Knowledge (XXG)

Environment artist

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require incredibly expensive payments such as Autodesk Maya and ZBrush. Maya is a “professional 3D software for creating realistic characters and blockbuster-worthy effects” (Autodesk, 2024) and ZBrush is “the industry standard for 3D sculpting and painting digital clay” (Maxon, 2024). According to the Autodesk website, Maya subscriptions include $ 235 monthly, $ 1,875 yearly, and $ 5625 tri yearly (Autodesk, 2024) and ZBrush is $ 29.91 per month or $ 359 a year (Maxon, 2024). Another commonly used design tool is Adobe Creative Suite which includes many design software such as Adobe Photoshop and Adobe Illustrator. Users can either pay for the Creative Cloud which includes all the apps or pay for them individually which costs more (Adobe, 2024). Many online classes or universities also require payment to learn the software. If people can’t afford to take these courses, they are at a much higher disadvantage than those who can. For unemployed people searching for jobs, paying for multiple subscriptions takes a toll on them financially. If universities do not provide access for students, they would have to make these expensive payments on top of their tuition out of their pocket. At
223:, Maya is free for students both on personal and school devices. However, ZBrush and Adobe apps are only free on school devices. They can not be downloaded on personal devices unless the students pay. For majors such as Visual Communications Design which use Adobe products every day for their assignments, the cost is a barrier to their education. By paying for these subscriptions, people have to set aside a budget for them, affecting their budget for essential needs. This can lead to an increase in stress due to financial strain and the closure of many opportunities. For people in marginalized communities who already don’t have as many opportunities, having to pay expensive fees for access inhibits their learning opportunities as well 118:. Both Earle and Coats produced varying effects from the styling and colors. They each brought a never-before-seen artistic skill when designing the backgrounds that many modern-day artists refer back to. For example, Earle produced the “magical, medieval look” (Eyvind Earle– Official Site, n.d.) that is in Sleeping Beauty and Claude produced “stunning watercolor background paintings in Pinocchio (Walt Disney Archives, 2018). These new standards elevated the experience of audience members as the atmosphere and general feel of the film were improved. 196:. In an article published on Vice titled “Historial Accuracy Matters in Video Games. Here’s Why”, Kris van der Voorn dives into how the game’s representation of the Gothic cathedral is a huge possibility in rebuilding Notre Dame because of its “unerring accuracy.” From an educational perspective, misrepresentation in games can lead to historical misunderstandings and distortions. It would provide false information that impressionable young children and adults may perceive as truth. 168: 275:
most efficiency. The access to knowledge allows more users to get creative with their art and allows for a better chance at success within the artistic and design industry. Free content also allows people within different demographics to access information. The diversity of more minds, coupled with the ability to exercise creative freedom by a wider range of individuals allows for more creativity and advancement within the industry.
631: 252:, NVE, SDD, cooling, an operating system, and peripherals and other input devices. Similar to software, these hardware components are by no means cheap. According to Easy Render, one can build a PC on a budget of “approximately $ 1100.” While the price is steep, this is an investment for the future. 274:
also provides a vast amount of information on how to use these free or paid software, allowing the free flow of knowledge for a bigger audience. There are dozens of channels dedicated to creating educational step-by-step videos giving insight into tips and tricks on how to use the software with the
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While environment art has enhanced the visual and emotiona appeal of films and games, challenges such as historical accuracy persist in historical genres. There is extra mportance placed on creating environments that are historically acccurate in order to create a more immersive experience for the
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The evolution of technology has significantly increased the accessibility of tools required for creating environment art, especially in a growing digital world. While the improvements within technology have revolutionized the accessibility of creating background art, high costs, limited access to
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Traditional mediums for creating backgrounds tend to be expensive because of the amount of materials required. Art supply stores such as Michael’s sells supplies at a relatively affordable price. However, small costs add up quickly can result in individuals being severely financially compromised
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The history of environment art within games and other cinematic industries is characterized by a gradual progression of advancements within technology that brought environment art to life. The incorporation of fine arts skills into the technology and entertainment industries resulted in the many
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Most backgrounds today are made digitally. Artists will go on computers and open up design software that enables them to create backgrounds within a matter of minutes. The problem arises when software requires money to access them. Most companies require multiple industry-standard software that
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setting. They are responsible for creating the majority of the overall asset and visuals the player will encounter on the screen, modeling, texturing and placing assets, buildings, streets, foliage, furniture, and all other elements into a scene using a method called set dressing. They also
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Although there are many barriers, most financial, there have been solutions to this problem. Other software only requires a one-time payment or are completely free such as Procreate and Blender respectively. Procreate allows users to “create expressive sketches, rich paintings, gorgeous
74:. These techniques were used to simulate large-scale settings, oftentimes when “backgrounds and environments too expensive, impractical, or impossible to recreate or achieve through traditional on-location or practical set design”(Veselinovikj, 2023). Very popular films such as 261:
because of the mediums. Depending on the canvas selected, prices can range from around $ 10 to almost $ 100 (Michael’s, 2024). This cost does not include the paints, brushes, pens, pencils, and colors that go into creating this traditional art medium.
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Along with software payments, there are hardware requirements to run the applications. According to Giuseppe Stidemann who posted a blog on Morph3d titled “Computer Spects You Need for 3D Modeling,” there are 11 hardware components that are needed:
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intricate backgrounds in movies and games that we see today. Although it is difficult to pinpoint its origins, individuals and their contributions have significantly changed the way backgrounds and environments work.
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The gaming industry is slightly different. The history of games is very broad and many specifics in technological advancements define how exactly they changed the functions of a game. In earlier games such as
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to simulate a 3D environment. Now in modern-day video games, there is a variety of games that are in 2D, 3D, or both. These different styles can be accomplished all through software like
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used matte painting to achieve realism in the background (Moore, 2022). Oftentimes, these techniques are still used but in a more digital atmosphere as it is quicker and cheaper now.
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illustrations, and beautiful animations” (Procreate, 2024). Blender allows users to 3D Model, animate, render, and many more all for free (Blender, 2024).
99: 672: 696: 437: 665: 90:, better known as Disney. Many individuals have contributed significantly to defining the style of film produced by Disney. 245: 691: 115: 131:, there were very simplistic backgrounds, often using a few solid colors. Slowly as games could handle more demand, 62:
Before technology was introduced in the games and cinema industry, there were various other techniques used such as
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approximate collision so that the player isn't running through walls or other objects that block, optimize
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information, and technical complexities all pose challenges that need to be overcome.
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became a very popular art style and could be seen in games like
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One of the companies that has defined cinematography is the
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History of Environment Art in Games and Cinematic Industries
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were award-winning artists who worked on films such as
32:, specializing in outdoor and indoor locations for a 532:"How to Build a PC for 3D Rendering on a Budget" 318:"Matte Paintings: What it is & How it Works" 248:or power supply unit, storage devices including 666: 8: 175:'s maps, a first person shooter produced by 673: 659: 45:, and help bring life to the game world. 20:is a professional artist who works in the 507:"Computer Specs You Need for 3D Modeling" 244:, graphics card, monitor, computer case, 284: 41:so that the level runs at a manageable 7: 627: 625: 580:"Procreate® – Sketch, Paint, Create" 453: 451: 432: 430: 82:Contributions of Notable Individuals 645:. You can help Knowledge (XXG) by 409:Voorn, Kris van der (2022-03-30). 14: 629: 293:"What is an environment artist?" 122:Evolution in Gaming Environments 58:Early Techniques and Innovations 697:Video game industry occupations 100:Snow White and the Seven Dwarfs 76:Star Wars: Empire Strikes Back 1: 342:"eAcademicBooks LLC CATALOG" 556:"Search Product | Michaels" 459:"Maxon - Plans and Pricing" 713: 624: 265:Solutions and Alternatives 316:FX, Boris (2023-10-31). 641:–related article is a 346:www.eacademicbooks.com 188:player. An example is 183:Impacts and Challenges 603:Foundation, Blender. 169:Adobe Creative Suite 88:Walt Disney Company 22:video game industry 692:Video gaming stubs 536:www.easyrender.com 72:forced perspective 18:environment artist 654: 653: 221:Purdue University 145:Super Mario Bros. 704: 675: 668: 661: 633: 626: 619: 618: 616: 615: 600: 594: 593: 591: 590: 576: 570: 569: 567: 566: 560:www.michaels.com 552: 546: 545: 543: 542: 528: 522: 521: 519: 518: 503: 497: 496: 494: 493: 479: 473: 472: 470: 469: 455: 446: 445: 434: 425: 424: 422: 421: 406: 400: 399: 397: 396: 382: 376: 375: 373: 372: 362: 356: 355: 353: 352: 338: 332: 331: 329: 328: 313: 307: 306: 304: 303: 289: 192:’s depiction of 190:Assassin’s Creed 712: 711: 707: 706: 705: 703: 702: 701: 682: 681: 680: 679: 623: 622: 613: 611: 602: 601: 597: 588: 586: 578: 577: 573: 564: 562: 554: 553: 549: 540: 538: 530: 529: 525: 516: 514: 505: 504: 500: 491: 489: 481: 480: 476: 467: 465: 457: 456: 449: 438:"Autodesk Maya" 436: 435: 428: 419: 417: 408: 407: 403: 394: 392: 384: 383: 379: 370: 368: 364: 363: 359: 350: 348: 340: 339: 335: 326: 324: 315: 314: 310: 301: 299: 291: 290: 286: 281: 267: 258: 229: 216: 211: 202: 185: 171:. For example, 141:Legend of Zelda 124: 116:Sleeping Beauty 84: 68:rear projection 60: 51: 12: 11: 5: 710: 708: 700: 699: 694: 684: 683: 678: 677: 670: 663: 655: 652: 651: 634: 621: 620: 595: 571: 547: 523: 498: 474: 447: 426: 401: 386:"Claude Coats" 377: 357: 333: 308: 283: 282: 280: 277: 266: 263: 257: 254: 236:or processor, 228: 225: 215: 212: 210: 207: 201: 198: 184: 181: 123: 120: 83: 80: 66:, miniatures, 64:matte painting 59: 56: 50: 47: 13: 10: 9: 6: 4: 3: 2: 709: 698: 695: 693: 690: 689: 687: 676: 671: 669: 664: 662: 657: 656: 650: 648: 644: 640: 635: 632: 628: 610: 606: 599: 596: 585: 581: 575: 572: 561: 557: 551: 548: 537: 533: 527: 524: 512: 508: 502: 499: 488: 487:www.adobe.com 484: 478: 475: 464: 460: 454: 452: 448: 443: 439: 433: 431: 427: 416: 412: 405: 402: 391: 387: 381: 378: 367: 361: 358: 347: 343: 337: 334: 323: 319: 312: 309: 298: 297:Unreal Engine 294: 288: 285: 278: 276: 273: 264: 262: 255: 253: 251: 247: 243: 239: 235: 226: 224: 222: 213: 209:Cost Barriers 208: 206: 199: 197: 195: 191: 182: 180: 178: 174: 170: 166: 165:Unreal Engine 162: 158: 154: 150: 146: 142: 138: 134: 130: 121: 119: 117: 113: 109: 105: 101: 97: 93: 89: 81: 79: 77: 73: 69: 65: 57: 55: 48: 46: 44: 40: 35: 31: 27: 26:film industry 23: 19: 647:expanding it 639:video gaming 636: 612:. 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Retrieved 296: 287: 268: 259: 240:, memory or 230: 217: 203: 186: 125: 96:Claude Coats 92:Eyvind Earle 85: 61: 52: 17: 15: 609:blender.org 256:Traditional 137:Donkey Kong 686:Categories 614:2024-04-15 589:2024-04-15 565:2024-04-15 541:2024-04-15 517:2024-04-15 511:3DM Course 492:2024-04-15 468:2024-04-15 420:2024-04-15 395:2024-04-15 371:2024-04-15 351:2024-04-15 327:2024-04-15 302:2022-09-28 279:References 194:Notre Dame 177:Riot Games 108:Cinderella 30:3D modeler 605:"License" 584:Procreate 133:pixel art 112:Peter Pan 43:framerate 442:Autodesk 322:Boris FX 227:Hardware 214:Software 200:Barriers 173:VALORANT 104:Fantasia 39:topology 272:YouTube 157:Blender 167:, and 143:, and 114:, and 70:, and 34:game's 637:This 463:Maxon 28:as a 643:stub 415:Vice 161:Nuke 153:Maya 149:Doom 129:Pong 94:and 390:D23 250:HDD 246:PSU 242:RAM 238:GPU 234:CPU 24:or 16:An 688:: 607:. 582:. 558:. 534:. 509:. 485:. 461:. 450:^ 440:. 429:^ 413:. 388:. 344:. 320:. 295:. 163:, 159:, 155:, 139:, 110:, 106:, 102:, 674:e 667:t 660:v 649:. 617:. 592:. 568:. 544:. 520:. 495:. 471:. 444:. 423:. 398:. 374:. 354:. 330:. 305:.

Index

video game industry
film industry
3D modeler
game's
topology
framerate
matte painting
rear projection
forced perspective
Star Wars: Empire Strikes Back
Walt Disney Company
Eyvind Earle
Claude Coats
Snow White and the Seven Dwarfs
Fantasia
Cinderella
Peter Pan
Sleeping Beauty
Pong
pixel art
Donkey Kong
Legend of Zelda
Super Mario Bros.
Doom
Maya
Blender
Nuke
Unreal Engine
Adobe Creative Suite
VALORANT

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