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figurines. Three of these figurines are no longer missing as Faye has forged replacements for them, and The Book of Water reveals the locations of other four figurines for Lyra. The first figurine is in the water at the center of Barge City, and Lyra must use a magic fishing pole to fish it out. The second figurine is hidden inside the
Obelisk, behind some cryptic symbols that Lyra must decipher. The third figurine was taken long ago by a fairy named Merrow, and he locked it up in his magical gramophone. The Clockmaker knows where the fourth figurine is, and he might share that secret for the right price. The last unicorn figurine is buried in the field next to the Herbalist's House. Lyra enters the field and digs to find a chest. After retrieving all of seven magic signs in the Crater of Time, Lyra returns to Wish to place them on the Lilith's statue, and banishes the thunder and lightning. The rain has stopped, Fidget's strength is returning, but Faye is missing and nowhere to be found now.
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biggest rival, the Fairy Queen of Dreams named Lilith, came to Lyra's house with her 10-year-old son, Kenrick. After having been disappeared for 10 years, Lilith returned to look for a magic item called "The Book of Water". Fidget managed to send it away to the Barge City, while her fairy grandfather Tangle was distracting them. To punish Fidget, Lilith cast a spell funneling his life essence into the
Eternal Storm, which forced Faye to travel to the Herbalist's House to find a magical cure potion for him. Although fairies cannot kill, Kenrick is half-fairy half-mortal like Lyra. At Lilith's behest, he destroyed Tangle, and Lyra's fairy grandmother Aeval has gone to bury him in the Eternal Maze. Desperate and angry, Lyra tries to find a cure for her father only to make the situation worse. At the last attempt, Lyra travels to the Barge City in hoping of finding the missing mother, a cure for father, and a way to keep "The Book of Water" from falling into Lilith's hands.
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Fidget. Lilith is after them again, and Faye has to find out the reason why. With the help of the plants, Faye's mother-in-law Aeval guides her to the
Herbalist's House to make a cure potion for Fidget. Faye mixes the potion, but Aeval sends her a warning through the plants that a potion to break a water spell can sometimes kill, not heal. Then Aeval guides her to board a boat to Barge City, and Faye is told to reforge three of seven figurines by using three lens hidden here. Three figurines are needed to be forged at the Nexus gateway, as Faye returns to the Herbalist to enter it. Faye forges three figurines, and they work well in the Crater of Time, but something does not seem right. Just as Faye has completed the third one, Lilith transports her to a strange, unknown Prison of Fire.
588:: A distant frozen tundra from where the Clockmaker, a powerful if solitary fairy, synchronizes time both in the mortal and fairy worlds. The low temperatures at the Clockmaker's House are useful for slowing any clocks that might consider racing ahead. The eternal snow keeps the Clockmaker's parts pristine. No plants grow in his frozen wasteland but long ago Aeval brought him flowers from a more hospitable clime, and their image is now pressed into various pieces throughout the Clockmaker's domain.
554:: This is the tiny town of Wish, where Lyra lives with her parents, Fidget and Faye, and her grandparents, Tangle and Aeval. It is an insular place, far from cities and civilization. The town is surrounded by tall walls, not to keep the residents inside, for they have no desire to leave the safety and warmth of their community. The walls are there to keep the outside world outside, and are secured with complex weighted locks first seen in
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558:. The streets are cobbled, lined with colorful dwellings and stores. Beyond the walls of Wish lie lush forests and winding roads that, eventually, lead to other larger towns, but the folk of Wish have little desire to visit those distant places. Their homes are secured in their beloved village where, they believe, no harm can come to them.
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available, and the players have to wait until it is filled to use it. There is also a help system at players' disposal. By clicking on this button, players will be revealed a hint or objective in a board. The hint or objective disappears from the board when is achieved. The notable feature, which is only featured in the
798:, on the following day of each release date. Both editions feature the main single-mode game, while the Collector's one also includes a special bonus game in which players can play as Faye to find out what happened to the Town of Wish before Lyra's story starts, three extra locations, several mini-puzzles, eight
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to pick up will serve a purpose, whether they are used in that scene or not. A lot of times in this game the pieces players pick up may only be used as they get to the next scene. Some items may not become visible in a scene right away, and the players must perform other tasks first before they become visible.
516:. The faster how players can complete the game, the more Dream Jewels and Dream Pieces they can find, and the fewer times they skip puzzles, the better score they will earn. When players play again under the same name, some of the key items themselves will be in different places the second times around.
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was the last collaboration between PlayFirst and KatGames. Furthermore, due to that early cancellation, the game's development time was cut short to fit PlayFirst's game schedule. KatGames had to reuse several previous games' scenes, background music, and sound effects. The animation was not designed
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named Lyra had a strange dream in which she could not seem to wake. A man called the
Clockmaker sent her searching through a strange, unearthly realm to find golden keys and return them to the Crater of Time. Now Lyra had found her way home but as she approached her beloved Town of Wish, she found it
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tells the strange journey of an extraordinary girl named Lyra who has found her way home only to discover that the Fairy Queen of Dreams—her family's biggest rival—has cast a menacing storm over all of her beloved Town of Wish. The town is completely desolate, her mother is missing, and her father is
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from the storm safely. Entering the Town of Wish, Lyra finds out that her hometown is completely isolate as everyone has left. She enters her house, and sees her father Fidget lying terribly ill on the sofa. Lyra picks up the note left by her mother Faye, and surprisingly discovers that her family's
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familiar, and for very good reason. Despite the recycling of gameplay and art, the game is very short and worse, has an abrupt, cliffhanger ending". Feeling the bonus game was just as repetitive and uncreative as the main one, Neilie cited: "Post-ending, the pain still doesn't end since there's a
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were released on Inside PlayFirst, which include: The Toy Shop, and Lyra's House in the Town of Wish; the
Herbalist's Garden; the crash shot outside of Wish at the beginning of the game; the Prison of Fire (the last scene of the Collector's Edition's bonus game), and some other minor items from the
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has Dream Jewels that come with four special powers (one ability was lifted compared to the fourth game). They can be used to light up a dark place ("Illuminate"), reconstruct objects of things broken apart in pieces ("Weld"), reveal invisible things or secret ("Reveal"), and permits seeing someone
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based puzzles, logical riddles and quests to solve, which have been scattered through the locations in the game. The objects that players find may be used in a scene other than the one they found it in. Objects will stay in inventory until players need to use them. All objects that players are able
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manages to capture within its gameplay both the beauty and the danger whereof we dream". She also felt that the developer's decision of reusing scenes in the game was much of the fun, and was a nostalgic look back. Grinnyp concluded her review, and further declared: "Stunning to look at, a joy to
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school of gameplay, with some minor hidden object elements mixed in", though they heavily criticized it for " let the franchise down" and for being short, dull, uninteresting, and ending terribly, which is "bound to leave a bad taste in your mouth". The game itself was moderately successful, and
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2 stars out of 5. The main critical consensus is: "The fifth casual adventure installment looks as beautiful as ever, but the well of creativity and substance has run dry". The reviewer, Merlina McGovern, praised the game's gorgeous art and animations and some beautifully rendered puzzles, while
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games. Players can use "Locator" button on the left edge to highlight objects that they can pick up, including Dream Pieces. The "Locator" needs to be fully charged to work, and it will charge up over time, but if there are not any, the power of hints is not used. Some puzzles have a skip button
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and
Standard—on April 24 and May 27, respectively—by PlayFirst. Each edition was quickly available on PlayFirst's exclusive partner, Big Fish Games, on the following day of each release date. Both editions feature the main single-mode game, while the Collector's one also includes a bonus game in
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to find out what happened just moments before Lyra's story began. Faye hears Lilith's voice once again, then day instantly turns into night. She feels unconscious, and has a nightmare of Lilith and
Kenrick. Faye breaks free from the dream, as she did 10 years before, but cannot wake her husband
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After traveling to the Barge City, retrieving and using the Book of Water, Lyra learns that the
Eternal Storm spell can be stopped by the seven magic signs of the Crater of Time. She can find the seven signs inside the seven caves of the Crater, only if she has the seven corresponding mystic
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half-baked bonus chapter wherein you play as Faye, doing all the things Lyra envisioned her doing during the first part of the adventure. And just when you thought things just couldn't get any crummier, the bonus chapter also ends on an abrupt, insultingly unfinished cliffhanger".
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criticized its short game length, flimsy story, easy and repetitive puzzles; some seemingly unfinished elements hint at a more substantial adventure; and far too many recycled locations. After all, they verdict: "Without either a fully fleshed-out story or substantial puzzles,
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school of gameplay, with some minor hidden object elements mixed in", while negative reviews criticized it heavily for " let the franchise down" and being "short, dull and uninteresting and its terrible ending is bound to leave a bad taste in your mouth".
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games. Game producer Aaron
Norstad explained: "That isn't to say it is overtly dark in theme, but there was a goal to move this chapter in a direction that is a little more serious in the events that transpire in the mystical fairy realm within the
582:: Merrow is an inventor who left the fairy realm, but took one of the mystic figurines with him. He keeps it locked up with a special magic gramophone. Merrow's cottage was once a sanctuary for fairies escaping into the mortal realm.
576:: This imposing structure holds a magical figurine inside, but it is not easy to access or open. This is also an arid and quiet place, in the middle of the desert, but people must still live in those houses carved into the rocks.
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series had "evolved into one of the most successful casual game franchises in existence and no wonder". He gave the game 2 stars out of 5, and said: "After half an hour or so, you'll realize the game looks familiar.
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gravely ill, forcing her to embark on a quest to counter the evil spell and seek answers to save her family and hometown. The game includes both new and returning characters and locations from the previous games.
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The game itself was moderately successful, and reached the top-ten of the charts in most major casual game charts, but failed to attain the top position in any of them. It only reached the top of the iWin.com's
564:: The herbalist is a mortal who acquired fairy knowledge and experimented with potions from various plants. Known for his expertise in potion-making, the Herbalist has recipes for powerful magical concoctions.
737:, they were faced with a new challenge of making the Collector's Edition extra special. The developers eventually added a prequel storyline for the Collector's Edition, where the players play as Faye.
570:: An enchanting fishing village built over the water, well south of the Village of Wish, it is the home of many fishermen and merchants, and where houses float on water, connected by wooden boardwalks.
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was released, since July 2011, PlayFirst cancelled releasing casual games on PC/Mac platforms in order to focus on its growing mobile gaming market. Because PlayFirst holds the rights to publish the
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Lyra love that is far away ("Vision"). In order to activate Dream Jewels, players need to fill them with Dream Pieces which are thrown throughout. At the end of the game, players earn an overall
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in 3D as KatGames did in previous games. Some puzzles were also cut short and lacked difficulty towards the end and even the same voice-over was used for both Lyra and Faye; thus overall making
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spans several distinct areas that can be traveled to by airship whenever players click the destinations on the in-game map. There are 24 main scenes and nine large areas featured in the game:
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was released, since July 2011, PlayFirst cancelled releasing casual games on PC/Mac platforms in order to focus on its growing mobile gaming market. Because PlayFirst hold the
764:'s beta players, and later the following month on January 18. On April 22, just two days before the game's scheduled release, the full game was leaked online. On the same day,
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in
December 2010, and later the following month on January 18. Just two days before the game's scheduled release, the content was leaked online. It was released worldwide as a
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digitally on April 24 by PlayFirst. The Standard Edition was released a month later on May 27. Each edition was quickly available on PlayFirst's exclusive partner,
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of the game, is that players can play as Faye in the bonus chapter, besides playing as the main character Lyra. The bonus chapter is a prequel to Lyra's journey in
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reached the top-ten of the charts in most major casual game charts, but failed to attain the top position in any of them. It only reached the top of the iWin.com's
610:: The magic telescope is used to convert constellations into molds. Molds are used in the Forge to create Dream Jewels to open new places in the Nexus Gateway in
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trademarks, KatGames must have their approval in order to develop a new sequel, thus KatGames had to move on with other projects. Due to that cancellation,
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was cut short its development time, thus making itself felt unfinished and awkward; it was also the last collaboration between PlayFirst and KatGames, and
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has been made. The exclusive video tour was specially made for PlayFirst's Local Fan Day in which they invited fans to their office for the launch of
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world". Making this installment was different from the previous ones. While the developer KatGames had already planned for some things while making
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594:: This barren area holds the seven magic symbols needed to stop the Eternal Storm spell. They are locked inside seven mysterious caves.
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is a worthy successor to those games that have come before, while setting the stage for the (hopefully) big wrap-up that is to come".
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and other games in the series with some minor twists. There are not so many improvements in gameplay overall compared to other
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from the developer. These extra features (excluding the bonus game) were released exclusively as a stand-alone piece,
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Set in a mystical world of realistic fantasy where mortal and fairy realms collide, continuing the story from where
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The Barge City is an enchanting fishing village built over the water and the home of many fishermen and merchants.
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beset by a terrible storm. Waking up from this dream, Lyra soon realizes her real-life situation, and lands her
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Faye is writing notes for her daughter Lyra before leaving to find a cure for her husband Fidget.
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listen to (the soundtrack is lovely as always), challenging, entertaining, and downright fun,
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838:. Compared to other games in the series, it is the least successful and the lowest charting
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Strategy Guide, along with the release of the Standard Edition on Big Fish Games on May 28.
471:. Featuring loads of puzzles and logical quests with different difficulties, the puzzles in
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are well-tricky and tightly blended with the story, which is a typical feature of quest or
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16:"The Book of Water" redirects here. For the second chapter in The Book of Five Rings, see
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chart. Compared to other games in the series, it is the lowest charting and reviewed
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which players can play as Faye, three extra locations, several mini-puzzles, eight
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series, that forced its developer KatGames to move on with other projects, namely
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In the bonus chapter, players play as Faye in the prequel to Lyra's journey in
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from the developer. A high-definition version of this game was available via
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The first (and the only positive) review came from Grinnyp, an editor of
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In August 2011, a high-definition version of this game was available via
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The hint system is much more evolved and enhanced than all of previous
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Similar to the fourth game, it was met with mixed reviews from casual
1150:"Dream Chronicles: The Book of Water by PlayFirst, Inc. on PadGadget"
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1095:"Dream Chronicles: The Book of Water Collector's Edition Detail"
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device, and the latest version was updated in November 2012.
1034:’s beautiful series of images is just an ephemeral mirage".
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Like the fourth game, it received mixed reviews from casual
1411:"Dream Chronicles: The Book of Water Strategy Guide Detail"
479:. There are no lists of items to find but a huge amount of
1359:"Exclusive Video Tour: The Creators of Dream Chronicles"
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takes the story to darker places in which not any other
1438:"Adventure Gamers: Dream Chronicles: The Book of Water"
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s final scenes implied, there would be a sequel called
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s final scenes implied, there would be a sequel called
1221:"Dream Chronicles: The Book of Water on Jay Is Games"
826:chart, while peaking number-two on Big Fish Games,
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1290:"Dream Chronicles: The Book of Water -- CE Detail"
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292:developed by KatGames and originally published by
1385:"Dream Chronicles: The Book of Water concept art"
1001:Meanwhile, Neilie Johnson spent most time in his
834:; number-four on PlayFirst, and number-five on
500:and is set shortly before Lyra's story begins.
18:The Book of Five Rings § The Book of Water
1186:"Dream Chronicles: The Book of Water is here!"
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1315:"Is PlayFirst out of the PC gaming business?"
8:
1257:"Dream Chronicles: The Book of Water Review"
1124:"Dream Chronicles: The Book of Water Detail"
924:
886:
631:Dream Chronicles (series) § Characters
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629:For more Dream Chronicles characters, see
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1037:As PlayFirst had initially announced and
529:For more Dream Chronicles locations, see
403:As PlayFirst had initially announced and
1060:will not be developed and released, and
531:Dream Chronicles (series) § Setting
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296:. It is the fifth installment in the
7:
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790:It was officially first released as
740:Some exclusive concept artworks for
616:, or to create magical figurines in
438:will not be developed and released.
1502:Dream Chronicles: The Book of Water
1493:Dream Chronicles: The Book of Water
1484:Dream Chronicles: The Book of Water
1475:Dream Chronicles: The Book of Water
1466:Dream Chronicles: The Book of Water
1021:continued their negative streak at
996:Dream Chronicles: The Book of Water
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808:Dream Chronicles: The Book of Water
760:in December 2010 for the publisher
756:was first presented limitedly as a
754:Dream Chronicles: The Book of Water
694:Dream Chronicles: The Book of Water
545:Dream Chronicles: The Book of Water
447:Dream Chronicles: The Book of Water
333:was first presented limitedly as a
266:Dream Chronicles: The Book of Water
36:Dream Chronicles: The Book of Water
1046:Dream Chronicles: The Book of Fire
613:Dream Chronicles: The Chosen Child
412:Dream Chronicles: The Book of Fire
14:
1651:Video games scored by Adam Gubman
1005:review to explain the reason why
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888:
714:Dream Chronicles: The Book of Air
452:Dream Chronicles: The Book of Air
398:Dream Chronicles: The Book of Air
319:Dream Chronicles: The Book of Air
1069:felt unfinished and simplistic.
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362:device in August the same year.
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1641:Point-and-click adventure games
1436:Merlina McGovern (2011-06-15).
1383:Inside PlayFirst (2011-05-21).
1357:Inside PlayFirst (2011-03-30).
1048:to be released, but soon after
414:to be released, but soon after
1646:Video games developed in Spain
303:, the fourth sequel to 2007's
1:
1409:James C. Smith (2011-05-28).
1288:James C. Smith (2011-05-24).
1255:Neilie Johnson (2011-05-03).
1122:James C. Smith (2011-05-27).
1093:James C. Smith (2011-04-24).
1636:First-person adventure games
1497:for PC/Mac on Big Fish Games
1488:for PC/Mac on Big Fish Games
1479:for PC/Mac on Big Fish Games
696:was released, the publisher
467:, a mixing of adventure and
1387:. PlayFirst. Archived from
1361:. PlayFirst. Archived from
1337:"The Cross Formula Preview"
1188:. PlayFirst. Archived from
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1313:Jim Squires (2011-11-19).
991:point-and-click adventures
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528:
22:
15:
1661:Single-player video games
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870:
40:
1335:Erin Bell (2011-11-25).
749:Release and post-release
449:is structured much like
23:Not to be confused with
1152:. PadGadget. 2011-08-31
503:Like the previous game
459:games. It is more of a
1606:Dream Chronicles games
1219:Grinnyp (2011-04-24).
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586:The Clockmaker's House
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1470:for iPad on PlayFirst
783:, and on PlayFirst's
724:is darker than other
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562:The Herbalist's House
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477:click-and-point games
461:quest-like adventure
341:under two editions,
269:(often shortened to
117:Raul Buissn Esporrin
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1477:Collector's Edition
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792:Collector's Edition
552:The Village of Wish
494:Collector's Edition
463:than a traditional
214:PC/Mac, Collector's
1631:Video game sequels
1506:for iPad on iTunes
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824:Top Download Games
690:
688:game has ventured.
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592:The Crater of Time
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465:hidden object game
386:Top Download Games
272:Dream Chronicles 5
115:Miguel Angel Linan
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1584:The Book of Water
1067:The Book of Water
1062:The Book of Water
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1039:The Book of Water
1032:The Book of Water
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802:, and a detailed
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742:The Book of Water
722:The Book of Water
692:One month before
682:The Book of Water
666:The Book of Water
618:The Book of Water
602:The Book of Water
598:The Nexus Gateway
509:The Book of Water
498:The Book of Water
473:The Book of Water
432:The Book of Water
424:The Cross Formula
416:The Book of Water
405:The Book of Water
394:The Book of Water
350:, and a detailed
331:The Book of Water
324:The Book of Water
278:The Book of Water
262:
261:
188:Microsoft Windows
49:The Book of Water
47:Steam header for
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1611:2011 video games
1570:The Chosen Child
1556:Dream Chronicles
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702:Inside PlayFirst
686:Dream Chronicles
649:half-mortal girl
580:Merrow's Cottage
556:Dream Chronicles
489:Dream Chronicles
457:Dream Chronicles
436:The Book of Fire
428:Dream Chronicles
420:Dream Chronicles
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396:was preceded by
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339:digital download
306:Dream Chronicles
299:Dream Chronicles
229:August 31, 2011
220:PC/Mac, Standard
163:Dream Chronicles
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1656:PlayFirst games
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1577:The Book of Air
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1413:. Casual Charts
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1292:. Casual Charts
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1126:. Casual Charts
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1097:. Casual Charts
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1025:series by gave
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735:The Book of Air
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644:An 18-year-old
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608:The Observatory
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505:The Book of Air
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30:2011 video game
28:
25:Book One: Water
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1184:(2011-04-24).
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842:game to date.
796:Big Fish Games
775:was posted on
773:teaser trailer
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392:game to date.
311:Lyra's Destiny
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217:April 24, 2011
208:April 24, 2011
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1391:on 2012-12-09
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1365:on 2012-12-02
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1267:on 2011-05-06
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866:Review scores
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820:Shockwave.com
817:
816:Top 100 Games
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382:Shockwave.com
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378:Top 100 Games
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141:Devin Grayson
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109:Programmer(s)
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103:Miguel Tartaj
102:
100:
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93:Aaron Norstad
92:
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83:Miguel Tartaj
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1445:. Retrieved
1415:. Retrieved
1404:
1393:. Retrieved
1389:the original
1378:
1367:. Retrieved
1363:the original
1352:
1341:. Retrieved
1330:
1319:. Retrieved
1294:. Retrieved
1269:. Retrieved
1265:the original
1228:. Retrieved
1225:Jay Is Games
1194:. Retrieved
1190:the original
1154:. Retrieved
1128:. Retrieved
1099:. Retrieved
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983:Jay Is Games
980:
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969:game critics
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956:Jay Is Games
917:
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779:fan page on
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367:game critics
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335:beta version
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281:) is a 2011
277:
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271:
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225:
223:May 27, 2011
219:
213:
161:
127:Pablo Vietto
67:Publisher(s)
57:Developer(s)
48:
1626:MacOS games
960:(favorable)
871:Publication
804:walkthrough
673:Development
574:The Obelisk
469:puzzle game
352:walkthrough
343:Collector's
290:casual game
183:Platform(s)
152:Adam Gubman
147:Composer(s)
99:Designer(s)
89:Producer(s)
79:Director(s)
1600:Categories
1447:2011-06-15
1417:2010-05-28
1395:2011-05-21
1369:2011-03-30
1343:2011-11-25
1339:. Gamezebo
1321:2011-11-19
1317:. Gamezebo
1296:2011-05-24
1271:2011-05-03
1230:2011-04-24
1196:2011-04-24
1156:2011-08-31
1130:2011-05-27
1101:2011-04-24
1073:References
989:series of
836:Amazon.com
800:wallpapers
646:half-fairy
514:high score
348:wallpapers
1616:IOS games
862:Reception
857:Reception
847:App Store
828:GameHouse
787:profile.
762:PlayFirst
700:'s blog,
698:PlayFirst
481:inventory
356:App Store
294:PlayFirst
283:adventure
243:Adventure
135:Writer(s)
129:3dBrigade
123:Artist(s)
72:PlayFirst
1261:Gamezebo
919:Gamezebo
832:Pogo.com
781:Facebook
520:Synopsis
442:Gameplay
400:(2010).
238:Genre(s)
61:KatGames
785:YouTube
654:airship
525:Setting
322:ended,
253:Mode(s)
202:Release
1544:series
830:, and
745:game.
709:series
301:series
287:puzzle
247:puzzle
171:Engine
158:Series
1042:'
874:Score
769:'
408:'
192:macOS
974:Myst
851:iPad
849:for
818:and
625:Plot
426:, a
380:and
372:Myst
360:iPad
358:for
285:and
1012:Too
822:'s
384:'s
275:or
196:iOS
1602::
1440:.
1426:^
1305:^
1280:^
1259:.
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1165:^
1139:^
1110:^
1081:^
771:s
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