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Don't Take It Personally, Babe, It Just Ain't Your Story

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195:-style backgrounds with text overlaid. The player's viewpoint follows one character, the teacher in a school, with the player seeing his thoughts as well as his and the other characters' statements. The player advances the conversations the teacher is in or witnesses at will, but cannot go backwards and has little control over what any of the characters, including the teacher, are saying except at a few key moments. At these points, the player is presented with two or three choices for what the teacher says; which option is chosen can change what path the plot takes, in either a minor or major way. 229:
become a teacher. The students in his class are Arianna Belle-Essai, Kendall Flowers, Taylor Gibson, Charlotte Grewal, Isabella Hart, Nolan Striukas, and Akira Yamazaki. Rook and all of the students have school-issued computers, which the students use to communicate between each other in private and public messages. Rook, and therefore the player, can see all of the messages that the students send, even the private ones; the school administration has told Rook that it is for monitoring online bullying, and that he is not to let anyone know that he can see students' private messages.
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continues without her, and a little while later Arianna, if the player rejected her earlier in the game, makes another attempt to have a relationship with Rook. The player may choose to accept or reject her again. Through Amie, Rook learns that both Charlotte and Kendall separately wish to resume their relationship; the player can choose to influence Charlotte to try again or not, which changes whether or not the couple gets back together. Taylor jealously and unsuccessfully tries to drive a wedge between Nolan and Akira.
365:, most players seemed to like the way she wrote the relationships and overall story. There was a consensus, however, that her portrayal of Rook was weak and that many players seemed to miss both that he was intended to be "an absolutely awful teacher" and that the potential relationship with Arianna was intended to be creepy and make the player feel bad. She also noted that her use of licensed artwork detracted from the game's potential in comparison to the reaction to the custom works. 250:
she was dead via Amie as a prank that got out of control. Furthermore, they already knew that he could see their messages; Akira's mother explains that the students have no idea of online privacy, having always had technology like Amie, and assumed that anything they put online—even "private" messages—might be read by anyone. The game ends with Rook having a casual lunch with the students, a date with Arianna, or neither, depending on the choices made during the game by the player.
160:, with the majority of the plot taking place outside of the player's control except for key decisions. It follows a new high school literature teacher in 2027 over the course of a semester, with the ability to see private messages between students at any time without their knowledge. It deals with themes of privacy and relationships in the future. The game was received positively, with critics praising the interplay between the 173: 34: 238:
Rook can reciprocate or not. Akira soon announces that he is gay, finding to his dismay that everyone else already knew. He then attempts to enter into a relationship with Nolan, who is unsure how to respond; Rook can encourage Nolan to try it out or let him decide on his own, but he enters a relationship with Akira regardless.
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The next day, Isabella misses a meeting she set up with Rook, and does not return to the class. Through Amie texts and wall posts, the other students insinuate that she committed suicide, and the school administration tells Rook that they cannot provide him with any contact information for her. Class
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that serve as foreshadowing for future plot points. These extra conversations take place in parallel to in-person conversations between characters, occasionally at the same time; the player is notified anytime a new text message or post is made. A single playthrough of the game takes "over an hour".
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called the game "a meditation on privacy in the modern age" and "one of the more thoughtful games to come out in a long time." He criticized the art direction of the game, saying that the limitation of creating the game in a month led to poor artwork and an unpolished presentation that let down the
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figures. Upset by these occurrences, when Akira's mother asks to speak to him concerning misuses of Amie, he assumes that she has found out that he is spying on the students' conversations. When he meets her, he finds that Isabella is alive and had simply moved away; the students made it look like
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described the game as "a game about love, sex and the internet" that was "capable of being profoundly moving" and was about "what it is to feel like someone's kicked me straight in the heart". He praised Love's ability to use dialogue to effect an emotional response, though he noted that the game
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Soon after the game opens, the player learns that Kendall and Charlotte have just broken up out of a lesbian relationship, while a few weeks prior Taylor and Nolan had broken up out of a heterosexual relationship. Arianna develops a crush on the teacher, which in the player's first decision point
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The game is set in a private high school in Ontario, in 2027. The player follows a new 11th-grade literature teacher at the school, John Rook, who has recently had his second divorce and is undergoing, in his words, a "bizarre midlife crisis" that has led him to quit his career in computers and
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gave the visual novel the award for "Best Script" in its video game awards of 2011, stating that "Love's layered narrative of a high school teacher embroiled in his student's worries goes places most mainstream video games wouldn't dare." Pete Davison of
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You will be able to access all your students' social networking messages sent across our AmieConnect system, both public and private There would be serious repercussions if the students ever found out, though, so please be discreet.
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was a weakness in the story, given that the distinction between boundaries and privacy was crucial to the plot. Love collated common criticisms and reviews of the game on her blog, summarizing that while it was less praised than
348:, in a discussion about the game, said that it was definitely worth playing and full of "charming characters, colorful dialogue, and important questions", but criticized the uneven exploration of issues regarding privacy versus 332:
possibilities of the story. He did note that the story and writing of the game made the downsides of the game "almost entirely a moot point", and that it is a very strong game. Pete Davison of
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game pick" by IndieGames's Michael Rose, who said that it was worth playing through multiple times in order to see the different paths the story takes depending on the player's choices.
265:, with artwork made for the game by Auro-Cyanide, artwork licensed from Tokudaya and Kimagure After, and with music licensed from Rengoku Teien and propanmode. It was created using the 462:
I'm the world's biggest fuck-up. I've managed to screw up a whole two marriages, and become a teacher because of a bizarre mid-life crisis. I'm looking forward to working with you all!
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noted the game as an example of the "creativity" missing in many large-budget titles, and praised the story, calling Love "a writer first and a game developer second." Alec Meer of
1076: 338:, in an article about the treatment of sexuality in video games, called out the game as an example of a game that used sexual themes maturely to explore love and relationships. 979: 1011: 861: 269:
engine. It was Love's longest game to date, and her first attempt at a game with a branching storyline. It was intended as "a spiritual sequel of sorts" to
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A screenshot of the game, showing an Amie conversation thread between several of the students during a conversation in the classroom with Charlotte.
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was developed over the course of a month, and was released as a free download on April 4, 2011. It was written and developed by
428: 1001: 918: 828: 283:(NaNoWriMo) where developers attempt to create a visual novel in one month. Love's favorite character to write was Kendall. 1105: 922: 832: 1161: 280: 857: 579:
I saw your coming out on Amie, and you have to admit, it's funny that you were the last person to figure it out.
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I think we need to have a conversation about what's been going on with the school's social networking service.
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hey, did you hear about bella? :( she killed herself. right after the last time we saw her, apparently.
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As the end of term approaches, Rook begins getting strange emails about Isabella's death, and begins seeing
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seemed to lose some of its impact in the final chapters and felt that the use of the "12chan" threads as a
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elements of the story and those of the game itself, with special acknowledgment reserved for the writing.
152:, the game was developed over the course of a month and was released as a free download on April 4, 2011. 198:
In a departure from most visual novels the player can also see, at any time, the equivalent of texts and
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game where the majority of the story is told through still images of the speaking characters in front of
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I like you Nolan. Would you like to hang out some time? I just really want to get to know you better.
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I'm sorry, but we don't have any current way of getting a hold of that student's parents at all.
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called AmieConnect (often shortened to "Amie"), as well as conversation threads on a
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Apologize for not having the answer / Ask why he doesn't just give it a shot
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So can someone explain to me what exactly is up with the lesbians this week?
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That's pretty heavy. give me a day or two, k? I need to think about it.
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After you dumped me! Do you have any idea how humiliating that was?
1069:"Analysis: Teacher's Pet - Story In Don't Take It Personally, Babe" 207: 192: 171: 91: 829:"Blog – don't take it personally, babe, it just ain't your story" 1138:
Don't Take It Personally, Babe, It Just Ain't Your Story
275:, a 2010 game by Love. The game was made for NaNoRenO (National 1150: 801:
You keep saying "privacy". What a strange, antiquated concept.
352:. She said that the game's lack of focus on Rook's issues with 421:"Don't Take It Personally, Babe, You Just Ain't No 'Digital'" 890:"don't take it personally, babe, it just ain't your story" 575:
Akira Yamazaki has a big announcement to make: he's gay.
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You should go back with her, like you obviously want to.
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Game Writing Month), a month-long contest in the vein of
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Don't Take It Personally, Babe, It Just Ain't Your Story
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Don't Take It Personally, Babe, It Just Ain't Your Story
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Don't Take It Personally, Babe, It Just Ain't Your Story
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don't take it personally babe, it just ain't your story
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don't take it personally babe, it just ain't your story
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don't take it personally babe, it just ain't your story
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WTF? Did Taylor put you up to this?! Whats going on of
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don't take it personally babe, it just ain't your story
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don't take it personally babe, it just ain't your story
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don't take it personally babe, it just ain't your story
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don't take it personally babe, it just ain't your story
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don't take it personally babe, it just ain't your story
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don't take it personally babe, it just ain't your story
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don't take it personally babe, it just ain't your story
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don't take it personally babe, it just ain't your story
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don't take it personally babe, it just ain't your story
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don't take it personally babe, it just ain't your story
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don't take it personally babe, it just ain't your story
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don't take it personally babe, it just ain't your story
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Pull your hand away firmly / Squeeze her hand tightly
1002:"Creativity is dead? Don't take it personally, babe" 117: 105: 97: 77: 65: 53: 43: 26: 919:"final thoughts on don't take it personally, babe" 531:I didn't! You're the one that fucking dumped me! 146:. Intended as a spiritual sequel to Love's 2010 505:it's pretty simple, we broke up. end of story. 1162: 880: 878: 723:...I don't think it's worth it. / ...I think 8: 819: 817: 381: 379: 377: 1169: 1155: 1147: 414: 412: 202:postings between the students on a school 32: 23: 464:...is probably not the best thing to say. 757:I like you, where is this coming from?? 388:"Wot I Think: Don't Take It Personally…" 373: 1034:"Sex in Games: Is it Time to Grow Up?" 727:think you'll be better off with her. 7: 322:was "perhaps a meta-layer too far". 16:2011 visual novel by Christine Love 970:"Telegraph video game awards 2011" 14: 1274:Video games developed in Canada 1108:from the original on 2011-07-09 1079:from the original on 2011-07-09 1046:from the original on 2011-07-09 1014:from the original on 2011-04-12 982:from the original on 2012-01-03 951:from the original on 2011-07-09 925:from the original on 2011-07-09 896:from the original on 2011-07-09 864:from the original on 2011-07-09 835:from the original on 2011-07-09 719:Love is complicated, isn't it? 431:from the original on 2011-07-09 419:Poppleton, Aaron (2011-04-12). 398:from the original on 2011-07-09 1289:Video games about social media 1: 1319:Love Conquers All Games games 1032:Davison, Pete (2011-04-07). 1000:Davison, Pete (2011-04-05). 943:Rose, Michael (2011-04-04). 281:National Novel Writing Month 1335: 1102:"take it personally, babe" 1304:Single-player video games 1279:Video games set in Canada 1185: 1142:The Visual Novel Database 693:Is that too much to ask? 386:Meer, Alec (2011-04-06). 142:by independent developer 31: 1314:LGBT-related video games 292:Don't take it personally 259:Don't take it personally 181:Don't take it personally 154:Don't take it personally 1284:Video games set in 2027 358:professional boundaries 49:Love Conquers All Games 1231:Get in the Car, Loser! 1207:Analogue: A Hate Story 177: 1191:Digital: A Love Story 363:Digital: A Love Story 272:Digital: A Love Story 175: 149:Digital: A Love Story 1223:Ladykiller in a Bind 392:Rock, Paper, Shotgun 314:Rock, Paper, Shotgun 350:personal boundaries 325:Aaron Poppleton of 301:The Daily Telegraph 189:interactive fiction 1104:. Christine Love. 921:. Christine Love. 892:. Christine Love. 860:. Christine Love. 831:. 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Index


Developer(s)
Designer(s)
Christine Love
Engine
Ren'Py
Platform(s)
Windows
Mac OS X
Linux
Genre(s)
Visual novel
Single-player
all lowercase
visual novel
Christine Love
Digital: A Love Story
visual novel
metafictional

visual novel
interactive fiction
anime
Facebook
social network
4chan
imageboard
shinigami
Christine Love
Ren'Py

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