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Dragon Age: The Silent Grove

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would first write a detailed outline of the key story points he wants to tell, which provides the action and a substantial amount of dialogue in narrative form, and sends it to Freed and their editor at Dark Horse. Freed would then scrutinize the outline by flagging any problematic prose, and occasionally providing feedback for minor items which could be included. Gaider would then write up a detailed plot synopsis, which breaks down all story elements, including portions of dialogue, issue-by-issue and scene-by-scene. Freed and their editor would respond by giving detailed feedback with an editorial mindset; as the series' scriptwriter, Freed focused on exploring the best approach on how to present Gaider's story synopsis in a comic. Issues which concerned Freed include how many pages a given scene may take, the pacing required by each scene and whether it is objectively interesting in a visual sense to the reader, and the optimal amount of "layering" of narrative captions, dialogue and art to convey the issue's tone.
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writing: a blend of cinematic and narrative elements complimented the visual composition, which lends itself to telling a story in a manner that is distinctly different from a novel, a movie, or a video game. From his perspective, comics offers similar benefits of collaboration in game design as he could see how other team members visualize the material he writes, although the collaboration process for comic books moves at a much faster pace due to the nature of the work. This is because any location within a video game requires hundreds of hours and a lot of human effort on the tileset and modeling, and due to that constraint video game developers could not afford to casually bring the player wherever they fancy unless the work could be justified as essential. With a comic book, the writer could have characters going to different geographical locations with ease, and the artist may draw any location desired by the writer.
223:, the Fereldan Witch of the Wilds, Yavana's claims that her mother saved Maric life long ago on the condition that he submits himself to her after he has restored his kingdom and his children had come of age. She hints that Maric's bloodline is special and is somehow connected to the fate of the world's dragons. The group is attacked by Antivan forces as soon as they depart Yavana's domain; Alistair is taken captive by Claudio, who reveals that he had manipulate the group as bait to find Yavana's sanctum, the "Silent Grove". Isabela and Varric retreat to confer with Yavana, then attacks the Antivan camp to mount a rescue. Isabela personally kills Claudio before Alistair can get an answer out of him about Maric's fate, though Yavana uses her magic to conjure Claudio's spirit and forces him to divulge the identity of his patron, a Tevinter magister named Aurelius Titus. 216:, his search for evidence leads him to Antiva, a land where merchant guilds and deadly assassins hold sway. After meeting an Antivan prince named Claudio Valisti, one of the leaders of the infamous guild of assassins known as the Antivan Crows, The trio break into a prison controlled by the Crows to investigate rumors that Maric is supposedly held as a prisoner there, where they learn from an adjacent prisoner that Maric was broken out long ago by a witch known as "The Beast of the Tellari swamps". Escaping the prison, Alistair reveals to his companions that it was Claudio who sent Alistair evidence the Crows had held Maric, spurring him into action. 227:
dragons that did not sleep in their sleep, dragons have reemerged from near extinction to a sustainable population during the current century or "age". Yavana persuades Alistair to acquiesce to her request and awaken the last of the Great dragons, but Alistair responds by running her through with his sword and blames her and her kind for the recent tragedies that plague Ferelden. Unharmed by Yavana's dragons due to the nature of his bloodline, Alistair departs the sanctum with his companions and travels to the Tevinter Imperium to continue his quest.
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these characters and their backstories as an opportunities to explore series lore in a manner that would be impractical to do so in a video game. Although the three characters are primarily known as the companions of the player characters from the first two main series games, Gaider indicated that he would not go into too many specifics about their characteristics or what became of them. On the canon status of
264:. Dark Horse proposed centering the series around characters who are familiar to their readership, as well as the exploration lore which would give the comics some relevance to said audience. Gaider saw the comic series as an opportunity to present stories that he always wanted to do, but would not be able to fit into any of their video game projects. 329:
mini-series consist of six individual issues, all of which have been released digitally on Dark Horse's official website. On May 21, 2014, Dark Horse re-released the first two issues as part of its "#1 for $ 1" promotional initiative. The series was later collected in a hardcover print edition, which
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Once Freed has finished compiling his notes and the final version of the synopsis is turned in by Gaider, he would script-break everything into a panel-by-panel script full of descriptions and lines of dialogue, and occasionally provided his own input if he felt that diverging from Gaider's synopsis
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For the comic book series, Gaider is attracted to the idea of setting the story within a locality in Thedas that is only mentioned within in-game lore and which the developers may never get to inside a video game, visualizing it for the benefit of fans of the series without any budget considerations
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Yavana leads the group back to her sanctum, and bids Alistair to follow her down into a large cavern full of crystalline eggs. She explains to Alistair that this is a place where many dragons gather to hibernate and her purpose is to preserve dragonkind. As a result of her efforts in reawakening the
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Gaider's colleague at BioWare Alexander Freed handled the task of transcribing his story outline into a script for the series. Freed described Gaider as the vision-holder for the comic, and the writing process for the series as a "David Gaider story filtered through an Alexander Freed lens". Gaider
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and its mixture of "cultured veneer and vicious in-fighting" as an inspiration. Gaider claimed in an interview that he decided to team Alistair, Varric and Isabela partly out of whim as he had enjoyed writing them in the past; a number of discussions with his colleagues also led Gaider to identify
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is Gaider's debut comic series. Gaider noted that he was personally invested in exploring storytelling opportunities for the franchise from a medium which he adored growing up. He described comic book writing to be different from his prior work in narrative design for video game as well as novel
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lore and characterization of the characters through their dialogue. Once there is consensus on the finality of the revised draft, the panel-to-panel script is submitted to the series' artist Chad Hardin to be drawn, and afterwards it goes through coloring and lettering before it is prepared for
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for its action sequences, and its exploration of its main characters to be on par with the best stories from the video games, in their physical and emotional struggles as well as their moral ambiguity. Dyer particularly liked Alistair's story, where he is depicted as struggling with his
288:, Gaider indicated that the series is "less canon" as it represents a divergent outcome from the open-ended nature of the video games' plots, and that story elements that are non-game are "canon if it can be". Using Alistair as an example as he is a major character in 341:
Dark Horse organized a live Twitter chat on February 28, 2012, to provide fans an opportunity to converse with David Gaider, with free digital copies of the first issue offered as an incentive for participation. To promote the release of the hardcover edition of
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was not particularly impressed with how the characters and action was translated from the highly regarded video games into the comic book medium, but remarked that the series may eventually become an exciting read provided improvements are made to its flaws.
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responsibilities as king and the morally questionable decisions he may be willing to make in order to accomplish his goals, and found his witticisms and levity refreshing within the context of the bleak world setting. In summary, Dyer found that "hardcore"
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publication. A major challenge for Gaider involved the estimation of how much story, which sometimes involve cinematic elements, is required for translation into a specific number of panels per page while leaving adequate creative freedom for the artist.
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fans will get the most out of the dive into the cultures, history and lore of Thedas, while newcomer readers may at least appreciate the "brutal battles, clever writing, gorgeous and detailed art, and lovable, thoughtful cast of characters".
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has received some praise for its story, artwork and pacing, though other reviewers are less enthusiastic about the characterization of its protagonists. There is consensus among reviewers that readers who are already fans of the
346:, Dark Horse offered copies of Dragon Age: Dawn of the Seeker anime film, a signed Dragon Age Lithograph, a deck of themed playing cards, and Dragon Age Patches as prizes for participants in a competition held on Twitter. 208:, the ruling King of Ferelden, investigates the whereabouts of his father, Maric Theirin, who is presumed dead after he was said to be lost at sea years ago. Enlisting the aid of the dwarven merchant prince 169:. The story follows their exploits in the land of Antiva in search of answers to the truth behind the disappearance of Alistair's father and predecessor as King of Ferelden, Maric Theirin. 2081: 313:
would improve the story as a whole. His draft would then be revised by Gaider and their editor, with the former being primarily concerned with issues of consistency with
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is heavily dependent on their previous connections interacting with established characters and their knowledge of the setting. Sebastian "Severan" Kuryło from the
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follows the group as their investigation into Aurelius Titus leads them into the Tevinter Imperium, where they have to contend with a local cult as well as the
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to be the worst, citing the lack of agency by its protagonists and the fact that they are written as passive characters who are being driven by the story.
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The trio travel to the Teleri swamp region, where they encounter a large high dragon and the witch Yavana. Revealing herself to be a daughter of
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from the Fifth Blight, now the supreme leader of the Qunari's military, as they attempt to stop Titus from gaining power. Along with
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said Dark Horse had expressed an interest in working with BioWare on tie-in media for their video game series, such as
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to adhere to. Gaider decided on Antiva as the comic's initial setting, citing the cultural dynamics between the
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to be overly familiar, with elements like Yavana's personality being barely distinguishable from her sister
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The events of the comic take place after the destruction of the Kirkwall Chantry at the end of
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comic book mini series published by Dark Horse Comics up to the year 2020, Merrill considered
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was positively received, with praise for its lore, characterization, and value of money.
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to the player depending on whether Alistair is the King of Ferelden in their game.
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8 out of 10. In her advance review of the first two issues, Karyn Pinter from
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was published on July 25, 2012. It has been collected and re-released as
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in particular suggested that this book is for readers who enjoyed the
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between February and May 2012. The series was primarily written by
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is a six-issue heroic fantasy comic book limited series set in the
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his fate is linked to the player's choices in the video games
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Race and Popular Fantasy Literature: Habits of Whiteness
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takes place following the events of the 2011 video game
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video game series would get the most enjoyment out of
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and features appearances from major series characters
1477:"The best video game comics you could be reading now" 1071:"Win a Copy of Dragon Age: Dawn of the Seeker Movie!" 1988: 1968: 1887: 1855: 1848: 1828: 1796: 1750: 1711: 1682: 1585: 1578: 1569: 106: 96: 84: 79: 67: 57: 45: 40: 21: 1310:"Review: Dragon Age: The Silent Grove #1-2 (of 6)" 853:"How Dragon Age: Inquisition is crafted from lore" 202:where a mage rebellion has erupted across Thedas. 899:"Dragon Age, Comics, and Writing Collaboratively" 1451:"A Summation of the "Dragon Age" Comics So Far" 1341:"Recenzja komiksu Dragon Age: The Silent Grove" 35:Cover art of the first issue by Anthony Palumbo 601:In a retrospective review, Laura Merrill from 246:. It was first announced on November 2, 2011. 1527: 820:"An Interview With David Gaider - Dragon Age" 8: 1039:"Dragon Age Twitter Chat with David Gaider" 892: 890: 888: 886: 884: 882: 880: 814: 812: 810: 2082:Works based on Electronic Arts video games 1852: 1582: 1575: 1534: 1520: 1512: 974: 972: 777: 775: 773: 717: 715: 713: 711: 338:compilation released on October 27, 2020. 29: 18: 1283:"Review: Dragon Age, The Silent Grove #1" 538:Dragon Age: The First Five Graphic Novels 496:is continued in its mini-series sequels, 336:Dragon Age: The First Five Graphic Novels 980:"Dragon Age Library Edition Volume 2 HC" 925:"December 2014 Comic Book Sales Figures" 783:"Dragon Age: A Foreword by David Gaider" 348: 1007: 1005: 865:from the original on September 28, 2020 644: 298:simultaneously both canon and not canon 1339:Sebastian Kuryło (December 21, 2015). 586:Dragon Age - Library Edition, Volume 1 475:Writers: David Gaider, Alexander Freed 455:Writers: David Gaider, Alexander Freed 435:Writers: David Gaider, Alexander Freed 415:Writers: David Gaider, Alexander Freed 395:Writers: David Gaider, Alexander Freed 375:Writers: David Gaider, Alexander Freed 897:Alexander Freed (February 17, 2013). 242:comic book series to be published by 212:and his associate, a pirate known as 7: 652: 650: 648: 334:on June 4, 2014, and as part of the 722:Rich Johnston (February 27, 2012). 534:Dragon Age Library Edition Volume 1 332:Dragon Age Library Edition Volume 1 129:universe. The first in a series of 1507:on the official Dark Horse website 1376:from the original on March 9, 2012 14: 1475:Ashley Reed (February 22, 2016). 1253:"Dragon Age: The Silent Grove #6" 1223:"Dragon Age: The Silent Grove #5" 1193:"Dragon Age: The Silent Grove #4" 1163:"Dragon Age: The Silent Grove #3" 1133:"Dragon Age: The Silent Grove #2" 1103:"Dragon Age: The Silent Grove #1" 492:The narrative arc established by 2030: 2029: 1425:""Dragon Age: The Silent Grove"" 1308:jwilliamcarroll (May 26, 2012). 1012:Rollin Bishop (March 23, 2020). 632:comic trilogy, which began with 133:visual media to be published by 1449:Laura Merrill (July 29, 2020). 1423:Laura Merrill (June 10, 2020). 1362:Pinter, Karyn (March 6, 2012). 1320:from the original on 2013-11-09 1263:from the original on 2012-05-04 1233:from the original on 2012-04-21 1203:from the original on 2012-04-03 1173:from the original on 2012-03-23 1143:from the original on 2012-02-29 1113:from the original on 2012-02-26 1083:from the original on 2012-07-29 1051:from the original on 2012-02-25 990:from the original on 2020-06-26 957:from the original on 2013-06-17 905:from the original on 2013-02-24 851:Kamen, Matt (August 27, 2014). 832:from the original on 2012-02-10 795:from the original on 2012-02-23 696:from the original on 2011-11-05 947:"Dragon Age: The Silent Grove" 481:Cover Artist: Anthony Palumbo 461:Cover Artist: Anthony Palumbo 441:Cover Artist: Anthony Palumbo 421:Cover Artist: Anthony Palumbo 401:Cover Artist: Anthony Palumbo 381:Cover Artist: Anthony Palumbo 102:Anthony Palumbo (cover artist) 1: 1395:Dyer, Mitch (July 11, 2014). 1505:Dragon Age: The Silent Grove 236:Dragon Age: The Silent Grove 120:Dragon Age: The Silent Grove 23:Dragon Age: The Silent Grove 2067:Comics based on video games 516:, the group allies with an 498:Dragon Age: Those Who Speak 196:, but before the ending of 16:Comics based on video games 2098: 1836:Tabletop role-playing game 628:considered David Gaider's 532:have been collected into 502:Dragon Age: Until We Sleep 474: 471: 468: 465: 454: 451: 448: 445: 434: 431: 428: 425: 414: 411: 408: 405: 394: 391: 388: 385: 374: 371: 368: 365: 2024: 1551: 518:old comrade of Alistair's 139:exclusive digital release 28: 479:Colorist: Michael Atiyeh 459:Colorist: Michael Atiyeh 439:Colorist: Michael Atiyeh 419:Colorist: Michael Atiyeh 399:Colorist: Michael Atiyeh 379:Colorist: Michael Atiyeh 292:, Gaider explained that 1878:Dragon Age: Inquisition 262:intellectual properties 137:, it was originally an 41:Publication information 1797:Film & television 1343:(in Polish). Nerdheim 1079:. February 23, 2012. 1047:. February 23, 2012. 828:. February 23, 2012. 791:. February 20, 2012. 748:Young, Helen (2015). 1930:Cassandra Pentaghast 1698:Heroes of Dragon Age 1635:Downloadable content 1607:Downloadable content 692:. November 2, 2011. 568:pop culture website 477:Artist: Chad Hardin 457:Artist: Chad Hardin 437:Artist: Chad Hardin 417:Artist: Chad Hardin 397:Artist: Chad Hardin 377:Artist: Chad Hardin 2062:2012 comics endings 1864:Dragon Age: Origins 1455:Multiversity Comics 1429:Multiversity Comics 1289:. February 24, 2012 664:. 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Index


Publisher
Dark Horse Comics
Limited series
David Gaider
Colorist(s)
Dragon Age
Dark Horse Comics
exclusive digital release
David Gaider
Dragon Age II
Alistair
Varric Tethras
Isabela
Dragon Age: Asunder
Alistair Theirin
Varric Tethras
Isabela
Flemeth
Dark Horse Comics
David Gaider
Dragon Age
intellectual properties
Italian city-states
Middle Ages
his fate is linked to the player's choices in the video games
simultaneously both canon and not canon
Qunari
old comrade of Alistair's
Polish

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