gameplay first" philosophy. 187:. They also considered developing a tie-in to the 26:is a team-based first-person shooter developed by 4111: 4109: 3731:""ARE THEY GONNA BAN ME FOR USING PAINT NOW TOO"" 2628: 2626: 2624: 2622: 1555: 1553: 1551: 1549: 1547: 1545: 1543: 1509: 1507: 1505: 859:Blizzard had also emphasized the need to prevent 750:, such as smear animation, instead of relying on 136:followed after the cancellation of the ambitious 4825:"Why did Blizzard craft an engrossing story for 3514:s first new map is Eichenwalde, a German castle" 2383:"Blizzard Settles "Overwatch" Trademark Lawsuit" 2183:"Overwatch competitive play will return in June" 778:At launch, there were no plans for a version of 2117:"Overwatch: Blizzard answers the big questions" 1285:Became a Rarity: The Troll-Free Online Shooter" 1198:that will have Dark Horse publish the existing 930:published character introduction videos to its 119:that started its first season in January 2018. 2880:comic confirms popular character is a lesbian" 2843:"Our Thoughts On Overwatch's Tracer Being Gay" 1771: 1769: 1767: 1765: 1763: 1761: 1759: 1757: 1624: 1622: 1144:, stars Soldier: 76, and was released May 22. 1037:Blizzard has expressed interest in supporting 138:massively multiplayer online role-playing game 56:massively multiplayer online role-playing game 5393: 3411:"Our first look at Overwatch's new hero, Ana" 2346:"Blizzard's Overwatch hits trademark problem" 1274: 1272: 1270: 1268: 8: 4219:"Overwatch Beta Going Offline Until January" 2498: 2496: 2494: 2439:"Blizzard's Overwatch: What we know so far" 2150:"'Overwatch' adding ranked play next month" 1999: 1997: 1995: 1993: 1003:were released alongside the base game. The 710:The team envisioned the characters akin to 5541: 5439: 5400: 5386: 5378: 4893:"Blizzard cancels Overwatch graphic novel" 275:From a narrative and artistic standpoint, 198:noted that to avoid the same failure that 3856:Handrahan, Matthew (September 14, 2017). 1011:, only available as retail, includes the 892:in art, heroes, and gameplay design from 501:United States Patent and Trademark Office 4891:McWhertor, Michael (November 18, 2016). 4057:Valentine, Rebekah (November 21, 2019). 2841:Alexander, Heather (December 20, 2016). 2413:"BlizzCon 2014: 5 Facts About Overwatch" 529:, such as maps, share "continuity" with 16:Overview of the development of Overwatch 5159:from the original on September 15, 2017 4986:Mascarenhas, Hyacinth (April 4, 2016). 3637:McWhertor, Michael (October 11, 2016). 3348:McWhertor, Michael (November 6, 2015). 3329:from the original on September 11, 2016 2746:McWhertor, Michael (November 8, 2014). 2037:McWhertor, Michael (February 7, 2017). 1264: 1241: 1179:-themed skins have been introduced for 5362:from the original on February 20, 2017 5329:from the original on February 23, 2017 5205:Tracer Spotlight - Heroes of the Storm 4905:from the original on November 19, 2016 4001:Nunneley, Stephany (August 13, 2019). 3828:Francis, Bryant (September 20, 2018). 3508:McWhertor, Michael (August 16, 2016). 3489:from the original on November 22, 2016 3171:from the original on November 22, 2016 2890:from the original on December 22, 2016 2855:from the original on December 21, 2016 2791:from the original on November 11, 2014 2381:McArthur, Stephen (November 3, 2015). 1457:from the original on February 23, 2017 1034:, in addition to ten free loot boxes. 5239:from the original on November 3, 2020 4680:from the original on November 6, 2015 4647:from the original on December 8, 2015 4633:Matulef, Jeffery (December 7, 2015). 4229:from the original on December 4, 2015 4029:McAloone, Alissa (October 16, 2017). 3649:from the original on January 16, 2017 3571:McWhertor, Michael (August 2, 2016). 3475:Dingman, Hayden (November 15, 2016). 3362:from the original on November 8, 2015 2760:from the original on November 8, 2014 2479:from the original on November 8, 2014 2393:from the original on November 5, 2015 2362:from the original on January 21, 2015 2280:Bornbrush, Jonathan (June 30, 2016). 2051:from the original on February 8, 2017 2018:from the original on January 25, 2017 1607:from the original on November 8, 2014 1377:from the original on November 8, 2014 7: 5801: 5315:Pereira, Chris (February 21, 2017). 4699:Campbell, Colin (November 6, 2015). 3884:Valentine, Rebekah (June 27, 2018). 3524:from the original on August 16, 2016 3296:from the original on October 5, 2016 3157:Frank, Allegra (November 22, 2016). 3129:Webster, Andrew (January 30, 2020). 2779:Grayson, Nathan (November 8, 2014). 2344:Campbell, Colin (January 12, 2015). 1676:from the original on October 2, 2016 1327:Yin-Poole, Wesley (March 14, 2017). 1194:announced a partnership at the 2016 1067:Blizzard opted to tell the story of 758:Post-release development and support 396:, who was based on a character from 333:With core ideas down, the remaining 5828:Development of specific video games 5212:from the original on April 21, 2016 5126:from the original on April 26, 2017 5093:from the original on April 17, 2017 4872:from the original on March 18, 2016 4804:from the original on August 5, 2016 3743:from the original on August 3, 2016 3729:Purchase, Robert (August 1, 2016). 3682:from the original on April 16, 2017 3618:from the original on August 3, 2016 3585:from the original on August 3, 2016 3284:Saed, Sherif (September 26, 2016). 2979:from the original on March 14, 2017 2874:Serrao, Nivea (December 21, 2016). 2810:Higgins, Chris (November 3, 2015). 2678:from the original on April 30, 2017 2576:from the original on April 12, 2017 2004:Frank, Allegra (January 24, 2017). 1964:Nunneley, Stephany (May 13, 2016). 1931:Nunneley, Stephany (June 9, 2016). 1912:from the original on March 16, 2017 1695:Hansen, Steven (November 7, 2014). 1341:from the original on March 15, 2017 671:why all the female characters from 662:The cast of playable characters in 5348:Ma, Tianxiao (February 19, 2017). 5296:from the original on July 21, 2016 5029:from the original on June 14, 2016 4858:Morrison, Angus (March 17, 2016). 4839:from the original on June 15, 2016 4732:Gartenberg, Chaim (May 17, 2017). 4614:from the original on June 10, 2016 4583:from the original on June 12, 2016 4313:Vincent, Brittany (May 13, 2016). 4262:from the original on March 9, 2016 4198:from the original on March 7, 2015 4116:Cunningham, Zoran (June 7, 2016). 3809:from the original on April 5, 2017 3668:Hillier, Brenna (April 12, 2017). 3456:from the original on July 21, 2016 3423:from the original on July 13, 2016 3265:from the original on June 28, 2016 3204:from the original on March 3, 2017 3012:from the original on March 3, 2017 2449:from the original on July 23, 2015 2294:from the original on June 30, 2016 2261:from the original on June 28, 2016 2228:from the original on June 22, 2016 2148:Vincent, Brittany (May 25, 2016). 2089:from the original on July 19, 2016 1978:from the original on June 16, 2016 1945:from the original on June 10, 2016 1809:Crecente, Brian (March 20, 2017). 1728:Haywald, Justin (April 26, 2016). 1709:from the original on April 8, 2016 1662:Crecente, Brian (March 20, 2015). 1481:Horti, Samual (November 5, 2017). 417:artistic team, or to help support 179:tossed suggested by this time was 84:s early assets were borrowed from 14: 5282:Schedeen, Jesse (July 20, 2016). 5145:Marks, Tom (September 15, 2017). 5060:from the original on June 8, 2016 4998:from the original on May 13, 2016 4967:from the original on May 31, 2016 4955:Frank, Allegra (March 21, 2016). 4936:from the original on May 18, 2016 4771:from the original on May 12, 2016 4713:from the original on May 27, 2016 4552:from the original on July 8, 2016 4521:from the original on May 28, 2016 4490:from the original on May 24, 2016 4426:from the original on June 1, 2016 4393:from the original on May 31, 2016 4379:Matulef, Jeffrey (May 20, 2016). 4360:from the original on May 28, 2016 4327:from the original on June 4, 2016 4294:from the original on June 2, 2016 4165:from the original on June 9, 2016 4130:from the original on June 7, 2016 3973:Webster, Andrew (July 18, 2019). 3795:McAloon, Alissa (April 4, 2017). 3776:from the original on July 6, 2016 3442:Grayson, Nathan (July 19, 2016). 3315:Good, Owen (September 10, 2016). 3110:from the original on June 9, 2016 3078:from the original on June 4, 2016 3066:"This Is Not An Overwatch Glitch" 3045:from the original on June 6, 2016 2998:Grayson, Nathan (March 2, 2017). 2909:Arif, Shabana (January 7, 2019). 2822:from the original on June 9, 2016 2722:from the original on May 26, 2016 2664:Frank, Allegra (April 30, 2017). 2645:from the original on June 5, 2016 2517:from the original on May 28, 2016 2325:from the original on July 3, 2016 2247:Grayson, Nathan (June 28, 2016). 2195:from the original on June 3, 2016 2162:from the original on May 28, 2016 2129:from the original on June 7, 2016 2075:Grayson, Nathan (July 18, 2016). 1879:from the original on May 29, 2016 1837:Capel, Chris (November 2, 2019). 1790:from the original on June 4, 2016 1742:from the original on June 4, 2016 1643:from the original on June 8, 2016 1574:from the original on May 30, 2016 1528:from the original on June 2, 2016 1443:Graft, Kris (February 22, 2017). 1396:Dave, Parish (January 10, 2016). 1297:from the original on June 8, 2016 773:client and server-side prediction 111:more compatible for professional 43:competitive play. Since release, 5800: 5789: 5788: 5526: 5079:Carter, Chris (April 17, 2017). 4666:Dyer, Mitch (November 5, 2015). 4085:Makuch, Eddie (March 10, 2021). 3762:Hillier, Brenna (July 4, 2016). 3064:Grayson, Nathan (May 19, 2016). 2965:Purslow, Matt (March 14, 2017). 2708:Marks, Tom (December 10, 2015). 2595:McCarthy, Caty (June 13, 2016). 2214:Frank, Allegra (June 21, 2016). 1279:Starkey, Daniel (May 30, 2016). 1072:his perspective, as well as the 1063:Overwatch (digital comic series) 888:in October 2017, citing it as a 75:multiplayer online battle arenas 5017:Frank, Allegra (May 16, 2016). 4924:Devore, Jordan (May 10, 2016). 4571:Pereira, Chris (May 16, 2016). 4540:Cappetta, Jon (June 25, 2016). 4511:"Assembling The Giants: Part 1" 4478:Westlake, Adam (May 21, 2016). 4346:Hillier, Brenna (May 9, 2016). 4248:Makuch, Eddie (March 7, 2016). 4184:Makuch, Eddie (March 6, 2015). 3604:Saed, Sharif (August 2, 2016). 3543:McKeand, Kirk (July 20, 2018). 3350:"Overwatch isn't coming to Mac" 3251:Makuch, Eddie (June 25, 2016). 3031:Plunkett, Luke (June 5, 2016). 2562:Barrett, Ben (April 11, 2017). 1363:Tach, Dave (November 7, 2014). 569:the country as ravaged by war. 539:does not contain a traditional 229:multiplayer online battle arena 5112:Lumb, David (April 25, 2017). 4790:Carter, Chris (June 6, 2016). 4509:Akhtar, Aiman (May 25, 2016). 3940:Garst, Aron (March 22, 2019). 3912:Chalk, Andy (March 22, 2019). 3409:Bratt, Chris (July 12, 2016). 3381:Nelson, Liam (April 9, 2017). 3190:Saed, Sharif (March 3, 2017). 2937:Cooke, Tyler (March 9, 2017). 2633:McKeand, Kirk (May 24, 2016). 2536:Frye, Brenden (May 12, 2016). 1865:Lahti, Evan (April 13, 2015). 1629:Peckham, Matt (May 23, 2016). 1022:. Blizzard released a digital 925:was formally announced at the 1: 4823:Gurwin, Gabe (June 4, 2016). 4602:Barrett, Ben (May 17, 2016). 4445:Favis, Elise (May 21, 2016). 4412:Yehl, Joshua (May 20, 2016). 4161:. YouTube. November 7, 2014. 3701:Miron, Keith (May 20, 2019). 2503:Davies, Paul (May 25, 2016). 2181:Martin, Matt (June 2, 2016). 2115:Bratt, Chris (June 7, 2016). 1776:Orland, Kyle (May 25, 2016). 1053:Related media and merchandise 525:, acknowledged that parts of 459:as a free-to-play model with 5048:Fahey, Mike (May 22, 2016). 4992:International Business Times 3223:Kerr, Chris (May 12, 2017). 2249:"Overwatch Competitive Mode" 1898:Moore, Bo (March 14, 2017). 1220:announced they will produce 1187:cosplay” event in May 2021. 115:, including support for its 4154:Overwatch Cinematic Trailer 3639:"Overwatch Halloween skins" 654:The playable characters in 5849: 5699:Overwatch Champions Series 1056: 908:Xbox Series X and Series S 643: 247:. Metzen said that during 5783: 5524: 5417: 2641:. Telegraph Media Group. 2313:Co, Alex (July 1, 2016). 1206:to be released mid-2017. 1132:, featuring the brothers 937:A closed beta period for 587:digitally released comics 1059:Overwatch animated media 999:Two special editions of 1099:Overwatch: First Strike 854:artificial intelligence 646:Characters of Overwatch 581:method, which includes 579:transmedia storytelling 376:concept as well as the 5833:Overwatch (video game) 5761:Blizzard Entertainment 659: 556: 357:, one of the reworked 28:Blizzard Entertainment 4829:, then toss it away?" 2387:The McArthur Law Firm 2319:PlayStation LifeStyle 1224:figurines of various 1212:has produced several 653: 550: 516:Narrative and setting 388:Technical development 218:Team Fortress Classic 205:first-person shooters 5709:Overwatch Contenders 2884:Entertainment Weekly 2445:. November 8, 2014. 1603:. November 7, 2014. 1204:The Art of Overwatch 819:2016 Summer Olympics 465:downloadable content 227:. At the same time, 5767:Heroes of the Storm 5714:Overwatch World Cup 1250:Heroes of the Storm 1196:San Diego Comic-Con 1181:Heroes of the Storm 1169:Heroes of the Storm 1160:Heroes of the Storm 1039:cross-platform play 327:The Burning Crusade 99:Since release, the 50:The development of 4767:. March 29, 2016. 2607:on August 10, 2016 2419:. November 7, 2014 1218:Good Smile Company 1043:keyboard and mouse 1009:Collectors Edition 955:Busan, South Korea 660: 572:The narrative for 557: 194:Creative director 157:was a class-based 5815: 5814: 5687: 5686: 5522: 5521: 5183:news.blizzard.com 4064:GamesIndustry.biz 3891:GamesIndustry.biz 3863:GamesIndustry.biz 1403:Los Angeles Times 1192:Dark Horse Comics 1019:World of Warcraft 981:Microsoft Windows 979:was released for 886:Heroes of Warfare 748:limited animation 461:microtransactions 444:, to the roster. 321:World of Warcraft 306:games as well as 32:Microsoft Windows 30:and released for 5840: 5804: 5803: 5792: 5791: 5704:Overwatch League 5542: 5530: 5440: 5402: 5395: 5388: 5379: 5372: 5371: 5369: 5367: 5345: 5339: 5338: 5336: 5334: 5312: 5306: 5305: 5303: 5301: 5279: 5273: 5272: 5270: 5268: 5254: 5248: 5247: 5246: 5244: 5227: 5221: 5220: 5219: 5217: 5200: 5194: 5193: 5191: 5189: 5175: 5169: 5168: 5166: 5164: 5142: 5136: 5135: 5133: 5131: 5109: 5103: 5102: 5100: 5098: 5076: 5070: 5069: 5067: 5065: 5045: 5039: 5038: 5036: 5034: 5014: 5008: 5007: 5005: 5003: 4983: 4977: 4976: 4974: 4972: 4952: 4946: 4945: 4943: 4941: 4921: 4915: 4914: 4912: 4910: 4888: 4882: 4881: 4879: 4877: 4855: 4849: 4848: 4846: 4844: 4820: 4814: 4813: 4811: 4809: 4787: 4781: 4780: 4778: 4776: 4757: 4751: 4750: 4748: 4746: 4729: 4723: 4722: 4720: 4718: 4696: 4690: 4689: 4687: 4685: 4663: 4657: 4656: 4654: 4652: 4630: 4624: 4623: 4621: 4619: 4599: 4593: 4592: 4590: 4588: 4568: 4562: 4561: 4559: 4557: 4537: 4531: 4530: 4528: 4526: 4506: 4500: 4499: 4497: 4495: 4475: 4469: 4468: 4466: 4464: 4455:. Archived from 4442: 4436: 4435: 4433: 4431: 4409: 4403: 4402: 4400: 4398: 4376: 4370: 4369: 4367: 4365: 4343: 4337: 4336: 4334: 4332: 4310: 4304: 4303: 4301: 4299: 4278: 4272: 4271: 4269: 4267: 4245: 4239: 4238: 4236: 4234: 4217:Pereira, Chris. 4214: 4208: 4207: 4205: 4203: 4181: 4175: 4174: 4172: 4170: 4149: 4140: 4139: 4137: 4135: 4113: 4104: 4103: 4101: 4099: 4082: 4076: 4075: 4073: 4071: 4054: 4048: 4047: 4045: 4043: 4026: 4020: 4019: 4017: 4015: 3998: 3992: 3991: 3989: 3987: 3970: 3959: 3958: 3956: 3954: 3937: 3931: 3930: 3928: 3926: 3909: 3903: 3902: 3900: 3898: 3881: 3875: 3874: 3872: 3870: 3853: 3847: 3846: 3844: 3842: 3825: 3819: 3818: 3816: 3814: 3792: 3786: 3785: 3783: 3781: 3759: 3753: 3752: 3750: 3748: 3726: 3720: 3719: 3717: 3715: 3708:PlayStation Blog 3698: 3692: 3691: 3689: 3687: 3665: 3659: 3658: 3656: 3654: 3634: 3628: 3627: 3625: 3623: 3601: 3595: 3594: 3592: 3590: 3568: 3562: 3561: 3559: 3557: 3540: 3534: 3533: 3531: 3529: 3513: 3505: 3499: 3498: 3496: 3494: 3472: 3466: 3465: 3463: 3461: 3439: 3433: 3432: 3430: 3428: 3406: 3400: 3399: 3397: 3395: 3378: 3372: 3371: 3369: 3367: 3345: 3339: 3338: 3336: 3334: 3312: 3306: 3305: 3303: 3301: 3281: 3275: 3274: 3272: 3270: 3248: 3242: 3241: 3239: 3237: 3220: 3214: 3213: 3211: 3209: 3187: 3181: 3180: 3178: 3176: 3154: 3148: 3147: 3145: 3143: 3126: 3120: 3119: 3117: 3115: 3106:. 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Italy 553:Manarola, Italy 518: 434:Team Fortress 2 421: 390: 291: 279: 262: 251: 233:Team Fortress 2 224:Team Fortress 2 213:grappling hooks 132:Development of 130: 125: 105:seasonal events 92: 81: 70:Team Fortress 2 17: 12: 11: 5: 5846: 5844: 5836: 5835: 5830: 5820: 5819: 5813: 5812: 5810: 5809: 5797: 5784: 5781: 5780: 5778: 5777: 5770: 5763: 5757: 5755: 5751: 5750: 5748: 5747: 5742: 5737: 5731: 5729: 5725: 5724: 5722: 5721: 5719:Overwatch Apex 5716: 5711: 5706: 5701: 5695: 5693: 5689: 5688: 5685: 5684: 5682: 5681: 5676: 5671: 5666: 5661: 5656: 5650: 5648: 5644: 5643: 5641: 5640: 5635: 5630: 5625: 5620: 5615: 5609: 5607: 5603: 5602: 5600: 5599: 5594: 5589: 5584: 5579: 5574: 5569: 5564: 5559: 5554: 5548: 5546: 5539: 5533: 5532: 5525: 5523: 5520: 5519: 5517: 5516: 5511: 5503: 5501:Digital comics 5498: 5493: 5492: 5491: 5482:Animated media 5478: 5476: 5472: 5471: 5469: 5468: 5461: 5460: 5459: 5446: 5444: 5437: 5433: 5432: 5430: 5429: 5424: 5418: 5415: 5414: 5407: 5405: 5404: 5397: 5390: 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121: 15: 13: 10: 9: 6: 4: 3: 2: 5845: 5834: 5831: 5829: 5826: 5825: 5823: 5808: 5807: 5798: 5796: 5795: 5786: 5785: 5782: 5776: 5775: 5771: 5769: 5768: 5764: 5762: 5759: 5758: 5756: 5752: 5746: 5743: 5741: 5738: 5736: 5733: 5732: 5730: 5726: 5720: 5717: 5715: 5712: 5710: 5707: 5705: 5702: 5700: 5697: 5696: 5694: 5690: 5680: 5677: 5675: 5672: 5670: 5667: 5665: 5662: 5660: 5657: 5655: 5652: 5651: 5649: 5645: 5639: 5636: 5634: 5633:Wrecking Ball 5631: 5629: 5626: 5624: 5621: 5619: 5616: 5614: 5611: 5610: 5608: 5604: 5598: 5595: 5593: 5590: 5588: 5585: 5583: 5580: 5578: 5575: 5573: 5570: 5568: 5565: 5563: 5560: 5558: 5555: 5553: 5550: 5549: 5547: 5543: 5540: 5538: 5534: 5529: 5515: 5512: 5510: 5509: 5504: 5502: 5499: 5497: 5494: 5490: 5489: 5485: 5484: 5483: 5480: 5479: 5477: 5473: 5467: 5466: 5462: 5458: 5455: 5454: 5453: 5452: 5448: 5447: 5445: 5441: 5438: 5434: 5428: 5425: 5423: 5420: 5419: 5416: 5412: 5411: 5403: 5398: 5396: 5391: 5389: 5384: 5383: 5380: 5361: 5357: 5356: 5351: 5344: 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Index

Overwatch
Blizzard Entertainment
Microsoft Windows
PlayStation 4
Xbox One
massively multiplayer online role-playing game
Titan
Jeff Kaplan
Team Fortress 2
multiplayer online battle arenas
seasonal events
eSports
Overwatch League
massively multiplayer online role-playing game
Titan
Jeff Kaplan
shooter game
skill tree
Chris Metzen
first-person shooters
rocket jumping
grappling hooks
Team Fortress Classic
Team Fortress 2
multiplayer online battle arena
Hearthstone
Call of Duty
Battlefield
The Last of Us
Fallout 4

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