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Super Mario Bros. 2

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729:, and programmed by Nintendo's frequent partner, SRD, shortly after Tanabe was hired in April 1986. The first prototype's gameplay emphasizes vertically scrolling levels with two-player cooperative action: lifting, carrying, and throwing each other; lifting, carrying, throwing, stacking, and climbing objects; and incrementally scrolling the screen upward when reaching the top. Dissatisfied so far, Miyamoto then added the traditional horizontal scrolling, saying to "make something a little bit more Mario-like", and saying "Maybe we need to change this up ... As long as it's fun, anything goes". However, the prototype software was too complex for Famicom hardware at the time, and the gameplay was still considered lacking, especially in single-player mode. 1023:
among other things, the possibility of using other characters. Another feature unique to the game is the inclusion of gold Mario statues (ten in total for each chapter) that are hidden in various locations (including Sub-Space). Collection of the statues in-game grants the player an extra life and refills the life meter. After clearing a level, the player could press "Select" to see some statistics such as the number of statues, coins, cherries, and mushrooms collected, as well as displaying which bosses had been defeated.
835:, many graphical changes were made to the scenery and characters' look, animation, and identity. The R&D4 staff modified the character likenesses of Mario, Luigi, Princess Toadstool, and Toad, building them over their respective counterpart models of Imajin, Mama, Lina, and Papa. This marked the first time that Mario and Luigi had noticeably different heights, and Miyamoto originated the scuttling animation of Luigi's legs, to justify the enhanced jumping ability seen in the corresponding Mama character. 515:. All four characters can run, jump, and climb ladders or vines, but each character possesses a unique advantage that causes them to be controlled differently. For example, Mario has balanced speed, jumping height, and strength; Luigi can jump the highest, but moves slightly slower and has weaker strength; Princess Toadstool can float because of her dress but has the lowest speed and strength; Toad has the highest speed and strength, which allows him to pick up items quickly, but jumps the lowest. Unlike 4147: 959:
a level or when the player loses all their lives and chooses "Continue", making the game more forgiving when choosing a character not adept at some specific level. The player begins with five lives instead of three, and the slot game gains an additional bonus: if the player obtains three sevens, the player wins 10 lives which is something that was not featured in the original NES version of the game. However, the game has a 99-life limit.
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Luigi, Toad, and Princess Toadstool, who all report experiencing the same dream. The group goes on a picnic, but discovers a cave with a long staircase. Through a door at the top, they are transported to Subcon, revealing their dreams to have been real. After defeating Wart, the people of Subcon are freed and everyone celebrates. Mario suddenly awakes in his bed, unsure if these events were a dream. He soon goes back to sleep.
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could be eventually converted to the NES's cartridge format, localized, and mass-produced for America. Utilizing its regional autonomy to avoid risking the franchise's popularity in this nascent market, Nintendo of America declined the Japanese sequel's localization to America and instead requested a
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Mario has a dream of a staircase leading to a mysterious door to a mysterious place. A voice identifies the world as the dreamland of Subcon, and asks for Mario's help in defeating the villainous frog named Wart, a tyrant who has cursed Subcon and its people. Mario suddenly awakes and decides to tell
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included in the compilation has modernized graphics and sound to match the Super NES's 16-bit capabilities, as well as minor alterations in some collision mechanics. It is possible to change the character after losing a single life, while the original version allows changing it only after completing
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The idea was that you would have people vertically ascending, and you would have items and blocks that you could pile up to go higher, or you could grab your friend that you were playing with and throw them to try and continue to ascend ... the vertical-scrolling gimmick wasn't enough to get us
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While the underlying gameplay itself is largely similar, new and arranged content has been added. For instance, the BS version newly featured a score counter. Furthermore, at the beginning of the game, Mario is the only playable character. Later in the game, time-dependent events occur triggering,
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to promote the broadcaster's Yume Kōjō '87 event, which showcased several of its latest TV shows and consumer products. The Yume Kōjō festival's mascots became the game's protagonists: a family consisting of the boy Imajin, his girlfriend Lina, and his parents Mama and Papa. The rest of the game's
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Unwilling to compromise on gameplay, Tanabe suspended development of the prototype until eventually receiving instruction to use the Yume Kōjō festival mascots in a game. He recalls, "I remember being pulled over to Fuji Television one day, being handed a sheet with game characters on it and being
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praised the choice, calling it "one of the most polished and creative platformers of the era". The game was named one of the best NES games ever by IGN, saying that the game offers greater diversity in graphics and gameplay than the original, making it a great bridge game between the other NES
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games, the characters cannot defeat enemies by jumping on them but can stand on, pick up, and throw most enemies at each other to defeat them. Other objects that can be thrown at enemies include vegetables pulled from the ground and mushroom blocks.
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across the seven worlds comprising Subcon. Each world has three levels, except World 7, which has two. Each world has a particular theme that dictates the obstacles and enemies encountered in its levels, such as desert areas with dangerous
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ranked it the 6th best NES game ever made. The staff complimented it and other third-generation games for being a greater improvement than sequels around 2012, which they thought had seen only small improvements.
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reviewed the Game Boy Advance version of the game, rating it three stars out of five, and stated that "This classic probably shouldn't have been brought back. It's well translated but hasn't aged gracefully."
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have endured in subsequent sequels and in related franchise. The ability to lift and toss enemies and objects—a defining feature of its earliest prototype—has become part of the permanent repertoire of the
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was the top-selling video game in the United States for fourteen consecutive months, from October 1988 through late 1988, into 1989 through spring and summer, to November 1989. By early 1990,
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Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
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is still a game worth playing on the merits of its gameplay alone", and that "the only reason you may not want to pick it up is if ... you already own it in another form." However,
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said "Although the initial concept for the game had been scrapped, the development of that original two-player cooperative prototype inspired all the innovative gameplay of
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functionality and no time limit. The original only scrolls from left to right, but this game can also scroll right to left, and even vertically in some areas. Unlike other
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and snowy areas with slippery surfaces. Levels contain multiple sections or rooms that are connected via doors or ladders. Some rooms are accessible by entering certain
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edition as the 14th best console video game of all time, calling the level designs "unlike anything you've seen before" and highly praising the boss challenges. In the
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up to twice in one game. Extra lives may be obtained by collecting hidden 1-Up Mushrooms or by using the coins collected from Sub-space to play the Bonus Chance
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can be completed in only one pass by any combination of characters. A late prototype of the game covering these changes was exhibited in the first issue of
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setting. All four characters are optionally playable, though the game is not fully completed until the player clears all levels using each protagonist.
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includes several new features such as the addition of the enemy Robirdo, a robotic Birdo, replacing Mouser as the boss of World 3; the addition of the
5252: 546:. Magic potions found in each level are used to temporarily access "Sub-space", a reflected, unscrollable area where the player can collect coins and 5287: 4570: 695:, a regional market recession which had not directly affected the mature Japanese market. Nintendo of America did not want the increasingly popular 2860: 5262: 3848: 3666: 5282: 3880: 3582: 3008: 558:
the player to the later worlds, skipping levels altogether. Other items available include cherries, which are collected in order to acquire a
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found this sequel too similar to its predecessor, and its difficulty too frustrating, for the nascent American market. This prompted a second
5207: 4884: 4615: 4193: 2112: 3074: 4120: 4000: 1094:, in which players may revisit stages to search for Yoshi Eggs; and a new point-scoring system, similar to that used in the aforementioned 41: 1072: 88: 5222: 3932: 2137: 1015:. A single rerun of the broadcasts was conducted in the same weekly format from June 3, 1996, to June 29, 1996, at 5:00 to 6:00 PM. The 943: 434: 3561: 3525: 3489: 3453: 3417: 3381: 3345: 3309: 3273: 3220: 3152: 3116: 2413: 5227: 5182: 5079: 4672: 4653: 4513: 4269: 4234: 2832: 1366: 756:
for the sound of a quickly beating heart. The title and character concept were inspired by a license cooperation between Nintendo and
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to be too difficult to a recovering, transfiguring, and expanding market — nor to be stylistically outdated by the time the Japanese
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told, 'I want you to make a game with this'." Tanabe re-implemented that prototype's elements in his new game, and released the
5187: 2523: 2043: 1982: 2008: 5192: 4708: 4682: 4446: 4432: 2779: 1596: 2967: 1904: 5031: 4844: 4623: 4606: 3910: 2171: 1381: 1357:. Although only the fourth highest-selling NES game overall, it is the best-selling standalone NES game which was never a 684: 345: 209: 5118: 2579: 2545: 2383: 2077: 5212: 2104: 108: 2934: 1985:(Interview). Interviewed by Jonathan Metts; Daniel Bloodworth; Matt Cassamassina. Nintendo World Report. Archived from 5247: 5242: 5055: 4868: 4563: 2073: 1948: 742: 641: 382: 5217: 4916: 4804: 4005: 2812: 1606: 1513: 1505: 1186: 895:, the game released the following year. It was such a commercial success and its contributions so substantial over 620: 691:
This international adaptation of the Famicom platform had been deliberately rebranded in the wake of the American
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for NES. All of these factors combined to yield an incremental game design with significantly higher difficulty.
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franchise, it was distinguished on its own merits and its unique takes on the franchise's signature format.
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Subcon and defeat the main antagonist Wart. Before each stage, the player chooses one of four protagonists:
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on the Super NES. Nintendo has continued to re-release both games, each with the official sequel title of
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picked the game as the #6 greatest game available in 1991, saying: "The second and still the best of the
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in 1985, Nintendo quickly released a minor adaptation of the original with advanced difficulty titled
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for invincibility, the sound effects of coins and jumps, POW blocks, warp zones, and a soundtrack by
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on July 16, 2014, in Japan and later in North America on November 6, 2014. It was released for the
680: 368: 180: 132: 120: 1604:, Luigi became distinguished from Mario's form, especially his tall stature and scuttle jump. The 1026:
As a 4-volume broadcast, each week bore a different subtitle. These are the names of the volumes:
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considering their respective popularity; both games were eventually also remade as part of the
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sequel was "odd" at first but not unusual for Nintendo, which had already converted a canceled
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characters, including the main villain named Mamu, were created by Nintendo for the project.
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s ultimate requirement to complete each level using each protagonist; therefore, this new
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in 2001 received generally positive reviews, garnering an aggregate score of 84/100 on
1423:, which rated all NES games released in North America from October 1985 to March 1990, 1419: 1376: 1150: 867: 785: 722: 616: 547: 512: 113: 415:, and was critically well-received for its design aspects and for differentiating the 5166: 5007: 4796: 4667: 4554: 3735: 3069: 3036: 2837: 1500: 1328: 1316: 1223: 816: 488: 283: 239: 2515: 2035: 1986: 996:
It features 16-bit audiovisual enhancements to the 8-bit original in the fashion of
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features the same playable characters with the same basic physical abilities from
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series gained many direct homages to this game. The 1989 cartoon television show
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named Wart's battle theme in a list of the top ten best 8-Bit Final Boss Themes.
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placed the game 30th on their top 100 video games of all time in 2001. In 2009,
1496: 1479: 1064: 1005: 1001: 986: 781: 696: 417: 196: 3902: 2702: 2167: 474:. The playable characters can now also lift and throw things to defeat enemies. 393:'s Yume Kōjō '87 media technology expo. The characters, enemies, and themes in 5023: 4836: 4010: 3844: 3805: 3740: 3653:"30 Best-Selling Super Mario Games of All Time on the Plumber's 30th Birthday" 2571: 2359: 2065: 1459: 1435: 1389: 892: 852: 463: 349: 337: 313: 292: 248: 185: 17: 2122: 385:
game which had been based on a prototype platforming game and released as an
5047: 4860: 4693: 2896: 2817: 2639: 1280: 1123:(ELSPA), indicating sales of at least 200,000 copies in the United Kingdom. 734: 651: 574: 539: 386: 2516:"Super Mario Bros. 2: Super Mario Advance – Game Boy Advance Review at IGN" 1384:
video game, mentioning that regardless of its predecessor not being in the
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series because its gameplay elements were already so heavily rooted in it:
5151: 3105:(in Japanese). Vol. 1988, no. 22. November 11, 1988. p. 10. 877: 4062: 4041: 3875: 3250:(in Japanese). Vol. 1989, no. 3. February 3, 1989. p. 14. 3197:(in Japanese). Vol. 1989, no. 3. February 3, 1989. p. 14. 2929: 2378: 2231: 1467: 1292: 582: 341: 101: 1462:. One reviewer concluded "all nostalgia and historical influence aside, 4162: 4081: 3657: 1451:. It was awarded the score of 5 for both "Challenge" and "Theme Fun". 1355:
highest-selling game ever released on the Nintendo Entertainment System
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have the mascots and theme of the festival, and were adapted into the
348:. It was first released in North America in September 1988 and in the 4171: 2784: 1211: 981: 899:, that it was eventually re-released in Japan in 1992 with the title 798: 2306:. Nintendo of America. March–April 1989. p. A5. Archived from 2611: 1565: 1540: 1099: 1089: 876: 504: 500: 462: 274: 257: 4119:(First ed.). United States: Nintendo of America Inc. 1988. 1009: 570: 543: 4697: 4175: 2286:. July–August 1988. p. 6 – via the Internet Archive. 2138:"Doki Doki Panic: The strange truth behind Super Mario Bros. 2" 1019:
download location for the rerun changed to Bagupotamia Temple.
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series, they added the ability to run by holding the B button.
3003: 2245: 1487: 1304: 820:. Summarizing Tanabe's recollections within a 2011 interview, 554:. In addition, certain jars, when entered in Sub-space, will 3970:"Game Informer's Top 100 Games Of All Time (Circa Issue 100)" 2418:(in Japanese). The Satellaview History Museum. Archived from 2194:"Konno discusses how Luigi got his infamous leg flutter jump" 721:
An early prototype with vertical scrolling was developed by
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ranked the game 27th on a list of greatest Nintendo games.
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copies were sold in the United States, eventually totaling
2670:. No. 26 (November 1989). October 1989. p. 144. 1983:"Interview – Kensuke Tanabe Talks Metroid Prime 2: Echoes" 891:
was first released in North America in September 1988. In
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needed only a few alterations for its conversion into the
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Entertainment and Leisure Software Publishers Association
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Entertainment and Leisure Software Publishers Association
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2011, on the gameplay mechanics that were later used for
427:(1992), and has been remade twice, first included in the 2767:. No. 19 (June 1989). May 18, 1989. pp. 19–20. 1898: 1896: 1894: 1892: 1890: 1888: 1886: 1884: 1882: 2341:. Vol. 7, no. 7. October 15, 1988. p. 8. 2298:"The Complete NES Game Pak Directory (special edition)" 1942: 1940: 1938: 1936: 421:
series. It was re-released in Japan for the Famicom as
3620:"Electronics Notebook; Adventures in Never-Never Land" 3499:. Vol. 8, no. 6. September 1989. p. 1. 2974:. IGN Entertainment, Inc. July 5, 2007. Archived from 672:, a 1986 coin-operated arcade version of the original 5198:
Nintendo Entertainment Analysis and Development games
5116: 3871:"Super Mario Advance for the Game Boy Advance review" 3592:. Vol. 8, no. 9. December 1989. p. 2. 3230:. Vol. 7, no. 11. February 1989. p. 1. 3162:. Vol. 7, no. 10. January 1989. p. 1. 3126:. Vol. 7, no. 9. December 1988. p. 1. 969:
In March–April 1996, Nintendo's partnership with the
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Nintendo originally released a different game called
3571:. Vol. 8, no. 8. November 1989. p. 1. 3535:. Vol. 8, no. 7. October 1989. p. 1. 903:. Likewise, Nintendo later re-released the Japanese 4967: 4732: 4638: 4590: 4530: 4523: 4470: 4424: 4351: 4219: 4212: 3463:. Vol. 8, no. 5. August 1989. p. 1. 3283:. Vol. 7, no. 12. March 1989. p. 1. 2250:(Media notes). Scitron Digital Contents Inc. 2005. 1873: 1861: 1849: 1837: 1825: 954:games released for the Famicom/NES. The version of 367:, for its mature market in Japan in 1986. However, 319: 307: 219: 203: 191: 179: 163: 149: 131: 119: 107: 95: 78: 61: 3841:"Super Mario Advance for Game Boy Advance Reviews" 3319:. Vol. 8, no. 1. April 1989. p. 1. 2247:Nintendo Sound Selection vol.3 Luigi: B-Side Music 870:, dated July/August 1988. In the tradition of the 30:This article is about the international sequel to 3689:"See How Super Mario Bros. Changed Over 30 Years" 3427:. Vol. 8, no. 4. July 1989. p. 1. 3391:. Vol. 8, no. 3. June 1989. p. 1. 2224:Nintendo Entertainment Analysis & Development 1616:is based on characters, settings, and music from 788:'s request to convert the thematically unrelated 577:upon losing the last life, though the player may 3355:. Vol. 8, no. 2. May 1989. p. 1. 1801: 1782: 1763: 1744: 1725: 1702: 1677: 1648: 1353:million copies worldwide, making it the fourth 607: 2482:Iwata Asks: Super Mario Bros. 25th Anniversary 2011:. Gpara.com. February 10, 2003. Archived from 1949:"IGN Presents The History of Super Mario Bros" 1795: 1776: 1757: 1738: 1719: 47:"Mario 2" redirects here. For other uses, see 4709: 4187: 3818: 3816: 2168:"From Doki Doki Panic to Super Mario Bros. 2" 8: 2454:(in Japanese). Famicom House. Archived from 1535:franchise, appearing in numerous subsequent 1265: 911:, a part of the 1993 re-release compilation 4539:The Great Mission to Rescue Princess Peach! 2443: 2441: 2439: 2437: 2107:, foreword. Los Angeles: Boss Fight Books. 2036:"The Secret History of Super Mario Bros. 2" 1905:"The Secret History of Super Mario Bros. 2" 4716: 4702: 4694: 4527: 4216: 4194: 4180: 4172: 4113:Super Mario Bros. 2 (U) instruction manual 1264: 1239: 1134: 67: 58: 5268:Video games featuring female protagonists 3933:"ScrewAttack – Top Ten 8-Bit Boss Themes" 3724:. Vol. 231. August 2008. p. 71. 683:was just beginning its launch of the new 5273:Video games produced by Shigeru Miyamoto 2407: 2405: 2403: 2401: 2068:[Dream Factory Pounding Panic]. 752:is derived from "doki doki", a Japanese 5123: 4055:"Full Coverage — Super Mario 64". 3254:from the original on September 13, 2021 2962: 2960: 2958: 2956: 2954: 2952: 2526:from the original on September 18, 2009 1818: 1629: 1560:have been assimilated into the greater 1119:received a "Gold" sales award from the 1111:Nintendo Switch Online + Expansion Pack 1054:received another release, based on the 942:In 1993, Nintendo released an enhanced 411:was a resounding success, becoming the 229: 5278:Virtual Console games for Nintendo 3DS 5258:Video games based on Arabian mythology 3851:from the original on February 24, 2021 3779:from the original on February 19, 2017 3651:O'Malley, James (September 11, 2015). 3326:from the original on November 30, 2021 2548:. Nintendo Everything. July 15, 2014. 2046:from the original on December 28, 2016 1947:McLaughlin, Rus (September 14, 2010). 1803:Mamū no Wana, Abunaushi Mario Burazāzu 1478:would have been a better choice for a 1427:was among the only three games (aside 1370:was considered too difficult to play, 1039:"Wart's Trap, Look Out Mario Brothers" 1033:"Tryclyde's Secret Quicksand Surprise" 831:For the international conversion into 550:that increase the character's maximum 4616:The Adventures of Super Mario Bros. 3 4126:from the original on October 26, 2019 3883:from the original on January 29, 2010 3632:from the original on December 9, 2021 3599:from the original on January 31, 2022 3542:from the original on December 2, 2021 3506:from the original on December 7, 2021 3470:from the original on January 31, 2022 3434:from the original on January 31, 2022 3398:from the original on January 31, 2022 3362:from the original on January 31, 2022 3290:from the original on January 31, 2022 3244:[U.S.A. Top 10: January 20]. 3191:[U.S.A. Top 10: January 20]. 3169:from the original on January 31, 2022 3133:from the original on December 7, 2021 3099:[U.S.A. Top 10: October 28]. 3077:from the original on October 10, 2022 3032:"Test de Super Mario Bros. 2 sur Wii" 3011:from the original on January 25, 2018 2805: 2803: 2710:from the original on October 10, 2022 2509: 2507: 2204:from the original on October 13, 2013 1959:from the original on November 9, 2019 1073:Nintendo Research & Development 2 679:Also that year, the young subsidiary 470:features some enemies and items from 7: 3829:. Nintendo of America. January 1990. 3699:from the original on August 16, 2024 3618:Rothstein, Edward (April 26, 1990). 2552:from the original on August 21, 2017 2478:"Joining Nintendo After Super Mario" 1765:"Gabucho Mobikkuri Ryūsa no Himitsu" 1727:Bī Essu Sūpā Mario USA Pawā Charenji 1269: 1244: 1139: 973:satellite radio station released an 42:Super Mario Bros. 2 (disambiguation) 5203:Nintendo Entertainment System games 4514:Game & Watch: Super Mario Bros. 3808:. November 1997. pp. 148, 152. 3201:from the original on April 24, 2021 3030:OldSchoolBobby (February 2, 2011). 1235: 1130: 944:Super Nintendo Entertainment System 491:. The objective is to navigate the 5080:Super Mario Bros.: The Lost Levels 4654:Our princess is in another castle! 3913:from the original on April 8, 2010 3767:Strauss, Bob (November 22, 2018). 3748:from the original on July 25, 2012 2677:from the original on June 10, 2021 2625:Caoili, Eric (November 26, 2008). 2488:September 13, 2010. Archived from 2254:from the original on June 20, 2010 2174:from the original on July 25, 2008 2080:from the original on June 24, 2021 1917:from the original on April 5, 2011 1096:BS Super Mario USA Power Challenge 1062:, which also contains a remake of 991:BS Super Mario USA Power Challenge 964:BS Super Mario USA Power Challenge 909:Super Mario Bros.: The Lost Levels 765:takes place within a book with an 711:sequel for release outside Japan. 647:Super Mario Bros.: The Lost Levels 533:The game consists of 20 different 413:fifth-best-selling game on the NES 37:Super Mario Bros.: The Lost Levels 25: 4599:The Super Mario Bros. Super Show! 4065:. September 1996. pp. 14–23. 4001:"100 Best Nintendo Games: Part 4" 3063:Duyn, Marcel van (May 25, 2007). 2997:Thomas, Lucas M. (July 5, 2007). 2582:from the original on June 4, 2023 1613:The Super Mario Bros. Super Show! 1113:membership plan on May 26, 2023. 1075:, and was a launch title for the 5253:Video games scored by Koji Kondo 5150: 5138: 5126: 4145: 2352:"Nintendo Power 2010 calendar". 1556:Many characters and features of 447:. It is included as part of the 5288:Virtual Console games for Wii U 3999:East, Tom (February 24, 2009). 3065:"Super Mario Bros 2 – Overview" 2890:Whitehead, Dan (June 2, 2007). 2759:"Nintendo: Super Mario Bros. 2" 1903:Kohler, Chris (April 3, 2011). 707:newer and more player-friendly 34:. For the Japanese sequel, see 5263:Video games developed in Japan 4447:Captain Toad: Treasure Tracker 4433:Wario Land: Super Mario Land 3 4040:. Vol. SG1, no. 13. 4038:Nintendo Power: Strategy Guide 3798:"100 Best Games of All Time". 2923:Navarro, Alex (July 5, 2007). 1746:"Atashitachi, Sūpā Kyasarinzu" 1709:Dream Machine: Heartbeat Panic 1655:Dream Machine: Heartbeat Panic 1597:Captain Toad: Treasure Tracker 1: 5283:Virtual Console games for Wii 2861:"Super Mario Bros. 2 for NES" 2831:Julian; Matt (October 1990). 2739:. No. 93. pp. 98–99 2729:Rignall, Julian (July 1989). 2374:"SNES: Super Mario All-Stars" 1382:Nintendo Entertainment System 1380:listed it as the eighth best 921:in their respective regions. 685:Nintendo Entertainment System 660:). Its engine is an enhanced 346:Nintendo Entertainment System 210:Nintendo Entertainment System 5208:Nintendo Switch Online games 4078:"Super Mario World – Review" 3736:"Best NES Games of all time" 2999:"Super Mario Bros. 2 Review" 2968:"Super Mario Bros. 2 Review" 2841:. No. 1. pp. 52–53 2788:. No. 5. pp. 26–27 985:version of the game for the 725:, designed by a team led by 4564:The Super Mario Bros. Movie 3040:(in French). Archived from 2925:"Super Mario Bros 2 Review" 2816:. Vol. 4, no. 7. 2696:Mühl, Ulrich (March 1989). 2635:Reach Diamond Status In UK" 2514:Nix, Marc (June 14, 2001). 2412:Kameb (February 12, 2008). 2074:Agency for Cultural Affairs 1802: 1783: 1764: 1745: 1726: 1704:Yume Kōjō Doki Doki Panikku 1703: 1678: 1650:Yume Kōjō Doki Doki Panikku 1649: 1374:received critical acclaim. 881:Japanese logo, released as 745:in Japan on July 10, 1987. 743:Family Computer Disk System 644:in 1986 (later released as 642:Family Computer Disk System 383:Family Computer Disk System 340:developed and published by 5304: 5223:Side-scrolling platformers 4893:Yume Kōjō: Doki Doki Panic 4607:King Koopa's Kool Kartoons 4006:Official Nintendo Magazine 2602:"ELSPA Sales Awards: Gold" 2228:Yume Kōjō: Doki Doki Panic 1506:Official Nintendo Magazine 935: 907:in America in the form of 897:Yume Kōjō: Doki Doki Panic 857:Yume Kōjō: Doki Doki Panic 837:Yume Kōjō: Doki Doki Panic 808:and reconceived that into 790:Yume Kōjō: Doki Doki Panic 763:Yume Kōjō: Doki Doki Panic 750:Yume Kōjō: Doki Doki Panic 739:Yume Kōjō: Doki Doki Panic 625:Yume Kōjō: Doki Doki Panic 621:Game Developers Conference 472:Yume Kōjō: Doki Doki Panic 433:(1993) collection for the 378:Yume Kōjō: Doki Doki Panic 46: 29: 5228:Single-player video games 5183:Famicom Disk System games 4461:Princess Peach: Showtime! 4291:New Super Mario Bros. Wii 3903:"18. Super Mario Bros. 2" 3801:Electronic Gaming Monthly 2892:"Virtual Console Roundup" 2486:Nintendo of America, Inc. 2274:"Nintendo Power Issue #1" 2136:Mike (January 24, 2003). 1796: 1777: 1758: 1739: 1720: 1694: 1669: 1640: 1591:New Super Mario Bros. Wii 1406:Electronic Gaming Monthly 1273: 1270: 1248: 1245: 1143: 1140: 603:Background and conception 66: 5238:Video games about dreams 4486:Super Mario Bros. Deluxe 4471:Remakes and compilations 3663:Univision Communications 3526:"Top Fifteen Videogames" 3490:"Top Fifteen Videogames" 3454:"Top Fifteen Videogames" 3418:"Top Fifteen Videogames" 3382:"Top Fifteen Videogames" 3346:"Top Fifteen Videogames" 3310:"Top Fifteen Videogames" 3274:"Top Fifteen Videogames" 3221:"Top Fifteen Videogames" 2820:. July 2001. p. 68. 2736:Computer and Video Games 2450: 2414: 2170:. The Mushroom Kingdom. 1876:, pp. 9–10, 19, 22. 1874:Nintendo of America 1988 1862:Nintendo of America 1988 1850:Nintendo of America 1988 1838:Nintendo of America 1988 1826:Nintendo of America 1988 1175:Computer and Video Games 1163:Aktueller Software Markt 693:video game crash of 1983 4305:New Super Mario Bros. U 4298:New Super Mario Bros. 2 4036:"Mario's Basic Moves". 3097:"U.S.A. TOP 10: 10月28日" 2234:. Scene: staff credits. 784:recalls that president 687:and its flagship game, 401:theme to make a second 5188:Game Boy Advance games 4270:Land 2: 6 Golden Coins 4165:40th Anniversary page 3695:. September 12, 2015. 3242:"U.S.A. TOP 10: 1月20日" 3189:"U.S.A. TOP 10: 1月20日" 2833:"Super Mario Bros. II" 2647:on September 18, 2017. 1578:. Toad stars in later 885: 780:Nintendo of America's 612: 610:interesting gameplay. 475: 453:Nintendo Switch Online 73:North American box art 40:. For other uses, see 5193:Nintendo arcade games 4479:Super Mario All-Stars 4284:New Super Mario Bros. 3980:on September 24, 2020 3669:on September 14, 2015 2780:"Super Mario Bros. 2" 2698:"Super Mario Bros. 2" 2330:"Availability Update" 2015:on September 30, 2011 1784:Kōri no Umi de Hībōbō 1721:BSスーパーマリオUSA パワーチャレンジ 1237:Retrospective reviews 1013:application cartridge 998:Super Mario All-Stars 948:Super Mario All-Stars 938:Super Mario All-Stars 931:Super Mario All-Stars 914:Super Mario All-Stars 880: 669:Vs. Super Mario Bros. 657:Super Mario All-Stars 466: 430:Super Mario All-Stars 4925:BS Zelda no Densetsu 4454:Super Mario Bros. 35 4440:Super Princess Peach 4088:on February 16, 2010 4017:on February 26, 2009 3938:ScrewAttack's Top 10 3773:Entertainment Weekly 3590:Computer Entertainer 3569:Computer Entertainer 3533:Computer Entertainer 3497:Computer Entertainer 3461:Computer Entertainer 3425:Computer Entertainer 3389:Computer Entertainer 3353:Computer Entertainer 3317:Computer Entertainer 3281:Computer Entertainer 3228:Computer Entertainer 3160:Computer Entertainer 3153:"Top Ten Videogames" 3124:Computer Entertainer 3117:"Top Ten Videogames" 3044:on February 23, 2011 2492:on February 17, 2011 2338:Computer Entertainer 2103:. Boss Fight Books. 1575:Super Princess Peach 1546:Super Mario 3D World 1486:series. Conversely, 1403:franchise". In 1997 1396:Entertainment Weekly 1132:Contemporary reviews 1036:"Fryguy on Pack Ice" 585:between the levels. 355:After the smash hit 5213:PlayChoice-10 games 5088:Super Mario Bros. 3 5072:The Legend of Zelda 4909:Super Mario Bros. 3 4901:Super Mario Bros. 2 4885:The Legend of Zelda 4249:Super Mario Bros. 3 4242:Super Mario Bros. 2 4151:Super Mario Bros. 2 3769:"Video Games Guide" 3583:"Top 15 Videogames" 3562:"Top 15 Videogames" 2871:on December 9, 2019 2458:on January 27, 2012 2284:Nintendo of America 2101:Super Mario Bros. 2 2099:Irwin, Jon (2014). 2070:Media Arts Database 2009:"クリエイターズファイル 第101回" 1989:on November 5, 2013 1797:「マムーの罠,危うしマリオブラザーズ」 1618:Super Mario Bros. 2 1602:Super Mario Bros. 2 1558:Super Mario Bros. 2 1551:Super Mario Bros. 2 1528:Super Mario Bros. 2 1484:Super Mario Advance 1472:Super Mario Bros. 3 1464:Super Mario Bros. 2 1456:Super Mario Advance 1448:Super Mario Bros. 3 1425:Super Mario Bros. 2 1372:Super Mario Bros. 2 1343:Super Mario Bros. 2 1267: 1242: 1137: 1117:Super Mario Advance 1085:Super Mario Bros. 2 1081:Super Mario Advance 1069:Super Mario Advance 1060:Super Mario Advance 1058:remake, as part of 1052:Super Mario Bros. 2 1050:On March 21, 2001, 1045:Super Mario Advance 956:Super Mario Bros. 2 946:compilation titled 919:Super Mario Bros. 2 905:Super Mario Bros. 2 889:Super Mario Bros. 2 864:Super Mario Bros. 2 833:Super Mario Bros. 2 826:Super Mario Bros. 2 775:Super Mario Bros. 2 704:Super Mario Bros. 2 681:Nintendo of America 638:Super Mario Bros. 2 629:Super Mario Bros. 2 567:Super Mario Bros. 2 521:, this game has no 479:Super Mario Bros. 2 468:Super Mario Bros. 2 440:Super Mario Advance 409:Super Mario Bros. 2 369:Nintendo of America 364:Super Mario Bros. 2 333:Super Mario Bros. 2 62:Super Mario Bros. 2 5248:Video game sequels 5243:Video game remakes 4949:Super Mario Galaxy 4044:. 1990. p. 4. 3949:on January 5, 2012 3744:. April 16, 2012. 3625:The New York Times 2778:Steve (May 1992). 2614:on March 19, 2009. 1740:「あたしたち、スーパーキャサリンズ」 1564:universe, such as 1454:The re-release as 1240: 1135: 950:. It includes the 886: 565:The player starts 513:Princess Toadstool 493:player's character 476: 381:, Nintendo's 1987 262:September 14, 1992 5218:Satellaview games 5114: 5113: 5064:Super Mario Bros. 4877:Super Mario Bros. 4691: 4690: 4634: 4633: 4624:Super Mario World 4547:Super Mario Bros. 4420: 4419: 4312:New Super Luigi U 4228:Super Mario Bros. 3909:. June 11, 2001. 2978:on August 9, 2007 2764:The Games Machine 2310:on March 31, 2023 2226:(July 10, 1987). 2200:. June 18, 2013. 2142:Progressive Boink 2114:978-1-940535-05-0 1864:, pp. 17–21. 1840:, pp. 13–16. 1607:Super Smash Bros. 1526:Many elements in 1476:Super Mario World 1442:Super Mario Bros. 1338: 1337: 1263: 1262: 1233: 1232: 1199:The Games Machine 1109:as a part of the 1071:was developed by 952:Super Mario Bros. 849:Super Mario Bros. 709:Super Mario Bros. 689:Super Mario Bros. 674:Super Mario Bros. 663:Super Mario Bros. 518:Super Mario Bros. 403:Super Mario Bros. 373:Super Mario Bros. 358:Super Mario Bros. 329: 328: 157:Yasunori Taketani 140:Yasuhisa Yamamura 89:Nintendo R&D2 85:Nintendo R&D4 16:(Redirected from 5295: 5173:1988 video games 5155: 5154: 5143: 5142: 5131: 5130: 5129: 5122: 4726:Shigeru Miyamoto 4718: 4711: 4704: 4695: 4683:Unofficial media 4678:Lego Super Mario 4673:35th Anniversary 4528: 4217: 4196: 4189: 4182: 4173: 4168: 4149: 4135: 4133: 4131: 4125: 4118: 4098: 4097: 4095: 4093: 4084:. Archived from 4076:Miller, Skyler. 4073: 4067: 4066: 4052: 4046: 4045: 4033: 4027: 4026: 4024: 4022: 4013:. Archived from 3996: 3990: 3989: 3987: 3985: 3976:. Archived from 3965: 3959: 3958: 3956: 3954: 3945:. Archived from 3929: 3923: 3922: 3920: 3918: 3899: 3893: 3892: 3890: 3888: 3867: 3861: 3860: 3858: 3856: 3837: 3831: 3830: 3820: 3811: 3809: 3804:. No. 100. 3795: 3789: 3788: 3786: 3784: 3764: 3758: 3757: 3755: 3753: 3732: 3726: 3725: 3715: 3709: 3708: 3706: 3704: 3685: 3679: 3678: 3676: 3674: 3665:. 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Archived from 2857: 2851: 2850: 2848: 2846: 2828: 2822: 2821: 2807: 2798: 2797: 2795: 2793: 2775: 2769: 2768: 2755: 2749: 2748: 2746: 2744: 2731:"Super Mario II" 2726: 2720: 2719: 2717: 2715: 2693: 2687: 2686: 2684: 2682: 2676: 2663: 2655: 2649: 2648: 2643:. Archived from 2622: 2616: 2615: 2610:. Archived from 2598: 2592: 2591: 2589: 2587: 2568: 2562: 2561: 2559: 2557: 2542: 2536: 2535: 2533: 2531: 2511: 2502: 2501: 2499: 2497: 2474: 2468: 2467: 2465: 2463: 2445: 2432: 2431: 2429: 2427: 2422:on April 1, 2012 2409: 2396: 2395: 2393: 2391: 2382:. Archived from 2370: 2364: 2363: 2349: 2343: 2342: 2334: 2326: 2320: 2319: 2317: 2315: 2294: 2288: 2287: 2270: 2264: 2263: 2261: 2259: 2242: 2236: 2235: 2220: 2214: 2213: 2211: 2209: 2190: 2184: 2183: 2181: 2179: 2164: 2158: 2157: 2155: 2153: 2148:on June 22, 2007 2144:. 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No. 88. 4054: 4053: 4049: 4035: 4034: 4030: 4020: 4018: 3998: 3997: 3993: 3983: 3981: 3967: 3966: 3962: 3952: 3950: 3931: 3930: 3926: 3916: 3914: 3901: 3900: 3896: 3886: 3884: 3869: 3868: 3864: 3854: 3852: 3839: 3838: 3834: 3822: 3821: 3814: 3797: 3796: 3792: 3782: 3780: 3766: 3765: 3761: 3751: 3749: 3734: 3733: 3729: 3717: 3716: 3712: 3702: 3700: 3687: 3686: 3682: 3672: 3670: 3650: 3649: 3645: 3635: 3633: 3617: 3616: 3612: 3602: 3600: 3596: 3585: 3581: 3580: 3576: 3564: 3560: 3559: 3555: 3545: 3543: 3539: 3528: 3524: 3523: 3519: 3509: 3507: 3503: 3492: 3488: 3487: 3483: 3473: 3471: 3467: 3456: 3452: 3451: 3447: 3437: 3435: 3431: 3420: 3416: 3415: 3411: 3401: 3399: 3395: 3384: 3380: 3379: 3375: 3365: 3363: 3359: 3348: 3344: 3343: 3339: 3329: 3327: 3323: 3312: 3308: 3307: 3303: 3293: 3291: 3287: 3276: 3272: 3271: 3267: 3257: 3255: 3247:Famicom Tsūshin 3240: 3239: 3235: 3223: 3219: 3218: 3214: 3204: 3202: 3194:Famicom Tsūshin 3187: 3186: 3182: 3172: 3170: 3166: 3155: 3151: 3150: 3146: 3136: 3134: 3130: 3119: 3115: 3114: 3110: 3102:Famicom Tsūshin 3095: 3094: 3090: 3080: 3078: 3062: 3061: 3057: 3047: 3045: 3029: 3028: 3024: 3014: 3012: 2996: 2995: 2991: 2981: 2979: 2966: 2965: 2950: 2940: 2938: 2937:on May 20, 2013 2922: 2921: 2917: 2907: 2905: 2889: 2888: 2884: 2874: 2872: 2859: 2858: 2854: 2844: 2842: 2830: 2829: 2825: 2813:Next Generation 2809: 2808: 2801: 2791: 2789: 2777: 2776: 2772: 2757: 2756: 2752: 2742: 2740: 2728: 2727: 2723: 2713: 2711: 2695: 2694: 2690: 2680: 2678: 2674: 2661: 2657: 2656: 2652: 2624: 2623: 2619: 2600: 2599: 2595: 2585: 2583: 2576:www.youtube.com 2570: 2569: 2565: 2555: 2553: 2544: 2543: 2539: 2529: 2527: 2513: 2512: 2505: 2495: 2493: 2476: 2475: 2471: 2461: 2459: 2452: 2447: 2446: 2435: 2425: 2423: 2416: 2415:スーパーファミコンアワー番組表 2411: 2410: 2399: 2389: 2387: 2386:on July 2, 2012 2372: 2371: 2367: 2351: 2350: 2346: 2332: 2328: 2327: 2323: 2313: 2311: 2296: 2295: 2291: 2272: 2271: 2267: 2257: 2255: 2244: 2243: 2239: 2222: 2221: 2217: 2207: 2205: 2192: 2191: 2187: 2177: 2175: 2166: 2165: 2161: 2151: 2149: 2135: 2134: 2130: 2115: 2105:Howard Phillips 2098: 2097: 2093: 2083: 2081: 2064: 2063: 2059: 2049: 2047: 2034:Kohler, Chris. 2033: 2032: 2028: 2018: 2016: 2007: 2006: 2002: 1992: 1990: 1979:Tanabe, Kensuke 1977: 1976: 1972: 1962: 1960: 1946: 1945: 1934: 1920: 1918: 1902: 1901: 1880: 1872: 1868: 1860: 1856: 1848: 1844: 1836: 1832: 1828:, pp. 3–4. 1824: 1820: 1815: 1810: 1809: 1794: 1790: 1775: 1771: 1756: 1752: 1737: 1733: 1718: 1714: 1689: 1685: 1664: 1660: 1635: 1631: 1626: 1524: 1514:Next Generation 1367:The Lost Levels 1350: 1346: 1339: 1241:Aggregate score 1238: 1234: 1187:Next Generation 1133: 1129: 1107:Nintendo Switch 1103:Virtual Console 1048: 989:system, titled 967: 940: 934: 927: 901:Super Mario USA 883:Super Mario USA 859: 811:Donkey Kong Jr. 802:prototype into 778: 758:Fuji Television 719: 716:Doki Doki Panic 634: 614: 605: 600: 591: 461: 449:Virtual Console 443:(2001) for the 424:Super Mario USA 395:Doki Doki Panic 391:Fuji Television 303: 300: 291: 282: 273: 269: 265: 256: 247: 238: 234: 228: 227: 172: 158: 156: 142: 138: 87: 74: 57: 56:1988 video game 52: 45: 28: 27:1988 video game 23: 22: 15: 12: 11: 5: 5301: 5299: 5291: 5290: 5285: 5280: 5275: 5270: 5265: 5260: 5255: 5250: 5245: 5240: 5235: 5230: 5225: 5220: 5215: 5210: 5205: 5200: 5195: 5190: 5185: 5180: 5175: 5165: 5164: 5160: 5159: 5147: 5135: 5112: 5111: 5109: 5108: 5100: 5096:Super Mario 64 5092: 5084: 5076: 5068: 5060: 5052: 5044: 5036: 5028: 5020: 5012: 5004: 4996: 4988: 4980: 4971: 4969: 4965: 4964: 4962: 4961: 4953: 4945: 4937: 4929: 4921: 4913: 4905: 4897: 4889: 4881: 4873: 4865: 4857: 4849: 4841: 4833: 4825: 4817: 4809: 4801: 4793: 4785: 4777: 4769: 4761: 4753: 4749:Space Firebird 4745: 4736: 4734: 4730: 4729: 4723: 4721: 4720: 4713: 4706: 4698: 4689: 4688: 4686: 4685: 4680: 4675: 4670: 4665: 4657: 4650: 4644: 4642: 4636: 4635: 4632: 4631: 4629: 4628: 4620: 4612: 4611: 4610: 4594: 4592: 4588: 4587: 4585: 4584: 4583: 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601: 599: 596: 590: 587: 486:side-scrolling 460: 457: 327: 326: 321: 317: 316: 311: 305: 304: 302: 301: 299: 298: 289: 280: 279:March 21, 2001 270: 264: 263: 254: 253:April 28, 1989 245: 244:September 1988 235: 226:September 1988 225: 224: 223: 221: 217: 216: 207: 201: 200: 193: 189: 188: 183: 177: 176: 167: 161: 160: 159:Toshio Iwawaki 153: 147: 146: 137:Kensuke Tanabe 135: 129: 128: 123: 117: 116: 114:Kensuke Tanabe 111: 105: 104: 99: 93: 92: 82: 76: 75: 72: 64: 63: 55: 26: 24: 18:Dokidoki panic 14: 13: 10: 9: 6: 4: 3: 2: 5300: 5289: 5286: 5284: 5281: 5279: 5276: 5274: 5271: 5269: 5266: 5264: 5261: 5259: 5256: 5254: 5251: 5249: 5246: 5244: 5241: 5239: 5236: 5234: 5231: 5229: 5226: 5224: 5221: 5219: 5216: 5214: 5211: 5209: 5206: 5204: 5201: 5199: 5196: 5194: 5191: 5189: 5186: 5184: 5181: 5179: 5176: 5174: 5171: 5170: 5168: 5158: 5153: 5148: 5146: 5141: 5136: 5134: 5124: 5120: 5106: 5105: 5101: 5098: 5097: 5093: 5090: 5089: 5085: 5082: 5081: 5077: 5074: 5073: 5069: 5066: 5065: 5061: 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4218: 4215: 4211: 4206: 4205: 4197: 4192: 4190: 4185: 4183: 4178: 4177: 4174: 4167:(in Japanese) 4164: 4160: 4159: 4155: 4152: 4148: 4144: 4143: 4139: 4122: 4115: 4114: 4109: 4108: 4104: 4087: 4083: 4079: 4072: 4069: 4064: 4060: 4059: 4051: 4048: 4043: 4039: 4032: 4029: 4016: 4012: 4008: 4007: 4002: 3995: 3992: 3979: 3975: 3974:Game Informer 3971: 3964: 3961: 3948: 3944: 3940: 3939: 3934: 3928: 3925: 3912: 3908: 3904: 3898: 3895: 3882: 3878: 3877: 3872: 3866: 3863: 3850: 3846: 3842: 3836: 3833: 3828: 3827: 3819: 3817: 3813: 3807: 3803: 3802: 3794: 3791: 3778: 3774: 3770: 3763: 3760: 3747: 3743: 3742: 3737: 3731: 3728: 3723: 3722: 3714: 3711: 3698: 3694: 3690: 3684: 3681: 3668: 3664: 3660: 3659: 3654: 3647: 3644: 3636:September 23, 3631: 3627: 3626: 3621: 3614: 3611: 3603:September 13, 3595: 3591: 3584: 3578: 3575: 3570: 3563: 3557: 3554: 3546:September 13, 3538: 3534: 3527: 3521: 3518: 3510:September 13, 3502: 3498: 3491: 3485: 3482: 3474:September 13, 3466: 3462: 3455: 3449: 3446: 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1906: 1899: 1897: 1895: 1893: 1891: 1889: 1887: 1885: 1883: 1879: 1875: 1870: 1867: 1863: 1858: 1855: 1851: 1846: 1843: 1839: 1834: 1831: 1827: 1822: 1819: 1812: 1804: 1792: 1789: 1785: 1773: 1770: 1766: 1754: 1751: 1747: 1735: 1732: 1728: 1716: 1713: 1710: 1705: 1700: 1692: 1687: 1684: 1680: 1675: 1667: 1662: 1659: 1656: 1651: 1646: 1638: 1633: 1630: 1623: 1621: 1619: 1615: 1614: 1609: 1608: 1603: 1599: 1598: 1593: 1592: 1587: 1586: 1585:Wario's Woods 1581: 1577: 1576: 1571: 1567: 1563: 1559: 1554: 1552: 1548: 1547: 1542: 1538: 1534: 1529: 1521: 1519: 1516: 1515: 1510: 1508: 1507: 1502: 1501:Game Informer 1498: 1494: 1489: 1485: 1481: 1477: 1473: 1470:thought that 1469: 1465: 1461: 1457: 1452: 1450: 1449: 1444: 1443: 1438: 1437: 1432: 1431: 1426: 1422: 1421: 1416: 1412: 1408: 1407: 1402: 1398: 1397: 1391: 1387: 1383: 1379: 1378: 1373: 1369: 1368: 1362: 1360: 1356: 1344: 1333: 1331: 1330: 1329:Nintendo Life 1326: 1325: 1321: 1319: 1318: 1317:Jeuxvideo.com 1314: 1313: 1309: 1307: 1306: 1302: 1301: 1297: 1295: 1294: 1290: 1289: 1285: 1283: 1282: 1278: 1277: 1266:Review scores 1258: 1256: 1253: 1252: 1228: 1226: 1225: 1224:Mean Machines 1221: 1220: 1216: 1214: 1213: 1209: 1208: 1204: 1202: 1200: 1196: 1195: 1191: 1189: 1188: 1184: 1183: 1179: 1177: 1176: 1172: 1171: 1167: 1165: 1164: 1160: 1159: 1155: 1153: 1152: 1148: 1147: 1136:Review scores 1126: 1124: 1122: 1118: 1114: 1112: 1108: 1104: 1101: 1097: 1093: 1091: 1086: 1082: 1078: 1074: 1070: 1067: 1066: 1061: 1057: 1053: 1046: 1043: 1038: 1035: 1032: 1029: 1028: 1027: 1024: 1020: 1018: 1014: 1012: 1007: 1004:" narration ( 1003: 999: 994: 992: 988: 984: 983: 978: 977: 972: 965: 962: 960: 957: 953: 949: 945: 939: 932: 929: 924: 922: 920: 916: 915: 910: 906: 902: 898: 894: 890: 884: 879: 875: 873: 869: 865: 858: 854: 850: 846: 842: 838: 834: 829: 827: 823: 819: 818: 817:Donkey Kong 3 813: 812: 807: 806: 801: 800: 795: 791: 787: 783: 776: 772: 770: 768: 764: 759: 755: 751: 746: 744: 740: 736: 730: 728: 724: 717: 714: 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Retrieved 1908: 1869: 1857: 1852:, p. 6. 1845: 1833: 1821: 1791: 1778:「氷の海でヒーボーボー」 1772: 1753: 1734: 1715: 1708: 1686: 1661: 1654: 1632: 1617: 1611: 1605: 1601: 1595: 1589: 1583: 1579: 1573: 1569: 1561: 1557: 1555: 1550: 1544: 1536: 1532: 1527: 1525: 1512: 1511: 1504: 1492: 1483: 1475: 1471: 1463: 1455: 1453: 1446: 1440: 1434: 1428: 1424: 1418: 1414: 1410: 1404: 1400: 1394: 1385: 1375: 1371: 1365: 1363: 1359:pack-in game 1342: 1340: 1327: 1315: 1303: 1291: 1279: 1255:GameRankings 1222: 1210: 1198: 1185: 1173: 1161: 1149: 1116: 1115: 1095: 1088: 1084: 1080: 1068: 1063: 1059: 1055: 1051: 1049: 1044: 1025: 1021: 1016: 1010: 997: 995: 990: 980: 974: 968: 963: 955: 951: 947: 941: 930: 918: 912: 908: 904: 900: 896: 888: 887: 882: 871: 863: 856: 848: 840: 836: 832: 830: 825: 821: 815: 809: 803: 797: 793: 789: 779: 774: 762: 754:onomatopoeia 749: 747: 738: 731: 720: 715: 708: 703: 697: 688: 678: 673: 667: 661: 655: 645: 637: 635: 628: 624: 613: 608: 592: 566: 564: 532: 526: 516: 495:through the 478: 477: 471: 467: 438: 428: 423: 422: 416: 408: 407: 402: 398: 394: 377: 376: 372: 362: 356: 354: 332: 331: 330: 266: 231: 195: 144:Hideki Konno 97:Publisher(s) 80:Developer(s) 53: 36: 31: 5233:Super Mario 5133:Video games 5040:Wild Gunman 5016:Devil World 5000:Mario Bros. 4976:Donkey Kong 4957:Steel Diver 4941:Pac-Man Vs. 4933:Star Fox 64 4853:Wild Gunman 4829:Devil World 4789:Mario Bros. 4765:Sky Skipper 4757:Donkey Kong 4648:Theme music 4640:Other media 4524:Adaptations 4204:Super Mario 3943:ScrewAttack 3783:November 3, 3752:December 5, 3703:October 16, 2941:December 6, 2703:Video Games 2496:January 19, 2152:February 8, 2019:January 11, 1993:January 11, 1695:夢工場ドキドキパニック 1641:夢工場ドキドキパニック 1582:games like 1539:games. 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Index

Dokidoki panic
Super Mario Bros.: The Lost Levels
Super Mario Bros. 2 (disambiguation)
Mario II
Mario jumps into the air holding a turnip, with the game's logo on the top and the tagline "Mario Madness" on the bottom.
Developer(s)
Nintendo R&D4
Nintendo R&D2
Publisher(s)
Nintendo
Director(s)
Kensuke Tanabe
Producer(s)
Shigeru Miyamoto
Designer(s)
Yasuhisa Yamamura
Hideki Konno
Programmer(s)
Artist(s)
Tadashi Sugiyama
Yōichi Kotabe
Composer(s)
Koji Kondo
Super Mario
Platform(s)
Nintendo Entertainment System
Game Boy Advance
NA
PAL
JP

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