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from 1979. Epoch wanted the
Cassette Vision to be based around cartridges to help clear out space in one's house, as its dedicated machines were usually big and took up room. The Cassette Vision was not the first cartridge-based console released in Japan; earlier examples include the Video Cassette
386:
5,000, far lower than the original model, and was designed specifically to be cheap and more affordable for consumers. The
Cassette Vision Jr. retains most of the same features as the Cassette Vision, omitting the volume dial controller and having a redesigned keyboard layout to make certain games
604:
game. The cartridge contains a collection of twelve games, including four that required the use of the light gun. The gun connects to the console via the AUX connector. This is the only accessory available for the
Cassette Vision and therefore the only peripheral that use the AUX connection. This
613:
Epoch decided to capitalize on the NEC uPD77xx chipset, as they had already used to develop games on this platform (TV Baseball and TV Vader). To achieve this, Epoch decided to put the CPU (μPD777C or μPD778) directly in the cartridge while the shell of the console would only contain the power
363:. As the country's home console market possessed few "major" competitors, the Cassette Vision quickly rose in popularity and sales, becoming the best-selling game console in Japan at the time. It claimed 70% of the market by 1982, surpassing the Cassette TV Game and Bandai's import of the
297:
was originally a manufacturer of plastic baseball boards, before transitioning to designing toys, board games, and playing cards. Epoch rose to become one of Japan's largest toy companies during the 1960s and 1970s, in part due to its family-run business model. The company partnered with
398:(Famicom), which was similarly designed around interchangeable cartridges. The Famicom quickly overtook the Cassette Vision in popularity and became the leading game console in Japan, largely for its ability to produce high-quality conversions of arcade games like
655:
would have divided the speed by 4. Although having only the ROM on the cartridge would have reduced their cost drastically, it would have greatly increased the cost of the console itself, incur more R&D cost and delay the release of the console.
316:, which was moderately successful. Based on its experience with designing handheld electronic games and other kinds of video game hardware, Epoch began work on creating a video game console that utilized interchangeable
424:, its final game, in the same month. The company refocused its efforts on designing a successor to the Cassette Vision that could compete with Nintendo and Sega, which became the
605:
connector was later removed when Epoch released the
Cassette Vision Jr, a trim down version of the Cassette Vision, making the Gun incompatible with that version of the console.
323:
Epoch supervisor and designer
Masayuki Horie was assigned as the designer and hardware engineer of the Cassette Vision. Horie previously worked on the Digit-Com 9, a baseball
247:. The Cassette Vision has unusual controls: four knobs built into the console itself, two for each player (one for horizontal, one for vertical), plus two buttons per player.
327:, and several of the company's earlier dedicated consoles. The console was to represent "the perfection or maturation" of Epoch's previous console efforts, most notably the
1572:
387:
more intuitive to play. The
Cassette Vision Jr. was successful for its low price point and lack of competition, and like its predecessor was commercially successful.
2441:
496:– a shoot 'em up released by Epoch in 1982 (this game was playable two years before it came out for the Cassette Vision with the 1980 dedicated console TV Vader)
1160:
461:– a baseball game released by Epoch in 1981 (this game was playable before it came out for the Cassette Vision with the 1978 dedicated console TV Baseball)
340:. Because of the way Epoch designed its previous consoles, the development team working under Horie was unable to separate the ROM and CPU in the console.
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Epoch had difficulty producing consoles and satisfying demand due to the costs of manufacturing them. In response, Epoch released the
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in 1977, which Epoch had released in Japan as the
Cassette TV Game in 1979. The console's name comes from the Japanese synonym for
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1983:
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Having the ROM, the RAM and the CPU in one chip, Epoch/NEC were able to create a chip that would support
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2011:
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193:
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The
Cassette Vision Jr., a cost-reduced and minimized version of the Cassette Vision released in 1983
367:. Horie believes part of the console's success lay in its accessibility and appeal towards consumers.
938:
617:
According to documents posted online by NEC engineer
Tetsuji Oguchi, the μPD777 has a resolution of
2198:
1436:
1366:
289:
The
Cassette Vision was inspired by Epoch's previous video game console efforts, such as TV Vader.
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1978:
1466:
1410:
1390:
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1236:
1169:
1120:
1108:
825:
552:
324:
262:
37:
851:
420:. Epoch chose to discontinue the Cassette Vision in August 1984 due to poor sales. It released
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1224:
910:
876:
672:
1072:
768:
2084:
1973:
709:
644:
317:
585:
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1932:
1622:
1446:
1351:
1138:
880:
872:
652:
648:
395:
370:
136:
1487:
980:
2309:
2279:
2264:
2155:
1846:
1744:
789:"Inside With Epoch". Lema Publishing. Toys n Playthings. February 2014. pp. 36–38.
647:
instructions which was way faster than systems using a separate ROM at the time. Using
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501:
312:
2420:
2132:
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2117:
2034:
2006:
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1451:
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141:
17:
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1356:
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252:
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in 1975, the first video game console released in Japan. In 1980, it released the
1000:
2392:
2294:
2103:
2056:
1955:
1912:
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1127:
478:
352:
1115:
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1331:
1049:"エポック社・原 洋 氏インタビュー/GAME FRONTIERS from CLASSIC VIDEOGAME STATION ODYSSEY 2001"
417:
356:
244:
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1942:
1833:
1823:
1759:
1675:
637:
597:
589:
294:
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213:
48:
1550:
1024:
261:. The Cassette Vision sold around 400,000 units, and was the best selling
2387:
2325:
2284:
1917:
1894:
1856:
1851:
1790:
469:
391:
382:, a cost-effective remodel, on July 19, 1983. This version was priced at
299:
266:
183:
614:
supply, the controls and the NTSC video and sound generation hardware.
596:
In the same year as the launch of the Cassette Vision, Epoch released a
428:. In its lifetime, the Cassette Vision sold an estimated 400,000 units.
404:. The Cassette Vision was unable to compete with the Famicom, and later
2243:
2165:
2160:
2075:
2044:
2029:
1965:
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1400:
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232:
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1927:
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435:
413:
369:
284:
217:
82:
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pixel sprites in eight colors (six colors + orange + blue-cyan).
2099:
2021:
1988:
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405:
1554:
1142:
2071:
2049:
1998:
1922:
1871:
351:
13,500. Epoch based its marketing strategy on what worked for
347:
was released in Japan on July 30, 1981, at a retail price of
732:"Epoch and the Cassette Vision – 1997 Developer Interview"
761:"CLASSIC VIDEOGAME STATION ODYSSEY/EVENT/EARLY CREATERS"
537:– an action game released by Epoch in 1983 (inspired by
1092:
310:, a dedicated home console that featured a clone of
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2216:
2181:
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1997:
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243:format. In terms of power, it is comparable to the
189:
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147:
135:
125:
114:
106:
94:
74:
64:
54:
44:
818:"カセットビジョン from Classic Videogame Station Odyssey"
220:on July 30, 1981. A redesigned model called the
1457:Palmtex Portable Videogame System / Super Micro
909:(in Japanese). Seishun Publishing. p. 84.
684:
1903:Family Computer/Nintendo Entertainment System
1566:
1154:
8:
30:
1029:MEGA - Museum of Electronic Games & Art
2178:
1573:
1559:
1551:
1321:
1161:
1147:
1139:
1001:"Tetsuji Oguchi - LSI Products (Japanese)"
489:– a sports game released by Epoch in 1981.
36:
29:
812:
810:
808:
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804:
802:
800:
798:
796:
636:, but the chip was capable of generating
900:
898:
447:There are twelve games for this system:
2208:1292 Advanced Programmable Video System
1381:1292 Advanced Programmable Video System
1099:
701:
665:
239:, not to be confused with the magnetic
2442:Second-generation video game consoles
273:. It received a successor called the
7:
390:Four days before the Jr.'s release,
1025:"Epoch Cassette Vision resurrected"
824:(in Japanese). 1998. Archived from
293:Founded in 1958 by Maeda Taketora,
250:The system originally retailed for
905:Takita, Seiichiro (June 1, 2000).
25:
1077:CLASSIC VIDEOGAME STATION ODYSSEY
2432:Discontinued video game consoles
1126:
1114:
1102:
1073:"The purpose of Cassette Vision"
962:NEC µPD777 to YUV System Design
907:ゲーム大国ニッポン 神々の興亡 2兆円市場の未来を拓いた男たち
848:"Old-Computers.com: The Museum"
742:from the original on 2015-10-23
2249:View-Master Interactive Vision
883:. January 2000. pp. 72–83
1:
767:(in Japanese). Archived from
320:cartridges to play software.
118:
2234:Gakken Compact Vision TV Boy
1372:Gakken Compact Vision TV Boy
850:. 2022-07-03. Archived from
2427:Products introduced in 1981
2304:3DO Interactive Multiplayer
2289:3DO Interactive Multiplayer
1951:3DO Interactive Multiplayer
1432:Children's Discovery System
685:
443:game on the Cassette Vision
231:is a contemporary Japanese
2458:
1472:Epoch Game Pocket Computer
1427:Milton Bradley Microvision
873:"Videogaming: The Odyssey"
710:"株式会社 エポツク杜 堀江正幸氏 (pg. 9)"
2405:
1740:Commodore 64 Games System
1500:
1488:Nintendo Game & Watch
676:
224:was released afterwards.
35:
2437:Home video game consoles
1582:Home video game consoles
1509:Third generation →
1504:← First generation
959:Oguchi, Tetsuji (2022).
609:Technical specifications
336:and the TV Jack 5000 by
1908:Super Famicom/Super NES
1880:PC Engine/TurboGrafx-16
1189:Home video game console
931:"Epoch Cassette Vision"
623:with up to twenty-five
592:for the Cassette Vision
304:TV Tennis Electrotennis
257:, with games priced at
210:home video game console
59:Home video game console
27:Home video game console
1442:Entex Adventure Vision
593:
576:(top-down racing game)
444:
375:
290:
1773:Super Cassette Vision
1717:Coleco Telstar Arcade
1362:Epoch Cassette Vision
1302:Eighth (2012–present)
1201:Handheld game console
828:on September 14, 2019
588:
439:
426:Super Cassette Vision
373:
357:Video Computer System
288:
275:Super Cassette Vision
194:Super Cassette Vision
131:NEC μPD777C or μPD778
18:Epoch Cassette Vision
1307:Ninth (2020–present)
175:Internal controllers
2199:Fairchild Channel F
1437:Entex Select-A-Game
1367:Fairchild Channel F
1297:Seventh (2005–2017)
1170:Video game consoles
712:(in Japanese). 1998
380:Cassette Vision Jr.
222:Cassette Vision Jr.
32:
2040:Mega Drive/Genesis
1467:Romtec Colorvision
1411:VTech CreatiVision
1282:Fourth (1987–2004)
1272:Second (1976–1992)
594:
445:
376:
291:
263:video game console
95:Introductory price
2414:
2413:
2401:
2400:
2331:EVO Smart Console
1651:Super Vision 8000
1548:
1547:
1496:
1495:
1406:Super Vision 8000
1292:Sixth (1998–2013)
1287:Fifth (1993–2006)
1277:Third (1983–2003)
1267:First (1972–1980)
1225:Dedicated console
1174:second generation
1005:www.oguchi-rd.com
979:Oguchi, Tetsuji.
935:old-computers.com
877:Future Publishing
207:second generation
199:
198:
159:μPD777C or μPD778
151:75 x 60; 8 colors
137:Removable storage
69:Second generation
16:(Redirected from
2449:
2204:Interton VC 4000
2179:
1974:Magnavox Odyssey
1575:
1568:
1561:
1552:
1377:Interton VC 4000
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999:Oguch, Tetsuji.
996:
990:
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937:. Archived from
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736:shmuplations.com
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621:
567:Unreleased games
453:Kikori no Yosaku
385:
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265:in Japan before
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216:and released in
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101:
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40:
33:
21:
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2194:Bally Astrocade
2170:
2137:
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2016:
1993:
1984:Videopac+ G7400
1960:
1937:
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1866:
1862:Xbox Series X/S
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1805:
1777:
1768:Cassette Vision
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1352:Bally Astrocade
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982:777 Design Note
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875:. No. 80.
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600:to go with the
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522:Monster Mansion
434:
396:Family Computer
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345:Cassette Vision
302:to release the
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271:Family Computer
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203:Cassette Vision
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31:Cassette Vision
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916:978-4413032063
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651:ROM through a
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574:Grand Champion
568:
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561:Elevator Panic
557:
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502:PakPak Monster
497:
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468:(not based on
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441:PakPak Monster
433:
430:
422:Elevator Panic
313:Space Invaders
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2159:
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2133:PlayStation 5
2131:
2129:
2128:PlayStation 4
2126:
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2123:PlayStation 3
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2119:
2118:PlayStation 2
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2035:Master System
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2019:
2013:
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2007:RCA Studio II
2005:
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1819:Intellivision
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1396:RCA Studio II
1394:
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1386:Intellivision
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1242:Retro console
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941:on 2022-07-03
940:
936:
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868:
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854:on 2022-07-03
853:
849:
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827:
823:
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771:on 2019-09-14
770:
766:
762:
756:
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741:
737:
733:
727:
724:
711:
705:
702:
695:
687:
686:Kasetto Bijon
682:
674:
669:
666:
659:
657:
654:
650:
646:
641:
639:
635:
630:
615:
608:
606:
603:
602:Big Sports 12
599:
591:
587:
580:
575:
571:
570:
566:
562:
558:
555:
554:
550:(inspired by
549:
548:Monster Block
545:
542:
541:
536:
535:Astro Command
532:
529:
528:
524:(inspired by
523:
519:
517:
513:
510:
509:
505:(inspired by
504:
503:
498:
495:
491:
488:
487:Big Sports 12
484:
481:
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475:
471:
467:
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449:
448:
442:
438:
431:
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423:
419:
415:
411:
407:
403:
402:
397:
394:released the
393:
388:
381:
372:
368:
366:
365:Intellivision
362:
361:ROM cartridge
358:
354:
346:
341:
339:
335:
334:Takatoku Toys
330:
326:
321:
319:
315:
314:
309:
305:
301:
296:
287:
280:
278:
276:
272:
268:
264:
254:
248:
246:
242:
241:cassette tape
238:
237:ROM cartridge
234:
230:
225:
223:
219:
215:
211:
208:
204:
195:
192:
188:
185:
182:
178:
174:
170:
166:
162:
158:
154:
150:
146:
143:
142:ROM cartridge
140:
138:
134:
130:
128:
124:
117:
113:
109:
105:
97:
93:
87:July 30, 1981
84:
80:
79:
77:
73:
70:
67:
63:
60:
57:
53:
50:
47:
43:
39:
34:
19:
2270:Apple Pippin
2229:Arcadia 2001
2151:CreatiVision
1767:
1722:ColecoVision
1671:Apple Pippin
1540:Manufacturer
1361:
1357:ColecoVision
1337:Arcadia 2001
1213:Microconsole
1080:. Retrieved
1076:
1067:
1056:. Retrieved
1052:
1043:
1032:. Retrieved
1028:
1019:
1008:. Retrieved
1004:
994:
981:
974:
961:
954:
943:. Retrieved
939:the original
934:
925:
906:
885:. Retrieved
867:
856:. Retrieved
852:the original
842:
830:. Retrieved
826:the original
822:Game Odyssey
821:
784:
773:. Retrieved
769:the original
765:Game Odyssey
764:
755:
744:. Retrieved
735:
726:
714:. Retrieved
704:
668:
642:
631:
616:
612:
601:
595:
573:
560:
551:
547:
538:
534:
525:
521:
516:New Baseball
515:
506:
500:
494:Battle Vader
493:
486:
477:
474:Nihon Bussan
470:Namco's game
465:
458:
452:
446:
440:
421:
399:
389:
379:
377:
344:
342:
328:
322:
311:
307:
292:
249:
228:
226:
221:
202:
200:
107:Discontinued
75:Release date
45:Manufacturer
2393:Evercade VS
2310:Super A'Can
2295:LaserActive
2275:CPS Changer
2239:RDI Halcyon
2113:PlayStation
2104:PlayStation
1956:Panasonic Q
1913:Nintendo 64
1791:Leapster TV
1699:Casio Loopy
1259:Generations
1121:Electronics
1109:Video games
887:January 22,
832:January 22,
527:Donkey Kong
479:Moon Cresta
401:Donkey Kong
329:TV Baseball
180:Predecessor
110:August 1984
2421:Categories
2224:Action Max
2189:APF-MP1000
2090:Neo Geo CD
1796:ClickStart
1750:Amiga CD32
1628:VCS (2021)
1608:Atari 7800
1603:Atari 5200
1598:Atari 2600
1462:Digi Casse
1347:Atari 5200
1342:Atari 2600
1332:APF-MP1000
1318:generation
1082:2024-08-14
1058:2024-08-14
1034:2024-05-22
1010:2024-05-22
945:2023-07-07
858:2024-05-17
775:2024-08-13
746:2020-07-25
716:August 29,
696:References
634:monophonic
632:Sound was
418:Nichibutsu
245:Atari 2600
115:Units sold
65:Generation
2341:Hyperscan
2336:Game Wave
2062:Dreamcast
1979:Odyssey 2
1943:Panasonic
1834:Microsoft
1824:HyperScan
1732:Commodore
1676:Terebikko
1623:Flashback
1481:Dedicated
1447:3D Gamate
1391:Odyssey 2
1053:www.ne.jp
638:polyphony
598:light gun
590:Light gun
581:Accessory
227:The term
214:Epoch Co.
190:Successor
98:¥13,500 (
2388:Polymega
2326:DISCover
2285:Goldstar
2156:Socrates
2012:RCA Nuon
1918:GameCube
1895:Nintendo
1857:Xbox One
1852:Xbox 360
1783:LeapFrog
1525:Services
1515:Emulator
1420:Handheld
740:Archived
677:カセットビジョン
673:Japanese
540:Scramble
466:Galaxian
459:Baseball
392:Nintendo
355:and its
332:Rock by
308:TV Vader
300:Magnavox
267:Nintendo
229:cassette
212:made by
184:TV Vader
156:Graphics
2244:Vectrex
2166:V.Flash
2161:V.Smile
2085:Neo Geo
2076:Neo Geo
2045:Sega CD
2030:SG-1000
1966:Philips
1694:PV-1000
1666:Playdia
1656:Arcadia
1530:History
1452:Variety
1401:Vectrex
1095:Portals
681:Hepburn
620:75 × 60
508:Pac-Man
472:but on
410:SG-1000
281:History
233:synonym
148:Display
121:400,000
2175:Others
2057:Saturn
1933:Switch
1811:Mattel
1801:LeapTV
1709:Coleco
1643:Bandai
1618:Jaguar
1316:Second
913:
645:48-bit
338:Bandai
259:¥4,000
255:13,500
167:Beeper
2381:2020s
2367:CT510
2360:2010s
2351:Zeebo
2346:Xavix
2319:2000s
2300:Sanyo
2258:1990s
2217:1980s
2182:1970s
2143:VTech
1928:Wii U
1885:PC-FX
1760:Epoch
1686:Casio
1661:RX-78
1633:2600+
1590:Atari
1182:Types
1133:1980s
986:(PDF)
966:(PDF)
660:Notes
649:8-bit
626:7 × 7
553:Pengo
432:Games
414:Atari
353:Atari
295:Epoch
218:Japan
205:is a
172:Input
164:Sound
49:Epoch
2408:List
2100:Sony
2022:Sega
1989:CD-i
1847:Xbox
1838:Xbox
1745:CDTV
1613:XEGS
1535:List
1520:Game
1325:Home
1247:list
1230:list
1218:list
1206:list
1194:list
911:ISBN
889:2021
881:Edge
834:2021
718:2017
572:10.
559:12.
546:11.
416:and
406:Sega
343:The
235:for
201:The
100:$ 61
55:Type
2072:SNK
2050:32X
1999:RCA
1923:Wii
1872:NEC
653:bus
640:.
533:9.
520:8.
514:7.
499:6.
492:5.
485:4.
476:'s
464:3.
457:2.
451:1.
408:'s
325:LSI
318:ROM
277:.
269:'s
127:CPU
2423::
1075:.
1051:.
1027:.
1003:.
933:.
897:^
879:.
820:.
795:^
763:.
738:.
734:.
683::
679:,
675::
119:c.
83:JP
2306:)
2302:(
2291:)
2287:(
2206:/
2106:)
2102:(
2078:)
2074:(
1840:)
1836:(
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1567:t
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1172:(
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1097::
1085:.
1061:.
1037:.
1013:.
988:.
968:.
948:.
919:.
891:.
861:.
836:.
778:.
749:.
720:.
556:)
543:)
530:)
511:)
482:)
384:¥
349:¥
253:¥
102:)
85::
20:)
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