335:). Jeremy Smith died in an accident several years after Exile was published and it is his last known game. William Reeve executed preliminary conversions of the earlier 8-bit versions to the Amiga and Atari ST. These were then upgraded and completed by Peter Irvin and Jeremy Smith. Tony Cox did a preliminary conversion of the game from the Amiga to Amiga CD32. Paul Docherty was involved in the graphics for the Commodore 64 version and Herman Serrano created some of the artwork used in the game and manual. Henry Jackman composed the title music for the Amiga and Atari ST versions and Paddy Colohan remixed this for the CD32 release.
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only be checked by putting items back into the player's hands to make them visible. Saving the game entails pressing a shutdown key, resetting the computer, and launching the loader programme again. Despite such measures being forced by necessity, they formed part of the character and appeal of the game, leading to innovations such as the personal teleporter.
315:, with many puzzles and gameplay elements emerging from a few physical principles. For example, the player may experience difficulty when attempting to lift a heavy boulder across a windy shaft with a jet pack, or of trying to keep a glass of water from spilling while being pushed around by a pestering bird.
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backdrops. The graphics of the CD32 version were made 50% larger than the AGA release for easier viewing on a console setup. All Amiga versions feature a dynamic in-game musical score which changes when a threat is near to the player. Amongst other digitised sound effects, the imps encountered in the
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The extreme measures taken to make the game operate on a standard BBC Micro mean that the main game had no on-screen status indications or text of any kind, or even load and save routines. Fuel and energy levels are sounded out by a series of chimes when a weapon is selected, and pocket contents can
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system which may be boosted by finding upgrades. Energy cells must be collected throughout the game to power the weapons and jet pack. Finn has a life-preserving teleport system. When he reaches a point near death he is automatically teleported to a safe location previously designated by the player,
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The simplified video hardware found in the
Electron does not support this technique, so the additional data remains visible around the screen border. For speed reasons, the Electron release has only four on-screen colours. It did however boast a slightly larger view window of 128 pixels × 192 lines
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version (1995) with enhanced graphics and finally a CD32 version (1995) based on the AGA release. Compared to the earlier 8-bit versions the OCS release has improved and recoloured graphics with a similar appearance to the Atari ST version. The AGA and CD32 versions have greatly reworked graphics
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Published by
Superior Software in 1988, Exile is widely regarded as the most technically advanced game released for the BBC Micro. Featuring an enormous procedurally generated landscape, a complete physics engine and a host of game elements to interact with, it remains unsurpassed in pushing the
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gave the game a positive review under the title "The New
Masterpiece" concluding "Exile's detailed graphics enhance the game's infuriating puzzles beautifully. Everything is drawn on a small scale, thereby emphasising the vastness of the underground complex. The animation is fast and incredibly
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game and featured "realistic gravity, inertia and object mass years before players understood the concept of a physics engine... an astounding level of AI, stealth-based gameplay, a logical ecosystem governing the world's creatures and a teleportation mechanic that feels startlingly like a
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The C64 conversion (1991) was carried out by the original programmers with graphics by Paul
Docherty (credited as Dokk). It adds an on-screen status indicator and wider colour palette due to the extra RAM available but otherwise is a faithful port of the Acorn versions.
290:– challenges may be overcome in a number of possible orders and not all events have to be completed. The player is awarded points depending on goals achieved and time taken to complete the game. However, in some scenarios it becomes impossible to complete the game.
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realistic – I marvelled at the way Finn was bundled head over heels by a blast from the stun cannon." The game was only given a score of 8/10 although it has been alleged that the reviewers had not played very far into the game so did not appreciate its scale.
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version uses a specially defined screen resolution (eight physical colours; 128 pixels across × 128 lines down = 8 KB screen memory), smaller than full-screen MODE 2. This is to free up memory for game data – a common technique in complex BBC games.
269:, a novella (written by Mark Cullen, with input from the game's authors) was included to set up the story, and to provide some clues as to the nature of the planet Phoebus' environment. The novella implies the events take place some time in the 22nd century.
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The player is tasked with traversing a network of tunnels, collecting and interacting with objects, engaging hostile and friendly creatures, rescuing survivors and ultimately defeating Triax and escaping from
Phoebus. Finn has a weapons and
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to generate the majority of the caverns and tunnels – augmented with a few custom-defined areas. The later Amiga and Atari ST release use a more conventional tiled map to allow greater customisation and variation in the landscape.
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between 1991 and 1995. The game mechanics and level design are broadly similar across all Exile versions but visuals and sound vary depending on the capabilities of each system. Exile has never been released outside Europe.
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The Atari ST release (1991) was developed from the earlier 8-bit versions. The ST release has improved and recoloured graphics with a similar appearance to the 1991 Amiga version, though the sound effects differ somewhat.
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ship from a psychotic renegade genetic engineer, Triax (the titular Exile), who appears briefly at the very start of the game removing a vital piece of equipment called a
Destinator from Mike's ship, the
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A major feature of the game is the single large and detailed world it offers for exploration. The subterranean setting is explained through the backstory in which the crew of the
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530:, reviewing the Commodore 64 version, praised the game's complexity and "phenomenal attention to detail". They awarded the game a score of 91%, labeling it "unmissable".
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based on the Amiga AGA version. This was scheduled for release in 2010. However, the game has not yet appeared and there have been no further announcements since 2010.
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706:"Email from Peter Irvin (creator of Exile): Yes I've recently decided to allow old versions of Exile to be downloaded for emulation under certain conditions: "
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Exile contains a physics model with gravity, inertia, mass, explosions, shockwaves, water, earth, wind, and fire. The game engine simulates all three of
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The player takes the role of Mike Finn, a leading member of a space-exploration organisation called
Columbus Force, who have been ordered to the planet
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A 2010 article in The
Escapist stated that "Exile pioneered a lot of the science for which later games would become famous".
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features innovative routines such as creatures demonstrating awareness of nearby noises, line-of-sight vision through the
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or ultimately back to his orbiting spaceship. Consequently, it is still possible to complete the game in many scenarios.
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as part of a rescue mission. Finn is tasked with abetting
Commander David Sprake and the surviving crew of the disabled
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Exile offers the option of playing an enhanced version of the game on a BBC Micro upgraded with a 16 KB
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it 10/10, an accolade which has only been awarded to two other games released before the magazine's launch.
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have set up a base in a natural cave system, with Triax having his own base in caves deep below.
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756:"The New Masterpiece", Jon Revis, Electron User, Database Publications, #6.7, April 1989
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as the best game of 1991 with a score of 89%. In 2002 the multi-format magazine,
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caves and tunnels, and memory of where the player was last seen, etc.
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27:
Single-player action-adventure video game first published in 1988
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Szczepaniak, John. "Backtracking: The
History of Metroidvania".
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The game was designed and programmed by Peter Irvin (author of
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The beginning of the game with Mike Finn still inside the
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Mark Cullen; Peter J.M. Irvin; Jeremy C. Smith (1988),
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There were three releases for the Amiga platform, an
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30:For the Nihon Telenet role-playing video game, see
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510:Peter Irvin was working on an updated version for
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374:The game was first published for the
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534:magazine voted the Amiga version of
1109:BBC Micro and Acorn Electron games
362:version was reconstructed through
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494:cave system have a cry imitating
444:Welcome to the land of the Exile.
338:The large subterranean world is
209:) and Jeremy Smith (creator of
622:. The Escapist. Archived from
329:) and Jeremy Smith (author of
32:Exile (1988 video game series)
1:
704:on thunderpeel2001.com/exile
1129:Europe-exclusive video games
925:Grand Prix Construction Set
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415:Acorn Electron / BBC Micro
286:Exile permits a degree of
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1154:Single-player video games
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725:, Zzap!64 #75, July 1991
651:, Superior Software Ltd.
390:and later ported to the
183:and later ported to the
18:Exile (arcade adventure)
1139:Superior Software games
544:retrospectively awarded
313:Newton's laws of motion
302:artificial intelligence
1089:Action-adventure games
802:at Amiga Hall of Light
620:"Returning From Exile"
489:with added detail and
340:procedurally generated
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130:1995 (Amiga AGA, CD32)
56:BBC/Electron cover art
1013:By Fair Means or Foul
738:. Inventivity Limited
675:. level7.org.uk. 2012
575:. Inventivity Limited
419:The standard 32
346:process with a fixed
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128:1991 (C64, Amiga, ST)
126:1988 (BBC, Electron)
1114:Cancelled iOS games
673:"Exile disassembly"
484:version (1991), an
406:, all published by
199:, all published by
163:is a single-player
1134:Metroidvania games
1124:Commodore 64 games
626:on 26 January 2018
618:John Szczepaniak.
604:. pp. 148–53.
602:Imagine Publishing
571:Peter J.M. Irvin.
288:nonlinear gameplay
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1006:Cosmic Camouflage
846:Superior Software
648:The Exile Novella
388:Superior Software
181:Superior Software
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68:Superior Software
16:(Redirected from
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1119:Amiga CD32 games
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736:"Exile is back!"
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326:Starship Command
206:Starship Command
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185:Commodore 64
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105:Commodore 64
86:Jeremy Smith
84:Peter Irvin
63:Publisher(s)
36:
1094:Amiga games
967:Spellbinder
848:video games
532:Amiga Power
424:BBC Model B
364:disassembly
356:source code
348:seed number
319:Development
92:Platform(s)
80:Designer(s)
1078:Categories
1048:Perplexity
911:Ravenskull
742:10 October
679:14 January
655:10 October
630:25 January
579:10 October
553:References
448:Alien die!
408:Audiogenic
306:divaricate
263:. As with
201:Audiogenic
72:Audiogenic
1062:Citadel 2
1055:Hyperball
992:Conqueror
977:1988–1993
897:Galaforce
876:Deathstar
862:Overdrive
854:1984–1987
793:MobyGames
518:Reception
506:Apple iOS
491:scrolling
380:BBC Micro
360:BBC Micro
169:BBC Micro
101:BBC Micro
1041:Ricochet
999:Pipeline
467:Atari ST
396:Atari ST
370:Releases
295:Pericles
280:jet pack
273:Gameplay
256:Pericles
246:version)
197:Atari ST
136:Genre(s)
113:Atari ST
1027:Camelot
918:Syncron
883:Citadel
808:at the
597:GamesTM
528:Zzap!64
446:" and "
358:of the
261:Perseus
252:Phoebus
240:Perseus
147:Mode(s)
123:Release
74:(ports)
985:Spycat
953:Elixir
890:Thrust
869:Repton
806:Manual
723:review
431:down.
332:Thrust
223:Portal
212:Thrust
1020:Exile
946:Zarch
799:Exile
788:Exile
767:Exile
721:Exile
702:Exile
536:Exile
476:Amiga
400:Amiga
266:Elite
189:Amiga
160:Exile
109:Amiga
45:Exile
1034:Qwak
744:2011
681:2013
657:2011
632:2018
581:2011
540:Edge
436:page
404:CD32
402:and
384:1988
378:and
300:The
230:Plot
195:and
193:CD32
177:1988
171:and
117:CD32
791:at
770:at
512:iOS
502:".
486:AGA
482:OCS
438:of
386:by
382:in
226:".
179:by
175:in
1080::
712:^
683:.
664:^
610:^
561:^
542:,
500:Ni
421:KB
398:,
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838:e
831:t
824:v
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242:(
34:.
20:)
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