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Devil May Cry 2

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ties, and persuades her to rejoin the fight against Arius. Dante arrives at the tower to find Arius in the middle of his immortality-inducing ritual. However, Dante is not worried as he switched the Medaglia with a non-sacred coin. Another fight ensues, in which Dante finishes Arius off with his pistols. Outside, Lucia confronts Dante and demands that he kill her because she fears she will become a demon herself. Before the issue can be resolved, a large stream of energy strikes the tower and a portal to the demon world is opened. Dante and Lucia argue over who will enter and close it from the inside; Dante offers to leave the issue up to fate. He flips the coin and it once again lands on heads, leaving Dante to enter the portal to deal with the partially summoned Argosax, after leaving the coin with Lucia.
538:. Lucia reaches it first and faces Arius, who reveals her origin as his rejected artificial creation. He claims that she is bound to turn on humans someday, then warps her away. Shortly afterward, Dante meets up with Lucia, who gives him the last of the Arcana and leaves. She infiltrates the Uroboros tower to kill Arius, but fails and is held hostage. Dante then encounters Matier, who asks him to take the Arcanas to save Lucia. Dante flips the coin again to decide if he will help; it lands on heads, and he departs to aid Lucia. Dante arrives and trades the Arcana for Lucia, then attacks Arius. To escape, Arius forces Dante to decide between saving Lucia or killing him. 466:, the player guides either Dante or Lucia through a number of environments, fighting groups of monsters in fast-paced combat. The game consists of missions with specific goals in the play area of the game itself. The player's performance in each mission is ranked from D (poor/"Don't Worry") to S (excellent/"Showtime") based on the time taken to complete the mission, the amount of Red Orbs collected, the overall "style" displayed during fights, item usage, and damage taken. In contrast to the rest of the gameplay, the style judging system used in the game has been cited as being the harshest in terms of how it judges the player's performance. 520:, Vie de Marli became a sanctuary for refugees of different races, beliefs and languages; as well as runaway slaves; in the distant past. Despite different cultural roots, all belonged to sects of the same ancient religion—which originated in the Mediterranean then spread to neighboring regions—and were branded as heretics in their places of origin. Over time, these groups blended into one, the syncretism leading to new religions that worshipped demons. For divine conflicts, the people called for protection by the priests of their cults, who were known as "guardians". 972:"There was a lot of drama over my replacing the old director, and I have nothing but bad memories about that part in particular. (laughs) But basically, they said that nothing was getting done and that needed to change. The scenario hadn't been written, the cutscenes had yet to be shot, and they hadn't decided what to do about Dante's Devil Trigger. They had determined that at least the 'Stinger' attack was essential, so at least they had someone who was going to take care of that. (laughs) But none of the other attacks had been worked on at all." 705:, a veteran of both Studio 1 and the series, was asked to make Dante's lines and behavior in a tentative screenplay funnier, as he was found to be too serious. Morihashi—who juggled his Capcom job with a career as a professional novelist—only made small dialogue augmentations and wrote subtitles, cautious of limits due to newness. By the point he got to work on its writing, the script was in the translation process, while bosses and stages were already done. So when the finalized scenario was submitted, he was asked to not make big changes. 531:. She asks Dante to fight Arius, an international businessman whose Uroboros corporation installed itself on the island. Outwardly interested in "special ores" found there and developing the place, his true intent is to transcend mortality by absorbing Argosax's power after summoning the demon with Arcanas, holy relics hidden throughout Vie de Marli. Dante flips a coin in answer, and decides to help when the coin lands on heads. He heads off to exterminate demons and find Arius, while Lucia collects the Arcanas. 1005:
naps during lunch breaks". Despite the situation, he was still invested in the series, and asked for Kamiya's advice on how to tackle a sequel featuring Vergil. When he joined Team Devil in February 2002; the story, characters and designs were largely finished; with much to do about gameplay: "The stages were mostly there, but not the missions. It was like we had all the trappings done, but not the filling, which made things very hard". At some point, the game's release date was moved up four months.
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instead drives further into the demon realm on a motorcycle. In the aftermath of the battle, Matier attempts to reassure Lucia about Dante's fate, insisting that Sparda returned from a similar trip. Lucia examines the coin Dante left with her and discovers that both sides are identical. Sometime later, in Dante's shop, Lucia muses about Dante. Outside the sound of a motorcycle echoes, and Lucia leaves to investigate. The player is not shown whether or not Dante has returned.
735:, as such approaching it like a live-action adaptation of a comic book. He made the main cast's wardrobe aiming for clothing that real people would wear. The new characters' designs were made to complement and contrast Dante's, with Lucia's also working as a counterpoint to Trish's design while fitting a Capcom tradition of prioritizing fighting ability over attractiveness in female characters. Arius' face is an homage to Colonel Douglas Mortimer, a character played by 886:, there were quite a few dark areas This time, we are trying to make sure that players can easily recognize the player character, enemies and items during the game". The first game's engine was used as a base, which by the end of development the staff had altered 98% of, implementing better visual effects and what he claimed was double the resolution of its predecessor, something only perceptible on certain televisions. 4796: 494:
fly. The Devil Trigger state lasts as long as there is power in the Devil Trigger Gauge, which increases by attacking or taunting enemies in the normal state and decreases by attacking in the Devil Trigger state or using Devil Trigger-only attacks. Unique to this game is the Desperation Devil Trigger — an enhanced form of the Devil Trigger — available to Dante when he is low on health.
4432: 968:. Since he appeared to be "idle", his boss ordered his entrance into Team Devil. Itsuno was asked to "reorganize the project" in a supplementary role, which effectively meant taking over leadership, as upper management saw it as director-less. In exchange, he would go uncredited, but ended up the only director listed in the final version of the game. He joined under poor conditions: 4444: 4420: 4558: 1302: 1061:. Among unused foes are a plant demon, masses of bodies and spirits, a rival with abilities similar to Dante's who could shoot energy balls and fly at any time, and a boss would've been a huge dragon with fire attacks. A Bloody Palace floor with four Orangguerra was scrapped because their large size and attack range meant they easily killed one another. Dante's 1297: 1292: 1287: 1282: 455: 630:"Capcom had traditionally been split into two main pillars: the arcade division and the console division. But the PS2's increased processing power and a change in the nature of Capcom's arcade game market meant a company-wide shift of human resources from arcade to console. With the company's big hits at the time, like 787:. Ikeno turned to the roots when crafting their designs: "Ancient portrayals of demons rarely incorporated elements that weren't already known to people at the time, so they might have the head of a lion but the body of a human, for instance. It was in this spirit that we decided to make most of our monsters proper 1429:
shortcomings and troubled creation reflected wider struggles within the company: the cancellation of 18 titles in concurrent development with it led Capcom to undertake mid-production evaluations and stronger pre-development project vetting. As of 31 March 2022, over 2.9 million units have been sold.
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and Diesel's visual styles would work well together and could be quite appealing to the casual audience". Three costumes (one for Dante, two for Lucia) made of pieces from Diesel's 2002 Autumn/Winter collection—which were almost entirely sold out by the point the game came out— and a belt designed by
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because Ikeno thinks that "the strongest-looking demons tend to be humanoid dragon ones". In his estimate, Argosax the Chaos—an amalgamation that recycles resources and attacks from previous bosses—"probably received more time and effort than anything else in the game", with peculiar coloring because
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Combat itself is based on the "style" the player demonstrates during a fight. The rating the player gains for style is improved by hitting enemies continuously while avoiding damage. This ranges from "Don't Worry", progressing to "Come On!", "Bingo", "Are You Ready?" and peaking at "Showtime". If the
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were criticized for requiring less strategy than the original. The environment was less detailed than the environments of the first game, trading detail for open space which also made stringing moves and combos together more difficult since enemies were more spaced out, nullifying one of the primary
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backup, but it was useless. Team Little Devils' software crew had great influence and freedom over animations; their constant tinkering meant the backup did not reflect how the retail release behaved, with completely different speed on top of final motions being programmed separately. With help from
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so they could develop the sequel. Since Mikami didn't inform him of the change, and both his directorial efforts faced partial reboots and delays, Kamiya at first thought it was a sign of an imminent firing. Team Devil would communicate regularly with Team Little Devils members for feedback on their
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for selling between 500,000 and 1 million copies in Japan by July. However, it did not meet corporate expectations: sales totalled 1.4 million copies worldwide by the end of March 2003, slightly below their 1.66 million forecast, itself a reduced estimate from initial projections. The game's market
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Both characters received new, more acrobatic moves to achieve high action possibilities in wide spaces. Team Devil pursued a wider variety in stage design. Missions take place both outdoors and indoors, in a multitude of settings; Tanaka estimated that the environments were approximately nine times
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being disorienting. A lot of effort has been put into addressing this issue and making scene transitions smoother. The two areas people seemed most pleased with in the first game were how cool a character Dante was and the level of action. So we upped the action and made him even slicker". Puzzles
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The Devil Trigger ability enables Dante and Lucia to transform into a demon form. This changes their appearance, increases their strength and defense, slowly restores health, and enables them to use special attacks and other passive and movement abilities, including increased speed and the power to
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The game's controls convert short sequences of button presses into complex on-screen actions. New to the series is an evasion button, which allows Dante or Lucia to roll, dodge enemy attacks, or run along walls. Another new feature is a weapon-change button, which allows the player to cycle through
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to move 650,000 copies in Japan; 700,000 in North America; and 430,000 in Europe; totaling 1.78 million units. Their readjusted November forecast was for sales of 600,000 in Japan and 360,000 in Europe but kept prior expectations towards North America. The numbers achieved by 31 March 2003 were of
1340:. Chief among the complaints was that the difficulty was lower than in the first game. The combat system was also criticized as being less refined, with individual weapons being weaker or stronger variants of the same weapon instead of different weapons with their own advantages and disadvantages. 1056:
was an issue, and saw the last feature as a way for players to pace playthroughs out to match their preferences. Ikeno's early boss drafts depicted Jokatgulm as either a conventional demon or a humanoid woman whose body is composed of multiple giant skulls with tentacles coming through them; while
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After Dante departs, Arius returns to life bearing demonic power. While Lucia fights Arius, he finds himself injured and attempts to distract her, a tactic which fails, and Lucia goes on to defeat him. Within the portal, Dante fights and defeats Argosax. Finding the portal closed behind him, Dante
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Lucia, worried about the ritual and conflicted about herself, wonders how they will stop Arius. Dante waves her off, stating he will find a way. Dante leaves Lucia to think as he departs to defeat Arius. Matier arrives a short time later, reaffirms their mother-daughter bond as stronger than blood
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Morihashi, who handled a multitude of odd jobs, found the toil taxing, to the point of coughing blood: "I was living close to the company, so I'd get home around dawn, bathe, change clothes, and then head right back. I was practically sleeping at work so I wouldn't be late. (laughs) I'd even take
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Players can also use Trish after beating the Hard Mode with Dante. Trish's gameplay is heavily different than Dante, while retaining some of his moves, but she has her own gimmick of her sword combat. Trish can also switch between Sword of Sparda and a hand-to-hand combat. Unlike Dante and Lucia,
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and exploration elements. Gameplay involves the player examining their surroundings to find items and orbs. Red Orbs are used to acquire new combat powers and abilities for the characters. These Red Orbs are "the blood of demons"; enemies drop them when they are defeated. Dante and Lucia can also
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had a troubled production which was reflected in its reception. The game received mixed reviews and has been criticized for a variety of decisions, which made it considerably different from its predecessor; chief among these were the lowered difficulty and changes to Dante's personality. Despite
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Son of Sparda... we must ask this favor, of you... You see, there's a man who's transformed our land into a demon's paradise; his name is Arius. And although he is the president, of an international public corporation... he uses the demon power. Please, deal with Arius and his master for us.
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Three features emphasized on previews as bringing accessibility to both casual and dedicated players—but cut from the final game—are automatically scaling difficulty, fully customizable controls and multiple paths for all missions; Tanaka felt the uneven mission lengths of
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was a very difficult process, with the staff struggling against its lack of both know-how in 3D action games and manpower due to other titles concurrently in the works within the division. By the point they had around six months left before the deadline, Studio 1 director
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would have played a larger part through driving missions and as a weapon, something Itsuno personally proposed to the programmers. Pre-release stills showcased him brandishing Alastor. He was also intended to vocally react as his style rating changes during combat.
608:, totalling around 40 to 50 developers. Kamiya believes the change happened due to a lack of consciousness over directors' influence on game style, and an attempt to balance profits due to a company attitude against concentrating major titles in a single division. 774:
Besides playing a role in the contrast, Lucia's skin color, as well the accent she shares with Matier, reflect Vie de Marli's multicultural origins. That factor also played a part in the creation of demons, whose names are derived from languages such as
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as a villain"; as "a symbol of high contemporary culture", he became the precedent that allowed writing opportunities in sequels beyond the "fantasy world" setting of the original. To Morihashi, who sees "love" as the central theme of the series,
763:, which he found unsatisfactory due to a short three week deadline, though content with one used on the packaging; as well as the logo pose render, made during an all-nighter. Cutscenes were outsourced near the end of production to the 877:
was set up for an easy first playthrough, with an increasing degree of challenge as the player goes through its unlockables. Combo charts for Dante and Lucia were printed on the obverse of the Japanese and Korean releases' case inlay.
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were wild... (laughs) I joined the team right near the end, as the deadline was approaching, and it's no exaggeration to say that every available staff member was mobilized. They even recruited non-team members such as myself.
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agreed to the switch due to headcount: the game would require a large crew, but he wanted the freedom to work on multiple titles, and felt Kamiya lacked experience working with small teams, assigning him to what became
716:". Both Ikeno and Morihashi feel the lack of any warm moments from Lucia hurt her likeability, the latter also thinking the same of Matier. Multiple Team Devil members were fond of Arius because "it was neat to have a 516:, an item on display called the Medaglia attracts Lucia, a gaggle of demons and Dante. After defeating their foes, Lucia invites Dante to her homeland. An island existing outside the mainstream in the outskirts of the 934:
that the players really loved into account well enough, so the second game felt very artificial. I think our attitude was a little too much 'We're gonna make it how we want to'. There wasn't enough recognition that
864:-like appeal and have a different female lead to play alongside in each new game. The secondary character didn't really have to be female, but a lot of folks thought it would be a good way to balance the selection". 1019:. Tanaka was vague in disclosing many of the game's features; no concrete information could be given about the orb system because Team Devil was still working on it. Enemy voices and sound effects were recorded at 1069:
Itsuno did everything he could while struggling to release a quality finished product in the conditions the game was. He accomplished everything his superiors wanted from him, but wasn't satisfied. He didn't want
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were reduced in size and scope in the process of improving combat flow. Weapon switching happens in the moment. Attempts were made to give players flexibility due to complaints about the original's difficulty.
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clothing company, which has a history of working with game developers. Per Ikeno, the collaboration happened via Tanaka, who was an ex-Diesel employee: "People on both sides talked at the time and felt that
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Yes, it is true that we are not tied by blood. But our ties are bound by history and experience, which is much deeper than blood. Now go; everything I know, I have passed on to you. You are my daughter...
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However, the game received some positive reviews. PSXextreme, for example, countered arguments by many critics, stating that the environments only looked worse due to their range, and that the only reason
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The game's entire cast has few lines of dialogue and never takes drastic action. To Ikeno, " sudden silence almost seemed to imply that something terrible had happened between the events of
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attractions of the first game. Furthermore, Dante's personality change did not sit well with reviewers. The addition of a second disc was seen as a cheap way for the developers to increase
2475: 1080:, with himself as director from the start of the project. He rallied Team Devil to stay for it; some members shared his sentiment, with many wanting to work with what they learned making 771:
studio Links DigiWorks, who'd contributed to games by other Capcom divisions. Their work impressed Tanaka, which led to a television commercial blending pre-rendered CG with live-action.
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was a commercial success, established a number of series conventions, and motivated its development team to improve their work, staying with the franchise for future entries.
4901: 983:: "part of me was dissatisfied because I hadn't started with the project from day one. As far as I was concerned, that didn't amount to a proper level of involvement with 976:
Itsuno was angered at his assignment and took on the job in a "burning own bridges" way; he originally planned a complete overhaul which would detach the game from the
3277: 841:: the lack of experience with realistic resources meant most of their textures were handmade, which made its visuals and essence more drawing-like in comparison with 640:, many of the arcade fighting game teams were switched over to teams making games for home consoles. These former arcade division employees were put in charge of the 4275: 1670: 4911: 902:
side by side with his work monitor. The original release lacked flame effects for the "Kick 13" and "Magma Dive" moves, but they were implemented in re-releases.
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Despite fluffier hair, Dante's redesign emphasized his elegance, but the accompanying personality change did not endear all: future series character designer
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There is one more thing I need to ask of you, son of Sparda. My daughter went to face Arius all by herself... Please, take these, and save Lucia. (
4896: 4891: 4714: 4476: 3216: 1188: 2463: 2368: 1684: 4617: 3501: 2385:"デビルが我々第四開発から第一開発に移ったのはまず三上さん判断があって、第四で続けるとなると人員取られて新しい事が出来なくなるから、という理由を俺は聞いた…あと当時はディレクターが変わると作風も変わるという概念が薄かったのもあると思う…そして図らずもDMC2がそれを証明する事になる…" 759:
couldn't play the game because "Dante's face was a little too scary". Capcom Design Room illustrator Naru Omori created four cover images for
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pleased those who found the original too difficult, but drove much of the player base away, which made Team Devil's goal to win them back.
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She merely found you when you were about to be disposed of, and then raised you as a soldier. Is that what you consider to be a mother? (
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with a detachable steel miniature of Dante's sword Rebellion was distributed in a first come first served basis to people who preordered
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was conceived as happening 10 years after the events of the original. Since a producer didn't like the "joke-cracking wiseass" Dante of
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of self-realization wrapped in a story steeped in religious overtones", stating that the story alone was reason to purchase the game.
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purchase items, which allow them to restore their damaged health or even instantly revive should they be killed by an enemy's attack.
725:"is about Dante's love for his father. He follows in his father's footsteps by protecting something that his father once protected". 4886: 4836: 4572: 4348: 4162: 3925: 3758: 2957: 1735: 2524:"87. 『XvSF』成功の影には、様々な要素でお祭り気分を盛り上げたスタッフの努力があった。例えばエンディング。 『X-MEN』『MSH』のエンディングは私が書くか監修していたが、『XvSF』からは口を出していない。カプコン社員のマーヴル愛を信用して任せた。" 1965:
I was created by Arius! I could become a monster and attack the humans at any time! Now, kill me! It's your job to hunt devils... (
4758: 4707: 4530: 3281: 1487: 1163: 3598: 2411: 2388: 4826: 3575: 3527: 3385: 2867: 2793: 2722: 2681: 2549: 2527: 861: 632: 4242: 4204: 1548: 4851: 4597: 4169: 694:, he was re-envisioned as grown-up and taciturn. Morihashi believes the game's story was outsourced to a non-company writer. 579:-centric Capcom Production Studio 1, for release soon after the original to capitalize on its high awareness and popularity. 889:
Motion animator Hiroyuki Nara was "drafted" into Team Devil near the end of development to work on two unlockables: Dante's
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Capcom management at the time was disappointed with the financial performance of Studio 1's output, the change of teams for
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praised the game's control scheme and new ideas, as well as the idea of featuring the two protagonists on separate discs.
1039:; Tanaka stated Team Devil were in the final stages of development during his victory speech. That demo was released on a 4410: 3709: 4866: 4861: 4856: 4841: 4721: 3464: 3066: 1664: 575:. As production on that title wound down in the summer of 2001, company management greenlit a sequel, to be made by the 66: 893:
model and Trish, the latter featuring the former's playstyle. He originally planned to port over data from that game's
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and starred a man in a green jacket instead of Dante, but that was changed due to a number of factors, including the
3951: 2546:"第一作の開発にはまったく関わっていない私ですが、「マニュアル用に面白い文章を」という依頼をもらえたのは嬉しかったですね。 2では開発中、「仮シナリオのダンテがマジメすぎるので面白いセリフや行動に直してくれ」という依頼が来ました。" 1619: 4693: 4502: 4436: 658: 571: 387: 1598: 4821: 4605: 4062: 4010: 2336: 1383: 860:. Lucia's here to appease them -- well, at least most of the outspoken of crowd. Plus, we wanted to give Dante a 594: 2659: 837:
he "really just wanted to make it look weird". Team Devil's arcade background was reflected in the approach to
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Throughout the turn of the millennium, Team Little Devils—a group within Capcom Production Studio 4 helmed by
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since Lucia's missions are simply recycled material from Dante's own missions, with only minor variations.
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to be his legacy within the series, so before development had wrapped, Itsuno asked his higher-ups for
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You must not worry, my dear; I am sure that he will return. Everything is just as it was with Sparda.
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as large as the first. This approach was matched by a diversification in atmosphere: "In the original
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just yanked out all these members from other teams who had been busy working on their own projects".
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One year after the game's release, Dante—sporting the design and some of the personality he has in
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was revealed at a quarterly financial presentation on 13 May, to be released on the second half of
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Global player surveys about the original influenced the sequel's design: "people complained of the
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who, centuries earlier, exorcised Argosax (the evilest idolized demon) with the aid of his father,
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Bring this to Matier for me... please... I... I've got something that I need to take care of... (
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title for the fiscal year. It sold well, becoming one of the top ten best-selling games in the
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Team Devil's coders, Nara recreated the animations by eyeballing them on a television running
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The first director of Team Devil was a planner who had worked under Studio 1 General Manager
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Set in modern times, in the fictional Vie de Marli island, the story centers on demon hunter
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Arius' secretary removes her mask, revealing the fact her face is identical to Lucia's.
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Both fighters spot and chase a Uroboros helicopter flying from headquarters towards an
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was released to the public on October 15, 2004, as a two-disc set, with Masato Kohda,
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posters and kiosks showcasing a demo and trailer were placed in Diesel stores across
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In-game screenshot showing Dante swinging his sword, Rebellion, towards a Goatling.
3606: 4397: 3583: 3535: 3393: 2875: 2730: 2689: 3553: 3194: 2503: 2173: 2138: 1141: 1012: 894: 796: 424: 309: 3955: 3780: 2408:"加えて三上さん的には俺に大きいプロジェクトではなく小さいプロジェクトを経験させたいという思惑もあって、結果デビル2は第四の手を離れることになったわけです…" 2199: 1937:*laughing* Now, I'll absorb his power. I will become an all-powerful immortal! 1623: 4340: 3749: 3714: 3160: 2471: 2165: 1337: 1233: 1092: 1062: 1045: 671: 419:
and achieving supreme power. The story is told primarily through a mixture of
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for the first half of 2003. It earned the 500,000 yen Gold Prize at the 2003
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could've lived up to the hype, but it didn't have to fail so spectacularly."
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1.7 million of the PlayStation 2 release; combined with 1.2 million of the
2464:"IGN Presents: Inside Devil May Cry Creator Hideki Kamiya's Secret Arcade" 1365:
19th on its list of "The Biggest Disappointments in Video Games", adding "
590:, as well as some Team Little Devils members, and industry newcomers like 4390: 2828: 1350: 1311: 1179:
Initially, Capcom was very reluctant to release an officially sanctioned
829: 816: 812: 420: 190: 175: 2662:[MoCap Works]. モーションキャプチャー . Links DigiWorks Inc. Archived from 1095:
attack, which led to a file batch containing the source code backup for
845:, whose modelers tackled realism by making textures out of photographs. 3815: 2962: 2925: 2798: 2392: 2177: 2036:
You are not human! You are just a monster... a monster that I created!
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was 65% complete around then. It was showcased with a two-mission long
808: 732: 185: 2958:"The Devil's Own: Capcom's Hideaki Itsuno on a Decade-Plus with Dante" 2340:. Vol. 15, no. 11 #160. Ziff Davis Media. pp. 102–103. 1659:(video game instruction manual). Capcom U.S.A. SLUS 20484, SLUS 20627. 1522:
PlayStation 3 and Xbox 360 releases in both physical and digital form.
586:. That crew ultimately contained many people who had mostly worked on 470:
character takes damage, the style rating falls back to "Don't Worry".
4779: 3215:. News Corporation, Ziff Davis, IGN Entertainment. 9 September 2002. 3044: 3036: 1394: 1121:
Team Devil's visual staff, were featured as unlockables for players.
833: 513: 378: 300: 241: 59: 47: 2663: 856:"A lot of people weren't pleased that you couldn't play as Trish in 2429:. Everything You Ever Wanted to Know About Street Fighter History. 1144:-exclusive limited edition contained both the bracelet and a black 385:. In terms of chronological order, the game's events are set after 3193:. News Corporation, IGN Entertainment. 23 May 2002. Archived from 1509:
500,000 in Japan; 490,000 in North America; and 410,000 in Europe.
1156: 1126: 914:
tells a complete story, they opted to explore various directions.
804: 776: 728:
Ikeno sees the series' visual style as aligned with action-packed
453: 413: 282: 232: 4454: 2833: 1381:
failed to surpass its origins was due to the lack of challenge.
1336:
The game received mixed reviews, according to review aggregator
4458: 2000:
I know... He did the same thing... Hold on to my coin, Lucia. (
1575:"Yep, we've changed the order - Dmc4 now comes after DMC2. ^^;" 1445:
Last 6 months of development. Replacing an uncredited director.
3875: 2128: 1996:
Don't you want to hear the story about Sparda from... Matier?
1323: 4232:"Presentation Material of Mid-Term: Company Profile Nov-2002" 4107:. Reports and Materials ⏵ Integrated Report (Annual Report). 2372:. No. 26. Future Publishing. November 2002. p. 046. 1023:
in July. Capcom pegged its launch window in early September,
1479:
Akitomo's past work included the writing and supervising of
381:. It was released from January to March, originally for the 1016: 2334:
Che Chou (November 2002). "Devil May Cry 2". PS2 Preview.
1655:
Team Devil, Capcom Production Studio 1 (25 January 2003).
910:
Funamizu gave Team Devil complete creative freedom; since
1757:(After flipping a coin and noticing the result is heads.) 523:
At Vie de Marli, Dante meets another one, Lucia's mother
3240:"「デビル メイ クライ2」、「レッド デッド リボルバー 」他、多くのタイトルをプレイできるカプコンブース" 2921:"『デビル メイ クライ』20周年記念インタビュー。ディレクターの伊津野英昭氏に20年分の思い出話を訊いた" 2552:
from the original on 19 June 2022 – via Twitter.
2530:
from the original on 19 June 2022 – via Twitter.
2414:
from the original on 17 June 2022 – via Twitter.
852:
with Lucia was a result of player feedback per Tanaka:
4408: 4003:"Trolled: The Biggest Disappointments in Video Games" 791:". Inspiration derived from western imagery includes 3440: 3368: 3353: 3017: 2993: 2903: 2888: 2773: 2758: 2743: 2643: 2628: 2613: 2595: 2580: 2562: 2315: 2285: 2068:
Both sides are Heads! He tricked me! That macho... (
1985:
Let's leave it to fate. Heads, I go; Tails, you go.
498:
Trish uses a power-up aura for her "Devil Trigger".
437:
Handled by a different team that lacked experience,
4685: 4654: 4616: 4565: 4494: 1155:—was featured as a boss and summonable ally in the 356: 340: 204: 156: 144: 120: 98: 77: 65: 53: 41: 24: 3622:"カプコン、PS2「デビル メイ クライ 2」予約および購入者に先着で剣型アクセサリーをプレゼント" 1805:But... actually... I do not deserve this power... 1015:2002. A trailer was showcased later that month at 962:and was doing the early conception of what became 4337:Devil May Cry 3 Material Archive -Note of Naught- 3309:. Computer Entertainment Supplier's Association. 1864:You cannot win... someone is holding you back... 1896:But, the ritual was activated because of me... ( 1888:Why did you save me? I was created... by him... 2802:. GameSpy Industries. p. 1. Archived from 1466: 989: 970: 928: 926:. Ikeno found the team's approach wrong-headed: 854: 628: 4362:, translated by Caleb Cook; M. Kirie Hayashi, 4102:"Annual Report 2003: Sensation and Excitement" 2705: 2391:from the original on 17 June 2022 – via 2243: 2176:from the original on 17 June 2022 – via 4470: 4237:. Reports and Materials ⏵ Quarterly Reports. 4199:. Reports and Materials ⏵ Quarterly Reports. 3704: 3702: 3278:Computer Entertainment Supplier's Association 3098:. Reports and Materials ⏵ Quarterly Reports. 1987:He flips the coin and it lands as heads again 939:was only happening because of the success of 8: 4331:青柳昌之, ed. (30 March 2006), "3: Interviews", 1279: 1246: 1170:Shin Megami Tensei III: Nocturne HD Remaster 615:part of a pivot reflecting industry trends. 3710:"Devil May Cry 2 for PlayStation 2 Reviews" 3653:"Capcom considers Devil May Cry soundtrack" 2020:It seems I have to finish him off myself. ( 1669:: CS1 maint: numeric names: authors list ( 1091:In November 2020, Capcom was targeted by a 408:in their fight to stop a businessman named 4477: 4463: 4455: 4268:"Capcom declares losses, shelves 18 games" 3521: 3519: 2861: 2859: 2675: 2673: 1504:Capcom's initial May 2002 outlook was for 1393:called Lucia's side of the story "a cruel 1245: 1218: 30: 21: 4902:Video games featuring female protagonists 3901:"Official US PlayStation Magazine Review" 3137:. The Mainichi Newspapers. Archived from 2172:. Game*Spark, Archipel. 22 October 2021. 1848:...Your lucky streak continues, granny. ( 1650: 1648: 1646: 1644: 1642: 1640: 1613: 1611: 4302:Corporate | Investor Relations (IR) 4239:Corporate | Investor Relations (IR) 4201:Corporate | Investor Relations (IR) 4109:Corporate | Investor Relations (IR) 4096: 4094: 3903:. Ziff Davis. 2003-03-01. Archived from 3839: 3837: 3100:Corporate | Investor Relations (IR) 1491:, as well as the fiction section of the 1357:as the Most Disappointing Game of 2003. 4415: 4226: 4224: 4188: 4186: 2787: 2785: 2507:. Ziff Davis. p. 5. Archived from 2361: 2359: 2357: 2355: 1540: 1438: 214: 4163:"「PlayStation Awards 2003」 受賞タイトルについて" 3087: 3085: 3083: 2329: 2327: 2088: 2086: 2084: 2082: 2080: 2078: 1662: 4912:Video games scored by Tetsuya Shibata 3031: 3029: 2822:Scott Steinberg (18 September 2002). 2817: 2815: 2813: 2539: 2537: 2443:from the original on 18 December 2020 2193: 2191: 2189: 2187: 2168:[Speak of the Devil]. 神谷英樹 . 2160: 2158: 2156: 2154: 2152: 2150: 2148: 1762:...Looks like it's your lucky day. ( 1140:through participating retailers. The 563:, who previously lead the successful 7: 4917:Video games set on fictional islands 3745:"Devil May Cry 2 for Switch Reviews" 3574:Bingo Morihashi (14 February 2003). 3526:Bingo Morihashi (21 February 2003). 3467:from the original on 18 January 2022 3419:from the original on 21 October 2021 2794:"Tsuyoshi Tanaka on Devil May Cry 2" 2478:from the original on 12 January 2020 2369:PlayStation 2 Official Magazine – UK 2216:from the original on 14 January 2011 2040:Dante told me... Devils never cry! ( 1250: 1223: 1111:on style, Capcom partnered with the 1084:. With regards to player reception, 828:Possessed Arius was partly based on 36:North American PlayStation 2 box art 4738:PlayStation All-Stars Battle Royale 2680:Bingo Morihashi (7 February 2003). 2522:Katsuya Akitomo (30 October 2020). 2427:"Street Fighter 3: An oral history" 2410:. 神谷英樹 Hideki Kamiya (@PG_kamiya). 2387:. 神谷英樹 Hideki Kamiya (@PG_kamiya). 2137:, IGN Entertainment. Archived from 1214: 4907:Video games scored by Masato Kouda 4773:Shin Megami Tensei: Liberation Dx2 4592:Devil May Cry: The Animated Series 4360:Devil May Cry 3•1•4•2 Graphic Arts 4278:from the original on 5 August 2017 4266:Hirohiko Niizumi (18 April 2003). 3844:Varanini, Giancarlo (2003-01-30). 3486:Charlotte Goddard (1 April 2003). 3163:, IGN Entertainment. 22 May 2002. 2970:from the original on 29 April 2016 2544:Katsuya Akitomo (24 August 2021). 2462:Caleb Lawson (15 September 2014). 1868:Ugh, forget about me! Kill Arius! 991:"The final days of development on 822:Nausicaä of the Valley of the Wind 14: 4333:デビル メイ クライ 3 設定資料集 Note of Naught 3632:from the original on 23 June 2022 3552:. IGN. 2003-01-10. Archived from 3504:from the original on 22 June 2022 3384:Bingo Morihashi (20 March 2003). 3270:"GAME AWARDS FUTURE: 優秀賞15作品の表彰へ" 3219:from the original on 23 June 2022 3167:from the original on 17 June 2018 2866:Bingo Morihashi (28 March 2003). 2844:from the original on 23 June 2022 2721:Bingo Morihashi (14 March 2003). 2198:Kristan Reed (20 February 2003). 1941:Wh...what?! Wh-what's going on?! 1738:from the original on 23 June 2022 1281: 1148:emblazoned with the game's logo. 815:roots. Eastern imagery came from 325: 257: 4795: 4794: 4708:Shin Megami Tensei III: Nocturne 4556: 4442: 4430: 4418: 3870:Perry, Douglas C. (2003-01-28). 3678:"Amazon.ca Listing for DMC2 OST" 3651:Niizumi, Hirohiko (2004-08-10). 3597:Bingo Morihashi (4 April 2003). 3250:from the original on 25 May 2022 1300: 1295: 1290: 1285: 1280: 1172:by purchasing the "Maniax Pack" 1164:Shin Megami Tensei III: Nocturne 4308:from the original on 2022-02-01 4274:. CNET Networks, Red Ventures. 4248:from the original on 2022-06-23 4210:from the original on 2022-06-30 4170:Sony Computer Entertainment Inc 4144:from the original on 2003-06-21 4138:"UK Charts 2003: Summer Report" 4118:from the original on 2022-12-22 3882:from the original on 2014-12-07 3852:from the original on 2008-12-06 3791:from the original on 2015-07-04 3761:from the original on 2020-11-01 3726:from the original on 2010-08-25 3688:from the original on 2008-06-12 3659:from the original on 2007-09-30 3603:DMC2M: Devil May Cry 2 Magazine 3580:DMC2M: Devil May Cry 2 Magazine 3532:DMC2M: Devil May Cry 2 Magazine 3390:DMC2M: Devil May Cry 2 Magazine 3331:"すんゲー10本". 電撃 PlayStation D56. 3313:from the original on 2023-03-25 3284:from the original on 2023-03-25 3129:"「デビルメイクライ2」が今年度中に日米欧で登場 E3で公開" 3109:from the original on 2016-03-03 3069:from the original on 2022-06-26 2872:DMC2M: Devil May Cry 2 Magazine 2727:DMC2M: Devil May Cry 2 Magazine 2686:DMC2M: Devil May Cry 2 Magazine 2497:James Mielke (18 August 2006). 2103:. June 2002. pp. 048–051. 2099:. Vol. 6, no. 6 #59. 1728:"スタイリッシュアクション再び 「デビル メイ クライ 2」" 832:lifeforms and Arius-Argosax on 4897:Video games developed in Japan 4892:Video games based on mythology 4172:. 29 July 2003. Archived from 4031:Katayev, Arnold (2003-02-16). 3305:. GAME AWARDS FUTURE 優秀賞受賞作品. 3209:"Devil May Cry 2 Release Date" 2792:Mark Cooper (8 October 2002). 2425:Matt Leone (8 December 2020). 2406:Hideki Kamiya (11 June 2018). 2383:Hideki Kamiya (11 June 2018). 1872:Don't worry. I've got you... ( 1843:The coin lands, heads face up. 1596:Official US Devil May Cry Site 1369:was so good There was no way 848:The option of running through 1: 4701:Viewtiful Joe: Red Hot Rumble 2170:Cutscenes: Video Game Stories 2124:"The Future of PSP -- Capcom" 4136:Reed, Kristan (2003-06-11). 4001:Meli, Melissa (2011-06-03). 3928:. 2003-02-07. Archived from 3779:Reed, Kristan (2003-03-27). 2366:"Devil May Cry 2". monitor. 1687:. 2003-02-09. Archived from 1622:. Ziff Davis. Archived from 1551:. 2003-04-16. Archived from 1198:and Satoshi Ise credited as 811:symbolism, and rituals with 4872:Science fantasy video games 4731:Marvel vs. Capcom: Infinite 2956:Bob Mackey (29 June 2015). 2200:"The Devil's in the detail" 1892:Every hero has a weakness. 1782:Liar! Matier is my mother. 1618:Baker, Chris (2004-05-09). 1520:Devil May Cry HD Collection 1482:X-Men: Children of the Atom 1467: 1031:at the end of the month at 508:Characters of Devil May Cry 377:developed and published by 4948: 3979:. GameSpot. Archived from 3238:勝田哲也 (20 September 2002). 3187:"E3 2002: Devil May Cry 2" 3045:Capcom Entertainment, Inc. 2548:. ブラスコウ/秋友克也 (@sjxqr393). 2526:. ブラスコウ/秋友克也 (@sjxqr393). 2122:Marc Nix (23 March 2007). 1605:. Retrieved on 2007-05-15. 1573:@retroOtoko (2019-02-07). 1168:. He is also available in 505: 48:Capcom Production Studio 1 4877:Single-player video games 4789: 4554: 4063:Electronic Gaming Monthly 3811:"Review: Devil May Cry 2" 3809:Major Mike (2003-01-28). 3620:北村孝和 (29 November 2002). 3153:"Capcom: E3 Booth Report" 2919:ゴジラ太田 (3 November 2021). 2824:"Devil May Cry 2 Preview" 2337:Electronic Gaming Monthly 1458: 1384:Electronic Gaming Monthly 1254: 1251: 1227: 1224: 1099:leaking on the internet. 1057:Nefasturris was based on 666:and finishing touches of 651:Studio 4 General Manager 478:without switching to the 29: 4887:Video games about demons 4837:Dark fantasy video games 4358:北裏裕章, ed. (June 2015) , 3781:"Devil May Cry 2 Review" 3605:. Capcom. Archived from 3582:. Capcom. Archived from 3534:. Capcom. Archived from 3409:"「デビル メイ クライ5」開発者インタビュー" 3407:ユマ (23 September 2018). 3392:. Capcom. Archived from 3189:. IGN E3 2002 Coverage. 2874:. Capcom. Archived from 2729:. Capcom. Archived from 2688:. Capcom. Archived from 1921:Thank you... mother... ( 1726:勝田哲也 (29 January 2003). 4168:. 広報発表文 | すべての文書. 3628:. Impress Corporation. 3415:. Impress Corporation. 3246:. Impress Corporation. 1734:. Impress Corporation. 870:locked camera viewpoint 662:. While working on the 485:The game also features 276:PlayStation 3, Xbox 360 4827:Action-adventure games 4241:. Capcom. p. 14. 4203:. Capcom. p. 12. 3488:"DIESEL: Denim design" 3339:]. Vol. 226. 3102:. Capcom. p. 13. 1002: 974: 945: 918:was originally set in 866: 742:For a Few Dollars More 649: 459: 319:PS4, Windows, Xbox One 4852:Nintendo Switch games 3950:Bettenhausen, Shane. 3498:Haymarket Media Group 3047:Scene: staff credits. 2474:, IGN Entertainment. 2064:What is it, my dear? 1778:You are my creation. 987:". According to Nara: 981:intellectual property 956:had finished work on 795:illustrations of the 457: 375:action-adventure game 4847:Hack and slash games 4517:3: Dante's Awakening 4343:, pp. 087–099, 4057:Shane (2003-08-01). 4033:"PSX Extreme review" 3550:"Dante, Meet Diesel" 3463:. 17 November 2020. 3442:3•1•4•2 Graphic Arts 3370:3•1•4•2 Graphic Arts 3355:3•1•4•2 Graphic Arts 3307:第6回 CESA GAME AWARDS 3274:第6回 CESA GAME AWARDS 3159:. News Corporation, 3134:Mainichi Interactive 3127:河村成浩 (15 May 2002). 3019:3•1•4•2 Graphic Arts 2995:3•1•4•2 Graphic Arts 2905:3•1•4•2 Graphic Arts 2890:3•1•4•2 Graphic Arts 2775:3•1•4•2 Graphic Arts 2760:3•1•4•2 Graphic Arts 2745:3•1•4•2 Graphic Arts 2645:3•1•4•2 Graphic Arts 2630:3•1•4•2 Graphic Arts 2615:3•1•4•2 Graphic Arts 2597:3•1•4•2 Graphic Arts 2582:3•1•4•2 Graphic Arts 2564:3•1•4•2 Graphic Arts 2317:3•1•4•2 Graphic Arts 2287:3•1•4•2 Graphic Arts 1945:Is there a problem? 1468:Debiru Mei Kurai Tsū 1174:downloadable content 1107:Due to the focus of 924:September 11 attacks 404:and island guardian 4867:PlayStation 4 games 4862:PlayStation 3 games 4857:PlayStation 2 games 4842:Devil May Cry games 4715:Marvel vs. Capcom 3 4437:Speculative fiction 3609:on 9 February 2005. 3586:on 9 February 2005. 3538:on 9 February 2005. 3396:on 9 February 2005. 3039:(25 January 2003). 2894:, pp. 200–201. 2878:on 9 February 2005. 2806:on 1 December 2002. 2749:, pp. 168–170. 2733:on 9 February 2005. 2692:on 9 February 2005. 2568:, pp. 208–209. 2511:on 4 November 2012. 2093:"Devil May Cry 2". 1665:cite AV media notes 1488:Marvel Super Heroes 1248: 1221: 4882:Video game sequels 4672:Hiroyuki Kobayashi 4364:Udon Entertainment 3343:. 24 January 2003. 3242:. 【東京ゲームショウ2002】. 1841:...If it's Heads. 1601:2007-05-21 at the 1419:PlayStation Awards 1405:Capcom positioned 1219: 1211:Critical reception 947:The production of 834:east asian dragons 460: 432:full motion videos 262:September 19, 2019 4809: 4808: 4373:978-1-927925-48-5 4298:"Platinum Titles" 3872:"Devil May Cry 2" 3846:"GameSpot Review" 3303:"Devil May Cry 2" 2966:. Gamer Network. 2210:Eurogamer Network 2141:on 27 April 2007. 1730:. ★ PS2ゲームレビュー★. 1333: 1332: 1244: 1243: 750:Tatsuya Yoshikawa 584:Noritaka Funamizu 412:from raising the 366: 365: 113:Shusaku Matsukawa 4939: 4822:2003 video games 4798: 4797: 4752:Project X Zone 2 4560: 4559: 4479: 4472: 4465: 4456: 4447: 4446: 4445: 4435: 4434: 4423: 4422: 4421: 4414: 4394: 4393: 4391:Official website 4376: 4353: 4317: 4316: 4314: 4313: 4300:. Product Data. 4294: 4288: 4287: 4285: 4283: 4263: 4257: 4256: 4254: 4253: 4247: 4236: 4228: 4219: 4218: 4216: 4215: 4209: 4198: 4190: 4181: 4180: 4179:on 18 July 2004. 4178: 4167: 4159: 4153: 4152: 4150: 4149: 4133: 4127: 4126: 4124: 4123: 4117: 4106: 4098: 4089: 4088: 4084: 4078: 4077: 4075: 4074: 4065:. Archived from 4054: 4048: 4047: 4045: 4044: 4035:. Archived from 4028: 4022: 4021: 4019: 4018: 4009:. Archived from 3998: 3992: 3991: 3989: 3988: 3973: 3967: 3966: 3964: 3963: 3954:. Archived from 3952:"1UP.com Review" 3947: 3941: 3940: 3938: 3937: 3926:"GameSpy Review" 3922: 3916: 3915: 3913: 3912: 3897: 3891: 3890: 3888: 3887: 3867: 3861: 3860: 3858: 3857: 3841: 3832: 3831: 3829: 3828: 3819:. Archived from 3806: 3800: 3799: 3797: 3796: 3776: 3770: 3769: 3767: 3766: 3741: 3735: 3734: 3732: 3731: 3706: 3697: 3696: 3694: 3693: 3674: 3668: 3667: 3665: 3664: 3648: 3642: 3641: 3639: 3637: 3617: 3611: 3610: 3594: 3588: 3587: 3571: 3565: 3564: 3562: 3561: 3546: 3540: 3539: 3523: 3514: 3513: 3511: 3509: 3483: 3477: 3476: 3474: 3472: 3453: 3447: 3438: 3429: 3428: 3426: 3424: 3404: 3398: 3397: 3381: 3375: 3366: 3360: 3351: 3345: 3344: 3328: 3322: 3321: 3319: 3318: 3299: 3293: 3292: 3290: 3289: 3266: 3260: 3259: 3257: 3255: 3235: 3229: 3228: 3226: 3224: 3205: 3199: 3198: 3183: 3177: 3176: 3174: 3172: 3149: 3143: 3142: 3124: 3118: 3117: 3115: 3114: 3108: 3097: 3089: 3078: 3077: 3075: 3074: 3055: 3049: 3048: 3033: 3024: 3015: 3000: 2991: 2980: 2979: 2977: 2975: 2953: 2947: 2946: 2944: 2942: 2916: 2910: 2901: 2895: 2886: 2880: 2879: 2863: 2854: 2853: 2851: 2849: 2819: 2808: 2807: 2789: 2780: 2771: 2765: 2756: 2750: 2741: 2735: 2734: 2718: 2712: 2703: 2694: 2693: 2677: 2668: 2667: 2656: 2650: 2641: 2635: 2626: 2620: 2611: 2602: 2593: 2587: 2578: 2569: 2560: 2554: 2553: 2541: 2532: 2531: 2519: 2513: 2512: 2494: 2488: 2487: 2485: 2483: 2459: 2453: 2452: 2450: 2448: 2422: 2416: 2415: 2403: 2397: 2396: 2380: 2374: 2373: 2363: 2350: 2349: 2331: 2322: 2313: 2292: 2283: 2250: 2241: 2226: 2225: 2223: 2221: 2195: 2182: 2181: 2162: 2143: 2142: 2135:News Corporation 2119: 2113: 2112: 2090: 2073: 2051: 2045: 2031: 2025: 2011: 2005: 1976: 1970: 1960: 1954: 1932: 1926: 1907: 1901: 1883: 1877: 1859: 1853: 1836: 1830: 1820: 1814: 1800: 1794: 1773: 1767: 1754: 1748: 1747: 1745: 1743: 1723: 1717: 1706: 1700: 1699: 1697: 1696: 1685:"GameSpy Review" 1681: 1675: 1674: 1668: 1660: 1652: 1635: 1634: 1632: 1631: 1620:"1UP.com Review" 1615: 1606: 1593: 1587: 1586: 1570: 1564: 1563: 1561: 1560: 1549:"Press Releases" 1545: 1523: 1516: 1510: 1502: 1496: 1477: 1471: 1470: 1460: 1452: 1446: 1443: 1427: 1305: 1304: 1303: 1299: 1298: 1294: 1293: 1289: 1288: 1284: 1283: 1249: 1222: 1037:CESA Game Awards 959:Capcom vs. SNK 2 758: 704: 625: 603: 347:Action-adventure 329: 327: 313: 304: 295: 286: 261: 259: 245: 237:January 30, 2003 236: 228:January 28, 2003 227: 211:January 28, 2003 110:Masashi Takimoto 34: 22: 4947: 4946: 4942: 4941: 4940: 4938: 4937: 4936: 4812: 4811: 4810: 4805: 4785: 4766:Resident Evil 4 4681: 4677:Bingo Morihashi 4650: 4612: 4584:Devil May Cry 3 4561: 4557: 4552: 4531:Special Edition 4490: 4483: 4453: 4443: 4441: 4429: 4419: 4417: 4409: 4399:Devil May Cry 2 4389: 4388: 4385: 4380: 4374: 4357: 4351: 4330: 4321: 4320: 4311: 4309: 4296: 4295: 4291: 4281: 4279: 4265: 4264: 4260: 4251: 4249: 4245: 4234: 4230: 4229: 4222: 4213: 4211: 4207: 4196: 4192: 4191: 4184: 4176: 4165: 4161: 4160: 4156: 4147: 4145: 4135: 4134: 4130: 4121: 4119: 4115: 4104: 4100: 4099: 4092: 4086: 4085: 4081: 4072: 4070: 4056: 4055: 4051: 4042: 4040: 4030: 4029: 4025: 4016: 4014: 4000: 3999: 3995: 3986: 3984: 3975: 3974: 3970: 3961: 3959: 3949: 3948: 3944: 3935: 3933: 3924: 3923: 3919: 3910: 3908: 3899: 3898: 3894: 3885: 3883: 3869: 3868: 3864: 3855: 3853: 3843: 3842: 3835: 3826: 3824: 3808: 3807: 3803: 3794: 3792: 3778: 3777: 3773: 3764: 3762: 3755:CBS Interactive 3743: 3742: 3738: 3729: 3727: 3720:CBS Interactive 3708: 3707: 3700: 3691: 3689: 3676: 3675: 3671: 3662: 3660: 3650: 3649: 3645: 3635: 3633: 3619: 3618: 3614: 3599:"-Column- 第10回" 3596: 3595: 3591: 3573: 3572: 3568: 3559: 3557: 3548: 3547: 3543: 3525: 3524: 3517: 3507: 3505: 3485: 3484: 3480: 3470: 3468: 3461:Retro Reversing 3459:. Source Code. 3455: 3454: 3450: 3439: 3432: 3422: 3420: 3406: 3405: 3401: 3383: 3382: 3378: 3367: 3363: 3352: 3348: 3330: 3329: 3325: 3316: 3314: 3301: 3300: 3296: 3287: 3285: 3268: 3267: 3263: 3253: 3251: 3237: 3236: 3232: 3222: 3220: 3207: 3206: 3202: 3197:on 3 June 2002. 3185: 3184: 3180: 3170: 3168: 3151: 3150: 3146: 3141:on 7 June 2002. 3126: 3125: 3121: 3112: 3110: 3106: 3095: 3091: 3090: 3081: 3072: 3070: 3057: 3056: 3052: 3041:Devil May Cry 2 3035: 3034: 3027: 3016: 3003: 2992: 2983: 2973: 2971: 2955: 2954: 2950: 2940: 2938: 2918: 2917: 2913: 2902: 2898: 2887: 2883: 2865: 2864: 2857: 2847: 2845: 2821: 2820: 2811: 2791: 2790: 2783: 2772: 2768: 2764:, pp. 169. 2757: 2753: 2742: 2738: 2720: 2719: 2715: 2704: 2697: 2679: 2678: 2671: 2666:on 8 July 2002. 2658: 2657: 2653: 2642: 2638: 2627: 2623: 2612: 2605: 2594: 2590: 2579: 2572: 2561: 2557: 2543: 2542: 2535: 2521: 2520: 2516: 2496: 2495: 2491: 2481: 2479: 2461: 2460: 2456: 2446: 2444: 2424: 2423: 2419: 2405: 2404: 2400: 2382: 2381: 2377: 2365: 2364: 2353: 2333: 2332: 2325: 2314: 2295: 2284: 2253: 2242: 2229: 2219: 2217: 2197: 2196: 2185: 2164: 2163: 2146: 2121: 2120: 2116: 2092: 2091: 2076: 2070:Devil May Cry 2 2052: 2048: 2042:Devil May Cry 2 2032: 2028: 2022:Devil May Cry 2 2012: 2008: 2002:Devil May Cry 2 1992:See ya around. 1977: 1973: 1967:Devil May Cry 2 1961: 1957: 1951:Devil May Cry 2 1933: 1929: 1923:Devil May Cry 2 1908: 1904: 1898:Devil May Cry 2 1884: 1880: 1874:Devil May Cry 2 1860: 1856: 1850:Devil May Cry 2 1837: 1833: 1827:Devil May Cry 2 1821: 1817: 1811:Devil May Cry 2 1801: 1797: 1791:Devil May Cry 2 1774: 1770: 1764:Devil May Cry 2 1755: 1751: 1741: 1739: 1725: 1724: 1720: 1714:Devil May Cry 2 1707: 1703: 1694: 1692: 1683: 1682: 1678: 1661: 1657:Devil May Cry 2 1654: 1653: 1638: 1629: 1627: 1617: 1616: 1609: 1603:Wayback Machine 1594: 1590: 1572: 1571: 1567: 1558: 1556: 1547: 1546: 1542: 1532: 1527: 1526: 1517: 1513: 1506:Devil May Cry 2 1503: 1499: 1478: 1474: 1453: 1449: 1444: 1440: 1435: 1421: 1407:Devil May Cry 2 1403: 1379:Devil May Cry 2 1371:Devil May Cry 2 1363:Devil May Cry 2 1355:Devil May Cry 2 1334: 1301: 1296: 1291: 1286: 1239: 1220:Aggregate score 1217: 1213: 1208: 1196:Tetsuya Shibata 1190:Devil May Cry 2 1185:Devil May Cry 2 1153:Devil May Cry 2 1138:Devil May Cry 2 1123:Devil May Cry 2 1109:Devil May Cry 2 1105: 1097:Devil May Cry 2 1086:Devil May Cry 2 1082:Devil May Cry 2 1077:Devil May Cry 3 1072:Devil May Cry 2 1033:Tokyo Game Show 1025:Devil May Cry 2 1009:Devil May Cry 2 949:Devil May Cry 2 916:Devil May Cry 2 908: 906:Director change 875:Devil May Cry 2 850:Devil May Cry 2 839:texture mapping 801:Norse mythology 761:Devil May Cry 2 752: 723:Devil May Cry 2 698: 696:Katsuya Akitomo 688:Devil May Cry 2 685: 676:design document 619: 613:Devil May Cry 2 606:Bingo Morihashi 597: 595:Tsuyoshi Tanaka 566:Resident Evil 2 557: 552: 510: 504: 464:Devil May Cry 2 452: 444:Devil May Cry 2 439:Devil May Cry 2 427:, with several 394:Devil May Cry 4 370:Devil May Cry 2 336: 333: 324: 317: 308: 299: 290: 281: 265: 256: 251:Nintendo Switch 249: 240: 231: 222: 213: 212: 200: 196:Nintendo Switch 140: 133:Tetsuya Shibata 116: 107:Katsuya Akitomo 94: 86:Tsuyoshi Tanaka 37: 25:Devil May Cry 2 20: 19:2003 video game 17: 16:2003 video game 12: 11: 5: 4945: 4943: 4935: 4934: 4932:Xbox One games 4929: 4927:Xbox 360 games 4924: 4919: 4914: 4909: 4904: 4899: 4894: 4889: 4884: 4879: 4874: 4869: 4864: 4859: 4854: 4849: 4844: 4839: 4834: 4829: 4824: 4814: 4813: 4807: 4806: 4804: 4803: 4790: 4787: 4786: 4784: 4783: 4776: 4769: 4762: 4759:Puzzle Fighter 4755: 4748: 4745:Project X Zone 4741: 4734: 4727: 4726: 4725: 4711: 4704: 4697: 4689: 4687: 4683: 4682: 4680: 4679: 4674: 4669: 4667:Hideaki Itsuno 4664: 4658: 4656: 4652: 4651: 4649: 4648: 4643: 4638: 4633: 4628: 4622: 4620: 4614: 4613: 4611: 4610: 4602: 4601: 4600: 4588: 4580: 4575: 4569: 4567: 4563: 4562: 4555: 4553: 4551: 4550: 4543: 4536: 4535: 4534: 4520: 4513: 4506: 4498: 4496: 4492: 4491: 4484: 4482: 4481: 4474: 4467: 4459: 4452: 4451: 4439: 4427: 4407: 4406: 4395: 4384: 4383:External links 4381: 4379: 4378: 4372: 4355: 4349: 4327: 4326: 4325: 4319: 4318: 4289: 4258: 4220: 4182: 4154: 4128: 4090: 4079: 4049: 4023: 3993: 3968: 3942: 3917: 3892: 3862: 3833: 3801: 3771: 3736: 3698: 3669: 3643: 3612: 3589: 3576:"-Column- 第3回" 3566: 3541: 3528:"-Column- 第4回" 3515: 3478: 3457:"Capcom Leaks" 3448: 3446:, p. 205. 3430: 3399: 3386:"-Column- 第8回" 3376: 3374:, p. 171. 3361: 3359:, p. 168. 3346: 3323: 3294: 3261: 3230: 3200: 3178: 3144: 3119: 3079: 3050: 3025: 3023:, p. 221. 3001: 2999:, p. 220. 2981: 2948: 2911: 2909:, p. 207. 2896: 2881: 2868:"-Column- 第9回" 2855: 2809: 2796:. Interviews. 2781: 2779:, p. 202. 2766: 2751: 2736: 2723:"-Column- 第7回" 2713: 2711:, p. 092. 2707:Note of Naught 2695: 2682:"-Column- 第2回" 2669: 2651: 2649:, p. 150. 2636: 2634:, p. 213. 2621: 2619:, p. 154. 2603: 2601:, p. 151. 2588: 2586:, p. 211. 2570: 2555: 2533: 2514: 2489: 2454: 2417: 2398: 2375: 2351: 2323: 2321:, p. 208. 2293: 2291:, p. 204. 2251: 2249:, p. 088. 2245:Note of Naught 2227: 2202:. Interviews. 2183: 2144: 2114: 2074: 2072:) Capcom, 2003 2046: 2044:) Capcom, 2003 2026: 2024:) Capcom, 2003 2006: 2004:) Capcom, 2003 1971: 1969:) Capcom, 2003 1955: 1953:) Capcom, 2003 1927: 1925:) Capcom, 2003 1902: 1900:) Capcom, 2003 1878: 1876:) Capcom, 2003 1854: 1852:) Capcom, 2003 1831: 1829:) Capcom, 2003 1815: 1813:) Capcom, 2003 1795: 1793:) Capcom, 2003 1768: 1766:) Capcom, 2003 1749: 1718: 1716:) Capcom, 2003 1701: 1676: 1636: 1607: 1588: 1581:) – via 1565: 1539: 1538: 1537: 1536: 1531: 1528: 1525: 1524: 1511: 1497: 1472: 1447: 1437: 1436: 1434: 1431: 1415:United Kingdom 1402: 1399: 1331: 1330: 1327: 1319: 1318: 1315: 1307: 1306: 1277: 1269: 1268: 1265: 1257: 1256: 1253: 1242: 1241: 1236: 1230: 1229: 1226: 1215: 1212: 1209: 1207: 1204: 1134:charm bracelet 1104: 1101: 965:Dragon's Dogma 954:Hideaki Itsuno 907: 904: 769:motion capture 684: 681: 588:fighting games 556: 553: 551: 548: 503: 500: 487:puzzle-solving 476:ranged weapons 451: 448: 364: 363: 358: 354: 353: 351:hack and slash 344: 338: 337: 335: 334: 332: 331: 330:March 13, 2018 321: 316: 315: 306: 297: 296:March 29, 2012 288: 287:March 22, 2012 278: 273: 266: 264: 263: 253: 248: 247: 246:March 28, 2003 238: 229: 219: 210: 209: 208: 206: 202: 201: 199: 198: 193: 188: 183: 178: 173: 168: 162: 160: 154: 153: 146: 142: 141: 139: 138: 135: 130: 126: 124: 118: 117: 115: 114: 111: 108: 104: 102: 96: 95: 93: 92: 90:Katsuhiro Sudo 87: 83: 81: 75: 74: 72:Hideaki Itsuno 69: 63: 62: 57: 51: 50: 45: 39: 38: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 4944: 4933: 4930: 4928: 4925: 4923: 4922:Windows games 4920: 4918: 4915: 4913: 4910: 4908: 4905: 4903: 4900: 4898: 4895: 4893: 4890: 4888: 4885: 4883: 4880: 4878: 4875: 4873: 4870: 4868: 4865: 4863: 4860: 4858: 4855: 4853: 4850: 4848: 4845: 4843: 4840: 4838: 4835: 4833: 4830: 4828: 4825: 4823: 4820: 4819: 4817: 4802: 4801: 4792: 4791: 4788: 4782: 4781: 4777: 4775: 4774: 4770: 4768: 4767: 4763: 4761: 4760: 4756: 4754: 4753: 4749: 4747: 4746: 4742: 4740: 4739: 4735: 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Index


Developer(s)
Capcom Production Studio 1
Publisher(s)
Capcom
Director(s)
Hideaki Itsuno
Producer(s)
Katsuhiro Sudo
Writer(s)
Composer(s)
Tetsuya Shibata
Devil May Cry
Platform(s)
PlayStation 2
PlayStation 3
Xbox 360
PlayStation 4
Windows
Xbox One
Nintendo Switch
NA
JP
EU
JP
NA
EU
AU
Genre(s)
Action-adventure

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