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Exile (1988 video game)

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335:). Jeremy Smith died in an accident several years after Exile was published and it is his last known game. William Reeve executed preliminary conversions of the earlier 8-bit versions to the Amiga and Atari ST. These were then upgraded and completed by Peter Irvin and Jeremy Smith. Tony Cox did a preliminary conversion of the game from the Amiga to Amiga CD32. Paul Docherty was involved in the graphics for the Commodore 64 version and Herman Serrano created some of the artwork used in the game and manual. Henry Jackman composed the title music for the Amiga and Atari ST versions and Paddy Colohan remixed this for the CD32 release. 454:
only be checked by putting items back into the player's hands to make them visible. Saving the game entails pressing a shutdown key, resetting the computer, and launching the loader programme again. Despite such measures being forced by necessity, they formed part of the character and appeal of the game, leading to innovations such as the personal teleporter.
315:, with many puzzles and gameplay elements emerging from a few physical principles. For example, the player may experience difficulty when attempting to lift a heavy boulder across a windy shaft with a jet pack, or of trying to keep a glass of water from spilling while being pushed around by a pestering bird. 493:
backdrops. The graphics of the CD32 version were made 50% larger than the AGA release for easier viewing on a console setup. All Amiga versions feature a dynamic in-game musical score which changes when a threat is near to the player. Amongst other digitised sound effects, the imps encountered in the
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The extreme measures taken to make the game operate on a standard BBC Micro mean that the main game had no on-screen status indications or text of any kind, or even load and save routines. Fuel and energy levels are sounded out by a series of chimes when a weapon is selected, and pocket contents can
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system which may be boosted by finding upgrades. Energy cells must be collected throughout the game to power the weapons and jet pack. Finn has a life-preserving teleport system. When he reaches a point near death he is automatically teleported to a safe location previously designated by the player,
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The simplified video hardware found in the Electron does not support this technique, so the additional data remains visible around the screen border. For speed reasons, the Electron release has only four on-screen colours. It did however boast a slightly larger view window of 128 pixels × 192 lines
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version (1995) with enhanced graphics and finally a CD32 version (1995) based on the AGA release. Compared to the earlier 8-bit versions the OCS release has improved and recoloured graphics with a similar appearance to the Atari ST version. The AGA and CD32 versions have greatly reworked graphics
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Published by Superior Software in 1988, Exile is widely regarded as the most technically advanced game released for the BBC Micro. Featuring an enormous procedurally generated landscape, a complete physics engine and a host of game elements to interact with, it remains unsurpassed in pushing the
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gave the game a positive review under the title "The New Masterpiece" concluding "Exile's detailed graphics enhance the game's infuriating puzzles beautifully. Everything is drawn on a small scale, thereby emphasising the vastness of the underground complex. The animation is fast and incredibly
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game and featured "realistic gravity, inertia and object mass years before players understood the concept of a physics engine... an astounding level of AI, stealth-based gameplay, a logical ecosystem governing the world's creatures and a teleportation mechanic that feels startlingly like a
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The C64 conversion (1991) was carried out by the original programmers with graphics by Paul Docherty (credited as Dokk). It adds an on-screen status indicator and wider colour palette due to the extra RAM available but otherwise is a faithful port of the Acorn versions.
290:– challenges may be overcome in a number of possible orders and not all events have to be completed. The player is awarded points depending on goals achieved and time taken to complete the game. However, in some scenarios it becomes impossible to complete the game. 526:
realistic – I marvelled at the way Finn was bundled head over heels by a blast from the stun cannon." The game was only given a score of 8/10 although it has been alleged that the reviewers had not played very far into the game so did not appreciate its scale.
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version uses a specially defined screen resolution (eight physical colours; 128 pixels across × 128 lines down = 8 KB screen memory), smaller than full-screen MODE 2. This is to free up memory for game data – a common technique in complex BBC games.
269:, a novella (written by Mark Cullen, with input from the game's authors) was included to set up the story, and to provide some clues as to the nature of the planet Phoebus' environment. The novella implies the events take place some time in the 22nd century. 277:
The player is tasked with traversing a network of tunnels, collecting and interacting with objects, engaging hostile and friendly creatures, rescuing survivors and ultimately defeating Triax and escaping from Phoebus. Finn has a weapons and
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to generate the majority of the caverns and tunnels – augmented with a few custom-defined areas. The later Amiga and Atari ST release use a more conventional tiled map to allow greater customisation and variation in the landscape.
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between 1991 and 1995. The game mechanics and level design are broadly similar across all Exile versions but visuals and sound vary depending on the capabilities of each system. Exile has never been released outside Europe.
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The Atari ST release (1991) was developed from the earlier 8-bit versions. The ST release has improved and recoloured graphics with a similar appearance to the 1991 Amiga version, though the sound effects differ somewhat.
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ship from a psychotic renegade genetic engineer, Triax (the titular Exile), who appears briefly at the very start of the game removing a vital piece of equipment called a Destinator from Mike's ship, the
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A major feature of the game is the single large and detailed world it offers for exploration. The subterranean setting is explained through the backstory in which the crew of the
619: 1143: 530:, reviewing the Commodore 64 version, praised the game's complexity and "phenomenal attention to detail". They awarded the game a score of 91%, labeling it "unmissable". 514:
based on the Amiga AGA version. This was scheduled for release in 2010. However, the game has not yet appeared and there have been no further announcements since 2010.
1148: 706:"Email from Peter Irvin (creator of Exile): Yes I've recently decided to allow old versions of Exile to be downloaded for emulation under certain conditions: " 1108: 836: 311:
Exile contains a physics model with gravity, inertia, mass, explosions, shockwaves, water, earth, wind, and fire. The game engine simulates all three of
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The player takes the role of Mike Finn, a leading member of a space-exploration organisation called Columbus Force, who have been ordered to the planet
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A 2010 article in The Escapist stated that "Exile pioneered a lot of the science for which later games would become famous".
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features innovative routines such as creatures demonstrating awareness of nearby noises, line-of-sight vision through the
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or ultimately back to his orbiting spaceship. Consequently, it is still possible to complete the game in many scenarios.
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as part of a rescue mission. Finn is tasked with abetting Commander David Sprake and the surviving crew of the disabled
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Exile offers the option of playing an enhanced version of the game on a BBC Micro upgraded with a 16 KB
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it 10/10, an accolade which has only been awarded to two other games released before the magazine's launch.
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have set up a base in a natural cave system, with Triax having his own base in caves deep below.
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as the best game of 1991 with a score of 89%. In 2002 the multi-format magazine,
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caves and tunnels, and memory of where the player was last seen, etc.
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Single-player action-adventure video game first published in 1988
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Szczepaniak, John. "Backtracking: The History of Metroidvania".
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The game was designed and programmed by Peter Irvin (author of
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The beginning of the game with Mike Finn still inside the
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Mark Cullen; Peter J.M. Irvin; Jeremy C. Smith (1988),
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There were three releases for the Amiga platform, an
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Archived from 329:) and Jeremy Smith (author of 32:Exile (1988 video game series) 1: 704:on thunderpeel2001.com/exile 1129:Europe-exclusive video games 925:Grand Prix Construction Set 1170: 415:Acorn Electron / BBC Micro 286:Exile permits a degree of 29: 1154:Single-player video games 49: 725:, Zzap!64 #75, July 1991 651:, Superior Software Ltd. 390:and later ported to the 183:and later ported to the 18:Exile (arcade adventure) 1139:Superior Software games 544:retrospectively awarded 313:Newton's laws of motion 302:artificial intelligence 1089:Action-adventure games 802:at Amiga Hall of Light 620:"Returning From Exile" 489:with added detail and 340:procedurally generated 247: 130:1995 (Amiga AGA, CD32) 56:BBC/Electron cover art 1013:By Fair Means or Foul 738:. Inventivity Limited 675:. level7.org.uk. 2012 575:. Inventivity Limited 419:The standard 32  346:process with a fixed 237: 128:1991 (C64, Amiga, ST) 126:1988 (BBC, Electron) 1114:Cancelled iOS games 673:"Exile disassembly" 484:version (1991), an 406:, all published by 199:, all published by 163:is a single-player 1134:Metroidvania games 1124:Commodore 64 games 626:on 26 January 2018 618:John Szczepaniak. 604:. pp. 148–53. 602:Imagine Publishing 571:Peter J.M. Irvin. 288:nonlinear gameplay 248: 1071: 1070: 1006:Cosmic Camouflage 846:Superior Software 648:The Exile Novella 388:Superior Software 181:Superior Software 156: 155: 68:Superior Software 16:(Redirected from 1161: 1119:Amiga CD32 games 1099:Amiga 1200 games 1084:1988 video games 839: 832: 825: 816: 810:Internet Archive 774: 763: 757: 754: 748: 747: 745: 743: 736:"Exile is back!" 732: 726: 717: 708: 699: 693: 690: 682: 680: 669: 660: 659: 658: 656: 642: 636: 635: 633: 631: 615: 606: 605: 600:. 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As with 201:Audiogenic 72:Audiogenic 1062:Citadel 2 1055:Hyperball 992:Conqueror 977:1988–1993 897:Galaforce 876:Deathstar 862:Overdrive 854:1984–1987 793:MobyGames 518:Reception 506:Apple iOS 491:scrolling 380:BBC Micro 360:BBC Micro 169:BBC Micro 101:BBC Micro 1041:Ricochet 999:Pipeline 467:Atari ST 396:Atari ST 370:Releases 295:Pericles 280:jet pack 273:Gameplay 256:Pericles 246:version) 197:Atari ST 136:Genre(s) 113:Atari ST 1027:Camelot 918:Syncron 883:Citadel 808:at the 597:GamesTM 528:Zzap!64 446:" and " 358:of the 261:Perseus 252:Phoebus 240:Perseus 147:Mode(s) 123:Release 74:(ports) 985:Spycat 953:Elixir 890:Thrust 869:Repton 806:Manual 723:review 431:down. 332:Thrust 223:Portal 212:Thrust 1020:Exile 946:Zarch 799:Exile 788:Exile 767:Exile 721:Exile 702:Exile 536:Exile 476:Amiga 400:Amiga 266:Elite 189:Amiga 160:Exile 109:Amiga 45:Exile 1034:Qwak 744:2011 681:2013 657:2011 632:2018 581:2011 540:Edge 436:page 404:CD32 402:and 384:1988 378:and 300:The 230:Plot 195:and 193:CD32 177:1988 171:and 117:CD32 791:at 770:at 512:iOS 502:". 486:AGA 482:OCS 438:of 386:by 382:in 226:". 179:by 175:in 1080:: 712:^ 683:. 664:^ 610:^ 561:^ 542:, 500:Ni 421:KB 398:, 394:, 191:, 187:, 115:, 111:, 107:, 103:, 99:, 838:e 831:t 824:v 746:. 634:. 583:. 242:( 34:. 20:)

Index

Exile (arcade adventure)
Exile (1988 video game series)

Publisher(s)
Superior Software
Audiogenic
Designer(s)
Platform(s)
Acorn Electron
BBC Micro
Commodore 64
Amiga
Atari ST
CD32
Genre(s)
Action-adventure
Single player
action-adventure
BBC Micro
Acorn Electron
1988
Superior Software
Commodore 64
Amiga
CD32
Atari ST
Audiogenic
Starship Command
Thrust
Metroidvania

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