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along the courses, and the faster the player finishes the course, the higher the score. Players can select cups, where progression is by completing a series of courses in order by satisfying up to three requirements: collecting sufficient herring, finishing the course below a specified time, and scoring enough points. Failing to meet all the criteria or aborting the race costs a life, and should the player lose all four lives, they must reenter the cup and start over. During level selection, the player can choose daytime settings and weather conditions such as wind and fog that affect the gameplay. Maps are composed of three separately saved
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cups in one of the two events serving as game modes: the traditional "Solo
Challenge" or the new "Race vs Opponents", where a computer opponent is added and must be defeated in order for the player to advance. Courses are unlocked for completing unfinished cups. In non-campaign sessions, besides practicing, players can also race in the two-player "Head to Head"
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slows Tux down when the speedometer turns yellow. Tux can slide off slopes or charge his jumps to temporarily launch into midair, during which he can flap his flippers to fly farther and adjust his direction left or right. The player can also reset the penguin should he be stuck in any part of the course.
283:
Courses are composed of various terrain types that affect Tux's performance. Sliding on ice allows speeding at the expense of traction, and snow allows for more maneuverability. However, rocky patches slow him down, as does crashing into trees. The player gains points by collecting herrings scattered
534:
described it as a "pure arcade game" featuring nothing but four selectable characters and a set of courses with fish scattered about. He described the gameplay as calm and addictive and the music as relaxing, and praised the character models and track layout, with his only criticism being the system
366:
on
February 28, 2000, hoping others would join in on developing it. This early version featured a very basic gameplay that consisted of Tux sliding down a hill of snow, ice, rock, and trees for Tux to avoid along the way. To write the game, Patry tended to use free premade content such as textures
300:
introduces new content. Besides Tux, players can select one of three other characters to race as: Samuel the seal, Boris the polar bear, and Neva the penguin. Some courses contain jump and speed pads as power-ups, and players can perform tricks in midair to receive points. They can participate in
279:
across a mountainside. Tux can turn left, right, brake, jump, and paddle, and flap his wings. If the player presses the brakes and turn buttons, Tux will perform a tight turn. Pressing the paddling buttons on the ground gives Tux some additional speed. The paddling stops giving speed and in turn
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was officially downloaded over one million times as of 2001. It also was well received, often being acclaimed for the graphics, fast-paced gameplay, and replayability, and was a fan favorite among Linux users and the free software community. The game's popularity secured the development of a
490:
was well-received, with the latest version seeing over one million downloads as of
October 2001 since its release in January, according to Sunspire Studios. It was a favorite among Linux users, who often ranked it as the best or one of the best free games. In August 2000, Lee Anderson of
370:
In
December 1999, Patry, fine arts students Rick Knowles and Mark Riddell, and computer graphics students Patrick Gilhuly, Eric Hall, and Rob Kroeger announced the foundation of the company Sunspire Studios to develop a video game project. Patry stated the game would have a
450:, with each CD designed to support both Linux and Windows operating systems. Improvements from the open-source version include a vastly enhanced engine and graphics, the ability to perform tricks, character selection, and competitive multiplayer. The open-source version of
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look "tame" in comparison. Fine arts undergraduate classmate Roger
Fernandez was chosen as the artist. The project was eventually abandoned due to it being a "massive undertaking", and in August 2000, Knowles suggested the company resume working on
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403:, which became their first official project. Continued development of the free version was swift; numerous elements such as herrings, jumping, and a soundtrack, as well as graphical improvements, were added in just three weeks.
224:. Later on, Patry and the newly founded Sunspire Studios, composed of several former students of the university, expanded it. In the game, the player controls Tux as he slides down a course of snow and ice collecting
256:
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requirements. Seiji
Nakamura of the Japanese website Game Watch described it as cute and humorous and praised the game's graphics and shadow and reflection effects, but found the game to lack appeal for adults.
564:
for being relaxing and funny and having the ability to reset Tux, as well as noted the game's fast pace, but criticized its perceived lack of interactivity and having Tux look like a "plastic puppet".
419:. A major update including those improvements, version 0.60, was freely uploaded to SourceForge for both Linux and Windows on October 2, 2000. A minor patch for that release was often included in most
347:
project in
Computer Graphics Lab, and was completed in three days to positive class reception. A webpage for the game was then started, and someone suggested he release the game's source code.
268:. From top-left clockwise, the user interface is composed of the time elapsed, the total number of herring collected, and a speedometer and "energometer" used for charging jumps.
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343:, Canada, where he aimed to begin a career in the video game industry by pursuing a computer graphics degree. Development of the game began in August 1999 as a final
255:
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applauded the graphics and replayability, as well as the speed of the game and the abundance of courses, but found the music to be monotonous. Daniel Voicu of
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Patry felt that made sense due to Tux being the mascot for the open-source Linux, and continued to work on the game before publicly uploading it to
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components. Since their ideas were limited by that time's 3D engines, they embarked on creating their own, which according to Patry would make
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said the game provided a "shining light" of what free applications could achieve. In its 2001 preview, the
Brazilian magazine
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considered the game's graphics to be the best aspect and described the sound as not innovative, but good. Also in 2001,
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adaptation. It is the only product that
Sunspire Studios developed and released, after which the company liquidated.
454:, however, remained available to download on SourceForge. Sunspire Studios ceased business towards the end of 2004.
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On
February 5, 2002, Sunspire Studios released in retail a proprietary and commercial expansion of the game titled
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proprietized release that included enhanced graphics and multiplayer, and it also became the first
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commended the game's graphics, speed, and the easiness of the ability to create tracks. In 2001,
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the penguin. It was originally developed by Jasmin Patry as a computer graphics project at the
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gave it an Editors' Choice Award in the "Game or Entertainment Software" category in 2005.
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layers that each determine a map's elevation, terrain layout, and object placement.
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called it entertaining but also criticized its bugs and the "plastic" look of Tux.
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797:"An equation for success - Waterloo grads create fun-filled game for all"
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borrowed from websites, rather than original content made from scratch.
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225:
354:
Screenshot of an early version of the game, featuring a basic gameplay
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Jackson, Jerry; O'Brien, Kevin; Baxter, Andrew (October 25, 2007).
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was originally developed by Jasmin Patry, a student attending the
316:
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has seen unofficial updates. One of the most popular examples is
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Pal, Sayantan (September 2009). "Review – Extreme Tux Racer".
1178:
1173:
476:
439:
423:, and a port for Macintosh was released on November 21, 2000.
236:
957:
Marti, Don (August 2005). "Editors' Choice Awards 2005".
1422:(in Portuguese). No. 82. January 2001. p. 46.
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829:"University of Waterloo CS488/688 1998-1999 Gallery"
479:-licensed video game to receive an arcade adaption.
407:
the game from Linux to Windows was easy, as it used
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442:-licensed video game to receive an arcade adaption.
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275:is a racing game in which the player must control
521:and summed up the Macintosh port as "more fun".
471:. An arcade version of the game was released by
1051:"Asus Eee PC Initial Hands On and Video Review"
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970:
528:attracted little attention. Andon Logvinov of
1655:
542:has continued to be generally well-received.
8:
1117:Saunders, Mike (October 2014). "FOSSpicks".
892:"ペンギンが雪山を滑り降りるスピード感満点の3Dゲーム「Tux Racer」v0.60"
670:
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1383:"From the archives: the best games of 2001"
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1790:Multiplayer and single-player video games
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647:Dalheimer, Matthias Kalle; Welsh, Matt.
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511:compared the game's fast-paced style to
597:
538:Even after its production's cessation,
1574:. Vol. 7, no. 7. p. 24.
1247:from the original on February 11, 2012
1214:. Vol. 26, no. 4. p. 71
1148:from the original on November 14, 2016
584:, another racing video game featuring
1775:Formerly open-source or free software
1549:from the original on October 13, 2016
1169:"Top 10 Linux games for the holidays"
795:Ganthan, Durshan (November 3, 2000).
7:
1596:Free and open-source software portal
1483:Nakamura, Seiji (February 6, 2002).
1439:. No. 59. July 2001. p. 8.
1363:Gray, James (September 2005). "2005
1185:from the original on August 29, 2004
1134:LeClaire, Jennifer (July 31, 2005).
1098:from the original on August 20, 2016
1076:Elrod, Corvus (September 27, 2007).
1495:from the original on August 6, 2017
1464:from the original on August 4, 2019
1204:Hoffman, Tony (February 20, 2007).
1167:Anderson, Lee (December 20, 2000).
890:Hinuma, Satoshi (October 5, 2000).
1520:. December 2005. pp. 107–108.
1034:. Sunspire Studios. Archived from
980:. Sunspire Studios. Archived from
927:. Sunspire Studios. Archived from
871:from the original on July 27, 2019
839:from the original on June 19, 2010
25:
1612:Official website for proprietary
1280:from the original on May 12, 2013
1266:Heather Mead (November 1, 2003).
1233:Heather Mead (November 1, 2004).
1053:. Notebook Review. Archived from
1008:from the original on July 9, 2019
902:from the original on July 8, 2019
761:. Sunspire Studios. February 2002
725:from the original on June 2, 2018
623:from the original on May 27, 2018
161:
144:
127:
1717:
1588:
1514:"Gaming Resources – Tux Racer".
1344:from the original on May 4, 2009
1313:from the original on May 9, 2013
1810:Video games developed in Canada
1450:Loginov, Andon (June 5, 2002).
1395:. April 9, 2009. Archived from
1004:(in German). January 18, 2002.
375:and a persistent universe with
1805:Split-screen multiplayer games
1531:Voicu, Daniel (May 15, 2008).
1433:"Indoor Fun for the Summer!".
467:, released in September 2000,
1:
1334:"2009 Readers' Choice Awards"
1301:"2008 Readers' Choice Awards"
1268:"2003 Readers' Choice Awards"
1235:"2004 Readers' Choice Awards"
239:-licensed game to receive an
996:"Tux Racer: Racing Penguins"
963:. No. 136. p. 86.
524:The proprietary version of
296:The proprietary version of
1846:
1452:"Brief reviews. Tux Racer"
1332:James Gray (May 1, 2009).
1299:James Gray (May 1, 2008).
364:GNU General Public License
1820:Winter sports video games
1715:
1371:. No. 6. p. 27.
1367:Readers' Choice Awards".
1206:"Best Free Software—2007"
1123:. No. 7. p. 73.
362:for Linux under the free
42:
417:Simple DirectMedia Layer
1795:Open-source video games
1770:Cross-platform software
1485:"本日到着!DEMO & PATCH"
1340:. Belltown Media, Inc.
1309:. Belltown Media, Inc.
1276:. Belltown Media, Inc.
1243:. Belltown Media, Inc.
1141:Austin Business Journal
833:University of Waterloo
475:, making it the first
443:
355:
337:University of Waterloo
329:
328:Computer Graphics Lab.
326:University of Waterloo
269:
222:University of Waterloo
1418:"PC/Arcade Preview".
1028:"Tux Racer game info"
984:on September 4, 2004.
457:Since its inception,
434:
373:massively multiplayer
353:
324:was developed in the
320:
263:
1708:Tux, of Math Command
1057:on November 21, 2010
1038:on February 3, 2004.
721:. Sunspire Studios.
619:. Sunspire Studios.
381:first-person shooter
1670:Programs featuring
1399:on January 14, 2017
978:"Tux Racer website"
809:on January 27, 2001
693:on October 18, 2000
655:. pp. 190–193.
469:PlanetPenguin Racer
421:Linux distributions
292:Proprietary version
264:Gameplay featuring
1800:Racing video games
444:
377:real-time strategy
356:
330:
305:mode, viewed on a
270:
1825:Roxor Games games
1752:
1751:
1535:Extreme Tux Racer
1080:Extreme Tux Racer
1032:Tux Racer website
859:"tuxracer / 0.10"
835:. March 9, 2000.
757:commercial manual
562:Extreme Tux Racer
464:Extreme Tux Racer
427:Ports and remakes
345:computer graphics
303:local multiplayer
261:
210:racing video game
195:
194:
166:November 21, 2000
132:February 28, 2000
18:Extreme Tux Racer
16:(Redirected from
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1765:2000 video games
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1620:Tux Racer Arcade
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931:on June 18, 2019
925:"Tux Racer news"
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867:. Jasmin Patry.
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805:. Archived from
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689:. Archived from
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651:(5th ed.).
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67:Sunspire Studios
57:Sunspire Studios
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1830:Tux video Games
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713:"Tux Racer FAQ"
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677:"Game review –
675:Anderson, Lee.
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1460:(in Russian).
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1136:"Stepping out"
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493:LinuxWorld.com
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1785:MacOS games
1780:Linux games
1624:Tux2 Arcade
1211:PC Magazine
1120:Linux Voice
864:SourceForge
718:SourceForge
616:SourceForge
588:and friends
473:Roxor Games
360:SourceForge
313:Development
204:open-source
97:Platform(s)
83:Composer(s)
73:Director(s)
1759:Categories
1739:Tux Typing
1489:Game Watch
1393:Future plc
1218:August 13,
1102:August 10,
1092:Defy Media
755:Tux Racer
593:References
202:is a 2000
154:Macintosh:
1744:Tux Paint
1734:TuxGuitar
1687:Tux Racer
1635:MobyGames
1630:Tux Racer
1614:Tux Racer
1605:Tux Racer
1553:August 6,
1542:Softpedia
1499:August 3,
1468:August 3,
1457:Igromania
1436:MacAddict
1403:August 6,
1082:Released"
1061:March 29,
843:March 22,
813:March 23,
697:August 8,
557:Softpedia
540:Tux Racer
531:Igromania
526:Tux Racer
518:Star Wars
513:podracing
508:MacAddict
488:Tux Racer
483:Reception
459:Tux Racer
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1694:SuperTux
1547:Archived
1493:Archived
1462:Archived
1388:TuxRadar
1342:Archived
1311:Archived
1284:April 1,
1278:Archived
1245:Archived
1189:July 13,
1183:Archived
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1096:Archived
1006:Archived
1001:GameStar
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875:July 26,
869:Archived
837:Archived
765:July 12,
723:Archived
679:TuxRacer
621:Archived
611:"Manual"
574:See also
498:TuxRadar
247:Gameplay
226:herrings
216:mascot,
175:Genre(s)
137:Windows:
1537:Review"
1317:May 10,
1152:July 6,
1012:July 9,
935:July 6,
906:July 7,
802:Imprint
729:July 4,
627:July 4,
405:Porting
386:Quake 3
341:Ontario
186:Mode(s)
116:Release
106:Windows
1348:May 8,
413:OpenGL
396:engine
392:Unreal
286:raster
241:arcade
180:Racing
120:Linux:
1727:Other
1679:Games
1517:Digit
551:Digit
214:Linux
102:Linux
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1365:Tux
1179:IDG
1174:CNN
586:Tux
515:in
477:GPL
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237:GPL
218:Tux
110:Mac
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