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Don't Starve

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damage from rain (which causes sparks bright enough to ward off Charlie). Being made of conductible material, WX-78 also attracts lightning that surrounds them by a glow that gradually dies down as time passes and refills their health, but also lowers their sanity. Wes is a mime with fast depleting hunger and low damage. His maximum health and hunger are lower than most characters and he cannot talk, making him unable to warn the player of status ailments or incoming enemy waves. His sole merit is the unique ability to make balloons (which can act as diversions). Other characters include Wickerbottom, an insomniac witch writer and librarian who doesn't require a science machine to craft many items because of her advanced intellect and who takes greater penalties from spoiled food; and Woodie, a Canadian lumberjack accompanied by a talking axe named Lucy and who has the dark secret that he turns into a werebeaver under the full moon.
594:. Almost all tools will break after running out of durability, by using them, with exceptions such as Woodie's Axe. Players can forage and farm plants as well as hunt animals for sustenance, with several characters having dietary perks or restrictions. Food can spoil, however, so the player cannot keep it for too long. Eating spoiled food results in a loss of health, sanity, and a reduced increase in hunger restoration relative to that provided by fresh food. Each in-game day takes 8 minutes of real time. The length of day and night varies across the seasons, with day being shorter and night longer in winter. 613:, which respectively track hunger, health, and sanity. Hunger diminishes by default, being replenished with food. Sanity decreases during the dusk and night or as a result of specific unpleasant actions, such as robbing graves or being near monsters; it can be replenished through mentally stimulating activities, such as sleeping, picking flowers, and wearing fashionable clothing. When the hunger meter reaches zero, it begins to chip away at health, which will eventually result in the player's death. A large variety of creatures can attack the player, including giant one-eyed 648: 882:
result in few glitches being fixed, and wanted to make more use of the strategy. Added benefits the team discovered during beta testing were that it forced them to make important decisions about the game's upcoming release well in advance, and that it solidified a player base. In addition, Klei added the ability for food to spoil during this time, inspired by a forum thread about such possibilities. Cheng found
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him but finds a keyhole and a key nearby. The player sets Maxwell free, but he turns into a skeleton and disintegrates as he stands up. The ghostly arms from the trailer then grab the player and ensnare him in the throne. An epilogue implies that the player will take on a villainous role similar to Maxwell's using newfound powers given by the throne but will nonetheless be trapped forever.
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overall hideous and sometimes powerful monsters that are unrecognisable from anything found in the real world, and worst of all, shadow creatures materialise whenever he is feeling afraid, and deep within the caves on the mainland, Wilson is able to find the ruins of a technologically advanced race of
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program on December 15, 2014. It supports up to six players at a time, who can be either existing friends or strangers and can play in public or private games. The expansion contains most, if not all, features of the single-player game, but with ongoing balance patches being made for multiplayer. The
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Development was marked by a few changes to the game's formula that would be reverted. Most notably, at one point during development, Klei wanted to add quests to the existing open gameplay. Klei shelved this idea when they realized that "having external goals is extremely counter to what is fun about
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with a hall belonging to Maxwell on it. The player finds Maxwell trapped in a throne encircled by short stone pillars. It is implied that this is a fate worse than death, and Maxwell was trying to kill the player to prevent them from meeting the same fate he has. The player is at first unable to free
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and the playable characters unlocked. Wilson is the default playable character, unlocked upon purchase of the game, but the next character, Willow, can be unlocked with 160 experience points. Woodie, the last character unlockable with experience, requires the game's limit of 1,600. Each character has
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known as the Constant and must survive as long as possible. To this end, the player must keep Wilson alive, fed, and mentally stable as he avoids a variety of surreal and supernatural enemies that will try to kill and devour him. The game's Adventure mode adds depth to the sparse plot and pits Wilson
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will never, ever hold your hand, and I both love it and hate it for that." For example, he felt some of his deaths were unfairly caused by the game's camera system obscuring needed objects. Meunier stated that "survival doesn't come easy, but there's an undeniable thrill to the challenge," but also
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gameplay. Combat is handled by pointing and clicking with the mouse, or by using "force attack" (ctrl+f), while other activities are controlled by the keyboard, or using the inbuilt gamepad support to play using a controller, giving it a console-like gameplay feel. The goal is to survive as long as
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itself" upon being killed by a frog, and reported being bored for roughly 30 minutes at the overly familiar starts of later playthroughs. Brown thought similarly, also calling the early game in particular "a bit dull." Saldana, however, reasoned that "you at least gain some knowledge of how things
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is much longer and so death felt like more of a loss. Meunier noted that the novelty and thrills of each new run wear off somewhat "when you're stuck tackling the same menial tasks over and over again to regain lost ground." Sliva expressed disappointment at being given "nearly no recognition from
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was released in beta form in 2012, a move that Klei decided on to find out "what aspects of the game players are really responding to, and usability issues in the bud." Klei's Cory Rollins has stated that he finds that most developers' beta periods simply serve as an early release of the game and
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The variety of unusual, numerous, and frequently placed ways for the player to die were singled out for praise. Focusing on the harm caused by subzero temperatures during winter, Meunier found that "these interesting wrinkles add depth and additional difficulty to the already challenging survival
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was one of the team's biggest influences, particularly its exploration elements. However, as the game was conceived as a "weird experiment", the team's main goal was to innovate in terms of gameplay and aesthetics, specifically by adding a layer of emphasis on characterization and themes. Another
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As Wilson (and indeed the other characters who were lured into Maxwell's door) survives, he finds that the Constant, despite at first glance resembling the real world, is not a normal plane of reality, as it is inhabited by not only creatures different from their real world counterparts, but also
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master who is dapper and frail in stature. He is the final unlockable character, obtained after completion of the story rather than with experience points. The character version of Maxwell starts with more powerful items than the others and has a book that when activated, spawns a shadow clone of
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who nonetheless needs to eat, sleep, and stay mentally stimulated, but does not become ill from spoiled food, can increase their maximum health, hunger, and sanity with gears (reset to the original maximum after dying and respawning; the corpse leaves behind a portion of the used ones), and takes
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expansion, was announced on January 18, 2014. Three cryptic teasers were released, each named after a season of the year. The first, "Fall", shows a badger-like creature, while "Winter" adds an unlockable arachnid character named Webber and "Spring" a furry leg accompanied by a hatching egg. The
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that will nonetheless try to accost the player. When attacked by a frog, the player will drop a random item in their inventory. Additionally, when a character's sanity is below 15% of their sanity limit, figments of the character's imagination become corporeal and able to attack the player. Some
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The game relies on a day/night cycle that causes meaningful fluctuations in gameplay style. During the day, the player spends most of their time exploring the world: gathering food, firewood, and other resources, discovering crafting recipes to combine available items, and avoiding enemies. With
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nightfall comes dangerous monsters and an invisible menace, Charlie, who attacks the player when the screen is dark. A player must have a light source or night vision to prevent Charlie from attacking. Crafting from recipes allows the player to build shelter, weapons, and tools like
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The bulk of the game is played in Sandbox Mode, but there is a second mode, Adventure, which the player can access by finding a landmark called Maxwell's Door. Adventure serves as the game's campaign, consisting of five levels that pit the player against Maxwell, the antagonist of
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himself that aids him in battle, mining, and wood chopping. A maximum of 3 puppets can be spawned at once, and each will disappear 2.5 days after it is spawned if it doesn't die earlier. The secondary antagonist in all games, and the primary antagonist of the multiplayer sequel
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During the Adventure mode, at the start of each chapter, Maxwell appears and comments. At first, he seems impressed at the player's hardiness; he then becomes irritated and urges the player to turn back. He offers the player a truce but, upon its decline, becomes enraged.
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In June 2013, shortly after the game's main release, a PlayStation 4 version was announced; it would not be released until January of the following year. In a January 2014 interview, Rollins mentioned internal discussions of creating a PlayStation Vita version of
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claimed that "learning is half the fun and even the smallest victory makes you feel like you’re winning with a capital FU." Reviewers also felt that players' levels of satisfaction would depend heavily on their levels of commitment to survival.
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praised the high number of ways to die and the game's efficient, easy-to-understand display of the player's health, hunger, and mental stability. Saldana noted that the unfamiliarity of some monster designs would help to keep the player wary.
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DLC do appear in DST. Additionally, the DLC for this game is predominantly character skins that could be acquired by other means as well, such as acquiring enough spools (an in-game currency used to purchase certain clothes) to weave them.
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creatures, such as pig-like creatures often found in tribes, begin as neutral to the player (excluding the Reign of Giants character Webber), but the player's actions may lead them to be allies or hostile foes, such as attacking one.
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and random world; Klei tries to experiment with a new genre with each project and prefers not to create sequels to any of its games. These lessons would later be used to balance the mechanics of Klei's upcoming project
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gameplay. However, in December 2014, after numerous requests, Klei finally released the multiplayer version of the game titled "Don't Starve Together" on Steam Early Access after an initial closed beta release.
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in 2010. The team liked the idea but shelved it until two years later, when they had the time to flesh it out. Full development commenced in 2012, while Klei was nearing the end of the development process of
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was Klei's first foray into the survival genre. Conceived during the height of a game industry trend of dropping players into a world with few instructions and a goal of survival, the game was influenced by
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speaking to him. It reveals that it has noticed his trouble and has secret knowledge for him. When he eagerly agrees, a flurry of equations and diagrams encircle him and fill his head. Using
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as a free-to-play game. Forbes stated that he "wouldn't rule it out as a business model" but that the team was not ready to make such a decision. It was, however, free in the early days of
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itself: like the single-player game and some of its associated DLC, DST boasts some unique characters of its own (thus far, Winona, Wortox, Wurt, Walter and Wanda); however, the DLC for
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the game." Nevertheless, Klei co-founder Jamie Cheng has emphasized that Klei values the freedom to try different approaches that being tied to a major publisher would not afford them.
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claimed an "immense appreciation for the paper-cutout graphical style and whimsical presentation", going on to praise the threatening qualities bestowed upon mundane objects by the "
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game was released out of early access on April 21, 2016. If the game is purchased, by itself, two copies are given: one for the purchaser, and one stored as a gift for a friend.
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on March 4, 2015. Wii U Specific Features: Enjoy Off-TV Mode! Use companion map via the Wii U GamePad to navigate around the world "Reign of Giants" DLC available at launch.
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was announced on August 25, 2014, and was released on September 2, 2014, in North America, and September 3, 2014, in Europe. This was also announced to be released for the
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The game opens with Maxwell snidely commenting on the player's gaunt appearance and includes little further story. The game's setup is told further through its trailer: on
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to have "ended up a way better game because of the community." It spent a few months in beta testing, and Klei continued to give updates for months after its release.
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creatures who were once the dominant species of the Constant, but destroyed themselves with the overuse of nightmare fuel that these shadow creatures are composed of.
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said that it looked and played very well on the console, though he did note some pixelation effects when the screen zooms in on the inventory. He also found that the
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The lack of a permanent saving mechanic and permanence of death were criticized. Marchiafava, while normally a fan of permadeath in games, found it problematic in
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possible, and a count of the number of days the player has survived is shown onscreen. The game keeps few records of player progress besides the total number of
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a perk that is specific to them, as well as a disadvantage. The player earns 20 experience points each in-game day and receives them after dying. Death is
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Say. pal. Let's make a deal. You can stay here. Settle down, even. I'll give you food, gold, pigs, whatever you need. All I want in return is a truce.
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Critics universally acknowledged but gave mixed opinions on the game's high level of difficulty. This sentiment was captured by Sliva's comment that "
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The End. And so the cycle continues. Will ever escape? Perhaps too will tire of this wretched place, and use new powers to tempt the unsuspecting.
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The Bereaved / 'Abigail! Come back! I'm not done playing with you! / *Haunted by her twin sister *Comfortable with darkness *Doesn't hit very hard
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was announced on September 13, 2017, and an Early Access version was released on November 8, 2018. On May 15, 2019, the DLC left Early Access.
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writer Jeff Marchiafava stated that "the cartoony art style makes exploring your massive, randomized world a joy." Writing for the newspaper
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was released on July 9, 2015, for iOS and includes the Reign of Giants DLC. The Android version was officially released on October 20, 2016.
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The Soulless Automaton / 'EMPATHY MODULE NOT RESPONDING' / *Not a picky eater *Charged by lightning, damaged by rain *Can upgrade with gears
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expansion was made available as early access on April 2 and was released on May 1. It contains new items, characters, and environments.
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port was developed by Abstraction Games and released in North America on June 23, 2015, as well as in Europe on June 24, 2015. An
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became free for existing users on June 3, 2015. On Steam, this game is able to be purchased with a free copy for a friend. A
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The Strongman / 'I am mighty! No one is mightier!' / *Gets stronger with a full belly *Is afraid of the dark and monsters
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The game's art style was critically acclaimed. Summarizing that the "distinct art style and atmosphere set a cool vibe,"
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The Firestarter / 'Things are so much prettier when they burn.' / *Immune to fire damage *Lights fires when nervous
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called it "eerie calming" and praised its role in complementing the simultaneously lonesome and dangerous world.
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was developed and published by indie studio Klei Entertainment. The game began development as part of a 48-hour
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awards ceremony. It also received honorable mentions for "Excellence in Visual Art" and "Excellence in Audio."
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Take pity? The key looks like it will fit. You can free Maxwell, but I doubt his captors will be pleased.
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The Gentleman Scientist / 'I will conquer it all with the power of my MIND!' / *Grows a magnificent beard
3638: 3358: 558: 3002:"Terraria - an Eye for an Eye: Terraria x Don't Starve Together Crossover Update Out Now! - Steam News" 2558: 699:(DST), is Maxwell's old magic assistant Charlie, attacking the player if they're in complete darkness. 2463: 2241:
Say, pal. You're really pushing your luck. Turn back now, or I may have to resort to drastic measures.
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The Puppet Master / 'Freedom!' / *Is dapper but frail *Can fragment his mind *Brings his own sword
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The game's dark and supernatural yet cartoonish art style was influenced by the work of filmmaker
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music and called it "immediately catchy" though lacking in variation. Giancarlo Saldana of
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is not compatible with its multi-player counterpart, and vice versa, although some of the
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Death can occur in a variety of ways. The player has three gauges displayed on the game's
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was a finalist for the grand prize and "Excellence in Design" subcategory at the 2014
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What? You're still here? Impressive, but you should probably stop while you're ahead.
1911: 1727:"Don't Starve breaks one million players as Klei looks to Vita, iOS and new projects" 1480: 1241: 1065: 565: 478: 466: 446: 418: 305: 276: 247: 218: 137: 132: 44: 3048: 1265: 1179: 999: 895: 872: 807: 795: 3540: 2715:
Don't Starve Together: Return of Them - Eye of the Storm [Update Trailer]
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was released in North America on May 28, 2015, and in Europe on June 4, 2015. A
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and characters (thus far, Webber, Wigfrid, Warly and Wormwood) included in the
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The game follows a scientist named Wilson who finds himself in a dark, dreary
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was released on April 30, 2014, and a multiplayer standalone expansion called
1470:'s Nathan Meunier commended the atmosphere and visual design. Marty Sliva of 932:, and autumn PS4 Themes. On April 20, 2018, the bundle was also released for 3500: 3419: 2875: 1590: 815: 780: 736: 724: 716: 680: 672: 569: 534: 2952:"Don't Starve: Pocket Edition - Die Slowly from the Comfort of Your Couch" 1517:
placed the high difficulty in his list of the game's cons. Leon Hurley of
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controls, while less efficient than a keyboard, were similarly enjoyable.
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adaptations, as well as a potential sequel, but is not prioritizing them.
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s development taught Klei a considerable amount about the nature of the
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versions released in September 2014 and June 2015 respectively, and an
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The game's supposed antagonist is Maxwell. Maxwell is described as a
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On May 7, 2014, Klei announced that a free multiplayer expansion,
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At the end of Adventure mode, the player reaches an island called
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Well, would you look at that, you survived. One down, four to go!
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In August 2023, the game made a crossover with Massive Monster's
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received "generally favorable" reviews, according to video game
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The music was generally well received. Sliva compared it to
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Cover art, depicting Wilson, one of the playable characters
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Klei employees argued at length about whether to release
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Wolfgang, an unlockable character, runs from a cadre of
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work" and would make incremental, enjoyable progress.
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which spearheaded this trend as well as by filmmaker
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Presently, this is an altogether separate game from
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queens and their young at dusk, next to spider-dens.
3233:"Don't Starve: Mega Pack for PlayStation 4 Reviews" 711:, in his house deep in a mountainous forest within 424: 412: 166: 98: 76: 66: 54: 37: 2982:"Don't Starve: Hamlet has left Steam Early Access" 1142:Don't Starve Together x Cult of the Lamb Crossover 784:. Member Kevin Forbes stated in an interview that 621:whose owners are not shown, and even small, weak 525:against the game's supposed antagonist, Maxwell. 3728:Lua (programming language)-scripted video games 3140:"Don't Starve: Giant Edition for Wii U Reviews" 27:2013 video game developed by Klei Entertainment 2405:"Don't Starve: A Tim Burton Take on Minecraft" 1373: 1323: 1131:The game made a crossover with the video game 822:, and lead creative director Jeff Agala added 693: 3561: 2398: 2396: 2394: 2392: 2390: 2388: 2386: 2384: 2382: 1858: 1856: 1854: 1852: 1850: 1848: 1846: 926:Don't Starve: Reign of Giants Console Edition 8: 2682: 2680: 1412: 1271: 1214: 715:, Wilson appears to be getting nowhere in a 473:, became available the following year (with 3568: 3554: 3546: 3044:"Don't Starve: Giant Edition for Xbox One" 1948: 1946: 1944: 1942: 1940: 1938: 1936: 1934: 1772: 1770: 1768: 1766: 1764: 1762: 1760: 1758: 1756: 1754: 1569:was nominated for "Adventure Game" at the 1213: 1164: 1126:Don't Starve Together x Terraria Crossover 501:version was released on October 20, 2016. 43: 34: 3828:Multiplayer and single-player video games 1955:"Don't Starve review: Leave the light on" 1072:version was released on August 26, 2015. 922:Don't Starve: Shipwrecked Console Edition 916:was released for PlayStation 4 including 3267: 3265: 3263: 3261: 3259: 2924:"Don't Starve: Shipwrecked Announcement" 2283:The throne won't allow that. I've tried. 1030:version was released on April 12, 2022. 3823:Video games using procedural generation 3773:Video games with Steam Workshop support 3272:Saldana, Giancarlo (January 21, 2014). 2736:"Steam DLC Page: Don't Starve Together" 2429: 2427: 2425: 2365:"Don't Starve: Klei's grand experiment" 1582: 1557:mechanics at play." Jessica Conditt of 963: 719:experiment until he is startled by his 586:, Touch-Stone, and Life-Giving Amulet. 176: 3322: 3320: 2584:"Don't Starve MEGA PACK PLUS on Steam" 2358: 2356: 2354: 1983: 1981: 1979: 1977: 1975: 1720: 1718: 1716: 1714: 1098: 930:Don’t Starve Together: Console Edition 453:. The game was initially released for 3359:"'Don't Starve' is an acquired taste" 3352: 3350: 3072: 3070: 1900: 1898: 1896: 1894: 1892: 1817: 1815: 1813: 1811: 1809: 1807: 1805: 1803: 1801: 1033: 946:Don't Starve: Reign of Giants Edition 7: 2847:Farokhmanesh, Megan (May 21, 2015). 2828:. Nintendo Everything. March 4, 2015 2635:Sliwinski, Alexander (May 1, 2014). 1905:Marchiafava, Jeff (April 26, 2013). 1663: 1661: 1612: 1610: 1531:because, unlike other games such as 1218: 1169: 1375: 1325: 1160: 1075: 838:Cheng related in an interview that 557:is an action-adventure game with a 3469:Devore, Jordan (January 8, 2014). 3385:Lazarides, Tasos (July 17, 2015). 2462:Kevin Forbes (December 14, 2012). 2363:Weber, Rachel (January 24, 2013). 1356:PlayStation Official Magazine – UK 485:version released in August 2015). 25: 3441:Makuch, Eddie (January 7, 2014). 3327:Hurley, Leon (January 14, 2014). 3298:Sliva, Marty (January 13, 2014). 2607:Senior, Tom (February 18, 2014). 1953:Conditt, Jessica (May 24, 2013). 1414: 1273: 517:port came out on April 12, 2018. 497:was released on July 9, 2015. An 394: 374: 354: 334: 198: 3833:Android (operating system) games 3674: 3413:Wawro, Alex (January 21, 2014). 2777:Blake, Vikki (August 25, 2014). 2434:Grayson, Nathan (July 2, 2013). 2403:Rose, Mike (September 3, 2012). 1863:Brown, Fraser (April 29, 2013). 1433: 1428: 1423: 1418: 1413: 1394: 1389: 1384: 1379: 1374: 1344: 1339: 1334: 1329: 1324: 1292: 1287: 1282: 1277: 1272: 901: 18:Don't Starve: Giant Edition 3783:Video games developed in Canada 1725:Edge Staff (January 20, 2014). 981: 3357:Tilley, Steve (May 16, 2013). 2980:Brown, Fraser (May 15, 2019). 2488:Cheng, Jamie (June 10, 2013). 1988:Donato, Joe (March 24, 2013). 1669:"Don't Starve: Pocket Edition" 1111: 940:MEGA PACK PLUS that contained 1: 3078:"Don't Starve for PC Reviews" 2171:(user GameSpotTrailers). 2013 2160:Don't Starve – Origin Trailer 1642:"Don't Starve: Giant Edition" 1618:"Don't Starve: Giant Edition" 1520:Official PlayStation Magazine 971:Don't Starve: Reign of Giants 965:Don't Starve: Reign of Giants 918:Don’t Starve: Console Edition 2958:. 2015-07-10. Archived from 2304:Looks almost like a keyhole. 1822:Sliva, Marty (May 1, 2013). 1106:Don't Starve: Pocket Edition 1100:Don't Starve: Pocket Edition 960:was also released on Steam. 495:Don't Starve: Pocket Edition 2876:"Don't Starve: Shipwrecked" 1050:Don't Starve: Giant Edition 1035:Don't Starve: Giant Edition 546:were less warmly received. 471:Don't Starve: Giant Edition 3849: 1461:Independent Games Festival 998:made its debut on Steam's 3768:Single-player video games 3763:PlayStation Network games 3583: 3300:"Don't Starve PS4 Review" 2806:. Nintendo. March 4, 2015 2468:Klei Entertainment Forums 1222: 1219: 1173: 1170: 1083:Don't Starve: Shipwrecked 1077:Don't Starve: Shipwrecked 954:Don't Starve: Shipwrecked 908:On September 13, 2016, a 42: 3818:Klei Entertainment games 2535:"Don't Starve Mega Pack" 973:, the game's first paid 849:that was endemic to its 3803:Xbox Cloud Gaming games 1591:"Don't Starve on Steam" 912:-related bundle titled 789:influence was the 2005 709:a dark and stormy night 3758:PlayStation Vita games 3733:Open-world video games 3708:Action-adventure games 2740:store.steampowered.com 2588:store.steampowered.com 1865:"Review: Don't Starve" 1697:now free for existing 1595:store.steampowered.com 914:Don't Starve Mega Pack 903:Don't Starve Mega Pack 656: 606: 3743:Nintendo Switch games 3274:"Don't Starve review" 2490:"Don't Starve on PS4" 1824:"Don't Starve Review" 1779:"Don't Starve Review" 1695:Don't Starve Together 996:Don't Starve Together 990:Don't Starve Together 983:Don't Starve Together 950:Don't Starve Together 760:Conception and design 696:Don't Starve Together 651:Cosplay of Wilson at 650: 600: 511:Don't Starve Together 465:on April 23, 2013. A 3813:Game jam video games 3778:Survival video games 3481:on February 12, 2014 3335:on February 17, 2014 2337:Klei Entertainment. 2316:Klei Entertainment. 2295:Klei Entertainment. 2274:Klei Entertainment. 2253:Klei Entertainment. 2232:Klei Entertainment. 2211:Klei Entertainment. 2190:Klei Entertainment. 2137:Klei Entertainment. 2116:Klei Entertainment. 2095:Klei Entertainment. 2074:Klei Entertainment. 2053:Klei Entertainment. 2032:Klei Entertainment. 2011:Klei Entertainment. 1877:on February 26, 2021 1739:on February 21, 2015 1534:The Binding of Isaac 1119:Don't Starve: Hamlet 1113:Don't Starve: Hamlet 975:downloadable content 958:Don't Starve: Hamlet 863:Releases and updates 503:Downloadable content 3753:PlayStation 4 games 3748:PlayStation 3 games 3646:Oxygen Not Included 3004:. 18 November 2021. 1216: 1167: 661:gentleman scientist 3682:Video games portal 3577:Klei Entertainment 2880:Klei Entertainment 2692:Klei Entertainment 2663:Klei Entertainment 2441:Rock Paper Shotgun 1165: 1137:in December 2021. 1085:, co-developed by 657: 607: 559:randomly generated 451:Klei Entertainment 72:Klei Entertainment 61:Klei Entertainment 3793:Wii U eShop games 3669: 3668: 3618:Mark of the Ninja 3024:. August 21, 2023 2766:. April 13, 2022. 2539:PlayStation™Store 1919:on April 30, 2013 1777:Meunier, Nathan. 1571:2019 Webby Awards 1478:-inspired look." 1450:review aggregator 1442: 1441: 1212: 1211: 847:emergent gameplay 775:Mark of the Ninja 617:, tree monsters, 575:experience points 455:Microsoft Windows 438: 437: 261:September 3, 2014 252:September 2, 2014 186:Microsoft Windows 123:Microsoft Windows 16:(Redirected from 3840: 3698:2013 video games 3684: 3679: 3678: 3677: 3570: 3563: 3556: 3547: 3537: 3536: 3534:Official website 3519: 3518: 3516: 3514: 3509:. April 23, 2019 3506:The Webby Awards 3497: 3491: 3490: 3488: 3486: 3477:. Archived from 3466: 3460: 3459: 3457: 3455: 3438: 3432: 3431: 3429: 3427: 3410: 3404: 3403: 3401: 3399: 3382: 3376: 3375: 3373: 3371: 3354: 3345: 3344: 3342: 3340: 3331:. 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Lovecraft 761: 758: 756: 753: 704: 701: 644: 641: 639: 636: 551: 548: 522:parallel world 469:port, renamed 436: 435: 426: 422: 421: 416: 410: 409: 407: 406: 404: 403: 401: 400: 399:April 12, 2018 390: 388: 383: 381: 380: 370: 368: 363: 361: 360: 350: 348: 343: 341: 340: 330: 328: 323: 321: 320: 311: 301: 299: 294: 292: 291: 282: 272: 270: 265: 263: 262: 253: 243: 241: 236: 234: 233: 224: 214: 212: 207: 205: 204: 203:April 23, 2013 194: 192: 178: 173:April 23, 2013 172: 171: 170: 168: 164: 163: 161: 160: 155: 150: 145: 140: 135: 130: 125: 120: 115: 110: 104: 102: 96: 95: 93: 92: 89: 86: 82: 80: 74: 73: 70: 64: 63: 58: 52: 51: 48: 40: 39: 31: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 3845: 3834: 3831: 3829: 3826: 3824: 3821: 3819: 3816: 3814: 3811: 3809: 3806: 3804: 3801: 3799: 3798:Windows games 3796: 3794: 3791: 3789: 3786: 3784: 3781: 3779: 3776: 3774: 3771: 3769: 3766: 3764: 3761: 3759: 3756: 3754: 3751: 3749: 3746: 3744: 3741: 3739: 3736: 3734: 3731: 3729: 3726: 3724: 3721: 3719: 3716: 3714: 3711: 3709: 3706: 3704: 3701: 3699: 3696: 3695: 3693: 3683: 3672: 3662: 3661: 3657: 3655: 3654: 3650: 3648: 3647: 3643: 3641: 3640: 3636: 3634: 3633: 3629: 3627: 3626: 3622: 3620: 3619: 3615: 3613: 3612: 3608: 3606: 3605: 3601: 3598: 3597: 3593: 3591: 3590: 3586: 3585: 3582: 3578: 3571: 3566: 3564: 3559: 3557: 3552: 3551: 3548: 3542: 3541:Official wiki 3539: 3535: 3530: 3529: 3525: 3508: 3507: 3502: 3496: 3493: 3480: 3476: 3472: 3465: 3462: 3450: 3449: 3444: 3437: 3434: 3422: 3421: 3416: 3409: 3406: 3394: 3393: 3388: 3381: 3378: 3366: 3365: 3360: 3353: 3351: 3347: 3334: 3330: 3323: 3321: 3317: 3305: 3301: 3294: 3291: 3279: 3275: 3268: 3266: 3264: 3262: 3260: 3256: 3244: 3240: 3239: 3234: 3228: 3225: 3213: 3209: 3208: 3203: 3197: 3194: 3182: 3178: 3177: 3172: 3166: 3163: 3151: 3147: 3146: 3141: 3135: 3132: 3120: 3116: 3115: 3110: 3104: 3101: 3089: 3085: 3084: 3079: 3073: 3071: 3067: 3055: 3051: 3050: 3045: 3039: 3036: 3023: 3022: 3017: 3011: 3008: 3003: 2997: 2994: 2989: 2988: 2983: 2976: 2973: 2962:on 2016-01-06 2961: 2957: 2953: 2947: 2944: 2931: 2930: 2925: 2919: 2916: 2903: 2897: 2894: 2882:. 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Index

Don't Starve: Giant Edition

Developer(s)
Klei Entertainment
Publisher(s)
Composer(s)
Platform(s)
Android
iOS
Linux
Microsoft Windows
OS X
PlayStation 3
PlayStation 4
PlayStation Vita
Wii U
Xbox One
Nintendo Switch
NA
EU
NA
EU
NA
EU
NA
EU
Genre(s)
Survival
Single-player
multiplayer

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