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Tux Racer

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along the courses, and the faster the player finishes the course, the higher the score. Players can select cups, where progression is by completing a series of courses in order by satisfying up to three requirements: collecting sufficient herring, finishing the course below a specified time, and scoring enough points. Failing to meet all the criteria or aborting the race costs a life, and should the player lose all four lives, they must reenter the cup and start over. During level selection, the player can choose daytime settings and weather conditions such as wind and fog that affect the gameplay. Maps are composed of three separately saved
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cups in one of the two events serving as game modes: the traditional "Solo Challenge" or the new "Race vs Opponents", where a computer opponent is added and must be defeated in order for the player to advance. Courses are unlocked for completing unfinished cups. In non-campaign sessions, besides practicing, players can also race in the two-player "Head to Head"
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slows Tux down when the speedometer turns yellow. Tux can slide off slopes or charge his jumps to temporarily launch into midair, during which he can flap his flippers to fly farther and adjust his direction left or right. The player can also reset the penguin should he be stuck in any part of the course.
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Courses are composed of various terrain types that affect Tux's performance. Sliding on ice allows speeding at the expense of traction, and snow allows for more maneuverability. However, rocky patches slow him down, as does crashing into trees. The player gains points by collecting herrings scattered
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described it as a "pure arcade game" featuring nothing but four selectable characters and a set of courses with fish scattered about. He described the gameplay as calm and addictive and the music as relaxing, and praised the character models and track layout, with his only criticism being the system
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on February 28, 2000, hoping others would join in on developing it. This early version featured a very basic gameplay that consisted of Tux sliding down a hill of snow, ice, rock, and trees for Tux to avoid along the way. To write the game, Patry tended to use free premade content such as textures
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introduces new content. Besides Tux, players can select one of three other characters to race as: Samuel the seal, Boris the polar bear, and Neva the penguin. Some courses contain jump and speed pads as power-ups, and players can perform tricks in midair to receive points. They can participate in
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across a mountainside. Tux can turn left, right, brake, jump, and paddle, and flap his wings. If the player presses the brakes and turn buttons, Tux will perform a tight turn. Pressing the paddling buttons on the ground gives Tux some additional speed. The paddling stops giving speed and in turn
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was officially downloaded over one million times as of 2001. It also was well received, often being acclaimed for the graphics, fast-paced gameplay, and replayability, and was a fan favorite among Linux users and the free software community. The game's popularity secured the development of a
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was well-received, with the latest version seeing over one million downloads as of October 2001 since its release in January, according to Sunspire Studios. It was a favorite among Linux users, who often ranked it as the best or one of the best free games. In August 2000, Lee Anderson of
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In December 1999, Patry, fine arts students Rick Knowles and Mark Riddell, and computer graphics students Patrick Gilhuly, Eric Hall, and Rob Kroeger announced the foundation of the company Sunspire Studios to develop a video game project. Patry stated the game would have a
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look "tame" in comparison. Fine arts undergraduate classmate Roger Fernandez was chosen as the artist. The project was eventually abandoned due to it being a "massive undertaking", and in August 2000, Knowles suggested the company resume working on
45: 259: 257: 254: 253: 258: 403:, which became their first official project. Continued development of the free version was swift; numerous elements such as herrings, jumping, and a soundtrack, as well as graphical improvements, were added in just three weeks. 224:. Later on, Patry and the newly founded Sunspire Studios, composed of several former students of the university, expanded it. In the game, the player controls Tux as he slides down a course of snow and ice collecting 256: 535:
requirements. Seiji Nakamura of the Japanese website Game Watch described it as cute and humorous and praised the game's graphics and shadow and reflection effects, but found the game to lack appeal for adults.
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for being relaxing and funny and having the ability to reset Tux, as well as noted the game's fast pace, but criticized its perceived lack of interactivity and having Tux look like a "plastic puppet".
419:. A major update including those improvements, version 0.60, was freely uploaded to SourceForge for both Linux and Windows on October 2, 2000. A minor patch for that release was often included in most 347:
project in Computer Graphics Lab, and was completed in three days to positive class reception. A webpage for the game was then started, and someone suggested he release the game's source code.
268:. From top-left clockwise, the user interface is composed of the time elapsed, the total number of herring collected, and a speedometer and "energometer" used for charging jumps. 1789: 343:, Canada, where he aimed to begin a career in the video game industry by pursuing a computer graphics degree. Development of the game began in August 1999 as a final 255: 1774: 372: 554:
applauded the graphics and replayability, as well as the speed of the game and the abundance of courses, but found the music to be monotonous. Daniel Voicu of
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Patry felt that made sense due to Tux being the mascot for the open-source Linux, and continued to work on the game before publicly uploading it to
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components. Since their ideas were limited by that time's 3D engines, they embarked on creating their own, which according to Patry would make
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said the game provided a "shining light" of what free applications could achieve. In its 2001 preview, the Brazilian magazine
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considered the game's graphics to be the best aspect and described the sound as not innovative, but good. Also in 2001,
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adaptation. It is the only product that Sunspire Studios developed and released, after which the company liquidated.
454:, however, remained available to download on SourceForge. Sunspire Studios ceased business towards the end of 2004. 1824: 446:
On February 5, 2002, Sunspire Studios released in retail a proprietary and commercial expansion of the game titled
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proprietized release that included enhanced graphics and multiplayer, and it also became the first
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commended the game's graphics, speed, and the easiness of the ability to create tracks. In 2001,
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the penguin. It was originally developed by Jasmin Patry as a computer graphics project at the
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gave it an Editors' Choice Award in the "Game or Entertainment Software" category in 2005.
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layers that each determine a map's elevation, terrain layout, and object placement.
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called it entertaining but also criticized its bugs and the "plastic" look of Tux.
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borrowed from websites, rather than original content made from scratch.
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Screenshot of an early version of the game, featuring a basic gameplay
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Jackson, Jerry; O'Brien, Kevin; Baxter, Andrew (October 25, 2007).
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was originally developed by Jasmin Patry, a student attending the
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has seen unofficial updates. One of the most popular examples is
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Pal, Sayantan (September 2009). "Review – Extreme Tux Racer".
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Marti, Don (August 2005). "Editors' Choice Awards 2005".
1422:(in Portuguese). No. 82. January 2001. p. 46. 981: 829:"University of Waterloo CS488/688 1998-1999 Gallery" 479:-licensed video game to receive an arcade adaption. 407:
the game from Linux to Windows was easy, as it used
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Vol. 7, no. 7. p. 24. 1247:from the original on February 11, 2012 1214:. Vol. 26, no. 4. p. 71 1148:from the original on November 14, 2016 584:, another racing video game featuring 1775:Formerly open-source or free software 1549:from the original on October 13, 2016 1169:"Top 10 Linux games for the holidays" 795:Ganthan, Durshan (November 3, 2000). 7: 1596:Free and open-source software portal 1483:Nakamura, Seiji (February 6, 2002). 1439:. No. 59. July 2001. p. 8. 1363:Gray, James (September 2005). "2005 1185:from the original on August 29, 2004 1134:LeClaire, Jennifer (July 31, 2005). 1098:from the original on August 20, 2016 1076:Elrod, Corvus (September 27, 2007). 1495:from the original on August 6, 2017 1464:from the original on August 4, 2019 1204:Hoffman, Tony (February 20, 2007). 1167:Anderson, Lee (December 20, 2000). 890:Hinuma, Satoshi (October 5, 2000). 1520:. December 2005. pp. 107–108. 1034:. Sunspire Studios. Archived from 980:. Sunspire Studios. Archived from 927:. Sunspire Studios. Archived from 871:from the original on July 27, 2019 839:from the original on June 19, 2010 25: 1612:Official website for proprietary 1280:from the original on May 12, 2013 1266:Heather Mead (November 1, 2003). 1233:Heather Mead (November 1, 2004). 1053:. Notebook Review. Archived from 1008:from the original on July 9, 2019 902:from the original on July 8, 2019 761:. Sunspire Studios. February 2002 725:from the original on June 2, 2018 623:from the original on May 27, 2018 161: 144: 127: 1717: 1588: 1514:"Gaming Resources – Tux Racer". 1344:from the original on May 4, 2009 1313:from the original on May 9, 2013 1810:Video games developed in Canada 1450:Loginov, Andon (June 5, 2002). 1395:. April 9, 2009. Archived from 1004:(in German). January 18, 2002. 375:and a persistent universe with 1805:Split-screen multiplayer games 1531:Voicu, Daniel (May 15, 2008). 1433:"Indoor Fun for the Summer!". 467:, released in September 2000, 1: 1334:"2009 Readers' Choice Awards" 1301:"2008 Readers' Choice Awards" 1268:"2003 Readers' Choice Awards" 1235:"2004 Readers' Choice Awards" 239:-licensed game to receive an 996:"Tux Racer: Racing Penguins" 963:. No. 136. p. 86. 524:The proprietary version of 296:The proprietary version of 1846: 1452:"Brief reviews. Tux Racer" 1332:James Gray (May 1, 2009). 1299:James Gray (May 1, 2008). 364:GNU General Public License 1820:Winter sports video games 1715: 1371:. No. 6. p. 27. 1367:Readers' Choice Awards". 1206:"Best Free Software—2007" 1123:. No. 7. p. 73. 362:for Linux under the free 42: 417:Simple DirectMedia Layer 1795:Open-source video games 1770:Cross-platform software 1485:"本日到着!DEMO & PATCH" 1340:. Belltown Media, Inc. 1309:. Belltown Media, Inc. 1276:. Belltown Media, Inc. 1243:. Belltown Media, Inc. 1141:Austin Business Journal 833:University of Waterloo 475:, making it the first 443: 355: 337:University of Waterloo 329: 328:Computer Graphics Lab. 326:University of Waterloo 269: 222:University of Waterloo 1418:"PC/Arcade Preview". 1028:"Tux Racer game info" 984:on September 4, 2004. 457:Since its inception, 434: 373:massively multiplayer 353: 324:was developed in the 320: 263: 1708:Tux, of Math Command 1057:on November 21, 2010 1038:on February 3, 2004. 721:. Sunspire Studios. 619:. Sunspire Studios. 381:first-person shooter 1670:Programs featuring 1399:on January 14, 2017 978:"Tux Racer website" 809:on January 27, 2001 693:on October 18, 2000 655:. pp. 190–193. 469:PlanetPenguin Racer 421:Linux distributions 292:Proprietary version 264:Gameplay featuring 1800:Racing video games 444: 377:real-time strategy 356: 330: 305:mode, viewed on a 270: 1825:Roxor Games games 1752: 1751: 1535:Extreme Tux Racer 1080:Extreme Tux Racer 1032:Tux Racer website 859:"tuxracer / 0.10" 835:. March 9, 2000. 757:commercial manual 562:Extreme Tux Racer 464:Extreme Tux Racer 427:Ports and remakes 345:computer graphics 303:local multiplayer 261: 210:racing video game 195: 194: 166:November 21, 2000 132:February 28, 2000 18:Extreme Tux Racer 16:(Redirected from 1837: 1765:2000 video games 1721: 1664: 1657: 1650: 1641: 1620:Tux Racer Arcade 1598: 1593: 1592: 1591: 1576: 1575: 1565: 1559: 1558: 1556: 1554: 1528: 1522: 1521: 1511: 1505: 1504: 1502: 1500: 1480: 1474: 1473: 1471: 1469: 1447: 1441: 1440: 1430: 1424: 1423: 1415: 1409: 1408: 1406: 1404: 1379: 1373: 1372: 1360: 1354: 1353: 1351: 1349: 1329: 1323: 1322: 1320: 1318: 1296: 1290: 1289: 1287: 1285: 1263: 1257: 1256: 1254: 1252: 1230: 1224: 1223: 1221: 1219: 1201: 1195: 1194: 1192: 1190: 1164: 1158: 1157: 1155: 1153: 1131: 1125: 1124: 1114: 1108: 1107: 1105: 1103: 1073: 1067: 1066: 1064: 1062: 1046: 1040: 1039: 1024: 1018: 1017: 1015: 1013: 992: 986: 985: 974: 965: 964: 954: 941: 940: 938: 936: 931:on June 18, 2019 925:"Tux Racer news" 921: 912: 911: 909: 907: 887: 881: 880: 878: 876: 867:. 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Index

Extreme Tux Racer

Developer(s)
Publisher(s)
Director(s)
Composer(s)
George Sanger
Platform(s)
Linux
Windows
Mac
Genre(s)
Racing
Single-player
open-source
winter sports
racing video game
Linux
Tux
University of Waterloo
herrings
GPL
arcade
Tux
Tux
raster
local multiplayer
split-screen

University of Waterloo

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