833:. While remaining Chosen of the Yozis, they do not use Yozi Charms, instead drawing heavily on them for their themes and inspiration. They are Chosen from individuals who see themselves as wronged or oppressed in some fashion, justifiably or not. With the Yozis forever trapped in Hell, they hope that by corrupting the Chosen of the gods to their power they can inflict revenge on a Creation that has rejected them. Their Castes are named for the positions of celestial bodies and roughly correspond to the Solar Castes, though focused on how the Exalt was put down by the world: Azimuth from vicitms of violence and war, Ascendants by those considered expendable or impure, Horizons from those denied knowledge, Nadirs from those subject to imprisonment either literally or metaphorically, and Penumbra by those subjected to the caprice of those in power.
794:. Alchemicals serve the Great Maker Autochthon, a Primordial who assisted the gods by sharing the secret of Exaltation with them. The Champions are infused with the souls of dead Autochthonian heroes, serving as protectors of a parallel world made up of the body of Autochthon himself, and enforce the will of its theocratic government. They divide themselves into six castes according to which material was mainly used in their construction. Instead of wielding Essence directly and using their Charms in a "magical" fashion like other Exalted do, the Alchemicals have Charms "installed" like peripheral parts. As Alchemical Exalted grow in power, they also increase in size, eventually physically joining with Autochthon and forming living, sapient cities.
1249:
type of
Exalted. This resonance makes any item that is both constructed from one of the Magical Materials and attuned to an Exalt's anima preternaturally deft and sure in that Exalt's hands. It also gives the Exalt access to the powers of any hearthstone mounted on the item. Third Edition expands on this with the concept of Evocations, Charms tied to a given artifact based on its material construction, legend, and Exalted resonance. Some Evocations gain additional affects when the Exalt wielding them are of the Resonant material, while the Evocation may not work at its full effect if the Exalt is Dissonant with that material.
681:
instead, sealed with ritualized marriages that linked most Solar and Lunar
Exalted together into supernatural bonds. When the First Age ended, the Lunars turned their attention to the Terrestrial Shogunate by fighting a long term insurgency against the Dragon-Blooded and Sidereal hegemony. Their castes were reforged by the Lunars themselves to better reflect the needs of the world they now found themselves in. The Silver Pact exists as a support network of Lunars seeking to destroy the successor-states of the Shogunate and protect Lunars from reprisal of the Wyld Hunt and other Lunar enemies.
719:
humanity during the Divine
Revolution, and later allies to the Celestial Exalted and local nobility throughout the First Age. They are less powerful than other types of Exalted, but most of their strength lies in their inheritance – rather than being chosen by a god, the Dragon-Blooded have the potential to share their Exaltation through their bloodline. With their comparatively massive numbers, along with the help and guidance of the Sidereal Exalted, they were able to overthrow the Solar Exalted at the height of their power and end the First Age.
589:. Creation has two continents, the Blessed Isle and an unnamed super-continent which covers the northern, eastern and southern edges of Creation, populated by many nations and tribes, with the settled regions along the inner coast of this super-continent being known collectively as the threshold. The Blessed Isle is located in the center of Creation. The Realm rules the Blessed Isle and its proximate archipelago directly, and indirectly rules numerous tributary states known as satrapies along the threshold.
1056:, creatures of the Great Maker, Autochthon: when Creation was initially formed by the Primordials, some among the Unshaped were incorporated into the substance of the created world. Sensing that these other, native intelligences of Chaos had been snuffed out in the Creation of inanimate elements, Autochthon took pity on them. Salvaging whatever it could discern of their prior selves, Autochthon resurrected them – still formed of the earthen materials they had calcified into, but
723:
Because of this, the Realm organizes the Wyld Hunt, which actively seeks out dangers to the Realm (such "Anathema" include many other types of
Exalted, rogue gods, and the Fair Folk) and destroys them. This practice had effectively kept the Solars from rising to power again since the end of the First Age, but has faltered with the recent disappearance of the Scarlet Empress and the subsequent power struggle among the Great Houses.
710:
between the
Factions has been reframed, with the Bronze Faction being more about status quo (which the Realm and Dragon-Blooded were critical to preserving) and whose leadership are those who supported the original Solar Purge. Meanwhile, the Gold Faction is more about reformation of the world (which Solar support is a notably powerful clique within that Faction), rather than support of Solar Exalted in themselves.
578:) wrought devastation across Creation, a young captain of the Dragon-Blooded armies gained access to powerful weapons of the First Age. With these, she saved Creation and then asserted her rulership over much of it, dubbing herself the Scarlet Empress. Nearly eight hundred years later—in the present day of the game—there are eleven Great Houses of the Realm, nearly all of whom claim direct descent from the Empress.
1066:
Artisan Caste—are
Enlightened, with much greater creativity as well as both mundane and supernatural potential. Mountain Folk society is ruled by the Artisan Caste, who make up the nobility, with Unenlightened Warriors and Workers making up the commoners and Enlightened Warriors and Workers occupying an intermediate position. Rules for playing the Mountain Folk are presented in First Edition's
884:
means to Exalt more Chosen of that particular sort. The Flame of
Exigence can also be traded or stolen, resulting in illicit Exigents not fitting the purpose of the original divine petition. Sometimes multiple gods participate in the creation of an Exaltation with the Exigence, which can result in patchwork Exalts with conflicting and often strained natures as a result.
605:
Celestial
Incarnae, are significantly more powerful than Terrestrial Exalted, and can live for millennia, but their numbers are limited by a fixed number of Exaltations passing from mortal life to mortal life at any given time. Terrestrial Exalted are the Chosen of the Elemental Dragons; while less powerful, the Dragon-Blooded inherit Exaltation from their ancestors.
964:
they once ruled
Creation, the majority of their perpetually-reincarnating souls were annihilated during the war against the Primordials. After the First Age ended in war and disease, what remained of their civilization collapsed. They still exist in the Second Age, though hidden in the farthest corners of Creation. Rules for playing Dragon Kings are presented in the
984:; however the superstitious in Creation, rightly fearing that to name them is to invoke them, call them the Fair Folk with the hope of flattering and placating them. In one sense, they are very similar to the Primordials: primeval beings whose existences precede and are not bound by the physical reality of Creation. They are natives of the Wyld, which they call
1130:
unrestricted. The most powerful elementals are the Lesser and
Greater Elemental Dragons. Elementals are generally outranked by gods of similar power. While Sorcerers can summon and bind demons through sorcery, the Elementals conjured through a similar spell are brought into being whole-cloth, and frequently cease to exist at the end of their binding.
389:, actions given special description and embellishment by the players. Stunts in Third Edition no longer regenerate Essence, but combat automatically causes Essence stores to refill quickly. However, stunts continue to exist, and their primary benefit—adding extra dice to the actions they describe, thus enhancing the possibility of success—remains.
860:
power that raises the corpse to life again. The new Liminal possesses the memories of the body that she wears, but does not possess the same soul, and thus does not have the same personality. Like the Dragon-Blooded, they are divided among five aspects—Breath, Blood, Flesh, Marrow, and Soil—depending on the motives of the person who created them.
698:
their maddening kings, or destroy the Solar Exalted and raise up the Dragon-Blooded in their place. The Sidereals, possibly under the effects of the Great Curse laid upon them by the Neverborn, elected the path that offered a guaranteed future for Creation. As such, they orchestrated the end of the First Age, known as the Great Usurpation.
582:
of the Celestial Exalted to position themselves to take control of the Realm, the number of Solar Exalted in Creation is growing. Thus, the backdrop to the setting sees the newly arisen Solars (among various other heroes and villains) struggling to survive long enough to make their mark upon the fate of Creation, for good or for ill.
1298:
This metal is made from human souls and the substance of the Labyrinth of the Underworld. It is jet black, and agonized faces of the souls it contains can be seen moving and screaming in the metal. Unsurprisingly, this material is used almost exclusively by the Abyssal Exalted. Soulsteel weapons draw
1084:
Spirits are divided into four broad categories: demons, elementals, ghosts, and gods. With the exception of elementals, spirits are naturally immaterial, generally require Charms to materialize in Creation, and will reform when killed unless some supernatural effect prevents them from doing so. Rules
993:
The Fair Folks prey upon mortal souls and do a brisk slave trade with The Guild, a powerful economic organization in Creation. The Unshaped are the most powerful of their number, but lack the means to stabilize themselves by assimilating the personhood of mortals and as such are incapable of existing
797:
The Alchemicals are not subject to the Great Curse, as they did not fight in the Primordial War. In gameplay, in place of curse-driven insanity, they have a Clarity track which measures their psychological distance from humanity. Those Alchemicals who have been infected with Autochthon's illness have
676:
Second Edition materials detailed the Lunar Exalted's subversive influence on Creation's societies and revealed the Thousand Streams River Project, a complicated system of social engineering designed to create self-sufficient human societies that do not require Exalted leadership to function. Several
503:
core rulebook is explicitly not a new full edition, and is instead aimed to be compatible with the lore of Third Edition's setting and supplements, while presenting mechanics to play all ten canonical Exalt types in a simplified manner. It launched its Kickstarter campaign in May 2021, finishing with
441:
However, once the game was released such connections rapidly became uncertain: names and themes from the World of Darkness line run throughout the material, but rarely in a way that suggested a direct connection between one and the other. Per the commentary of multiple developers, the connections are
919:
Getimians find themselves appearing in Creation having never existed before, remembering a different Creation where they were notable heroes, called their Origin. The Getimian Origin is explicitly not an alternative universe that existed but only one which could have been. The Getimian did not exist
887:
Most Exigents are on par with the Terrestrial Exalted, though a few stand on par with Celestial Exalts, though the god who Chooses does not impact this. The Strawmaiden Janest is on par with Celestial Exalted despite being Chosen of a field god, while Sovereigns remain Terrestrial despite the source
879:
Exigents are the Chosen of the Little Gods, which is any god lesser than the Incarna. The secret of Exaltation is not known to gods normally, and the price needed to Exalt is taxing enough that it is unlikely many gods could do it anyways. A deity in great need can petition to the Unconquered Sun to
722:
The most prevalent Dragon-Blooded in Creation make up the ruling class of the Realm, currently the most powerful empire in Creation. The state-sanctioned faith known as the Immaculate Order paints the Solar and Lunar Exalted as dangerous Anathema who will bring ruin to the world if allowed to exist.
709:
Some aspects of Sidereal Exalted have been reframed in Third Edition. There is no longer a mention of a Great Prophecy, and instead the Sidereals who conspired to perform the Solar Purge did so under presumption it was the best option based on what information they had. In addition, the relationship
612:
Most types of Exalted have certain collective predispositions toward or against other Exalt types by culture, and may be viewed differently by the various mortals of Creation. Centuries of Terrestrial hegemony and propaganda play a part in this: the Dragon-Blooded and their world-spanning empire are
484:
Since then the game has continued to be produced by Onyx Path Publishing through a license with Paradox Interactive, produced as PDFs with print-on-demand options. In addition, major supplements have received crowdfunding for special print runs of deluxe editions, which also fund additional material
1248:
The Magical Materials are used to forge artifacts and weapons. Each material is associated with a type of Exalted, as well as one of the Castes of Alchemical Exalted, who are partially constructed from that material. These materials are all easily enchanted, and each one resonates with a particular
1217:
Most gods are members of the Celestial Order, which is stratified into two divisions: the Celestial Court, composed of gods of concepts, and the Terrestrial Bureaucracy, made up of the gods of physical objects and locations. Technically, all members of the Celestial Court outrank all members of the
915:
The Getimian Exalted are heroes whose destinies could have changed the world, but instead were never born as Heaven discarded those destinies in favor of another path. Originally created by the titans Oramus and Sacheverell during the Divine Revolution, they were deemed too costly to use and hidden
883:
Exigents themselves are often singular, unique Exaltations that do not persist after the Chosen dies, though this can vary. Some are inherited like Celestial Exalted. Others have an artifact or familiar of some sort which is inherited by each Exaltation. Others are Exalted by a source that has some
859:
The Liminals "stand at the border between life and death, humanity and monstrosity". They are created when someone attempts to bring another person back from death; resurrection is explicitly impossible in Exalted, but some will still try. On occasion, this attempt draws the attention of some other
697:
They were the viziers, prophets and cunning advisers of the First Age. Toward the end of the First Age, a prophecy came to them that warned that without action, Creation would fall to darkness. Seeking to save the world, the Sidereals looked into the future and saw two options: attempt to reform of
672:
Within the game's history, they were very tightly bound to the First Age Solars. While many stood and died beside their Solar friends and spouses in the Usurpation, others fled to the edges of Creation and remade themselves to fight a long war against the Dragon-Blooded. Lunars now follow at best a
604:
At the core of the setting, there are several different types of Exalted, any type of which could play the role of protagonist or antagonist of the game. The Exalted of Creation can be divided into two categories: Terrestrial Exalted and Celestial Exalted. Celestial Exalted, being the chosen of the
581:
Five years prior to the default starting point of the game, the Empress vanished. By the present of the game it is believed she will not return, and the Realm stands on the brink of civil war. Simultaneously, the Solar Exaltations locked away have returned. With the Great Houses ignoring the threat
1323:
A form of magical diamond, adamant is super-solid crystal that is refined down to the sharpest substance known. It is largely present within the body of the Primordial Autochthon, but was also known in Creation during the First Age. This material is used primarily by the Alchemical Exalted, though
1107:
The Yozis are exiled, imprisoned and twisted Primordials. As the makers of the world and the gods, they are at once grandiose beings and complex pantheons: Each Primordial has multiple souls, which are independent sapient beings in their own right and possess their own sapient spiritual fragments.
963:
The Dragon Kings are not Exalted; they are supernatural creatures offered as a player character type. The Dragon Kings are dinosaur-like beings of great power. Dragon Kings are sworn in allegiance to their creator, the Unconquered Sun, and can remember their past lives with great clarity. Although
930:
The Getimian Exalted have Essence split into two pools: Still and Flowing, and unlike the other Exalted types, their Charms interact with their separate pools in different ways: Some of their Charms can only be powered by one or the other, or cause different effects depending on which one is used.
891:
Exigents serve as a way to introduce unique, custom Exalts that don't fit within one of the established categories of Exalted, or which draw on the unique themes of particular gods of the setting that would not be reflective of the way the other Exalted might but don't justify the setting needs of
880:
grant them a portion of the Flame of Exigence — a wonder obtained by him and the other Incarna in the early days of the Divine Revolution — which acts as a catalyst allowing a god to create a Chosen. it still diminishes the god in some fashion, and many weaker deities are destroyed by the process.
814:
The Infernals also known as Green Sun Princes have the full resources of the demon realm at their disposal, along with numerous Yozi cults which already exist in creation, and learn the transformative Charms of the Yozis themselves. It is implied that despite currently reveling in their power, the
718:
There are five elemental aspects to the Dragon-Blooded: Air, Earth, Fire, Water, and Wood. In the history of Exalted, they were the elite infantry and servants to the rest of the Exalted in the First Age. This is reframed in 3e to be more the officers and champions of the armies comprising most of
558:
In time, the gods decided to overthrow the Primordials, but were forbidden from taking arms against their makers. Instead, the most powerful of the gods imbued exceptional humans with their power (the titular Exalted) to fight for them; the blessings they bestowed (also known as Exaltations) would
1065:
The Mountain Folk, like many of the Exalted, are divided into Castes: Artisans, Warriors, and Workers. The vast majority of the Mountain Folk are Unenlightened – limited in intelligence, creativity, and supernatural power. A small minority of Workers and Warriors—as well as the entire
701:
Sidereals slip from the minds of those who meet them, mortal and Exalt alike, which can be beneficial to Sidereal characters or harmful, depending on their intended goals as player characters and non-player characters. Some unpredicted events prior to the "present" setting of Exalted, such as the
381:
capabilities or manifest as shows of great power. An Exalt with low-level Archery Charms might find her arrows hitting with preternatural accuracy, while greater faculty might allow her to shoot without difficulty to the edge of her vision, or turn a single arrow into a deadly rain of ammunition.
1227:
Outside of the Celestial Order, there are also the machine spirits of Autochthonia, unemployed gods whose domains have been usurped or destroyed, rogue gods who have abandoned their duties, and forbidden gods who have been exiled due to madness, an abhorrent nature or because they sided with the
773:
The greatest agents of the Deathlords in the world of the living are the Abyssal Exalted, also known as Deathknights: dark reflections of the Solar Exalted. They field vast undead armies, bolstered by ancient knowledge long since lost to the living but still readily available among the lingering
726:
The ruling Dragon-Blooded of the Realm are made up of the eleven Great Houses. Most houses were founded by and named after one of the Scarlet Empress's Exalted offspring, though at least two are descended from the Empress's late husbands and consorts, and a few are named after people the Empress
566:
uttered upon the dying breaths of the slain Primordials. The Solar Exalted—those empowered by the Unconquered Sun and mightiest among the Exalted—eventually grew decadent and corrupt from this influence, and were slaughtered in a massive insurrection known as the Usurpation by their servants and
1011:
Refers to, as a collective whole, offspring of a mortal or animal and a magical being, or the mortal offspring of two magical beings, in which case they take after the more powerful of the two. The resulting offspring bears traces of its mystical parentage. According to the authors, they stand
680:
Third Edition again changes aspects of the Lunar Exalted. Lunars were not inherently linked to Solar Exalted and instead early in the First Age the two groups went to war to settle who would have greater hegemony in Creation. The conflict was ended with negotiated peace and mutual cooperation
608:
The Abyssal, Alchemical, Getimian, and Infernal Exalted technically fall outside of the two categories, though their power level is comparable to that of Celestial Exalted. Liminal Exalted and Exigents also fall out outside of these categories and are normally on par with Terrestrial Exalted,
1258:
The most common Magical Material, and associated with the most numerous of the Exalted, the Dragon-Blooded. There are five colors of jade which correspond to one of the five elements of Creation: blue jade resonates with Air, white with Earth, red with Fire, black with Water, and green with
1129:
Elementals maintain Creation, and with a few exceptions, embody one of the five elements: air, earth, fire, water or wood. Elementals are naturally material, requiring Charms to dematerialize, and with a few exceptions, cannot reform when slain. Unlike other spirits, their growth is largely
380:
Characters may be frequently presented with challenges that normal human beings, even within the context of the game, would find difficult, deadly, or simply impossible. However, as the chosen champions of greater powers, each Exalt possesses Charms, which may either enhance their natural
51:
1204:
are the ghosts of slain Primordials. Immensely powerful, they are difficult to rouse from their slumber, and their power seems largely constrained to the Labyrinth. Only mundane ghosts and Hekatonkhire can be summoned through necromancy, and only mundane ghosts can be summoned through
384:
The Exalted frequently power their Charms with accumulated Essence, a universal energy that flows through and comprises Creation and other worlds. While normally their Essence recovered slowly through rest, in the first two editions they could also regain it more quickly by performing
609:
although some Exigents can manifest power comparable to the Celestial Exalted. A brief synopsis of each type is given here, organized by how these Exalts are often arranged in texts for much of the line's history, followed by Exalts who appeared in later texts in order of appearance.
1277:. Third Edition again discards the need to kill gods to create starmetal, instead describing it as the result of concentrated Essence from the sky and constellations. Like its wielders, the Sidereal Exalted, starmetal re-weaves fate and involves itself with divine functions.
926:
as an example of the Getimian condition. Their four Castes are named for the four seasons and draw on what the notable way the Getimian impacted their world as a mortal: Springs brought beauty, Summers brought conquest, Autumns brought sacrifice, and Winters brought order.
815:
vast majority of Infernal Exalted will grow disillusioned with the alien Yozis and ultimately go rogue. The Infernals' Primordial power gives them the potential to grow into new Titans themselves, not bound by the same shortness of vision their current patrons possess.
1012:
somewhere between divinity and mortality: less than Exalted, but more than human. Those with awakened Essence can purchase the same types of Charms as their supernatural parent, though their power is limited by a low Permanent Essence trait and a small Essence pool.
1287:
Lunar Exalted consider this metal to be a gift from their patron, Luna. It must be harvested by moonlight, using no crafted tools, forged at night and cooled only with water that has never seen the sun. Like the protean Lunars, moonsilver can shift into new forms
1239:
Essence is the mystical force which the Exalted and gods manipulate to gain their supernatural powers, as well as the energy that forms all things. Within the game, the mystical force "Essence" is always capitalized to distinguish from other uses of the word.
822:. These were known as Akuma. They often gained notable power for their pledges to Hell, namely in Merits, additional access to magical power, and Yozi Charms in the case of 2e. In exchange their free will was destroyed, and they became slaves to the Yozis.
806:
The Yozis — the Primordials who were overthrown but did not die — created the Infernal Exalted from fifty stolen Essences of Solar Exalts. While First Edition hinted at their existence, they did not get official rules until the Second Edition's
770:, present the Deathlords as the vengeful ghosts of First Age Solars slaughtered in the Usurpation. They have varied goals, but most strive not to conquer or corrupt Creation, save as a path to the Neverborn's desire: the complete destruction of existence.
567:
advisors. After the Usurpation, the majority of the Exaltations of the Solar Exalted were locked away, and an organization known as the Wyld Hunt was organized to kill all the others, and to drive the Lunar Exalted from the civilized lands of Creation.
451:
world on its back cover, but this idea is not explored in any depth beyond this; while the last book of Second Edition would posit a modernized world with the Exalted, it was clearly a technologically advanced version of Creation – the world of
1646:; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt; William Wulf (2006). "Chapter One: Setting". In Carl Bowen (ed.).
1408:; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt; William Wulf (2006). "Chapter One: Setting". In Carl Bowen (ed.).
456:– rather than Earth. As of Third Edition, most references to the World of Darkness or Chronicles of Darkness are treated more as inspirational material rather than anything important for the history of the setting or needed to understand it.
1165:
or higher souls of mortals who have refused to pass into Lethe and reincarnation due to their attachment to their mortal lives. These ghosts are much weaker than Exalted, and they can only respire Essence in the Underworld and Shadowlands.
2094:
Chambers, John; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt; William Wulf (2006). Carl Bowen (ed.).
939:
Alongside the various types of Exalts found in Creation, there are also other magical creatures that use the same Essence that Exalts use to power their magical effects. The following are the most prominent types of magical beings.
485:
from stretch goals and limited rewards. As of July 2023, the sourcebooks for Dragon-Blooded, Lunar Exalted, Exigents, and Sidereal Exalted have been crowdfunded, with Abyssal Exalted and Alchemical Exalted currently in development.
689:
These Celestial Exalted are few, yet are described as major players in the fate of Creation. Sidereals are peerless martial artists and excel at foreseeing and manipulating fate. They are often presented as secret agents of the
559:
pass on to new champions with their death, allowing a new hero to rise when one fell. Upon victory, the gods retreated to the Heavenly city of Yu-Shan to oversee from on high, and left Creation to the Exalted and Humanity.
354:
to arbitrate the action, and, as with many other RPGs, requires little beyond the rulebooks themselves, dice, pencil, and paper. The Exalted version of the rules were derived from the trilogy of White Wolf Publishing games
1033:
are the children of a union between the Raksha and mortals. The Mountain Folk can also produce God-Blooded offspring, but there is no specific term for them. Rules for playing God-Blooded characters are presented in the
705:
In the present, a growing rift between the Bronze Faction (which supports the Dragon-Blooded hegemony) and the Gold Faction (which backs the newly returned Solars) renders the Sidereal Exalted uncertain of their future.
429:
gave a vision of the past that said that Hunters gained their power from the broken shards of the souls of great heroes of a lost age, which seems to suggest that Hunters carry fragments of Solar Essences. Likewise, the
702:
Great Contagion, have jarred their faith in their precognitive abilities. Meanwhile, the loss of the Scarlet Empress, their secret ally at the top of the Scarlet Dynasty, has greatly weakened their influence.
446:
and the Chronicles of Darkness are even weaker, primarily intersecting only where the Chronicles reused material from its predecessor. Second Edition briefly implies that its story is the prehistory of our
836:
Akuma have not come up in context of Third Edition yet, but developer statements imply it is no longer a singular mechanical implmentation and instead a descriptor for Exalted infernalists as a whole.
661:
The nature of Solar Charms tends to express itself instead through human excellence taken to superhuman extremes, and as such their raw prowess in most skills easily exceeds any of the others.
1760:
Dansky, Richard E.; Michael Kessler; Michael Goodwin; Bryan Armor; Jim Kiley; Ellen P. Kiley; Dawn Elliot; Scott Taylor (2003). "Chapter Two: Deathlords and Abyssals". In Carl Bowen (ed.).
774:
dead, and a powerful form of magic known as necromancy. Several sourcebooks present the Abyssals and the Deathlords as having a tentative foothold in Creation, representing a grave threat.
1696:
Alexander, Alan; Carl Bowen; Joseph Carriker; Conrad Hubbard; Peter Schaefer; Stephen Lea Sheppard; Dean Shomshak (2007). "Chapter One: The Five-Score Fellowship". In Scribendi.com (ed.).
876:(forthcoming), which includes information on them, how they are created, as well as four ready-to-play Exigents (the Strawmaiden, the Puppeteer, Architects, and the Sovereigns of Uluiru).
951:, created by the Primordials in the Time of Glory before the Primordial War. Some, now known as Hekatonkheires, were killed during that war and now serve the Neverborn in the Underworld.
955:
appear as monsters under the control of Fair Folk, but they are not truly separate beings from their masters, and are merely the aggressive tendencies of powerful Fair Folk come to life.
669:
Presented as the most anarchistic and chaotic of the Exalted. In the sourcebooks, they are often referred to as cunning shapeshifters, skilled fighters, and capable generals.
1269:
The rarest of the Magical Materials, forged from meteors. In later First Edition, these meteors were a result of the execution of gods in Heaven. This is not retained in the
414:, the second edition core rulebook achieving a sales ranking at No. 23,558 on Amazon.com with a 4.5-star mean user review rating based on 31 user reviews as of January 2019.
481:'s record for the most funded tabletop RPG Kickstarter. Backers received the PDF in October 2015, POD in April 2016, and deluxe editions shipping to backers in March 2017.
1188:
are thirteen ghosts of powerful Solar Exalted who have been empowered by the Neverborn, and although they are not technically Exalted, they have access to Abyssal Charms.
1785:
Blackwelder, Kraig; Michael A. Goodwin; Michael Kessler; Alejandro Melchor; John Snead (2005). "Chapter One: Autochthon and Autochthonia". In John Chambers (ed.).
2503:
1721:
Alexander, Alan; Kraig Blackwelder; Peter Schaefer; Scott Taylor (2006). "Chapter One: The Scarlet Dynasty & Chapter Two: The Outcaste". In Carl Bowen (ed.).
442:
deliberately tenuous, allowing players to be free to treat it as a prehistory or as its own world as it may suit their individual game. The similarities between
1309:
A magical form of gold used primarily by the Solar Exalted, though it has associations with the Dragon Kings and in Third Edition the Infernal Exalted as well.
2057:
Grabowski, Geoff C.; Bryan Armor; Andrew Bates; Kraig Blackwelder; Dana Habecker; Robert Hatch; Sheri M. Johnson; Steven S. Long; Alia Ogron; Ethan Skemp;
1433:
Grabowski, Geoff C.; Bryan Armor; Andrew Bates; Kraig Blackwelder; Dana Habecker; Robert Hatch; Sheri M. Johnson; Steven S. Long; Alia Ogron; Ethan Skemp;
1139:
The elementals of Autochthonia embody one of the machine world's elements: crystal, metal, oil, lightning or steam, and cannot be summoned through sorcery.
766:, the Neverborn sow their revenge from beyond the grave through their Deathlord servants. The source materials, primarily the second-edition sourcebook
526:. The promotion was called "Graduate your Game" and has received mixed reviews from fans of both games. The success of this promotion was not revealed.
1313:
is rarely found in pure deposits; usually, it is created out of gold that has been heated by lava and sunlight reflected from mirrors of occult design.
916:
away. The rogue Sidereal Exalt Rakan Thulio rediscovered their Exaltations, and brought them into the world again to serve in his War Against Heaven.
900:
Getimian Exalted are an Exalt type introduced in Third Edition. They are hinted at early on but are treated as another full Exalt sort starting with
1899:
Bolack, David; Michael Goodwin; John Snead; Scott Taylor; Eric Toth; W. Van Meter (2004). "Chapter Four: The Dragon Kings". In John Chambers (ed.).
434:
supplement gave a structure of the Wheel of Ages (mirrored in First Edition books as the Ages of Man) that seemed to accommodate the integration of
1974:
Borgstrom, R. Sean; Eric Brennan; Genevieve Cogman; Michael Goodwin; John Snead (2002). "Chapter Six: The Mountain Folk". In John Chambers (ed.).
1949:
Bolack, David; Michael Goodwin; John Snead; Scott Taylor; Eric Toth; W. Van Meter (2004). "Chapter Two: The God-Blooded". In John Chambers (ed.).
551:'s works, even going so far as to use similar epithets to the latter. They shaped Creation – a flat world of finite extent – from the
1170:
generally come into existence due to betrayal, vengeance or a traumatic death. Initially, a hungry ghost includes both the higher soul and the
1017:
There are several subtypes of God-Blooded, mostly named for their supernatural parentage: God-Blooded are the children of gods and elementals,
677:
major societies within the game were declared the results of centuries of subtle, behind-the-scenes guidance, with varying degrees of success.
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2041:
1769:
1730:
1705:
1680:
931:
Their magic often involves forms of spatial manipulation, internal and external alchemy, and bringing into reality aspects of their Origin.
852:
core rules and have since appeared throughout the line, with their own full sourcebook forthcoming. They are first presented as playable in
2483:
1924:
Borgstrom, R. Sean; Eric Brennan; Genevieve Cogman; Michael Goodwin; John Snead (2002). "Chapter Two: The Raksha". In John Chambers (ed.).
1180:
soon moves on, leaving the hungry ghost largely mindless. Unlike other ghosts, hungry ghosts are naturally material in Creation at night.
818:
In First and Second Edition Exalts could make pacts with the Yozis, often facilitated through the acquirng of forbidden text known as the
2498:
2457:
1643:
1405:
102:
1818:
Bush, Zach; Genevieve Cogman; Andrew Dabb; Dean Shomshak (2002). "Chapter Four: Crusaders of the Machine God". In John Chambers (ed.).
2493:
2488:
2142:
2104:
2078:
2016:
1983:
1958:
1933:
1908:
1827:
1802:
1655:
1487:
1454:
1417:
2032:
Brennan, Eric; Deirdre Brooks; Conrad Hubbard; Lydia Laurenson; Dustin Shampel; Stephen Lea Sheppard (2007). Scribendi.com (ed.).
1671:
Alexander, Alan; Genevieve Cogman; Conrad Hubbard; Peter Schaefer (2007). "Chapter One: The Silver Pact". In Scribendi.com (ed.).
477:
ran in 2013 from May 9 to June 8, reaching its $ 60,000 funding goal within 18 minutes, raising a total of $ 684,755 and breaking
2348:
2313:
596:
also includes the Underworld, the celestial city of Yu-Shan, the demon realm of Malfeas, and the machine world of Autochthonia.
2358:
2308:
2269:
920:
until the moment they Exalt, and their memories are of a world that simply never was. Current writers have often used the film
1534:
980:
Like the Dragon Kings, they are an alternative player character type to the Exalted. They know themselves by their own word,
1474:; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer;
574:. After the Great Contagion (a plague originating from the lands of the dead) and the Balorian Crusade (an invasion by the
2437:
2388:
1200:
includes the ghosts of demons, devas and Primordial behemoths, as well as the manifested nightmares of the Neverborn. The
1184:
are ghosts who have been corrupted by the Neverborn. Unlike uncorrupted ghosts, they are capable of using necromancy. The
1564:
1550:
673:
loose tribal hierarchy and often ritually tattoo each other to protect themselves from the warping effects of the Wyld.
367:
223:
90:
66:
1598:
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357:
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of the Celestial City of Yu-Shan, the home of the gods, directing events in the mortal world from behind the scenes.
308:
613:
often seen as demigods and heroes, for instance, while the Lunar Exalted are often seen as monstrous and dangerous.
215:
2378:
2254:
2222:
658:
Solars are regarded as monstrous demons by much of the mortal world due to centuries of propaganda by the Realm.
252:
55:
Second edition cover, depicting the characters (left to right) Arianna, Swan, Panther, Harmonious Jade, and Dace
2238:
540:
922:
302:
1117:
Due to the terms of the Yozis' surrender, all demons can be summoned and bound by a powerful enough sorcerer.
504:$ 349,260 out of an initial goal of $ 35,000. The Print on Demand and PDF version went on sale in June 2023.
438:
and the classic World of Darkness, the former the First and Second Age, and the latter being the Fifth Age.
410:
1871:
908:. (June 2023) They also receive a prestige spread and deeper information on their place in the setting in
35:
1383:
1356:
219:
136:
96:
514:
314:
1108:
These souls, and the entities which they craft, birth, or otherwise create, are the demons of Exalted.
825:
The presentation of Infernal Exalted has changed notably in Third Edition. They are first detailed in
2215:
50:
2432:
2428:
2423:
1370:
351:
334:
798:
a Dissonance track instead, measuring their madness, corruption, and drive to violate boundaries.
2274:
1349:
272:
176:
570:
During the intervening age, the Terrestrial Exalted became the rulers of the world, ruling in a
1794:
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2012:
1979:
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1471:
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1446:
1413:
1377:
552:
422:
401:
292:
277:
2008:
592:
Surrounding Creation is the infinite ocean of pure chaos known as the Wyld. The cosmology of
2343:
2062:
2000:
1786:
1438:
868:
Exigents are new kind of Exalt introduced in Third Edition. They are first showcased in the
257:
31:
2413:
2373:
2203:
Exalted Wiki, a Wiki containing fan-created material and archived quotes by the developers
1025:
are the children of ghosts using powerful Charms to help them reproduce with mortals, and
548:
848:
in late Second Edition without being fully detailed. They became more defined as of the
488:
In December 2019, Onyx Path Publishing announced it would be producing and crowdfunding
2323:
2264:
2061:; James Steward (2001). "Chapter Nine: Wonders And Equipment". In John Chambers (ed.).
2058:
1434:
1060:, and with at least a glimmering memory of the intelligent entities they had once been.
400:
has mechanical and thematic similarities to White Wolf's previous game series, the old
329:
227:
222:
in July 2001. The game is currently in its third edition. It was originally created by
70:
2034:
The Books of Sorcery, Vol. IV: The Roll of Glorious Divinity I - Gods & Elementals
947:
Behemoths are unique, immortal monsters. There are two broad categories of behemoths:
2477:
2408:
2284:
2172:
2063:
2001:
1787:
1439:
1095:
The Books of Sorcery, Vol. IV: The Roll of Glorious Divinity I: Gods & Elementals
231:
82:
74:
61:
1599:"Onyx Path Publishing Announces New Exalted Essence Corebook – Onyx Path Publishing"
1196:, are bizarre creatures spawned by the nightmares of the Neverborn. The category of
1091:
The Books of Sorcery, Vol. V: The Roll of Glorious Divinity II: Ghosts & Demons
627:
470:
297:
282:
267:
212:
166:
1620:"Exalted: Essence - Onyx Path Publishing | Exalted 3rd Edition | DriveThruRPG.com"
778:
Alchemical Exalted (Chosen of Autochthon, Champions, Colossi, Patropoli/Matropoli)
462:, the final Second Edition product, was published in January 2012. Development of
196:
1218:
Terrestrial Bureaucracy. In practice, Terrestrial courts are largely independent.
994:
in Creation for any great duration. Rules for playing Fair Folk are presented in
512:
In March 2008, White Wolf Publishing unveiled a promotion that would allow 2,500
2442:
2418:
2403:
2338:
2288:
2279:
467:
77:, Andrew Bates, Dana Habecker, Sheri M. Johnson, Chris McDonough, Richard Thomas
888:
of their Exaltation incorporating the blood of the dead Incarna of the Aurora.
2398:
2368:
2353:
2293:
2099:(2nd ed.). White Wolf Publishing. pp. 111, 133, 343, 378, 380, 382.
1475:
1310:
1172:
1161:
539:
The history of the setting begins with the Primordials: vast entities akin to
373:
247:
2186:
1999:
Borgstrom, R. Sean; Michael Kessler; John Snead (2002). John Chambers (ed.).
377:
where the idea of a fixed target number of 7 or higher was first introduced.
17:
2462:
2298:
2259:
2207:
544:
287:
30:
This article is about the role-playing game. For the comics adaptation, see
571:
1324:
the Exalted of the First Age occasionally made items out of the material.
478:
262:
739:, the Abyssal castes are a dark reflection of their Solar counterparts;
2249:
324:
1551:"Update 3: And After a Day Had Passed... · Deluxe Exalted 3rd Edition"
988:– the place that exists between Creation and the Unshaped Chaos.
408:
The game has a sales record on par with the company's flagship title,
2452:
2447:
2318:
1029:
are the children of powerful Exalts (although exceedingly rare). The
731:
Abyssal Exalted (Chosen of the Void, Deathknights, Death's Lawgivers)
714:
Terrestrial Exalted (Chosen of the Elemental Dragons, Dragon-Blooded)
1578:
2393:
2328:
632:
575:
319:
235:
1505:"A Brief History of Game #12: White Wolf, Part Two: 1993-Present"
625:
and the champions of the chief of the gods, a being known as the
2383:
2303:
1437:; James Steward (2001). "Introduction". In John Chambers (ed.).
802:
Infernal Exalted (Chosen of the Yozis, Akuma, Green Sun Princes)
347:
2211:
492:
a streamlined version of the rules to introduce new players to
466:'s Third Edition was officially announced in October 2012. The
2189:. New Epoch Press. June 10, 2002 – via Internet Archive.
1565:"Update 40: YOU Are the Exalted! · Deluxe Exalted 3rd Edition"
1872:"Deluxe Exalted 3rd Edition by Richard Thomas — Kickstarter"
425:. Meanwhile, some oWoD supplements also supported this; the
2202:
1478:; Andrew Watt (2006). "Introduction". In Carl Bowen (ed.).
1093:. Rules for playing elementals and gods are presented in
617:
Solar Exalted (Chosen of the Unconquered Sun, Lawgivers)
1650:(2nd ed.). White Wolf Publishing. pp. 23–32.
1412:(2nd ed.). White Wolf Publishing. pp. 22–67.
998:
in First Edition; Second Edition rules are included in
2135:
The Books of Sorcery Volume, Vol. III: Oadenol's Codex
685:
Sidereal Exalted (Chosen of the Five Maidens, Viziers)
1400:
1398:
1085:
for playing ghosts in First Edition are presented in
585:
The flat world of Creation is the primary setting of
421:
placed the Age of Sorrows as the pre-history of the
190:
182:
172:
162:
142:
132:
124:
81:
60:
1273:core rulebook, but later re-introduced supplement
896:Getimian Exalted (Chosen from Discarded Destinies)
404:, but exists in its own product line, called the
1089:, and rules for Second Edition are presented in
2137:. White Wolf Publishing. 2007. pp. 22–23.
1860:. White Wolf Publishing. 2012. pp. 43, 50.
1151:The most common type of ghosts, referred to as
2187:"Black Gate; adventures in fantasy literature"
2223:
2123:. Onyx Path Publishing. 2017. pp. 16–17.
743:(soldiers, generals, and martial champions),
8:
1299:upon the forces of death and the underworld.
234:, and was inspired by world mythologies and
43:
1903:. White Wolf Publishing. pp. 154–195.
1822:. White Wolf Publishing. pp. 137–175.
1764:. White Wolf Publishing. pp. 107–117.
1723:The Manual of Exalted Power: Dragon-Blooded
840:Liminal Exalted (Chosen of the Dark Mother)
2230:
2216:
2208:
1888:. Onyx Path Publishing. 2019. p. 101.
1846:. Onyx Path Publishing. 2023. p. 112.
49:
2161:. Onyx Path Publishing. 2017. p. 14.
2036:. White Wolf Publishing. pp. 1–176.
1978:. White Wolf Publishing. pp. 60–89.
1953:. White Wolf Publishing. pp. 44–93.
1928:. White Wolf Publishing. pp. 60–89.
1749:. Onyx Path Publishing. 2019. p. 16.
1725:. White Wolf Publishing. pp. 18–87.
1700:. White Wolf Publishing. pp. 19–43.
1675:. White Wolf Publishing. pp. 20–56.
1579:"Current Projects – Onyx Path Publishing"
790:. They were introduced in the supplement
904:They appear as a playable Exalt type in
665:Lunar Exalted (Chosen of Luna, Stewards)
555:, and placed the gods to watch over it.
518:players to exchange their copy of their
1394:
1000:Graceful Wicked Masques: The Fair Folk.
809:Manual of Exalted Power - The Infernals
643:(priest-kings of the Unconquered Sun),
27:Tabletop high fantasy role-playing game
1698:The Manual of Exalted Power: Sidereals
246:The setting is strongly influenced by
42:
2504:Role-playing games introduced in 2001
1747:Dragon-Blooded: What Fire Has Wrought
1482:. White Wolf Publishing. p. 19.
768:The Manual of Exalted Power: Abyssals
7:
2173:"Pyramid: Pyramid Pick: Exalted RPG"
892:introducing a whole new Exalt host.
864:Exigents (Chosen of the Little Gods)
524:Exalted Second Edition Core Rulebook
1673:The Manual of Exalted Power: Lunars
2069:. White Wolf Publishing. pp.
2007:. White Wolf Publishing. pp.
1793:. White Wolf Publishing. pp.
1445:. White Wolf Publishing. pp.
872:rulebook, and detailed in full in
844:Liminal Exalted first appeared in
25:
829:and receive a prestige spread in
782:Creations made from clay and the
727:legally adopted as her children.
562:However, the Exalted suffer from
1470:Chambers, John; Alan Alexander;
417:The initial advertisements for
496:'s setting and mechanics. The
1:
1527:Exalted reviews on Amazon.com
1021:are the offspring of demons,
759:(bureaucrats and diplomats).
655:(ambassadors and diplomats).
520:3.5 Edition Player's Handbook
621:The default protagonists of
155:April 20, 2016 (3rd Edition)
152:March 13, 2006 (2nd edition)
2484:White Wolf Publishing games
1789:Exalted: The Autochthonians
1503:Shannon Appelcline (2007).
1336:list of Exalted sourcebooks
755:(assassins and spies), and
460:Shards of the Exalted Dream
286:. Other influences include
2520:
2499:Fantasy role-playing games
1072:Scroll of the Fallen Races
970:Scroll of the Fallen Races
874:Exigents: Out of the Ashes
730:
651:(spies and assassins) and
647:(scholars and sorcerers),
216:tabletop role-playing game
29:
2494:Fantasy campaign settings
2489:Role-playing game systems
2379:Powered by the Apocalypse
2255:Advanced Fighting Fantasy
2245:
2239:Role-playing game systems
1176:, or lower soul, but the
968:in First Edition and the
751:(scholars and artisans),
639:(warriors and generals),
253:Tales from the Flat Earth
48:
1338:for further information.
786:, built in the world of
541:Greek primordial deities
346:The game uses ten-sided
218:originally published by
747:(priests and leaders),
411:Vampire: The Masquerade
350:and a variation of the
1976:Exalted: The Fair Folk
1951:Exalted Player's Guide
1926:Exalted: The Fair Folk
1901:Exalted Player's Guide
1480:Exalted Second Edition
1271:Exalted Second Edition
1068:Exalted: The Fair Folk
1038:in First Edition, and
1036:Exalted Player's Guide
996:Exalted: The Fair Folk
966:Exalted Player's Guide
735:Loyal servants of the
515:Dungeons & Dragons
111:Holden Shearer (ed. 3)
36:Exalt (disambiguation)
34:. For other uses, see
1762:Exalted: The Abyssals
1384:White Wolf Publishing
1087:Exalted: The Abyssals
1070:and Second Edition's
923:It's a Wonderful Life
870:Exalted Third Edition
850:Exalted Third Edition
475:Exalted Third Edition
423:old World of Darkness
220:White Wolf Publishing
137:White Wolf Publishing
97:Geoffrey C. Grabowski
2364:Megaversal/Palladium
1624:www.drivethrurpg.com
949:Primordial Behemoths
935:Other magical beings
114:Robert Vance (ed. 3)
1525:Amazon.com (2005).
1371:Storytelling System
910:Crucible of Legends
820:Broken-Winged Crane
432:Kindred of the East
361:(formerly known as
335:Journey to the West
117:Eric Minton (ed. 3)
45:
2159:Arms of the Chosen
2121:Arms of the Chosen
1844:Crucible of Legend
1529:. White Wolf Pub.
1052:Also known as the
1042:in Second Edition.
972:in Second Edition.
831:Crucible of Legend
762:In the present of
635:of Solar Exalted:
522:for a copy of the
352:Storyteller System
273:The Gods of Pegana
177:Storyteller System
149:2001 (1st edition)
108:John Mørke (ed. 3)
2471:
2470:
2043:978-1-58846-698-3
2003:Games of Divinity
1771:978-1-58846-665-5
1732:978-1-58846-688-4
1707:978-1-58846-697-6
1682:978-1-58846-694-5
1472:Rebecca Borgstrom
1378:World of Darkness
1244:Magical Materials
784:Magical Materials
631:. There are five
402:World of Darkness
328:, the Bible, and
293:The Black Company
278:Yoshiaki Kawajiri
204:
203:
16:(Redirected from
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1192:, also known as
1104:Yozis and Demons
1040:Scroll of Heroes
906:Exalted: Essence
854:Exalted Essence.
553:primordial chaos
490:Exalted Essence,
427:Hunter Apocrypha
303:Resurrection Man
258:Michael Moorcock
200:
199:
197:Official website
53:
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32:Exalted (comics)
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846:Masters of Jade
842:
827:Exalted Essence
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687:
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628:Unconquered Sun
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602:
600:Types of Exalts
564:the Great Curse
549:H. P. Lovecraft
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406:Age of Sorrows.
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309:The Night Watch
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2059:Lucien Soulban
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18:Eclipse Caste
2433:Storytelling
2181:
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1627:. Retrieved
1623:
1614:
1603:. Retrieved
1601:. 2019-12-07
1593:
1582:. Retrieved
1573:
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1526:
1520:
1509:. Retrieved
1498:
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1228:Primordials.
1201:
1198:Hekatonkhire
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856:(June 2023)
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298:Sean Stewart
291:
283:Ninja Scroll
281:
271:
268:Lord Dunsany
261:
251:
245:
224:Robert Hatch
213:high fantasy
207:
206:
205:
167:High fantasy
125:Illustrators
91:Robert Hatch
67:Robert Hatch
40:
2429:Storyteller
2389:QuestWorlds
2289:Cortex Plus
1031:Fae-Blooded
1006:God-Blooded
468:Kickstarter
330:Wu Cheng'en
143:Publication
128:Brian Glass
2478:Categories
2399:Rolemaster
2354:Masterbook
2270:Amber DRPG
1629:2023-06-30
1605:2023-06-30
1584:2023-06-30
1536:1588466841
1511:2007-09-16
1476:John Snead
1390:References
1357:Black Gate
1311:Orichalcum
1305:Orichalcum
1283:Moonsilver
1186:Deathlords
1182:Nephwracks
1159:, are the
1126:Elementals
1027:Half-Caste
986:Rakshastan
902:The Realm.
757:Moonshadow
737:Deathlords
545:Outer Gods
535:Background
508:Promotions
374:Adventure!
248:Tanith Lee
242:Influences
133:Publishers
2463:Unisystem
2438:Traveller
2344:Interlock
2299:D6/OpenD6
2260:Alternity
1886:The Realm
1294:Soulsteel
1265:Starmetal
1202:Neverborn
977:Fair Folk
944:Behemoths
576:Fair Folk
572:shogunate
315:Galveston
288:Glen Cook
183:Age range
83:Directors
62:Designers
2458:Ubiquity
2443:Tri-Stat
2250:3D&T
1507:. RPGnet
1365:See also
1334:See the
1205:sorcery.
1194:plasmics
1190:Spectres
1157:the dead
1054:Jadeborn
749:Daybreak
745:Midnight
645:Twilight
479:Numenera
368:Aberrant
263:Hawkmoon
2419:SilCORE
2324:Gumshoe
2097:Exalted
2073:, 246.
2065:Exalted
1648:Exalted
1441:Exalted
1410:Exalted
1350:Pyramid
1343:Reviews
1319:Adamant
1288:easily.
1235:Essence
1079:Spirits
764:Exalted
653:Eclipse
623:Exalted
594:Exalted
587:Exalted
543:or the
530:Setting
501:Essence
498:Exalted
494:Exalted
464:Exalted
454:Exalted
444:Exalted
436:Exalted
419:Exalted
398:Exalted
393:History
358:Trinity
325:Odyssey
208:Exalted
191:Website
173:Systems
105:(ed. 2)
99:(ed. 1)
93:(ed. 1)
44:Exalted
2453:TWERPS
2448:True20
2319:Fuzion
2285:Cortex
2141:
2103:
2077:
2040:
2015:
2011:–127.
1982:
1957:
1932:
1907:
1826:
1801:
1768:
1729:
1704:
1679:
1654:
1533:
1486:
1453:
1416:
1153:ghosts
1148:Ghosts
982:Raksha
641:Zenith
633:castes
387:stunts
371:, and
342:System
312:, and
163:Genres
2394:Risus
2349:MURPG
2329:GURPS
2314:Fudge
1797:–62.
1329:Books
1259:Wood.
1058:alive
649:Night
320:Homer
236:anime
211:is a
2404:SAGA
2384:QAGS
2369:Omni
2359:MEGS
2339:Hero
2334:HARP
2309:Fate
2304:EABA
2280:CODA
2139:ISBN
2101:ISBN
2075:ISBN
2038:ISBN
2013:ISBN
1980:ISBN
1955:ISBN
1930:ISBN
1905:ISBN
1824:ISBN
1799:ISBN
1766:ISBN
1727:ISBN
1702:ISBN
1677:ISBN
1652:ISBN
1531:ISBN
1484:ISBN
1451:ISBN
1414:ISBN
1254:Jade
1214:Gods
741:Dusk
637:Dawn
363:Aeon
348:dice
276:and
230:and
2424:SRS
2294:d20
2275:BRP
1178:hun
1162:hun
1155:or
753:Day
547:of
449:own
365:),
332:'s
322:'s
300:'s
290:'s
280:'s
270:'s
260:'s
250:'s
186:12+
2480::
2431:/
2414:SF
2287:/
2071:15
1795:16
1622:.
1449:.
1447:17
1397:^
1360:#4
1173:po
912:.
338:.
318:;
306:,
296:;
266:,
256:,
238:.
226:,
73:,
69:,
2231:e
2224:t
2217:v
2175:.
2147:.
2109:.
2083:.
2046:.
2021:.
2009:1
1988:.
1963:.
1938:.
1913:.
1874:.
1832:.
1807:.
1774:.
1735:.
1710:.
1685:.
1660:.
1632:.
1608:.
1587:.
1567:.
1553:.
1539:.
1514:.
1492:.
1459:.
1422:.
1380:.
1373:.
1097:.
1074:.
38:.
20:)
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